Author - Ripper71

GameSir G5 Controller Review

When it comes to GameSir, they know there is a fairly untapped market that they are quickly filling and that is mobile device controllers. All mobile gamers have found themselves at one time or another trying to fire a shot or look around with their character on their iPhone 6+ for example and they get killed because of a virtual joystick or control pad. Since the tirade that follows is usually in a public forum, avoiding screaming obscenities in front of preteens is generally preferred – Enter: The GameSir G5 controller.

Going into CES 2018 I heard that GameSir was unveiling a new controller called the G5, so when I ran into an enthusiastic member of their team I promised to see them the next day.  When I showed up I was a little surprised what I saw, though when it comes to reviewing these products, what you see isn’t nearly as important as how it performs. The GameSir G5 appears to be a hybrid controller that was born from design influences of both the Xbox One and Steam controllers.

I started up my favorite MOBA and FPS titles and and began playing. Amazingly, I don’t think anyone could have designed a more perfect controller for those kinds of games. The GameSir G5 worked smoothly for looking around the game world while the firing buttons were in good locations – though, if you didn’t like it you could just change that up as the controller is extremely programmable. Those programmable buttons are probably the GameSir G5’s best featur. There are so many buttons to customize that the average person probably wouldn’t. However, if you are a hardcore gamer like myself, you will love tweaking your button functions to find just the right control scheme.

The touch-based trackpad for the user’s right thumb is very cool, with haptic feedback and four physical position nubs to make sure you know where your finger is without looking (a big problem with many track pads), and you can actually program actions for gestures on the track pad! There are also four mechanical triggers on the front side of the GameSir G5, each providing a responsive click and short travel to engage – very important aspects when dealing with shooter titles.

A very strange but useful aspect of the controller is it is also a dongle dock in case you want to use your wireless mouse or keyboard in one of the games. You pull the cover off one of the handles, dock the dongle of your keyboard or mouse then you are using that keyboard or mouse on your smartphone or tablet game. At that point you might even be able to play the game basically the same way you do on the PC, just a much smaller screen! This is potentially game-changing for the mobile game market, who’s control schemes have been historically leaving something to be desired.

While all the buttons can take some getting used to, if you give some time to the learning curve you will be so thankful you did. Just take the time to figure out which buttons work good for you and which ones will be in the way (and make sure those are inactive) because GameSir G5 can be the most customized or the least so based entirely on the player. Besides there must be plenty of players who liked the idea of a game pad, this controller was KickStarter funded.

Attack on Titan 2 Review

You’re running across the clay shingled rooftops with weird metal boxes strapped on your hips.  You are trying to catch up with a naked… person who is a couple stories tall and doesn’t appear to be all there in the head.  It stops and picks up one of your comrades and you suddenly have a very short time before that teammate gets eaten.  You rev up the gas motors, pick a spot of attack and swing down trying not to save the day but to at least save the moment, there are too many Titans left to fight and a Large Titan was just reported across town near the Defense HQ…

Attack on Titan 2 is based off an anime which is in turn based off an extremely popular manga.  When the show first came out there was a lot of doubt that it could live up to the graphic novels but not only did it but it ushered in a whole new group of fans who weren’t so into reading comics that went the opposite of what they were used to.  Also Attack on Titan the anime has superb voice acting and animation that explains some parts of the Titans movements that aren’t obvious in still form.  They have very gangling movements and attacks and when part of them is damaged it becomes even more gangly to the point of spastic.

This is the second game in the series and if you liked the first one this one offers more of the same fair with the same style of movements, the same graphics that looked like they were pulled straight from the television show and picking up on season two of the show after a few missions from the first season to catch you up on the action in case you didn’t play the first game or watch any of the show.  I knew the storyline already but watching the cut-scenes put me right back into the feel of the show and I had only watched through season one so after a certain point the story was fresh for me.  I don’t think it mattered though.  I think that even if I didn’t know or pay attention to the storyline I would still have enjoyed the game just as much.

Once you get established into the game and caught up on the previous season you have the opportunity to customize your character and you can REALLY customize them so that it’s not just their name you have picked but just about everything visual was your decision too (I gave mine an eyepatch, I was sloppy in training and felt I would have put an eye out).  Then it is literally time to go off and get into the swing of things.

