Archive - 2018

Micro Player Arcade: Karate Champ Review

Back in the days when coin-op arcades reigned supreme, I could be found spending quarters at the Karate Champ arcade machine.  Compared to Defender or the ever-frustrating Dragon’s Lair, I looked calm and serene as I occasionally looked around the arcade between rounds.  Sometimes another player would come up and challenge me, then walk away a few minute later with a frown or say “why do you keep doing that same combo?” to which I told them “It works best for me, heck I have turned over the game with it.” Which was completely true, I only played the game when I had plenty of time because I would always wind up with a high score that generally took all night.  I was never great at the bonus rounds, I had to rely on the matches to earn me my points so I would do what is now commonly known as “grinding”, earning my points doing usually the same combo over and over, it was the one game I was always best at. So I was thrilled when I say that My Arcade had brought the game back in one of their nifty Micro Player Arcade cabinets!

My Arcade has done an exceptional job with their Micro Player Arcade line. The small cabinets are beautiful and stand a mere 6 inches in height! Thankfully, My Arcade has updated the arcade cabinet design with a very modern, crystal clear display. They have even replicated the artwork on the small cabinet shell.  It has all the looks of the classic cab but without the need to put quarters in the system! As far as power goes, the Micro Player Arcade runs on 4 AA batteries or a micro-USB cable in the back. You can also find a volume control back there along with a headset port in case you want to play and not disturb anyone around you. The on and off button is cleverly disguised as the coin insert door in the case, with the two red insert coin squares!

In the original arcade cabinet, Karate Champ used a joystick control, but on the Nintendo version it used a d-pad. On the Micro Player Arcade,  the little joystick unscrews to make it a thumb-sized d-pad instead.  Playing through Karate Champ on the Micro Player Arcade, I could immediately tell that this build of the game wasn’t from the original arcade version, which I was under the impression it would be. It even feels somewhat different from the Nintendo version of the game. The controls felt unique to whatever this version of Karate Champ was.  I didn’t find that to be too big of a problem and found my groove pretty quick. I also realized that if I don’t stick my favorite combo off the top my chance of winning drops heavily.  As previously-stated, the nice thing about owning Karate Champ means that you aren’t out a quarter if you lose – you just start again!

Game Over:

My Arcade’s Micro Player Arcade: Karate Champ was described in our household as cute and awesome upon first glance. Since first getting it, the Micro Player Arcade has become a popular addition to my retro system display.  Additionally, My Arcade has priced each of their Micro Player Arcade units (they have several all with their own arcade game from history) at a very reasonable $29.99!

Subnautica Review

Subnautica is an interesting take on the survival game genre in that it takes players into the depths of an alien ocean. Players begin as astronauts of some kind but, after a violent crash, will find themselves hunting and gathering whatever they can to survive. My first recommendation when playing Subnautica is to put on a headset and kill the ambient lights and distractions. Immerse yourself as much as possible in this amazing, dangerous, and very alien world. Yes, doing so will cause you to get startled from time to time, but that’s part of the fun. Subnautica is a very easy game to lose yourself in for hours at a time. Once you leave the “comfort”, and I use that term VERY loosely, of your broken escape pod, it’s time to start working on survival. You hunt and mine for everything in Subnautica, so get fishing!

The developers took their time creating things loaded with intrinsic beauty, in colors, lights, and general design, and they made things that let out low roars in the darkness. Subnautica is a feast for the eyes and sharp-eyed gamers will do well in visually locating minerals, fish, and more in the varied and detailed depths.

Of course, there is an actual storyline in the game and that can be completed in around 50 hours.  If you want to take in all the haunting scenery, see all the amazing creatures and what they can do, you could easily play for hundreds of hours.  Some creatures have abilities that are amazing to behold, others are vicious beasts that have you frantically swimming back to your home base before running out of air or health.

I did have one complaint with my time in Subnautica – objects and elements seemed to just “pop” into view. I checked with other players and found I wasn’t alone with the issue, so hopefully it can be patched out of existence. At the time of posting this article, I am not at the end of the game – nowhere near, actually. Subnautica is a game that I play in bursts as it is so immersive and, in many instances, intense.

