Archive - 2018

OVERKILL’s The Walking Dead Behind-the-Scenes FX Video

Developed by OVERKILL – A Starbreeze Studio, OVERKILL’s The Walking Dead is a four-player co-op multiplayer FPS action game set in Washington, D.C., and inspired by the rich universe of Robert Kirkman’s original graphic novels. Each playable character has their own special abilities, skill trees, squad roles, play styles and background stories. It’s up to players to band together using stealth or brute force on a variety of raids and missions, securing supplies and survivors to strengthen their camp against the threat of both the dead and the living by any means necessary.

OVERKILL’s The Walking Dead is expected to launch this year on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. For more on the game, check out https://www.overkillsthewalkingdead.com.

HTC Vive Pro Pre-Orders Up for $799

Taipei, Taiwan & San Francisco, CA – March 19, 2018 – HTC Vive™ today announced that the HTC VIVE PRO HMD will be available for $799 with global pre-orders staring now. The company also announced a $100 price reduction for the current Vive full kit, bringing it down to $499 across the globe. All Vive Pro HMDs purchased by June 3rd, which will begin shipping on April 5th, will come with a free six-month trial to Viveport Subscription, where consumers can choose up to 5 titles per month from the more than 400 titles available.

“With the Vive Pro we are delivering the best quality display and visual experience to the most discerning VR enthusiasts. Our goal has always been to offer the most premium VR platform available and to drive adoption for VR,” said Daniel O’Brien, GM U.S, VIVE. “By lowering the price of the current Vive, we are making VR more accessible while expanding the potential market for developers. Whether you’re a VR enthusiast or new to the platform, there’s never been a better time to join the most complete VR platform available.”

Vive PRO HMD pre-orders begin today on Vive.com and other Vive retailers with units shipping globally on April 5th. Current Vive owners can upgrade their headset for the best display, audio, and comfort in the industry. The Vive Pro comes with dual-OLED displays, making for a crisper image resolution of 2880 x 1600 combined, a 78% increase in resolution over the current Vive HMD. In addition to visuals, Vive Pro also features integrated, high-performance headphones with a built-in amplifier that creates a heightened sense of presence and sound through noise cancellation capabilities. These improved graphics and audio allow for users to experience VR with enhanced clarity, making it the most realistic and immersive VR experience on the market today.

In addition, the Vive Pro has been rebuilt to maximize comfort for the most demanding VR users. The Vive Pro features a redesigned head-strap that balances the weight of the headset more evenly and features easy simple adjustment buttons for Vive users with glasses.

The Vive Pro works with both SteamVR Tracking 1.0 and 2.0, meaning existing Vive customers can upgrade the headset only and continue to use current generation controllers and base stations.

With more than 3,000 titles available, Vive continues to be the platform of choice for developers and consumers alike. Operating in over 60 countries, HTC’s content platform Viveport brings premium experiences in entertainment, education, arcade, arts & culture, and enterprise to a global audience. In addition, Viveport Subscription allows consumers to choose from over 400 pieces of content from a highly-curated offering, giving consumers the opportunity to discover the best VR content available. Vive Pro purchases made before June 3rd come with a free six-month trial of Viveport Subscription where owners will get the chance to play 30 titles with their new HMD. Pro purchases made after the first 60 days of orders will come with a free two-month trial. The price of Viveport Subscription will increase to $8.99 on March 22nd. Current Subscribers and those who sign up before the increase takes effect, will be locked in at the $6.99 price point through at least the end of the year.

Consumers who buy the current Vive full kit at the new price of $499, will continue to receive a free two-month Viveport Subscription, as well as a redemption code for the most popular VR title, Fallout 4 VR, a $59.99 value.

