Author - Judgeman

Legends of Eisenwald – A Preview (PC)

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Legends of Eisenwald by Aterdux Enterainment is a role playing game that has a turn based strategy style combat system, set in the fictional land of Eisenwald. Legends of Eisenwald is yet another game that has received funding via a Kickstarter. Aterdux Entertainment was able to pull about $88,000 in their campaign, raising 167% of their original asking goal of $50,000. This game has since been released to Steam as an “Early Access Game” and has yet to be officially released, hence the “Preview” addition to the title of this article. Currently, Legends of Eisenwald feels much more complete then other Early Access Games that I have played, and I cannot wait to see what else lies in this games future.

Story

At the beginning of the game, you choose between three classes: The Knight, The Baroness, and The Mystic. The three classes are fairly generic with the Knight being a melee focused class, the Baroness being ranged, and the Mystic is the support class. The story will slightly change depending on what class you choose, so there is some replay value built into the game, but how much the changes really are, I have yet to see.

The world of Eisnewald is more like a historical rpg with supernatural elements then a high fantasy style game. The look and feel of the aesthetics is closer to Medieval Europe, with castles, villages, and churches dotting the landscape. Magic exists, but is more in the lines of alchemy or divination instead of wizards shooting fireballs from their fingertips. Eisenwald also has it’s share of supernatural creatures, but even these come straight out of medieval legends instead of what people usually attribute to the fantasy setting. Think more “Europe where the legends were true” instead of “Lord of the Rings”.

This setting is found in the story itself. The story is much more human inspired then divine. You will not receive quests from gods, or be tasked with saving the world. You will be more interested in eradicating the bandit menace from your land, or protecting your castle from an invading force from the fief next to you. For me, this worked really well. It gave the game a much more historical feeling then other games of its type. While you may not be reenacting historical battles from central Europe, it still gives you the feeling that this story may have actually happened. That is, until the Undead show up.

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Game Play

Legends of Eisenwald is a role playing game, with a turn based strategy combat system. While in the overworld, you have access to a quest log, map, and army organizer. The map shows the entire map you are currently on, with toggles that allow you to focus on structures, armies, or other bits of information. The quest log is a standard functioning log, that keeps track of all of your quests. The army organizer opens up your current army and their inventory. You can also upgrade your troops here with promotions or, in the case of your hero, more skills and abilities.

The rpg elements allow you to outfit your army by hiring mercenaries, and then buying and selling gear that you find along the way either through combat or visiting markets. What really irritated me about the mercenary system, was the moment that I had spent hard earned gold outfitting my archer with the best equipment available, then discovering he left right before we set sail to follow another quest. The gold and the items are not returned to the hero, so you have to balance the need for well-equipped soldiers versus seeing your equipment and gold leave when your mercenaries decide not to follow you anymore. More mercenaries can be hired in various places along your travels, and generally fall into three categories; melee, ranged and support.

As I mentioned earlier, combat is a turn based system using hexagons to define the combat arena. Initiative determines who goes first, and your equipment will affect your initiative. You will have to balance out that heavy armor may protect you more, but you will not be going first in combat. Combat feels intuitive, with hover messages telling you what each maneuver will do, and how much damage each person will do to their target. Strategy comes into play by selecting your targets and choosing when to charge in to combat, or when to be more cautious. While it is turn based, each person gets a attack in melee during a turn. You will move your player into combat, and the target will get to take a shot at you. This does make combat feel much more realistic, for me, in a turn based system.

Legends of Eisenwald is not complete yet, so many of the features that the game is touting has yet to be implemented. Arterdux Entertainment is planning on adding in a campaign editor to allow players to create their own worlds, missions, and story lines. This will add a lot of replay value to Legends of Eisenwald, when it is finished.

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Aesthetics

Legends of Eisenwald looks good, but won’t win any graphics awards. The art direction is firmly in the realm of “realistic medieval” when it comes to the design of the armor, weapons, buildings, and clothing that the inhabitants wear or live in. There isn’t any character customization, so get used to what your character looks like, though when your mercenaries start to level up, their overall look will change to match their new found skill level. Unfortunately, adding new armor or items to your character also does not change the look.

There is no voice acting for the Legends of Eisenwald, all the dialogue is completed through text boxes. The writing is pretty well done, I don’t remember any instances of broken English or strange sentence structure. The music is decent enough to sit in the background, but there was nothing memorable or catchy about it.

Final Thoughts

Legends of Eisenwald is shaping up to the a really good game. I feel that the story is strong and realistic for the time period, the characters have real motivations to do what they do, and the setting works for the type of game that the developers are aiming for. I feel that the game still feels a little incomplete and does not have enough features to be better than good, but it is still in development. More features, like the campaign editor, are promised to be heading our way. Overall, the Legends of Eisenwald is a good time for those that like rpgs set in Medieval Europe. I am looking forward to this game when it officially releases. Legends of Eisenwald is available now through Steam Early Access.

Rapoo A500 Bluetooth Speaker – A Review

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Music is a very important part of my life. For me to really be happy and productive at work, I have to have some music playing in my office. This means that bluetooth speakers are a must for me. This week, Rapoo sent me not one but two bluetooth speakers to play with and review for you all, the Rapoo A500 and the A3060. We are going to start with the larger A500, and do the A3060 in it’s own review.