Subnautica is also compatible with the HTC Vive and Oculus Rift VR systems and, after playing it for a brief time, can say the experience takes on a whole new level of immersion. Seriously, the game is one of the best VR titles I have yet to experience – albeit with a sort of wonky movement system in moments.

Subnautica is going to be one of those games I go back to time and again.  The downsides are minimal, the gameplay can border on infinite, and the cost is about half the price of most games.  In liquid space can they hear you scream? Probably especially after you hear a Leviathan roar…

Nickelodeon Unveils New Programming and Expansion into New Markets

NEW YORK–March 6, 2018– Nickelodeon, the number-one kids’ network, detailed its plans for serving the new and next generation of kids on new and next-generation platforms as it heads into the 2018-2019 season.  With content plans spanning its ecosystem, Nickelodeon announced: its largest content pipeline ever–more than 800 brand-new episodes of new and returning series–a 20% increase over last year; opportunities in social through original short-form content; a reboot of Teenage Mutant Ninja Turtles and a remake of the preschool entertainment landmark, Blue’s Clues; moves into areas of emerging tech, with original VR and AR experiences; and location-based experiences, like this summer’s family musical festival, Nickelodeon SlimeFest. Details were unveiled during the network’s annual upfront presentation, held today at New York City’s Palace Theatre, home of the critically acclaimed SpongeBob SquarePants: The Broadway Musical.

“With our share growing and content pipeline in overdrive, we are reinventing ourselves to best serve the new and next generation of audiences on new and next-generation platforms,” said Cyma Zarghami, President, Nickelodeon Group. “Kids are both our anchor and North Star, and that bond with the audience allows us to connect to them everywhere.”

During the presentation, Zarghami previewed the network’s upcoming content slate which includes: a development deal for Los Casagrandes, a brand-new companion series for animated hit The Loud House;  Pony, a new animated comedy series developed by Nickelodeon International in the UK; a new game show, Keep It Spotless, executive produced by WWE Superstar John Cena; a second season of Lip Sync Battle Shorties, starring Nick Cannon and JoJo Siwa; the reimagined Rise of the Teenage Mutant Ninja Turtles; a remake of the groundbreaking series Blue’s Clues; and Musical Dares, a new short-form series created and executive produced by Nick Cannon, and the first project by Viacom Digital Studios for Nickelodeon’s YouTube channel.

Nickelodeon also reviewed plans to continue expanding its footprint through innovative new partnerships and technologies. Today, Nick announced a new partnership with IMAX to bring to SlimeZone–its first multi-player, social VR experience–to select IMAX VR Centres globally this month. Plus, Nick is unveiling a brand-new AR mode for its number-one Sky Whalemobile gaming app, which averages two million active monthly users and has garnered nearly 30 million downloads.

The network is also expanding its location-based offerings with Nickelodeon SlimeFest, produced in partnership with Live Nation, the multi-day music festival for kids and families will take place in Chicago, IL, June 9-10 and feature performances by Grammy-winning DJ and producer Zedd, Liam Payne, multi-platinum artist Flo Rida, and Lip Sync Battle Shorties and social media star JoJo Siwa.

Nickelodeon also has created and launched a new brand campaign, called “That’s Me,” that showcases kids’ drive to be honest and authentic individuals who celebrate differences and diversity. Beginning this week, Nick will launch the first round of spots, which celebrates history-making women and highlights the brand’s longstanding legacy of strong female characters, to inspire and empower a new generation of girls.

With more than 800 episodes of new and returning series in its pipeline this season, Nickelodeon has content in every genre:

Preschool:

Nickelodeon is the number-one network for preschooler’s year to date, a leading position it has held for the past four years. Nick currently owns eight of the top 10 shows for Kids 2-5 this year, led by number-one-ranked PAW Patrol.

