Author - Jerry Paxton

Father of the Bride Part 3 (ish) Out Now

25 years later, Nancy Meyers has brought together the cast of Father of the Bride & Father of the Bride Part II for a special mini-sequel she has written and directed to benefit World Central Kitchen. Father of the Bride Part 3 (ish) is now live only on Netflix’s YouTube and Facebook pages!

The cast of the original films returns including Steve Martin as George Banks, Diane Keaton as Nina Banks, Kieran Culkin as Matty Banks, Kimberly Williams-Paisley as Annie Banks-MacKenzie, George Newbern as Bryan MacKenzie, and Martin Short as Franck Eggelhoffer, plus a few special guests!

Nancy Meyers is a longtime supporter of World Central Kitchen and the inspiration for this project was to raise awareness and support for the organization. Founded by Chef José Andrés, World Central Kitchen is working to provide meals for kids and families impacted by COVID-19. Additional information can be found on their website.

Mortal Shell Physical Edition Delayed

Due to unprecedented challenges in the global distribution environment, the release date for the Mortal Shell physical edition has been delayed, its publisher Playstack announced today.

Originally scheduled for a simultaneous global release on October 2nd, it will now ship across several dates in different territories beginning October 23rd.

“We sincerely apologise to our fans all over the world who have been eagerly waiting for the physical release,” said Playstack CEO, Harvey Elliott.

“Our number one priority is to get Mortal Shell in your hands as soon as possible, therefore we have decided to release each edition of the game the very moment it becomes available. That in turn means a slightly scattered release.”

MORTAL SHELL ADJUSTED PHYSICAL RELEASE DATES

US:

PS4 and Xbox One: Nov 3

EUROPE:

PS4 and PC: Oct 23
Xbox One: Oct 30

For the latest up-to-date information on Mortal Shell’s physical release dates, visit www.mortalshell.com/physical. Announcements will also appear on Mortal Shell’s Twitter, Facebook, Instagram and Discord feeds.

Disney+ Announces Drive-In Festival in Santa Monica

From October 5-12, 2020, Disney+ will come to life at the Disney+ Drive-In Festival at the Barker Hangar in Santa Monica, California. The screening series will bring guests together to enjoy the best of Disney, Pixar, Marvel, Star Wars, and National Geographic under the stars in a safe and entertaining experience. The week will kick off with the world premiere of “The Right Stuff” before it starts streaming Friday, October 9 on Disney+. After six nights of fan-favorite screenings open to the public, the series will wrap with the premiere of the Disney+ Original Movie “Clouds,” debuting October 16 on the service.

The festival will be filled with beloved movie nights celebrating the 10th anniversary of the Walt Disney Animation Studios film “Tangled” and the 40th anniversary of “Star Wars: The Empire Strikes Back” alongside the Los Angeles return of “The Sound Of Music Sing-A-Long”for the 55th anniversary of the Rodgers & Hammerstein classic film. In honor of Hispanic Heritage Month, the festival will feature the Pixar Animation Studio film “Coco” on Wednesday, October 7 while Marvel Studios’ “Captain Marvel” will screen on Sunday, October 11 in celebration of International Day of the Girl. On Friday, October 9, guests can join Disney+ for a frightfully fun Halloween-themed night featuring “Hocus Pocus” and more spooky surprises in store. Each night will get started with a classic animated short, fan-favorite episodes of “The Simpsons” or sneak peek trailers from Disney+ Originals on the big screen.

Capacity is extremely limited and reservations will be required to attend. Beginning Monday, September 28 at 10 a.m. PT, fans can register for complimentary tickets at www.disneyplus.com/drive-in. One registration is required for each vehicle, with a maximum of four guests per vehicle. Event capacity is extremely limited and reservations will be required.