Mainly you swing around like Spiderman then attack like Deadpool with his swords.  It’s actually a little strange how accurate this description of your primary attacks are, they make you feel really powerful and kinda like a superhero which in this game’s universe you kind of are.  You are part of the defenses expected to take the most casualties which you probably will approach a bit blase about but then find out is pretty accurate when you start taking heavy losses.

When you are out running around you are generally given a team to control and order around but if you come across a unit you would rather use you can dismiss one of your team and add the new member.  This can result in a really strong master team to control or you can just leave them to do their thing and they will usually fight in the area you are and attack as best they can.  I found it more fun pushing my attacks rather than ordering around my team so they were mostly left to try not to become Titan food.

Another aspect of the game that can help your fighting is in between battles when you work on your friendships with other fighters, which level up through answering their questions right to build friendships.  The question section you would think would be pretty straight forward, the most optimistic answer being the best but there are some real negative people in your squad and if you talk too chipper to them they will see you as a fool.  So when answering you have to think of how they have acted so far.  Some characters might give you respect just by saying you are all going to die soon anyways.

When you start out you have a fairly straight forward blades and gas tanks in your Omni-Directional Mobility Gear, the system that lets you swing between buildings, climb the sides of them and also pull out blades to slice and dice.  Through battle you earn money and mineral resources, both which are used to purchase new ODMGs or reinforce them using minerals that can be bought or cut off of Titans.  Making a Superior kill on a Titan where you chop it’s still grinning head off earns you medals which earn you money but cutting off a Titan’s elbows and knees might allow you to collect more minerals as it flops around like a dying fish (actually it is regenerating so you’ll want to behead it soon).  The upgrades help you get bigger gas tanks, larger supplies of knives and can even make it so that you can launch yourself from much farther away, improving your chance of a sneak attack.  Sneak attacks allow you to look at a Titan through a telescope, pick a spot to attack and go flying in.  I’m not very lucky at it but that doesn’t stop me from trying.

 

When a large Titan arrives they generally have some kind of extra issue you have to deal with like having a force field you need to work on as well.  For this I put my team on the limbs and I just attacked the back of the neck over and over.  When they would manage to get the shield down enough briefly I would manage a hit or two on the neck lowering main health, and soon we would take them down.  There are little pods around town that after a certain point in the game you can make into resupply hubs in case your gas or blades are getting low but they are also places you can build defensive towers that help particularly with the shorter Titans when that gets enabled.  They can also be used to distract a Titan from attacking something else or eating someone.  Strategically I found the tower locations to be saviors quickly, especially when it can to side missions.  Some side missions are as simple as saving a wall guard from being eaten to stopping a building across town from you from getting stomped flat.

This brings up one of the problems I found in the game, there are no personal save points out on the battlefield.  At one point I was doing a mission on one side of town and the game gave me a new one across town – to protect an important building.  The way things worked out, everyone had been fighting on the opposite side of town so within moments of all the Titans that happened to be standing there demolished the building.  The game asked if I wanted to go back to the last checkpoint, I selected yes and found out the last save point was a couple seconds before the titans completely demolished the building. My only choice was to restart the mission which put me back a decent ways.  A person more rage oriented than myself might have lost their cool at that moments but instead I went to the buildings side of town when I got restarted and killed a bunch of Titans.  Apparently the mission across town wasn’t too time oriented because I built artillery towers as well as whacking all the Titans I could see.  Then I went back across town, did the bare minimum I needed to to complete that quest and ran full steam to protect the building which I did and happened to forward the story so the game saved.  I can understand making the game more challenging by making it so players can’t save as they go in the field but I think the frustration level outweighs it.

I can’t see anyone doing more than a momentary rage quit though because the Titans are so much fun to kill.  They are so insanely creepy and gangley that you don’t get from the comics and you don’t quite get from the anime.  In the anime you see them move in there horrible spastic manner but when you are fighting them and your character has been snatched up and the Titan is trying to eat you it is as creepy as something out of a horror movie.  When you chop off limbs and they start flailing but do so with that still vacant smiling stare you really look forward to putting it down.  I look forward from my attacks from the rooftops not just because it increases my chances of a Perfect Elimination but because there is also far less chance of it reaching out and trying to put me in it’s slobbery mouth.

