Author - Ripper71

MyCharge Home and Go Pride Limited Edition Review

MyCharge products are everywhere these days – you probably pass people carrying them and haven’t even noticed.  They are in airports and technology vending machines, they are in all kinds of stores. Pretty much anywhere you might think to stop to buy a phone charger they are there, dominating pretty much all other name brands in the market these days.  They already make great products, but their latest limited edition takes it one step further by not just taking care of your cell phone but possibly a teenager/young adult in crisis.

The MyCharge Home and Go has two built-in wall outlet prongs which allow it to charge without a cable or wall adapter but will also charge any device through it by using their SmartSense Technology which is able to identify the device and charge through it, a USB plug cable is required to do this part.  This is incredibly handy during travel since you don’t have to bring one of those clunky wall USB adapters and you just need one cable for the whole weekend.

It then charges up to 25 times faster than the average battery charger getting you back on your device about as fast as you can.  I have walked around conventions before with a MyCharge battery in my bag running out to my iPhone 6+ and while taking pictures and video the phone still charged up faster than I was using it making it so that at the end of the day I still have a full charge.  The Pride Limited Edition is a 4000 amp battery which means you will have a nice charge from it that could charge a dead phone up to 2 times.  Also, the entire MyCharge family of chargers all have great shelf lives so you can have it sit for months then just pick it up and go without worrying about whether or not it is dead.  This is so true that the other day I came across some MyCharge batteries that had been left in one of my wife’s travel purses since last October and one still held a full charge, the other a half charge which might have been from use.  Its slim form also makes it easy to slip into a pocket, backpack or small purse.  The pocket might need to be a little deep for it to stay in safe but it is definitely slim enough for skinny jeans or jean shorts.

My only wish would be for it to have two short charging cables built into it too like some of the MyCharge models.  You can charge a greater variety of devices this way which is a definite plus but when at conventions the less the number of cables you have to corral the better.

The Pride Limited Edition involves a bit extra and it isn’t just the art.  The art is special, with the word LOVE in gold letters and in the middle of the O is a rainbow heart in honor of the LGBTQ community.  This isn’t where it stops though, just the beginning since 5% of all sales from the limited edition charger goes to the Trevor’s Project.

Trevor’s Project is one of the leading national organizations providing crisis intervention and suicide prevention for lesbian, gay, bisexual, transgender and questioning young people between ages 13-24.

Named after an Academy Award  winning short film Trevor’s Project where a young man is questioning who he is while faking suicides in front of his parents in an attempt to get their attention.  The night it aired on HBO The Trevor Lifeline, 24 hour crisis help was launched and over the years came to include twitter, website and workshops as well.  There have been hundreds of thousands who have called upon Trevor’s Project for help.

Even if you don’t have the time to volunteer for this organization you can help them and help yourself by purchasing the MyCharge Home And Go Pride Limited Edition so you can help yourself stay charged, show your support for the LGBTQ community and help make a 5% donation to Trevor’s Project, money will literally be going to help save lives.

Vidar the Vampire Movie Review

I love horror movies and it doesn’t matter if they are subtitled, only if they are good or cheesy good – I like either way.  One of my all time favorite movies is Let the Right One In which was remade in an American version as Let Me In and I prefer the subtitled original since it just felt like it had more heart. It wasn’t as polished but the acting was very believable and touching, which is not something you hear about in a vampire movie usually.  It is something that can be said to a degree about Vidar the Vampire, a coming of age late story that tackles religion as well as affairs of the heart.

We first see Vidar as a teenager, doing farm chores from dawn until dusk literally being woken up by the morning rooster and not too happy about it.  He’s a good boy though and it is what is needed with the only other family member being an invalid mother.  The local girls call him out supposedly to go steady but in fact just to get a reason to make fun of him.  It’s a dull life that doesn’t promise much of a future as we see him going into his 30s, still a virgin and still just working the farm.  He prays to God and Jesus for him to have a sampling of women “twenty plus.”  Antsy afterwards and unable to sleep he sits on the back porch only to see bright light appearing from all of the windows of their barn.  He goes inside and that is when this movie, a rather bizarre tale, actually starts up.

