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The Dark Eye Classic Adventures Chains of Satinav and Memoria Coming to Consoles

Daedalic Entertainment today announced the launch date of the classic point-and-click adventures The Dark Eye: Chains of Satinav and The Dark Eye: Memoria for Nintendo Switch, Xbox Series X|S and Xbox One, PlayStation 5 and 4. On January 27th, fans of the pen and paper fantasy role-playing game The Dark Eye, one of Europe’s most popular role-playing worlds, will be able to experience Daedalic’s classic adventures set within the world of Aventuria for the first time on consoles.

In The Dark Eye: Chains of Satinav players take on the role of bird catcher Geron, who is tasked with helping the king establish peace by catching suspicious crows that plague the notoriously superstitious and conflict-ridden kingdom of Andergast. However, not only does Geron’s task prove unexpectedly difficult, it also turns out to be the first step of the greatest adventure of his life – leading him to the borders of the charted lands of Aventuria and beyond.

In The Dark Eye: Memoria, players experience two thrilling stories in one. By traveling through different time periods, they follow the journey of Sadja, a southern princess who longs to be a war hero, and Geron, the main protagonist of The Dark Eye: Chains of Satinav, who wants to lift a curse from his girlfriend. The quest for answers soon leads to a chain of events that connects both Sadja’s and Geron’s stories, threatening to turn the present into a grim reflection of a long forgotten past.

Silver Chains Console Trailer Released

Headup and developer Cracked Heads Games announced that their first-person horror game Silver Chains is coming to PlayStation®4 and Nintendo Switch in just two weeks from now – the release date for both platforms is locked in for January 29th.

After a car accident, the main protagonist Peter finds himself trapped in an old English manor. He went there as it was his only change to get help and shelter for the night, even if it didn’t look too welcoming. Soon he realizes that he’s not alone in there, something is lurking in the shadows. To find a way out, he explores the ancient building and it’s getting weirder with every door he’s leaving behind…

Using Unreal Engine 4, Silver Chains’ graphics bring to life the hauntingly beautiful interiors of an early 20th century English manor. The Victorian architecture plays its part in creating an eerie atmosphere which will keep you on the edge of your seat as you unravel the mysteries of this place and uncover pure madness.

Check out the Console Trailer that will give you the creeps by revealing some of the game’s supernatural creatures. Take a seat, crank up the volume and see for yourself!

A Total War Saga: TROY Ajax & Diomedes Faction Pack Trailer

Out January 28th, the Ajax & Diomedes Faction Pack unleashes two of the most renowned warriors from the Iliad onto the battlegrounds of A Total War Saga: TROY, both eager to rip the fabled city down to its foundations. These formidable characters welcome in new and unique campaign mechanics, as well as a multitude of era-inspired warriors, veteran paragon units and more.

Ajax the Great is the shield that protects the Achaean Host, known for his unsurpassed strength and huge stature. His unit roster relies on slow, but very heavily equipped defensive infantry to hold the line, while his powerful missile units take advantage of protected positions.

Diomedes – the King of Argos – is a veteran in the ways of war and has used his martial might to establish Argos as an exceedingly powerful city, second only to great Mycenae. His unit roster is specialized in crushing attacks with well-rounded axe and sword infantry, combined with quick flanking units from surprising locations.

The Ajax & Diomedes Faction Pack also introduces free content for all players of A Total War Saga: TROY. This includes access to Hephaestus the god of blacksmiths and volcanoes, and the Divine Craftsman Epic Agent.

Details on Ajax & Diomedes can be found on the total war FAQ here.

Ajax & Diomedes Faction Pack:

  • 2 New Factions – Salamis (Ajax) and Argos (Diomedes).
  • 18 new units – Including Salamis Marines, Argive Swordmasters , Ajax’ Wall and more.
  • Paragon units – Veteran versions of regular units led by an officer.
  • 4 new faction mechanics & diplomatic options.
  • New Troy event – Stealing the Palladium.
  • Thebes and its seven gates campaign model and battle map.

Free Content:

  • New god – Hephaestus
  • New Epic Agent – The Divine Craftsman

The Medium Live-Action Trailer Released

Bloober Team, the studio behind acclaimed horror games including Blair Witch, Observer: System Redux and Layers of Fear, today released a live action trailer for its upcoming psychological horror title, The Medium.

The cinematic two-and-half-minute trailer was produced in cooperation with award-winning VFX and animation studio Platige Image, with academy award nominee Tomasz Bagiński serving as Writer and Creative Producer, and talented Paweł Maślona as Director.

