Author - Jerry Paxton

Company of Crime Official Launch Trailer

The time has finally come – Company of Crime releases tomorrow August 8th at 8am CEST (August 7th at 11pm PT) on Steam, GOG and other digital platforms. Get ready to become the mastermind of a crime organization and make your way to the top of London’s underworld, or join the Scotland Yard’s famed Flying Squad and crack down on crime in this turn-based strategy title. Company of Crime is priced for 29,99 USD / 29,99 EUR / 24,99 GBP with a 10% launch discount during the first week.

London, 1960s – the city is fighting a crime wave like the country has never seen before. Organized crime is on the rise and that is your opportunity! Become a leader of a crime syndicate or become an Inspector of Scotland Yard’s famous Flying Squad in this turn-based strategy game with heavy focus on tactical melee combat. Build your crew, take over rival’s businesses and rule the city!

Company of Crime is a hybrid of an empire builder and a tactical strategy game that features a turn-based combat system. You can either play as the Criminals or as the Police, where in each case you will have to build a team that consists of gang members possessing the different skills required to pull off criminal tasks, or detectives that have mastered the art of investigation.

Company of Crime is developed by Resistance Games and published by 1C Entertainment. For more information, be sure to check out the game on Steam and Twitter as well as 1C Entertainment.

The Dark Pictures Anthology: Man of Medan Joins Xbox Game Pass

Today, leading video game developer and publisher BANDAI NAMCO Entertainment America Inc. announced that The Dark Pictures Anthology: Man of Medan is now available for subscribers of Xbox Game Pass, giving players a new opportunity to dive into the terrifying cinematic horror of The Dark Pictures Anthology: Man of Medan, which will also be available on Xbox Game Pass for PC later this year.

In Man of Medan, four friends and their inexperienced dive captain set sail on a diving trip, with a rumored WWII wreck to find. As the day unfolds, and a storm rolls in, their trip soon changes into something much more sinister. Who will live? Who will die? The choice is all yours!

To celebrate Man of Medan launching on Xbox Game Pass, BANDAI NAMCO Entertainment America Inc. has released a free Twitch extension that is now available and allows viewers to challenge their survival instinct by voting for choices made by the streamer.

Download The Dark Pictures Anthology: Man of Medan Twitch extension: here.

D23 Celebrates Disneyland’s 65th Anniversary

It was 65 years ago that Disneyland first welcomed guests to enjoy a new kind of experience: the theme park. And to mark the occasion, Disney twenty-three has created a one-of-a-kind, stand-alone issue, filled with rich stories and stunning photography that look at the development and evolution of the Disney theme park. Disney artist Ricky De Los Angeles created an exclusive wrap-around cover for the issue featuring colorful illustrations of iconic attractions (and snacks!) from Disney parks around the world. Disney Parks, Experiences and Products Chairman Josh D’Amaro penned a special “Editor’s Letter” for readers, highlighting his deep connection with the theme parks, and stories include exclusive interviews with Disney Legends Tony Baxter and Wing T. Chao; Imagineers Tom Fitzgerald and Bhavna Mistry; original Mouseketeer Bobby Burgess; and Walt Disney Imagineering President Bob Weis.

The Disney twenty-three team pulled together a robust selection of stories written by subject matter experts including:

  • Walt’s Map to the Magic: A deep dive into the inspiration, planning, and creation of Disneyland penned by Walt Disney Archives Director Becky Cline and publication editor Max Lark
  • Dateline DisneylandJuly 17, 1955: A guided tour of Disneyland on opening day by D23’s Manager of Content Curation (and former Disneyland Park tour guide) Justin Arthur
  • Picturing the Parks: A curated look at some of the most beloved attraction posters from Disney’s parks around the world written by Disney Publishing’s Editorial Director Wendy Lefkon
  • National Treasures: Stunning images from several of National Geographic’s many trips to the parks from National Geographic’s Caitlin Holbrook
  • Rooms with a View: The evolution of Disney’s immersive resorts and vacation experiences from the Disneyland Hotel to a galaxy far, far away by Disney Vacation Club’s Ryan March
  • Character Analysis: Park Stars: Beloved characters created just for Disney parks, from the Orange Bird and Figment to the Country Bears and Chandu, written by Disney Parks’ Charles Stovall
  • And much, much more including a roundup of every glorious Disney castle, a look at our remarkable cast members around the world, the Disney spectacular examined, and an advance peek at the new book Holiday Magic in the Disney Parks

