Author - Ripper71

The Persistence Preview (Xbox One)

In The Persistence, you die. A lot. That’s how the game is designed to go. You go in weak with a weak weapon. You will be able to pick up in game currency, weapons and tokens to improve both your gear and your physical attributes. Then you die and drop all of your weapons. Your currency survives as does your tokens and body modifications but you leave the starting room again and again from the same place into a new map. If you go up into the starting room which is known as Recovery by death or by entering it the whole map randomizes and suddenly all the rooms you explored are reset as are all the zombies. Odds are your weapons, armor and enhancements aren’t good enough to survive yet so you die and hopefully get a little better quality gear and body enhancements such as health or stronger shielding, etc.

The end results are, hopefully, that you have all your weapons up to legendary standards, all the health and shield and other improvements maxed out with a whole bunch of money to buy all the weapons and defenses while still having to play it careful in case a certain area doesn’t allow for shielding or teleportation or such. There are no saves technically, the game does progress saves after mission objectives are met but it doesn’t save your location or weapons only the quality of weapons and defenses and your monetary forms. And by progress saves I mean clearing a really big level or just updating the quality changes on a weapon or body improvements.

The idea behind The Persistence is that the whole space ship crew was turned into zombies except you and the ship AI. So the ship saves your brain and body enhancements and loads them into a new clone to run around with and try to complete missions until you die and the whole process repeats until you get the ship up and going so you and the AI can go home (reminds me a little of Ghost In The Shell). It originally came out on PSVR and is being ported which explains one of the slightly more difficult issues, head aiming. It’s a lot like standard third person shooting style where you aren’t looking down the gun instead you are aiming with a circle. It’s just a little different but you learn it fast because you use it for everything, if you want to pick something up you get it in the circle in the middle of your screen and it’s picked up. It’s also how you open doors, it’s a common VR design and not a problem once you get the hang of it since it makes it so you don’t have to click anything.

The sound and graphics on the game are really nice which makes it so that you can get pretty jumpy while playing it, you know the game is hard so jump scares are going to happen like crazy, there are so many blind corners. Everything is dark and ominous as you try to survive long enough to get a bit more currency (fabrication kits and stem cells) and hopefully some weapon blueprints so that you might last a little longer on the next run in the dark creepy shadows. The only thing that kinda pulled me out from time to time is when I was trying to complete something and I got sooo close with lots of weapons… and died with the objective in sight. That jingled my nerves in a whole different manner but that too is the nature of this game.

The original version of The Persistence had a very interesting co-op mode where they can control different traps and check out surveillance throughout the level by using an iPad! It sounds like an interesting idea that might have a hard time catching on. It reminds me offhand about the better elements of the classic game Night Trap but with an updated flair. There hasn’t been any word whether or not that element will be ported over before the game’s 5/20/20 release date or after or at all but my fingers are crossed, I would be happy running the iPad part for that.

If you like farming or the challenge farming entails then The Persistence is the game for you, if you don’t mind doing a lot of dying because they very much go hand in hand in this title. It’s a nice creepy game and playing this game late at night, struggling to get a little further along but know they are out to there waiting to get you makes for a great play.

Before We Leave Review

Before We Leave is “a non-violent city building game set in your own cozy corner of the universe”. It sounds pretty chill but then how often do you have a hexagonal real-time city builder that didn’t have zombies at the wall or players getting ready to raid you? There aren’t a lot of non-violent city builders out there right now and the ones that are out their have some kind of tension created in aspects of the game like a amusement park simulator needing to have enough trash cans and toilets set up near the fried Twinkies booth or you start getting bad reviews.

The music is mellow, the graphics are shiny with hexagonal clouds and the land on a 3D globe turns this way and that. The folks come up from an underground bunker and start with a well and a will to build on the wasteland the world became. Everything is pretty rudimentary at first, a lot of knowledge was lost while they were underground so first they settle in a bit then you start to learn new things about your world and ways to improve it. Vegetable gardens and potato farms help feed the people and the more the people explore and learn the nicer the items you can build. Like any city building sim the deeper you go into the menus usually the better your experience but this game is also nice if you want to teach a kid how to play by having them follow the instructions and getting a feel for city sims without diving in deep or more importantly stressing getting certain things made by certain times or your whole city might get wiped off the globe. The graphics are very kid friendly too with all their bright colors and the buildings are nice and a little cartoonish without getting silly.

Just like with other city sims you improve technology which helps the town be strong but also helps it to expand. At first the expanding is hexagons opening as they are uncovered but then when it starts to get a little crowded and a decent amount of knowledge has been unlocked then our expansion becomes throughout the solar system. The big dream: a multi-planet settlement. The big nightmare: the mostly non-violent space whales think you did a great job with your planets, heck the whales think they look tasty! Oops! When trying to improve the world you are living in you will also find that when you start to work with the technologies of the old world that ancestral guardians come forth to challenge your worthiness! Just a heads up. Also you got to keep an eye out for such things as pollution, don’t want to make your people unhappy.

Times are stressful right now and usually non-stressful games are either shallow or very all age feeling. Before We Leave doesn’t feel pointless or stupid, it isn’t pandering, it is engaging and smart. There is no rule that you can’t build and chill. Even though there isn’t some fear of zerging you have things you need to do to keep things moving, you want to expand and build because the sky isn’t the limit and who knows what new things you might learn on another planet… maybe you’ll pay a little more attention to your city layout so you don’t have a potato farm planted in the middle of the town square. Rookie mistake!

