Author - Jerry Paxton

Dying Light Delayed Until February 2015

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May 8th, 2014 — We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015. Since this means Dying Light will launch a few months later than originally planned, we feel obliged to explain the reasons that influenced this important decision.

When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.

We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.

The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.

Finally, we would like to thank our publishing partner, Warner Bros. Interactive Entertainment, which fully supports our decision. It’s a real pleasure to work in an environment where quality is universally accepted as the top priority. We believe that this is the only way to make truly incredible games.
We also have an additional announcement for you: starting next month at E3 2014, we’ll be telling you much more about all the exciting features and different aspects of Dying Light. Stay tuned!

– Dying Light Team

The Elder Scrolls Online Console Version Delayed

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May 8, 2014 — We’ve been grateful to our fans for the wonderful response to our recent launch of The Elder Scrolls Online for PC/Mac, but we know many of you are eagerly waiting to play the game on the PlayStation 4 and Xbox One.

We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks — which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.

We know that the news of an ESO console delay is as disappointing to many of you as it is to us. We want to do what we can to make it up to our fans who want to start playing now, so we have worked out the following arrangement with Sony and Microsoft:

Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.

Whether you decide to take advantage of this offer or not, we promise to do everything we can to get the game released on both consoles as quickly as we can. We will keep everyone updated with additional details regarding character transfers, specific offer dates, when you can expect console beta to start, and of course, when ESO on consoles will launch.

Thank you for your patience and loyal support.

Wildstar Goes Open Beta for Ten Days

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ALISO VIEJO, Calif. – May 8, 2014NCSOFT® and Carbine Studios™ today announced that their upcoming action-adventure sci-fi MMO, WildStar® has entered Open Beta and will be available to fans 24/7 for the next 10 days, from Tuesday, May 8 at 7 a.m. PDT to Sunday, May 18 at 11:59 p.m. PDT. NCSOFT and Carbine Studios welcome all players to explore WildStar, whether they are already familiar with the legendary planet Nexus or not, prior to the worldwide launch on Tuesday, June 3.

Celebrating the announcement of Open Beta, Carbine Studios has released a new trailer highlighting the background story of the game: http://youtu.be/9k7I1Z6a_FA. Something you will not want to miss. In addition to the video and 10 days of access, Carbine lifted the level cap to 30, allowing players to dig even deeper into the world of WildStar.

To access a WildStar Open Beta, visit www.wildstar-online.com/en/openbeta for instructions and access. Players that have already participated in previous WildStar beta event can log on with their current accounts.

To kick off the Open Beta, Carbine Studios is hosting a 30 minute Livestream on its Twitch Channel today at 11:00 a.m. PDT (www.twitch.tv/wildstar) where the developers will give a state of the game update and share their thoughts on exactly why WildStar is going to kick ass and disrupt the MMO category. The team will be back on Friday, May 9 with a six-hour developer Livestream featuring a slew of content starting at 11:00 a.m. PDT, including play-by-play of some exciting raids and Warplots activity, Open Beta content and a sneak peek into the first post launch content drop. As part of the stream, Carbine is turning it into a massive social ‘Ask Me Anything’, opening up every social platform to take questions – Facebook, Reddit, Tumblr, Twitter, Forums, Twitch and Vine to name a few.

Schedule of events:

  • Open Beta: Thursday, May 8 at 7 a.m. PDT to Sunday, May 18 at 11:59 p.m. PDT (24/7)
  • Developer Livestream #1: Thursday, May 8 at 11:00 a.m. PDT
  • Developer Livestream #2: Friday, May 9 at 11 11:00 a.m. PDT

WildStar officially launches worldwide on Tuesday, June 3, 2014 and will be available in two versions. The Standard Edition includes the game, 30 days of play time and an Eldan-themed Housing Décor item. For an additional $15, the Digital Deluxe version of WildStar includes all elements of the Standard Edition as well as an even larger package of exclusive content: an Eldan Hoverboard, a unique costume, a unique Eldan player title and a limited-edition Eldan dye set. Preorder information can be found at: www.wildstar-online.com/en/preorder.

Braven Releases Limited Edition BRAVEN 710 Gold Speaker

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Provo, Utah – May 06, 2013 – BRAVEN adds a touch of luxury to Bluetooth speakers with the limited edition BRAVEN 710 Gold.

The ultimate companion for style conscious music lovers, BRAVEN 710 Gold is crafted from aircraft-grade aluminum for clean and sleek lines that elicit the elegance of a modern work of art. The 710 packs powerful HD audio drivers that perfectly blends lows, mid and highs for a blissful portable HD audio experience.

The BRAVEN 710 Gold complements its elegant look with state-of-the-art technology, including TrueWireless™ Technology, NFC connectivity, IPX5 water resistance rating and over 12 hours of continuous playtime. TrueWireless™ Technology enables wireless pairing with a second 710 to create a room-filling right and left stereo sound, while NFC connects with other NFC enable devices by simply pairing them.

