Author - Jerry Paxton

Majesco Reveals E3 2013 Line Up

Edison, New Jersey  May 29th, 2013 — Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, announced today its line-up for this year’s Electronic Entertainment Expo (E3) being held in Los Angeles, June 11-13. From Zumba® Fitness World Party, the culturally-rich fitness experience that expands your horizons, to the adventure-filled fun with the boys of summer in Phineas and Ferb: Quest for Cool Stuff, Majesco Entertainment, located in South Hall meeting room #308a, will debut playable demos of both games for the first time.

Majesco also officially announced today its distribution partnership with publisher Little Orbit. Majesco will distribute three titles under terms of the Little Orbit agreement, all based on strong licensed brands including Monster High™, Barbie® and Young Justice.  The following Majesco and Little Orbit titles will be shown together in E3 meeting room #308a:

  • Zumba® Fitness World Party (Majesco) on Xbox One®, the all-in-one games and entertainment system from Microsoft, Kinect™ for Xbox 360®,  Wii U™ and Wii™ is the latest game in the successful dance fitness franchise that has sold more than 9 million units worldwide. This fun, freeing fitness journey embodies Zumba’s global reach of over 185 countries by taking your work out to exotic locations around the world. Burn up to 1,000 calories per hour with new modes, dance styles and 40 high-energy new routines set to a world-class soundtrack featuring Lady Gaga, Daddy Yankee and Pitbull.
  • Phineas and Ferb: Quest for Cool Stuff (Majesco) on the Xbox 360® games and entertainment system from Microsoft, Wii U™, Wii™, Nintendo 3DS™ and DS™, is based on the top-rated Emmy Award-winning hit series. Join Phineas and Ferb as they travel to out-of-this-world places in their newest invention, the All-Terrain Transformatron, an upgradeable, customizable, ultra-cool amphibious ride that lets the boys collect treasures to display in their backyard Museum of Cool.
  • Monster High™13 Wishes Shadow Secrets (Little Orbit) on Wii U™, Wii™, Nintendo 3DS™ and DS™ whisks fans away on an amazing adventure with their favorite freaky-fab ghouls who jump, climb and swing through multiple magical levels to save Monster High™.
  • Barbie™ Dreamhouse Party™ (Little Orbit) on Wii U™, Wii™, Nintendo 3DS™ and DS™ takes fans behind the pink doors into the fantastic world of the Barbie® Dreamhouse® mansion.
  • Young Justice: Legacy (Little Orbit) on PlayStation®3, Xbox 360 and Wii U™ is based on the acclaimed Cartoon Network animated series inspired by the DC Comics characters. Players assemble their Young Justice team from 12 heroes including NightWing, Kid Flash, Robin and more. Track down notorious villains and be mentored by powerful superheroes as you explore, customize and battle in this action-packed, RPG styled game.

For additional information about Majesco Entertainment’s entire line-up of products, please visit www.majescoentertainment.com.

Video Games: The Movie Surpasses Kickstarter Goal

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(DALLAS, TX) May 28, 2013 – Mediajuice Studios announced today that the Kickstarter campaign for its indie documentary film Video Games: The Movie has eclipsed its funding goal and will be able to complete post-production before its planned theatrical release. Mediajuice reached its initial Kickstarter target of $60,000 in less than two weeks, and the money raised will be used to fund post-production on the film, to include editing, a musical score, motion graphics and the acquisition of licensed archival clips.

In addition to securing funding, Mediajuice has announced several new stretch goals including:

  • $80k: A celebrity voice over narration
  • $100k: Purchasing rights to use popular songs in the film
  • $120k: A musical score created by a famous band and/or composer

“Video Games: The Movie is about an industry that I grew up with and love, the video game industry. We want people to gain an understanding of our industry and we want to dispel many of the outlandish fallacies that currently plague it,” said Jeremy Snead, director of Video Games: The Movie and president of Mediajuice Studios. “The crowd funding route allowed us to go out to a community of like-minded people, who are as passionate about this industry as we are. We are eternally grateful to them for helping to bring this movie to the silver screen. Thank you.”

Directed by Jeremy Snead, Video Games: The Movie will tackle many of today’s hot button topics, including the questionable correlation between video games and violence, the exploration and elevation of video games as an art form, next-generation and future-generation gaming and the negative stereotypes that continue to plague the industry despite its popularity and commercial success.