Packaging and Aesthetics
The A500 comes in a nice clear package from Rapoo, so you can see exactly what you are getting with this speaker. The speaker measures a small 5.5 inches in length, 2.5 inches tall, and roughly 1.5 inches deep rectangle shape. The A500 comes in six colors (red, white, green, blue, black, and yellow) and is packaged with a USB cable for charging, a 3.5 jack cable to connect your non-bluetooth devices, and a carrying bag for the speaker. The speaker I received was the black one, and I did like the overall aesthetic look of the A500. For me, the look of the device, especially in black, is meant to me a bit more stealthy to the eye. This speaker can hide out on top of your shelf and play music, without drawing attention to itself.

Connectivity
Pairing to the A500 through a bluetooth device is an easy task by simply using the bluetooth connectivity of your device. What I really liked about the A500 as a bluetooth device, is that I can use the device even if the On/Off switch on the back is turned to Off. I don’t have to worry about having to get up and turning on the device just to listen to music, which is fantastic if you put your speaker up high like I did.

Hands Free
The A500 can also be used as a hands free device, thanks to the microphone in the speaker. Sound quality as a hands free device is just ok. I had a hard time hearing some people through the speaker as I drove. Also, due to the size of the speaker, I just didn’t have a great place to put it in my car. Sure, some two sided tape could do the trick, but then you got this speaker attached to your dashboard. No thanks, I would rather just keep my headset.

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Sound
Ok, now for the important part, the sound quality of the A500. The volume range of the A500 is decent enough for it’s size. It’s loud enough to listen to music in a good size room, without being over powering. The overall sound quality is good for the size of the speakers, but the bass is really lacking in the A500. Playing anything that relies on heavy bass through the A500 is an exercise in disappointment. The high and low notes sound clean, but the bass is just not there.

Final Thoughts
Overall, when it comes to the most important aspect of any speaker, the A500 just comes up ordinary. The speaker itself is designed nicely and comes with everything you need to connect to all your current audio devices, but the sound quality is just average for me. The Rapoo A500 will run you about $45 US, so depending on your need for a speaker and what you are looking for, the price could be a determining factor on whether or not you will enjoy the A500. For me, I would rather spend a little more money on a speaker that can hit the bass a little harder.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Rapoo A3060 Bluetooth Speaker – A Review

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Part two of my bluetooth speaker week wraps up with my review of the Rapoo A3060 bluetooth speaker. The A3060 speaker is a smaller and cheaper speaker in comparison to the A500, with less features and connectivity to it’s larger and more expensive cousin. However, I ended up liking the A3060 more, due to it’s sound quality.

Packaging and Aesthetics
The Rapoo 3060 only comes with one connector out of the package, and that is a USB charger for the speaker itself. The A3060 is a nice, round speaker that stands about an 2 inches tall and about 1.5 inches wide. The A3060 comes in six metallic colors: yellow, black, green, silver, gold, and blue. I received the yellow version of the A3060, and have to say I like the way it looks. It’s small and round, so it does not take up much room on a crowded desk. The speaker design allows for a 360 degree listening arc, so no matter where it gets placed you will hear the music.

Connectivity
The A3060 can only be connected to a bluetooth device, it does not come with a 3.5 jack like the A500 does. This meant that I could not play anything from my non-bluetooth Ipod. Connecting the A3060 to a bluetooth device is simple enough, like it should be these days. I was able to stream Pandora through the A3060 at work with no troubles at all, until I would forget that my phone was in my pocket and I would walk out the door. Range on the bluetooth is decent enough to keep your phone in the same room as the speaker, but walk out with the phone and you will find that you are out of range of the speaker rather quickly.

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The A3060 also has voice commands, which I assume are there to help you connect your device. I say assume since the voice commands where in Chinese and not English, so I did not understand a thing that the A3060 said to me.

Hands Free
The A3060 can also be used as a hands free device for communications. Like the A500, the A3060 really didn’t work out well as a hands free device due to the sound quality of both the microphone and the speaker when trying to talk to someone. Unlike the A500, the A3060 fit nicely in a cup holder in my car and didn’t slide around. You are just better of using the A3060 as a speaker and not a hands free device.

Sound
Sometimes spending more money does not always mean you will get the better product. When compared to the more expensive A500, the A3060 has a much deeper sound quality to it due to the design. Bass sounds much better on the A3060 then on the A500, while the highs and lows sounds just as clean. This gives the A3060 the edge over the A500 just on sound quality alone, and would be the better buy if it wasn’t for the lack of the 3.5 jack.

Final Thoughts
The A3060, for my money, is the better speaker compared to the A500 in sound quality, and in portability. However, what you gain in quality of sound, you will loose in connectivity. What would have made the A3060 a fantastic speaker instead of a good speaker would have been the addition of a 3.5 jack so you could connect your non-bluetooth devices to the speaker. Still, for something that will run you about $30 US, the A3060 is a decent quality speaker with some decent sound for its size. I just hope your Mandarin is up to speed if you want to understand the voice commands.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Sharkoon Skiller Pro Keyboard – A Review

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Over the course of my various occupations and hobbies, the computer always seems to end up taking center stage. As a teacher, gamer, writer, and reviewer I end up spending most of my time typing away on a keyboard, which causes me to be mighty particular to how my keyboards feels. This always leads to a combination of both excitement and trepidation whenever I receive a new keyboard in the mail. The newest keyboard to find a spot on my desk to see if it can survive my weekly computer regiment is the Skiller Pro Keyboard by Sharkoon.

