Author - Jerry Paxton

The “End Game” Mouse? Why Pros are Swapping to the Razer Viper V4 Pro

You find yourself in a 1v3 situation in Valorant. The spike is ticking and your palms are starting to get that familiar itch. That is usually the moment where you realize your gear either feels like a natural part of your body or a clunky piece of plastic standing between you and a win. Honestly, for the last few years, the Razer Viper line has been the “safe bet” for anyone who takes their aim seriously. But with the Razer Viper V4 Pro hitting the shelves, things have changed in ways I did not expect. It is faster, lighter, and somehow louder.

Let me explain.

Prop or Peripheral?

When I first pulled the black version of the Viper V4 Pro out of the box, I genuinely thought Razer had sent me a hollow shell for a store display. It weighs 49 grams. For context, that is about the same as a medium-sized egg. If you go for the white version, you are looking at 50 grams, which is still absurdly light. I have used plenty of lightweight mice, but this one feels different because it does not have those “honeycomb” holes that usually collect dust and dead skin. It is a solid shell, yet it feels like it might float away if I leave a window open.

Here is the thing about the weight, though. Razer managed to trim it down while actually making the internal structure feel tougher. There is no creaking when I squeeze it, which was a bit of a gamble on previous models. They used a 55nm process for the sensor and refined the PCB to save every milligram possible. You might wonder if a few grams really matter? Well, if you are doing 180-degree flick shots for six hours a day, your wrist will definitely tell you the answer is yes.

The Sound Effects

Now, we have to talk about the elephant in the room: the noise. These Gen-4 optical switches are loud. They have this hollow, tinny “ping” to them that sounds like a cheap plastic toy. It is a bit of a weird contrast because you are paying $160 for a premium piece of tech, and it sounds like… well, like that. However, the actual feel of the Gen-4 optical switch click is the best Razer has ever done. It is snappy, there is zero mushiness, and the response time is a ridiculous 0.2ms. It is one of those trade-offs that only a true sweat would appreciate. You get a sound that drives your roommates crazy, but you get a click that never double-clicks and fires the millisecond you think about it. Is it worth the headache? For me, yeah. The tactile feedback is just too good to pass up!

Is 50K DPI Worth It?

The marketing for this mouse highly touts the new Focus Pro 50K sensor. Let’s be real: nobody is playing at 50,000 DPI. If you even breathed on the mouse at that sensitivity, your cursor would travel to a different dimension. However, the real magic is not the peak sensitivity number; it is the overall tracking integrity.

Razer added something called “Frame Sync” which basically times the sensor’s data captures with your PC’s polling intervals. It sounds like high-level physics, but what it actually means is that the movement on your screen feels “glued” to your hand. There is no jitter, no micro-stutters, and the sensor is perfectly centered between your fingers. It sounds like a small detail, but when the sensor is shifted too far forward or back, it messes with your muscle memory. Having it right in the middle makes everything feel more intuitive.

The 8KHz Polling Debacle

If you are a tech nerd, you probably know about the polling rate drama. The Viper V4 Pro supports true 8,000Hz wireless polling right out of the box. That is 8,000 reports per second to your computer. On a 360Hz or 540Hz monitor, you can actually feel the smoothness. It is like the difference between a 60Hz and 144Hz screen. Just keep an eye on your battery. At 1,000Hz, this thing lasts for 180 hours, which is incredible. You could go weeks without a charge. But once you crank it up to 8,000Hz? You are looking at 45 hours. You will be plugging it in every few days. Luckily, the new “hemisphere” dongle has a little LED that tells you when it is dying, so you won’t get caught off guard mid-match.

Software Updated

Razer Synapse is usually heavy, slow, and wants you to make an account just to change your DPI. But with the V4 Pro, they pushed the Synapse Web app. It is a Chromium-based tool that runs in your browser. You plug the mouse in, go to the site, change your settings, and save them to the onboard memory.

No installation. No background processes eating your RAM. No “proactive” pop-ups asking you to join a newsletter. It is a massive shift in how they handle things, and honestly, it is the best thing they have done for the user experience in a long time. It even works on Mac, which is a nice touch for the three people out there trying to play Counter-Strike 2 on a MacBook.

This is an absolute WIN.

