Author - Jerry Paxton

The Walking Dead: Saints & Sinners Passes 29M in Revenue and The Trial Oculus Trailer

Skydance Interactive today announced that The Walking Dead: Saints & Sinners surpassed more than $29 million in revenue on all platforms since its initial launch on January 23, 2020, making it one of the best selling VR games of the year. The survival horror VR game has been praised for its visceral, physics-based combat, original storyline and deep crafting system, and became a global top seller upon its release for PC VR, PSVR and most recently, Oculus Quest platform. The Walking Dead: Saints & Sinners was also recognized by critics for its innovative gameplay and received several award nominations, including “Best VR/AR Game” at the 2020 Game Awards.

In addition, Oculus Quest players can look forward to the launch of The Trial game mode on February 4, 2021. The free update will challenge players to face off against relentless waves of walkers in wire-free gameplay that enhances the game’s visceral combat like never before. As players survive each round, they’ll be rewarded with points based on their performance, which they’ll use to purchase a variety of weapons and crafting items to plan for the next, increasingly difficult wave of enemies.

Following The Walking Dead: Saints & Sinners’ release on the Oculus Quest platform in October 2020, the game quickly became one of the top sellers on the platform, with the Quest version selling 10x more than the game on Oculus Rift and Rift S.

Developed by Skydance Interactive in partnership with Skybound Entertainment, The Walking Dead: Saints & Sinners drops players into an original new story in The Walking Dead universe, set in the unforgiving and infested remains of New Orleans. Players will embark on a gruesome adventure as they fight for survival against not just walkers, but the constant threats of violence, disease and famine, and make gut-wrenching choices along their journey that will determine the future for everyone left alive in NOLA.

The Walking Dead: Saints & Sinners Standard Edition is available for $39.99 via the Oculus Store, Steam, PlayStation Store and The Walking Dead: Saints & Sinners’ official website.

Lust from Beyond Pushed Back and New Dev Diary Video

Lust from Beyond is a first-person psychological horror with bold occult and erotic themes, set in a unique world inspired by the works of Lovecraft, Giger, and Beksinski. The game takes place in the same universe as Lust for Darkness, however, playing it is not required to understand Lust from Beyond. The game is another title from the same universe, overflowing with horror and erotica. In the embedded video you can get more information about the game and the whole “Lust” world.

Watch the first in our series of Developer Diaries. Stay tuned for the next episodes. We hope it can make the waiting for a final game more pleasant.

Lust from Beyond launches on February 25th. We’ve decided to give us additional time to polish the game and bring a truly immersive product that we all will be proud of and which will give you a lot of satisfaction.

Thank you for your patience! And keep in mind you can already dive into our gloomy FPP horror and experience the expansion to Victor Holloway’s story. There are two stand-alone, free-to-play introductions to the full version of Lust from Beyond available on Steam.

Game features:

▫️ Bold erotic themes merged into horror convention
▫️ Gameplay from the point of Victor Holloway, the Seeing One
▫️ World inspired by the works of Lovecraft, Giger, and Beksiński
▫️ Exploring a graphically advanced environment

▫️ Interactive items and ingenious puzzles
▫️ Running from and fighting otherworldly monsters!
▫️ Rich sound and music design

WandaVision Episode 1 and 2 Original Soundtracks Out Now

Walt Disney Records releases today WandaVision: Episode 1 Original Soundtrack and WandaVision: Episode 2 Original Soundtrack. Debuting Jan. 15 exclusively on Disney+, Marvel Studios’ “WandaVision” has already won high praise from both critics and fans. The third episode debuts today.

The digital soundtracks feature score by composer Christophe Beck (“Frozen 2,” “Ant-Man and the Wasp”) and the original theme songs are by Kristen Anderson-Lopez and Robert Lopez (“Frozen”). The Oscar®-winning songwriters penned unique songs for several episodes in the series, spanning from the 1950s to the early 2000s.