Specifications and Features

Let’s get right into the main bit of the keyboard first. The Skiller Pro is a wired USB illuminated rubber dome keyboard that comes with a lot more features then I was expecting. The Skiller Pro measures 480 x 190 x 32 mm and weighs just 888 grams total, including cable. The cable itself is braided, which is a great touch, and is roughly 1.5 meters long. The illumination on the keyboard is a soothing blue, and the software allows for 10 different levels of brightness, including a breathing option.

The features of the Sharkoon Skiller Pro is a pretty full list, especially considering the price point which I will get to later. The keyboard is set up in the standard 3-block layout, with 9 multimedia, 6 macro, and 3 profile keys added in. The Skiller Pro also supports multi-key rollover, which is fantastic for gaming. The software included allows for more customization, including customization for specific programs like Photoshop, supports up to 3 different profiles, and supports programs such as creating macros, mouse functions, delay times, and internet functions. The Skiller Pro also supports Windows XP and higher.

The Sharkoon Skiller Pro has a lot of functions and features that fits nicely into both my gaming and career needs for computer work. I do miss the feel of a mechanical keyboard, I just don’t get the same satisfying crunch when I type on a rubber dome keyboard. That is not to say that typing on the Sharkoon Skiller Pro was a horrifying experience, it isn’t. The Skiller Pro was one of the best typing and gaming experiences I had with a rubber dome keyboard in a long time.

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During my week of testing the Skiller Pro, I put it through my typical gaming regiment of Team Fortress 2, but added in some Book of Unwritten Tales 2 and Day Z, as well as countless hours of typing on it while creating curriculum for a school. Taking out my personal preference for the mechanical keyboard, the Skiller Pro did everything I needed it to do and did it well. I was extremely pleased with the performance of the Skiller Pro, especially for the price.

Price

I’ve mentioned price twice before, so let’s talk about it. The Sharkoon Skiller Pro will run you about $30 US, or roughly 20-25 Euros if you are on the other side of the pond. For me, that is the Skiller Pro’s biggest selling point. You get all those features, and an illuminated keyboard for only $30. Price is always one of those subjective items when one does a review. For some, price does not matter due to their amount of disposable income, for others price is one of the biggest determining factors in a purchase. For $30 US, I truly think you will have a hard time finding a better keyboard on the market with both the amount of features and offers illumination.

Final Thoughts

While the Sharkoon Skiller Pro will not replace my current mechanical keyboard (I just love it too much), I highly recommend this keyboard for those of you that are looking for something solid under the $50 mark. With multiple profiles, illuminated keys, macros, and software that allows customization for your programming, the Sharkoon Skiller Pro gives you what you need, for a nice price tag of $30 US. The Skiller Pro even has a braided cord, which my mechanical keyboard that cost my 3 times as much doesn’t even have. When it comes down to it, if price is a big deal for you due to a fixed amount you can spend, do yourself a favor and take a long look at the Sharkoon Skiller Pro keyboard. If you have a larger pool of funds to draw from, the odds are you already have a fantastic keyboard you are happy with. The Sharkoon Skiller Pro is available now.

[easyreview title=”Sharkoon Skiller Pro Keyboard Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

The Book of Unwritten Tales 2 – A Review

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King Art and Nordic Games hit a massive home run with the point and click adventure game, The Book of Unwritten Tales, back in 2009. With the help of a Kickstarter campaign, King Art will release the sequel on February 20th, aptly named The Book of Unwritten Tales 2. The use of Kickstarter and the Steam Early Access program for the Book of Unwritten Tales 2 was an interesting choice for a studio that already had a fan base and a successful hit on their hands, but when I started poking around it appeared that King Art really used these crowd funding and preselling avenues to acquire extra immediate capitol to make a good game much better. Whether the funding was truly necessary or not, will always be up for debate, however the final product is a very polished and fun successor to one of the better point and click adventure games of the last decade.

Story

For those of you that didn’t play the first game, The Book of Unwritten Tales follows four characters through their adventures in Aventasia. You play as the elven princess Ivodora Eleonora Clarissa, the gnome magician Wilbur Weathervane, the human adventurer Nathanial Bonnet, and the furry creature named Critter. The first game ends with our adventurers flying off into the sunset, after successfully hiding the Artifact of Divine Fate from the world.

The sequel begins with our four heroes finding their own paths in the world, that is until Ivo finds a reason to leave the Elfburrow once more to gather the group together. Ivo discovers that, not only is there a growing Darkness in the world, but that she is also become mysteriously pregnant by magical means. Defying her mother, she sets out to find the Arch Mage and Wilbur to discover who would have cursed her with this pregnancy and what exactly this new Darkness is that is spreading across the land.

