Author - Jerry Paxton

Darkest Dungeon II: The Butcher’s Asylum Teaser Trailer

Several developers from Red Hook Studios, makers of the beloved roguelike RPGs Darkest Dungeon and Darkest Dungeon II, will be among the throngs of exhibitors and attendees at WePlay Expo from November 21 to 22, 2026 in Shanghai, China. The team will be meeting with attendees and fellow exhibitors, as well as hosting a special live presentation that will reveal more juicy details around today’s teaser trailer.

WePlay Expo plus a Special Presentation
This year, members of the development team will host a special live presentation during WePlay Expo, where a full length trailer, and extended gameplay footage of the upcoming Darkest Dungeon II DLC, The Butcher’s Asylum, will be revealed in person and worldwide. Outside of the presentation, the travelling team members are excited to meet with attendees and fellow exhibitors on the show floor.

“The Red Hook team is so thankful to be heading to WePlay once again to showcase The Butcher’s Asylum, the next DLC for Darkest Dungeon II.” Said Michaela Pontellini, Communications Director at Red Hook Studios. “When we released Darkest Dungeon to the world 10 years ago we never could have foreseen the global fanbase we’d gain, and it’s an honour to share an exclusive first look at our next DLC with our fans in Shanghai.”

WePlay Expo is one of the must-see gaming celebrations in China, and the largest indie games expo. Held annually, the two-day event sees several thousand attendees and hundreds of exhibitors grace its halls, connecting players to games and game developers to one another. This year marks the second appearance of the Red Hook team at WePlay Expo, and also happens to coincide with the 10th anniversary of both WePlay and the launch of original Darkest Dungeon.

For those in the Dark about Darkest Dungeon lately:
Over the past few months, the Darkest Dungeon series has risen back into the public light: first, the surprise reveal of The Fire’s Edge, the fifth DLC installment for Darkest Dungeon and first in nearly six years, followed by the unexpected announcement of the canonical graphic novel collaboration with Vault Comics currently in development. The Fire’s Edge arrived for all platforms on August 18, inviting players old and new to experience the enticing gameplay improvements and additions to the original Darkest Dungeon. The graphic novel series launched via a BackerKit campaign on October 6 and reached its funding goal in only six minutes. The campaign includes several rewards which Backers can vote on and receive, as additional goals are met.

Red Hook Studios continues to support the Darkest Dungeon games and legacy, with the help of their much-appreciated community. Darkest Dungeon II launched in 2023, and has seen a regular cadence of major content and feature updates. The first DLC, The Binding Blade, was released on December 11, 2023, and the full game launched digitally to consoles on July 15, 2024, to favourable reviews. In January 2025, the game received both its second paid DLC, Inhuman Bondage, as well as an all new game mode, Kingdoms, which was delivered in a massive free update. Currently, the sequel is available on PC/Mac/LINUX (Steam, Epic Game Store, GOG), PlayStation 5, Xbox Series X | S, Nintendo Switch, and most recently, Nintendo Switch 2. Bundles containing Darkest Dungeon II and DLC are also available.

Follow the studio as they add more to their story via their official website, and social media channels: Discord, X (Twitter), BlueSky, Instagram, and Facebook.

Deep Rock Galactic: Rogue Core – Update 3 Overview

Today, Ghost Ship Games and Coffee Stain Publishing launch Update 3 for Deep Rock Galactic: Rogue Core, adding further content to the roguelite co-op shooter’s Early Access journey with a major batch of new equipment, systems, and quality-of-life improvements.

Deep Rock Galactic: Rogue Core is a 1–4 player co-op roguelite shooter set on Hoxxes IV, where squads of elite Reclaimers descend into procedurally generated caves to battle the Core Spawn, gather powerful upgrades, and push deeper through increasingly dangerous runs.

Since launching into Early Access in May, Deep Rock Galactic: Rogue Core has grown considerably across three major updates, shaped by the team’s open development approach and ongoing community feedback. Alongside new content and expanded systems, these updates have addressed some of the biggest concerns players raised at launch, including run pacing and how upgrades work.

