Author - Jerry Paxton

2K Sports Announces NBA 2K13/MLB 2K13 Combo Pack

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New York, NY – February 19, 2013 – 2K Sports today announced that the critically acclaimed NBA 2K13 will be paired with the upcoming MLB 2K13 in a combination pack, available for purchase on March 5, 2013 at participating North American retailers for $79.99, for both the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.

“Bundling two of the biggest sports franchises again just made sense,” said Jason Argent, vice president of marketing for 2K Sports. “In the same way that fans don’t limit themselves to one sport, sports video gamers seek the level of variety and convenience offered in this package. Combining NBA 2K13 and MLB 2K13 will make it easy for fans to discover the latest entries to these popular franchises at an incredible value.”

The NBA 2K13/MLB 2K13 Combo Pack will feature a full retail version of 2K Sports’ new baseball title, MLB 2K13, along with a full retail version of NBA 2K13, both of which currently retail for $59.99 individually. Fans who purchase the NBA 2K13/MLB 2K13 Combo Pack, in addition to those who purchase the standalone MLB 2K13 title, will be eligible to compete in this year’s Perfect Game Challenge*, which will award a sum total of $1 million across 31 prize pools for gamers who pitch the best perfect games in this year’s contest.

“I’ve been a fan of NBA 2K13 cover athlete Kevin Durant for years and to share a video game cover with one of basketball’s elite players is a big honor,” added David Price, Cy Young award-winning pitcher for the Tampa Bay Rays and MLB 2K13 cover athlete. “Fans can expect to experience 2K Sports’ signature authenticity throughout this new package, from the sting of my fastball to Kevin’s clutch shooting.”

“Being named as a face of NBA 2K13 was an honor, but adding a Cy Young winner like David makes the cover that much more memorable,” concluded Kevin Durant, NBA 2K13 cover athlete. “Fans can expect the ultimate sports package with him and me gracing 2K Sports’ latest bundle.”

Developed by Visual Concepts, a 2K Sports studio, NBA 2K13/MLB 2K13 Combo Pack is rated E for everyone by the ESRB.

To pre-order the NBA 2K13/MLB 2K13 Combo Pack, visit http://2kgam.es/BuyMLB2K13.

For more information on 2K Sports, visit www.2KSports.com. For more information on NBA 2K13, visit www.facebook.com/NBA2K. For more information on MLB 2K13, visit http://www.facebook.com/MLB2K.

2K Sports is a division of 2K, a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*OPEN TO LEGAL RESIDENTS OF THE 50 U.S. (D.C.), 13 OR OLDER (EXCLUDING AZ, CT, MD, ND, & VT). VOID IN AZ, CT, MD, ND, VT.

Bungie Unveils Destiny

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Santa Monica, CA – February 18, 2013 – A new generation of gaming is upon us.  Today, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), together with critically-acclaimed developer Bungie, revealed the first sneak peak of their partnership.  The game, called Destiny, is an ambitious evolution of the first-person action genre that brings gamers together in a shared, persistent world.  The result of a large-scale collaboration between Activision, the publisher of such mega franchises as Call of DutySkylanders Spyro’s AdventureTM and Skylanders GiantsTM, and Bungie, the creators of Halo®Destiny is poised to become the next advancement in interactive entertainment by melding first-person action gaming with a persistent, dynamic online world.

Destiny combines Bungie’s trademark grand scope, sci-fi storytelling and adventures with visceral first-person action gaming that takes place in an unfolding, cinematic universe. Additionally, Destiny delivers a unique social gaming experience to consoles by offering players a connected, living world that they can explore, combined with vibrant social spaces where they can congregate and celebrate achievements, and share remarkable adventures grouped with friends or solo.

“Bungie defined first-person action games over a decade ago with Halo, and with Destinythey will evolve the genre once again,” said Eric Hirshberg, CEO of Activision Publishing.  “Destiny is a world that evolves.  It is a world with wide boundaries that allows you to roam and explore. It is a world where, even in story mode, you could encounter other players on their own adventures.  And of course, it is a world that brings all of this together with the visceral, heart pounding immediacy of an expertly crafted first-person action title.  We are very excited to bring this ambitious, innovative and creative game to players around the world.”

“Activision focuses on doing a few things, exceptionally well.  And Bungie has had the same ethos,” Hirshberg continued.  “Together we are focusing the considerable resources, creativity and energy of both organizations to do something new, something ambitious, but most importantly, something fun.”