The story of The Book of Unwritten Tales 2 is about 20 hours long, and is entertaining for the entire length of the game. I truly enjoyed playing both the first game and the prequel The Critter Chronicles mostly due to the story lines that were presented, and The Book of Unwritten Tales 2 does not disappoint. The characters continue to be fantastic characters, with their own faults and moments of glory, and the humor just really does it for me. When I heard that I was getting this copy to review, I was legitimately excited to see how the story would continue, and I wasn’t disappointed in the slightest.

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Game Play

The game play for The Book of Unwritten Tales 2 hasn’t changed since the first game, and why should it. Point and click adventure games have sort of hit the natural ceiling for evolution with their game genre in the game play department, so developers really just need to focus on how the story and characters develop and what types of puzzles to put into the game. The basic point and click mechanic here is flawless and feels just natural at this point. The hint system is perfect, in my eyes, since it will only tell you what you can interact with and not what it does. By pressing space bar, the game will highlight everything you can tough or talk to, but won’t tell you what to say or how to use it. Interactions are contextually based, so the character will know immediately what to do with the item depending on what you have done before.

The puzzles in the game are hard enough to be a challenge, but not too hard to completely stop your progress either. If you are willing to put some thought into the puzzle and look around the scenes that you have access to, you will find your solution. I discovered that I was randomly clicking on items and objects less with this game, then I was some of the other past point and click adventure games that I have reviewed. So, either I am getting better at these types of games, or the puzzles were decently hard but not killer.

If you have played a point and click adventure game in the past, you will know exactly what to do here. There isn’t anything new or different in The Book of Unwritten Tales 2 from a game play mechanic perspective, but what is here has been done to a high polish and works extremely well.

Aesthetics

The Book of Unwritten Tales 2 is an extremely gorgeous looking and sounding game, with great voice acting. The actual visual design of the game is very pleasing to my eyes, and the developers have designed many scenes to contain references to other pop culture icons, some hidden and some more blatantly on display. The scenery is light very well, and the colors just demand attention when you are playing the game.

The music is also created to match the tone of the game, and is fantastic. The extra money from the Kickstarter campaign allowed King Art to bring in a full orchestra, and you can hear it in the background music. The voice actors all return from the first game, and once again bring their characters to life. The acting is exactly what the scene needs at that moment, the actors can play their characters straight or over the top, depending on the scene.

Final Thoughts

The Book of Unwritten Tales was easily one of the best point and click adventure games of the last ten years, and it has a proper sequel. With top notch character development, story line, voice acting, music, visual design, and puzzles, The Book of Unwritten Tales 2 is a production that shouldn’t be missed. To properly get a feel for the story line in The Book of Unwritten Tales 2, I do recommend that you pick up the first game before playing this one, if you haven’t already. Unlike many other games on the market, the story really matters in The Book of Unwritten Tales 2, and if you do not know where these characters have come from, then you will begin the sequel a little lost. I can’t recommend this series enough for anyone who wants to sit down and enjoy an old style point and click adventure game. The Book of Unwritten Tales 2 will be released February 20th on Steam.

[easyreview title=”The Book of Unwritten Tales 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Seal of Approval

Lara Croft and the Temple of Osiris – A Review (PC)

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Lara Croft and I have a very long relationship. As an ex-archaeologist and lover of anything Indiana Jones-like, the Lara Croft series has always held a place in my heart. Sure she is more tomb robber then archaeologist, but I’ve always understood the fine line between the two occupations, and how one can quickly turn into the other. I never did get to play the latest game of Croft’s, been way to busy with my other life, so when this review came up I was excited and ready.

Story

The Temple of Osiris is set in Egypt and begins with Lara Croft racing through a tomb, against another robber named Carter Bell. Deep within this particular tomb, they discover the prison that is holding the Egyptian gods, Horus and Isis. Horus and Isis were imprisoned by the god Set, after Set had dismembered Isis’ husband and Horus’ father, Osiris. Set went on to rule Ancient Egypt until he was dethroned and sent to the Underworld, to rule over the dead. Horus and Isis quickly join up with Croft and Bell, as the four set out to collect the fragmented parts of a stature of Osiris. Once the statue is complete, Osiris will return to life to battle and defeat Set.

Ok, so the story isn’t going to win awards for drama and outstanding narrative, but it does a good job in bringing the old serials back to life again. The characters all have very specific goals to accomplish within the narrative, and are very one dimensional in that sense. You will not see a character grow or change during the course of the story, but it’s fine. Many games can excel despite the story being lackluster or the characters lacking any depth, as long as the game play works well, and it does in The Temple of Osiris.

Game Play

The Temple of Osiris is, at it’s heart, a dual stick shooter with puzzle elements. The absolute best way to play this game on the PC is with a controller. You can play it with a mouse and a keyboard, like I did, but you will be fighting the control scheme the whole way. That’s not to say that the controls were pad, but they are definitely tailored for a controller over a mouse and keyboard.

The Temple of Osiris can be played solo or as a co-op game. Up to four players can play via online connection, and the puzzles will adjust accordingly to the number of players in game. If your are playing solo, the puzzles will be adjusted so only one player is needed to solve them. For instance, you will receive a staff that will allow you to lower and raise segments of the tomb by yourself without needing another player to help. While in a full 4 player co-op game, those same segments will require players to find levers or pressure pads to raise or lower them. It’s a very nice addition to the game, which makes it great to play either way.