The first two updates have already built significantly on Rogue Core’s Early Access foundations. Update 1 introduced adjustable assault paces alongside new weapons, enemies, biomes, and improvements to upgrades and mission variety. Update 2 added the five-tier Threat Level system, new mission modifiers and upgrades, expanded cave generation, an additional biome, weapon, and enemy, and further changes to combat and progression. Now, Update 3 continues to broaden the experience with another substantial round of additions, which Reclaimers gearing up for another run can look forward to:

  • Who’s Gatekeeping Now? – Balgorath joins Rogue Core’s roster of bosses, bringing a new challenge for squads delving deeper into Hoxxes IV. Boss Risk Vectors can also shake up the final fight, letting players choose modifiers that alter boss behaviour or introduce new mechanics.
  • More Ways to Build a Run – Enemies will now drop Expenite as standard, rewarding Reclaimers throughout combat as they work towards their next upgrade. Flux Quartz can now be spent at the new Refractor Terminal to reroll upgrades and Artifacts or boost health. The new Prowess Bio-Booster deck is available to all classes and focuses on grenade builds, while Bio-Booster decks can now be swapped earlier in a run.
  • New Tools of the Trade – The Ventura brings a hard-hitting pump-action shotgun to the armoury, while the XQ-2 Quantum Warpfield gives squads a new way to move around the caves by placing two connected teleportation points. The Flare Gun has also moved out of the starting traversal-tool pool and into the opening room, where any Reclaimer willing to break the glass can claim it.
  • Expect the Unexpected – Runs gain greater variety through new stage Alterations, additional elevator objectives, and Priority Missions. Reclaimers may need to recover missing Cogs or clear invasive Core Growths before extraction, while Priority Missions offer bonus Reclaimer Points for taking on highlighted objectives across the map.
  • No Run Left Behind – A new crash recovery system gives remaining squad members the option to continue if the host disconnects or crashes, restarting the current stage rather than losing the run altogether.
  • to Show For It – A new Trophy Screen gives Reclaimers another way to track their progress, while the Cosmetic Sheet has been redesigned to make unlocks clearer and easier to navigate. Any Scrip already spent through the previous Cosmetic Sheet will be refunded.

Lords of the Fallen II Lifting the Veil Ep.11 Biggest Combat Reveal Yet

Independent developer CI Games, creators of the upcoming soulslike action-RPG Lords of the Fallen II, today debuted a brand-new episode of their ongoing development series ‘Lifting the Veil,’ detailing a major overhaul to the game’s combat system. Incorporating player feedback from Lords of the Fallen (2023) and the studio’s community-oriented development process, the team – led in conversation by Ryan Hill, Chief Creative Officer – discuss a wealth of upgrades and new abilities, including almost 30 fully distinct weapon movesets (up from 15 in the original game). Each weapon class includes unique maneuvers – including repositioning strikes, infinite combo chains, and area-of-affect assaults – to provide players with significantly greater tactical expression.

CI Games has substantially expanded the depth and diversity of all combat systems – melee, magic and ranged – for the upcoming sequel, with a far greater focus on hybrid builds, all in service of encouraging players to not only experiment in their approach to combat, but delight in doing so.

“We want players to feel like a Swiss Army sword, ready to draw from an arsenal of combat options at any moment,” said Ryan Hill, Chief Creative Officer. “From Quickfire projectiles to mid-combo weapon swapping, players will be spoilt for choice when it comes to ripping their foes limb from limb. And there’s plenty more yet to reveal…”

Accompanying Ryan in the episode is Lead Combat Designer, Mike Vermeulen, alongside two members of the Launch Creative Team (LCT) team: Popular soulslike and RPG content creator, Travis “Pastorgainz” Hughlett, and Chandler Huddleston. Recruited directly from the Souls community – with the caveat of having at least 1000 hours experience in soulslikes – LCT members are fully integrated into the game’s development, working closely with devs on a daily basis to review and refine everything from combat and exploration to narrative and character progression.

Titled ‘Steel & Sorcery’, episode 11 of ‘Lifting the Veil’ is a showcase of the many improvements being made to the game thanks in part to additional development time as it continues towards its Q1 2027 global release. It delivers the most extensive reveal of new gameplay details to date, with all-new footage demonstrating the expanded arsenal of weapons, more expressive and aggressive combat, and sweeping improvements to both magic and ranged playstyles. CI Games has also published a separate montage video of new combat gameplay on YouTube.

Inquisitor Shepherd is Receiving a Demo on November 12

Korean studio Narrowdeep is happy to announce that their mystery thriller visual novel Inquisitor Shepherd (trailer, Steam, press kit), will release its Steam demo on November 11, which includies Japanese voice acting, to deliver a deeply immersive heresy trial experience. The full game is scheduled for 2027.

Set in Vucrium, a country steeped in religious fervor, the game casts you as an inquisitor sent to a remote village rife with unsettling rumors to investigate an escalating case of heresy. As your investigation deepens, the desperate truth behind the villagers’ lies gradually comes to light, and you must find a way to survive as faith teeters on the brink of collapse. Every choice you make directly impacts the ending, with multiple distinct outcomes awaiting you.

