Author - Jerry Paxton

LEGO Dimensions: Teen Titans Go! Trailer

June 21, 2017 – Warner Bros. Interactive Entertainment is calling on the Teen Titans team to join the world of LEGO Dimensions. To celebrate, WBIE has released an exciting trailer providing a look at DC Super Heroes – Raven, Beast Boy and Starfire – along with a glimpse of the new Teen Titans Go! Adventure World and Battle Arena. The trailer can be viewed here.

The Teen Titans Go! Fun Pack and Team Pack is set to release on September 12, 2017 as part of the LEGO Dimensions Wave 9 launch, alongside the Powerpuff Girls Team Pack and Fun Pack and the Beetlejuice Fun Pack. The Teen Titans Go! packs access an exclusive in-game episode that can only be found in LEGO Dimensions.

John Wick Comic Series Announced

June 14, 2017, Mt. Laurel, NJ: Award-winning writer Greg Pak (Planet Hulk, Code Monkey Save World), and artist Giovanni Valletta (Dark Horse Presents) have been tapped as the creative team to bring the world of the hit-film franchise John Wick to the pages of comics, thanks to a new partnership between Dynamite Entertainment and Lionsgate Films. Slated to launch on September 6th, the new series will offer fans of the massively popular character the opportunity to discover his thrilling origin story for the very first time!

When a young John Wick emerges from prison and embarks upon his first epic vendetta, he comes up against a strange, powerful community of assassins and must learn how to master the Book of Rules that guides their lethal business. What are the Three Bills? Who is Calamity? And who was John Wick before he became the Baba Yaga?

Writer Greg Pak says, “I was on board pretty much as soon as I got the call and heard ‘John Wick.’ I’m a huge Keanu Reeves fan and loved the John Wick movies, which had the kind of kinetic action and intriguing mythology that seemed like a perfect fit for comics. I’m also always happy to work with my friends at Dynamite, who are always a pleasure to make comics with. And the art I saw from Giovanni Valletta blew my mind — he’s totally nailing Keanu Reeves’ likeness while creating emotional, dynamic, exciting action. This book is going be BEAUTIFUL. But what really sealed the deal was when Dynamite Editor Anthony Marques said we had the greenlight to tell a John Wick origin story. That was astounding to me — we’re not just telling another fun adventure with the character; we’re actually going to be able to add to this character’s and world’s tremendous mythology by telling an origin story! What could be cooler than that?”

Greg Pak is a Korean-American filmmaker and comic book writer best known for his award-winning feature film Robot Stories, his blockbuster comic book series like Planet Hulk and World War Hulk, and his record-breaking Kickstarter publishing projects with Jonathan Coulton, including Code Monkey Save World, Kickstarter’s highest grossing original graphic novel of all time. Pak’s recent comics projects include the creator-owned series Kingsway West, Big Trouble in Little China, Escape from New York, and The Totally Awesome Hulk and Weapon X for Marvel. Pak’s feature film Robot Stories played in 75 festivals, won 35 awards, screened theatrically across the country, and is now available on DVD from Kino. Pak’s feature screenplay Rio Chino won the Pipedream Screenwriting Award at the IFP Market and a Rockefeller Media Arts Fellowship. Pak also wrote the screenplay for the feature film MVP, which premiered at the 2004 Sundance Film Festival.

Artist Giovanni Valletta says, “When Dynamite Editor Anthony Marques asked me if I would like to do some tryouts for this project, I immediately jumped at the opportunity. I loved the John Wick film so much, and have been a fan of Keanu Reeves and his work for as long as I can remember. I couldn’t be happier to have been picked to work on this project, and I hope the love I have for this movie shines through in my work.”

Giovanni Valletta was raised in Caracas, Venezuela and studied Illustration at the Caracas Institute of Design before continuing his studies with Jesus Pastore at the Art Center School of Design. Once Valletta decided to turn his career towards the comic book industry, he attend the Kubert School of Cartooning and Graphic Art, from which he graduated in 2010. Shortly after graduation, Valletta began working for Tell A Graphics alongside owner Joe Kubert, and became a member of the teaching staff at the Kubert School in 2012.  His artwork has been featured by a number of top-tier publishers, and is best known for his work on Dark Horse Presents and Pathfinder: Worldscape.