The trailer brings to life in stunning detail the game’s unique atmosphere and art style inspired by painter Zdzisław Beksiński – in addition the key characters central to the game’s mystery, including Marianna the titular medium, an enigmatic man named Thomas, a spirit called Sadness, and The Maw, a deceptive and hostile entity who can travel between the material and spirit world.

“The Medium is a game with a very strong narrative backbone. The most important thing for me was to understand what the essence of this story is, who its heroes are and its tone,” said Writer & Creative Producer, Bagiński. “The task was to lean as hard as possible on the emotional side of the story while trying to keep as many of the twists as possible a secret. The script is supposed to build a certain mood rather than reveal a story.”

Bagiński is an academy award-nominated and Bafta-winning filmmaker, visualist and storyteller. He was responsible for directing the now-iconic cinematics for such games as The Witcher series and Cyberpunk 2077, as well as Microsoft and Ubisoft productions.

While the live-action trailer takes a thematic, atmospheric and character-driven approach to The Medium, Bloober Team also recently released an extended 14-minute gameplay trailer that can be seen at the following link: https://www.youtube.com/watch?v=PJi-7Ue_7ms. Players will be able to fully recognize and appreciate the many references and interesting details included as part of the live-action trailer once they have the chance to play the game later this month.

“The Medium is our biggest and most ambitious project to date,” said Piotr Babieno, CEO, Bloober Team. “When we thought who could write a live action trailer for the game, Tomasz Bagiński quickly became the most natural choice. After all, his Oscar-nominated The Cathedral was also inspired by the art of Zdzisław Beksiński, just like the spirit world in our game. I’m personally very happy that we could create something together.”

Players can head to www.themediumgame.com to preorder on Steam, Epic Games Store and the Microsoft Store at the price of $49.99/€49.99/£41.74 with a 10% off discount before launch. Players who pre order via Steam will receive The Medium Original Soundtrack (by Akira Yamaoka and Arkadiusz Reikowski) and The Art of The Medium (digital artbook).

Developed and published by Bloober Team, and rated “M for Mature” by the ESRB and PEGI 18, The Medium will launch on Xbox Series X|S and PC via Steam and the Epic Games Store and the Microsoft Store on Jan. 28.

For more information on The Medium, please visit www.themediumgame.com

Corsair Unveils 5000 Series PC Chassis

CORSAIR®, a world leader in high-performance gaming peripherals and enthusiast components, today announced a new series of mid-tower ATX cases to suit nearly any build: the CORSAIR 5000D, 5000D AIRFLOW, and the iCUE 5000X RGB. Every 5000 Series case offers simple and tidy cable management thanks to the CORSAIR RapidRoute cable management system, terrific cooling from included fans featuring CORSAIR AirGuide technology, and a spacious interior that fits multiple radiators, including two 360mm simultaneously. Between the understated styling of the 5000D, the optimized airflow of the 5000D AIRFLOW, and the eye-catching RGB lighting behind four beautiful tempered glass panels of the 5000X RGB, the 5000 Series has a case to meet any builder’s priorities.

Debuting in the recently launched 4000 Series, the CORSAIR RapidRoute cable management system has proven to be a hit with PC builders looking to minimize the hassle of cable routing while still achieving a clean, professional look for their system. The 5000 Series takes RapidRoute even further, with a concealed cutout, wide enough to fit all major connectors to your motherboard, and multiple removable routing channels through which you can run all your cables out of sight. With a generous 25mm of cable routing depth behind the motherboard, and a magnetic door behind which to hide your cabling, it’s exceptionally easy to build a top-tier PC that also looks the part.

The 5000D and 5000D AIRFLOW include two 120mm fans with CORSAIR AirGuide technology, built with anti-vortex vanes that concentrate airflow for enhanced cooling directed towards your PC’s hottest components. The 5000X RGB goes a step further with three included SP120 RGB ELITE AirGuide fans equipped with eight individually addressable RGB LEDs each, controlled by an included iCUE Lighting Node CORE controller and CORSAIR iCUE software.

The spacious interior of all three cases offers great cooling potential, with room for up to 10x 120mm or 4x 140mm cooling fans. A specialized motherboard tray with customizable fan mounts enables you to install an additional 360mm radiator into the side of a 5000 Series case to bolster your cooling. With room for up to 4x 2.5in SSDs and 2x 3.5in HDDs, along with a host of front panel I/O connections including a USB 3.1 Type-C port and 2x USB 3.0 ports, the 5000 Series has all of your needs covered.