This season, the network will premiere more than 300 new episodes of returning hit shows, including PAW PatrolBlaze and the Monster MachinesShimmer and Shine, and Nella the Princess Knight.  Nickelodeon has also greenlit the following new series:

  • Abby Hatcher, Fuzzly Catcher (26 episodes) –This animated preschool series centers on Abby and her new friends the Fuzzlies, who are amazing and quirky creatures that live in her family’s hotel.  Together with her best Fuzzly friend Bozzly, Abby goes on wild adventures to fix Fuzzly mishaps and help them in any way she can.  Produced by Spin Master Entertainment (PAW Patrol), Abby Hatcher Fuzzly Catcher features a social-emotional curriculum highlighting empathy, compassion and problem-solving skills.
  • Blue’s Clues (20 episodes) – This remake of the groundbreaking curriculum-driven, interactive series Blue’s Clues will bring back beloved puppy Blue for an all-new generation of preschoolers. The new series will be produced with a brand-new, live-action host and CG animation. Blue’s Clues was created by Traci Paige Johnson, Todd Kessler and Angela C. Santomero.
  • Butterbean’s Café (40 episodes) — This animated series centers on a fairy named Butterbean and her adventures running the neighborhood café with her friends. Butterbean’s Cafe features creative cooking, and a social-emotional curriculum that highlights entrepreneurial and leadership skills. Created by Jonny Belt and Robert Scull (Bubble Guppies), the series will premiere later this year.
  • Fashion Ally (working title, 40 episodes) – This animated series follows a little girl, Ally, in the high fashion world as she makes everything around her a bit brighter, bolder and more brilliant, one design fix at a time. Fashion Ally is created by Paula Rosenthal and produced by Slivergate Media (Sunny DayPeter Rabbit).
  • The Swashbuckling Adventures of Capitán Calavera (working title, 20 episodes) – This animated action-adventure series follows 8-year-old Robi Montes, a brave and kind-hearted pirate, as he embarks on daring rescues, searches for treasures and keeps the high seas safe from villains like the nefarious pirate Bonnie Bones in a fantastical Caribbean world. The interactive series is created by Niki Lopez, Leslie Valdes and Valerie Walsh Valdes (Dora the Explorer), and infused with a Spanish-language and culture curriculum.

Animation:

Nickelodeon is the number-one network for Kids 2-11 and Kids 6-11 year to date, with its February performance marking 18 straight months at number one with Kids 6-11. Besides being home to TV’s top two animated kids’ shows, The Loud House and SpongeBob SquarePants, Nick currently owns eight of the top 10 shows with Kids 2-11 and Kids 6-11.

The network will air more than 200 episodes of returning animated hits like SpongeBob SquarePants and The Loud House this season, and has announced the following new shows:

  • Los Casagrandes (working title) – A companion to the animated hit The Loud House, this series in development follows Lincoln Loud’s friend Ronnie Anne and his brother Bobby Santiago as they adjust to their new life in the city, where they now live with their big, loving and chaotic multi-generational family, the Casagrandes.
  • Pony, an original 2D-animated buddy comedy that follows the life of an average girl, Annie, her (almost) average family and what happens when an excitable, unpredictable, loveable and talking pony comes to live with them in their city apartment. Pony is the first animated series to be greenlit for the U.S. from Nickelodeon International.
  • Rise of the Teenage Mutant Ninja Turtles (26-episodes) – This new re-imagined 2D-animated series follows the band of brothers as they discover new powers and encounter a mystical world they never knew existed beneath the streets of New York City. Along for the adventure is the Turtles’ most trusted ally, April O’Neil, a street savvy native New Yorker and Splinter, father figure and sensei to the Turtles. The series debuts later this year.

Live Action:

Nickelodeon is the number-one network for Kids 2-11 and Kids 6-11 year to date, with its February performance marking 18 straight months at number one with Kids 6-11.  Nick currently owns eight of the top 10 shows with Kids 2-11 and Kids 6-11, led by shows like top-ranked The Loud HouseThe Thundermans, and Henry Danger.

In live action, the network will roll out over 300 brand-new episodes of hit series including Henry DangerThe Thundermans, and Nicky, Ricky, Dicky & Dawnand the following new and returning shows:

  • Keep ItSpotless (20 episodes) – This new competition series, executive produced by WWE Superstar Jon Cena, features real kids competing in a variety of physical and paint-filled challenges with one goal in mind—to stay as clean as possible.  Produced by ITV Entertainment and Hard Nocks South Productions, and based on a UK format from Possessed, Keep It Spotless is scheduled to premiere later this month.
  • Knight Squad (20 episodes) – This brand-new comedy, which premiered earlier this month, is set at a magical school for knights in training, where two mismatched students (Daniella Perkins and Owen Joyner) form an unlikely alliance to protect each other’s secret and pursue their dreams.
  • Lip Sync Battle Shorties (10 episodes, season two) – The hit competition series, renewed for a second season, features real kids lip-syncing pop songs in celebration of their favorite artists, while competing for the iced-out Shorties mic. Production will begin in Los Angeles this summer with multi-faceted entertainer Nick Cannon returning as host, along with show sidekick JoJo Siwa.