“John Wick is an incredible character – he and the world he inhabits are mysterious, thrilling, sexy, and contagious,” says Anthony Marques, Editor for Dynamite Entertainment. “The series that we are doing develops that world even further by delving into his official origin story for the first time. We couldn’t have been more fortunate than to have Greg Pak come on board to craft this tale. He has such a great understanding of the characters, their world, and their voices. The artwork Giovanni Valletta is creating is going to leave people breathless. He’s found a way to truly immerse the readers into the world of John Wick in a way that I don’t think any other artist would have been able to. The thrills, speed, and action are all there on the page!

Marques continued, “This whole process has been an amazing ride – almost as thrilling at the films! We’ve received the blessings from all of the creators involved with the films, every step of the way. That includes the writer/creator of John Wick Derek Kolstad, as well as Thunder Road, Lionsgate, and even Keanu Reeves. This book is the real deal and people are not going to be disappointed.”

“I have been a huge fan of the John Wick franchise since it was first released in 2014,” says Dynamite CEO and Publisher, Nick Barrucci. “When I broached the idea in our editorial meeting, it was unanimously agreed upon!  The entire Dynamite team is thrilled to have the opportunity to work on such a great property, and we’re excited to work with the amazing team at Lionsgate Films to make this new hit comic book series happen!”

The action-adventure film franchise John Wick launched in 2014 and follows the titular hero, a deadly hitman, as he seeks vengeance for the death of a loved one.  Directed by Chad Stahelski and David Leitch, and written by Derek Kolstad, the critically-acclaimed first installment starred Keanu Reeves and grossed close to $90 million worldwide. Based on the box office success of the first film, the series was greenlit for a sequel, and John Wick 2 opened in February 2017, grossing $165 million worldwide to date. The new partnership between Dynamite Entertainment and Lionsgate Films marks the first time the series will be published in comic book form.

John Wick will be solicited in Diamond Comic Distributors’ July 2017 Previews catalog, the premier source of merchandise for the comic book specialty market, and slated for release in September. Comic book fans are encouraged to reserve copies of John Wick #1 with their local comic book retailers. John Wick #1 will also be available for individual customer purchase through digital platforms courtesy of Comixology, Kindle, iBooks, Google Play, Dynamite Digital, iVerse, Madefire, and Dark Horse Digital.

Hunt: Showdown Official HQ E3 Gameplay

Published on Jun 20, 2017 – In this tense match-based first-person PvP monster hunter from the makers of Crysis, you will face off against unearthly horrors in the forgotten corners of the world. You will hunt, and you will die. But without risk, there can be no reward, and when the water runs with blood, you’d better hope it’s not your own…

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Dead Alliance Multiplayer Open Beta Dates Announced

WALNUT CREEK, Calif.June 19, 2017 – Leading video game publisher Maximum Games has revealed it will host a free multiplayer open beta for the upcoming team-based shooter Dead Alliance on the PlayStation®4 computer entertainment system, Xbox One and Windows PC from July 27-31. Players will face off against opponents and turn zombies into man-eating allies across three multiplayer maps and an assortment of game modes.

Maximum Games has also released a new trailer for Dead Alliance out of E3 featuring developers from Psyop Games and IllFonic. This in-depth video dives into the FPS’s post-apocalyptic setting, in which teams of players from warring military factions battle for survival and control of humanity’s last resources after a zombie plague ravages the world. Dead Alliance encourages players to rethink the way they play competitive shooters; zombies are more than just the enemy – they are weapons that can be used tactically against your opponents with the help of zombie-controlling zMods. In the hands of savvy players, zombies can be manipulated to swarm or flank foes, block paths, flush out campers, create walls of dead flesh to obscure enemy vision, and more.