Disney+ Drive-In Festival 2020 Schedule

Monday, October 5 – “The Right Stuff” – World Premiere Screening

(Invite Only)

Tuesday, October 6 – “Tangled” 10th Anniversary Screening

(Open to the public. Register beginning September 28)

Wednesday, October 7 – “Coco” Celebrating Hispanic Heritage Month

(Open to the public. Register beginning September 28)

Thursday, October 8 – “Star Wars: The Empire Strikes Back” 40th Anniversary Screening

(Open to the public. Register beginning September 28)

Friday, October 9 – “Hocus Pocus” Disney+ Halloween Night

(Open to the public. Register beginning September 28)

Saturday, October 10 – “The Sound of Music Sing-A-Long” 55th Anniversary Screening

(Open to the public. Register beginning September 28)

Sunday, October 11 – “Captain Marvel” Celebrating International Day of the Girl

(Open to the public. Register beginning September 28)

Monday, October 12 – “Clouds” – World Premiere Screening

(Invite Only)

In compliance with State and County requirements, the Disney+ Drive-In Festival will follow safety guidelines to protect all guests and staff:

  • Guests must remain in their vehicles for the duration of the program.
  • No sitting outside of the vehicle will be allowed.
  • Congregating of any type is prohibited.
  • Social distancing of at least 6 feet will be enforced at all times.
  • Face coverings must be worn when interacting with attendants, and when exiting vehicles to visit the restrooms.

Follow @DisneyPlus on Instagram, Twitter, or Facebook and #disneyplus and #disneyplusdrivein.

Romance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack Details

KOEI TECMO America and famed developer Kou Shibusawa today revealed fresh information for Romance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack, ahead of its Winter launch. The expansion pack is set for release digitally on the PlayStation®4 Computer Entertainment System and Windows PC via Steam®, while also making its series debut as the first ruler-based Romance of The Three Kingdoms game on Nintendo Switch™.

The Diplomacy and Strategy Expansion Pack allows players to interact with cities of foreign tribes, including the tribes of Wuhuan, Xianbei, Qiang, Nanman and Shanyue. While it has always been important to deal with conflicts in the central areas of China, now players must think twice about strategies on the borders where tense battles can now emerge.

If players decide to open trade with the foreign tribes of the region, they can send envoys to develop their relations after acquiring certain geographic advantages. For example: conquering Yo Province allows friendships to form with Wuhuan, while conquering Bing Province allows strong relations to form with Xianbei. Players will also have the choice to deploy their troops to conquer these tribes.

Once players form strong relations with, or successfully conquer the tribe, an Outlander Officer will join their forces. These extremely powerful officers utilize the “Siyi” formation to gain the upper hand in mountainous areas or forests. In fact, each tribe has a unique trait assigned to them — Qiang officers can activate “Bow Cavalry”, while Xianbei officers are equipped with “War Chariot”. Strategically recruiting Outlander Officers with desired traits will be pivotal in unifying China, while ensuring the officer’s conditions are favorable will ensure they do not leave the ally forces, as these units can easily turn on the player’s forces if their relationship changes for the worst.

Also announced today for the Diplomacy and Strategy Expansion Pack was the new “Switch Kingdoms” mode. When starting a new scenario in this new mode, the location of forces will be randomly shuffled causing events to unfold in fresh new ways.

For more information on Romance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack, please visit the official site, Like us on Facebook www.facebook.com/koeitecmous and Follow us on Twitter @koeitecmoUS.

Aquanox Deep Descent Release Date Trailer

Light everyone – it’s done! Aquanox Deep Descent will finally let the players dive into the world of Aqua again, almost 19 years after the first release of Aquanox in November 2001. The world as we know it is gone, Earth is flooded, and the remnants of mankind are living in habitats under the sea. They clearly haven’t learned anything from the past, because they are still waging war against each other. The player takes control of a team of pilots who are trying to make their way through the war-torn and harsh environments, facing all the dangers that lurk deep in the sea. Experience a dark epic story – alone or with up to 4 players via online drop-in co-op.

Enter the unforgiving world of Aquanox Deep Descent on October 16th on your PC. The SRP for the digital version is € 29.99 / $ 29.99.

Get it on Steam:

https://store.steampowered.com/app/254370/Aquanox_Deep_Descent/

Get the Limited Edition on Amazon: https://www.amazon.co.uk/dp/B08HRHDRW1 (SRP is € 39.99 / £ 34.99 / $ 39.99)

AMC Games Airplane Mode Live Action Trailer

All passengers should now be on board—this is the final boarding call for Airplane Mode. Developer Bacronym Games and publisher AMC Games announced today that Airplane Mode, the quirky air passenger simulation game, releases for PC and Mac worldwide on Steam on October 15, 2020, for $11.99.