Plus, D23: The Official Disney Fan Club is extending the celebration for fans and members including:

  • Expanded Digital Storytelling: More than a dozen original features on D23.com looking at the Disney theme park, from a look at movies filmed at Disney parks (Saving Mr. Banks and Tomorrowland) to delicious vintage parks recipes.
  • An Exclusive Pin Set: Available only to D23 Gold and Gold Family Members, this 6-pin set features some of the colorful artwork from Ricky De Los Angeles’ cover of Disney twenty-three, including Sleeping Beauty Castle at Disneyland Resort, Matterhorn Bobsleds at Disneyland Resort, Ratatouille: The Adventure at Disneyland Paris, Spaceship Earth at Walt Disney World Resort, Mystic Manor at Hong Kong Disneyland Resort, and one inspired by Star Wars: Galaxy’s Edge at Disneyland Resort and Walt Disney World Resort. The limited-edition set will be available for $49.99 on August 31 at shopDisney.com.
  • Disney Imagineers Celebrate 65 Years of Disneyland Park: From August 21 through August 23, D23 Gold and Gold Family Members will have the chance to watch an exclusive virtual panel created by Walt Disney Imagineering celebrating the 65th anniversary of Disneyland with Imagineering leaders Jeanette Lomboy, Kim Irvine, and Scott Trowbridge, along with Disney Legend Tony Baxter, and moderated by Leslie Iwerks, director and executive producer of The Imagineering Story on Disney+.
  • D23 Trivia Night: 65 Years of the Disney Theme ParkDisney parks trivia aficionados are invited to join a fun evening of trivia spanning every Disney park around the globe. On August 28, D23 Gold and Gold Family Members can join the fun to celebrate 65 years of favorite places and attractions—classic and new.
  • D23 Magical Summer Sweepstakes: Starting August 10, all D23 Members will be able to enter to win exciting prizes, including a new D23 Gold Membership and the exclusive 6-pin set.
  • Special Gold Member Gift: Just for D23 Gold and Gold Family Members, this issue of Disney twenty-three will include a set of six postcards—each representing a different Disney resort around the world.

No purchase is necessary to enter the weekly sweepstakes. Open to all D23 Members who are residents of the 50 United States or D.C., 18 or older. For details, visit https://d23.com/entry/magical-summer-sweepstakes.

Additional details will be available at D23.com. Disney twenty-three, which is delivered directly to fans’ doorsteps, is offered exclusively to D23 Gold and Gold Family Members as a benefit of their membership. The latest issue will begin arriving before the end of August.

IL-2 Sturmovik: Desert Wings – Tobruk Out Now

IL-2 Sturmovik: Desert Wings – Tobruk, the exciting new expansion for IL-2 Sturmovik: Cliffs of Dover – Blitz Desert War is now available via Steam, the official IL-2 Sturmovik store and other digital platforms for $69.99 USD / 64.99 EUR with a 15% launch discount during the first week!

This new addition to the long-standing and critically acclaimed IL-2 Sturmovik series of aerial combat simulators takes you over the sands of North Africa in the critical moment during WWII when the control of the Mediterranean and the Suez Canal was decided. Experience what it was like to fly and fight during the Desert War in deadly Messerschmitts, sleek Macchis, rugged Kittyhawks and the legendary Spitfires. IL-2 Sturmovik: Desert Wings – Tobruk brings over 40 new flyable types and variants, more than 25 new tank, artillery and vehicle types added to the desert versions of the vehicles from the CLIFFS OF DOVER, as well as 15 new ships including British and Italian types which are historically accurate for the TOBRUK map.

The excellent multiplayer environment that allows over 100 players and dozens of AI aircraft online simultaneously, IL-2 Sturmovik: Desert Wings – Tobruk promises intense and challenging human versus human aerial battles. For the Single Player enthusiasts, the game also includes 24 Quick Missions playable with any aircraft, 7 long form Campaigns based on historical Squadron experiences, another 14 single missions as well as two co-op missions playable both via multiplayer or single player.