The ideal speaker for the stylish audio enthusiast, BRAVEN 710 Gold is equipped with a built-in noise-cancelling speakerphone for calls, and can charge USB devices with an integrated power bank. The BRAVEN 710 Gold also supports APTX technology and enjoys a unique mute functionality under Bluetooth Bridge that transforms the 710 Gold into a Bluetooth receiver to stream audio from your device through non-Bluetooth enabled speakers.

The limited edition BRAVEN 710 Gold is available for $169.99. For more information about the BRAVEN 710 Gold or the entire line of BRAVEN Bluetooth speakers, visit www.braven.com. Visit our YouTube page to see the BRAVEN speakers in action.

AirDrop Gaming to Showcase FPS Red Dot at E3 2014

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LOS ANGELES (May 7, 2014) – AirDrop Gaming, a Michigan gaming startup, will showcase its first product innovation, the HipShotDot, at the 2014 E3 Convention. The gaming accessory has its sights set on improving performance for first person shooter enthusiasts.

The company’s first product, the nationally available HipShotDot, helps gamers aim faster, earn more points and get the jump on fellow shooters in multi-player matches. The first of its kind gaming accessory was invented by Tim Murphy. A lifelong gamer, Murphy developed HipShotDot using his electrical skills acquired as a radar technician in the US Navy, and his corporate experience as an industrial designer for a Fortune 500 company.

“With the level of competition and big money competitive gameplay increasing every year, we are aiming to improve gamers’ performance and overall gaming experience,” said Murphy. “We believe avid gamers will gravitate towards premium and super premium gaming accessories that will give them any possible advantage over the competition.”

HipShotDot, which works with every popular gaming console, is a patented, USB powered LED aiming assist device that attaches temporarily to a gamer’s screen. In first person shooter video games, where the environment rotates around a static aim point, the HipShotDot enhances the user’s vision of their crosshairs, making aiming faster and more accurate. In first person shooter games, every split-second counts, whether it’s to beat a difficult level in a campaign or earn points in multi-player matches.

The HipShotDot is now available nationally though several national retailers with an MSRP of $29.99. To experience the HipShotDot at E3, visit us at the INNEX Booth, #5536 West Hall.

Visit us at www.airdropgaming.com For info contact info@airdropgaming.com

Crimes & Punishments Gets Release Date and Screenshots

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MAY 7th, 2014 – Crimes & Punishments, the new investigation game developed by Frogwares studio, is now set for release on consoles and PC early September 2014! Previously announced for PlayStation®4, PlayStation®3, Xbox 360® and PC, we can now officially confirm that Crimes & Punishments will also be released on Xbox One®.

On this occasion, discover 3 new screenshots of the game, featuring Sherlock Holmes and Doctor Watson investigating some of the crime scenes from the 6 exceptional cases the game asks you to solve. You will have to exploit the incredible gifts and talents of Sherlock, such as his ability to guess the details of an individual’s life simply by observing them, or to imagine and reconstruct a past event by studying the key features of a crime scene, in order to find out the truth. But what will you do with your suspects? Will you listen to your moral sense, or will you impartially enforce justice?

Maximum Games, exclusive North American distributors of the title, will be previewing the game at E3 this June. “Crimes and Punishments arrives at a very unique and exciting time given the recent phenomenon of Sherlock Holmes in the United States,” said Christina Seelye, CEO of Maximum Games. “It’s not enough to say that the game will be popular among fans. More than that, Crimes and Punishments gives players a chance to embody the character they respect so much. Instead of merely watching Sherlock’s amazing abilities, players are dropped into scenarios where they must use their detective skills as Sherlock would.”

Crimes & Punishments will be released on PlayStation®4, Xbox One®, PlayStation®3, Xbox 360® and PC early September 2014.

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The 7th Guest 3: The Collector Hits Kickstarter

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May 7, 2014 – Trilobyte Games announces a newly signed agreement with Angel Valley Media to license The 7th Guest for film and television treatments.

“The 7th Guest is a landmark in gaming history,” said Angel Valley president Matthew Lewis. “Bringing Henry Stauf and the rich universe of the series to life in film was inevitable. We’ll be working side-by-side with Trilobyte Games to give players a new look into Stauf’s world, with new storylines and characters tightly interwoven with the game series.”

Also revealed is the launch of a new crowdfunding campaign for the next installment in the historic series of puzzle games; The 7th Guest 3: The Collector (PC/Mac/Linux/iOS).

Using CrowdtiltOpen, a new platform from the team behind Crowdtilt for Reddit, Trilobyte Games is able to divide funding- and development-goals into stages. The first stage, already over one-third toward completion due to early support from fans, will fund a playable beta of The 7th Guest 3: The Collector.