Beck composed and produced all score tracks on each WandaVision album. On composing unique scores for all nine episodes, Beck said “For each era, the music is a loving homage to the sitcom scores typical of the time period. This involved not only the instrumentation, but also the composition style.”

According to Beck, the score features instruments that were typical of the era being represented in a given episode. Early episodes feature small orchestral ensembles, while later episodes embrace a rock-pop style. Beck also utilized period-specific recording and mixing techniques to achieve the authenticity filmmakers wanted.

In addition to writing the theme and songs, Anderson-Lopez and Lopez also produced each song. The theme for the first episode, said Anderson-Lopez, was written to evoke the dawn of television. “We wanted to have an optimistic group of voices singing jazzily (though not too jazzily!) about the love between these two — and the main question of the first episode, whether two Avengers in love can pass for normal in a typical American suburb,” she said.

Lopez described the second episode’s theme as “sexier” and “flirtier.” “We decided to put lots of raunchy trombones commenting,” he said, “and in one part we also used my favorite ’60s keyboard sound, the RMI Rock-si-chord—a sort of electric organ harpsichord sound.”

The WandaVision Original Soundtrack album producers are Kevin Feige, Matt Shakman and Dave Jordan. The albums for Episodes 1 and 2 will be followed by WandaVision: Episode 3 Original Soundtrack available on January 29, with subsequent albums to follow one week after each episode of the series airs.

WandaVision Original Soundtrack release dates follow:

  • Episode 1 soundtrack release date: 1/22
  • Episode 2 soundtrack release date: 1/22
  • Episode 3 soundtrack release date: 1/29
  • Episode 4 soundtrack release date: 2/5
  • Episode 5 soundtrack release date: 2/12
  • Episode 6 soundtrack release date: 2/19
  • Episode 7 soundtrack release date: 2/26
  • Episode 8 soundtrack release date: 3/5
  • Episode 9 soundtrack release date: 3/12

RIDE 4 Hits Playstation 5 and Xbox Series X Platforms

Milestone announced today that RIDE 4, the latest chapter of its beloved franchise dedicated to all two-wheel lovers, is finally available on PlayStation 5 and Xbox Series X|S. Players who purchased the PlayStation®4 version of the game are now able to download the PS5™ version at no extra cost until April 30, 2021, including all DLCs already purchased. Xbox One players can automatically download the Xbox Series X|S version at no extra cost thanks to the Smart Delivery feature.

Thanks to the powerful next generation hardware, RIDE 4 is now capable of amazing performance, both for resolution and frames-per-second. Players now have the chance to ride 200 HP bikes through smoother gameplay running at 60 FPS and resolution up to 4K. The incredible quality of models and the density of details will now shine like never before. Additionally, players who really live for competition will experience online races with 20 riders competing for victory and glory.

On PS5, players will also have the opportunity to play RIDE 4 with the innovative PS5 DualSense™ controller. Its advanced haptic feedback will push the gameplay experience in a new immersive way, letting riders feel vibration, gas and brakes in the most realistic way possible. Moreover, the SSD guarantees improvements in terms of loading times, shorter waiting before races and also a much faster streaming of textures. This means an adrenaline-filled riding experience that players won’t forget.

RIDE 4 features a cutting-edge level of visual fidelity thanks to original CAD and 3D scans of real models, bringing to life the most iconic bikes of the world. A renewed career mode will bring players into fast paced challenges all over the world, culminating in the Ultimate Championship with the most powerful Sportbikes, enriched by the new Endurance Mode, the hardest challenge that riders can face. Dynamic Lighting, weather conditions and Pit Stops for tires and fuel management will enhance reality and simulation. A.N.N.A., an acronym for Artificial Neural Network Agent, a revolutionary Artificial Intelligence based on neural networks, has now been improved to push players through an incredible level of challenge. Last but not least, players who want to be unique and recognizable will have access to a deeper editor for bikes, suit and helmet.