Video Games: The Movie will future incisive interviews with the people who helped shaped the interactive entertainment industry, including Nolan Bushnell (founder of ATARI), Randy Pitchford, Cliff Bleszinski, and many others. At E3 2013, the Mediajuice team plans to capture additional industry interviews with a focus on international developers and next generation platforms.

Arma 3 Pre-E3 Live Streams Announced

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Prague, Czech Republic, Wednesday 29th May 2013 – Gearing up for the E3 exhibition, the Arma 3 development team is hosting pre-E3 livestream hangouts – offering a glimpse of what will be on display in Los Angeles. Both sessions are scheduled for 17:00 UTC on Saturday June 1 and June 8, and will be hosted on the official Arma 3 channel on Twitch.tv.

For the first livestream, on Saturday June 1 at 17:00 UTC, Mission Designer Thomas Ryan (supported by several others Arma 3 developers) will give a basic tutorial in scenario editing – using some of the weapons and vehicles from the upcoming Arma 3 Beta.

The second livestream, scheduled for Saturday June 8 at 17:00 UTC, consists of a playthrough of the brand new Combined Arms showcase mission, which is also scheduled for release in the Arma 3 Beta.

Both sessions are expected to take about one hour and will be streamed live from Bohemia Interactive HQ in Prague. The setting is casual and viewers are welcome to ask developers their questions via Twitch.tv chat and/or Twitter.

Last but not least, those who want to make sure they will not miss anything can already enlist for the official event via Arma 3’s Facebook page.

Lian Li Announces Briefcase PC Chassis

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29 May 2013, Keelung, Taiwan – Lian-Li Industrial Co. Ltd is pleased to announce their newest edition to the briefcase chassis “TU” series – PC-TU100 Mini-ITX Chassis. More compact than the PC-TU200, the fully aluminum PC-TU100 is the ideal choice for the ultimate LAN rig with its top-mounted handle and its support for the latest powerful low profile graphics card. The stylish retro “007-esque” design of the chassis is sure to garner much attention.

Portable Gaming Hardware

With dimensions of (WxHxD) 158 x 275 x 242mm (6.2” x 10.8” x 9.5”) and a weight of 1.77kg (3.9lb), the PC-TU100 holds the hardware necessary for a portable gaming system while being primed and ready for transport. Two 2.5” hard drives or SSDs can be mounted on the bottom drive rack. An additional 2.5” drive can be placed in the slim optical drive bay, if no optical drive is installed.

Graphics cards up to 190mm can be installed in the chassis – enough room for some of the latest small form factor graphics cards. The PC-TU100 supports SFX power supplies up to 170mm.

Maximum Airflow

Lian Li has engineered the case for maximum airflow. A tool-lessly mounted 120mm intake fan with a removable air filter at the front of the chassis blows air across the integral components. With no drive cage blocking the fan, the air flows unrestricted through the case. Well-placed vents on the side and the rear of the case ensures the hot air escapes.

Simple Release Side Panels

Similar to the PC-TU200, the side panels of the PC-TU100 are unlatched with just a push of the release lever on the back panel. Putting the panel back on is a simple push to lock the anchoring pins back into their sockets.

The front panel contains the dual LED illuminated power button that glows blue when on and purple when loading. The I/O panel at the bottom of the front panel contains two USB 3.0 ports and HD audio connections.

Price and Availability

The PC-TU100 will be available in silver and black at the end of June for the suggested retail price of US$109.99.

Video product tour of the PC-TU100:
http://youtu.be/4JZNvsG9_-8

PC-TU100 product information and detailed specifications:
http://www.lian-li.com/v2/en/product/product06.php?pr_index=645&cl_index=1&sc_index=25&ss_index=138&g=f

Wargaming Opens PO in Tokyo

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May 29, 2013 — Wargaming, the leading free-to-play massively multiplayer online developer and publisher, today announced its further global expansion with the opening of its newest publishing office in Tokyo, Japan. The Tokyo office marks the company’s 15th office around the world, made even more special by the fact that this year the company is celebrating its 15th anniversary.

The newly opened office will focus on publishing duties, including marketing, public relations, customer service, and customer support for World of Tanks as that title rolls out in Japan.

“As Wargaming continues its global expansion, there’s no possible way we can ignore the importance of the Japanese market,” said Victor Kislyi, CEO of Wargaming. “Besides being one of the major video games markets in the world, it’s also a place where free-to-play gaming is growing by leaps and bounds.”

“We’ll be staffing our new Tokyo office with the best and brightest from the country, all with the goal of providing our players there with an incomparable customer experience,” added Kislyi.

