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The Golf Club 2 Launch Trailer

June 27, 2017 – Walnut Creek, CA – Video game publisher Maximum Games, in partnership with developer HB Studios, today celebrates the release of their highly-anticipated sports game, The Golf Club 2, the next installment from the beloved franchise. Hailed for its authenticity and social engagement, fans can now take to the green as The Golf Club 2 is out today for the PlayStation®4 computer entertainment system, Xbox One, and Windows PC.

“We’ve swung hard with this game by packing in tons of new features and enhancements for our players, both from our own creative minds as well as from fan feedback,” said HB Studios game producer, Shaun West. “The result is an amazing and robust experience that is more realistic and authentic, while delivering on our signature style of fun, customization and competition – both on the course and in the club.”

The Golf Club 2 features:

  • A highly authentic golf experience both on the green and in the club.
  • Single-player Career Mode – players progressively rise through the ranks to claim top spot.
  • Online Societies – create, customize and run societies with friends, or join existing ones based on skill level and play styles… ascend to the top to have the biggest and best society!
  • Refined Course Creator – more creative freedom to build the ideal course to suit any player’s style, whether starting fresh or upgrading a previous masterpiece from the original game which features more than 150,000 user-generated courses.
  • Stunning environments – experience a vast range of customizable terrain.
  • Cutting-edge swing mechanics – Delivers a more authentic and calculated way to control the swing and the desired outcome for each shot creating realistic outcomes.
  • Uninterrupted gameplay – zero load times between holes.
  • Unlimited customization options – players will have the ability to customize almost everything, from course designs and club décor to characters.
  • Dynamic online tournaments – Create and host online tournaments, inviting other players to buy in for a chance to prove their skills and win in-game currency and notoriety.

“We are thrilled to provide players a next-level golfing experience,” said Christina Seelye of Maximum Games. “Fans of the original will find themselves right back in the game, but this time with so many more added features and enhancements, as well as an expanded community of golf aficionados to engage with for friendly competition and bragging rights.”

For additional product information, please visit: www.thegolfclub2.com.

The Golf Club 2 was developed by HB Studios and is published by Maximum Games. The game is now available on PS4, Xbox One, and digitally on PC via Steam for MSRP $39.99, and has been rated “E for Everyone” by the ESRB.

For more information on Maximum Games, please visit: http://www.maximumgames.com.

DCS F/A-18C Hornet VR Experience at E3 2017 with Exclusive Screenshots

Being a huge fan of flight simulation, I couldn’t wait to check out the upcoming DCS: F/A-18C Hornet from The Fighter Collection and Eagle Dynamics while at the E3 Expo. There has been a lot of buzz about it, as there also is with Thrustmaster’s creation of a new HOTAS flight stick to play along with it. We previously reviewed the HOTAS Warthog from Thrustmaster, and how it played with DCS: A-10C Warthog, so anticipation was high. I walked up to Thrustmaster’s E3 booth in the South Hall and waited in line to try out the sim. I sat down in the gaming chair they had setup and got my Oculus Rift headset donned without trouble. Then Eagle Dynamics SA senior producer, Matt Wagner gave me a quick briefing on where my aircraft was flying over and what I was supposed to do.

The cockpit of the F/A-18C is beautifully rendered and I wanted to press every button I could see. Of course, being that this was a VR demo, physically pushing the buttons is a bit difficult. Apparently, they came up with some great workarounds for this based on where you are looking to act as a pointer, but I didn’t get a chance to try that. This was just about flying around, launching short-range Sidewinder missiles, and making strafing runs against ground targets. It was a nice sandbox to play around in and I couldn’t help but get the chills as I leaned over to my right to see the ground below my aircraft. The sense of immersion brought about by the VR, coupled with the realistic cockpit, was really cool. I would LOVE to see this attached to some kind of home game room motion platform for even more immersion, but my wife would probably be pretty upset by the $15,000 dollar motion platform purchase and large footprint – I digress… You can get a sense of the gameplay demo, minus VR immersion, in this video:

E3 2017 Gameplay Demo Overview

Also, I’d like to thank Matt Wagner  for sending us these exclusive screenshots from the upcoming Hornet add-on. The aircraft is beautifully-detailed and its quality cannot be denied.