Campaign Website:
https://trilobyte.crowdhoster.com/the-7th-guest-3-the-collector

“We’ve reconstituted much of our original team and received ringing endorsements from all, including a ‘greenlight’ from the Steam community” said Rob Landeros, cofounder, creative director and CEO of Trilobyte Games. “We’re asking fans and puzzle game lovers everywhere to pledge $65,000 to fund our beta; The 7th Guest 3: The First Story.”

Original team members, including Robert Hirschboeck (Henry Stauf), Tommy Tallarico, David Wheeler, and John Fricker, have returned to the team. Even “The Fatman” (George Alistair Sanger) has consented to allow his original music to be incorporated into The 7th Guest 3: The Collector.

Trilobyte Games chose CrowdtiltOpen due to its flexibility. Instead of a one-size-fits-all solution, CrowdtiltOpen gives developers the ability to ‘own’ their crowdfunding platforms and to customize campaigns to meet the unique needs of their games.

Trilobyte Games:
http://www.trilobytegames.com

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Kevin Durant is the NBA 2K15 Cover Athlete

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New York, NY – May 7, 2014 – 2K today announced that Oklahoma City Thunder superstar, four-time NBA scoring champion, and recently crowned 2014 NBA Most Valuable Player, Kevin Durant, will make his solo debut as video game cover athlete on NBA® 2K15, the next installment of the top-selling and top-rated NBA video game simulation franchise*. With the selection, Durant completes a banner year in which he garnered the NBA’s top award for the first time in his career and fulfilled his lifelong dream of being the feature athlete on an NBA 2K cover, all while cementing his legacy as one of the greatest players of this generation.

“I’m honored to be selected for the cover of NBA 2K,” said Durant, who is currently leading the Oklahoma City Thunder against Los Angeles Clippers during this year’s NBA Playoffs. “I’ve been an avid fan and player of NBA 2K since I was a kid, and being selected as the sole cover athlete of NBA 2K15 is an amazing accomplishment at this point of my life. I feel like my time has come.”

“We’re continually challenging ourselves to align the NBA 2K franchise with the best of this generation, and Kevin Durant brings one of the NBA’s greatest into our stable of kings,” said Alfie Brody, Vice President of Marketing for 2K. “Our goal is to consistently bring an unmatched experience for the millions of fans that play the NBA 2K series, while paralleling the NBA’s evolution and growth year-over-year.”

In addition to his accomplishments as four-time NBA scoring champion, and winning the 2014 NBA MVP award, Durant’s impressive basketball resume includes four All-NBA team selections, five NBA All-Star selections, and the 2007-2008 NBA Rookie of the Year award, solidifying him as the perfect choice to bring NBA 2K basketball to fans across the globe

2K also announced that customers can pre-order NBA 2K15 for the PlayStation®3 and PlayStation®4 computer entertainment systems, the Xbox One all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft, and PC by visiting http://2kgam.es/BuyNBA2K15.

Developed by Visual Concepts, a 2K studio, NBA 2K15 is not yet rated by the ESRB. NBA 2K15 is scheduled for release on PS4™, PS3™, Xbox One, Xbox 360 and PC on October 7, 2014 in North America and October 10, 2014 internationally.

*According to 2008 – 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through March 2014.

Win Tickets to Video Games Live – Expired

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UPDATE: Congratulations to @dadud3r for winning this giveaway!

We are giving away one pair of tickets to the June 11, 2014 concert date of Video Games Live to one lucky and loyal GamingShogun reader. The concert will take place in beautiful Los Angeles, California. The entry period for this giveaway begins now and ends at 11:59PM Pacific Time on Friday, May 30th, 2014. There are several chances to increase your odds of being randomly-selected, see the entry details below.

Who is eligible?

This giveaway is open to all residents of the contiguous 48 United States who are AT LEAST 18 years of age.

How Do I Enter?

To enter for your chance to win, checkout our official Facebook profile’s contest widget for entry instructions.

How Will I Get My Tickets?

The winner’s name will be given to out super secret contact at Video Games Live who will add them to the Will Call window list. There, you will pick up your pair of tickets.

EA to Stream E3 2014 Press Conference

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REDWOOD CITY, Calif., – May 6, 2014 – Electronic Arts Inc. (NASDAQ: EA) today announced that at E3 2014, the company will showcase its commitment to delivering great player experiences with an exciting new lineup of games and services. It all begins on June 9, 2014 at EA’s annual E3 briefing, “EA World Premiere: E3 2014 Preview”.

Hosted by Chief Executive Officer Andrew Wilson at the Shrine Expo Hall in Los Angeles, the live event will feature never-before-seen content from EA’s upcoming games as well as sneak peeks at new projects and intellectual properties currently in development. Watch the one hour program broadcast live on Spike TV, streamed online at ea.com/e3e3.spike.comtwitch.tv/e3 and other websites around the world.

  • Monday June 9, 2014
  • 12:00 pm PDT / 3:00 pm EDT (Duration: 60 minutes)
  • Watch online at: ea.com/e3
  • Download assets immediately following the show from: info.ea.com