“Being part of the Wargaming family, as they continue their dominance of the free-to-play market, is truly exciting,” said Yasuhiro Kawashima, General Manager of Wargaming Japan. “We look forward to helping expand Wargaming’s presence in Japan now and in the future.”

In the wake of today’s announcement, Wargaming Japan is welcoming skilled professionals from around the globe to join its team.

The Elder Scrolls Online Pre-E3 Hands-On

A few weeks prior to the 2013 Electronic Entertainment Expo, I was invited to join other journalists at a swanky Santa Monica hotel to preview Bethesda’s upcoming The Elder Scrolls Online (as well as some other titles, but those will be written up in separate articles). I entered a darkened suite at the Loews hotel where the game was being demoed and sat down at one of the game stations. A developer came over, sat down next to me, and walked me through the character creation process they had available to us. I was impressed with just how much customization a character can have – especially with the game being a full-on MMORPG. You can customize just about any part of your character’s body in some way or another. If all goes to plan, this should mean that you will be hard-pressed to find someone else in Tamriel (the fictional continent on which the game takes place) that looks exactly like you.

After customizing my character’s physical attributes, I was able to select a race and class. It is interesting to note that there are only three classes in the game – and these classes just control which basic skills and abilities you start with. Players can choose the Templar (a paladin type), Dragon Knight (a warrior type), or a Sorcerer (a mage type). Additionally, race selection is mostly about aligning your character with one of the three in-game factions (all are at war with one another): The Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact. This will, of course, matter greatly when faction vs faction combat breaks out. If you have friends that you do not wish to fight against, make sure you all choose races in the same one!

My Dragon Knight had a very cool fiery blade ability which caused some additional damage to enemies when hit. Combat is handled in more of an action-MMORPG fashion, as players can left-click to attack and right-click to block or parry. Additionally, skills and powers can be used with numeric keys. The combat system reminded me a lot of Perfect World’s new MMO, Neverwinter, set inthe D&D universe. One aspect of The Elder Scrolls Online which I hope does not become too repetitive is that of its quests.

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While I found quite a few that were interesting and story-based, some turned out to be your standard, run-of-the-mill “fetch” quests in disguise. My hope is that the reason for this was that I only played for about an hour and barely scratched the surface of the game world. Getting better with a particular weapon is nicely implemented as you simply have to use it to increase effectiveness with it. I love that part of this game – anyone can use anything they like. Just like in real life, however, they suck at using it initially.

I was impressed with a lot of the voice over work when NPCs would interact with my character. On a lighter note, some of the NPCs were being temporarily voiced with “robo-voice”, in which the game uses a text to speech synthesizer in lieu of a real person. I was scratching my head when one NPC told me of her daughter’s grizzly death with no feeling whatsoever – completely monotone. I had assumed that perhaps the NPC was just in shock – apparently, it was the robo-voice at work! 🙂

I was concerned that, being an MMORPG, the game would lose some of the elements that made its single player RPG counterparts so engrossing and, to some degree, it seems to have. Of course, this is unavoidable as they are two completely different gameplay experiences. However, I was pleasantly surprised that the game was still chock full of lore books to read and makes several references to fables in the history of the game world – many of which will be familiar to Elder Scrolls veterans. It is striving to strike a balance between the games – something that will appeal to both casual players coming over from a game like WoW or perhaps never having played an MMO before, as well as those of us who have been playing Elder Scrolls games since Arena!

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How successful it is in doing so – I can’t entirely say yet because, for one thing, I only played it an hour and, secondly, the game is still in closed beta testing and subject to change. My hope is that the game will meet its aims of bridging the divide so that everyone is happy. Maybe that’s simply my optimism typing… I will say that, after killing some Spriggans and looting their taproots, I was fondly reminded of when I did the same thing the previous day in another play-through of Skyrim!

As far as micro-transactions are concerned, no one I would ask about it would give me a straight answer, although from some of the expressions I saw, I get the feeling that they are a possibility in some form or another.

I do know, however, that the Zenimax Online team working on TESO is fervently in love with their in-development creation and I have a lot of faith that they are doing their absolute best. Overall, I am looking forward at seeing more of The Elder Scrolls Online – both on the E3 show floor (in just 13 days from now) as well as whenever the game makes it into open beta testing.

