I Am Dead, the charming puzzle adventure game with a heartfelt story about exploring the afterlife, will be coming to PC on Steam and the Epic Games Store, and Nintendo Switch on October 8, 2020, and pre-orders are available now via Steam and the Nintendo Store.
Developed by Hollow Ponds and Richard Hogg, the creators best known for Hohokum and Wilmont’s Warehouse, and published by Annapurna Interactive, I Am Dead follows the story of Morris Lupton, a recently deceased museum curator on the tiny island of Shelmerston. Morris is reunited with the ghost of his dog Sparky, only to discover that disaster is about to destroy his beloved island. Together, the duo must uncover ancient mysteries to prevent the island’s volcano from erupting and save their home.
For all the latest updates on the game, follow Annapurna Interactive and Hollow Ponds.
All passengers should now be on board—this is the final boarding call for Airplane Mode. Developer Bacronym Games and publisher AMC Games announced today that Airplane Mode, the quirky air passenger simulation game, releases for PC and Mac worldwide on Steam on October 15, 2020, for $11.99.
In Airplane Mode, players enjoy the thrill of travel by enduring flights lasting 6 hours or longer—in real-time—complete with crying babies, spotty wi-fi, turbulence, and tiny bags of pretzels. Airplane Mode features two flight options: a 6-hour journey from JFK to Reykjavik and a 2.5-hour trip from JFK to Halifax, Nova Scotia, Canada.
After your plane leaves the runway, get ready to enjoy a variety of in-game content, including exclusive entertainment available only inside Airplane Mode. As revealed previously, you’ll hear flight updates from infamous game designer Bennett Foddy as the voice of your captain. And before takeoff, you’ll view an inflight safety video from AMC Games’ “slightly off” network sibling IFC.
One new source of content is in the Podcasts app on your in-game phone. The first exclusive podcast we’re revealing is an ambient music podcast by Noah Sasso. Sasso is the game designer of BaraBariBall from the classic indie game collection Sportsfriends. For more information on his work as a musician, check out getdizzy on Sound Cloud.
In addition to listening to exclusive podcasts, here are a few more experiences and activities in Airplane Mode:
Let the white noise of the engine, the “bing!” of the flight PA system, and the din of fellow passengers transport you instantly to your row and seat. Take in your surroundings and allow yourself to imagine a seatbelt fastened securely around your waist.
Your carry-on items and the in-flight entertainment system have never been more enjoyable. Will you find your missing pen? Did you forget your phone charger? Will you discover even more exclusive content? You’ll have to rummage around to find out!
Just like being a real-life passenger, there’s no need to learn how to fly a plane. Other flight simulations give you high-definition cockpits with a billion switches and dials, but Airplane Mode is the only one that offers a realistic depiction of how regular people fly.
Experience what might possibly be the most challenging videogame you’ve ever played. Will you experience the relief of being disconnected from the outside world? Or will listlessness prove to be your final boss battle?
As Baldur’s Gate 3 approaches its early access launch date of October 6, Larian Studios has revealed in a new video how party dynamics work in the upcoming RPG. Baldur’s Gate 3 is a game with a world that reacts to your choices. The decisions you make in dialogue, and also in combat or exploring the world, have consequences in both the long and short-term, shaping your unique story.
The same is true for your party. Each of your companions has their own personality, goals and motivations. Bound by the shared problem of an Illithid tadpole buried in their head, they will join your party, but you’ll all have to put your differences aside if you want to survive. The exact relationship you have with your companions, already marred by differences, will be shaped by who you are, what you do, who you side with, and what you say in conversation with them.
Larian has created reactive systems all throughout the journey of a relationship: from the time of meeting a companion to the potential romance with them, there are hundreds of permutations that define where a relationship heads, if anywhere at all. These systems have been designed to create the most intimate, authentic and reactive relationships ever seen in a Larian RPG.
In Baldur’s Gate 3, a 5e D&D game, creating a custom character will immerse you in the story just as much as playing as one of the Origin Characters. For example, playing as a Drow wizard will give you different dialogue options than playing as a Githyanki warlock. These differences will also be present in your relationship dialogues. As you play the game and begin to make choices in combat, exploration, and conversation, you’ll be presented with situations and scenarios that are unique to your playthrough. Not too long into early access, you’ll be having an adventure so specific to your character that no other player is going to see the exact same content.