The game features a variety of single-player and 4v4 multiplayer modes, including Team Deathmatch, Free for All, King of the Hill, Capture and Hold, and Solo Survival mode. There’s also Attrition mode, a fun spin on the traditional MOBA where players fight through lanes of enemies in a zombie jungle to capture the opposing team’s base.

Dead Alliance is expected to officially launch on the PlayStation®4 system, Xbox One and Windows PC on Aug. 29. The Day One Edition of the game, available to preorder now at major retailers, contains three bonus early-access loadouts featuring unique multiplayer weapons and perks. Digital preorders for all platforms will be available soon.

For the latest updates as open beta nears, visit www.DeadAlliance.com, and follow the game on Facebook and @DeadAllianceMG on Twitter.

Skybound Entertainment Teams with Skydance Interactive for The Walking Dead VR Games

June 14, 2017 (Los Angeles, CA) – Skybound Entertainment, the creator-focused multiplatform entertainment company founded by The Walking Dead creator Robert Kirkman and David Alpert, has partnered with Skydance Interactive, a division of Skydance Media, to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies.

In a multi-year strategy, the two companies are collaborating to produce an unparalleled gaming experience that will offer millions of fans and gamers the opportunity to engage, interact, and immerse into the post-apocalyptic world of The Walking Dead and its characters in virtual reality. The first game will feature an entirely new setting and cast of characters, which players will experience through an innovative contextual interaction system – a first-of-its-kind for The Walking Dead in VR.

“Skydance’s ability to build worlds and tell compelling stories matches with our goal to bring The Walking Dead fans new narratives and ways to engage with the world Robert Kirkman created, while staying true to his original vision,” said Skybound Entertainment CEO David Alpert and Skybound Entertainment Managing Partner Jon Goldman in a joint statement. “Skydance Interactive is the ideal partner for the team Dan Murray has created for Skybound Interactive.”

“The Walking Dead is an iconic phenomenon and it is absolutely thrilling to work with Skybound to bring its incredibly diverse cast of characters, settings, and storylines together into a complete VR game package,” said Skydance Media Chief Executive Officer David Ellison and President and Chief Operating Officer Jesse Sisgold in a joint statement. “Our goal at Skydance Interactive is to honor the visceral world that Kirkman has created while giving The Walking Dead’s fans something to really sink their teeth into with robust games that take the franchise to a completely new level.”

The Walking Dead has expanded from an Eisner award winning comic book series to captivate audiences around the world as the #1 show on television, a blockbuster game franchise, licensing business, and ongoing publishing success.

Skydance Interactive, a division of Skydance Media that launched in April of 2016, recently announced that its first original VR title, Archangel, will be available across all VR console platforms starting in July of 2017. Skybound Entertainment recently released its first original VR game, Giant Cop: Justice Above All with partner Other Ocean.

Pathfinder Adventures PC Launch Trailer

IRVINE, CALIFORNIA – Jun. 16, 2017 – Obsidian Entertainment, masters in narrative storytelling in RPGs, and Asmodee Digital, leaders in digital board game entertainment, are launching Pathfinder Adventures, the digital version of the award-winning card-based RPG today on PC and Mac today with two separate editions.

Watch the Pathfinder Adventures launch trailer here

The Base Edition of Rise of the Runelords will emulate the base deck of the physical game while bringing along all six of the Adventure Decks, 11 of the iconic Pathfinder characters plus additional uncommon and rare cards. The special Obsidian Edition will come with everything in the base addition as well as special promotional ally cards including Edér and Pallegina from the hit Pillars of Eternity franchise, epic and legendary cards and items, extra gold, runes, and charms, the alt characters equipment sets for all 11 characters, and access to the Rise of the Goblins when it becomes available!

American Horror Story Roanoke Maze Announced for Halloween Horror Nights

Universal City, CA, June 15, 2017 – Universal Studios Hollywood announces the return of FX’s critically-acclaimed, Emmy® and Golden Globe® Award-winning television series “American Horror Story,” bringing Ryan Murphy’s demented “Roanoke” installment to life at this year’s “Halloween Horror Nights” event, beginning Friday, September 15, 2017.