In Airplane Mode, players enjoy the thrill of travel by enduring flights lasting 6 hours or longer—in real-time—complete with crying babies, spotty wi-fi, turbulence, and tiny bags of pretzels. Airplane Mode features two flight options: a 6-hour journey from JFK to Reykjavik and a 2.5-hour trip from JFK to Halifax, Nova Scotia, Canada.

After your plane leaves the runway, get ready to enjoy a variety of in-game content, including exclusive entertainment available only inside Airplane Mode. As revealed previously, you’ll hear flight updates from infamous game designer Bennett Foddy as the voice of your captain. And before takeoff, you’ll view an inflight safety video from AMC Games’ “slightly off” network sibling IFC.

One new source of content is in the Podcasts app on your in-game phone. The first exclusive podcast we’re revealing is an ambient music podcast by Noah Sasso. Sasso is the game designer of BaraBariBall from the classic indie game collection Sportsfriends. For more information on his work as a musician, check out getdizzy on Sound Cloud.

In addition to listening to exclusive podcasts, here are a few more experiences and activities in Airplane Mode:

  • Let the white noise of the engine, the “bing!” of the flight PA system, and the din of fellow passengers transport you instantly to your row and seat. Take in your surroundings and allow yourself to imagine a seatbelt fastened securely around your waist.
  • Your carry-on items and the in-flight entertainment system have never been more enjoyable. Will you find your missing pen? Did you forget your phone charger? Will you discover even more exclusive content? You’ll have to rummage around to find out!
  • Just like being a real-life passenger, there’s no need to learn how to fly a plane. Other flight simulations give you high-definition cockpits with a billion switches and dials, but Airplane Mode is the only one that offers a realistic depiction of how regular people fly.
  • Experience what might possibly be the most challenging videogame you’ve ever played. Will you experience the relief of being disconnected from the outside world? Or will listlessness prove to be your final boss battle?

Need to know more? Add Airplane Mode to your Steam Wishlist to get updates on announcements, release date, and more: https://store.steampowered.com/app/931310/Airplane_Mode/

Baldur’s Gate 3 Romance and Companionships Trailer

As Baldur’s Gate 3 approaches its early access launch date of October 6, Larian Studios has revealed in a new video how party dynamics work in the upcoming RPG. Baldur’s Gate 3 is a game with a world that reacts to your choices. The decisions you make in dialogue, and also in combat or exploring the world, have consequences in both the long and short-term, shaping your unique story.

The same is true for your party. Each of your companions has their own personality, goals and motivations. Bound by the shared problem of an Illithid tadpole buried in their head, they will join your party, but you’ll all have to put your differences aside if you want to survive. The exact relationship you have with your companions, already marred by differences, will be shaped by who you are, what you do, who you side with, and what you say in conversation with them.

Larian has created reactive systems all throughout the journey of a relationship: from the time of meeting a companion to the potential romance with them, there are hundreds of permutations that define where a relationship heads, if anywhere at all. These systems have been designed to create the most intimate, authentic and reactive relationships ever seen in a Larian RPG.

In Baldur’s Gate 3, a 5e D&D game, creating a custom character will immerse you in the story just as much as playing as one of the Origin Characters. For example, playing as a Drow wizard will give you different dialogue options than playing as a Githyanki warlock. These differences will also be present in your relationship dialogues. As you play the game and begin to make choices in combat, exploration, and conversation, you’ll be presented with situations and scenarios that are unique to your playthrough. Not too long into early access, you’ll be having an adventure so specific to your character that no other player is going to see the exact same content.

The sum of a character is determined by many factors, and continues to be shaped by your actions and reactions to the world, as well as the party you journey with. Frictions may test the party’s resolve, and romances might test the party dynamic. Not only will characters have opinions about you, but also about each other, plus other factions in the game. Will you pursue love with one companion to the detriment of another? Or will you side with a faction a companion detests, putting feelings to the side to achieve your strategic goals? As with life, many decisions will have to be made, not all of them easy, and not every outcome obvious.

After a long day’s journey, you will end the day at your camp. Though you can interact with your companions at any time in the world, it’s at the camp where a lot of the most intimate thoughts and feelings come into play. It’s where the party lays down their weapons and talks at their most vulnerable, all through cinematic dialogues. Through a mix of systems design, narrative writing, and cinematics, Larian is aiming to create three-dimensional relationships that feel as authentic as possible.