Las Vegas ToyCon 2020 Post-Mortem

This year definitely started off interesting for the world at large and we here at GamingShogun.com are not immune from the effects. The lives of the staff were already shaken up when the year began and now that there is Covid-19 everywhere this year so far looks to be a greater challenge as it goes by than any of us could have expected. With everyone coming to the reality that life will be a terrifying challenge just living for a while they have also come to the realization that the more time they spend with other people the more likely they are to pass it on to to friends and family. A person could go to a party, get Covid-19and take it home and cause the death of family members. It sounds melodramatic or something straight out of a horror book or movie (good old Captain Trips!) but in this case we are lucky that it is a little slower passing and we have tests that went from being over a week for results to just a few hours. Still it passes and thousands of people are dying every day. When it came time to make policy as to how to handle the virus there was conflicting information and a delay in closing things down which allowed us to have one last convention hurrah in Las Vegas in the shape of ToyCon 2020.

Don’t get me wrong it wasn’t like the spring break parties that have been going on ever since school closed, actually everybody was there to have fun but it was a bit more somber of a show, there was a lot less hugs going around and people were social distancing. There were sanitizer stations all over the place and many people came with gloves though there was a remarkably low number of masks, I think I saw more gas masked cosplay and plague doctors than I saw actual protection. Also generally there are very few if any cancellations by celebrities, guests and vendors since the convention is in Vegas and many of the stars who do the convention circuit get to meet up and hang out with each other doing Vegas nights and toys by day. The local vendors get to sell their wares to visiting guests and public who can then turn around and promote the vendors and fellow guests wherever they call home. ToyCon has always had that balance.

In previous years the tables for the guests were in the open for autograph signing and in a curtained booth that looks a little like a large voting booth for the private photo sessions. This year as a crowd control measure as well as a Covid-19 precaution the celebrities were in two different rooms, one said autographs on the door, the other said photo ops and there were signs outside the autograph booth for VIP signing which I think they tried to control how many people were in with the celebs at any time limiting exposure. Generally we here at GS like to get shots of the autograph sessions and the lines for both but respecting the managements efforts I did interrupt or circumvent their setup so pictures are of the rest of the event and cosplay. There were also some very understandable cancellations by celebrities, guests and vendors which made the show a bit more intimate but didn’t take away from the overall vibe.

Another thing that you find at ToyCon is that its not just about toys. That is it’s official subject but it is also about Garbage Pail Kids as one of the conventions at the event under the “ToyCon” umbrella is Gross Con where every year the contributors to all those crazy sticker collections such as Garbage Pail Kids, Cereal Killers and other gross out art come together for a weekend. They come from all over to celebrate their passion because for most of them it isn’t their day job, they have to work hard so they can come to conventions and try to keep the silly craziness of gross out stickers alive. Garbage Pail kids is in it’s 30s now and they show signs of a revival which I hope very much that they are successful with because I love all the cards, not just the one based on my name.

It can’t be a toy con if it doesn’t have toys and whoa mama they run the gambit on that. They have little Lego men for just about every comic book, tv show and movie, they have comics, collectible hot wheels and matchbox cars, Pop! figures, cosplay costumes and accessories, they even have someone who has metal batterangs and throwing playing cards. I came across some of my favorite toys from Alien I had as a kid then bought a couple Jaws themed pins for my best friend. Luckily I also bought lots of comics to read while getting through this social shutdown outside the house.

There was a big question right up until a couple days before the show as to whether or not the toy show must go on and they went for it. It brings up the question if it was a little late in the process to still have it but there were also people who had planned on it for months and for many of the vendors it was their last sales before they would be shut down with no shows and no store fronts. It does bring up the question of all the folks who have to run their businesses online now, could that still be a dangerous spreader of CoVid19? How many attendees have touched their merchandise at a con to be sold afterwards online?
That can be debated but the real deal is this, ToyCon2020 was a bit smaller than previous years but they still put on a great show, one of the last for who knows how long. Will the next one be Las Vegas ToyCon next year? Only if reports of it’s demise have been greatly exaggerated

Great American Comic Con Las Vegas 2019 Post-Mortem

It used to be that you couldn’t find a comic convention in Las Vegas no matter how hard you searched. Thankfully, times have changed in Las Vegas and the surrounding valley and one of the better ones out there is the Great American Comic Convention Las Vegas.

Celebrating its fourth year in Las Vegas, the convention surprisingly didn’t have growing pains the first year it was immediately off and running from the go. One of my favorite aspects of GACCLV is it has always had Silver age writers, colorists, and inkers – pretty much every part of the big productions from the big companies like Marvel, DC, Image, and others while at the same time having current age workers from the big boys to the indie ash cans publishers. There are the up and comers and there are the old school fringe folks and everything in between. The bigger names will have lines to meet, greet and sign but that doesn’t deter them from stopping for a moment and chatting, the one on one time with all the different comic book people is one of the best aspects of the con.

If you find yourself at the Great American Comic Convention Las Vegas and suddenly you notice that there is a comic guy you always wanted to get an autograph from there are two quick solutions: first would be to stop by there table and purchase directly from the signer the book/poster/whatever you signed or you can hit the tons of comic booths located throughout the hall, there really are a lot to choose from.If you want a book to get signed you can not only find graded comics you can find other nice quality ones, get them signed and take them to the booth that grades them! Some of the comic people even bring there own notary to do certificate of authenticity. It isn’t uncommon to see someone walk in with no comics only to leave with graded signed comics in protective sleeves or to pick up the special comic cover or poster for the event and getting it signed. There are a lot of comic conventions out there where comics have kind of fallen to the side, luckily this isn’t one of them.