The movie is told kind of like Interview with a Vampire only, instead of being interviewed by a journalist, Vidar is talking to a psychologist instead – knowing his story and life in general are messed up.  It is mostly told in flashbacks with cuts to the present to discuss the questions of sanity and theology that come up throughout the tale, it really is loaded with both.  Unlike in Interview with a Vampire, Vidar’s powers are limited and so it is hard to show the psychologist the truth about him and leaves you at times wondering if you have a faulty narrator, one that believes his story is true when it might just be delusional.  Thankfully they don’t leave that question hanging when the movie ends.

The budget was obviously low but so was the budget for Let the Right One In which shows that a movie can have heart even if it doesn’t have a budget.  The music is particularly interesting too since it sounds like a Norwegian Tom Waits or Nick Cave And The Bad Seeds with folksy tunes filled with deep meaning lyrics.

Vidar the Vampire is not just a dark comedy – it is pretty much a black comedy with much of the humor coming at poor Vidar’s expense and also reminds you about moments in your own life that mirror what Vidar goes through.  It shows that life never turns out quite the way you want it to, even when you get your prayers answered. Vidar the Vampire was directed by Thomas Berg and Fredrik Waldeland and is available now.

They Are Billions Early Access Preview

Games in Steam Early Access always have  to be considered previews because Early Access on Steam is a term that just means the game is not in a beta/soft-launch state.  It’s sort if vague and I have played games where early access meant playing two weeks before the final release and I have played others that have been in that category for years.  There are some games I previewed three years ago that are sill in Early Access.  Luckily, Numantian Games’ They Are Billions they have set a target window of Spring to launch, and they look to keep it!

The game has three parts to it, Survival, Community and Campaign modes.  Survival mode is good to go, all polished up and ready to punish players.  You have a base very similar to StarCraft where you start with the Command Center and build new buildings and unlocking more so that you can create a large town that you then can defend against an outbreak of zombies.  You build walls, hire mercenaries and unlock and build tower defense style buildings that help keep the undead horde at bay.  The whole game is based off of steampunk both in visuals and in gameplay so the play often feels very Protoss in style.  You have to put out energy towers that act just like the pylons do in StarCraft giving power to an area around it allowing you to build.  Every tower needs to be built in the area of a previous tower and if the previous tower loses power so does any that are daisy chained from it.  As a result, if zombies make it through to pylons near the town all your out stretched connections lose power suddenly leaving you with less power, less active buildings including resource gathering ones and defensive towers.  This can lead to a “Game Over Man, Game Over!” situation quickly.

The most dangerous though is if they get to your tents which each tent holding four workers suddenly they turn the workers into zombies so not only do you lose your workers but you now have four more zombies to worry about.  Pretty soon they take out all your tents, have an extra horde and have completely cut off your ability to build, collect resources or make more troops.  As a result one of the first things I get going it a saw mill to get wood and start building a wooden wall around the tents, because if they fall, unlike any other building, it is really hard to recover.

Since Survival is a single player mode right now (things can change during Early Access) players are able to pause the game and take a look at the map, decide and start what buildings you want to build and figure out a strategy and implement it depending on how the map looks.  This is really helpful in case a player isn’t a professional level player but still enjoys strategy games.  If there were the option to slow down and speed up gameplay I think it would make the game more accessible to wider group of players so that those who are really good can speed it up or those who aren’t as good but still like playing these kind of games can have a chance to survive.  Also players are sometimes just waiting for an action or build to happen before they move forward and speeding up play can help that.  Pausing the game helps a lot but when you consider you are dealing with thousands of zombies who will eventually swarm over your town every little bit of extra help can be satisfying.