Set in the distant future, Destiny casts players as Guardians of the last city on Earth, who will traverse the ancient ruins of our solar system from the red dunes of Mars to the lush jungles of Venus.  Able to wield incredible power, players must battle humanity’s enemies and reclaim all that was lost during the collapse of mankind’s Golden Age.  In a story-driven universe, Destiny’s saga unfolds through grand talesand sweepingadventures by immersing gamers in a bold new world filled with cooperative, competitive, public, and social activities, all seamlessly connected. Bungie’s new next-generation game engine will allowDestiny to come to life on both the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system, as well as other future console platforms.

“Destiny is the game that we’ve been dreaming of building for years.  We couldn’t be more pleased about our extraordinary collaboration with Activision.  We finally have the right partner, team and technology to bring the experience to millions of players worldwide,” said Harold Ryan, Bungie president.  “Destiny will draw players into a world filled with mystery, action, and adventure, but most importantly, Destiny is more than a disc in a drive, it is a living social universe filled with other players.”

“Not only does Destiny look amazing, but its new living world will change the way players think of co-operative online gaming,” said global retailer GameStop president Tony Bartel.  “This is just the type of innovation the game industry has been waiting for and I’m anxious for players to experience the vast universe of Destiny.”

For more information, visit www.DestinyTheGame.com.  For exclusive updates, follow the official Destiny social channels at www.facebook.com/DestinyTheGame and @DestinyTheGame on Twitter, and interact directly with the developers atwww.Bungie.net.  Pre-order the game now at select retailers around the world.  Activision reiterated that although Bungie’s amazing new world was revealed today, Activision has not included the launch in its 2013 outlook and there should be no speculation or expectation of a different result.

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Star Citizen Hits 8 Million Dollars in Funding

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AUSTIN, Texas, February 15, 2013 — Star Citizen™, the highly anticipated space sim from legendary game developer Chris Roberts, continues to set new records for a crowd funded game. Today Roberts’ company, Cloud Imperium Games™, announced that Star Citizen has reached the eight million dollar mark in money collected from backers. The latest total is more than $1.75 million beyond the amount raised when the original campaign (including Kickstarter) ended on November 19 of last year.

As of midday on February 15, the funding campaign for Star Citizen had reached $8.08 million with more than 142,000 pledges. More than 3,400 new accounts have been created and more than $500,000 has been raised since the beginning of February.

“The amount of support we are seeing from our fans is nothing short of amazing,” said Chris Roberts, CEO and creative director at Cloud Imperium Games. “Our backers are totally connecting with the development team and it just gets them so excited to come in to the office every day and work to make the next great space sim.

“Star Citizen will breathe new life into PC Games and the space sim genre and we encourage anyone out there who hasn’t registered for the game to visit our web sitewww.robertsspaceindustries.com and join the great community that we engage with daily while pursuing our goal of creating the best space sim on the market.”

Roberts is making his return to gaming after spending 10 years in the Hollywood film industry. He made his mark in computer games in the 1990s with such highly successful titles asWing CommanderPrivateer and Freelancer. Star Citizen, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

More information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums, game fiction and art can be found atwww.robertsspaceindustries.com.

BF3: End Game Capture the Flag Details and Screens

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Electronic Arts has released two new screenshots as well as some details regarding the “high-speed capture the flag” mode in their upcoming Battlefield 3: End Game. This version of the popular CtF game mode utilizes in-game dirt bikes. Checkout all the info below!

New Screens

About Battlefield 3: End Game’s Capture the Flag mode:

For seasoned first person shooter players, Capture the Flag is a classic game mode. Two teams fight for control over the enemy’s flag and need to capture it to score a point. Now, we are very happy to present our Battlefield take on this exciting mode in Battlefield 3: End Game – further broadening our range of available gameplay experiences.

The all-new End Game dirt bike is without a doubt the star of this game mode. It’s the perfect getaway vehicle for when you’ve snatched the enemy flag and need to wheelie back to your home base. The addition of a passenger seat means you can have some protection while boosting away from your pursuers.

The mission in Capture the Flag might sound deceptively simple: Hike from your starting base to the enemy base and capture their flag, then bring it home to score a point. The only problem is the enemy is trying to do the same to you – and if your own flag is no longer at your base, you are not allowed to score. This calls for a well-balanced mix of defense and lightning quick offense if you are to have a chance at scoring at all.

Capturing a flag is instantaneous. Just run over it to snatch it, then make it back home to score. Recovering your own flag that an enemy has dropped is not so simple, though. Rather, it is similar to how you would capture a base in Conquest. There’s a timer ticking down once you are within capture radius, and the time it takes to recover the flag is directly affected by how many friendly soldiers you have in the flag’s capture radius. Once it’s recovered, it will be automatically placed back home in your base again.