The sum of a character is determined by many factors, and continues to be shaped by your actions and reactions to the world, as well as the party you journey with. Frictions may test the party’s resolve, and romances might test the party dynamic. Not only will characters have opinions about you, but also about each other, plus other factions in the game. Will you pursue love with one companion to the detriment of another? Or will you side with a faction a companion detests, putting feelings to the side to achieve your strategic goals? As with life, many decisions will have to be made, not all of them easy, and not every outcome obvious.
After a long day’s journey, you will end the day at your camp. Though you can interact with your companions at any time in the world, it’s at the camp where a lot of the most intimate thoughts and feelings come into play. It’s where the party lays down their weapons and talks at their most vulnerable, all through cinematic dialogues. Through a mix of systems design, narrative writing, and cinematics, Larian is aiming to create three-dimensional relationships that feel as authentic as possible.
“At the end of the day, this remains a D&D game, and the most important character in a game of D&D is you,” said Sarah Baylus, lead writer at Larian Studios.
Each companion has been created to feel authentic, with clear motivations, differences and views on the world around them. For example, Lae’zel, a Githyanki warrior who trained her entire life to fight Mind Flayers, will approach intimacy very differently than Asterion, a vampire spawn who lured and seduced victims for his master.
Baylus explained, “It really comes down to each individual character. There is no overarching design about how a character should react. It’s really organic and about what makes sense for them.
“We are trying to make these relationships feel real and feel like the relationships you have in the real world. You will meet some people who you have nothing in common with, some will be useful to work together, but that is going to be the extent of it. But there could be situations where you get on really well, you share similar goals and you love travelling together.
“We want these relationships to feel like they would in the real world, like you are falling in love with someone, or you are falling in like with someone, or you just feel attracted to someone. That should all feel real and authentic.”
We made it this far without saying sex, but, we know you want to know, so: yes, you can have sex in the game. Of course.
Offworld Industries is excited to announce that their large-scale, combined-arms multiplayer FPS game, Squad launches today. Over five years in active development, Squad already has over 2.0 million players fighting in authentic battlefields in Early Access.
With Squad, Offworld Industries aims to elevate the large-scale tactical shooter genre to a whole new level of detail and authenticity with up to 100 players in each engagement. As a spiritual successor to the award-winning Project Reality mod for Battlefield 2, Squad is all about the rapid-fire communication & decision making with teamwork focused maneuvers that define the real-life military experience. Players will experience an unprecedented level of immersion and a true-to-life representation of a high-pressure combat zone that requires dedicated and coordinated teamwork where everyone has a critical role to play.
“Our goal for Squad was to take our 10 years of experience, testing and experimenting with the Project Reality formula and continue to evolve it and bring it to a new generation of players, creators and modders to discover a style of teamwork and voip based gameplay unlike any other in gaming.” stated Will ‘Merlin’ Stahl, CEO of Offworld Industries.
Squad’s large-scale realistic environments have been designed and based on real-world locations in the Middle East, Asia, and Eastern Europe. As players work their way across the maps, they will be able to build and fortify their own bases, establish key leadership roles and maintain logistics supplies. Players can also make use of a vast range of land and air vehicles including armored cars, tanks, personnel carriers, and helicopters to dominate the battlefield.
Launching with the 1.0 update, Squad 1.0 will feature a brand-new map set in the city of Fallujah and a new Middle-Eastern Alliance faction. The game also launches with mod support, paying tribute to Offworld’s legacy as a development studio and publisher first conceived by a group of modders.
Independent developer Naturally Intelligent today announced Dirty Land – a video game about salesmanship, crime and desperation, inspired by classic sales movies of the eighties and nineties. The studio today launched a Kickstarter campaign for Dirty Land, with opportunities for backers to appear as “leads” in-game.
Part drama, part satire, part life of a salesman and part murder mystery, Dirty Land is a story-driven adventure about desperate people and criminal behavior in an era when greed was good.
Dirty Land casts players as Frank Marsh, a newly-hired salesman for Pure Sky Properties – a real estate office where coffee is for closers and the goal is selling worthless swampland to unsuspecting buyers for a profit. Will you discard your ethics to make a quick buck for you and your family, or will you take the high road and find a way to carve out an honest living?
Key Features
The Birth of a Salesman. It is 1982. You are Frank Marsh. You’re a good man who made a bad mistake and you’ve ruined your family. You can’t change your past, but you can change your future.
Something New Every Day. Begin each morning outside your drab office in a run-down strip mall. Every day brings new characters to meet, new events to experience, and new stories to be told. Who knows what will happen tomorrow?