The other way this game could be a little more user friendly would being able to save.  The game saves itself when certain situations in it’s programming happen (it just seems to randomly pop up a message that it is saving) but the player doesn’t have the same option.  Having a couple of save files, even if it is only two, would be handy so that if you realize you made a bit of a mistake and the town gets overrun because of it it would be nice to not lose hours of gameplay because you weren’t able to save.  I understand why they have it this way just like I can understand why they wouldn’t want to make it so you can change the speed of the game, they aren’t trying to make this game accessible to lots of people by making it easy, they are trying to challenge players by making it hard.  The idea being that once you lose you have lost and need to start from scratch with the game putting you on a new random spot on the map so you can figure out how to survive in a different setup.  There is a way to save but it is kinda sly and I wouldn’t be surprised if they change it.  If you leave the game you can save and exit to the main screen.  This creates a single save point.  If the game decides to save sometime when you come back it will save over the spot you did but otherwise you have a spot of saved progression that will be there even after you lose under “Continue”.  If you or the game save too close to when you got overrun it becomes a pretty useless save but otherwise it might give you a second chance at the game.

Community mode is interesting and nice for players who like a competitive challenge.  All players are placed on the same map and in the same place to see how well they do at surviving.  Players only get one shot at it and they are scored and ranked against all other players who take the challenge.  The plan is to have new Community maps over time so players can get a bit of a PvP feel from it.

A fun way to make each game an unique twist is the addition of a mayor where you pick between candidates for the additional aspect that you feel will best help your community.  One mayor might give you the ability to make snipers (a HUGE game changer) but his competitor might be able to upgrade all your tents greatly increasing the number of workers you have without having to build anything (sometimes not enough workers means no more mercs to help your defenses).  The choice is difficult because one gives you better quality of mercs the other gives you more.  Decisions, decisions…

There is supposed to be a Campaign mode as well and players haven’t yet been given access to it.  Personally that is my favorite aspect of a game so I can’t wait to give it a try.  Usually playing through a campaign helps players become better for Survival mode but it is usually the most time consuming to create so it makes sense it would take a longer amount of time to prepare.  Since it is Early Access I wouldn’t mind getting my hands on it even if it was only a few levels or likely to change.

The game has difficulty levels but they are done in a different setup than most games.  No matter how hard the difficulty the zombies don’t change.  The difficulty levels consist how many days of gameplay and how high the population is.  So you can set the population to be at it’s easiest and that would be “Just A Few Infested (Easiest)” and the hardest is “High Population (Brutal)”.  The other part is how long before the zombie horde collapse onto you, the hardest being 80 days and the easiest 150.  So at it’s easiest it is Just A Few Infested and 150 days of play.  It seems odd that that the shortest games is the hardest but if you are building and not a StarCraft ranked level of player you want all the time you can get to build up all the defenses you can.

When the horde comes it is crazy brutal, not just on your town but on your computer.  Even gaming rigs have a hard time handling the thousands of zombies piling up on your defenses.  I don’t think there are billions, I wouldn’t be surprised if there were when they started but now there are plenty enough to give lag spikes to even hardcore gamers.

They Are Billions is a really fun game already as is, the addition of Campaign mode will make it that much better.  There are a few changes that would be cool to see but if they weren’t made the game is still a blast to play.  Just don’t be surprised if the first few, or several, times you play you get mowed down.  It is Survival or Community mode and both are designed to be hard as heck by their nature.  Once the Campaign mode comes along it should be a little more playable by a wider audience and I know I will be among them.

Overload Review

Overload is brought to us by the same creators as Descent and Descent 2 and is meant as a spiritual sequel.  The game was kind of before its time back then but now a 6-degree-of freedom shooter is very much a welcome play style.

You are in a little, one man ship bristling with weapons and you are hunting down automatons. These robots that were meant to make our lives easier have instead turned against their human hosts and started a killing spree.  Luckily your ship is armored and can spin in any direction needed to take the robots down.  Because they are robots there is no blood or gore but there are lots of satisfying explosions and power ups to be found which change how your weapons look as you blow them away.

I tried really hard to get used to playing on such a dizzying axis with the keyboard and mouse but it didn’t take long for me to realize I didn’t stand a chance of having any control of the ship unless I used a gamepad or joystick.  Once I got the hang of that I was able to move around all over the place just using the map to find my way or launching a holo-guide out that will lead you to your next objective.  Sometimes I would get a bit turned around on the map because it was a little hard to tell if you are upside down or not in some places but usually there would be some debris from a destroyed automaton to point out if you had been there before.  After a while I didn’t care if I was upside down or not going through a door, all that mattered was that I could start getting shots off and strafe if there were too many and I needed to break for shelter.