RIDE 4 is now available on PlayStation 5 and Xbox Series X, featuring a free upgrade on PS5 until April 30, 2021, and Smart Delivery on Xbox systems.

Resident Evil Village Release Date Revealed

In today’s Resident Evil™ Showcase digital program, Capcom unveiled key details about its highly anticipated survival horror title Resident Evil™ Village, the eighth main entry in the genre-defining Resident Evil franchise. Capcom confirmed Resident Evil Village will be available worldwide May 7, 2021 on PlayStation® 5, Xbox Series X|S and Steam, alongside the newly revealed PlayStation® 4 and Xbox One platform options. Resident Evil Village will be eligible to upgrade from PlayStation 4 to the digital PlayStation 5 version and will support Smart Delivery for Xbox Series X|S and Xbox One consoles. New details were also shared with the first extended gameplay footage showcase, along with the announcement of the multiplayer Resident Evil™ Re:Verse game to celebrate the franchise’s 25th anniversary. Starting today, pre-orders kick off and PlayStation 5 owners can get a sneak peek of the mysterious, beautiful Castle Dimitrescu in Resident Evil Village with the stand-alone Maiden demo.

Resident Evil Village continues the story of Ethan Winters, first set in motion in Resident Evil™ 7 biohazard. The latest entry combines pulse-pounding action with signature survival horror gameplay synonymous with the Resident Evil series. In today’s first extensive look at gameplay, the development team revealed several new details including some features which harken back to fan-favorite elements from previous Resident Evil games. Protagonist Ethan will now be able to purchase and sell items, buy recipes for crafting, and customize weapons with a merchant dubbed “The Duke.” Using materials found throughout the game, he will be able to craft invaluable consumables needed to survive the terrors of the village. Utilizing these provisions will also involve more strategic planning, with a revised inventory system based on space management that may be familiar to series fans.

The diverse cast of enemies appearing in today’s digital program are just a few revealed from Resident Evil Village so far. Ethan will face off against many threats such as fast-moving creatures that relentlessly stalk him and Lady Dimitrescu’s mysterious daughters who can transform into swarms of insects. The game’s disparate lineup of adversaries will have their own distinctive ways of attacking, so players will need to adapt their strategies with quick decisions on when to attack, guard or flee in order to survive. Ethan has a new kick move in his arsenal to create distance from enemies and buy precious time to decide his next move.

Starting today, PlayStation 5 owners can get an exclusive sneak peek of the castle area from Resident Evil Village with the Maiden demo. This stand-alone experience is separate, but showcases the stunning visuals and 3D Audio that await in the main game. As the Maiden, players will need to rely solely on their wits to make their escape in this tension-filled demo, as they’ll have no way to fight or defend themselves. A separate new demo for all platforms will be available later this spring.

In celebration of the Resident Evil franchise’s 25th anniversary, which kicks off in March 2021, Capcom announced Resident Evil Village will include access to a free multiplayer experience titled Resident Evil Re:Verse coming to PlayStation 4, Xbox One and PC. PlayStation 5 and Xbox Series X|S players can access the game through backwards compatibility. This thank you bonus to fans features striking comic-style visuals and sets popular Resident Evil characters against each other in four to six-player deathmatch battles in iconic Resident Evil locations. Players can choose from a fan-favorite roster, each with their own unique skillsets to master. When players are defeated in combat, their character respawns by mutating into a bioweapon to enact revenge on their foes. More information on Resident Evil Re:Verse will be shared at a later time.

Pre-orders for Resident Evil Village start today, with options for digital and physical Standard and Deluxe Editions and a physical Collector’s Edition. The Deluxe Edition includes the base game and a digital “Trauma Pack,” which consists of additional in-game content including a Samurai Edge weapon, Resident Evil 7 biohazard inspired found footage screen filter and tape recorder save point options, immediate access to an especially challenging difficulty setting, and more. The physical Collector’s Edition includes the digital Deluxe Edition content plus a striking statue of franchise veteran Chris Redfield, a SteelBook case, art book, and a cloth map of the village with key art printed on the reverse side.