Ghost Haunting Trailer and Demo Available Now

Daedalic Entertainment and Three Headed Monkey Studios have released a free Steam demo for Ghost Haunting as part of the current Steam Point & Click Showcase. The 2D point-and-click adventure captures the spirit of the LucasArts classics with hand-crafted pixel art, dark humor and young Gigi, whose approach to problem-solving rarely leaves the furniture intact. The demo features English and German voice acting, and text localization in all 12 languages.*

When Gigi discovers that her grumpy grandpa Giovanni is a legendary ghost hunter, she reaches a perfectly reasonable conclusion: if ghosts can visit the living, she can visit the dead and bring Grandma home. A talking pumpkin demon called Baron Butt(er)nut is willing to help. Getting Grandpa’s permission is not currently a priority.

The full adventure pairs its classic puzzles with modern features like a hint system, a score system, hotspot highlighting and fast travel. Three Headed Monkey Studios put its love of classic adventures in the company name. Daedalic Entertainment, whose adventure history includes the legendary Deponia series, Edna & Harvey, The Whispered World, Ken Follett’s The Pillars of the Earth and many more, knows exactly what kind of company it’s keeping.

“The demo is meant to feel like rediscovering a long-forgotten adventure game from the 90s. Except without the floppy disks. Instead, it blends modern gameplay features with the core of classic point-and-click games: Talking to quirky characters, combining ridiculous items and that leap of joy when a puzzle (finally) clicks into place. We hope you have a great time! Gigi certainly will,” says the team at Three Headed Monkey Studios.

The free demo will remain available after the showcase. GHOST HAUNTING launches in 2027 on PC, Mac, Xbox, Playstation and Switch 1 & 2.

* Languages include: Full localisation in English, German // Localised interface and subtitles in: French, Italian, Spanish (Spain), Portuguese (Brazil), Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian

Satisfactory Adds Full Crossplay Support

Today, Coffee Stain Studios’ critically acclaimed factory-building simulator Satisfactory adds crossplay support between PC and console systems. Alongside that, the team is officially announcing their new Dedicated Server partner, Indifferent Broccoli, who are bringing dedicated servers to Satisfactory, available for players to rent and access 24/7 in-game.

From today, Pioneers are no longer separated between PC and console platforms. Pioneers on Xbox, PlayStation, Steam, and Epic Games can now team up to build and expand their sprawling factory complexes and explore the world of MASSAGE 2(A-B)b together, no matter their preferred platform. Whether building, exploring, or creating the most efficient production line in history, crossplay makes it easier than ever to share the Satisfactory experience with friends.

Alongside the arrival of crossplay, Coffee Stain Studios is pleased to announce Indifferent Broccoli as their official dedicated server partner. With this, Satisfactory players can now rent officially-supported dedicated servers for Satisfactory via Indifferent Broccoli, which comes with pre-configured servers specially designed for Satisfactory, available on PC from the game’s main menu.

Satisfactory is available to play on PC via Steam and Epic Games Store, or for console players on the PlayStation Store and Xbox Store. Plus, Satisfactory will be coming soon to tabletop as part of a collaboration between Coffee Stain Studios and MOOD Publishing. You can find the tabletop campaign with its latest development updates on Gamefound.

Blood & Canvas Bareknuckle Boxing Launches Today on PC

Thiefcatcher Games, an independent team of six developers, today launched Blood & Canvas: Bareknuckle Boxing on PC via Steam for $24.99 USD. Set in the underground fighting scene of the late 1990s, the single-player game challenges players to climb from illegal bouts to the professional rankings while managing damage that follows their fighter from one match to the next.

Last week, the team announced that the game features content from the Bare Knuckle Fighting Championship (BKFC). Players can see BKFC banners in their gym and watch select real-world BKFC matches on its TV. A future major update is planned to add playable BKFC fighters and BKFC’s ring.

In Blood & Canvas, every fight carries a cost. Cuts and other injuries accumulate throughout a career, and enough punishment can end it for good. Players must control distance, manage stamina, and choose when to target the head or body as they work through underground venues and face tougher opponents.

Victories earn fight purses that players can use to improve their fighter’s Strength, Dexterity, and Vitality and upgrade their gym. As their career advances, the fighter and training space change with it, reflecting the distance travelled from a makeshift start toward a championship run.