When it comes to Attack on Titan 2 you can swing like Spiderman, attack like Deadpool with blades and you fight creepy horrors that are unique to the Titan universe.  I didn’t get to play the multiplayer 4 Vs. 4 Titan Takedown Challenge but I’m sure I will because this game is as addictive as they get.

 

Pinball FX3: Jurassic World Pinball Review

Pinball FX3 continuously improves on its downloadable content packs, making the game more realistic as well as cooler with each outing.  The latest DLC pack is based around the Jurassic World / Jurassic Park films. The first table is a short, fast one with an animated T-Rex in the corner watching over the whole play.  He growls periodically to show his annoyance at you being in his field but mostly what you hear is the beautiful music from the movies and the hilarious voice over from the the “Dino DNA” safety video in the first film. When you lose your ball, the table goes dark and you have a moment as your score is tallied of just experiencing a couple lights at the bottom of the table while the T-Rex growls ominously up in the dark plants.

The second table in this DLC pack is based on Jurassic World and you hear ominous music as a new breed of dinosaur is created. At this point it pulls out to show a short fast table with triceratops lined up along another side. The main image on the table is Chris Pratt on his motorcycle that looks airbrushed and really nicely done.  This is a very animated table with tense music the whole time, you aggravate the triceratops and they mess with you back. The Indominus Rex is constantly trying to get you as you race by and there are some fun tree trunks, one of which you can see through as you shoot it.  Great exciting board.  Each time you shoot you also go through the massive Jurassic Park gates.

The third table starts out with a helicopter flying in with a search light shining on an embattled T-Rex and Stegosaurus.  This reminds me so much of the Primeval World at Disneyland..  The environment is really nice with lots of plants and a waterfall leading past a neglected lab that is being reclaimed by nature.  One of the shots is to hit the Stegosaurus tail who then knocks the ball through one of the lab windows. If you keep an eye on the windows you will see a raptor pop up in different ones so timing your tail strike just right will knock out a raptor.  It feels pretty dark satisfying to take one down.  There is a voice over the whole game and it is meant to push you to do better I am sure but it is instead amazingly obnoxious saying things like “can you please not lose the ball?”and “Is that the best you can do?”. After a while you wish he would crash his chopper into the T-Rex’s mouth.

The Pinball FX3: Jurassic World tables are fun, fast, and really animated.  The artwork done on the tables is gorgeous and the sound is crisp while the bumpers are solid. Like all pinball FX tables it supports hot seat and odds are the only thing that is going to stop your play is your sore wrists.

Las Vegas Toy and Comic Convention 2018 Postmortem

The Las Vegas Toy and Comic Convention is a nice little con that can be counted on to have some decent names in a fairly intimate setting.  Last year, it took place at the Orleans Arena and, though a bit less intimate, it enabled them to invite a lot more vendors and celebrities.  This year, the convention went in the other direction with a smaller venue at the Circus Circus Hotel & Casino in, as one would guess from the name, Las Vegas, NV.

Despite being a little smaller than last year, I had a wonderful conversation and with horror legend and animal rights proponent Linda Blair! I got to chat quite a while with Thomas Estrada of Disney Animation fame and, if you wanted, you could get the autographs of Jango Fett, young Boba Fett, and adult Boba Fett all in one room! That’s a lot of Fett!  “Booker T” of wrestling fame was hard to catch but made appearances and Mike Quinn, who did puppeteer work on multiple Star Wars movies, was seen regularly talking with fans.  Two of my favorite local charity groups Viva Wonder Woman and Critical Care Comics were there too getting some good word out about helping others. I got some issues of Garbage Pail Kids the comic signed and some of my Garbage Pail Kids figures signed.  I also bought Joe Simko’s The Sweet Rot kids book series to give a read when I get a chance.

I highly recommend going to the Las Vegas Toy And Comic Convention no matter where it is held it is an absolutely great time and insanely reasonable door cost (psst buy in advance, you won’t regret it).

Photo Gallery

Micro Player Arcade: Karate Champ Review

Back in the days when coin-op arcades reigned supreme, I could be found spending quarters at the Karate Champ arcade machine.  Compared to Defender or the ever-frustrating Dragon’s Lair, I looked calm and serene as I occasionally looked around the arcade between rounds.  Sometimes another player would come up and challenge me, then walk away a few minute later with a frown or say “why do you keep doing that same combo?” to which I told them “It works best for me, heck I have turned over the game with it.” Which was completely true, I only played the game when I had plenty of time because I would always wind up with a high score that generally took all night.  I was never great at the bonus rounds, I had to rely on the matches to earn me my points so I would do what is now commonly known as “grinding”, earning my points doing usually the same combo over and over, it was the one game I was always best at. So I was thrilled when I say that My Arcade had brought the game back in one of their nifty Micro Player Arcade cabinets!