“American Horror Story: Roanoke” will unearth the twisted legacy of The Lost Colony of Roanoke, transporting guests to the haunted backwoods of North Carolina where they will experience the terror that has tormented the town for centuries. The all-new disturbing maze, reimagined in acute and disturbing details, will unmask a cast of deranged killers, from the cannibalistic Polk family who subsist by feeding upon innocent victims to The Butcher who thrives on human sacrifices. Trapped in a vicious circle of evil and murder, guests will find themselves in a life or death battle to outrun the nightmare of Roanoke before the vindictive spirts and demented killers soak the earth with the blood of their victims.

“The macabre mind of Ryan Murphy brings a treasure-trove of limitless possibilities to ‘Halloween Horror Nights,” said John Murdy, Creative Director at Universal Studios Hollywood and Executive Producer of “Halloween Horror Nights.” “Because of the multitude of terrifying layers that come to life within this latest installment of FX’s ‘America Horror Story,’ we are devoting our entire maze to uncovering every twisted detail to fully immerse our guest into the Roanoke storyline.”

Captivating – and shocking – viewers since its debut in 2011, “American Horror Story” has won 15 Emmys, three Golden Globes, four Critics’ Choice Awards and one People’s Choice Award. The latest installment of “American Horror Story” returns to FX Fall 2017.

“Halloween Horror Nights” at Universal Studios Hollywood brings together the sickest minds in horror to immerse guests in a living, breathing, three-dimensional world of terror. Featuring an all-new slate of unrivaled film production quality mazes, frightful scare zones and a fully re-imagined “Terror Tram” experience uniquely themed to today’s most definitive horror properties, “Halloween Horror Nights” will taunt, terrorize and torment guests with spine-chilling haunted attractions as part of Southern California’s most extreme Halloween experience.

Updates on “Halloween Horror Nights” at Universal Studios Hollywood are available online at HalloweenHorrorNights.com/Hollywood and on Facebook at: “Halloween Horror Nights – Hollywood,” Instagram and Twitter at @HorrorNights as Creative Director John Murdy reveals a running chronicle of exclusive information. Watch videos on Halloween Horror Nights YouTube and join the conversation using #UniversalHHN.

E3 2017 Closes with 68,400 Attendees and 2018 Dates Revealed

LOS ANGELES – June 15, 2017 E3 blew past expectations this week, demonstrating its dominance as the world’s biggest event for video games, technology, and entertainment. A total of 68,400 people attended E3 2017 and millions more around the world watched the week’s events online, according to the Entertainment Software Association (ESA). More than 2,000 products were showcased by 293 exhibitors, including more than 120 exhibitors with virtual reality products. ESA also revealed that next year’s E3 will take place June 12-14, 2018, at the Los Angeles Convention Center.

“E3 2017 was a huge success. The advancements in technology unveiled at E3 will redefine and drive worldwide growth of the most meaningful form of entertainment on the planet,” said Michael D. Gallagher, president and CEO of ESA, the trade association that represents the US video game industry and owner of E3. “Congratulations to our innovative exhibitors, members, and partners and to the millions of gamers who celebrated a spectacular E3 with us.”

Tens of thousands of E3 attendees participated in the new E3 Coliseum, connecting directly with leading figures like Hideo Kojima, Jack Black, Tim Schafer, Ed Boon, and Randy Pitchford. The E3 Coliseum streamed worldwide as well, allowing millions of video game fans at home to watch and ask panelists questions via a unique partnership with Facebook.

For the first time, 15,000 gamers were welcomed to the show floor at E3 2017, joining video game professionals, analysts, journalists, social influencers, and online streaming celebrities. The show also shattered social media records from previous years, generating 15 million E3-related posts across Twitter, Facebook, and Instagram, according to the most recent data available this morning. In addition, tens of millions of gamers watched more than 5.5 million hours of E3 content on Twitch, the official streaming partner of E3.