The graphics are nice with a lot of detail in the environments, the automatons, and explosions. The music is actually made by the people who made the music for Descent and Descent 2.  All you have to do is look at who is doing the game and music creation and you get the deja vu of the Descent while playing Overload.  It was easy to gauge whether or not the game would be welcome because it was crowdfunded through kickstarter clearing the $300,000 target by getting $306,537 from 4,896 backers.  With that built-in automatic play numbers it was going to have population from the start, that’s nice since the game has a multiplayer part that gives you a chance to test your growing skills against other players.  I think you probably should play through the single player campaign before going at the other players who are for the most part very seasoned.  I got my butt handed to me when I tried to play multiplayer midway through the levels and I promised myself I wouldn’t try it again until I had a lot more practice under my belt.

Overload has 15 levels, 16 types of weapons, multiple upgrade choices, 20+ types of robots with 3 bosses, Survival and Efficiency challenge modes, and level challenges such as lava, force fields, enemy turrets, and countless secret rooms.  There are so many secret rooms and hidden objects that if a person is a completionist they will want to go back and find everything they missed so they will have multiple replays of levels.  I tried really hard to find everything in the levels on the first run through and I failed miserably, when I got to the end and saw I had missed 2/3rds of the hidden parts I knew I would have to got back again.

To top it all off if you have an HTC Vive or Oculus you can play Overload VR which supports all the major controls such as keyboards and gamepads.  Overload is tons of fun with great graphics even if you don’t have VR equipment, though if I ever get Hive or Oculus this game will be at the top of my list of games to play.

 

Shaq Fu: A Legend Reborn Review

Shaq Fu came out on the Super Nintendo Entertainment System back in 1994 and celebrated the hugely popular 1993 NBA Rookie of the year, Shaquille O’Neal. However the game that celebrated him was met with mixed reviews.  Despite these reviews, the cult status of the game increased over the years. Mad Dog Games and Big Deez Productions have brought the game back in a way with Shaq Fu: A Legend Rebord. Hailing from a successful crowdfunding campaign, Shaq Fu: The Legend Reborn promised better gameplay, visual quality, and more. But, does it deliver?

The original Shaq Fu was mostly about its tournament play, very much in the style of Mortal Kombat or Street Fighter, but Shaq Fu: A Legend Reborn is a side-scrolling brawler in the vein of Teenage Mutant Ninja Turtles and Bad Dudes.  The graphics lend themselves to this feel too since they are somewhat cartoony and the first indication this game doesn’t take itself too seriously.  The dialogue can be downright hilarious and tends to poke fun at the characters, the 4th wall, and even their crowd funding campaign. The jokes will not for everyone since some are pretty much anything but PC.  The voice acting is well done (Shaquille O’Neal performs his own lines), the graphics are pretty good even if they get a little stagnant at times and sometimes it is fun to have a game that takes nothing serious. Even the health potions are “ICYHOT”, which is a reference to a product Shaq has endorsed for years.

Shaq Fu: A Legend Reborn starts with baby Shaq being abandoned into a stream where eventually a woman finds him. She names him and takes him back to the village where he was subsequently bullied.  An old Kung Fu master took him in, trained him in the arts and becomes a sort of father to him.  When the game starts we find out that the old man has been ordained to be a protector of mankind and he plans to pass the mantle on to Shaq. Unfortunately, the old Kung Fu master is killed which sends Shaq on a mission of revenge.

The fighting action is fairly standard for side-scrolling fighter: You walk forward, beating up all enemies, and breaking items to find health and power-ups.  There are special attacks which I hear are easier to master on some platforms like the Nintendo Switch but is just a wee bit harder to get used to on Steam. Using the keyboard isn’t too bad but it really feels built for a gamepad so I highly recommend you use one if you play. Breaking all the breakables is important because some fights, particularly boss ones can be tricky and being as high health and power you can before fighting is important.  The game auto-saves progress at certain points so you don’t have to worry about that.