Once you’ve captured the enemy flag, it’s carried on the back of your infantry soldier or attached to your vehicle. While we love the fast and agile dirt bike, you will always have to weigh its speed against its low safety against enemy fire. If you would prefer a slower but more armored ride home, we’d recommend a jeep or tank instead – but whatever ride you choose, you will always be asked to make that judgment call whether speed or armor is your top priority at any given time.

Gameplay-wise, Capture the Flag  is highly dynamic with exactly two hot spots that can change at any time: The position of your home flag and the position of the enemy flag. For example, there’s no reason at all to hang back at your base if your own flag isn’t there anymore. You either protect your flag, snatch it back, or grab the enemy flag. Those are the only strategically sound actions you can take in a round of Capture the Flag. Coupled with the mobile nature of both flags, this means that firefights can suddenly erupt anywhere across the map and then suddenly change location again.

We hope you will enjoy this new addition to the available Battlefield 3 game modes come March (If you’re an old-time Battlefield fan you might remember we also had Capture the Flag already in Battlefield 1942, available as a free download from Origin). Stay tuned for more in-depth blog posts on End Game in the weeks leading up to launch.

Barenaked Ladies, Collective Soul, and Fall Out Boy Heading to Rock Band

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Cambridge, Mass. – February 15th, 2013 – Harmonix today announced that tracks from Barenaked Ladies, Collective Soul, and Fall Out Boy are headed to the Rock Band™ Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii.

Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 1,400 artists and more than 4,000* tracks via disc and download purchase (complete list of tracks atwww.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch on Nov. 20, 2007.

Tracks downloaded from the Rock Band Music Store are compatible with the award-winning full-band Rock Band 3 experience, as well as the controller-based rhythm-action title, Rock Band Blitz, available now on PlayStation®Network and Xbox LIVE® Arcade!

Rock Band DLC Additions for Xbox 360, PlayStation®3 system and Wii

On February 19th, tracks previously available as part of Rock Band Blitz will be made available for download as singles in the Rock Band Music Store! These tracks include Barenaked Ladies’ “One Week,” a re-record of Collective Soul’s “Shine,” and Fall Out Boy’s “A Little Less Sixteen Candles, a Little More ‘Touch Me’”.

Players can still pick up the controller-based arcade rhythm action of Rock Band Blitz on PlayStation®Network  for $14.99 and Xbox LIVE Arcade for 1200 Microsoft Points™.Rock Band Blitz comes with the above songs, along with 23 more hit tracks, all fully compatible with a full band and instruments in Rock Band 3!

Available on Xbox 360, Wii, and PlayStation®3 system (February 19th, 2013): 

  • Barenaked Ladies – “One Week” O 1
  • Collective Soul – “Shine”
  • Fall Out Boy – “A Little Less Sixteen Candles, a Little More ‘Touch Me’”

(These tracks will be available in Europe on PlayStation®3 system February 20th)

Price:
$1.99 USD, £1.19 UK, €1.49 EU (160 Microsoft Points ™, 200 Wii Points) per song

Tracks marked with “O” feature support for keyboards.

** Dates and pricing for Rock Band game tracks are tentative and subject to change. **
 
*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.1Previously released on Wii™ on August 28, 2012Website Links:
For more information, please visit:Rock Band Website

GameStick Pre-Order Program Now Live

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Santa Clara, CA, Las Vegas, NV and London. UK – Friday 15th February, 2013. Hot off the back of its recent Kickstarter success, PlayJam, the company behind GameStick – the world´s most portable TV games console – today launched a pre-order service via its website www.gamestick.tv.

Powered by Amazon, the service enables anyone who missed out on the opportunity to get their hands on a GameStick during the Kickstarter campaign to jump the queue ahead of a global retail launch in a few months time. Pre-ordered devices will ship immediately after fulfilment of the initial Kickstarter run in April and will maintain the $79 price point.

“January was a pivotal month for GameStick with the success of the campaign ensuring that we could bring the device to life.” Said Anthony Johnson, CMO PlayJam, “Since the campaign closed, we have received thousands of e-mails from individuals keen to ensure they remain one of the first to receive the product. By continuing to offer GameStick on pre-order, we will be able to maintain momentum ahead of our planned retail activity”.

The standard GameStick bundle is listed at $79 with a case and dock supporting a wide range of peripheral devices are listed at $9.99 and $24.99 respectively.

To pre-order GameStick please visit: www.gamestick.tv

To continue to follow GameStick news, join the conversation and give your opinion on Facebook or Twitter please go: www.facebook.com/GameStickNews and www.twitter.com/Game_Stick / @Game_Stick

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