Blood & Canvas: Bareknuckle Boxing is available now on Steam for $24.99 USD. PlayStation 5 and Xbox Series X|S versions are planned for 2027. The game contains depictions of violence and drug references and is intended for mature audiences.

Theos: Cities of Myth Out Now

Draw favor from Zeus, Athena and other mighty Greek Gods as you create a spectacular metropolis they’d be proud to call home in Theos: Cities of Myth. The city building and management game launches today as a modernized homage to the greatest city builders of the aughts. Developer Triskell Interactive (Pharaoh: A New Era) and publisher Dotemu (Absolum, MARVEL Cosmic Invasion) released a launch trailer today in tribute to the Gods at the heart of Theos: Cities of Myth’s enthralling, rewarding challenge, available now for $19.99 on PC, with limited time 20% launch discount available through Nov. 11.

(https://store.steampowered.com/app/3002130/Theos_Cities_Of_Myth/).

Theos: Cities of Myth Features

  • A Godly Wealth of Content: Design and manage flourishing societies in ancient Greece, honing your craft across dozens of hours of fun in Theos: Cities of Myth’s adventures and richly malleable sandbox mode.
  • Iconic Gods and Residents: Honor and fulfill the desires of seven mighty Greek deities to escape their wrath while earning blessings and boons, while setting up your city to attract renowned, beneficial figures to your settlement like Aristotle.
  • Approachable, Refined Gameplay: An acclaimed suite of building tools perfected in Pharaoh: A New Era pairs with intuitive UI and comprehensive improvements to genre conventions, empowering master city planners and newcomers alike to intricately plan bustling civilizations.
  • Lush Visions of Ancient Greece: From awe-inspiring, majestic temples and larger-than-life deities to the humble beauty of greenery and well-maintained sidestreets, your city is destined to be a sight to behold.

For more updates on Theos: Cities of Myth, be sure to follow @Dotemu on X.

Godzilla: Destroy All Monsters Melee Remastered Unleashes Today

Atari, Pipeworks and Toho International today launched the legendary kaiju arena brawler Godzilla: Destroy All Monsters Melee Remastered for PlayStation 5, Xbox Series X|S, Steam, Nintendo Switch and Nintendo Switch 2 for $29.99. A physical edition is also available for PlayStation 5 ($29.99 USD) and Nintendo Switch 2 ($39.99) on atari.com. The Nintendo Switch digital versions will be released in Japan and select Asian markets on Thursday, November 5th at 00:00 JST. No physical versions have been announced for Japan.

In Godzilla: Destroy All Monsters Melee Remastered, players take control of the franchise’s most iconic kaiju – including the fan-favorite Showa-era Mechagodzilla – arising from the depths to battle each other across fully destructible cities including Tokyo and San Francisco. As sirens wail and skyscrapers crumble, players will master unique movesets from the diverse roster of kaiju, each featuring signature special moves and devastating abilities. With monstrous powers at their command, players will fight to dominate rival monsters in explosive, high-stakes brawls.

“With the original game, we showed players what it felt like to turn an entire city into a weapon, trashing skyscrapers and hurling buildings at each other,” said Lindsay Gupton, CEO of Pipeworks. “The sense of scale and destruction was a defining part of what made Destroy All Monsters Melee so special, and we’re thrilled to be able to deliver the ultimate version of that vision. By rebuilding the game from the ground up with today’s technology, we’ve unlocked the scale, destruction and intensity our team always dreamed of bringing to Godzilla fans.”

A high-fidelity Unreal Engine 5 remake of the hit 2002 3D arena fighter, Godzilla: Destroy All Monsters Melee Remastered bridges retro charm and modern performance, delivering new levels of scale and atmospheric grandeur to the in-demand cult classic. A streamlined point-based unlock and upgrade system, online matchmaking and 4K performance bring the experience into the present. Godzilla: Destroy All Monsters Melee Remastered delivers the definitive version of the world’s premier kaiju brawler.

“Working with legacies as massive as Godzilla and Destroy All Monsters Melee is a responsibility we don’t take lightly,” said Mike Mika, Chief Creative Officer of Atari. “Destroy All Monsters Melee gave players something truly unique when it launched – the chance to step into the role of a Godzilla monster and turn an entire city into a battlefield. As the original publisher, it felt only natural for Atari to reunite with Pipeworks, the original developer and kaiju experts, to bring this fan-favorite back to center stage and introduce its larger-than-life destruction to a whole new generation of players.”