Short Form:

Musical Dares (10 episodes) – This brand-new, short-form series is a new twist on the classic concept of musical chairs. Created and executive produced by Nick Cannon, the live-action game show will combine real kids, physical competition and a full-blown dance party.  Musical Dares is the first project by Viacom Digital Studios for Nickelodeon’s YouTube channel.

Additionally, Nickelodeon’s pipeline is rounded out with TV Movies and tentpoles including, Rocko’s Modern Life: Static Cling and Invader Zim specials.  The brand will also feature three major TV events this year: 2018 Kids’ Choice Awards on March 24, with returning host and WWE Superstar John Cena; Kids’ Choice Sports in July; and HALO Awards in November.

*Ratings Source: Nielsen Media Research (1/1/2018-2/25/2018), Live+7 blended, 3 t/c min

Star Conflict Unveils Journey Update

Tuesday, March 6th, 2018 — StarGem Inc. and Gaijin Entertainment today announced the release of the “Journey” update for the space action MMO Star Conflict. In a major redesign of the game’s progression system, players can now earn experience points and unlock new content by taking part in a story-driven campaign. The update offers beginners a gradual introduction to the game’s warring factions, different ship types, and incrementally increasing complex combat scenarios, while experienced pilots can head directly to more challenging adventures in outer space on new, powerful ships.

A journey that will take players hundreds of light years through the galaxy, begins at the United Mercenary Center, where the player joins a group of elite scouts searching for the missing fleet of the powerful, but enigmatic Ellydium Corporation. While looking for clues on what could have possibly caused an entire fleet of an interstellar conglomerate to vanish without a trace, the player gradually delves deeper into the unknown. Interacting with the different factions of the Star Conflict universe, the player fights increasingly stronger human and alien enemies and expands his or her fleet with new and more powerful ships. Hardened by countless of battles and supported by loyal allies, the player will then be able to unravel the mystery behind the disappearance of the Ellydium fleet and launch a mission to get it back.

Besides the new campaign mode, the “Journey” update adds new top-tier ships, such as the ‘Wolfhound’ fighter. Using the ‘Wounded Beast’ ability, the ship can significantly increase its combat power if the hull is critically damaged. The new command fighter ‘Granite’ is capable of protecting itself against both physical damage and hackers, as it can use its ‘Anti-Sabotage 2.1’ ability to prevent enemy hackers from taking over ship control.

Furthermore, two new space sectors can now be explored in the Star Conflict universe: ‘PB #42’ is located just above the surface of a planet, where high cliffs provide protection for support ships as fighters can use the cover to flank the enemy’s positions. ‘Excavation Site #6’ features a similar, but more barren environment. Here, the focus is on long-range engagements, but smaller vessels can still take advantage of the uneven surface.

More information about Star Conflict Journey can be found on the official website here:https://star-conflict.com/

Porsche Legends Pack for Project CARS 2 Launch Trailer

March 6, 2018 – Slightly Mad Studios and BANDAI NAMCO Entertainment America Inc. are excited to announce the official launch of the second expansion pack for Project CARS 2, the Porsche Legends Pack, available now as standalone purchase, or as part of the Season Pass, in the Americas for the PlayStation 4, Xbox One, and PCs via STEAM.

Experience Porsche’s 70th anniversary with this fully-loaded pack and immerse yourself in a content-rich landscape of thrills, sounds, and pure racing history. Strap yourself in for an enduring journey by racing nine Porsche cars around Porsche’s very own race-track―the FIA-certified ‘Porsche On-road Circuit Leipzig’―a first for any racing simulation game.