Personally I like to read comics more than I do collect them. For folks like me there are boxes and boxes of comics that are between 50 cents and $1.00. This time I decided to collect comics from Shimp Sons, a local favorite, and I collected some silly fun 3-D comics including a 10th anniversary Star Wars one that is so much fun to me, a guy with a Wookiee tattooed on his shoulder. There are booths that feature certain kinds of comics or toys like Red Hood that often brings comics but this time brought tons of Star Wars toys and lots of booths with handcrafts from little towers that roll D&D dice to handcrafted cosplay costumes to charity companies that sell different goods and donate to the weekend charity auction. A personal new favorite of mine is the Wild Bill’s Soda Company with it’s handcrafted drinks where you buy a refillable tin cup that you can bring back for refills, YUM.

There’s more to the convention than booths, though it is easy to fill up your time looking at them all and paging through the art. There are lots of panels as well. Some give tips for cosplay creations, one was about 1980’s Marvel, another was the full team behind the storyline of Venom: Lethal Protector. So if you always wanted to hear a panel on “Page To Screen: Comic Book Movies”or “Designing Over-The-Knee Boots” and Inside The Mind Of A Madman: Breaking Down The WB’s Joker” this is the show to go to.

Great American Comic Convention Las Vegas is in the books for 2019 but it’s never too early to plan for next year, while I’m still reading the comics I got I’m already tucking movie aside for next year’s buys.  I can’t wait.

Photo Gallery

Tom Clancey’s Ghost Recon: Breakpoint Review

One of the first things that has to be said is that Tom Clancy’s Ghost Recon: Breakpoint is beautiful to look at: the environment is complete eye candy while also serving a purpose. Every vehicle is very detailed and destructable, it doesn’t just go from fine to exploded you see damage from bullet holes to blown radiators or crumpled quarter panels. It’s really the subtle things throughout the forest that show the dedication to the world. Different surfaces make different noises when you traverse them. If a cliff has any holds that might be climbed then you can do so. If an enemy patrol is passing you can lay prone and cover yourself with dirt, mud, or plants to better camouflage yourself. If you are running across snow or down a ridge and you get going too fast, you trip and start tumbling. If something would make bad cover to stand behind in real life then it isn’t going to do much better in the game. You go into complexes and industrial structures, there are a lot of Cold War Era buildings suggesting that this island may have been mostly a series of secret military installations that were abandoned, and all of it is rendered beautifully.

It’s not just eye candy it is also ear candy where it sounds like they got sample from the weapons themselves bringing a great realism to them as well, you can hear the difference between a slightly silenced weapon and a better silenced one and you can tell a difference in the sound of each weapon to the point you could tell which one it is with your eyes closed. This is pretty much expected of games these days but it should still be appreciated. And the voice acting of Jon Bernthal of The Walking Dead and “Marvel’s The Punisher” Netflix series is outstanding – even if underutilized.

The weapon system keeps you constantly upgrading which is good but only has so many different guns to choose from. It’s nice because you don’t spend the whole game trying to find some obscure weapon instead the weapons have an almost RPG style of upgrading, you find common ones up to epic class but it is the same weapon at its core. The best parts of the weapon system is you can open the gunsmithing window on the go which allows you to dismantle old weapons for parts to use as upgrades to your weapons such as better silencers, scopes and rail attachments. So when you find a new weapon you like better you can apply the attachments you want for that particular gun and the game saves it to the gun not the slot. So for example if you have a sniper rifle with long scope and muzzle flash guard if you load a machine gun in that slot it will have whatever you saved on the machine gun like a red dot scope and extended magazine. If you take a couple minutes and go through and set up all your guns in your inventory to how you want them you will be able to use them on the fly. It would have been fun to have a few obscure weapons to find but since these games try for more realism that just wouldn’t make sense for this franchise.

Another aspect that the game borrowed from RPGs is the skill system where you select a class then add skill points to the sub talents. The skill classes are Field Medic, Sharpshooter, Assault, and Panther and some sub-classes such as Gas Grenade, Cloak And Run and Healing Drone. Though you commit to a class you can then choose from overlapping subclass choices so you don’t find yourself in a strict adherence to the classes’ overall themes. This means just because you like to sniper a lot doesn’t mean you don’t need some armor busting skills when you find yourself fighting up close and personal. One of the best things in this game is bivouac locations that allow you to basically rest up, make changes to your builds, buy and sell weapons and a few other handy dandy things so you don’t have to run across the map to the starting base every time you want to make a change. The game even has fast travel to located bivouacs so if you have some friends come on and want to play with them but everyone seems to be set up as snipers you can change your class setup to what works best for the group. Breakpoint is strongly about having options on how you play which actually makes sense, real world counter-terrorist operators know the plan from everybody’s position so if a teammate goes down the rest of the team can pick up the slack.

This brings me to one point of contention that will be fairly universal and that is this game has a definite pay-to-win aspect to it. You can buy the higher additions of the game but there are still tons of micro-transactions that can do more than just add to the aesthetics of the game. If you are willing to spend lots of money you can get any weapon, attachment or vehicle by purchasing it with real world money. Some of the things such as special patches, camo patterns, emotes or tattoos are just for looks and fun which I am all for, I have done that many times myself. I once had a Santa Claus costume in a FPS and I kept yelling “The naughty no longer get coal for Christmas now they get lead!” then some other player gets wasted by Santa but I didn’t shoot him with “The Naughty Gun” or something with huge bonuses. It was just for fun and there are several things in the store like that. If you want to spend money on more useful things you can buy attack helicopters that you can spawn and tear havoc death from above across a map. You can buy all the guns and all the attachments so if you want you can start the game with everything so that players who have been struggling to get something to attach to their gun’s rails through lots of game play are at a disadvantage. The argument can be made that if you are patient and dedicate enough time to the game you can get access to all these items but that is severely limited in comparison to those who open their wallets to Ubisoft. Apparently the Ultimate Edition of the game doesn’t even have most of the items. It is very smart that the Gold Edition and up come with a year season pass to keep new content dropping for over a year keeping players coming back for more content but one is left to wonder how much will also be added to the store over that period.