Taking on the Superstrike

The big rival here is the Logitech G Pro X2 Superstrike. Logitech has that fancy “HITS” system with haptic clicks, but the Viper V4 Pro feels like the more complete package. The Superstrike is heavier (around 60g) and still uses a mechanical scroll wheel that a lot of people have issues with over time.

The Viper V4 Pro uses an optical scroll wheel encoder. Razer claims it is over three times more reliable. In my testing, the steps are very defined. You aren’t going to accidentally swap to your knife when you meant to pull out a flashbang. It feels deliberate. The Superstrike might have “faster” clicks in some very specific tactical scenarios, but the Viper V4 Pro feels better to use across every genre.

Is It Your New Mouse?

At the end of the day, the Razer Viper V4 Pro is a tool for people who care about the margins. It is expensive, the clicks sound like the percussion section in a band, and the coating is a bit smoother (and slipperier) than the V3 Pro. If you have super dry hands, you might find yourself reaching for the included grip tape pretty quickly (btw, more gaming mouse makers need to include grip tape).

But if you want the absolute ceiling of what a gaming mouse can do right now, this is it. It is the most responsive, consistent, and lightweight symmetrical mouse on the market. It is not for the casual office worker or the person who just wants a pretty RGB setup. It is for the person who wants to know that when they miss a shot, it was their fault, not the hardware’s.

So, should you buy it? If you are still rocking a 100g brick from five years ago, this will feel like alien technology. If you have a Viper V3 Pro, the upgrade is more about the battery and the sensor refinement. But for everyone else? It is a great time to be a gamer, even if your wallet (and your ears) might disagree.

Overall Rating 5 out of 5

Pros

  • Extremely lightweight.
  • Native 8,000 Hz wireless polling.
  • 50,000 DPI optical sensor.
  • Up to 180 hours of battery.
  • Reliable optical scroll wheel.

Cons

  • Loud and hollow-sounding main clicks.
  • Premium price point.
  • Smooth matte coating can feel slippery for some.

The Boss Gangster: Criminal Empire – From the Streets Launch Trailer

Tripwire Presents, the publishing division of Tripwire Interactive, and independent Turkish developer BEF Games today announced the launch of the free ‘From the Streets’ update for their open world action-simulation and management game, The Boss Gangster: Criminal Empire on PC via Steam Early Access. The ‘From the Streets’ update introduces a living criminal ecosystem, moving the game away from its previous nightclub-focused structure towards a fully open sandbox experience. The publisher revealed a new trailer showcasing significant changes and expansions of core gameplay systems alongside a free playable demo and limited time 20% discount running May 8 – 15.

The new update awakens Night City’s criminal underworld with combat and vehicle changes, advanced policing, new side hustles, and the expansion of large-scale drug production systems.

The ‘From the Streets’ content update includes:

  • Progression Changes: Players now choose how they begin their criminal empire with four starting scenarios: From Nothing, Thief, Dealer, and Club Owner.
  • Advanced Police and Wanted System: Police actively patrol and detect crimes in real time with responses scaling to the severity of the crime. Arrested players can earn freedom by paying a fine, waiting out the sentence, or doing community service. Killing a police officer triggers increased patrol presence and a shoot on sight wanted state that decays with successful evasion over time.
  • Warehouse and Worker Expansions: A fully fleshed out warehouse system allows for management of large-scale drug production. Upgrade warehouses to unlock more rooms and stations, but keep work environments clean to avoid sick employees.
  • New Side Hustles: Earn extra cash as a taxi driver and discover jobs in the daily newspaper. Manage club entry as a doorman or run a hot dog cart while secretly dealing to certain customers.
  • Combat and Equipment Durability: Players can now carry a pistol, rifle and melee weapon at the same time. Weapons will lose durability with use but can be repaired at crafting tables.
  • Vehicle Changes: Steal vehicles and use them in combat and illegal street races. Customize and repair any damages to avoid permanently losing vehicles in fiery explosions.
  • UI Changes and Audio Enhancements: The minimap system has been refined and now has the ability to track rival faction members. The update also adds 22 new songs for a total of 34 original tracks along with three new in-game radio stations for deeper audio immersion.