My Arcade has done an exceptional job with their Micro Player Arcade line. The small cabinets are beautiful and stand a mere 6 inches in height! Thankfully, My Arcade has updated the arcade cabinet design with a very modern, crystal clear display. They have even replicated the artwork on the small cabinet shell.  It has all the looks of the classic cab but without the need to put quarters in the system! As far as power goes, the Micro Player Arcade runs on 4 AA batteries or a micro-USB cable in the back. You can also find a volume control back there along with a headset port in case you want to play and not disturb anyone around you. The on and off button is cleverly disguised as the coin insert door in the case, with the two red insert coin squares!

In the original arcade cabinet, Karate Champ used a joystick control, but on the Nintendo version it used a d-pad. On the Micro Player Arcade,  the little joystick unscrews to make it a thumb-sized d-pad instead.  Playing through Karate Champ on the Micro Player Arcade, I could immediately tell that this build of the game wasn’t from the original arcade version, which I was under the impression it would be. It even feels somewhat different from the Nintendo version of the game. The controls felt unique to whatever this version of Karate Champ was.  I didn’t find that to be too big of a problem and found my groove pretty quick. I also realized that if I don’t stick my favorite combo off the top my chance of winning drops heavily.  As previously-stated, the nice thing about owning Karate Champ means that you aren’t out a quarter if you lose – you just start again!

Game Over:

My Arcade’s Micro Player Arcade: Karate Champ was described in our household as cute and awesome upon first glance. Since first getting it, the Micro Player Arcade has become a popular addition to my retro system display.  Additionally, My Arcade has priced each of their Micro Player Arcade units (they have several all with their own arcade game from history) at a very reasonable $29.99!

Subnautica Review

Subnautica is an interesting take on the survival game genre in that it takes players into the depths of an alien ocean. Players begin as astronauts of some kind but, after a violent crash, will find themselves hunting and gathering whatever they can to survive. My first recommendation when playing Subnautica is to put on a headset and kill the ambient lights and distractions. Immerse yourself as much as possible in this amazing, dangerous, and very alien world. Yes, doing so will cause you to get startled from time to time, but that’s part of the fun. Subnautica is a very easy game to lose yourself in for hours at a time. Once you leave the “comfort”, and I use that term VERY loosely, of your broken escape pod, it’s time to start working on survival. You hunt and mine for everything in Subnautica, so get fishing!

The developers took their time creating things loaded with intrinsic beauty, in colors, lights, and general design, and they made things that let out low roars in the darkness. Subnautica is a feast for the eyes and sharp-eyed gamers will do well in visually locating minerals, fish, and more in the varied and detailed depths.

Of course, there is an actual storyline in the game and that can be completed in around 50 hours.  If you want to take in all the haunting scenery, see all the amazing creatures and what they can do, you could easily play for hundreds of hours.  Some creatures have abilities that are amazing to behold, others are vicious beasts that have you frantically swimming back to your home base before running out of air or health.

I did have one complaint with my time in Subnautica – objects and elements seemed to just “pop” into view. I checked with other players and found I wasn’t alone with the issue, so hopefully it can be patched out of existence. At the time of posting this article, I am not at the end of the game – nowhere near, actually. Subnautica is a game that I play in bursts as it is so immersive and, in many instances, intense.

Subnautica is also compatible with the HTC Vive and Oculus Rift VR systems and, after playing it for a brief time, can say the experience takes on a whole new level of immersion. Seriously, the game is one of the best VR titles I have yet to experience – albeit with a sort of wonky movement system in moments.

Subnautica is going to be one of those games I go back to time and again.  The downsides are minimal, the gameplay can border on infinite, and the cost is about half the price of most games.  In liquid space can they hear you scream? Probably especially after you hear a Leviathan roar…

World of Warships Blitz Review

Wargaming.net knows how to make an entrance. During one of their first E3 conventions, when World of Tanks was catching on like wild fire in the multiplayer community, they parked a full size tank outside the convention center. Inside, they had a huge booth with over a dozen computers for gamers to play the game against each other. Even then when they were first blasting us with tanks they were more than hinting around at a World of Warplanes and a World of Warships, the last really catching my interest since, were it not for an injury, the Navy had planned for me to become a nuclear engineer! Now, World of Tanks Blitz for mobile devices has hit the scene hard, and I recently got the chance to review it!

