Author - Jerry Paxton

Halloween Horror Nights Tickets Now On Sale

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Universal City, California—Tickets are now on sale for “Halloween Horror Nights,” Southern California’s premier Halloween event, taking place at Universal Studios Hollywood on 21 select nights from September 20 through November 2, 2013.

Tickets to this year’s event are available for purchase at www.HalloweenHorrorNights.com/hollywood, including a Front of Line ticket option that enables guests to enjoy priority access at each maze and theme park attraction, as well as a premium VIP Experience ticket offering guests an enhanced guided tour of “Halloween Horror Nights.”
Advance purchase is recommended as event nights will sell out.

This year, the contemporary urban city streets, towering skyscraper, brick-faced facades and industrial exteriors that make up Universal Studios’ world-famous production facilities will serve as a backdrop location for “Halloween Horror Nights” as Universal Studios Hollywood creates elaborate maze settings from iconic movie sets and soundstages never before used in this popular, award-winning event.

“We’re thrilled to be working with today’s leading horror movie, television and music properties to bring another bone-chilling ‘Halloween Horror Nights’ to life at Universal Studios Hollywood,” said John Murdy, Creative Director, Universal Studios Hollywood. “Our collaboration with renowned filmmakers, producers and artists contributes immensely to the event’s authenticity. The limited amount of Front of Line and VIP Experiences tickets available to our guests provides great options to enhance this special experience.”

“Halloween Horror Nights” 2013 brings together the sickest minds in horror to immerse guests in the living, breathing, three-dimensional world of the most notorious and terrifying creatures. Featuring a slate of unparalleled film production quality mazes, fright-filled scare zones, compelling new backdrop maze locations and a new “Terror Tram” experience, uniquely themed to today’s most definitive horror properties, “Halloween Horror Nights” will taunt, terrorize and torment guests with incomparable spellbinding and horrifying haunted attractions.

AMC’s Golden Globe-nominated and Emmy Award-winning TV series returns to “Halloween Horror Nights” and will feature an all-new disturbingly real maze, inspired by Season 3 of the cult favorite television blockbuster. “The Walking Dead: No Safe Haven” maze will place guests at the core of the show’s once impenetrable prison, the West Georgia Correctional Facility, now overrun by decaying walkers. The disturbingly real haunted attraction will send them cowering through the walker-infested wilderness that surrounds the prison and into the seemingly utopian town of Woodbury where gruesome secrets are concealed.

Other haunted attractions will include “Evil Dead: Book of the Dead,” based on Sony Pictures Home Entertainment’s chilling remake of the cult classic; “Black Sabbath: 13 3D,” inspired by the darkest lyrics from the legendary rock band’s 43-year history of Heavy Metal music, and “Insidious: Into The Further” based on the disturbing “Insidious” film franchise that explores the darkest corners of the paranormal experience.

“El Cucuy: The Boogeyman,” a startling, terror-filled maze based on the Latin American legend of the mythical, shape-shifting monster, will feature chilling narration by prolific actor and producer, Danny Trejo, and “Universal Monster Remix: Resurrection,” will complete the lineup with new sounds from acclaimed artist/DJ Figure, and all-original monsters inspired by fan-generated character competitions along with a legion of Universal’s legendary monsters re-defined for the 21st century.

A new reign of terror in new scare zones based on Universal Pictures’ blockbuster movie “The Purge” and Universal Studios Home Entertainment’s upcoming Blu-ray release of “Curse of Chucky,” will also come to life to terrify “Halloween Horror Nights” guests.

The highly-entertaining and edgy “Bill & Ted’s Excellent Halloween Adventure” returns in an all-new production, adding to the already dynamic “Halloween Horror Nights” event, while such theme park’s favorites remain open throughout the event: “Transformers: The Ride -3D,” “Jurassic Park® In the Dark,” “The Simpsons RideTM” and “Revenge of the Mummy – The Ride.”

Maze announcement videos are available on Halloween Horror Nights’ YouTube Channel. Updates on “Halloween Horror Nights” are available online at Halloween Horror Nights, on Facebook at: “Halloween Horror Nights – Hollywood,” on Instagram at @HorrorNights and Twitter at @HorrorNights as Creative Director John Murdy reveals a running chronicle of exclusive information. Join the conversation using #UniversalHHN.