Also announced Thursday during E3, a panel of industry professionals and experts selected Ringling College of Art and Design’s Phonetica as winner of the 2017 E3 College Game Competition.

E3 is the world’s premier trade show for computer and video games and related products. The show is owned by ESA, the US association dedicated to serving the business and public affairs needs of the companies publishing interactive games for video game consoles, handheld devices, personal computers, and the internet. For more information, please visit www.E3Expo.com or follow E3 on Twitter:@E3.

ESA offers a wide range of services to interactive entertainment software publishers, including conducting business and consumer research; providing legal and policy analysis and advocacy on First Amendment, intellectual property, and technology/e-commerce issues; managing a global content protection program; owning and operating E3; and representing video game industry interests in federal and state government relations. For more information, visit ESA’s website or follow us on Twitter at @RichatESA or  @ESAGovAffairs.

Conan Exiles E3 2017 Trailer

Oslo, Norway – June 14th, 2017 – “What do I know of cultured ways, the gilt, the craft and the lie? I, who was born in a naked land and bred in the open sky. The subtle tongue, the sophist guile, they fail when the broadswords sing; Rush in and die, dogs – I was a man before I was king…”

Soon gamers on Xbox One will themselves get to experience how it feels being thrown into a naked land and be forced to survive under the open sky. Funcom today announced that Conan Exiles, the open-world survival game that sold half a million copies during its first month on PC, will be crushing its way into Xbox One Game Preview on August 16th 2017. The studio is also excited to announce that a free expansion update will launch on both PC and Xbox One on the same date. Today, Funcom released the first ever video and images from the expansion update giving players a glimpse at the entirely new region of Conan’s world they will soon get to explore.

“By releasing the free expansion update on PC and Xbox One simultaneously with the Xbox One Game Preview launch, we will provide players on both platforms with a new and fresh experience that expands the world of Conan Exiles by roughly 50% and comes complete with entirely new environments, monsters, buildings, game features, and more,” says Funcom Head of Games Lawrence Poe. “As the game is still in Early Access, everyone who has already bought or decides to buy the game while it’s still in development will get access to this massive update at no extra charge.”

Funcom is also excited to share that it will be updating Conan Exiles for the Xbox One X at a later date, taking advantage of the system’s superior hardware power to bring the world of Conan the Barbarian to life in beautiful 4K resolution.

After teasing the expansion update at E3 this week, Funcom will reveal the expansion in full later this summer. Fans are urged to follow www.conanexiles.com/expansion where new screenshots, videos, and information will be released.

Today, Wednesday June 14 th, Funcom will be live on the Xbox E3 Daily Show to talk about the upcoming Xbox launch. Fans can tune into the Xbox livestream channel between 1pm PST and 2pm PST where Funcom will also drop a few additional hints at the expansion update content.

Insurgency: Sandstorm E3 2017 Announcement and Trailer

June 14, 2017 – Insurgency: Sandstorm is the sequel to multi-million selling Insurgency by developers New World Interactive.

Designed to retain what made Insurgency great, and build upon it, the FPS epic comes enhanced and expanded as a new game in Insurgency: Sandstorm, coming to PlayStation 4, Xbox One, and PC. It will come with the addition of a host of new modes and content to be revealed later, including a new Story Mode. This story is playable cooperatively as a squad of up to four players (two player split-screen) or alone, and is explored in the E3 Trailer.

In Insurgency: Sandstorm’s Story Mode, players will travel as a party cut off from support across a war-torn landscape on a new mission that is deeply personal.

The trailer is narrated by one of the main characters in the game, a U.S. Army veteran turned volunteer soldier, who finds himself on an unexpected journey alongside a female fighter native to the region and a few other characters yet to be introduced. Their objectives have aligned, and their vision of the war blurred as it touches each of them in different but converging ways.

Like Insurgency, the gameplay of Sandstorm rewards teamwork and objective-play over personal success. Players will see new features such as drivable light vehicles, character customization, unlockable cosmetic items, fire support requests, ranked matchmaking, and more.

Insurgency: Sandstorm will release on PS4, Xbox One, and PC.