The entirety of today’s Resident Evil Showcase is available on demand on the official Resident Evil YouTube channel.

Critical Role Partners with WizKids to Create Line of Minatures

WizKids, the premier manufacturer of premium pre-painted miniatures and tabletop games, today announced a partnership with Critical Role, the most popular story-driven and worldbuilding digital media brand in the world. Adding to its leading line of high-quality miniatures, WizKids will debut product offerings from the expansive world of Exandria, beginning Q1 2021.

“I’ve been a rabid collector of WizKids’ minis for… well, a very long time, and to be able to work directly with them to bring the denizens and dangers of Exandria to life for everyone to use is beyond exciting,” said Matthew Mercer, Chief Creative Officer and cast member of Critical Role. “They bring such skill and expertise to their work, and this upcoming collection really captures the characters and atmosphere of Exandria. I think fans of Critical Role, as well as players new to our world, will greatly enjoy this opportunity for deeper play, collaboration, and imagination.”

At launch, fans can expect to see iconic monsters and popular Player Characters (PCs) to enhance their own adventures in the roleplaying game set on the continent of Wildemount. Included in these is Critical Role’s Game Master Matthew Mercer’s famed deluxe “gargantuan” size, pre-painted Udaak. Sculpted with high-detailed features using premium paints, it’s truly a great foe, or ally, for any adventure!

“In this new line, we’ve focused our releases on the player’s experience while in the world of Exandria,” said Patrick O’Hagan, Executive Producer RPGs at WizKids. “This way, we hope to empower players to create their own story and experiences with this thrilling roleplaying game.”

Through this partnership, players can expect to see many additional releases in the coming years that span various continents in the world of Exandria, including products and RPG accessories like premium pre-painted—and unpainted—miniatures in the tiniest of figures all the way up to gargantuan and more. All packaging comes with a clear window, so fans can see exactly what they are getting on the store shelf.

The first six box sets of premium painted figures will release in Spring 2021 and will be available at Friendly Local Game Stores (FLGS) worldwide. The deal was negotiated by Critical Role’s Licensing Agent, Jason Kletzky, President of Collaborations Licensing.

To learn more about the partnership, visit: www.WizKids.com

Corsair Announces Vengeance RPG PRO SL DDR4 Memory Line

CORSAIR®, a world leader in PC gaming peripherals and enthusiast components, today announced a new range of high-performance DDR4 memory kits to its renowned VENGEANCE RGB PRO lineup, CORSAIR VENGEANCE RGB PRO SL. Initially available in a wide range of frequencies up to 3,600MHz and kits up to 128GB (4x32GB) in both black and white, VENGEANCE RGB PRO SL boasts dynamic ten-zone RGB lighting in a form-factor just 44mm tall, offering wide compatibility with nearly any PC build. Each module is tightly screened and optimized for peak performance and overclocking potential, for memory that matches its mesmerizing visuals with equally impressive performance.

At 44mm tall, VENGEANCE RGB PRO SL’s compact form-factor enables compatibility with a multitude of CPU cooler options, including dual-fan AIO liquid CPU coolers and many air coolers such as the CORSAIR A500. Ten individually addressable RGB LEDs per module are massively customizable through CORSAIR iCUE software, and can be synchronized with all iCUE-compatible devices throughout your setup for stunning lighting effects across the entire iCUE ecosystem.

VENGEANCE RGB PRO SL continues the legacy of high-frequency performance and reliability synonymous with CORSAIR memory. Optimized for compatibility with the latest AMD and Intel® DDR4 motherboards, VENGEANCE RGB PRO SL utilizes a custom PCB for high signal quality and stability. Each memory chip is carefully screened and selected for high performance and overclocking potential, while the stylized aluminum heatspreader efficiently disperses heat during even the most strenuous tasks, so you can get the most out of your memory. With completely customizable RGB lighting and outstanding performance contained in a form-factor that’s more compact than ever before, VENGEANCE RGB PRO SL is memory that mesmerizes.