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Combat is handled through a dual stick design, where one stick moves the character and the other stick aims the gun. You can find weapons and other items, such as rings or necklaces, that change your combat abilities as you explore the tombs. Weapons, other then your trusty handguns, have a limited amount of ammo and different characteristics, depending on the type of gun. Enemies drop ammo, so I never once came close to running out of it. Just start blasting everything in sight, you will be fine. The items that you can find are very interesting, since many come with a positive and negative effect for equipping it. You have to balance both the positive and negative to make sure you aren’t gimping yourself too much when you run into a boss battle.

The Temple of Osiris really excels in the game play category. This is where the game shines through for me, and is really fun to play. If you can ignore the story line, and the really horrendous voice acting (more on that in a moment), then you will be rewarded with great game play.

Aesthetics

Visually, the Temple of Osiris does nothing really ground breaking, but doesn’t do anything bad either. Each tomb is interesting to view and is light very nicely. The tombs have some variance in them, but I wouldn’t expect much. After a while, the design will start to look all the same. The characters are design well too. Lara Croft is wearing her traditional outfit from the original series, but has had a reduction in the…er…um…chest region. This reduction goes more along the line with her current look in the next gen games, then her original look from the Playstation. For me, this look is the best of both worlds, traditional looking Lara Croft with a much more reserved look for the body type.

The voice acting is by far the worst thing about this game. It is awful to the point of being funny, then it turns out to be even worse. The dialogue is bad to begin with, whether that was a design decision or a funding one is unknown, but the actors’ delivery of every line just makes it worse. The actors are not into this at all, and it shows. This doesn’t bring the game into the unplayable realm, but it does keep the game from being a better product then it is.

Final Thoughts

Lara Croft and the Temple of Osiris is a solid action/puzzle game for the PC. With it’s isometric view and arcade-like action, the Temple of Osiris will feel right at home for those of you, like me, that grew up on this type of game. Combat is satisfying, if you use a controller and not a mouse and keyboard, and the puzzles are simple enough to get you to think without tearing out your hair. The way the puzzles adjust according to how many players are in the game is really a great feature, and should be used by more co-op puzzle games in the future. I feel that Crystal Dynamics really did a great job here, if you ignore the cheesy story line and horrid voice acting. Lara Croft and the Temple of Osiris is available now on Steam.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Fat Chicken – A Review (PC)

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Relevant Games has released their take on the tower defense game with Fat Chicken. Fat Chicken is being advertised as a reverse tower defense game, where you build towers that are designed to keep the “invaders” alive, instead of killing them off to defend your castle. Fat Chicken is a mobile game at it’s truest incarnation; easy to pick up, easy to put down, easy to understand. Fat Chicken is well designed and very polished but my issue with the game isn’t the quality of the production or the mechanics of the game, it is playing the game on the PC. Fat Chicken is designed to be played in small chunks, and the PC just isn’t the right machine for this game.

Story

In Fat Chicken, you play as a manager of a meat production farm that raises, fattens up, and then slaughters meat for consumption. You begin your career in Modesto, CA with chickens. As you fill up your quota for meat by the pound, then you will move onto the next city and begin working with pigs, then cows, then mixed stock. As the game progresses, you are able to hire managers and other employees to help fatten up your stock, or keep them alive longer so that you can collect more meat. You will also have to contend with protesters that want to shut down your production, since you are using growth hormones to enlarge your animals.

The story is the epitome of a casual game story line. It is short, sweet and to the point. There is no character development here, just cartoonish characters with obvious agendas. As the story progresses, you will have to contend with more enemies to protect your stock, like the aforementioned protesters and aliens that have come to probe your cattle. This does raise the difficulty of the level by adding in an extra layer of items you must keep track of, but doesn’t raise the difficulty up to anything a normal gamer would have to worry about.

Game Play

Game mechanics are what you would expect in a typical tower defense game, but most of your towers will now be designed to save your live stock instead of killing it. You begin the game with hormone and corn towers, designed to enlarge and feed your stock. You must be careful not to over feed or enlarge your stock, because that could cause death of your tasty and delicious little minions. You may also need water towers to hydrate your stock, if your stock’s track does not cross any puddles or ponds.

Each farm has a different layout that is designed along a track for the stock to run along. The stock begins at the starting point, then moves throughout the farm, until it reaches the slaughter house. Towers can only be placed on boards along the track, and the fatter your stock is when it hits the slaughter house, then the more money and stars you earn. Money can be used to buy more towers, or upgrade existing towers to be more efficient.

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You can even hire heroes and helpers to help defend or manage your farm. Farm hands armed with prods will hurry the stock along, helping to prevent death and shrinkage. Managers will give you bonuses, and you can buy upgrades and power ups between levels to use. All in all, there are 26 levels over 13 different real world places throughout the United States. Enough material here for a casual Iphone game, but you can blow through this pretty quickly if you sit still for a few hours.