The game also has PvP which is 4v4 on small maps which feels like a little bit of a disappointment since you get used to having so much room to move around and so many enemies everywhere then you have a smaller map with only 4 enemies. I have to truly applaud Ubisoft for scaling the players’ weapons and gear to a common point in PvP so that pay-to-win players don’t come in and pulverize those who are working for their items like some games I have played over recent years, though one might argue that some players want to upgrade for PvP instead of just PvE. Thankfully this is pretty evenly grounded.

Tom Clancy’s Ghost Recon: Breakpoint is a terrific edition to the Ghost Recon series and Tom Clancy’s games in general. It has a few drawbacks and is still a little glitchy but none of the cons outweigh whether or not to play it, it is a great open world mixed with solid FPS mechanics and RPG style talents and upgrading while still allowing for customization and changing emphasis. Personally I fell for the single player aspects but once more of my friends get one and play I’m sure we will squad up and give Lil’ Wayne a run for his money.

Editor’s Note: Readers should also know that, as of now, there are no AI teammates in Breakpoint. So you’ll have to make do solo, with your limited drone, or with multiplayer modes until that time. Ubisoft has claimed they are working on this addition, so let’s cross our fingers.

 

Blair Witch Review (Steam)

Blair Witch takes you into the forest a few years after the disappearance of the kids from the original movie. You play former police officer Ellis and, with him, is his former police dog Bullet. Together, you two will venture into the woods to try and find a missing boy. Ellis is a very troubled man, he has a dark past which unfolds slowly as he and Bullet find and then lose the boy’s scent over and over as well as coming in contact with different horrifying elements of evil the deeper they go.

In the Blair Witch movie, there is a question of how much is the madness of the filmmakers and how much is the evil of the titular Blair Witch (the sequels undermine this duality). This comes into play in the game as well but in a different way which is nice doesn’t just retread the same ground as the movies. You do find yourself wondering if Ellis is going mad but in some cases Bullet is upset and scared which seems to accompany the most supernatural dangers the game is presenting. I used this as a gauge as to what might be real and what might not be. This was a personal choice, how you see this game is definitely open to interpretation which is a sign of a good game.

The game maps feel like an open forest enough to make you truly feel lost going over what seems like the same locations over and over – however, the world is actually on rails! Great job to Bloober Team for making this feel open but also directing you to goals almost subconsciously. You’ll have to find certain things to advance yourself to the next area where you have to find mission objects or perform some action such as looking at tapes and a tape recorder you found. You literally work with found footage of the missing boy and his abductor. The game is loaded with lots and lots of puzzles but they don’t feel contrived or there just to pad the game time. They advance the story as well as giving you a window into the individuals you are tracking. The forest is beautifully designed with terrific dynamic sound helping to pull you into the world and lose track of time. It looks real enough to make me think twice about taking any camping trips anytime soon…

There is a definite feeling of good and evil at play in the game with forces caught in the middle. There is the Blair Witch and her supernatural ways and then there is Bullet, one of the best dogs ever portrayed in a video game. As long as you treat Bullet right he is by your side as an emotional support, a grounding influence in a hostile environment. You can pet him (so adorably animated), give him treats and keep him close to try to help hold onto some possible sanity. Mentally Ellis is quite the mess, I don’t think he deserves Bullet but I think we players do, for all the horrors we witness, petting a big, sweet German Shepard behind the ears is a nice break.

I love Bullet so much (perfect name for a police dog) that I’m going to ask my family if we can give our next dog that name. I actually have played the game a couple more times to just spend time with Bullet and to see what happens if Ellis decides to treat Bullet bad which honestly made me almost want to cry. It does feel like a different game when you make different choices, every one of them has an impact and might effect what happens when it comes time to roll credits, the characters’ fates are in your hands. If you care about Bullet then care about Bullet in the game.

Just as Bullet is a physical and mental embodiment of good, The Blair Witch is the embodiment of evil. In the movie you mostly just saw lots of twig art and stones as signs of the Blair Witch, how much of it was created by Heather, Mike, and Josh’s encroaching madness and how much is the Blair Witch’s supernatural doing is left to interpretation. In the game there are physical evils that has Bullet barking warnings to you which I chose to think of as actually being there but if you REALLY want to go down the rabbit hole you can consider if Ellis is imagining Bullet barking.

One of the reasons I have been able to play the game a few times and still hit my review deadline is the length of the game, if you take it easy going through then it might take as many as 6 hours, if you are good at puzzles and spend less time taking in the environment and just try to bust through as fast as you can you might hit more around the 4-5 hour mark. When you consider the game is $29.99 on Steam it’s kind of pricey for a one time play-through game, the game is so well done I still think it is worth it but with a definite replayability with different endings if feels like an even better price. For $38.99 you can get the game with all three movies included which if you like the movies can be a great deal at an extra $3 each.