Exclusive DCS F/A-18C Screenshots

After flying around for about five minutes or so, our play session ended and I doffed the VR headset, returning to actual reality. I was shocked to find out that everything I had experienced was from the pre-alpha build of the Hornet and can’t wait to see how the new aircraft shapes up.

In a glass case next to the play area, there it was: Thrustmaster’s upcoming F/A-18C HOTAS grip. This unit, once purchased, can be swapped out on the Warthog HOTAS flight stick and will be the ultimate peripheral to play the DCS flight simulation with. This hot-swappable grip system was a feature heavily-alluded to when Thrustmaster initially announced the Warthog many years ago. It is nice to see that functionality finally being used and I hope it opens up more options in the future – perhaps when the F-14 Tomcat add-on is released! Talk to me, Goose!

As a final topping on this flight simulator sundae, we were allowed to look at a very early build of the AV-8B add-on for DCS world, which will fully-realize the aircraft’s fabled thrust-vectoring system. The cockpit looks absolutely stunning and we can’t wait to see it in action. As an added bonus to this, here are some exclusive shots from DCS AV-8B for your viewing enjoyment:

Exclusive AV-8B Harrier Screenshots

Neill Blomkamp and Oats Studios Announce FIREBASE

LOS ANGELES, CA (June 23, 2017) From Oats Studios and filmmaker Neill Blomkamp (District 9,Elysium, and Chappie), comes the science fiction short FIREBASE, available for free June 28, 2017 on the Oats Studios YouTube, Steam, and Facebook channels.

FIREBASE will be the second independently made sci-fi short released by Oats Studios following the success of the Sigourney Weaver helmed “Rakka”.

Synopsis

Set during the Vietnam war, FIREBASE follows American soldier “Hines” through an ever deepening web of science fiction madness. The fabric of space-time literally beginning to bend around him.

About OATS Studios

Oats Studios is a new experimental filmmaking “lab”. The Studio is an independent incubator of ideas that has the capacity to handle all aspects of production from start to end. Oats Studios works in an open source format with the audience by allowing the fans to interact with the filmmakers and the studio directly and allowing the fans access to the actual film’s assets to then merge with their own creativity.

Our goal is to make more original and interesting short film content and eventually full-scale feature films & series from the titles that we create.

GORN Gets VR Early Access Date

SOUTH AFRICA – Prolific independent developer Free Lives (Broforce, Genital Jousting) and game label Devolver Digital have announced a blood oath partnership on GORN, the highly anticipated VR gladiator simulator, with plans to release the game on Vive via Steam Early Access on July 10 [http://www.gornvr.com].

GORN is a ludicrously violent VR gladiator simulator, made by Free Lives, the developers of Broforce and Genital Jousting. Featuring a unique, fully physics driven combat engine, GORN combatants will be able to creatively execute their most violent gladiatorial fantasies in virtual reality. Savagely strike down an infinite supply of poorly-animated opponents with all manner of weapons – from swords, maces, and bows to nunchuks, throwing knives, massive two-handed warhammers or even your blood-soaked bare hands. The only limits to the carnage are your imagination and decency, in the most brutal and savage VR face-smashing game ever produced by man.

“The Devolver Digital VR Division spent over a half million dollars to research what consumers wanted in a next generation virtual reality experience and the results were unanimous – they want to rip off someone’s arm and then beat that someone to death with said arm,” said Devolver Digital CFO Fork Parker.

For more information on GORN visit gornvr.com and follow @Free_Lives on Twitter.

Secret World Legends Launch Trailer

OSLO, Norway June 26, 2017 – Are you ready to discover the deepest, darkest and most shocking secrets of our world? The time is now! Today Funcom officially launched the shared-world RPG Secret World Legends™and the game is available fully free-to-play via www.secretworldlegends.com on Windows PC. Reimagined and reborn from Funcom’s acclaimed massively multiplayer online game The Secret World, Secret World Legends features well over 100 hours of story-driven content that can be explored in entirety either alone, with a group of friends, or with strangers you meet in the online world.