Always Be Closing. Every day you’ll have chances to make a sale or two. Learn what your leads like, study their habits, memorize everything you hear about them and make that sale! How many leads can you pitch and sell each day to get back on your feet?
Enter an office from hell. Thought your work environment was crazy? This is worse! A bizarre boss, wisecracking rival salesmen, an elusive owner, and more. Choose to be polite or rude, and make friends or enemies.
Play amateur detective. Immersed in a world of desperate men and shady characters, Frank will come face to face with crime, corruption, backstabbing, and even murder. Everyone is a suspect; even Frank. Can his connections and detective work help keep him out of jail?
Additionally, an IndieGoGo campaign has been launched alongside the Kickstarter to give backers additional option in supporting Dirty Land: https://www.indiegogo.com/projects/dirty-land
Visit DirtyLandGame.com and follow Dirty Land on Twitter, Facebook, Instagram and YouTube.
Following on the successful launch on XBOX One, The Molasses Flood has announced that it will launch its cooperative action village-building game Drake Hollow on Steam and the Microsoft Store for Windows on October 1, 2020.
Drake Hollow is a cooperative action village-building game set in The Hollow – a blighted mirror of our world – in which players protect villages of Drakes; the lovable, local vegetable folk. Either solo or with friends, players explore a dynamically generated and aether-swept world of islands to defend the Drakes from a menagerie of feral beasts, all while helping them to maintain their camps.
Mysteries and rewards, as well as danger, await those curious enough to search every nook and cranny of The Hollow. Drakes are hungry, thirsty, and need a place to sleep. They can also – quite literally – die of boredom. Players will explore the wilderness and set up valuable supply routes to bring essentials back to camp, while keeping the Drakes entertained and happy (think yoga and puppet shows). Defending the Drakes from enemies with weapons ranging from tennis rackets to nail guns, players will eventually unravel the peculiar and ancient connection between The Hollow and our own world.
“Hundreds of thousands of Drake Hollow players on Xbox have had a chance to experience something pretty unique in the world of games: the opportunity to care for something other than yourself,” said Forrest Dowling, CEO and Creative Director for The Molasses Flood, “Our aim was to create a game experience that brims with heart, is both musically and visually enticing, and has at its core rock-solid systems-based gameplay. We hope players find Drake Hollow to be as fun and unique as we designed it to be!”
ROCCAT, Turtle Beach’s (Nasdaq: HEAR) Hamburg, Germany-based PC peripheral brand, today revealed its all-new Titan Optical Switch and three new variants of its award-winning Vulcan keyboard series. ROCCAT unveiled its first Vulcan mechanical keyboard featuring the Titan Tactile Switch in 2018, followed by the Titan Speed Switch in 2019, and the sleek-looking keyboard series has gone on to secure a variety of editorial accolades and high praise from PC gamers. Delivering a true competitive advantage, ROCCAT’s new Pro models with Titan Optical Switches offer PC gamers a keyboard 40 times faster than classic mechanical switches, with a lifespan that lasts twice as long. The Vulcan Pro is the full-size keyboard with Titan Optical Switches, while the Vulcan TKL Pro is a tenkeyless version with a smaller footprint. Additionally, ROCCAT will be launching the new Vulcan TKL keyboard, which is a tenkeyless version of its full-size Vulcan mechanical keyboard design. The Vulcan TKL will be available with both Titan Speed and Titan Tactile Switch options.
ROCCAT’s full-size Vulcan Pro and the more compact Vulcan TKL Pro keyboards featuring the Titan Optical Switches will be available at participating retailers worldwide on Oct. 30, 2020 for MSRPs of $199.99 and $159.99, respectively. The Vulcan TKL mechanical gaming keyboard with Titan Tactile Switches or Titan Speed Switches will be released in North America on October 4, 2020 for a MSRP of $129.99, and will be available at participating retailers across Europe on October 30, 2020.
“Our Vulcan series keyboards are already a big success for ROCCAT, so naturally we’re thrilled to add TKL versions as well as introduce our Titan Optical Switch technology for an even faster competitive edge,” said Rene Korte, General Manager of PC Products at Turtle Beach. “Two years ago, we introduced the first Vulcan featuring our own unique Titan Tactile Switch, followed by the faster Titan Speed Switch. The new Vulcan Pro models with the Titan Optical Switch gives gamers an even faster option, and sometimes that’s all that matters when you’re playing for the title.”
Additional details on the latest additions to ROCCAT’s award-winning Vulcan series PC gaming keyboards below.