Being a horror themed game age and maturity might want to be considered, there is a bit of gore, really well done jump scares and nightmarish subjects that might be a bit much for younger players. In some ways the game reminds me of the movie Dr. Strange and the game Alan Wake, then in other ways it reminds me of Jacob’s Ladder. It’s loaded with adult themes some of which hopefully with any luck kid gamers don’t even know about, Ellis for example has a badly damaged psyche from a lifetime of experiences. Add this to an environment that is creepy and jump scare filled enough to make adults have bad dreams then you may want to think about the youngsters. Also some choices might result in bleak and depressing endings the like that hopefully most kinds and some adults haven’t themselves ever experienced.

Blair Witch The Game is one of the best horror games I have played in a long time, it’s atmosphere pulls you in then makes you jump back again. It is beautifully immersive and terrific at storytelling while giving some challenging puzzle play. It reminds me a lot of the first movie but I think it is better, it tackles heavy subject manner in a mature yet entertaining way with great gaming elements. You can even give dog biscuits to Bullet, when you play and you should play it, rub him once behind the ears for me.

Philips Momentum Wired Mechanical Gaming Keyboard Review

In 1891 when Gerald Philips and his Father, Fredrick, established Philips and Co. in the Netherlands to “manufacture incandescent lamps and other electrical products” they dreamed of lighting up the world. That was a long time ago and many companies and come and gone since then, Philips was smart enough to diversify while always keeping the idea of “electrical products” in mind so that today they do everything from electric toothbrushes to MRIs, electronic sleep masks to blenders and airfryers. It seemed only time until they made ways into electronic gaming which brings us to the Philips Momentum Wired Mechanical Gaming Keyboard.

It’s not Philips first keyboard by a long shot but while they have been making reliable gaming products this one appeals to entry level gamers who want the precision of mechanical keys but can’t afford the higher prices that most of the well known gaming companies price point. Also as a player you really want to give a mechanical keyboard a play before any heavy investing into it. I know a lot of people who liked the idea of mechanical keyboards but when they find themselves in a college dorm room working on a paper late into the night their roommates want to kill them for hearing “clickity clackity” when they want to get some sleep. In our household I’m the only one who uses a mechanical  keyboard at home which is nice since when they hear my keyboard tapping away they SOMETIMES leave me alone to write or at least wait for a break in my typing. If you are a serious gamer I really recommend getting a mechanical keyboard with up to 50 million keystrokes and a satisfying strike feeling that lets you know that key has been hit both by feel and sound. I recommend having a backup keyboard in case you do need to be quiet at times and if you get a USB one like the Momentum switching is as easy as changing which is plugged in or having one off to the side that you can go back and forth between.

The Momentum also has Ambiglow, their name for the keyboard’s lighting system which has some great strong points with only a couple drawbacks. The upper surface of the keyboard is one die cut piece of metal which is often seen on higher end keyboards with raised keys so that instead of just lighting up through the key it also lights up the spaces between and around them.This helps the gamer see the location of the keys but also provide ambient light to play by. On the right light settings it can also show you where you typed in case you weren’t sure if you had hit an extra key. Besides having raised keys to help light escape the keyboard also has large letters on the keys with the numerical keys on the top row splitting the space evenly with the shift characters such as “!@#$” so that if you are typing by the keyboard as a light source you can easily see the shift characters which often get lost by being too small to see. All the letters are nicely sized in a unique font that has a gaming look to them.

Every subsection of keys have their own coloring so that at a glance you can look in the right spot to type, F keys are all blue, WASD is pink, PRTSC and PGUp and Dn section is dark green, number pad is yellow with red + and – section, all other keys are a mint green. It makes for a colorful sight but also helps locate the keys quick. Another feature of the lighting that helps you in hitting the right key are the M keys that will pre-light keys that are used in most FPS, MMORPG, and RPG setups so that you just hit one key and you are all ready to go from your favorite shooter to some WoW then maybe finish your day in some civilization game. If they don’t fit your game you can change the lighting setup and save it down to the M key of your choice. These macro programming keys can have up to 104 strokes in it giving really nice customization and can really effect your gameplay.

Those are the M setups but most of the built-in lighting effects are designed to help you with them too or you can set it so that it just makes bad ass patterns. There is a nice size wheel built into the upper right corner of the keyboard which can be turned for computer volume or pushing down on the wheel button allows you to sort through all the lighting options. Some are directly connected to which keys you hit, for example one has a dark keyboard that only lights up when you hit a key then it might just glow then fade or hitting one will cause a lighting reaction across the keyboard. These can look so cool that it winds up looking like the gamer is doing more than just hitting a few keys, every light except the wheel can be tied into the effects. If you find them changing too distracting you can just shut the effects off, writing with lots of effects can be rough. You can even turn off the lights completely.

The lighting system is both very nice and robust but also a bit limited. There are lots of pre-saved lighting effects and up to 19 can be stored. One of the only drawback is that the keys aren’t changeable RGB lit which enables you to change key colors to whatever you want. The Ambiglow system relies on lighting to help separate keys but this also prevents you from making the keys to a color you want. Changeable RGB lighted mechanical keys can be more costly which may be why it is absent from the keyboard to keep the pricing down but it has become fairly expected in lighted mechanical gaming peripherals. This really limits what you can build lighting wise. I can see this effecting the fun of building your own lighting setup since it limits what color can go where, if this isn’t an important feature to you then this is easy to overlook and won’t effect plug and play ready to rumble time.