Thermaltake Unveils TT RGB PLUS Ecosystem with AI Voice Control

Taipei, Taiwan-March 19th, 2018-Thermaltake, a leading brand in chassis, power supply units and cooling markets, is thrilled to launch TT RGB PLUS Ecosystem along with TT AI Voice Control, synchronizing all your gaming station color theme with your voice. TT RGB PLUS Ecosystem is the intelligent lighting system for PCs that combines the most advanced addressable LED lighting with TT AI Voice Control and the patented TT RGB PLUS Software. TT RGB PLUS ecosystem provides unlimited possibilities for color play, light synchronization for games, music, CPU temperatures and other TT RGB PLUS products: Riing Plus LED RGB Radiator Fan Series, Pacific W4 Plus CPU Waterblock, Pacific V-GTX 1080Ti Plus Transparent GPU Waterblock Series, Pacific PR22-D5 Plus Reservoir/Pump Combo, Pacific RL360 Plus RGB Radiator and Pacific Lumi Plus LED Strips. No matter which compatible product you choose, the voice control function makes the lights easy to set up and control. Once you have connected TT RGB PLUS App with the TT RGB PLUS Software through your local Wi-Fi network, you can ask the app to turn the lights on or off, switch light modes, dim the lights, change light colors, or adjust light speeds or fan speeds.

TT AI Voice Control is currently only available for *iOS devices, and requires the TT RGB PLUS Software 1.1.5 version or later. The updated app is now available on the Apple App Store, and will be released on Google Play soon. The latest TT RGB PLUS Software is open now for download from the Thermaltake official website.

*Requires iOS 10.0 or later. Compatible with iPhone, iPad and iPod touch.

For more details on Thermaltake TT RGB PLUS Ecosystem, please visit:

http://ttrgbplus.thermaltake.com/

Attack on Titan 2 Review

You’re running across the clay shingled rooftops with weird metal boxes strapped on your hips.  You are trying to catch up with a naked… person who is a couple stories tall and doesn’t appear to be all there in the head.  It stops and picks up one of your comrades and you suddenly have a very short time before that teammate gets eaten.  You rev up the gas motors, pick a spot of attack and swing down trying not to save the day but to at least save the moment, there are too many Titans left to fight and a Large Titan was just reported across town near the Defense HQ…

Attack on Titan 2 is based off an anime which is in turn based off an extremely popular manga.  When the show first came out there was a lot of doubt that it could live up to the graphic novels but not only did it but it ushered in a whole new group of fans who weren’t so into reading comics that went the opposite of what they were used to.  Also Attack on Titan the anime has superb voice acting and animation that explains some parts of the Titans movements that aren’t obvious in still form.  They have very gangling movements and attacks and when part of them is damaged it becomes even more gangly to the point of spastic.

This is the second game in the series and if you liked the first one this one offers more of the same fair with the same style of movements, the same graphics that looked like they were pulled straight from the television show and picking up on season two of the show after a few missions from the first season to catch you up on the action in case you didn’t play the first game or watch any of the show.  I knew the storyline already but watching the cut-scenes put me right back into the feel of the show and I had only watched through season one so after a certain point the story was fresh for me.  I don’t think it mattered though.  I think that even if I didn’t know or pay attention to the storyline I would still have enjoyed the game just as much.

Once you get established into the game and caught up on the previous season you have the opportunity to customize your character and you can REALLY customize them so that it’s not just their name you have picked but just about everything visual was your decision too (I gave mine an eyepatch, I was sloppy in training and felt I would have put an eye out).  Then it is literally time to go off and get into the swing of things.

Mainly you swing around like Spiderman then attack like Deadpool with his swords.  It’s actually a little strange how accurate this description of your primary attacks are, they make you feel really powerful and kinda like a superhero which in this game’s universe you kind of are.  You are part of the defenses expected to take the most casualties which you probably will approach a bit blase about but then find out is pretty accurate when you start taking heavy losses.

When you are out running around you are generally given a team to control and order around but if you come across a unit you would rather use you can dismiss one of your team and add the new member.  This can result in a really strong master team to control or you can just leave them to do their thing and they will usually fight in the area you are and attack as best they can.  I found it more fun pushing my attacks rather than ordering around my team so they were mostly left to try not to become Titan food.