Availability, Warranty, and Pricing

The CORSAIR VENGEANCE RGB PRO SL Series is available immediately from the CORSAIR webstore and the CORSAIR worldwide network of authorized retailers and distributors.

The CORSAIR VENGEANCE RGB PRO SL Series is backed by a limited lifetime warranty, alongside the CORSAIR worldwide customer service and technical support network.

For up-to-date pricing of the CORSAIR VENGEANCE RGB PRO SL Series, please refer to the CORSAIR website or contact your local CORSAIR sales or PR representative.

Web Pages

To learn more about the CORSAIR VENGEANCE RGB PRO SL Series, please visit:

https://www.corsair.com/vengeance-pro-sl

For a complete list of all CORSAIR memory, please visit:

http://corsair.com/memory

EPOS Unveils GTW 270 Hybrid Wireless Gaming Earbuds

EPOS reveals the premium audio company’s first solely EPOS branded mobile gaming peripheral. The GTW 270 Hybrid wireless earbuds set a new standard with low-latency audio. This is achieved through the accompanying USB-C dongle, which makes the earbuds perfect for use when it’s time for zero-lag gaming. Alongside, Bluetooth® connectivity ensures compatibility with a wide range of mobile devices. The EPOS GTW 270 Hybrid are available now on the official EPOS website and from select retailers. GTW 270 Hybrid is designed for the mobile gamer and compatible with Nintendo SwitchTM, AndroidTM phone, PC and Sony PlayStation® devices. In addition to the GTW 270 Hybrid, pre-orders are now open for the dongle-free Bluetooth® compatible version, the GTW 270.

Quality audio, anywhere

With up to five hours of uninterrupted battery life from just a 90-minute charge, the GTW 270 Hybrid wireless earbuds are ready to follow casual and hardcore gamers taking on any portable gaming sessions. The included carrying case, in a sleek gunmetal silver, provides an additional 20 hours of charge for extended gaming sessions. With interchangeable rubberized ear tip sizes and a unique ergonomic shape, each noise-isolating earbud fits to the natural shape of ears for a comfortable fit. Thanks to a database of 800,000 ear scans provided by EPOS parent company Demant, EPOS engineers were able to test numerous designs against the statistical data using AI technologies, developing earbud shells specifically to reduce the pressure on non-flexible parts of the ear to negligible levels while maintaining an excellent acoustic seal and delivering state of the art in-ear acoustics. The GTW 270 Hybrid also boasts IPX 5 water resistance, protecting them from sweat and light rain.

“The discreet, yet iconic design makes the GTW 270 Hybrid an excellent product for those who are looking for amazing wireless earbuds for mobile gaming with the best audio quality and no lag. Whether immersed in a gaming session at break time or catching a few rounds of their favourite game on their Switch or phone on a daily commute, the GTW 270 Hybrid delivers no-compromise sound excellence for the gamer on the go.” says Maja Sand-Grimnitz, Head of Global Marketing at EPOS.

The Power of Audio

Unlike other wireless earbuds, the GTW 270 Hybrid’s AptXTM low latency codec offers closed acoustic audio clarity for fully immersive in-game playback. Each earbud’s unique ergonomic shape paired with EPOS’s proprietary miniaturized audio drivers deliver deep powerful bass, natural mids and crisp highs for unrivalled sound quality engineered specifically for gaming. Similarly, the GTW 270 Hybrid provides dual-channel standard Bluetooth® 5.1 for speaker and microphone transmission. The earbuds’ dual microphones deliver clear communications, reducing background noises for a rich multiplayer gaming experience. The GTW 270 Hybrid’s USB-C wireless dongle is compatible with Nintendo SwitchTM and AndroidTM phones, in addition to standard Bluetooth® 5.1 connectivity to any Bluetooth® compatible device. A 1.5-meter USB-C to USB-A converter cable for PC and Sony PlayStation® consoles is also included.