World of Warships for the PC platform is incredible and I loved it almost as soon as I put hands to keyboard and mouse. As you might guess, it plays similar to World of Tanks, but with mighty warships. The controls and tech tree are very much like World of Tanks Blitz, with ships that start simple. These are a lot of fun to play and help gamers get used to steering a ship while shooting so you don’t accidentally kill your buddy or scuttle your ship on an island! Then you get ships with torpedoes and it adds an additional level of complexity to the game. You need good targeting skills, a feeling of how much to lead your targets, and an awareness of your teammate locations. A loose torpedo will hit anything, regardless of friend-or-foe. The flip-side to this complexity? They do a ton of damage!

In playing the PC version of World of Warships, my favorite class is the battleship. I love the class because of its ability to take so much damage and dish so much out. Maneuvering these large ships can be really tough during battle as it turns like a dog. In World of Warships Blitz, it seems that ships have even slower maneuverability, which helps the flow of the game on smaller screens. I absolutely loves the aircraft carrier class vessel. Often limited to a certain number in a battle, carriers serve multiple functions and do so mostly from a different screen/view.  First thing I always do is start my carrier steaming into another position on the map, generally as far back from the action as possible but at the same time behind your team so they can protect you and you protect them. Once my ship has started off in a direction, I go to my air control map. From there the player can choose where to send fighters and bombers. My biggest tip is to send some aircraft out first-thing to act as scouts. Your team will thank you!

You start with a few basic ships and you earn in-game currency so you can improve the ship or, if you aren’t very impressed with it, you can pick up a whole new ship by selling off your old one and put that currency towards a new one. It’s important to know that each day you are given a 100% bonus to whatever you earn on the first win on each ship so more ships = more bonuses!

There is nothing wrong with using real world money to buy in-game stuff, I have over the years without regret.  The key is to decide how much would you spend to buy this game if you bought it at a game store. $10? $25? If you don’t spend more than what you feel you would be comfortable paying for it then you shouldn’t have buyer’s remorse. That also makes it so that if you get tired of the game you can walk away.

World of Warships Blitz looks beautiful and as someone who worked through high school on a net fishing boat I can tell you the water looks like water should. So nice, so peaceful, it’s calming until that first volley flies and scares the heck out of you! You can do random battles where you and a couple of your friends get together and tear things up as a group, or you can do random group battles where they add a couple some others and both teams are strangers fighting together. This has its advantages because sometimes you might find that the person you are grouped with is great or they might be the death of the team like when I had a fellow who was confused and only shot his teammates… Co-Op takes you and a bunch of other players and pits you against the AI, this one is good for comradery and I have made a couple friends in this style of game that even went over to other games I play. Eventually there will be Ranked Battles and it will be just as it says, players will fight each other and possibly complete challenges to find out who it the topped ranked.

Anchors Away:

I had high expectations for World of Warships Blitz and it readily exceeded them. I actually took a break in the middle of this review to stretch… and wound up playing the game some more so I would have it fresh on my mind. Wargaming.net has crafted another great game and I can’t wait to see what other wonders they might have up their creative sleeves.


World of Warships Blitz Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”] (5 out of 5 Stars)


Hunt: Showdown Alpha Preview

Hunt: Showdown is Crytek’s upcoming competitive multiplayer monster hunting game. The idea is intriguing: Four teams of two hunters get randomly populated in the game area. The players are monster bounty hunters, sent to kill evil, send its dark soul to oblivion, and collect bounties! There is a big boss creature on each map that requires locating by finding pieces of the map around the game area. Thankfully, you and your partner have a bit of supernatural blood running through your collective veins and you can tap into it in order see a blue shimmer marking any map pieces you might be near or any exits that the creature may take. There is a hitch in this plan: The other hunters. They are out to kill the evil too and will not hesitate to eliminate you if you get in their way. If you get killed, you can buy another bounty hunter but the level progression your last one had is lost and you lose 1/2 your XP for all your kills! You also lose all the weapons the hunter was carrying – talk about a death penalty. As you level up, you unlock weapons you can purchase but in the beginning of your hunt.