Hauntsville PlayStation Announcement Trailer

indie.io and solo developer Michael Janisch are thrilled to announce that Hauntsville, the Western horror survival experience that first launched on Steam, is coming to PlayStation 5 May 13, 2026.

Blending atmospheric survival gameplay with supernatural horror inspired by North American folklore, Hauntsville drops players into a cursed vision of the American frontier where ghost towns, deadly creatures, and isolation stalk every shadow. Whether braving the wilderness alone or riding out with friends in online co-op, players must build, hunt, craft, and survive in a brutal world where the unknown waits beyond the campfire light.

What sets Hauntsville apart from other survival games is its Western horror theme and multiplayer functionality. Players can team up with up to three friends to tackle the challenges of the Cursed West together. The game also features an open world filled with creatures inspired by North American folklore, creating a unique and immersive survival experience.

Key features include:

  • Western Horror Setting: Immerse yourself in the atmospheric world of the Cursed West, where danger lurks around every corner.
  • Survival Gameplay: Build a homestead, hunt for food, and craft weapons to defend against monsters.
  • Multiplayer Adventure: Team up with friends in online co-op mode for a shared survival experience.
  • Open World Exploration: Explore a ghost town and the surrounding wilderness filled with secrets and threats.
  • Historical Context: Experience the pivotal period of the American West, battling against an array of supernatural foes.

Players begin their journey in Hauntsville with nothing but the clothes on their backs and must quickly adapt to their new environment. The satisfaction of building a functioning homestead and surviving the night drives the progression loop, ensuring long-term engagement and replayability.

Hauntsville is currently available on Steam and arrives on PlayStation 5 on May 13, 2026. Players can prepare to saddle up and face the horrors of the Cursed West from the comfort of their couch for the very first time.

KILL IT WITH FIRE! 2 Is Out Now On Nintendo Switch

tinyBuild and solo developer Casey Donnellan are happy to announce that KILL IT WITH FIRE! 2, the co-op game where you can team up with friends to squash extra-dimensional spiders, is out now on Nintendo Switch today for $9.74 after a 35% launch discount available until May 26! Travel across the multiverse loaded up with all the firepower you can carry to cleanse these abominable arachnids wherever they may hide.

In KILL IT WITH FIRE! 2, you’ll embark on a crusade against an unrelenting spider horde infesting the multiverse. Blast through the campaign, journeying between seven unique worlds, from the Wild West to cyberspace and even Spider Hell itself, to clean up these creepy, eight-legged evildoers alone or with up to three friends.

Wield an arsenal of 45 wild weapons, from common household items like newspapers and frying pans to more sophisticated weaponry like dual pistols, a laser sword, a rocket launcher, or the extremely large and aptly named BFG.

KILL IT WITH FIRE! 2 also features a chaotic, eight-player PvP mode called Spider Hunt where you and your friends can play as both spiders and humans in a fight for survival!

KILL IT WITH FIRE! 2 is available today on Nintendo Switch, as well as PC, PlayStation 5 and Xbox Series X|S. For more KILL IT WITH FIRE! 2, visit the game’s website, and follow along with the latest updates on X and Discord.

LEON MUST DIE FOREVER Free Minigame Added to Resident Evil Requiem

If you thought Leon was done, think again! Resident Evil™ Requiem, the fastest-selling Resident Evil game in franchise history, released the action-packed “LEON MUST DIE FOREVER” as a free minigame, playable starting today across PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, Steam, Epic Games Store, and GeForce NOW!

“LEON MUST DIE FOREVER” is an extra game mode that is unlocked after players complete the main story and comes packed with the nonstop combat action that players know and love from legendary agent Leon S. Kennedy. Fight your way through areas you’ve visited previously throughout the game and defeat the final boss, all with stronger enemy variants, five increasingly difficulty ranks, and a race against the clock! Fill your enhancement gauge by defeating enemies in order to unlock Leon’s “enhancer abilities” exclusive to this game mode.

The order and progression of each area, plus options for Leon’s “enhancer abilities,” differ among each run, adding to increased replayability.