IL-2 Sturmovik: Desert Wings – Tobruk is now available via Steam, the official IL-2 Sturmovik store and other digital platforms for $69.99 USD / 64.99 EUR. The game requires the base game IL-2 Sturmovik: Cliffs of Dover Blitz Edition in order to play. Find more information about the game via Facebook, Twitter and/or YouTube. Keep in touch with the latest 1C Entertainment news on their website and by following them on Twitter and Facebook.

Game information:
Platforms: PC
Publisher: 1C Entertainment
Release Date: August 6, 2020
Developer: Team Fusion Simulations
Price: $69.99 USD / 64.99 EUR

Razer Unveils Acari Gaming Surface

Razer announces the ultra-low friction Acari mouse mat, designed for the smoothest mouse gliding and maximum speed within a generous 420x320mm surface area – allowing for ultra-fast reaction times and pixel-perfect accuracy.

Using a unique, hard-wearing Ultraviolet activated nano-bead surface, the Acari guarantees precise pixel tracking with world-class static and dynamic friction coefficients.

To deliver accurate, smooth mouse tracking and ensure consistent, drag-free swipes, the Razer Acari uses an oleophobic surface on top of the nano-bead layer to reduce the build-up of binding agents such as natural skin oils and dust. This is bonded to a polycarbonate core, with a textured rubber backing, to create a slick, smooth gliding surface with a secure non-slip base, just 1.95mm thick.

For more information on the new Razer Acari, please visit https://www.razer.com/gaming-mouse-mats/razer-acari

Only the slickest survive. The Razer Acari is an ultra-low friction hard surface that satisfies the need for speed, with a large surface area for complete freedom of movement and accurate mouse tracking.

Available from August 6th, 2020 onwards
Available at Razer.com and authorized resellers
The Razer Acari retails at $59.99 USD / €69.99 MSRP

DOOM Eternal and TESO Coming to Next Gen Consoles

The Elder Scrolls Online and DOOM Eternal are coming to Xbox Series X and PlayStation 5! Players who own or purchase either title on Xbox One or PlayStation 4 will be able to upgrade for free to the Xbox Series X and PlayStation 5 versions, respectively, when those versions are available. Additionally, our teams are working hard to ensure both titles will support backwards compatibility when the new consoles launch.

We’ll have more information to share in the coming weeks and months about The Elder Scrolls Online and DOOM Eternal on Xbox Series X and PlayStation 5 including expected release windows and a list of enhancements. And while we don’t have any news to share just yet on our remaining catalogue of titles, we can confirm we are committed to offer free upgrades for current generation console owners of existing Bethesda titles we bring forward into the next generation of consoles.

Finally, be sure to tune into twitch.tv/Bethesda for QuakeCon At Home Aug 7 – 9 for information about all the latest Bethesda titles.

Serious Sam 4 Release Date Trailer

Croteam and Devolver Digital previously announced that the high-powered prequel Serious Sam 4 will unleash both barrels of chaos on Steam and Google Stadia in August 2020, but it turns out we totally meant to say Sept. 24. Serious Sam fans can circle-strafe over to serioussam.com and pre-order now.

Humanity is under siege as the full force of Mental’s horde spreads across the world, ravaging what remains of a broken and beaten civilization. The last remaining resistance to the invasion is the Earth Defense Force led by Sam “Serious” Stone and his heavily-armed squad of misfit commandos.

Look out for more serious marketing initiatives between now and the 100 percent not-gonna-change release of Serious Sam 4 by following @Croteam and @DevolverDigital on Twitter, or visiting serioussam.com.