It may seem like I am going on a lot about how you die but that is because there are so many ways to die and not many to survive except STAY CLOSE TO YOUR PARTNER! The game emphasizes it by saying “Survive Together, Die Alone” but it really can’t be stressed enough. There are all kinds of boogeymen spread across the map as well as three other pairs of bounty hunters. The key is to stay quiet for as long as possible and fight on your terms. Staying quiet can be challenging, as there are chains, cans, birds, dying horses, feigning death zombies, fires, and light bulbs that can give away your position! If you think the scary swamp lands are bad at night, there are daytime maps too where you don’t have the deep shadows to try to hopefully fight the boss and try to fend off the other bounty hunters.

The game is still in Alpha but it doesn’t feel like it except in little details like the monster behavioral patterns to make him easier to kill. Right now there are only two big bosses, each one having night and day maps. The game is absolutely gorgeous, with amazing visual details. I was playing with someone who lives in Louisiana and he was gobsmacked at how much the game environments felt like real swampland.

The weapons are, for the most part, sort of Western/Steampunk in style, with a base weapon that looks like a Colt Cavalry pistol but then winds up with a heavily engraved ammunition belt system giving you a chain firing handgun (something like this really existed)! Or a weapon that looks like a sticky bomb with barbed wire on it which when it explodes lays out a barb wire blockade. You really don’t get a lot of time to look at your weapons because you are usually using it to try to kill something or reload it but the detail is exceptional. Great job to Crytek, as one would expect!

All this beauty in this game, the amazing details in everything, can push a gamer’s system to the limit, creating nasty lag spikes, and FPS drops – especially if they are using something like Discord at the same time. Personally I think Discord detracts from the game since sound direction is so very important, but I digress. I can also understand not wanting to let people lighten up the game so they can see clearly in the dark but if there was the ability to maybe ease back the graphics a bit so that people with good machines can take in all the splendor but those with just OK systems can still experience the gameplay if not all the wonder the details have to offer.

So Far, So Amazing:

Crytek’s Hunt: Showdown is already a beautiful-looking, amazing-sounding, and all around a terrific multiplayer title. It will be nice to, hopefully, have more maps, as well as, perhaps, a Co-Op system against AI for those who get too salty ranking? I am pushing myself to come up with some suggestions because it is already such a good game. Crytek’s Hunt: Showdown is set for release sometime this year and is currently in Early Access on Steam.

GameSir F1 Joystick Grip Review

I have a very large smartphone, which makes using it for games sometimes difficult. On-screen “virtual” buttons and analog sticks are hard to distinguish with no haptic or physical feedback and it is easy to get so focused on the action they get lost entirely. Wouldn’t it be nice to have the benefits of a game controller on your smartphone? The GameSir F1 Joystick Grip may just be the answer to your geeky prayers. Read on!

The GameSir F1 Joystick Grip is a pretty straight forward concept – take a game controller and hollow it out to allow a smartphone to embed itself inside. With my particular phone, I had a big protective case on the phone. This needed to removed first as it simply wouldn’t fit correctly. That’s okay, as the GameSir F1 holds the phone well and offers some protection for it. To embed your phone into the GameSir F1, you put the left side of the phone in the left holder then pull the right end of the F1 far enough to slip the phone into the right side. Once in the GameSir F1, you fold the joystick arm over and on top of wherever your game’s virtual joystick is located. There are light rubber pads where the phone slips in to help prevent the phone from slipping out and a soft padding lines the back of the GameSir F1 so that the phone doesn’t get scratched and helps it stay snug. This is a brilliant design point as not ever game has its virtual controls in the same spot.

After installation, you just hold the phone and GameSir F1 like you would a standard game controller. The physical joystick control is so much more accurate than its on-screen counterpart, and it’s hard to go back to playing those games without the GameSir F1 Joystick Grip. When I am ready to take a break from gaming and just watch some streaming video I can move the joystick arm off to the side and reach to the back of the controller. There I will find a kickstand that can be left flat nearly straight up by moving a kickstand into six possible locations! This means it is great to set on a table or desk to watch movies or you can just use the controller design to carry it around and watch it – whichever you prefer. The GameSir F1 Joystick Grip has a fairly low profile when the phone is removed, it wouldn’t be too comfortable in a pocket, but it would do a lot better in a purse, pouch, or messenger bag. The only thing I might change in a future GameSir F1 Joystick Grip design would be to add a joystick on the right side of the controller as well – just in case a game might warrant such usage.