Event Press Kit Screenshots

Spike TV The Official Broadcast Partner for E3 2013

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New York, NY and Los Angeles, CA – May 28, 2013 – Spike TV has been named the official broadcaster for the biggest event in video games, the 2013 Electronic Entertainment Expo.  The network, coming off its exclusive television broadcast of the Xbox One reveal, will once again be the home for all things gaming.  Fans will be treated to LIVE multi-platform coverage of all the action taking place at E3.

Spike TV’s “E3 All Access Live” (#GTE3) will provide viewers with nearly 20 hours of LIVE coverage over two days, including exclusive television broadcast access to the highly-anticipated XBOX: A New Generation of Games and Entertainment and EA media showcase (#EAE3) featuring ground-breaking news, gaming trailers and demos starting on Monday, June 10.  This is the fourth year in a row Spike TV will be exclusively airing the Xbox media briefing on television and the third year in a row it will be exclusively airing the EA media showcase.

“This is the E3 we’ve been waiting for,” said Jon Slusser, Senior Vice President, Sports and Multi-platform Programming, Spike TV.  “After years of anticipation, E3 2013 will showcase the next generation of technology that will change the entertainment landscape.  As the official broadcaster of E3, we’re excited that Spike will be the destination to see it all first.”

Considered to be the ultimate event in the video game industry, the 2013 Electronic Entertainment Expo runs June 11-13, 2013 at the Los Angeles Convention Center.  “E3 All Access Live” will kick-off its multi-platform coverage on Spike TV, in HD, from Los Angeles one day before the event is open to the public on Monday, June 10 (Noon-5:30pm ET/ 9:00am-2:30pm PT) and continue at 5:30-11:00pm ET / 2:30-8:00pm PT.  Spike.com will stream five more live hours on Tuesday, June 11 (Noon-5:00pm ET/ 9:00am-2:00pm PT) The live special will also be supported through additional digital pre and post shows as well as through online simulcasts.

The on-air sponsors of Spike TV’s “E3 All Access Live” are Hyundai Motor America and Pizza Hut, and Capcom’s Remember Me will serve as the show’s digital sponsor.

“E3 All Access Live” will be supported on Spike TV through “GTTV with Geoff Keighley,” “All Access Weekly” and “Playbook 360;” online on Spike.com and GameTrailers.com; socially through its Facebook and Twitter feed @SpikeTV and through mobile phones and tablets including iPhone, iPad and Android devices, as well as on the big screens in New York City’s Times Square.

Spike’s E3 expert team include “GTTV” hosts Geoff Keighley, Amanda Mackay, Daniel Kayser, and Katie Linendoll, host of the network’s tech-centric show, “All Access Weekly.”

The “E3 All Access Live” team will broadcast from its own E3 studio overlooking the Los Angeles Convention Center and will feature the industry’s top press conference events, breaking gaming news and announcements, never-before-seen trailers and gameplay footage, exclusive interviews with the biggest names in gaming and entertainment and much more to be announced in the next coming weeks.

Gil Colon, Kevin Kay, Geoff Keighley, Jaimee Kosanke and Jon Slusser serve as Executive Producers for “Spike Presents 2012 E3 All Access Live.”

Hyperkin Announces E3 2013 Plans

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EL MONTE, CA (MAY 2013) – Hyperkin will be an exhibitor at the upcoming Electronic Entertainment Expo (E3), the premier trade show for the video game industry, taking place on June 11-13, 2013 at the Los Angeles Convention Center. Hyperkin will be in South Hall, Booth #417. Hyperkin is honored to be among the biggest names in video games and looks forward to giving attendees an exclusive first look into their latest products.

Hyperkin will be featuring the highly anticipated RetroN 5, a retro console with modern amenities that allows gamers to play their favorite classic cartridges in full HD via a HDMI output.  With cartridge slots for the NES, SNES, Famicom, Genesis, Game Boy Advance, the RetroN 5 is also compatible with Super Famicom, Mega Drive, Game Boy and Game Boy Color games, as well as having full compatibility with both PAL and NTSC games.

Also being shown will be the ComRad Gaming Audio Helmet, a replica military helmet designed to play both game and chat sounds with an attached microphone. Hyperkin has acquired a license with Oculus VR to create and develop new peripherals for the Oculus Rift, with the ComRad Gaming Audio Helmet as one of the first peripherals designed to work with the Oculus Rift.

“As the gaming industry is evolving, so is Hyperkin.” said Steven Mar, Hyperkin’s Executive Director, “This year’s E3 is a very exciting and bold step for Hyperkin, as we have put our full efforts into creating products that only exist in people’s imaginations.”

Hyperkin hopes to see all of its industry partners at E3 2013.