Price and availability

The EPOS GTW 270 Hybrid comes included with a portable charging case, USB-C dongle, different-sized eartips and USB-C to USB-A converter cable, and a suggested retail price of $199 USD/C$249 CAD. The dongle-free GTW 270 version is available now for pre-order with a suggested retail of $169 USD/C$199 CAD. Both wireless earbuds can be found at eposaudio.com/gaming.

Creative SBS E2900 2.1 Bluetooth Speaker System Review

When shopping around for a basic home theater or gaming speaker system, there is a veritable sea of choices to wade through. Creative Labs SBS E2900 2.1 channel Bluetooth speaker system is one such option. Recently, we were fortunate enough to check one of these home speaker systems out for a time. So, without further ado, here is our review!

The Creative Labs SBS E2900 is separated into three main units: The left and right satellite speaker units and the single subwoofer. All of these pieces feature a classy black and silver color scheme that is well-suited for multiple environments ranging from the dorm room to the living room. On pure aesthetics, the SBS E2900 will fit right into your home entertainment ecosystem. There is even an LED-backlit cone area on the subwoofer that glows eye-catching reds, purples, and blues that can pulse in time with the music. They are all well-built with hard plastic and metal components where needed, and each speaker feels very sturdy. With speaker technology becoming so prevalent these days, many manufacturers are skimping on the build quality – I am happy to say that Creative Labs is not one of them.

The simplicity of the speaker system’s layout makes installation exceedingly-simple. You basically just plug the satellite speakers into the subwoofer and the power cord from the subwoofer into the wall.

The main controls of the Creative Labs SBS E2900 are located on the front of the large subwoofer unit. Beneath the striking, LED-backlit cone of the subwoofer, you’ll find a red digital readout and a control knob. The control knob features a ring of blue LED lights that indicate the level of whatever you’re trying to adjust (volume, bass, etc). There are also several buttons arrayed above the knob which control power, play/pause, source, and next/previous. The overall control scheme is very easy to navigate and even the most technology-averse person will be able to get things up and running quickly.

One big aspect of the Creative Labs SBS E2900 is the variety of ways in which it will allow you to connect your audio sources. First thing to note, however, is that all of the physical interfaces are located on the subwoofer. This may affect your decision on where to place the subwoofer, so just keep that in mind. On the right side of the subwoofer, you’ll find the USB and SD card ports. The USB port allows you to plug a USB drive filled with music into the system for your listening enjoyment. The SD card port works the same way, but with the SD media. Moving to the backside of the subwoofer, you’ll find both the power plug input as well as the FM antenna input port. You’ll also find the 3.5mm AUX input jack, which will allow you to connect to anything using the 3.5mm audio cable. This covers a lot of ground and, as the speaker system is a 2.1 channel model, works terrifically.

Of course, there is the Bluetooth connection option, which allows you to wirelessly stream music from your smartphone, tablet, etc. I found this option exceptionally-useful, and was even able to stream to it while also connected to a digital projector. Having strong audio coming out of a 2.1 system beats the wimpy built-in projector speaker any day. The system utilizes the Bluetooth 5.0 standard and I encountered no lag in my music playing.

Speaking of the Creative Labs SBS E2900 audio quality, I have nothing bad to say about it. The system features some strong audio output and, while it can get a little distorted at high volume levels, it is a serious competitor when being used at typical home theater and TV-watching levels. I found the sound to be a little too full of bass by default but very clear once tuned with the best treble and bass settings for my ears. Even when plugged into my computer during gaming sessions, I found the sound to be full and enjoyable.

One nifty little addition to the Creative Labs SBS E2900 is its built-in FM radio tuner. Reception can vary but the included FM antenna should allow you to find the best quality sound from the various radio stations broadcasting in your area. You will see the tuned radio station displayed in the red LED display on the front of the subwoofer.