“Halloween Horror Nights” kicks off on Friday, September 20, 2013 and continues on 21 select nights through Saturday, November 2, 2013. Event dates are: September 20, 21, 27 and 28, October 4, 5, 6, 11, 12, 13, 17, 18, 19, 20, 24, 25, 26, 27 and 31 and November 1 and 2.

MSI Announces PAX Prime Presence

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City of Industry, Calif. – August 26, 2013 – MSI Computer Corp, a leading manufacturer of computer hardware products and solutions, showcases their award-winning selection of gaming laptops and components during PAX Prime 2013 at booth #7411, 6th floor in Seattle, WA.

MSI will exhibit their entire repertoire of G Series gaming laptops which includes the newly released GS70 Stealth, the world’s thinnest and lightest 17” gaming notebook, the GT Series powerhouse armed with Intel Haswell and NVIDIA GeForce GTX 770M/780M, the GX series powered by AMD’s Richland processor and AMD Radeon HD 8000M, and the GE series including the ultra-portable 14” GE40.

MSI will also be showcasing their 3 segments of graphics cards and motherboards: classic, gaming, and overclocking series. Included in the display will be the all-new N780 Lightning graphics card which will make its first appearance to the general public during PAX Prime 2013. MSI components will also be featured in an immersive racing simulator at the booth.

To celebrate MSI’s participation at the show, MSI will be holding a variety of daily activities and contests, giving attendees the opportunity to win prizes such as souvenirs, gaming components and a gaming laptop.

Ubisoft Announces The Next Level for PAX Prime

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SAN FRANCISCO – August 26, 2013 – Ubisoft’s new competitive gaming experience, The Next Level, is launching at PAX Prime, August 30 through September 2, in Seattle. The Next Level opens the competitive gaming experience to players of all skills levels challenging them to compete on multiple games, genres and platforms at video game industry events such as PAX Prime, New York Comic-Con and the Electronic Entertainment Expo. Additionally, online tournaments will be held throughout the year for players to compete and engage with other players from around the world.

The fun, competitive elements of The Next Level will bring to life heart pumping action that can be viewed online via live stream, while participants compete for a myriad of prizes.

“The Next Level brings all the elements of eSports style competition that make it engaging and fun to watch but tests player’s skills with challenges in different games and genres opening up the playing field to anyone interested in competitive gaming,” said Josh Milligan, senior director of player engagement, Ubisoft. “We are excited to bring this new competitive experience to PAX and look forward to future online and onsite video game industry events.”

At PAX, attendees can expect to compete against players with some of Ubisoft’s highly anticipated titles including Assassin’s Creed® IV Black Flag™, Just Dance® 2014, The Crew™, Rayman® Legends, The Mighty Quest for Epic Loot™ and more.

Throughout the day, developers from the aforementioned games will interact directly with players, walking them through new gameplay features and coaching them on how to be the best gamer.

The Next Level will be featured at the Ubisoft booth #632 and open from 10 a.m. to 6 p.m. PST. Names will be drawn every hour on the hour for the chance to make it into The Next Level. Prizes include t-shirts, gift cards, pins, and more. The grand prize each day will be a trip to New York Comic-Con with a friend.

Players can learn more on how to participate by stopping by the Ubisoft booth or visit http://www.tnLvL.com for more details on the full schedule, the live stream and upcoming tournaments.

Check out The Next Level at youtube.com/tnlvl; Follow The Next Level on Twitter twitter.com/tnlvl or Facebook at facebook.com/tnlvl and for the latest on all of Ubisoft’s games, visit the UbiBlog: www.ubiblog.com.

GTAV Collector’s and Special Edition Details and Screenshots

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8/26/2013 — Grand Theft Auto V’s Special and Collector’s Editions (available for pre-order from select retailers while supplies last) include a bevy of enhancements and accessories for all three of protagonists as well as your character in Grand Theft Auto Online as you navigate the streets, skies and showrooms of Los Santos and Blaine County. Here are more details about these unique digital items that are included as part of the Special Edition and Collector’s Edition:

Additional Weapons
Regardless of which version you’ve chosen, your local Ammu-Nation will always be stocked with a pair of special firearms at no additional cost that also have their own unique customization options, skins and attachments – the .50 Caliber Pistol and the Bullpup Shotgun. You’ll also have access to the Hammer, which acts as a brutal melee weapon.