“From the ambitious scale of its storytelling to the quality of quest design and voice acting, Secret World Legends delivers an experience unlike any other you can find in gaming,” says Executive Producer Scott Junior at Funcom. “It’s a captivating journey into the unknown with an adult setting and tone perfect for fans of deep, rewarding RPGs. And if you want, you can experience all of it with friends and strangers in this huge online world we’ve built. Or you can go at it alone – it’s completely up to you.”

Secret World Legends revamps the core gameplay experience to be more accessible to both newcomers and long-time fans, introducing stronger progression structures, streamlined quest flow, and improved visuals and UI. Combat is more dynamic than ever, redesigned from traditional MMO-style tab targeting to a more modern action-driven reticle system, and each of the game’s nine weapon types have been reengineered with new mechanics to offer a unique feel in battle.

Set within a dark and mature story universe, Secret World Legends plunges players into a sweeping adventure into the supernatural underbelly of myths and legends that exists in the shadows of our own realm. Travel the globe in pursuit of mysterious forces threatening the world, using your wits and abilities to solve complex investigations and uncover the truth. The developers will be continuing to add content and new storylines going forward, finally allowing them to bring the story of The Secret World forward in new, exciting directions. Secret World Legends is currently available on www.secretworldlegends.com, and will also launch on Steam on July 31.

For more information on Secret World Legends, including a detailed breakdown of the game’s features, visit www.secretworldlegends.com.

Arizona Sunshine PSVR Launch Trailer

Rotterdam, NL – June 26, 2017: Vertigo Games and Jaywalkers Interactive are proud to announce that Arizona Sunshine, the award-winning and popular zombie VR FPS, will be available for PlayStation®VR in the PlayStation®Store from tomorrow, June 27, 2017. The PS VR version takes advantage of the PS4™ Pro with enhanced visuals and includes a challenging additional game mode designed for use with the PS VR aim controller.

Watch the PS VR launch trailer here:

To celebrate the much-anticipated PS VR launch, the Arizona Sunshine Launch Edition will be on offer for a limited time only. From launch day through July 4, 2017, it will be available at 10% discount and comes with an exclusive Arizona Sunshine PS4™ theme.

On PlayStation®VR, explore Arizona Sunshine‘s post-apocalyptic VR world using teleportation or locomotion (free) movement with any controller, and opt for optimal immersion with the PS VR aim controller or two PlayStation®Move motion controllers to dual-wield your weapons and handle your gear and consumables with real-life movements.

Arizona Sunshine was released on PC on December 6th, 2016 and went on to earn sales of more than $1.4m in its first month of release. It was awarded UploadVR’s VR Game of the Year 2016.

Arizona Sunshine will be available tomorrow June 27, 2017 in the PlayStation®Store for PlayStation®VR on PS4™ and PS4™Pro.

For more news about Arizona Sunshine, find us on Facebook and Twitter or visit www.arizona-sunshine.com.

F1 2017 to Feature Classic Williams Cars

Larkspur, Calif. – June 23, 2017 Williams has become the latest team to have iconic cars recreated in F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™. Codemasters® and Deep Silver have today released a brand new trailer showcasing the two classic Williams cars, including one that was previously unannounced. The video can be viewed at https://www.youtube.com/watch?v=YaD4PEdXHmI. Further classic cars will be unveiled in the coming weeks.

F1 2017 features a deep career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode as well as the return of classic cars. Both the 1992 Williams FW14B and the 1996 Williams FW18 will be playable in F1 2017 when it releases on PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system by Microsoft, and Windows PC via Steam worldwide this summer on August 25.

1992 Williams FW14B – Driven by Nigel Mansell and Riccardo Patrese during the 1992 Formula 1™ season, the FW14B was the dominant car in which Mansell won the Drivers’ Championship, with a then record breaking nine wins in the season.

1996 Williams FW18 – The most successful car of the 1996 season, winning 12 of the 16 races, with Damon Hill triumphing eight times to Jacques Villeneuve’s four, winning Hill the Drivers’ Championship title, and Williams the Constructors’ Championship.

Claire Williams, deputy team principal, Williams Racing said, “The FW14B is one of our most iconic cars and one of my personal favorites. With Nigel Mansell behind the wheel, it was a force to be reckoned with and provided one of our greatest eras as a team in Formula One. The FW18 of 1996 is statistically our most successful ever car, winning 12 out of 16 races, six of which were one-two finishes, on our way to securing the Constructors’ title. We are delighted that these cars are being included in this year’s new F1 game for 2017. It is a special year for us as we celebrate our 40th anniversary, so a perfect moment to celebrate two cars that we are so proud of at Williams. We hope that gamers will love driving them as they remember some great moments from the history of our sport.”