DC Fandome Teaser Trailer

Warner Bros. and DC Comics have released a new trailer for their upcoming DC Fandome. Imagine all the Super Heroes and Super-Villains you’ve ever loved finally coming together in one place to celebrate DC’s past, present and future. Accessible for 24 hours at DCFanDome.com, the global event will immerse fans into the DC Multiverse, with new announcements from WB Games, Film and TV, and comics, as well as an unprecedented opportunity to hear from the casts and creators behind your favorite feature films and TV series, including: Aquaman, The Batman, Batwoman, Black Adam, Black Lightning, DC Super Hero Girls, DC’s Legends of Tomorrow, DC’s Stargirl, Doom Patrol, The Flash, Harley Quinn, the SnyderCut of Justice League, Lucifer, Pennyworth, SHAZAM!, The Suicide Squad, Supergirl, Superman & Lois, Teen Titans GO!, Titans, Watchmen, Young Justice: Outsiders and, coming this fall to theaters worldwide, Wonder Woman 1984.

The DC FanDome is the place to hear highly anticipated announcements and the latest news, see exclusive footage, and venture into themed worlds designed to entertain everyone from movie and TV superfans to gamers and readers, to families and kids. With special presentations to engage fans in every time zone across the globe, you’ll have the opportunity to have an experience that’s all your own. Inside this virtual world, fans will also get access to localized events, featuring the faces and voices from countries around the world in their local language. No matter where you live, your age or your level of fandom, there is something for you.

World of Tanks Interview with Max Chuvalov

August marks the 10th anniversary of World of Tanks and it is being celebrated with the release of Update 1.10. This update will introduce 6 new Polish medium tanks, the return of the fan favorite map Pearl River, and a dynamic new system for tank equipment that will change many players strategies on the battlefield.

To help in celebrating the tank warfare game, which I personally love, we got the chance to interview the Publishing Director of World of Tanks, Max Chuvalov. We’d like to thank both Wargaming and Max for providing the time and access to make this interview possible.


GS: Happy ten years! What do you attribute to the success and longevity of World of Tanks?

Wargaming’s Max Chuvalov

MC: Thank you! It’s a crazy milestone to reach as not a lot of games make it to 10 years, let alone continue to expand. The success behind World of Tanks stems from a combination of a few factors. When we launched in 2010, F2P wasn’t particularly common, maybe because the premise was seen quite negatively. However, our home market (the CIS) was now ready to have a F2P online game thrive: broadband was widely available with affordable unlimited plans and online payment systems were beginning to appear (yes, we might have been playing catch up). We entered this promising market with a quality title with a free-to-win ethos at its very core. Additionally, tanks and WWII heroics are an intrinsic part of the CIS culture. 

Many of the people who became heavily invested in the game made their way to Wargaming and now spearhead the future of the game, helping us to expand from the CIS to a worldwide hit. Also, we hit demographics which had been almost untouched by video games previously because we had short gaming sessions. You could sit down have a game and know that it was only going to take a maximum of 15 minutes, whereas most MMORPGs at the time required you to play for hours on end to make the slightest bit of progress.

As for the game’s longevity, it’s down to the collaboration between us and our players. It’s their feedback, passion and love for the game which has gotten us to where we are today. If you compare the state of the game now to a decade ago, you’ll find 11 nations instead of 2, more game modes and incomparable graphics. As far as I know, few games (especially MMOs) have managed to introduce a completely new graphics engine like we did in 2018. 

And we’re still pushing on today with new content drops every month or two. We continue to do everything we can to make the game and the experience better. It’s why community feedback is so important to us when we introduce new features, tanks, modes, etc. Our work is never done, we will always strive for better.

GS: Going back to the game’s inception, did you all ever anticipate the game being such a hit and lasting this long? If so, what moment or event made that a possibility in your minds?

MC: If someone had told us in 2010 that the game would be what it is now—160m registered users, 4 Golden Joysticks, a couple of Guinness World Records, and more—we’d probably say they were barking mad.

We expected it to be a success, but never in our wildest dreams did we imagine what it would evolve to be. In the early days, we were expecting 100k+ concurrent players would be the best-case scenario. Some of the people in the team were a bit more realistic and believed that this would be nigh on impossible. Probably in 99 cases out of 100, they’d have been right, but not this time. It was pretty soon after we launched that we really realized how big a hit this could be, but that’s not to say we expected it to be as big as it is today. Several months after launch, we knew we had to increase the server capacity; new players were coming in like a tidal wave. It was a special feeling, at that point we believed we could take on the world and the possibilities were endless.

GS: What are the biggest changes you would have to say the game has gone through?