The weight of the Momentum is kind of a mixed bag, it could be lighter that would make it more travel worthy or it could be heavier to keep it from sliding around your desk. The underside of the keyboard and the removable wrist rest are a lightweight plastic with the wrist rest being really light and magnetic so that if you have another wrist rest you prefer it is easy to take off. The wrist rest is the only part of the keyboard that has a kinda cheap feel to it so it’s nice that another magnetic one can be used in it’s place or if you travel you can take it with you without weight concerns. The metal surface of the keyboard makes it look nice but also adds weight so should be a consideration when using it for travel plus every mechanical keyboard should be thought twice about when traveling in case you share a room.

The Philips Momentum mechanical gaming keyboard is a great addition to any gamer’s setup and at $39.99 it won’t break your bank. It has most of the features that pricier mechanical keyboards on the market do and a couple most don’t such as the incredibly easy to use key memory building and 19 programmable lighting functions that can be accessed at the touch of a button. With over a month of vacation coming up this keyboard will be traveling with me which should be about the best endorsement we can give.

 

Wolfenstein: Youngblood Review

Set in the 1980’s, Wolfenstein: Youngblood takes place after “B.J.” Blazkowicz, the franchise’s hero since Wolfenstein 3D, goes MIA. His twin daughters, Jessica and Sophia, go into Nazi-occupied France trying to find him. Now, I know what you are thinking: “how the hell did they jack up the Gunslinger movie?”… oh wait I’m the only one still upset about that? Most of you are probably just wondering how well the sisters qualify as bad-ass Nazi hunters? You heard the part where they are B.J.’s kid right? Well that must mean they trained hard to live up to the Blazkowicz name. Right? The answer to all of that is a big fat “nope”. They come across as one step above Beavis And Butthead if they had grown up in The Valley, they are given state-of-the art fighting suits that can be upgraded as you go but the first time you shoot a Nazi both girls cheer and the shooter vomits on the toes of her exosuit while other one starts pulling brains out of her mouth. This is probably how most people would handle it but from your heroines you might have expected more. “Tubular” gets tossed around as well as other 80’s generic slang while one tries to shoot while looking away. For a power boost you throw up the evil eye and tell your sister she rocks and that boosts your health and shield.  Honestly I like all the above but I lived through the 80’s near The Valley and I have a kinda Butthead laugh so it mostly works for me and I don’t mind gore. If you think about it these are all things that we got from the first Duke Nuke’em so if you liked it there you’ll love it here.

Did someone say gore? Why yes I did! This game lets you play with everything from a silenced pistol to a freakin’ laser as you fight your way through it so very many enemies. It lets you sneak up and start stabbing an enemy in multiple places or a laser beam that makes them burst into flames screaming. Something that got it’s roots in the very first Wolfenstein still carries over when it comes to looting bodies they just are a lot messier now showing how you took them out. getting creative with kills can be a big part of the fun in this game and nothing rewards creativity in a shooter like showing an interesting death. It has nice graphics and decent physics which both go a long ways when it comes to gory fun. Only a flesh wound? I think I saw that night on the floor somewhere.

Most of the story takes place in cutscenes, there are some decent length ones to watch which are a nice reward for completing a level. It’s nice to sit back for a moment and just watch the story unfold though if you don’t care about story you can always skip them. The game is accessible to many types of gamers. You can ignore the story and play through it for speed, play through doing absolutely everything, play alone, play with others,  or even just replaying through levels to get missing secret items. It’s up to you just how little or how much you want to take from the game and choices just make the game more robust.

The items you search for in the game are really fun and not just some pointless token you hunt for, they are informative, useful in some circumstances they are fun. I’m tempted to go into it more but that spoils part of the fun, let’s just say it has an 80’s flair to it. The power-ups you purchase throughout the game are really useful too so make sure to keep an eye out for them!

The game automatically saves its progress and that is one of the biggest points of annoyance with this game. I always like saving regularly and saving when I quit and neither are available, you are able to select the save slot so you can have multiple games going in different saves but otherwise you have to rely on where the game last saved you which might be a while back but also it cuts off any backtracking beyond the save location. Total. Bummer. Dude…

Sometimes it’s a difficult mix trying to have hard enemies and a boss that is harder but not too great of a leap ahead in difficulty. Unfortunately, Wolfenstein: Youngblood doesn’t do this well, having a huge disparity in difficulty between enemies. It can be very frustrating and bring you to throw your mouse in anger if you don’t mind your feelings. Single player mode isn’t very obvious either, it’s kind of buried in the various menu options. If you dig around in your game settings and choose “solo, offline” you will be set.

Wolfenstein: Youngblood is a fun and addictive game to play that I feel earns a spot among the Wolfenstein franchise. It delivers a new narrative and seems to pull it off well, explaining the who’s and how’s while still feeling like a Wolfenstein game. There is some crude humor and plenty of 80’s Valley talk, personally I wouldn’t want it any other way. I look forward to expansions and new maps as well as more story being told. Youngblood has brought some fresh blood into the franchise and I want more.

Star Trek Las Vegas 2019 Post-Show Rundown

When it comes to conventions most follow a very tight track of what is going to happen to make a minimum amount of appearances play out through a whole weekend. you almost always know who will be there ahead of time as well.  Then you find yourself at a Creation Entertainment event and your realize at isn’t the only way you can do a con, for some conventions the source content is so robust that you literally can’t have every possible guest attend because of the mammoth amount of material to folks to work with. This is nowhere more self evident than Star Trek Las Vegas.

Some people might think that because of how much source material there is that Creation might just pick a little from many parts but they don’t, they start the con with Klingons and and the cast from the show Enterprise and it never slows down with casts from Discovery, Deep Space Nine, TNG and a panel of the different wines and spirits with Trekkie names such as Chateau Picard from the Bordeaux region of France and that was just the Wednesday opening celebration, the con continued on through Sunday.