Follow Codemasters F1 games blog (http://blog.codemasters.com/f1/) and social channels on Twitter (@codemasters) and Facebook ( www.facebook.com/codemasters) for future news, YouTube (https://www.youtube.com/user/formula1game) for video content, and visit the product website for additional information (www.codemasters.com.) Further details will be released on the upcoming game soon.

The eight Classic F1 cars revealed to date are listed below, with four still be announced in the coming weeks:

  • 1988 McLaren MP4/4
  • 1992 Williams FW14B
  • 1995 Ferrari 412 T2
  • 1996 Williams FW18
  • 2002 Ferrari F2002
  • 2004 Ferrari F2004
  • 2007 Ferrari F2007
  • 2010 Red Bull Racing RB6

Get Even Launch Trailer

SANTA CLARA, Calif., (June 23, 2017) – BANDAI NAMCO Entertainment America and The Farm 51 today announced the launch of the first-person shooter and psychological thriller, GET EVEN, which is now available in the Americas for the PlayStation®4 computer entertainment systems, Xbox One, and PC via STEAM®.

In GET EVEN, players assume the role of Cole Black, an ice-cold mercenary and hired gun, as he suddenly awakens in the middle of a mysterious asylum with almost no recollection of his past, save for a haunting memory of a young girl in mortal danger. Under the guidance of his anonymous captor, ‘Red’, Black embarks on a form of treatment, facilitated by a unique technology – a headset that enables the user to relive his memories and experience them again in the present. With the help of the “Pandora” headset, Cole must traverse the abandoned asylum to confront unexpected plot twists and uncover the truth of his past to travel through the depths of his mind for salvation.

“We’re excited for gamers to experience the taut psychological horror of GET EVEN. The Farm 51 team has created a multi-dimensional storyline that immerses players into a compelling and frightening mystery, making them question their perception of reality and justice,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “Intense action, chilling ambiance, and a tense musical score from award-winning composer Olivier Derivière come together to create an amnesiac nightmare that gamers won’t soon forget.”

GET EVEN is currently rated “M” for Mature by the ESRB and is offered at an MSRP of $29.99. The game is now available in the Americas for the PlayStation 4 computer entertainment system, Xbox One, and PC via STEAM. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or on Twitter at http://www.twitter.com/bandainamcous.

Bohemia Interactive Launches Argo and Arma 3 Malden DLC

June 22, 2017 – Bohemia Interactive today celebrates the 16th anniversary of the Arma series with the releases of the free 5-vs-5 tactical first-person shooter Argo and the free Malden DLC for Arma 3. The launches are supported by two new trailers: Argo – Launch Trailer and Arma 3 – Malden DLC Trailer.

Both Argo and the Arma 3 Malden DLC deploy players to a re-imagination of Malden – the iconic island terrain from the first Arma game (originally titled Operation Flashpoint: Cold War Crisis*), which was released today sixteen years ago on June 22nd 2001. The new Malden (also referred to as ‘Malden 2035’) spans 62 km2 of landmass, and with many of its unique locations having been designed to support Argo’s infantry focus, the new terrain is specifically suited for close-quarters combat. Malden 2035 features 15 towns and villages, and many other special points of interest such as an airfield, bunkers, a radio station, a goat farm, a fjord and rock formations, orchards and vineyards, a desert area, and more. In comparison to the original Malden, the number and names of the towns and villages, and all locations of hills, crossroads, gas stations, have remained the same. For those who do not remember or did not experience Arma’s first deployment to the island, Bohemia Interactive posted a new video in which someone people might know from the Cold War Crisis campaign, U.S. Special Forces veteran James Gastovski, shares his memories of his deployment to Malden back in 1985.