These nine Porsches represent 70 years of Porsche’s fastest road- and race-cars. From the “Le Mans” 917K through to the ‘Turbo Panzer’ Porsche 917/10: From the whale-tail ‘Moby Dick’ 935/78 to the 911 Carrera RSR 2.8, whose beauty was matched only by its peerless performance in European GT racing: From the twin-turbo all-wheel drive technological marvel Porsche 959 S to the F1-derived V10-powered 2004 Carrera GT that terrified a generation of enthusiasts, all the way through to Porsche’s current GT warrior, the 2017 Porsche 911 RSR, the Porsche Legends Pack will excite with the fastest, wildest, scariest and loudest Porsche cars in history.

Along with the nine cars and Porsche’s race-track come new Porsche-centric Career events, all designed to bring the spirit of the cars alive in enduring settings where once they were legends, and 11 bespoke eSport liveries.

This second expansion pack for Project CARS 2, rich in pedigree and racing thrills, gives Project CARS 2 Season Pass holders a glimpse into future expansion packs that will include the much-anticipated Spirit of Le Mans, and the Ferrari-themed Expansion Pack 4, both due in 2018.

The Project CARS 2 ‘Porsche Legends Pack’: DLC Content Breakdown:

CARS (9)
– 1971 Porsche 908/03 Spyder
– 1971 Porsche 917K
– 1972 Porsche 917/10
– 1973 Porsche 911 Carrera RSR 2.8
– 1978 Porsche 935/78
– 1981 Porsche 935/78-81
– 1987 Porsche 959 S
– 2004 Porsche Carrera GT
– 2017 Porsche 911 RSR

TRACKS (1)
Porsche On-road Circuit Leipzig

ESPORTS LIVERIES FROM THE FOLLOWING FOUR SUPPLIERS (11)
– VP-Gaming.de
– ESPORTS+CARS
– Oscaro eSports by SDL
– Euronics Gaming

CAREER EVENTS (5)
– Carrera Showdown
– California Dream Event
– 2.4 Hours of Nurburg
– Vintage Forest Run
– Icons On Show

Necromunda: Underhive Wars Gameplay Trailer

March 6, 2018 – Necromunda: Underhive Wars is the first video game adaptation of the Games Workshop tabletop game, with a unique setting and perspective on the Warhammer 40,000 universe, which saw a new version launch to critical success late 2017. Created by Rogue Factor, developers of Mordheim: City of the Damned, Necromunda: Underhive Wars blends fast-paced tactical combat with RPG elements and deep unit customization, coming to PlayStation 4, Xbox One and PC. Step into the twisted tunnels and rusted corridors of the Underhive in a new teaser trailer, seeing life from the view of a hardened Escher gang member.

The turn-based tactical gameplay pits you against rival gangs in brutal gunfights, taking place in huge, vertical environments. Necromunda is a planet covered in poisonous ash wastes, forcing its population to live in Hive Cities, massive man-made structures built up over thousands of years to serve just one purpose: provide to the Imperium. In Hive Primus, the rich and noble live above the clouds in the Spire while the poorest and worst-off live in a massive and forgotten subterranean metropolis, the Underhive, where criminals fight in a perpetual gang war for control.

Command one of Necromunda’s iconic gangs, embracing anarchy, violence and death in an endless war for control to dominate this hellish place. Pick between theEschers, an all-female gang who have made their name through selling drugs and chemicals throughout the Underhive, or the Goliaths, hulking warriors worshipping physicality and using strength-enhancing drugs to dominate in battle. Other gangs will be unveiled in the coming months.

Compose your gang carefully, based on the style of warfare you want to wage. Every fighter is highly customisable in loadout and appearance, and has access to a career which unlocks further skills, traits, weapons, and visual elements. Battle in the vertical environments of the Underhive, use raised walkways to push a high ground advantage, set traps for unwitting victims, and ambush your foes to force them into bloody melee engagements. With each battle won, your gang members grow in power, earning more powerful skills and loot, but beware! Even victories will result in casualties – deaths and injuries are permanent, and you’ll need to live with the consequences of every battle.

For an even deeper challenge, Conquest Mode offers an endless campaign featuring 4X mechanics between the turn-based battles. Fight over key territory to take complete control and prove your gang is the most fearsome on Necromunda! Then bring your unique gangs online, challenging other players in competitive multiplayer, and claim the Underhive for yourself!

Necromunda: Underhive Wars will release on PlayStation 4, Xbox One and PC. 