Alongside the release of “LEON MUST DIE FOREVER” comes several additional announcements:

  • Various bug fixes across platforms have been addressed
  • Added PC support for the DualSense® wireless controller’s adaptive triggers, haptic feedback, and motion sensor features
  • All-new “LEON MUST DIE FOREVER” merch including t-shirts, long-sleeve shirts, sweatshirt, and hoodies, is available now on Amazon!
  • And don’t forget that the first-ever Resident Evil amiibo figures release on July 30 featuring the main characters from Resident Evil Requiem, Grace Ashcroft and Leon S. Kennedy!

Resident Evil Requiem, the latest mainline entry in the iconic survival horror Resident Evil series, takes players on an incredible journey back to Raccoon City to experience exhilarating, death-defying action and spine-tingling survival horror as Grace Ashcroft and Leon S. Kennedy face their pasts and uncover the truth behind the Raccoon City Incident that changed the world forever.

Stay tuned for even more updates on Resident Evil Requiem later this year as we continue to celebrate the 30th anniversary of the Resident Evil franchise.

Aliens: Fireteam Elite 2 Announcement Trailer

Daybreak Game Company, a worldwide leader in massively multiplayer online games and emergent gameplay and Cold Iron Studios, the San Jose-based game studio comprised of veteran action and shooter developers, in collaboration with 20th Century Games, today revealed Aliens: Fireteam Elite 2, the sequel to the hit cooperative third-person survival shooter set within the Alien universe. Aliens: Fireteam Elite 2 is scheduled for worldwide release this summer on PlayStation 5, Xbox Series X/S, Epic Games Store, and Steam™.

Aliens: Fireteam Elite 2 expands the fight to four-player co-op, dropping a fireteam of hardened colonial marines into the most dangerous corners of the Aliens universe. What begins as a rescue mission quickly spirals into a desperate fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Pathogen horrors and Weyland-Yutani combat synths add new layers of threat. Coordinate with your fireteam, leverage new and improved character classes, and adapt on the fly as encounters escalate from tense close-quarters combat to all-out horde warfare. With a brand-new fully customizable Specialist class that lets players build their own unique role, deeper squad mechanics, and a wide arsenal of weapons to mix and match across classes, AFE2 raises the bar for co-op Aliens experience.

“With Aliens: Fireteam Elite 2, we’re doubling down on the action and the terror, delivering an experience worthy of the Alien franchise,” said Chris Cross, Game Director on Aliens: Fireteam Elite 2. “We are all massive fans of the franchise, and we’re thrilled to have the opportunity to craft a sequel to Aliens: Fireteam Elite, a game that successfully brought to life the fantasy of colonial marines facing off against the iconic and terrifying xenomorphs. This sequel expands the action to four players, introduces new character classes including a fully customizable Specialist, and takes the fight to immersive new environments across the Aliens universe.”

“We’re celebrating the 40th Anniversary of Aliens in 2026, and Fireteam Elite 2 honors that world. With the help of Daybreak Game Company and Cold Iron Studios, we’re delivering the chaos of a Colonial Marine bug hunt with the terror and challenge of overcoming an overwhelming enemy,” says John Drake, GM of 20th Century Games and VP, Business Development. “We can’t wait for squads to get their hands on this world later this summer.”

Aliens: Fireteam Elite 2 offers deep customization, with players able to mix and match weapons, abilities, and classes to suit a wide range of playstyles and build the ultimate colonial marine loadout. With a range of intense combat scenarios and additional challenge modes, every mission delivers a challenging and intense gameplay experience, with new rewards and untold horrors around every corner.

Additional information can be found on Facebook, Instagram, X, Discord, YouTube, or the official website at www.aliensfireteamelite2.com

Tides of Tomorrow Celebrates Launch with New Accolades Trailer

Following the recent launch of Tides of Tomorrow on PC, PlayStation 5, and Xbox Series X|S, DigixArt Studios (the creators of Road 96) and THQ Nordic are celebrating the journey with a brand-new Accolades Trailer, highlighting what critics had to say about the atmospheric narrative adventure.
Tides Of Tomorrow | Accolades Trailer

The Tides of Tomorrow Launch Trailer:

DigixArt Studios and THQ Nordic are proud of what the team has accomplished with Tides of Tomorrow and grateful for the positive reception the atmospheric narrative adventure has received from critics and players alike.