Godzilla: Destroy All Monsters Melee Remastered is now available on PlayStation 5, Xbox Series X|S, Steam, Nintendo Switch and Nintendo Switch 2 for $29.99. A physical edition on PlayStation 5 ($29.99 USD) and Nintendo Switch 2 (full cartridge, $39.99) is available on atari.com. The Nintendo Switch digital versions will be released in Japan and select Asian markets on Thursday, November 5th at 00:00 JST. No physical versions have been announced for Japan.

Tripwire Presents Expands Publishing Business with Indies Initiative

Tripwire Presents, the publishing division of Tripwire Interactive today announced a new initiative, expanding its business to include scaled publishing support of smaller independent developers to help connect players with a curated selection of quality-proven indie titles spanning different genres and platforms. As an indie-friendly publishing partner, the company will leverage their 20 years of experience and proven success in self and co-publishing games across markets and mediums to help smaller developers cut through the noise of discovery with assistance in cross-promotion, platform opportunities, commercial strategy, PR, content creators, events and more.

The new program will offer flexible, dev-friendly partnerships that are built around a simple philosophy: to help great games reach more players while making sure the developers who created them benefit the most. As a publishing partner, Tripwire will offer advanced support from their knowledge and resources including access to the company’s extensive and engaged player community, platform and storefront relationships, promotional calendars and strategic guidance on pricing, discounts, sales timing and lifecycle management. Tripwire will build a focused portfolio targeting games from the spectrum of genres and platforms at different points in their lifecycle, from pre-release, to Early Access and post-launch.

“Tripwire Presents is starting this new program to give additional visibility to great self-published indie games that we feel Tripwire fans will absolutely love,” said Bryan West, Publishing Director at Tripwire Presents.”These titles are from scrappy developers who have done the hard work of both creating and promoting a game themselves. We want to shine a spotlight on these gems to help each of them reach a broader audience.”

Five diverse titles will lead the company’s new initiative, including The Boss Gangster: Criminal Empire, Starforged Legacy, Mars Attracts, One-Eyed Likho and Eslabong. Each game has been hand-selected by Tripwire for their distinctive product propositions and quality offerings, along with the passion and collaborative approach from each of the developers.

Set in the fictional Night City in the early 2000’s, The Boss Gangster: Criminal Empire is a hybrid action-simulation and management game stacked with open-world criminal activities. Players take on the role of an aspiring gangster with kingpin dreams, where they must build a criminal empire from nothing and rule the city, or fall to a rival and lose everything. Developed by BEF Games, the game just exited Early Access on Oct. 27 and is available to purchase on PC via Steam for $18.99, discounted 20% through Nov. 10, as well as also offering a free playable demo.

Developed by Second Shift Games, Starforged Legacy is a single-player, sci-fi action roguelike bullet hell experience where players must forge a single starcraft into a fleet-leveling warship through the combination of salvaged weaponry and strategy-defining augmentations. Navigate across a 2D combat plane, weave through asteroid fields, aid galactic denizens and use resources collected from each failed expedition to become permanently stronger. The ultimate goal is survival; the legacy left behind is inevitable. The game is currently available on PC via Steam Early Access for $7.99.

New additions to the Tripwire Presents indies initiative include:

From developer Outlier Games, Mars Attracts is a park management sim set in the iconic Mars Attacks™ universe. Players take on the role of the devious Martians as they construct detailed enclosures, manage staff and most importantly – abduct and experiment on humans for the entertainment of their Martian guests. The game recently exited Early Access and is available to purchase on PC via Steam for $24.99. Outlier Games has already released a free content update adding a new human enclosure type and time-limited Halloween-themed decor set, as the first in planned future updates.

One-Eyed Likho is a first-person dark folk horror adventure game developed by Morteshka (creators of Black Book) based on dark Slavic folklore recorded in the 19th century. Players must outwit the malevolent Likho by navigating shadowy landscapes and solving intricate fire-based puzzles. The game blends conventional horror with authentic folklore and a dark, monochromatic hand-crafted art style to create a uniquely eerie and immersive experience. One-Eyed Likho is currently available to purchase on PC via Steam for $19.99.

Eslabong is a tactical strategy and mercenary club management game developed by shirowita. In either single player or co-op, players recruit fantastical mercenaries with unique abilities, build their squad and compete through rolling seasons in leagues and cups. Every run forces new decisions as randomized stats, evolving rosters and dynamic opponents keep each season different, while the market offers new ways to adapt and improve. Eslabong is currently available to purchase on PC via Steam Early Access for $14.99 and also offers a free playable demo.

More information about the new indies initiative will be shared in the future, including additional details for both current and future titles.