State of Decay 2 Launch Date and Pre-Order Info

March 6, 2018 – When we first set out to create State of Decay 2, we knew we wanted a true sequel that took everything fans loved from the first State of Decay and created a more dangerous and unpredictable world that allows players to engage with one another in co-op multiplayer to survive. We’ve been diligently working to deliver on our vision, and today, we’re happy to announce that State of Decay 2 will launch on Xbox One and Windows 10 PC as an Xbox Play Anywhere and Xbox Game Pass title on May 22, 2018State of Decay 2’s Standard Edition will be available for $29.99 and fans can also purchase State of Decay 2: Ultimate Edition for $49.99. State of Decay 2: Ultimate Edition includes 4 days early access beginning May 18, along with two add-on packs: “Independence Pack” and “Daybreak Pack” (available at a later release date) on both Xbox One and Windows 10 PC. The Ultimate Edition will also include a download token for a bonus copy of the console version State of Decay: Year-One Survival EditionState of Decay 2 can be pre-ordered starting today at your favorite retailer’s site or at the Microsoft Store through the following links: Standard Edition and Ultimate Edition. Gamers who pre-order between now and May 21st will also receive some exclusive in game pre-order items.

“Our goal is to build a long-term relationship with the State of Decay community and to foster deeper experiences with the franchise. We believe State of Decay 2 accomplishes this goal by immersing fans in the ultimate zombie survival fantasy, and we want to give more players the opportunity to join in and experience this unique game,” said Aaron Greenberg, General Manager of Games Marketing at Microsoft. “Whether you play as an Xbox Game Pass member, purchase the Standard Edition for $29.99, or the Ultimate Edition for $49.99 to get early access and additional content, you get a great game and a larger community to play State of Decay 2 with.”

State of Decay 2 is the ultimate zombie survival fantasy, where it’s up to you to decide how to survive in an open, post-apocalyptic world. Building off the monumental success of the first game, State of Decay 2 is a true sequel that takes everything you loved about the first game and greatly expands on it. Featuring unique survivor characters with their own backstories and motivations, expanded options to manage your community and develop your base. In addition, State of Decay 2 features one of the most requested features from the community: cross-platform co-op, where you and up to three of your friends can survive together on Xbox One or Windows 10 PC.

Starting this week fans can check out exclusive first reveals of State of Decay 2 on IGN throughout the month of March here. Also fans should make sure to stay tuned to Xbox Wire and Major Nelson for all the latest State of Decay 2 news! May 22nd is coming – How will you Survive?

Pulsar Unveils New PB8I Power Bank

(MANSFIELD, TEXAS) – Everyone loves thermal and digital night vision, but not everyone loves constantly buying and switching out batteries. For those looking to break the routine of trips to the store for batteries, Pulsar has a new lithium-ion PB8I Power Bank (PL79110).

A 5,100 mAh capacity USB rechargeable external battery pack, the PB8I Power Bank allows up to 20 hours of continuous use on just a single charge. Weapons mountable, this power bank is shockproof and can be mounted to any firearm with a compatible rail system. Perhaps the most useful feature of the PB8I is its built-in, push-button charge level indicator, which displays the charging level for you so you’re never caught by surprise with a dead battery.

Constructed of ABS plastic, this durable power bank can withstand the elements with an impressive IPX7 waterproof rating. Luckily for weight-conscious hunters and tactical shooters, the PB8I Power Bank only weighs 7.8 oz. and is compact enough to not take up needed space on rifles. A thermal and night vision addict’s best friend, the new Pulsar PB8I Power Bank includes a micro USB cable for charging.

Visit Facebook, Twitter, Instagram and YouTube to learn more about Pulsar® products.

Six Flags Great Adventure to Raise Wages in 2018

JACKSON, N.J. ─ March 6, 2018 ─ Six Flags Great Adventure today announced that it is has raised the wages of key park positions for the 2018 season, which kicks off March 24. Jobs in culinary services, ride operations and park services (janitorial) begin at $10 to $10.50 per hour for day shift and $10.50 to $11.50 for night shift, an approximate $2 per hour increase over 2017.

“This wage increase is a demonstration of our commitment to being the employer of choice for central New Jersey,” said Christine Parker, Six Flags’ director of human resources and administration.