The bosses are all interesting in design.  They are all demonic celebrities based on real celebrities. Sometimes you will fight one that is based on Justin Bieber and its one that looks a lot like Mel Gibson in Braveheart. You find out that these demon celebrities were actually put on Earth to brainwash people into moronic subservience.  For some reason this plot point felt fairly believable.

Shaq Fu: A Legend Reborn is a fun game if you don’t take it serious and you have a bit of a crude, non-PC sense of humor.  It isn’t very long but the digital copy is only about $20 on most platforms, the retail version is twice as much (the Switch retail version is $47!) so I highly recommend the digital download.  If you per-ordered NBA Playgrounds and had to deal with the delayed arrival you might have a free copy of Shaq Fu: A Legend Reborn in your game store as an apology gift.  There were also some collector’s editions with extra goodies and a few SNES copies made as well but unless you are a hardcore Shaq fan stick to the download and look forward to the Barrack Fu DLC coming up where you will fight a thinly veiled… Kanye West.  For some that might be worth the game price right there.

Starship Corporation Review

Starship Corporation from Iceberg Interactive and Coronado Games is a rather in-depth game that takes players from on the journey of becoming the head of, as the name suggests, a starship-building corporation.  You begin at the near bottom, picking your business partners and how you want your ships designed. Because they are very similar attributes it reminds me of ocean sailing games I have played in the past where you had to start by deciding if you wanted to build galleons which could hold more cargo or a frigate that has stronger defenses, but less cargo capacity. Starship Corporation goes beyond this by asking where you see the galaxy heading – to a more violent or peaceful state, as well as how much cash your company starts with. It’s a clever way of selecting difficulty level.

Your goal is to build bigger and nicer looking ships with quality crew members to sell off to others – or use to travel to new locations with your partners to find new technology blueprints.  How you invest in the technologies are the first steps in your long game.  You can make changes later on but it will work best if you stick with a plan.

Being aimed at simulating the construction of starships, Starship Corporation features over 200 various pieces of equipment to select (should they unlock everything). Of course, you decide where the equipment gets installed – all the equipment: Ship engines, cargo bays, weapons – heck there is no cockpit unless you build it! To make things even more varied, you also have over 20 different fuselages to work with, some containing multiple decks! Your design work will dictate how long the ship might survive in hostile space. You’ll spend a lot of time in the design of your starships but then you actually get to put the ships through various tests and drills to gain points and crew experience. These kinds of drills and tests help you once it comes to running real missions.

Starship Corporation’s visuals and audio elements are “fine”, with lots of 2D art elements and ambient noises. The game won’t be winning any awards in either category but the gameplay is fun enough to look past this. Crew management is somewhat so-so, having to pedantically select crew members and click rooms to command them to go places. A little clunky to say the least but, again, the game’s overall fun allows the player to look past this.

When I first started playing the game, I thought it was just a giant sandbox game with no real ending. I was a bit surprised when I loaded up the game and saw that there was a campaign mode too! I started playing the sandbox aspect because I figured the campaign was pretty new and might have a couple of patches to make sure it was all ready for prime time and, as I understood it, the sand box mode was the initial plan for the game. Looking back, I wish I had started with the campaign mode because there is no better way to learn a sand box game than by training missions or even more a campaign. The campaign is great because, while it is not very lengthy, it contains just about every kind of mission and every kind of vehicle build possible. As a result, you know all the best and worst of every build of vehicle when it comes time to use them in sand box play.

Starship Corporation is a fun sim game that retails for a reasonable $19.99 on the Steam marketplace. Starship Corporation is available now.

Pinball FX3: Star Wars The Last Jedi DLC Review

Being a huge pinball player, I was very excited to try out the new Star Wars The Last Jedi pinball table DLC for Zen Studios amazing Pinball FX3 on the Xbox One. First thing to note is that there are only two tables in this DLC offering: Star Wars: The Last Jedi Pinball and Star Wars: Ach-to Island Pinball. This has become fairly common place in the the electronic pinball tables and makes a decent amount of sense as there is a lot more programming that goes into a virtual pinball machine. There are animations and even mini side-stories all told by what you hit or miss on the table. These two tables will cost you $6.99 which some may feel is a lot, but I found that with the action involved in the games and how quickly I lost myself into them, that price was more than fair.