The convention was basically set up with different meetings in different rooms with a main marketplace type room where you can buy art or collectibles with a SciFi or Horror flair, the Rodenberry podcast people were right in the middle live broadcasting and the whole room is ringed and filled with lots of tables where you can find your favorite celebrity from the obscure ones to ones that are considered national treasures.

There are a few really neat exhibit halls which have a VR tour of the bridge in one, a museum for Picard in another and the granddaddy of amazing exhibits has to be the recreated TOS Enterprise bridge (for the right money you can get your pic taken on it with members of the original cast like Shatner and George Takei, though never those two at the same time).

The meeting rooms were mostly divided by the big hall which is gigantic and has the most celebrities, the medium room where you get the latest information on games  and more intimate meeting with plenty of people but not necessarily the draw of the first room’s audience. Then the last one is a small meeting room on the side of Quark’s Bar which is mostly academic discussions some of which can run really deep into scientific theories on what in the Star Trek Universe has a stronger basis in real life facts even going as far as saying many of them are on the near horizon for man instead of many more lifetimes to go.

I made sure to check out my favorite niche which is, of course, video games. From the Dave and Buster’s VR game to a couple mobile games I play I wanted to talk to the developers a bit to the group putting out an interactive battle gaming machine which will hopefully hit a casino floor near you soon! They are even holding a contest to get people’s likeness added to the game’s cast (I would make my mom proud if I won!). Definitely have to mention Star Trek Fleet Command when on the subject, it’s a really full mobile game with special ships, famous crew great graphics, though it is a bit glitchy, I’ll keep you updated on that.

The game I really wanted to see more of and luckily got to was Star Trek Online, a MMORPG that takes players on both space and away missions doing. They follow a future timeline that allows it to interact with all the characters from all the different Star Trek properties. The big news right now is having Anthony Rapp reprise his Star Trek Discovery role just as Mary Wiseman, Jason Isaacs, and Rekha Sharma have already done. This helps make the game feel as close to playing through an episode as possible. You build your character from scratch and collect ships like people in other MMORPGs collect mounts, which when you consider customization of each one (different bridges, hull designs and gear builds) is a pretty staggeringly high number. You also collect shipmates and pets and though you technically can’t play special duty officers you can collect them and use them in different parts of your voyages. The next season is called Star Trek Online: The Awakening which stars Anthony Rapp and the Mycelial Network glowing… growing? We will all have to wait and see.

This year one of the fun standouts in the marketplace was the Dave and Buster’s VR game that starts with you on a new science ship taking readings of an imploding star when it implodes early, right as The Klingons show up and tell you they plan to make you past tense. Oops! it’s up to you to protect your ship and the disabled Kelvin timeline Enterprise while she tries to recover her shields. The game is a hydraulic arm motion VR ride with multiple endings and multiple subjects such as Jurassic Park. I went through it multiple times and the time I went alone Spock wasn’t so happy with my performance and called me out on it throughout the game and ending so it’s not just a different ending you have you might take shade from a cast member or two. The ride is located in multiple Dave And Busters’s and though it was free to play on the floor it costs $6 a round at D&B’s.

A couple of my favorite interactions this weekend was getting a couple of tribbles courtesy of Star Trek Online and Tribbletoys.com. I always said I would pick up a couple some day (you can’t only get one tribble). I got to meet one of my favorite actors who is in everything it seems while not getting top billing, the amazing Clint Howard who started working as a baby and is still doing work which currently adds up to 249 roles  and that’s if you don’t count 46 times appearing as himself! He’s rich with stories and amazing good about sharing his time with his line, it’s not a quick sign and move you along dance, people semicircled in front of his booth so they could all hear him chat while waiting for their signing. He didn’t strike a person as just some quick money, you wanted to go to dinner with him!

Just as nice and talkative had to be Chase Masterson who was absolutely sweet to chat with while giving autographs for donations to her personal cause Pop Culture Hero Coalition, an anti-bullying organization, a subject so dear to her that she wrote the book “Bullied: What Every Parent, Teacher and Kid Needs To Know About Ending the Cycle of Fear”. She is truly an amazing person.

I could go on for days about how much fun this convention is, it was action packed with all the meeting rooms and marketplace constantly full of things going on and celebrities all around. I walked past Steven Weber a few times (he’s in our household’s favorite version of The Shining as well as Wings as so very very much more). Sweet Nichelle Nichols was a trooper manning her table for huge crowds and I missed my chance to say high again to Doug Jones because everybody else in the con wanted a bit of his time too it seemed.  Besides autographs there were also photography available professionally through Creation Ent. or getting a selfie or add-on to an autograph at the table. Generally the table are cheaper than the pictures but you pay for quality or location: some of the cast were available for pictures on the TOS bridge.

If you really want to do the convention right and get the absolute most out of it you would want to go with Gold VIP level ($1099) so you have your own reserved seat in the front row of the convention as well as priority picture taking and such. The bottom would be a one day pass sometime during the five days with the price being different each day. The best minimum would be an one day pass ($60-75) which just gets you in no additional goodies. The second highest is The Captain’s Table ($659) which gets about half the goodies. The cost seems somewhat prohibitive but the convention has lots of people from opening on Wednesday to last panel on Sunday, the price is high enough to keep it from getting zooed but low enough for the place to keep busy.

Creation Entertainment’s Star Trek Las Vegas Convention is probably the best Sci-Fi convention in the world which is a bold statement but a person needs only to look at the program or make it once to know just how special of an event that it is. Hopefully I can hit one of Creation’s other conventions that head through town to give it a comparison. Until them I will just remain gobsmacked by the amazing voyage.