Shape your story and discover what awaits beyond the tide in Tides of Tomorrow now:

PlayStation: https://thqn.net/tot-psn

Xbox: https://thqn.net/tot-xbox

Steam: https://thqn.net/tot-steam

Ranger’s Path: National Park Simulator First update Out Now

Players of Ranger’s Path: National Park Simulator can look forward to a diverse collection of new tasks and features in the game’s first free Early Access update: More callouts, missions, a brand-new vehicle and the introduction of a park rating system await virtual rangers starting today!

Check out the new EA update 1 release trailer here:

Park Rating System

Players can now profit from a brand-new Park Rating System which will influence visitor quantity and unlock rewards such as new tools and gameplay features. For this, the park has been divided into several sub-sections called “clusters” which consist of several trails each. By opening trails, doing maintenance work, completing callouts and interacting with visitors, players increase the Cluster Score, while neglecting their duties leads to a decrease in score points.

Increasing the Cluster Level enables additional gameplay elements such as the activation of basic callouts within the cluster area, increased density of hikers using the cluster’s trails, and enabling visitor usage of camping or angler spots. It also unlocks transport missions and additional callouts related to weather stations, garbage bins, and camping sites. Well-maintained park areas of course also attract more visitors leading in turn to an increase in tasks and interactions.

All Cluster Scores combined raise the overall Park Rating Score unlocking rewards such as new tools, certain cosmetics, or features like a new vehicle.

New Missions & Callouts

Next to the Park Rating System players can also look forward to new tasks and missions:

Restock, Supply and Transport

Players can pick up supplies and information leaflets at the Ranger Village and deliver them to campsites and information boards across the park. They are also able to collect data from weather stations and bring it back to the Ranger Village for evaluation. Overflowing trash cans and firepits have the potential to create hazards by unintentionally attracting animals or preventing hikers from building their fires at designated locations. Both forms of waste can be collected and transported back to disposal spots in the Ranger Village.

Backpack Search

There are always some visitors who don’t take the rules too serious: Picking protected plants, spooking animals by flying drones or leaving their mark on signs and benches by tagging them with spray paint may sound harmless or fun to some but are a real threat to the park and its natural resources. Rangers are therefore allowed to ask visitors to show the contents of their backpacks upon reasonable suspicion and search for prohibited items, poaching equipment or stolen specimens. Positive findings result in either a warning or even expulsion from the park.

Flora Survey

The ranger station has received reports of unhealthy looking plants, bushes and trees across the park. Rangers are sent out to locate and inspect the potentially afflicted areas and take appropriate measures such as removing smaller plants and bushes as samples or marking dangerously damaged trees with their spray can for later felling.

The Trailhawk Summit Utility Vehicle

Increasing the Park Rating Score enables players to unlock a brand new, versatile car, the Trailhawk Summit Utility Vehicle. It is even more maneuverable than the already existing Ranger Pickup and can be used for traveling on smaller roads and uneven terrain to reach, for example, pickup or delivery locations located deeper inside the park.

Ranger’s Path: National Park Simulator is available in Early Access on Steam and the Epic Games Store for 19.99 Euro/ 19.99 USD /16.75 GBP. Owners of the main game receive all EA updates free of charge. Find out more about upcoming updates with the official EA Roadmap!

Helene Bøksle’s Voice Returns to Conan Exiles

Norwegian singer Helene Bøksle is known to millions of gamers, even if most never knew her name. She performed the vocal tracks on the Age of Conan: Hyborian Adventures soundtrack, including ”Ere the World Crumbles”, a song that helped the score win the Hollywood Music in Media Award for Best Original Score in a Video Game. For a generation of players, her voice was part of the experience.

Then, in 2011, her music was included in the manifesto released during the Utøya terror attack, which saw 77 people killed, most of them teenagers. It was an association she never chose, and it followed her for years.

You can read more in our interview with Helene on our blog.

Now she is taking her voice back by having re-recorded the rearranged songs, and Funcom has added them to Conan Exiles Enhanced. The music is back in the world of Conan.

You can hear what she made of it in the official music video for the brand-new version of ”Ere the World Crumbles”, out now.

Helene Bøksle is one of Norway’s most celebrated vocalists, with nine solo albums, tens of millions of streams, and collaborations with artists like Secret Garden and Brendan Graham, the Irish songwriter behind You Raise Me Up. Her re-recorded tracks are available in Conan Exiles Enhanced today.