Vulcan Pro
The Vulcan Pro features the same sleek, award-winning design as the Vulcan 121 and comes with ROCCAT’s all-new Titan Optical Switches. The Titan Optical Switch replaces the physical contact of a regular mechanical switch with a beam of light that gets interrupted by the optical switch once the key is pressed. This leads to a more responsive reaction time that registers keystrokes 40 times faster than a classic mechanical switch, as well as a longer lifetime expectancy of 100 million clicks compared to 50 million clicks for a mechanical switch. The Vulcan Pro, comes with an Ash Black anodized aluminum plate, connects via a wired USB-A connector, and offers low-profile ergonomic key caps. The Vulcan Pro is part of ROCCAT’s AIMO-enabled family of products offering a vivid RGB light scheme, and it also comes with a removable magnetic wrist-rest. The Vulcan Pro will be available for a MSRP of $199.99/199.99€.
Vulcan TKL Pro
With many core and professional gamers preferring a more compact keyboard when they play, the Vulcan TKL Pro is the tenkeyless version of the Vulcan Pro, achieved by reducing the size of the chassis as well as removing the number pad. The TKL Pro comes with a removable USB-C cable, and like the other Vulcan variants it offers a game mode allowing gamers to set macros for their favorite games. The Vulcan TKL Pro also supports the AIMO lighting system, making it the perfect companion for the other products in the AIMO range. The Vulcan TKL Pro will be available for a MSRP of $159.99/159.99€.
Vulcan TKL
The Vulcan TKL mechanical keyboard will also be available in two versions; one with the Titan Tactile Switch, and one with the Titan Speed Switch. Both versions of the Vulcan TKL come with a removable USB-C cable. The Vulcan TKL keyboards will be available for a MSRP of $129.99/129.99€.
For more information on the latest ROCCAT PC gaming products and accessories, visit ROCCAT.org and be sure to follow ROCCAT on Twitter, Instagram, Facebook, and YouTube.
Independent games developer SkyTale Studios will release their critically acclaimed flight simulator F-Sim | Space Shuttle VR on Oculus Go this October. Other VR and non-VR platforms will follow later.
F-Sim | Space Shuttle VR simulates the Space Shuttle approach and landing in incredible detail and accuracy. It combines realistic flight dynamics with stunning graphics and fun game play. Each attempt takes just a few minutes, and the analysis and scoring system tells you exactly how to improve your next one.
Chase that perfect landing, compare your high scores online with your friends, earn medals, and unlock achievements. Experiment with different weather conditions, night approaches, and even emergency scenarios or system failures. At the end of each flight, watch a replay from different camera angles.
F-Sim | Space Shuttle VR is the port of our successful space shuttle simulator originally released on iOS and Android. The VR version is a complete rewrite and features greatly enhanced graphics.
Features
Highly realistic flight simulator
Realistic instrument displays
Stability augmentation and autopilot features
Veteran options like full manual control, emergency scenarios, and system failures
Virtual 3D cockpit with incredible detail
High resolution terrain textures
Day/night cycles
Atmospheric scattering
Fun gameplay with scores, online leaderboards, and achievements
Time’s almost up! We have the Crash Bandicoot 4: It’s About Time launch trailer available here:
This time, It’s About Time! N. Sane new worlds, new abilities, new playable characters, and a whole lot more! Crash Bandicoot 4: It’s About Time arrives October 2. Pre-Order digitally and get access to the #Crash4Demo
NACON and TEYON are pleased to reveal the deluxe edition and preorder bonus for Monster Truck Championship. The first monster truck simulation will be available on October 15, 2020 for PlayStation®4, Xbox One and Steam, and on November 19 for Nintendo Switch™.
Any player who preorders the game will receive the Patriot Pack, which includes the Sergeant Chaos livery and the Patriot truck model.
Fans can also buy a deluxe version, called the Rebel Hunter Edition, which includes special livery, an exclusive stadium, and three truck models: Magnum, Victory and Frantic.
In Monster Truck Championship, you take the wheel of one of 16 vehicles and enter five types of event. In these championships, you will compete in 25 stadiums and circuits in various cities across the United States. Taking a realistic approach to driving rather than an arcade-game style, Monster Truck Championship gives players the chance to take part in frenzied races and pull off believable aerial and ground moves by learning the unique physics of these vehicles.
Monster Truck Championship will be available October 15, 2020 on PlayStation®4, Xbox One and Steam, and on November 19 for the Nintendo Switch.