Recently named one of the Nation’s Best and Brightest Companies to Work For® by The National Association for Business Resources for the second year in a row, Six Flags offers a wide variety of positions and paid internships, and provides team members many benefits including advancement opportunities, reward and recognition programs, educational scholarships, free park admission, incentives from area businesses and much more.

New applicants can walk in to the Employment Center without an appointment during regular operating hours, or visit one of two spring job fairs. The park will host its final job fair prior to the March 24 season opening on March 11. New applicants are encouraged to visit www.sixflagsjobs.com to complete an online pre-employment application, and rehires can complete their online rehire packet.

Six Flags Spring Hiring Events:

  • Job Fairs – March 11 and May 12 from 10 a.m. to 4 p.m.;
    • All new applicants are welcome. Six Flags Employment Center.
  • Employment Center Walk-Ins – Mondays to Fridays from 9 a.m. to 7 p.m., Saturdays and Sundays from 9 a.m. to 5 p.m.
    • All rehires and new applicants are welcome.

Where to Apply:

Available Positions:

Ride operations, retail, games, park services, culinary services, admissions, guest relations/VIP services, market research, loss prevention, security, landscaping, safari guides, lifeguards, entertainment performers and show technical support, accounting, cash control, corporate alliance brand ambassadors, public relations and human resources.

More information is available at www.sixflags.com/greatadventure

HyperX Releases Cloud Revolver Gunmetal Headset

FOUNTAIN VALLEY, Calif. – March 6, 2018 – HyperX®, the gaming division of Kingston® Technology Company, Inc., today announced the addition of HyperX Cloud Revolver™ Gunmetal gaming headset to its Cloud Revolver family. Featuring the same award-winning sound, comfort and durability inherent in Cloud Revolver, the new gunmetal edition offers the immersive audio profiles engineered in the Cloud Revolver family, creating a larger sound stage for FPS and open-environment gameplay, as well as concert hall-like audio experience when listening to music.

HyperX Cloud Revolver Gunmetal uses 50mm drivers that directs sound into the ear for precise audio positioning and a clean, crisp sound with enhanced bass. The headset is versatile with its detachable noise-canceling microphone that is certified by TeamSpeakTM and Discord. The headset is designed to deliver ultimate comfort during long hours of gameplay with HyperX signature memory foam and premium leatherette on the ear cups and head band.

“The Cloud Revolver is known for giving an advantage during FPS gameplay due to its incredible studio-grade sound stage. The drivers are tuned for players to identify footsteps and gunshots quickly and more accurately than the competition,” said Tyler Needles, audio business manager, HyperX. “The Cloud Revolver recently won PC Gamer’s “Headset of the Year” award, and we are thrilled to offer a new gunmetal model option featuring a premium matte finish and comfortable design to gamers all around the world.”

HyperX Cloud Revolver Gunmetal is compatible with PC, PS4, PS4 Pro, Xbox One™1, Xbox One S™1, Mac®, Mobile2, Nintendo Switch, and other virtual reality systems with 3.5mm ports3. The headset is backed by a two-year warranty.

Availability

Cloud Revolver is now available through HyperX’s network of retail and e-tail outlets for $119.99 MSRP. For more information on Cloud Revolver Gunmetal and global availability, please visit the Cloud Revolver webpage.

Features

    • Studio-grade sound stage
    • Signature HyperX memory foam with premium leatherette
    • Durable steel frame
    • Detachable noise-cancellation microphone
    • Directional 50mm drivers
  • Multi-platform compatibility

Headphone

  • Driver: Dynamic, 50mm with neodymium magnets
  • Type: Circumaural, Closed back
  • Frequency response: 12Hz–28,000 Hz
  • Impedance: 30 Ω
  • Sound pressure level: 104.5dBSPL/mW at 1kHz
  • T.H.D.: < 2%
  • Input power: Rated 30mW, Maximum 500mW
  • Weight: 360g
  • Weight w/ mic and cable: 376g
  • Cable length and type: Headset (1m) + Audio Control Box (2m)
  • Connection: Headset – 3.5mm plug (4 pole) + Audio Control Box – 3.5mm stereo and mic plugs

Microphone:

  • Element: Electret condenser microphone
  • Polar pattern: Uni-directional, Noise-canceling
  • Frequency response: 50Hz–18,000 Hz
  • Sensitivity: -40dBV (0dB=1V/Pa,1kHz)