Bonus Outfits, Tattoos and More
When visiting any shops around Los Santos and Blaine County, Michael, Franklin and Trevor will receive a special 20% discount along with access to special items either in their personal wardrobes or from stores. Each character will receive 1 outfit each, one article of clothing (shirt, hoodie and jacket) each, a special haircut, facial hair look and tattoo.

Custom Characters for Grand Theft Auto Online (Collector’s Edition only)
GTA Online introduces a new spin on traditional character creation with the hereditary-based creation system. Select your character’s appearance by choosing your parent’s heritage, then use the gene dominance meter to dial-in which parent your appearance favors more. Additionally, you’ll customize your character’s daily activities – everything from family time to illegal work and sports to couch potato hours all have an impact on your character’s appearance and skill set (and you can always rank up your skill stats more via gameplay). As part of the Collector’s Edition package, you’ll get Niko Bellic, along with both Claude and Misty from Grand Theft Auto III to use as parent options within the character creation system.

Special Ability Boost
Michael, Franklin and Trevor each have a their own unique Special Ability, which can be activated once each of them fills up the Special Ability bar based on various actions. Michael is an expert marksman – his Special Ability slows down time in a gunfight allowing him to pick off his targets with greater ease. Franklin is a skilled driver with sharp reflexes – his Special Ability lets him slow down time while driving any road-based vehicle, allowing him to quickly navigate through traffic with ease and take corners at high speeds. Trevor is a drug-addled sociopath with a short fuse – his Special Ability sends him into a rage, causing double damage to enemies while only taking half as much damage himself when hit. With the boost that’s included in both the Special and Collector’s Editions, the Special Ability bar will generate 25% faster.

Stunt Plane Trials
Take in Los Santos and Blaine County at breakneck speeds in the Grand Theft Auto V Stunt Plane Trials. In five thrilling and unique challenges, you’ll zip through mountains, deserts, oceans, and cities as you navigate through a maze of checkpoints, each placed to push your Stunt Plane to the limit. Completing each Trial will improve the piloting skill of your character. Compare your times with friends and vie for the top spot on the leaderboard.

Unique Vehicles and Garage Property (Collector’s Edition only)
The Collector’s Edition also features an exclusive garage to store custom vehicles, that comes stocked with the CarbonRS sports bike and the Hotknife – an open frame 1930’s style hotrod. In Grand Theft Auto Online your garage and the high-end Khamelion electric car, which is specific to GTA Online, are both purchased through in-game websites accessed through your Online character’s cell phone.

Screenshots

G&G Tracer Unit Review (Airsoft)

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For hardcore airsoft players who prefer night games, a tracer unit is a serious consideration. Serving multiple purposes – from helping one’s aim to signalling when your magazine is nearly out of BBs, a tracer unit can be a big help. How a tracer unit works in the world of airsoft relies on a few factors. It all starts with your BBs. Tracer or “glow in the dark” BBs are loaded into your magazine. These glow in the dark BBs are activated by bright lights. Some players utilize special magazines that come with light systems inside them. When fired, the activated BB flies forth from the gun and towards your target, giving a tracer round effect. In the case of the G&G Tracer unit, the BB activator also doubles as a barrel extension.

Here is a look at the G&G Tracer unit in action from the guys at AirsoftGI (we thank them for co-opting this footage):

The G&G Tracer features a 14mm counter-clockwise threading and easily screws on to guns compatible with that type. The tracer unit features a motion detector inside that detects when a BB passes through it and emits a bright pulse of light at it while it exits the barrel. This activates the BB’s glow in the dark properties and creates the tracer round effect. Inside the strong, aluminum body, the tracer unit is equipped with a rechargeable battery that is charged via an AC adapter that is included in the package.

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Tracer fire in pitch black conditions

 

Using the G&G Tracer unit is as simple as pushing a button and beginning to fire your gun. The tracer unit features an unobtrusive, small LED light which blinks towards the direction of the shooter to let them know the unit is activated. My personal preference is to load tracer BBs in the last 20 or so rounds of my magazines. This tells me when my mag is just about out and gives me time to plan a reload instead of being surprised by suddenly running out of rounds to shoot.

Good airsoft tracer units are not cheap. For example, this model retails for about $110 dollars. You can find some units out there for cheaper prices but I guarantee you that they will not be made from such high quality materials as pricier models like this one. Overall, you can’t go wrong picking up the new G&G Tracer unit. It is made from high quality materials and should last you a long, long time.