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Conan Unconquered Review

Conan Unconquered is a real time strategy survival game that its creators Funcom and Petroglyph compare to games like They are Billions. On the subject of Conan Unconquered’s creators, there are few you would trust more to work on a Conan-inspired RTS than the crew that brought us Command And Conquer and Star Wars: Empire At War. The question still remains though: does it live up to the legacy of the studios behind it?

Conan Unconquered is a real time strategy/city builder that can be played different ways like you would in StarCraft or StarCraft 2 where you can make a bunch of cheap fighters to zerg across the map. Or, you might try building up a strong defense to repel invaders. Or, perhaps you would go the research route for better technology and unit abilities? The choice is yours.

The real way it stands out more than just a “Command and Conquer” on steroids is in the brutality of the attacking enemy waves. You can look up to a UI element and see what is coming and they let you know what kind of critters and troops targeting you next. Did I say critters? Yes I did and, by Crom, they are perfect for Conan Unconquered. They are great in choice of type but also the great visuals that bring them to life. Conan Unconquered displays its carnage in eye-catching form.

Of course, the best graphics won’t do anyone any good if the gameplay suffers. Thankfully, I found the game’s AI opponents to be solid and challenging and the cities that open up as your progress have challenging maps laden with the fog of war. When you start, you have only one hero to choose from (unless you get the Deluxe Edition) but as you progress up through the towns you unlock things like more heroes who have their own play styles. My favorite unlock of the game is the comic book game mode. It’s laid out like a virtual comic book so that with each city you open you also open another chapter of the comic. I’ll admit I got frustrated with one city partly because I wanted to get past it to the comic. It’s well written and I hope the DLC slated for it has more chapters of the comic too.

Though the game is a real time strategy it has a built-in pause feature that allows you to hit the space bar once and set up multiple commands to take effect as soon as the time starts again. This is extremely helpful and makes an easy option between the hardcore player and the more casual, if you want more of a true real time challenge just don’t hit the space bar and it will be true real time. If you want an easier to manage game then use the space bar as well as make sure you choose the easy to hard game setting of your choice.

Conan Unconquered has online co-op play as well so you can get together with a friend and play in a match where you share a town and resources and divide the tasks by your choice. The game is still getting it’s name out there and is still in pretty heavy updates so there aren’t many games hosted by someone else so that you can join in but if you start a match there’s a good chance someone will join in though really your best bet is talking a buddy into playing too.

While playing Conan you can complete feats such as killing a certain number of spear men and most of the them carry over between matches. So let’s say you almost kill the number of spear men you need for the achievement/feat in your first match but you lose. You still get credit for your score and for the number of kills you got. So the next time you play it continues the count from the previous match as well as adding to your overall player score which leads to more unlocks such as Veteran status or if you are playing it through Steam you get Conan Unconquered trading cards. This really helps take away the sting of not surviving a city.

Not surviving the city, unless you are a ranked professional player you will probably find yourself doing this plenty, especially when you are first getting going. Much like They Are Billions, Conan Unconquered is not very forgiving of tactical mistakes. Enemies come in massive swarming waves that pour over your defenses looking for something to exploit and the AI is good at it. There were a few times where I got caught up in building and researching only to have missed that one of the wall sections hadn’t gotten fully repaired and the enemy has breached it or some similar style mistake. You are always tight on funds, the levels never give you the chance to do whatever you really want on them because it’s all about surviving waves not creating well fortified highly developed and researched massive army comprised of the highest ranked units possible. You just do the surviving and a little bit of offense during map clearing, how much of which is also up to you. The game by design also has time limits in it, the waves come at a predetermined time from a predetermined direction(s), when the last wave is stopped the level is over.

If your Hero dies he respawns after a certain amount of time so at least it doesn’t end the level. However the respawn time can be really brutal if your defense hinges on him being around. If I had attacks coming from three directions I might have my defenses built heavily on two sides with a support defense built on the third side with my Hero intercepting the attackers. As you play through a level your Hero levels up as well and when they get to a certain point it unlocks their Hero Talent for the match, it’s usually an AOE to help you take out a section of a wave. This timer on the special attack ends when your hero respawns so if you realize you hero is gonna be a goner then use the attack quickly, as soon as they are back you have it again. Your Hero only levels during the match so don’t be surprised when it starts at level one on the next map.

My biggest concern in the game was the save system and it kept me concerned and paranoid the whole time I played. When I first started playing it seemed forever between saves so the only way to save your game was to “quit and save”. Right before you go into a rough wave the game now autosaves so if you are paying attention you will notice the autosave when it happens which is kinda a nice reminder that the enemy is at the gates, or walls or towers, whatever your play style. The game would be even better with a save function that can be used or not used by player’s choice or for completing challenges. I wouldn’t have minded speed control in the game either but that really effects the “real time” in a Real Time Strategy game so when it comes to that it really feels like developer’s choice. I think it would be interesting to make it so that you can do all the saves you want… up to a certain wave. So when wave 12 of 15 hits make it so that there are only autosaves by the game (or even not that) from that point on.

Conan Unconquered is a great game, one of the best RTS games I’ve played in recent memory. It’s not for everyone, you need to be a bit hardcore (and/or very patient) and fine with restarting levels but it can be quickly addictive. The icing on the cake has to be the well done virtual comic that accompanies it. Plus I can talk barbaric while walking around the house without looking too loony. Maybe I’ll even shed a tear because “He is Conan, The Cimmerian, he won’t cry. So, I cry for him.”