I started off the Pinball FX3 Star Wars The Last Jedi DLC with the table seemingly-designed to be most like a real pinball machine: Star Wars: Ach-to Island Pinball. The main story of the board is based around Luke training (ed. note: Or not) Rey on the island and the ball starts with her handing him his old lightsaber. Unlike the film, he does not toss it over his shoulder and the table goes on to depict different events that take place on the island. I won’t spoil anything but the animated figures that walk around the board are great and truly worth of the Pinball FX series, which concentrates on two things: realistic ball mechanics and very cool animated 3D actions above and on the table. The little Porgs are cute as to be expected and there are so many great moments to uncover.

The next table in the two-pack is Star Wars: The Last Jedi Pinball and it ended up being the table I kept losing time on. There was a particular mini game that I fell in love with and tried to trigger every chance I could. The table is open in the middle with beautiful artwork, but it really is the action that keeps you coming back. I don’t want to spoil it so I won’t go into all the bonus games available, but I was really impressed with how many there were and how good they were!. It is one of my favorite pinball game ever because of them.

There are a few interesting styles of play. You have single, co-op style, and the one I most liked: The hour-long play.  During hour play you just keep playing for an hour, no ball limits. So if you really want to play through all the bonus games more than trying to get high scores, this is for you. With this mode, you can just keep playing over and over until the time runs out or you feel like taking a break. It was with this and the full movie table that has all the mini games that I lost complete track of time and between playing the real thing the day before and playing that the two tables for hours my flipper button fingers were worn and the muscles sore halfway to the elbow.

Even though I wish they had had included one more table in the DLC pack, the ones we got were great. One of the tables is easily one of the most realistic Pinball Fx has put out and in the other, while not very realistic, is a lot of fun and loaded with a ton of mini-games. Star Wars: The Last Jedi Pinball is available now for $6.99.

Razer Goliathus Chroma Soft Gaming Mouse Mat Review

The Razer Goliathus Chroma soft gaming mouse mat is really interesting because it is the first time I have ever seen a soft mouse pad with lighting elements – Chroma lighting at that. We here at GamingShogun.com spend a lot of time in front of our computers. So when it comes to our equipment we like products that perform how we need them to and have a sense of style. With these criteria, you might not be surprised to find out I have fallen in love with Razer’s Goliathus Chroma soft mouse surface.

Cutting Edge Style:

The first thing once notices when looking at the Razer Goliathus Chroma soft gaming mouse mat is that it has an perimeter line of Razer Chroma lighting that allows for 16.8 million color combinations. This is literally an insane amount of color choices and is mainly just for looks. However, if you’re like me and play in the dark a lot you can smartly use the outer light edge of the Goliathus Chroma to know where the edges of your mouse pad are. Sounds strange, I know, but in the dark this border is very important for situational awareness of where your mouse is on the mat.

The next thing one notices about the Razer Goliathus Chroma soft mat is that it feels almost like a felt material. The surface doesn’t have a lot of “give”, but the cloth is micro-textured to help make it responsive with any kind of settings or sensors your mouse happens to have.  Many gaming mice allow you to change sensitivity on the fly and the cloth surface on this pad will make it respond with whatever you settle on.  The surface is extremely versatile and worked great with the few mice I tried on it. This versatility means that you won’t have to worry about getting some specialized mousing surface every time you buy a new mouse.

The bottom of the Razer Goliathus Chroma  has non-slip rubber material which means your mouse pad won’t go sliding around your desktop. On the top edge of the pad, there is a cable minder so you can run your mouse cord through it and not worry about extra mouse cord slack getting in the way.

One of the last benefits is that the pad has inter-device color synchronization between all your Chroma-enabled Razer devices. This means that you can have all of them change colors at the same time. Furthermore, if you have it set to change lighting schemes when a certain events happen in games like StarCraft II, it can help you increase your situational awareness by color and intensity alone. Is your base under attack? Have the peripherals all flash red, etc.