Aesthetics

Fat Chicken does have a delightful cartoon look to it. The stock and the people of Fat Chicken look like they were designed in the same world as the Angry Birds, which I can imagine was intentional, just a little more blocky. They remind me of the Little People my son used to play with as a toddler, all head and torso with no limbs. The graphics are cute and entertaining, but will not win any awards for technical merit. The sound itself is also cute and light, with a decent original soundtrack that plays nicely in the background. The sounds of the stock are exactly what you would expect them to be, though I wish the death sounds were a little more pitiful, it would have added an extra layer of dark humor to this game.

Final Thoughts

Fat Chicken by Relevant Games is a very nice, casual game that just does not have a home on my PC. This is the sort of game that I would enjoy passing a few minutes here or there as I waited for my take out order to get ready, not to devote a few hours of sitting in front of my monitor to play. In fact, being on the PC really brings to light just how fast one could blow through these games. My recommendation is pretty simple, if you have an Iphone or Ipad, pick up Fat Chicken right away, it’s definitely worth your time and money. If you don’t have one of those platforms, and must absolutely have a new tower defense game, then I would recommend this game for the PC, otherwise it’s one that could be skipped for the PC. Fat Chicken is available now through Apple and Steam.

[easyreview title=”Fat Chicken Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

MotoGP 14 – A Review (PS3)

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Italian game developer Milestone has finally released this year’s MotoGP game here in the US. Originally released in Europe in June, MotoGP 14 faithfully reproduces the world of MotoGP, Moto2, and Moto3 circuits. For those of you that may not know, and if you are an American there is a good chance you don’t, the MotoGP 2014 campaign was raced on 18 circuits in 13 countries, with all those races being faithfully reproduces in MotoGP 14. MotoGP, like Formula 1 racing, has taken a back seat here in the States when compared to Motocross. So a game like MotoGP 14 will fly under many radars here in the States, which is a shame since it is a very tight game that does a lot right.

Story

Like most racing games, there is no real story in MotoGP 14, so we shall just talk about the actual circuit and courses that you will see in the campaign mode. Campaign mode allows you to create a racer, using a default type skin with a few choices of gear from the beginning. You begin your MotoGP 14 campaign by signing with a racing team, then hitting your racing goals that are set by your team. The better you do in a race, the more fans are attracted to you and the better your racing team offers become. You can sign with different racing teams thorough out the campaign, getting better offers the better you do in a race.

Character customization is extremely limited, really only coming down to changing out your helmet, gloves and boots. Considering you will spend the majority of your time wearing these items, MotoGP 14 can be forgiven for not allowing the customization of what you rider will actually look like. The more you race and win, the more items you will unlock. The items only have a cosmetic effect on the rider, and the color of your suit and bike will be determined by what team you sign with. All the major teams are represented, along with many minor ones. Your goal being to race well enough to received a contract from teams like Repsol Honda or Ducati.

The circuits are faithfully recreated in MotoGP 14, and have had a graphical face lift compared to last year’s edition. Not having played MotoGP 13, I have to say that I wasn’t impressed with said graphical face lift, but more on that later. The circuits include greats like Le Mans in France and Silverstone in the UK and the two circuits from the United States in Austin and in Indianapolis. 18 circuits in all are in MotoGP 14 to accurately represent the real MotoGP campaign from this year.

Game Play

MotoGP 14 is a great balance between arcade and realistic racing. Options can be used to give the player the experience of their choice, whether they just want a fun arcade style racer, or really turn on the realism and include damage and realistic motorcycle controls. Switching between the two, I could fee the difference immediately especially in the corners. Arcade style is much more forgiving in regards to speed and angle of your bike when you turn, while realism mode holds you accountable for every little thing you are doing wrong. MotoGP 14 does a great job in making both accessible for every player out there. Whether your new to the series or an old pro, MotoGP 14 can be adjusted to your skill level.

This game also has a ton of different game modes, with is the truly the life’s blood of any racing game. Career mode is here, and is deep enough to give you an accurate representation of the MotoGP life. You also have other single player modes like Time Attack, Grand Prix, Championship and Scenario. Scenario mode is a fun mode, placing you into different scenarios from past MotoGP races. Multiplayer modes are similar in tone, with Grand Prix, Championship and Sprint seasons available, along with a Split Battle mode where players compete for the best split time in their laps. The difference between the Grand Prix, Championship and Sprint seasons are the sizes of the motorcycles being used. 250cc, 600cc and 900cc motorcycles are used, depending on the race being run.

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Aesthetics

Here is where MotoGP 14 falls apart for me. Everything I have read in regards to MotoGP 14 says that it is supporting a new sound and graphics engine to look better than ever. Well, I would hate to have seen what MotoGP 13 looked like, because MotoGP 14 still falls short of my expectations for a PS 3 game. I could be jaded in regards to my expectations due to games like Last of Us, but MotoGP 14 does not compare to other PS 3 games on the market graphically. Lighting is good, shading is good, but for the overall impression and presentation, MotoGP 14 comes up lacking.

The sound design for MotoGP 14 is very good. I like the sound of the engines as they roar through the circuit, but again I can’t tell how this is an upgrade over the last version. To me, the game sounds like it should, not like an improvement. While this does lessen the experience of MotoGP 14, it is not a deal breaker on an otherwise great game.