Graduating from Bohemia Incubator, Argo is an Arma-based hardcore tactical multiplayer first-person shooter, in which players fight as mercenaries over the remnants of a crashed space station. The game features three competitive 5-vs-5 game modes (Clash, Link, and Raid), and based on their performance, players earn experience points, which can be used to unlock new weapons, weapon attachments, and gear. The game also features a 10-player cooperative game mode (Combat Patrol), where players need to team up to fight against AI in an open-world setting. As a bonus, Argo includes a 3D Scenario Editor. Here players can set up their own military operations and alter or create game modes. Argo is available completely for free on Steam and will not require any form of payment to play the game. Those who would like to support the game do have the opportunity to purchase the Argo “Supporter’s Pack” at € 9.99 / $ 9.99 / £ 6.99 on Steam or the Bohemia Store. As a token of gratitude, this pack comes with a few special in-game rewards which do not affect gameplay: 13 exclusive animations for the MVP screen at the end of each match, a bundle of 23 unique apparel items, the ability to use vehicles in the 3D Scenario Editor, access to premium Argo Supporter servers, and the names of supporters are highlighted on the leaderboards.

The development of Argo also benefits Arma 3 players, who will today be receiving the free Arma 3 Malden DLC, and which is automatically added to their Steam Library. The Malden DLC features the re-imagined 62 km2 Malden terrain also used in Argo, plus a variant of Argo’s Combat Patrol cooperative sandbox mode, supporting up to 12 players. In addition, the Malden DLC delivers new structures and buildings to Arma 3 content creators, the ‘Escape from Malden’ and ‘Escape from Tanoa’ survival multiplayer scenarios, and orchestral renditions of the classic Arma Cold War Assault and Arma 3 main theme songs (music is available only to owners of the Arma 3 Digital Deluxe Edition, Arma 3 Extended Edition, Arma 3 Apex Edition, Arma 3 Special Edition, and Arma 3 Supporter Edition). Meanwhile, Arma 3 is currently on sale for the lowest price it has ever been on Steam and the Bohemia Store, with discounts up to 66% on the Arma 3 base game, Arma 3 Apex expansion, and Arma 3 DLC.

For more intel on Argo, please visit https://www.projectargo.net – and follow Argo on Facebook and Twitter. More information about the Arma 3 Malden DLC can be found at https://www.arma3.com/dlc/malden.

Dynasty Warriors 9 Gameplay Trailer

Burlingame, Calif. – June 22, 2017KOEI TECMO America today revealed exciting new combat mechanics and exploration features slated to debut with the upcoming installment in developer Omega Force’s long-running action franchise, DYNASTY WARRIORS 9. An impressive new trailer released alongside today’s announcement provides a closer look at the beautifully rendered environments and dynamic combat systems that players can look forward to.

DYNASTY WARRIORS 9 introduces exhilarating new combat mechanics to the series’ signature “one versus thousands” style gameplay with the State Combo System. This new system allows players to perform 3 different attack styles – Trigger Attacks, Flow Attacks and Finish Attacks – each dealing progressively more damage. Trigger Attacks allow players to create the start of an explosive combo, leading to Flow Attacks, which adapt to the enemy’s current state. Successful combos allow for a Finish Attack to be performed, delivering a final blow that eradicates any foes caught in its path. These new enhancements aim to create a thrilling and fluid experience unlike any previous entry in the franchise.

Augmenting the series’ first true open world is another immersive innovation introduced in DYNASTY WARRIORS 9: the Interactive Action system. Players will be able to fully utilize their surroundings for the first time in theWarriors franchise with the ability to climb buildings and mountains, wield grappling hooks to traverse walls, and make use of objects like oil barrels in battle. These new actions offer a breadth of new possibilities for players to take advantage of while travelling around third-century China, or when caught in the heat of battle!

Unifying the classic, time-tested action iconic to the Warriors series with a variety of new features, characters and content in an expansive open world environment, DYNASTY WARRIORS 9 aims to deliver the most immersive and ambitious DYNASTY WARRIORS experience to date. Platforms, release timing, and more information on the game’s new features, characters, and narrative will be unveiled in the coming months.

For more information and to stay up-to-date on DYNASTY WARRIORS 9, please visit the official website at www.koeitecmoamerica.com/dw9, Like KOEI TECMO America on Facebook at www.facebook.com/koeitecmous and become part of the #KTfamily by following KOEI TECMO America on Twitter at @KoeiTecmoUS.