“At the end of the day, this remains a D&D game, and the most important character in a game of D&D is you,” said Sarah Baylus, lead writer at Larian Studios.

Each companion has been created to feel authentic, with clear motivations, differences and views on the world around them. For example, Lae’zel, a Githyanki warrior who trained her entire life to fight Mind Flayers, will approach intimacy very differently than Asterion, a vampire spawn who lured and seduced victims for his master.

Baylus explained, “It really comes down to each individual character. There is no overarching design about how a character should react. It’s really organic and about what makes sense for them.

“We are trying to make these relationships feel real and feel like the relationships you have in the real world. You will meet some people who you have nothing in common with, some will be useful to work together, but that is going to be the extent of it. But there could be situations where you get on really well, you share similar goals and you love travelling together.

“We want these relationships to feel like they would in the real world, like you are falling in love with someone, or you are falling in like with someone, or you just feel attracted to someone. That should all feel real and authentic.”

We made it this far without saying sex, but, we know you want to know, so: yes, you can have sex in the game. Of course.

Today the team also announced that the release date of Baldur’s Gate 3’s early access launch has moved to October 6. More information on the delay can be found here: https://twitter.com/larianstudios/status/1308781954012246018

Baldur’s Gate 3 has been officially rated M (Mature) by the ESRB for Windows PC and Stadia: https://www.esrb.org/ratings/36876/Baldurs+Gate+3

For more information, turn to the Community Update #7 – Romance & Companionship, which also features a lengthy community Q&A: https://store.steampowered.com/newshub/app/1086940/view/2781493125012891159.

The Game Awards Returns this December with Free Live Stream

On December 10th, the global gameverse is set to deliver its biggest celebration yet. The Game Awards, the video game industry’s annual year-end celebration, will return live on Thursday, December 10, 2020 as a free digital livestream available across more than 45 global video platforms. Last year, The Game Awards reached 50 million global viewers, including a peak live concurrent audience of more than 7.7 million fans.

With the world unable to safely gather in one physical location, The Game Awards will adapt a multi-city approach to the 2020 broadcast. The show will air live in 4K UHD from studio locations with no in-person audience in Los Angeles, Tokyo and London. The three host cities for The Game Awards will be digitally connected for an innovative celebration with live award presentations, musical performances, and spectacular world premiere game announcements.

“In 2020, video games have connected and comforted us more than ever, and that makes the 2020 edition of The Game Awards our most important show ever,” said Geoff Keighley, creator/producer/host of The Game Awards. “Our team is working hard to deliver an innovative and thoughtful program that celebrates excellence, previews the future, and amplifies important voices that are shaping the future of this medium.”

Without a live-in person audience, fans around the world and thousands of live co-streamers will participate and virtually interact with the show across social media, through live in-game experiences, and via interactive extensions on leading streaming platforms. Additional details will be revealed in the coming months.

The Game Awards also announced that it will present a new award starting in 2020, Innovation in Accessibly, that recognizes software and/or hardware developers that are pushing the medium forward by adding features, technology and content to help games be played and enjoyed by an even wider audience. The Innovation in Accessibility honor joins the Global Gaming Citizen program, the Games for Impact award, and other, to be announced initiatives, as ways to highlight those helping grow and diversify the types of people that create and consume video game entertainment.

Once again, The Game Awards will serve as a launching pad for a weekend of instantly playable game content, in-game drops, demos and live streams that celebrate the exciting future for video games across PC, console, mobile and mixed reality experiences. The Game Awards Sale will be available across all major PC and console gaming platforms, giving fans access to special discounts on nominated games and other special offers. The Game Festival, first launched in 2019 as an all-digital consumer event, will return and offer fans limited-time playable demos on upcoming games from both major studios and independent developers. More details on The Game Awards Sale and The Game Festival will be released in November.

The Game Awards is executive produced by Geoff Keighley and Kimmie Kim. LeRoy Bennett returns as creative director for his sixth year, and Richard Preuss returns as director for his fourth year.