With the full range of features available in all three cases, the only choice is which style you prefer. The 5000D is equipped with a minimalist solid steel front panel, complete with dedicated ventilation channels for air intake. The 5000D AIRFLOW’s steel front panel is perforated with triangular cutouts for maximum airflow to your components. The 5000X RGB makes for a breathtaking build encased in four tempered glass panels, perfect for displaying the vibrant RGB lighting from the included SP RGB ELITE fans and all your RGB components. Whichever case from the 5000 Series you choose, one thing is clear: you’ll have an immaculate build that keeps its cool.

To learn more about the CORSAIR 5000 Series, please visit:

5000D: https://www.corsair.com/5000d

5000D AIRFLOW: https://www.corsair.com/5000d-airflow

5000X RGB: https://www.corsair.com/5000x

For a complete list of all CORSAIR cases, please visit:

https://www.corsair.com/cases

OUTRIDERS PC Spotlight Trailer Released

We know many PC fans have been waiting to find out what the PC specs for OUTRIDERS are, and finally, we’re able to share the official system requirements for PC players, along with confirmation of PC specific features.

OUTRIDERS features an extensive suite of advanced display options for players to tweak their setup to get the most out of their PC, along with support for 13 languages, UI customization options, full cross-play across all platforms, ultra wide screen support, Dynamic Resolution Scaling to ensure performance stays solid, and full NVIDIA DLSS support.

The People Can Fly team has worked hard to ensure a consistent frame rate regardless of PC capabilities, and our hardware requirements are geared towards ensuring players will always be enjoying buttery smooth 60fps on PC.

Play the OUTRIDERS demo on February 25, 2021, available free for everyone on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC.

OUTRIDERS will release on PlayStation 5®, PlayStation 4®, Xbox Series X|S, Xbox One and PC on April 1st, 2021, and Google Stadia later in 2021.

For more information, visit www.outriders.net

Monstrum 2 New Early Access Teaser Trailer

BAFTA-nominated and Dundee-based developer Junkfish is excited to announce that Monstrum 2, the asymmetric survival-horror game, will enter Steam Early Access on January 28th, 2021.

The multiplayer sequel to the cult-favourite original, Monstrum 2 features new monsters, new puzzles, and new procedurally-generated environments, as up to four prisoners attempt to escape Sparrow Lock, a sea-stranded research facility, from one of its monstrous experiments.

Will you escape Sparrow Lock?

As a prisoner, explore Sparrow Lock to clear obstacles, unlock new areas, and find useful items that can help you outwit the monster. But remember: stay hidden and out of sight. If spotted, you’ll enter an intense game of cat-and-mouse, vaulting and sliding your way to safety if you hope to survive the chase.

Combining first-person stealth gameplay with a puzzle-first focus on survival horror, players will need to strategize a means of escape together, rather than confronting the monster head-on. With scalable difficulty adjusting to the number of players and procedurally generated layouts, traps, rooms, and puzzles, no playthrough will be the same!

Or relish the thrill of the hunt?

Master three distinct monsters when Monstrum 2 launches on Steam Early Access, each with their own unique abilities and playstyle. Smash through walls, climb on ceilings, leap across distances, or teleport to your prey. Each monster leverages the environment in unique ways to ambush unsuspecting players.

Revealed in the brand-new trailer today, players will be able to terrify their competition with the Malacosm; a molluscan, Lovecraftian nightmare. Place locator traps to damage prisoners and teleport across the map, phase through walls, and take a glimpse through your prey’s eyes with the clairvoyance skill for a hint to where they’re hiding.

Open Beta Weekend

In anticipation of launch, Monstrum 2 will also receive an Open Beta weekend on January 23-24. Join on Steam to be among the first to scavenge the depths of Sparrow Lock and all the horror contained within.

HITMAN 3 Deluxe Edition Unboxing Video

The culmination to the World Of Assasination Trilogy will be drawing to a close in less than a week with the release of HITMAN 3. Today, IO Interactive unveiled a look at everything players who have purchased the Deluxe Edition will receive. The Deluxe Edition includes the following:

  • Director Commentary by Mattias Engström

  • Digital Soundtracks for all three HITMAN games

  • Deluxe Suit & Items

  • Deluxe Escalations

  • Digital Book: The World Of HITMAN 

Those who pre-order the game will receive the Trinity Pack, which includes new suits, briefcases, and weapons.

You can watch IOI’s unboxing video for even more details on the pack right here:

In case you missed it, you can also watch a behind-the-scenes look at IO’s narrative work on HITMAN 3 which was released yesterday, here:

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Google Stadia and PC. HITMAN 3 will also be coming to Nintendo Switch, playable via cloud streaming technology.