MC: The biggest changes were part of Updates 8.0 and 1.0. The first brought realistic physics to the game. When that update hit, you could suddenly ram enemies, push them off cliffs, and launch yourself off a high area and land your trusty Maus right on top of them, flattening them like a pancake. Also, while not as big, what Update 9.0 brought us is probably fondly remembered by tankers: ammo rack explosions!

Well, Update 1.0. It was the mother of all World of Tanks updates. Switching to the new Core engine allowed us to eliminate the “graphics gap” between us and contemporary AAA action titles. It allowed for more advanced rendering, new lighting and more modern effects. All this was done without making the new graphics taxing performance-wise either, meaning everyone could enjoy the then-latest update.

All the game locales were rebuilt from scratch too; new objects were added and sometimes an entire map’s concept was rethought. An example of this is Cliff. This was a vaguely Southern European map before 1.0, and now it’s Hellenistic, complete with an acropolis and a bunch of destructible marble statues. 

Additionally, the new orchestral score: not only was it now more in tune with the folklore for each of the map regions, but it was adaptive: the theme changes depending on how well your side is doing. Altogether, it was one hell of a feat for us. We managed to launch 1.0 overnight, even with its scale and complexity. 

GS: What can fans expect going into the game’s tenth anniversary as far as events and celebrations are concerned?

MC: The celebrations have been in full swing since April, with each month since having had its own special mode as the keystone. We’ve had honking tanks, a Sturmtiger-only mode, the return of 7v7 and more. But you shouldn’t be afraid of turning up fashionably late: the real party will be starting on August 12, the game’s birthday!

GS: Have there ever been any vehicles that you really wanted to put in the game but would be too OP for one side? If so, which ones and why?

MC: In most cases we manage to balance the supposedly “OP” vehicles by assigning them to the right tier. For example, the T-34 and the Tiger were contemporaries, but in World of Tanks different versions of the T-34 are mostly Tiers V and VI, and various Tiger models are found at Tiers VII and VIII. They may still meet in Random Battles, but they don’t have the same weight for the matchmaker.

The aforementioned Sturmtiger was one of the very few occasions where you can’t really find a place for a vehicle in our collection. Mostly because it doesn’t have any counterparts in its historical period, being a well-armored self-propelled mortar shooting bunker-busting rockets, and its 380mm caliber is 140mm more than anything we have in the game. However, as the vehicle had been requested for many years by players, we found a way to implement it: a special mode where it was Sturmtiger on Sturmtiger. 

GS: Wargaming has always been involved in preserving military cultural heritage. Can you talk about why this is important and perhaps if there are any new preservation projects coming down the pipe?

MC: Our game is dedicated to the golden age of tank building: the mid-20th century. In fact, World of Tanks is the largest virtual tank museum with 600+ vehicles all recreated in stunning detail. The preservation of history is extremely important and working together with museums is a way we can keep history alive.

Since launch, we’ve worked with museums and archives in 9 different countries. Their help in keeping the in-game vehicles true to life (or blueprints, in certain cases) has proven invaluable. They allow us access to documentation and their exhibits so we can photoscan the vehicles in hi-res, and their historians and engineers share their expertise with us. So, as we share a passion for military vehicles and making sure history isn’t forgotten, it makes sense we’ve engaged in numerous restoration projects together. 

Last year, Wargaming participated in the restoration of one of the few surviving Panthers, which is part of a collection in the Musée des Blindés. This vehicle has a very unique personal history: it was captured by the Allies in Normandy and later was used by the French Resistance. We also took it to Tankfest, hosted by The Tank Museum, Bovington. It rolled out to the public on June 29, 2019. For those who would like to take a look at this unique vehicle in closer detail, you can find it as the Bretagne Panther in World of Tanks. Even better, you can take it for a spin!

As for new projects in this vein, right now it’s hard to predict when we’ll be able to get started. The current global situation adds a lot of barriers, but as soon as we can and, most importantly, it’s safe to do so we’ll be hard at work on some cool projects!

GS: How has the COVID-19 impacted game development at Wargaming?