Blizzard Co-Founder Announces New Dreamhaven Game Company

Mike Morhaime, former CEO and cofounder of Blizzard Entertainment, and a host of industry veterans today announced Dreamhaven, their new game company based in Irvine, CA. Dreamhaven will create and publish original games for players around the world, and it has established its first two studios: Moonshot and Secret Door.

“I’m excited to team up with such talented people who care deeply about games and their communities,” said Dreamhaven CEO Mike Morhaime. “I’ve always believed in the power of games to bring people together regardless of backgrounds or boundaries. With Dreamhaven, we look forward to creating and sharing new experiences with players everywhere.”

The team at Dreamhaven came together around a common goal to empower creators, help bring their ideas to life, and create original gaming experiences that foster meaningful connections between players.

Moonshot is led by Jason Chayes, Dustin Browder, and Ben Thompson. Chayes was previously an Executive Producer at Blizzard Entertainment where he led the Hearthstone team, a Senior Director at Electronic Arts, and before that, led art teams for the Walt Disney Company’s game division. Browder’s twenty-five year career includes roles as Game Director on StarCraft II, Heroes of the Storm, Command and Conquer, and The Lord of the Rings. Thompson’s credits include Creative Director on Hearthstone, Art Director for the World of Warcraft trading card game, with additional credits on Dungeons & Dragons and Magic: The Gathering. Moonshot is also home to a team of seasoned developers who’ve collectively worked on some of gaming’s most popular franchises.

“Dreamhaven has assembled some amazing people, folks who truly share our values, and we’re really excited to begin this next adventure together,” said Moonshot studio head Jason Chayes. “Though it’s very early days, when we think about Moonshot, we imagine a studio that celebrates curiosity and courage. We aspire to be bold in our approach, and we think the best way to do that is to create a culture centered around trust. That’s at the heart of how we’d like to work together and also how we’d like to connect with players once we’re a bit further down the road.”

Secret Door is led by Chris Sigaty, Alan Dabiri, and Eric Dodds, who’ve worked on multiple genre-defining games. Sigaty’s roles have included Executive Producer on Hearthstone, StarCraft II, and Heroes of the Storm, as well as Lead Producer on the original Warcraft III. Dodds was the original Game Director of Hearthstone and veteran game designer on World of Warcraft and StarCraft. Dabiri has filled both Technical Director and Game Director roles and has worked on Warcraft III, StarCraft II, and Heroes of the Storm. They are joined by a team of highly talented developers with extensive industry experience and are beginning to explore new game experiences together.

“The amount of game development and publishing experience at Dreamhaven combined with the camaraderie between our studios is already providing an unparalleled environment for creative collaboration,” said Secret Door studio head Chris Sigaty. “At Secret Door, we are passionate about bringing players together in positive ways while building a sustainable home for creators. Dreamhaven is providing everything we need to head into uncharted territory. We cannot wait for others to join us on our journey!”

Learn more at www.dreamhaven.com and follow Dreamhaven on LinkedIn: /Dreamhaven, and Twitter: @DreamhavenEnt.

Tennis World Tour 2 Out Now

NACON and Big Ant Studios are pleased to announce the release of Tennis World Tour 2 in North America. The new tennis simulation is available now in North America on PlayStation®4, Xbox One and PC, and will be released on October 15th for Nintendo Switch. The game will be available for the rest of the world on Thursday September 24. Budding tennis players can get an insight look at the game’s various features in a brand new video of Tennis World Tour 2.

With more realistic gameplay and the chance to play as the biggest tennis stars in world-famous competitions, Tennis World Tour 2 is a simulation made to please both tennis fans and demanding gamers.

Tennis World Tour 2 offers the most comprehensive tennis experience:

  •  Highly anticipated new features: the ability to play doubles matches with up to 4 players locally and online, a competitive mode, an improved serve system and a new shot timing mechanic
  •  More realistic: more animations create smoother gameplay
  •  Multiple game modes: Career, Quick Match, Online, Tournament, Ranked Match and Tie Break Tens – there’s a format to suit every player
  •  Several official courts: The Estadio Manolo Santana of the Mutua Madrid Open, the OWL ARENA of Halle or the 3 courts of Roland-Garros: Philippe-Chatrier, Suzanne-Lenglen and Simonne-Mathieu.

Tennis World Tour 2 is available now in North America on PlayStation®4, Xbox One and PC, and on October 15 for Nintendo Switch.