The Medium Adds Ray Tracing and NVIDIA DLSS

Announced from NVIDIA’s GeForce RTX: Game On showcase event, Bloober Team, the studio behind acclaimed horror games including Blair Witch, Observer: System Redux, and Layers of Fear, today revealed their partnership with NVIDIA in implementing real-time ray tracing support for the upcoming psychological horror title The Medium when the game releases on Jan. 28.

The Medium will utilize the full potential of the latest version of the Unreal Engine 4, alongside Microsoft DirectX Raytracing and NVIDIA DLSS technology at launch, to deliver stunning real-time ray tracing reflections and shadows to showcase one of the most graphically immersive worlds and most ambitious projects from Bloober Team. With the latest tech and support from NVIDIA, The Medium brings fresh ideas and unique gameplay, all with petrifying ray-traced visuals powered by DLSS throughout the horror game’s mind-bending challenges and eerie puzzles simultaneously in two realities.

Visit GeForce.com for more comparison images and technical analysis.

Preorders are now open on www.themediumgame.com for Xbox Series consoles and PC platforms via Steam, Epic Games Store and the Microsoft Store at the price of $49.99/€49.99/£41.74 with a 10% off discount before launch. Players who preorder via Steam will receive The Medium Original Soundtrack (by Akira Yamaoka and Arkadiusz Reikowski) and The Art of The Medium (digital artbook).

Developed and published by Bloober Team, and rated “M for Mature” by the ESRB and PEGI 18, The Medium will launch on Xbox Series X|S and PC via Steam and the Epic Games Store and the Microsoft Store on Jan. 28. Akira Yamaoka, known for his work on the Silent Hill series, and Bloober Team’s Arkadiusz Reikowski are working together on the game’s original ‘dual’ score, creating truly unique atmospheres across both worlds.

For more information on The Medium, please visit www.themediumgame.com; Follow us on Twitter @TheMediumGame; Like us on Facebook @MediumGame, or follow us on Instagram @the_medium_game.

Razer Unveils Hazel Smart Mask and Brooklyn Gaming Chair Concepts

Razer™, the leading global lifestyle brand for gamers, today announced two new concept designs for CES 2021; Project Hazel, the world’s smartest and most socially friendly face mask, and Project Brooklyn, a compact, integrated gaming chair for next generation immersion.

Concept designs at Razer are explorations of innovation by the Razer design and engineering teams to evaluate feedback from the community and influence Razer’s future product portfolio. Earlier concept designs have either gone to market or elements of which have been included in shipping products.

The smart mask intends to help improve the convenience of daily wear while overcoming common social interaction challenges, while the new transformable gaming chair brings full-scale immersion from its haptics, graphics and lighting in a flexible form factor.

For an exclusive preview of these concepts, Razer invites all CES 2021 attendees and the global gaming community to join the RazerStore Live event on January 12th at 10am PST, simulcast on Razer’s YouTube, Twitch and Facebook channels. For more details on the Project Hazel and Project Brooklyn concept designs, please read on.

PROJECT HAZEL – THE WORLD’S SMARTEST FACE MASK

From the start of the pandemic, Razer has been proactive in the fight against COVID-19, including the conversion of its manufacturing facilities to produce certified medical masks and the donation of 1 million surgical face masks to the healthcare frontline under its Razer Health initiative. A natural progression and evolution of this initiative, the multi-use Project Hazel smart mask from Razer addresses the increased emphasis on hygiene and preparedness for unexpected health risks as well as the environmental issues of disposable masks, while enhancing the features of a multi-use personal protective covering.

Further preparing consumers for the new normal in the road ahead, the mask concept design innovates with N95 medical-grade respirator protection using detachable and rechargeable active ventilators and Smart Pods that regulate airflow for optimal breathability. Its high bacterial filtration efficiency (BFE) Smart Pods filter at least 95% of airborne particles and have a high fluid resistance.

For improved social interaction, Project Hazel has a clear, transparent design so those around you can view facial cues such as a smile or laugh and allow the hard of hearing to lip read what the wearer is saying. Interior lights activate automatically in the dark, allowing wearers to express themselves clearly regardless of the lighting conditions.

In addition, because masks can also muffle voices, a new Razer VoiceAmp Technology (patent pending) uses a built-in microphone and amplifier to enhance the user’s speech for clear communication while staying safe in social situations.