[easyreview title=”G&G Tracer Unit Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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G&G CM16 R8-L Airsoft AEG with Scope Review (Airsoft)

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We recently got the chance to review G&G Armament’s CM16 R8-L airsoft electric gun combo package in the black color. This combo package is a great way for beginners looking to up their game as not only does it include the airsoft gun but, also, a raised, 30mm red dot sight!

In terms of design, the CM16 R8-L AEG features a quad, free-float rail system on the hand-guard as well as a top rail which extends across the top of the receiver. G&G has definitely given players a lot of rail real estate to mount scopes, lights, or whatever other accessory they prefer. The battery is stored inside a multiple position crane stock and, when fully extended out, the gun measures roughly 30 inches in length! Additionally, the AEG package includes a cantilever red dot sight which, while not super high-end, is fine for a typical airsoft game – although it does seem to have a fair bit of parallax effect if viewed from off-center. Aside from the red dot sight, this combo package includes G&G’s contoured, 300 round hi-cap magazine as well as a smart charger!

The gun’s receiver is made of a good quality nylon fiber which is VERY light, making the CM16 R8-L wieldable with one hand if necessary. It should be noted, however, that the gun features a full metal, version 2 gearbox with 8mm steel bushings and gears. In terms of performance, the G&G CM16 R8-L clocked in pretty consistently around 380 FPS – a bit higher than the on-paper specs, but this velocity is fine for outdoor fields. Also, the gun’s motor is listed as a 16,000 RPM “high torque” model.

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One thing that would have been nice to see on this airsoft gun is G&G’s “Forward Assist” functionality which can be found on many of their AEGs. This system utilizes the forward assist button on the right side of the receiver to release tension in the gun’s spring. This is a very handy feature to have when done playing as you never have to fire off an additional shot to do the same thing.

The last thing I wanted to bring up about the CM16 R8-L is that it is very comfortable to use. While I did mention earlier that the gun is very light weight, it also features a nicely-contoured pistol grip as well as the contoured hi-cap. The grip smoothly arcs into the trigger guard assembly ans there are no strange, pointed edges that will gnaw their way into your hands. The magazine makes for a great vertical grip and gives a great deal of stability while aiming.

The CM16 R8-L combo pack retails for $190 dollars on e-tailers like EVIKE, which is a pretty cool deal when you look at the value you are getting for your money. If you are a beginner on a budget or a mid-level player looking for a solid performer at an inexpensive price, you won’t be disappointed.

[easyreview title=”G&G CM16 R8-L Airsoft AEG with Scope Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Razer Tartarus Expert Gaming Keypad Review (Peripherals)

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The Razer Tartarus is Razer’s newest gaming keypad. Unlike the Razer Orbweaver, which uses mechanical keys, the Tartarus utilizes membrane-based keys for quieter operation. The Tartarus is Razer’s successor to the Belkin co-developed Razer Nostromo gaming keypad and, as such, has a similar control layout.

Visually, the Tartarus resembles a hybrid between the Orbweaver and the Nostromo. It has the Orbweaver’s frontal edge, green lighting, and angled thumbstick housing and the Nostromo’s button layout and smooth wrist rest. Unlike the Nostromo, the Tartarus has a black, matte finish which will help avoid fingerprints and does away with the Nostromo’s scroll wheel – a feature I missed. Razer’s green backlighting persists here and, at full brightness, is really striking.

A big selling point of the Tartarus is its 25 programmable keys. Moreover, the keypad allows for 8 different control configurations, bringing the total number of key combinations to 200. Interesting is that Razer has chosen to allow the thumbstick to be included in these programmable keys (each direction is considered a “button” that can be customized). Clearly, there is less customization available here than the Orbweaver – but, at $79.99 dollars, the Tartarus is also a lot cheaper at the case register. The customization is all done through Razer’s Synapse control suite and, as with previous Razer products I have reviewed, it worked smoothly and without problem on my PC. Additionally, if you are the owner and user of a Razer Nostromo, you settings SHOULD be able to transfer over to your Tartarus. However, we don’t have a Nostromo here to try it out with.

In terms of functionality, the Tartarus functions very well while gaming, providing soft, click-less key presses and smooth action. As gaming keypads go, it works great and provides a lot of functionality to one’s gaming sessions.