Of course, any modern home stereo system worth its salt has a remote control and the Creative Labs SBS E2900 is no exception. From the small and easy to navigate remote control you can adjust your volume, treble and bass, music playback, and a lot more. It’s a super handy little item which adds a lot of value to the system.

It should be noted that this unit does not contain any kind of virtual surround sound decoding built-into it. If you’re looking for that option, you may consider other products.

Overall, it’s clear that Creative Labs has put a lot of thought and value into their SBS E2900 2.1 Bluetooth home speaker system. It’s a great option for those buyers that don’t need more than 2.1 channels of audio in their home speaker systems and also don’t want to break their piggy banks. The Creative Labs SBS E2900 retails for $99.99 and is available now.

World of Warships Announces First Update of 2021

Today Wargaming developer and publisher of the widely popular, free to play naval combat game World of Warships (WoWS), has announced the game’s first update of 2021.

To celebrate the Lunar New Year, starting January 20, commanders will have access to brand new themed content, alongside updates to Commander skills, new Clan Brawls and continued construction on the Kure dockyard, alongside a roster of balance changes, discounts and daily shipments.

Embark on your Journey to the West
For this year’s celebration of the Lunar New Year, World of Warships brings a new challenge where players can complete combat missions to earn “Journey to the West” and Lunar New Year containers that can drop various Pan-Asian ships, permanent camouflages and other rewards.

“Journey to the West” containers can also drop one of the new ships Wujing or Sanzang — in permanent Sha Wujing and Tang Sanzang camouflages. Players will also find an updated Dragon Port, as well as new patches and flags. To cap it all off, the final reward for completing combat mission groups is Anshan with a 6-skill-point Commander and Port slot.

The ships, Commanders, and camouflages are named after the heroes of the epic Chinese novel – “Journey to the West” – former celestial General, Sha Wujin; a Buddhist monk, Tang Sanzang; the Monkey King, Sun Wukong; and a sorcerer, Zhu Bajie.

Commander Skills update
With the first update of the year, comes big changes to the Commander Skills system that are designed to give players a wider choice of effective battle builds for many different styles of play.

All commanders’ skills will automatically be redistributed, using a recommendation system, providing a skill build that’s effective for each specific ship in the new system. Players can take advantage of the opportunity to reset Commander skills free of charge.

A full overview of the changes can be found in the patch notes here, but in summary:

  • Each Commander now has a separate skill section for each ship type.
  • The maximum possible number of skill points available to one Commander has been increased from 19 to 21.
  • Skill recommendation system, which tailors to the selected ship, has been added.
  • Commanders with less than 21 skill points will bring players additional Elite Commander XP.
  • Elite Commander XP can be obtained by dismissing unused Commanders.
  • A revamped interface of the Commander skill system.

Besides resetting skills and dismounting modernizations for free for the duration of the update, there will be a discount for retraining commanders.

Also, players with Access Level 8 and higher will receive 500 doubloons when they first log in to the game during Update 0.10.0, and there will be a way to get up to 600 more doubloons by completing special combat missions

New Clan Brawls
The 14th and 15th Clan Brawls will be fought in a 7 vs. 7 format, with Brawls open to all players, even if a player isn’t currently in a Clan.

They will take place in the Arms Race mode, with huge Coal, Credits and Elite Commander XP rewards up for grabs. The 14th Brawl will be available January 27 – February 1, and the 15th Brawl will be available February 10 – 15. For an outline of how to take part, players can follow this link.

Kure dockyard
The construction of Hizen continues! Until the end of Update 0.10.0, players can complete Shipyard combat missions and progress through 22 out of 26 shipbuilding phases. The ability to purchase phases in exchange for Doubloons will continue to be possible until the end of Update 0.10.1.

Full patch notes, including detailed balance changes, can be found here.