To reduce the waste created by disposable masks, the Project Hazel smart mask uses replaceable and rechargeable disc-type ventilators that can be conveniently sanitized of bacteria and viruses by placing it inside its dual-purpose wireless fast charging box with disinfecting UV-light interior. Lighting indicators show charge levels, and long-lasting battery life from a full charge easily enables all-day mask use. The waterproof, scratch-resistant mask is as tough as it is sustainable—made of recyclable plastic to greatly minimize the waste created by disposable masks.

The silicon-lined smart mask delivers comfort with active air cooling and regulation, bringing in fresh air and venting out CO2. The result is an air-tight seal from its adjustable ear loops, permitting custom sizes for a secure fit that keeps from obstructing the mouth. For extra user entertainment and style, wearers can activate two customizable Razer Chroma™ RGB lighting zones offering 16.8 million colors and a suite of dynamic lighting effects.

The smart mask concept will continue to be optimized through rigorous testing and user feedback to ensure safety compliance and maximum comfort and usability.  Design improvements will also be ongoing to support the evolving user needs and to deliver value without compromising functionality and performance. Project Hazel will be foundational to Razer’s ongoing support and commitment to public health and safety within the community.

“Razer acknowledges the uncertainty in the road ahead, and so it was our duty to help protect our community members and prepare them from invisible threats,” said Min-Liang Tan, co-founder and CEO of Razer. “The Project Hazel smart mask concept is intended to be functional, yet comfortable and useful for interacting with the world, while maintaining a sociable aesthetic.”

For more information on Razer’s Project Hazel, please see here.

PROJECT BROOKLYN – TRANSFORM INTO NEXT-GEN IMMERSION

Designed for all types of gamers and engineered to conveniently fit in your bedroom or game room, the Project Brooklyn gaming chair concept design transforms from an ergonomic gaming chair into a full-fledged entertainment powerhouse that delivers breathtaking, next-gen immersion for both PC and console gaming.

Project Brooklyn is a cutting-edge gaming chair built with carbon fiber and RGB lighting, transforming easily into a fully immersive gaming station complete with panoramic visuals from a 60” rollout display, riveting tactile feedback built into the seat, and 4D armrests that roll out into adjustable peripheral tables. The existing types of all-in-one chairs that deliver “cockpit” style seating and mounted hardware are typically room-sized and the costs are astronomical.

With design inspiration from the Razer Iskur introduced in October 2020, Project Brooklyn takes leaps forward in user touch points, connecting the gaming chair to the display and its more functional components like armrests, while still delivering on comfort from plush, high-density foam cushions that support your unique body shape. The leather-stitched seat back is constructed in a robust carbon fiber body to maintain perfect posture throughout gaming marathons.

The adjustable platform on which the chair sits is complete with cable-routing and takes design cues from the Razer Raptor monitor. Mounted from the chair’s backbone and deployable with the touch of a button is a 60” full surround OLED display for stunning visual detail. Folding into the chair back when not in use, the roll-out display assembly plunges you into the center of the action with crisp detail and a savory panoramic experience.

The fully modular 4D armrests neatly tuck away collapsible tables with flexible ergonomics, allowing you to switch easily between PC gaming with a mouse and keyboard, and console gaming. There are separate panels in each armrest allowing for different keyboard and mouse ergonomics and each half folds away when not in use.

Building on the success of Razer’s audio-driven haptic feedback prototype shown at CES 2019, a new native Razer HyperSense integration has been built around the chair’s framework for the ultimate in tactile immersion. The independently activated high-fidelity modules offer feel for the most sensitive vibrations felt during gameplay, such as jumping into water or landing on a platform for truly immersive gameplay.

Razer Chroma RGB have been integrated along the outsides of the seat cushions and stand for personalization using 16.8 million colors, triggered as you game alongside other synchronized peripherals by over 150 integrated game titles.

“Project Brooklyn is an exciting concept developed on the true essence of a fully immersive gaming station,” said Min-Liang Tan. “The haptic feedback, visuals and overall functional design with attention to ergonomics will deliver a one-of-a-kind gameplay experience.”

Razer will continue to develop this gaming chair concept, conducting testing with top esports athletes and influencers to benchmark feasibility, comfort and performance. The Project Brooklyn concept is intended to offer insights on how to improve user mechanics and design to deliver a more immersive gameplay experience and inspire Razer’s growing portfolio of gaming chairs in the near future.

For more information on Razer’s Project Brooklyn, please see here.

For exclusive previews of the Project Hazel and Project Brooklyn concepts, please tune in to the RazerStore Live broadcast on January 12th at 10am PST via Razer’s YouTube, Twitch and Facebook channels.

Razer is constantly strengthened by its passion for taking on new challenges and innovating in categories that gamers appreciate, in ways that address the road ahead.