MC: Currently almost all of the company’s employees (4,500+ people) are working remotely. We had a contingency plan in place, so we were able to redeploy rapidly, decreasing the risk to our team members and their families. Of course, we’ve had to deal with things like increased server load, but our tech team has done a stellar job in this regard. Laptops, chairs, face masks: whatever our guys needed was delivered right to their doorstep.

Currently the main challenge we are facing is the development for next year. We’ve already started working on the 2021 roadmap, but of course, this is much more difficult to do remotely. Usually, the development of such large-scale plans take place with those involved in the same room; it makes brainstorming and the like much easier. But it’s not a critical blocker: the process might take a little bit longer, but we’ll get it done. 

GS: Many fans have always wondered if a World of Warplanes and World of Tanks crossover/joint game mode could be possible. Has there been any research into this possibility and what was the outcome?

MC: It’s a question that comes up a lot, but no, we aren’t considering anything like that. The key reason is that balancing the gameplay would be a nightmare: there’s just too big a disparity between the gameplay of the two games.

GS: Where do you see World of Tanks going in the future? Are there any big updates, expansions, ideas that you can share with us?

MC: We expect that the game will be in its “active phase” for at least another decade. That means we’ll still be supporting World of Tanks with large content updated and introducing new mechanics, modes and events. We still have a lot of ideas and our community never runs out of suggestions. Additionally, as the years go by, more industry trends will appear, and other ideas might be a flash of brilliance. 

We would love to have things like fully destructible environments in the game within 10 years’ time, but we also have to make sure we keep to the roadmap. As for 2021, players should expect new tank branches, beautiful maps, interesting mechanics, game modes and special events, on top of the return of some maps removed before 2018. And that’s not to talk about the collaborations we have in the pipeline.

The roadmap for 2021 is quite packed, but we’ll do our best to implement it all, whether it’s from our homes or from our offices.

GS: Finally, is there anything you’d like to say directly to the fans that we haven’t covered so far?

MC: You are the guys who got us to where we are today, so a huge thank you from myself and the entire World of Tanks team. We wouldn’t be celebrating a decade of fierce tank battles if it wasn’t for your passion, dedication and feedback. 10 years, here’s to many more!


World of Tanks is available now for free via the game’s official website. Thanks again to Wargaming for making this interview possible!

Mortal Shell Release Date Trailer

Following the outstanding response to the Mortal Shell Beta, which was downloaded by more than 350,000 players in one week and surpassed more than 6 million views across Twitch and YouTube, developer Cold Symmetry and publisher Playstack are thrilled to announce that the dark action-RPG will be available in digital stores worldwide on August 18, 2020 for PlayStation 4, Xbox One, and Windows PC.

The game’s release date was revealed in an enthralling new trailer, which for the first time showcased Mortal Shell’s ranged weapon, the Ballistazooka. Capable of launching heavy iron bolts at devastating speed, the Ballistazooka is powerful enough to impale enemies and pin them onto nearby structures. The trailer also provides a new glimpse at more of the game’s fearsome adversaries, its stunning landscapes, and the mysterious fourth Shell, Solomon.

Mortal Shell, created by a small and passionate team of development veterans, will launch at $29.99 (€29.99 / £24.99) on the Epic Games Store, the PlayStation Store, and Xbox Games Store. The PC version comes to the Epic Games Store as a timed-exclusive. A Steam version will release later in 2021.

“Launching Mortal Shell worldwide is a dream come true,” said Cold Symmetry’s four co-founders – Andrew McLennan-Murray, Anton Gonzalez, Dmitry Parkin, and Vitaly Bulgarov – in a joint statement. “Our commitment to our fans is to create a soulslike game that is authentic, uncompromising and unrelenting. We were humbled by the popularity of the beta and we closely studied the feedback we received to create something that we are incredibly proud of.”

Playstack chief executive Harvey Elliott added: “Mortal Shell is already achieving the kind of pre-release metrics that would turn heads at any publisher, be it indie or triple-A. I am delighted that Playstack has delivered a publishing and marketing campaign that ensures the game gains the exposure and response it truly deserves. More than anything I can’t wait for fans around the world to finally play it from August 18th.”

Join the 80,000+ members on Mortal Shell’s Discord here. You can also follow the game on Twitter, Instagram, Facebook, and the official website.