The GameSir F1 Joystick Grip is a handy little device, especially for large-handed fellas like me and games which rely heavily on direction control.  Being the lightweight low-tech entry in the GameSir line, you can pick it up easily for under $20 and with its versatility and that price tag you can’t go wrong.


GameSir F1 Joystick Grip Review Score

[mks_icon icon=”fa-star” color=”#dd3333″ type=”fa”][mks_icon icon=”fa-star” color=”#dd3333″ type=”fa”][mks_icon icon=”fa-star” color=”#dd3333″ type=”fa”][mks_icon icon=”fa-star” color=”#dd3333″ type=”fa”][mks_icon icon=”fa-star-o” color=”#dd3333″ type=”fa”] (4 out of 5 Stars)


 

Aflac: Helping Cancer Victims One Duck At A Time

We’ve all seen the commercials with the duck that instead of saying “Quack” says “Aflac” and does such things as plugging the hole in a boat or just trying to get the attention of two people talking about insurance like that is an everyday thing. They are entertaining and I have known people who swear by it as a great insurance company though they only do so when they happen to see a particularly good Aflac commercial, which is an argument definitely in favor of the commercials are working. This is generally where my stories about the subject would begin and end since I no longer watch regular TV and my wife handles our insurance.

This year at CES, Aflac had a booth and their mascot duck on display. That amazing duck stays so still and calm that at first I mistook it for being stuffed but its eyes slowly shifted toward me letting me know that it was a living, breathing creature. I could have pet it all night but there was a line of people hoping to get selfies with it so I moved over to where there appeared to be a kid’s toy Aflac duck just a little smaller than the real thing. People wearing Aflac shirts were walking around carrying them and most had a sad, bittersweet look on their face. So I had to go find out why.

The smaller one is a robot called My Special Aflac Duck. These ones we were seeing would not be in adults hands for long because all of them are to be sent to children in cancer wards to be with them when they are scared and companions when they aren’t. The ducks are designed to be an understanding pet that will be around as long as there is fresh set of batteries to keep him going.

“For 22 years, Aflac, our employees and our independent sales agents have demonstrated a commitment to help families facing childhood cancer, including contributing more than $120 million to this cause,” Aflac Chairman and CEO Dan Amos said. “We are taking this commitment to a new level, lending our iconic Aflac Duck to this mission in an innovative way like we have never done before. Our goal is to put a My Special Aflac Duck in the hands of the nearly 16,000 children in the U.S. who are newly diagnosed with cancers each year, free of charge, so that no child ever has to face cancer alone.”

Details:
• Vibrational speaker simulates heartbeats and purring
• 3-motor animatronic system for lifelike movement (e.g., nuzzling and dancing)
• 5 capacitive touch sensors
• Bluetooth Low Energy connects to an app (iOS and Android)
• Embedded microphone detects music
• Light and dark modes: Photosensor detects ambient light in room, adjusting duck behavior for children who are light sensitive
• Form-fitting removable, washable fabric (patent pending)
• RFID reader – enabling tactile play with feeling cards, port-acath accessory and Soundscapes spaceship
• Medical play and communicating feelings via mixed-reality app and accessories (users feed, bathe, mimic administering cancer treatments and calm their social robot)
• Calm mode: Enables guided breathing
• Quack-back: Talk to My Special Aflac Duck and it provides a conversational quack-to-voice response
• Duck-to-duck communication (quacking)
• RFID-enabled port-a-cath accessory to enable medical play
• 7 RFID-enabled feeling cards direct My Special Aflac Duck to act out the chosen feeling
• 1 Soundscapes card connects to user-controlled ambient sounds
• Backpack
• Bandana

Aflac is planning to expand out and help children in other ways. Sadly children go through so much that scars their lives at a young age and as a result it is hard to live a normal life after. Heck, I’m an adult with PTSD and there have been many times I held a pillow I wish it had a heart beat that would react to my touch and be a comfort. Aflac doesn’t ask for recognition for what they do, just recognition for the ducks to make sure they get them to kids who need them which in my opinion is the most important reason to acknowledge them.