The only single complaint I think I have is it would be nice if it came with some Razer trademarks or designs on the mat’s surface. While that might be totally unnecessary on a performance level, the “Cult Of Razer” is made up of a proud bunch of gamers that like to show their branding.

More Than Another Mouse Pad:

The Razer Goliathus Chroma soft gaming mouse mat is one of the most well-constructed mousing surfaces I have ever worked with both physically and aesthetically. It could have shown off its Razer brand a little more but when it is changing colors in-sync with the rest of the Chroma Razer gear, it will be obvious it belongs. Also, the Goliathus Chroma retails for a very reasonable $39.99 at most online retailers, which makes it super affordable given its capabilities.

 

Snakebyte Dual Review: Twin: Charge X And Battery: Kit Pro

I play a lot of video games and I often find myself having to stretch out a long micro USB cord so that I can finish playing when my controller battery on my Xbox One is out of juice.  Thankfully, I now have the opportunity to try out a couple items that might help me keep going! Enter: the Snakebyte Twin: Charge X and the Snakebyte Battery: Kit Pro.

The Snakebyte Twin: Charge X allows you to charge and keep two Xbox One controllers in one place. It also allows for quick charging of the controllers thanks to two included 900 mAH batteries. Install these in your controllers and place them on the Twin: Charge X unit. With the increased capacity of the included batteries, you can get between 10 and 12 hours of play. This means that if I have managed to charge both of the batteries, I can get between 20 and 24 hours straight of single player time without charging (just swapping the controllers when one loses power). And, let’s face it, if I play any longer than 24 hours in one sitting, I’m losing the sharpness on my skills fast and affecting my health (ed. note: GamingShogun.com always recommends taking breaks during your play sessions for hydration and nourishment – and sleep. You can’t play if you’re dead!).

The Twin: Charge X charging station is designed so that the controllers sit at an upward slant while also featuring a charging indicator that changes light when each controller is fully charged up. The station draws its power from one USB port on your Xbox One or wall outlet. The slanted design is particularly nice to help controllers slide into place. If I could think of any improvement it would be possibly having some sort of clip that holds the controllers in their charging docks since I have a nosy cat who knocked one of the controllers around just enough to stop it from charging. Pesky kitty!

If you do not want to go the route of a dedicated charging station, Snakebyte also puts out the Battery: Kit Pro. The Battery: Kit Pro is a combo pack containing one of their batteries and a USB charging cable. This design means you can plug your controllers into separate locations but each controller takes up a USB or wall socket location. You also don’t have the battery indicator and clean look that comes with the Twin: Charge X but if you want to simply things the most you just plug the batteries into USB or wall adapters and put the controller wherever you want in a separate location. The nice thing about this product is that you get an upgraded battery over your standard Xbox One controller’s. It should be noted that the Battery: Kit Pro batteries do not work with the Twin: Charge X station.

Both the Snakebyte Twin: Charge X and the Snakebyte Battery: Kit Pro have pros and cons to be weighed but both are great solutions to keep your Xbox One gaming going longer than before.

NAB 2018 Post-Mortem

NAB, or the National Association of Broadcasters, has become an international affair with people coming from every corner of the globe to talk about everything from lighting and cinematography to sound design and cyber safety, all in beautiful Las Vegas.

I have been attending the NAB show for nearly two decades now and I have watched it go from hardcore lighting, broadcast switchers, and satellite gear to what it is today. Now it shows off anything involving recording and sharing the senses. Over the years, astronauts have transmitted to the show from space and, this year, the Marvel Cinematic Universe was heavily represented! I learned about the the sound and video techniques of filming Jessica Jones and Black Panther while on another day of the show it was all about cyber attacks and their repercussions. There was even a session that went behind the scenes on the Star Wars: The Last Jedi.

But it wasn’t all about the sessions – Google was on-hand trying to figure out how best to help their customers while giving out fidget spinners and there were whole countries getting space to represent their smaller, local companies at this gigantic show. In contrast to all the square footage that the likes of SONY took up, there were dozens of smaller startups present just trying to get their name out there.

If you have ever been curious about the technology that goes into television and film production, you should check out NAB sometime, it is free to attend and an interesting few days every year!

Photo Gallery