Overall, Razer’s Tartarus is a fine gaming keypad. I would definitely recommend it over its predecessor, the Nostromo. However, there is a weird pricing anomaly right now where the higher-end Orbweaver is being sold for $96.98 on many e-tailer websites. With that in mind, it is only $16 dollars more expensive than the Tartarus – making it a clear choice between the two. If this close pricing margin continues, I think the Tartarus is going to have some difficulty being adopted by gamers. In the original pricing scheme where the Orbweaver is $130 dollars, the purpose of the Tartarus becomes a lot more clear.

[easyreview title=”Razer Tartarus Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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A4tech Bloody V7 Gaming Mouse Review (Peripherals)

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While at this year’s Electronic Entertainment Expo, I got approached by a rep from A4Tech to review one of their “Bloody” PC gaming mice. With an eye-catching, bloody hand print logo on the side of their booth, I had to agree and check one out. After having the chance to use the mouse for a few weeks, my report is, for the most part, a positive one. Retailing for roughly $40 dollars at sites like Amazon.com, the A4tech Bloody V7 gaming mouse packs quite a few novel features into its design.

The first of its unique features is that of its three “Core” buttons, located underneath its middle mouse button. The first setting/button is called “Core 1” and, in this mode, the mouse functions as a normal gaming mouse. Activating the second Core button enables the mouse to burst-mode where pressing the middle Core button fire two shots instead of one, and the third Core button fires a three-round burst. Obviously, this mouse is geared for shooter games. These burst mode operations actually work rather well, and reminds me of the “Turbo Buttons” from the NES Max game controller for the original Nintendo Entertainment System. The third Core operation is where the controversy surrounding this mouse comes into play. In this mode, you are able to manipulate the recoil effect of firing your virtual weapon on the mouse cross-hairs – both stationary and when strafing around. Some gamers will argue that this presents an unfair advantage to users of this mouse as “Scout Mode” did for users of certain Creative Labs sound cards. Are they right? Well, that’s for another article. The important thing in talking about this feature with the A4tech Bloody V7 is that it actually works. It takes a lot of tweaking to get it just right but, once you do, you WILL notice that recoil will not trouble you like before.

The most annoying features of this gaming mouse comes from its pay-for-more Core 3 software functionality. You do get the Core 3 functionality as a free trial at first, good for 1,000 clicks. But, when that’s over with, you have to pay an additional $20 dollars to keep using it. This is NOT the way to market a gaming mouse to Western Audiences. I would much rather have seen A4tech add a few dollars onto the price of the entire mouse, which retails for only $40 dollars, and give you the full functionality.

There is another feature that brings a lot of value to this mouse, and that’s the dust cover which protects its 3,200 DPI sensor from getting obstructed. It doesn’t seem like this would be all that amazing of a feature, but it’s something that many gaming mouse-makers do not have on their models, so it is worth mentioning. Additionally, the mouse features a no-fray, braided cable which is always nice to have.

Overall, the A4tech Bloody V7 gaming mouse is very good at performing its “Core” functions and providing an edge to the user – once you configure it properly. However, the pay-to-play business model that the company has included in this mouse is a real turn-off for gamers – especially when it is not advertised very well that you will need to pay extra on its box. I am awarding this a 4 out of 5 ONLY if you purchase the added functionality. Without that, I would have to rate it as a 3 out of 5.

[easyreview title=”A4tech Bloody V7 Gaming Mouse Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Precinct Game Canceled

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In a very sad bit of news today, the folks behind the spiritual successor to the Police Quest series, PRECINCT, have announced that the project is canceled due to lack of crowd-funding momentum. On a personal note, I was really looking-forward to this one. Sad way to start a weekend!

Letter from Jim Walls, creator of the game:

Dear Precinct Fans and Backers,
 
Unfortunately, it appears our timing for the presentation of Precinct just wasn’t right. So, sadly, I’m writing to inform you that further production will be set aside at this time. 
 
I want to thank each and everyone of you from the bottom of my heart for all the support and encouragement you have shown throughout this campaign.  It was great fun hooking up and talking with some of the old fans once again.  I have to say, Sierra fans are the greatest!
 
Also, I want to thank the Precinct team for their long hours and the many sacrifices they all made during our campaign.  It was a labor of love for sure!  I especially want to give two thumbs up to Tiny Castle Studios for the great job they did with the Precinct presentation.  Your hard work, sacrifice and belief in the project was inspirational.  It was great working with you all.
 
This is not the end!  Precinct will rise again!  It’s too good not to.   
 
Stay in touch!
 
Jim Walls