Final Thoughts

MotoGP 14 does a fantastic job in bringing the MotoGP 2014 campaign to the PS 3. Every lap, circuit, professional rider and race team are present and faithfully recreated in the game. MotoGP 14 also brings a lot of game modes to the table, with Scenarios, Career mode, and three different racing circuits with different sized motorcycles. Online mode is also deep, supporting 12 player online races, and even a two player offline mode with split screen. Nice to see some split screen action still, that mode seems to be showing up less and less in video games coming out lately. Milestone says that it improved the sound and graphics engine over MotoGP 13, but having not played MotoGP 13 I cannot see the improvement. I can only compare it to current PS 3 games, and MotoGP 14 just does not match up graphically to those. Overall, the graphics gripe only lessens what otherwise is a great motorcycle racing game, and can be forgiven when the game play is just that fun. MotoGP 14 is available now for the PS 3.

[easyreview title=”MotoGP 14 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

Randal’s Monday – A Review (PC)

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It’s been a while since my last point and click adventure game, seemed like I was doing a review for one at least twice a month. Well, it is time once again to dust off the rusty puzzle-solving sections of my brain and get my pointing finger back in shape with Randal’s Monday. Randal’s Monday, developed by Nexus Game Studios and published by Daedalic Entertainment, is a story about a lazy kleptomaniac as he relives his Monday over and over again. Each day gets progressively worse and complicated as he tries and tries to correct his mistakes. The story for Randal’s Monday has it’s hits and misses, but stays mostly on the good side, however, the game suffers from it’s illogical and frustrating puzzles that often times make absolutely no sense. Still, Randal’s Monday has it’s charm and is worth a look.

Story

Randal’s Monday focuses around the life of a man named Randal Hicks, his friend Matt Griffin, and Matt’s fiance Sally Thompson. Randal is a lazy, shifty, kleptomaniac and begins the game helping Matt and Sally celebrate their engagement at a local bar. During the night, Matt drops the engagement ring that he got for Sally from a homeless guy for a Dorito, and Randal pockets the ring to give back to Matt later. The next morning, through a series of events that helps shape Randal’s Monday, Randal ends up selling the ring, which is supposedly cursed, to a pawn shop for rent money. Randal finds out the next day, that the ring was truly cursed, and now so is he. Randal must relive his Monday until he gets it right.

The story for Randal’s Monday is straight ripped right out stories like Groundhog Day or Edge of Tomorrow, which I have no problem with. The story itself is well put together and works for the game at hand. The characters are interesting enough, even though Randal Hicks is a direct copy of Randal from Clerks, from the speech patterns, sound of the voice, and mannerisms. I think that was my main issue with the story for Randal’s Monday is the constant attempt of the designers to through in pop culture references that have no impact on the story. It was more “Hey look! There’s a Planet Express poster in the delivery company that Randal works for. Aren’t we slick?” References in movies or games have their places when the character defines himself or herself by these references. In this game, they come off too much like pandering to the audience for that quick connection.

This doesn’t ruin the story line, the game is still a strong game even with this issue, but could have been so much better. The story itself is a dark one, with some good humorous parts, but pales in comparison to anything with the words “Sam and Max” in the title.

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Game Play

The main thrust of Randal’s Monday is the reliving of that particular Monday in Randal’s life. Each day you begin, you will go through the day with the items that you found in the previous day, solving puzzles and essentially making things worse before they get better. Besides that, the rest of the mechanics is basic point and click fare.

The puzzles for Randal’s Monday is the biggest downfall of the entire game, even more then the pointless constant pop culture references. Way too many of the puzzles and solutions just make no logical sense at all and are almost impossible to figure out, unless you are either Sherlock or use the hint system. Sneaking passed the subway ticket lady by knocking her phone off the table wasn’t good enough, you had to find super glue, glue the phone to the table, call the phone, and then sneak passed her, even though the effect was the same. Hard puzzles are fine, as long as they have a basis of logic to them.

Point and click games have to do two things right, have a good story and have puzzles that are entertaining and challenging enough to keep interest in the game. Randal’s Monday does a decent job on the first aspect, but fails horribly on the second. A point and click adventure game with bad puzzles is just not worth playing.

Aesthetics

I liked the art work and design aesthetics in Randal’s Monday. It was done with a very cartoony, cell shaded art style that I felt worked for the story. It was like playing a graphic novel, which also fits in with the design aesthetic. Voice acting also worked well, but hopefully you liked Randal’s character from Kevin Smith’s Clerks, because if you didn’t, you will hate the main character for the entire game. Jeff Anderson, who played Randal in Clerks and Clerks II, voices the titular character in this game – although, they are quick to point out that Randal’s Monday is not an official sequel to the Kevin Smith films, it is just a sort of homage to them as well as a ton of other pop culture IPs.

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Final Thoughts

I have played many a point and click adventure game in my day. From King’s Quest to the Sam and Max games, I have had my fair share. Randal’s Monday, unfortunately, falls at the lower end of the adventure game spectrum, mostly based on the puzzles of the game. Designers have two jobs with a point and click adventure game: Crafting an engaging story line and coming up with good puzzles. Randal’s Monday has a decent enough story line, though it is too heavy with pop culture references that have no reason for being there, but the puzzles just fail to be either logical nor entertaining. I would only recommend Randal’s Monday for those of you that are desperate for a new point and click adventure game, or those of you that absolutely love Randal Graves from Clerks. Randal’s Monday is available now on Steam.

[easyreview title=”Randal’s Monday Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”2″ ]

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Stronghold: Crusader II – A Review (PC)

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The self-published sequel to Firefly Studios’ successful castle real time strategy game, Stronghold: Crusader II puts the player in control of a military force during the Third Crusade. Stronghold: Crusader II focuses heavily on the multi-player experience, with a few different game play modes and a map editor. The game does have a very small single player campaign mode, but it only lasts about ten missions and is billed more as a tutorial for the multi-player mode rather then an actual campaign. While I enjoy multi-player game experiences, I’ve never been that good with RTS games as a genre, and never felt that I could compete online, so once the single player campaign was done, there wasn’t much more for me to do. But that shouldn’t deter you from Stronghold: Crusader II, which is a very solid RTS.

Story

Stronghold: Crusader II’s story is loosely based on the events of the Third Crusade. King Richard the First, also known as the Lionhearted, has gathered troops from Europe to launch a military campaign against Saladin and his Islamic soldiers. King Richard’s goal was to reach and liberate the city of Jerusalem, which he never reached. The Third Crusade was still considered to be successful because of King Richard’s capturing of Acre and Jaffa, while reversing many of Saladin’s conquests leading up to the war. At least, that is the setting of Stronghold: Crusader II, the story that the game tells is far less comprehensive and really leaves it up to the player to find out more.

Unlike other real time strategy games on the market, Stronghold: Crusader II doesn’t bother with much of a story line in its single player campaign. The story will be told through objectives that the player needs to complete, and not through actual narration. For instance, the player may be told that King Richard is coming to inspect his stronghold, so he needs to have a certain level of autonomy and supplies set up before the time limit expires. It was only at the mention of King Richard’s name did I realize that this was, indeed, set during the Third Crusade. It feels like Firefly Studios felt that the setting was the most important idea for Stronghold: Crusader II, and not the telling of the story of the Third Crusade. I felt that there was a missed opportunity here to tell a very interesting, historical story in the single player campaign, and it was missed.

Game Play

Stronghold: Crusader II really shines when you stop caring about the story line and really focus in on the actual game play mechanics. The game is built from the ground up like any other rts game on the market, you essentially need to gather resources in order to build a settlement, and complete the objective given to you or annihilate the other player from this Earth. Resources are easy enough to gather, you begin by focusing on wood and apple orchards to have a baseline of lumber and food to build other structures. With a quarry, you can then begin to build walls to enclose your settlement and truly build a castle in the middle of the desert to launch your attacks from. Like other rts games, speed is the most important aspect of the game. Gather items quickly to increase production and better your troops or you will be overrun, especially by the AI of this game.

Multi-player games is the focus of Stronghold: Crusader II and Firefly Studios made sure to give you enough things to do to make it worth your time. There are two different multi-player modes; co-op and versus. With co-op, you and a partner work together to build up your stronghold to take on the campaign, while the versus mode is more of your traditional multi-player fare. You can customize your games with different settings, such as beginning gold or resources, and there is also a level editor to help keep the multi-player aspect fresher with different maps.

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You do get to tweak a few items in your stronghold that can either help or hurt the growth of your castle. Items like the tax rate, food rationing, religious services and so on are all customizable using a slider to set the rate you want it to be at. However, the happiness of your population will change with each move of the slider in very predictable ways. If you raise taxes and lower food rationing, then your people will become upset and leave, nevermind that you are in enemy territory, in the middle of the desert, and besieged by wild animals.

Stronghold: Crusader II does a lot right, but nothing exceptional. Everything in this game is done well, except the storyline, but nothing is done well enough to rise above the classic competition from the likes of Blizzard.

Aesthetics

The aesthetics of Stronghold: Crusader II is decent enough for the game to not look horrible, but not good enough to stand up against some of the other rts games on the market. The voice acting for the game is at least decent and does not sound horrible nor makes you want to tear out your speakers. The detail of the inhabitants of your castle is not well defined at all, and most individuals will just end up looking like blobs at the level of zoom most people play at. You can zoom into the action, but the definition does not get any better. Most stages are fairly bland to look at, since it is mostly desert landscape, but you do get some maps that have interesting terrain features, just not enough to keep each map from feeling exactly like the last one.

Final Thoughts

Firefly Studios has release a solid, multi-player focused, real time strategy game with Stronghold: Crusader II. For me, the grab of these games is a deep single player campaign with a nice, rich story line. With Stronghold: Crusader II being set during the time of the Third Crusade, I was hoping for a single player campaign that played out the events of the battles in Acre, Jaffa and Jerusalem. What we got was about ten or so single player missions, loosely organized in what Firefly Studios called a campaign, with little or no narration of the time period nor the events occurring around you. The multi-player aspect of the game does work very well, and even has a map editor to keep things fresh, but does little to rise above the best rts games of the genre. What you get with Stronghold: Crusader II is a solid and decent real time strategy game that does nothing to rise about the best of the genre. Stronghold: Crusader II is available now on Steam.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]