Another aspect of the game that can help your fighting is in between battles when you work on your friendships with other fighters, which level up through answering their questions right to build friendships.  The question section you would think would be pretty straight forward, the most optimistic answer being the best but there are some real negative people in your squad and if you talk too chipper to them they will see you as a fool.  So when answering you have to think of how they have acted so far.  Some characters might give you respect just by saying you are all going to die soon anyways.

When you start out you have a fairly straight forward blades and gas tanks in your Omni-Directional Mobility Gear, the system that lets you swing between buildings, climb the sides of them and also pull out blades to slice and dice.  Through battle you earn money and mineral resources, both which are used to purchase new ODMGs or reinforce them using minerals that can be bought or cut off of Titans.  Making a Superior kill on a Titan where you chop it’s still grinning head off earns you medals which earn you money but cutting off a Titan’s elbows and knees might allow you to collect more minerals as it flops around like a dying fish (actually it is regenerating so you’ll want to behead it soon).  The upgrades help you get bigger gas tanks, larger supplies of knives and can even make it so that you can launch yourself from much farther away, improving your chance of a sneak attack.  Sneak attacks allow you to look at a Titan through a telescope, pick a spot to attack and go flying in.  I’m not very lucky at it but that doesn’t stop me from trying.

 

When a large Titan arrives they generally have some kind of extra issue you have to deal with like having a force field you need to work on as well.  For this I put my team on the limbs and I just attacked the back of the neck over and over.  When they would manage to get the shield down enough briefly I would manage a hit or two on the neck lowering main health, and soon we would take them down.  There are little pods around town that after a certain point in the game you can make into resupply hubs in case your gas or blades are getting low but they are also places you can build defensive towers that help particularly with the shorter Titans when that gets enabled.  They can also be used to distract a Titan from attacking something else or eating someone.  Strategically I found the tower locations to be saviors quickly, especially when it can to side missions.  Some side missions are as simple as saving a wall guard from being eaten to stopping a building across town from you from getting stomped flat.

This brings up one of the problems I found in the game, there are no personal save points out on the battlefield.  At one point I was doing a mission on one side of town and the game gave me a new one across town – to protect an important building.  The way things worked out, everyone had been fighting on the opposite side of town so within moments of all the Titans that happened to be standing there demolished the building.  The game asked if I wanted to go back to the last checkpoint, I selected yes and found out the last save point was a couple seconds before the titans completely demolished the building. My only choice was to restart the mission which put me back a decent ways.  A person more rage oriented than myself might have lost their cool at that moments but instead I went to the buildings side of town when I got restarted and killed a bunch of Titans.  Apparently the mission across town wasn’t too time oriented because I built artillery towers as well as whacking all the Titans I could see.  Then I went back across town, did the bare minimum I needed to to complete that quest and ran full steam to protect the building which I did and happened to forward the story so the game saved.  I can understand making the game more challenging by making it so players can’t save as they go in the field but I think the frustration level outweighs it.

I can’t see anyone doing more than a momentary rage quit though because the Titans are so much fun to kill.  They are so insanely creepy and gangley that you don’t get from the comics and you don’t quite get from the anime.  In the anime you see them move in there horrible spastic manner but when you are fighting them and your character has been snatched up and the Titan is trying to eat you it is as creepy as something out of a horror movie.  When you chop off limbs and they start flailing but do so with that still vacant smiling stare you really look forward to putting it down.  I look forward from my attacks from the rooftops not just because it increases my chances of a Perfect Elimination but because there is also far less chance of it reaching out and trying to put me in it’s slobbery mouth.

When it comes to Attack on Titan 2 you can swing like Spiderman, attack like Deadpool with blades and you fight creepy horrors that are unique to the Titan universe.  I didn’t get to play the multiplayer 4 Vs. 4 Titan Takedown Challenge but I’m sure I will because this game is as addictive as they get.

 

Pinball FX3: Jurassic World Pinball Review

Pinball FX3 continuously improves on its downloadable content packs, making the game more realistic as well as cooler with each outing.  The latest DLC pack is based around the Jurassic World / Jurassic Park films. The first table is a short, fast one with an animated T-Rex in the corner watching over the whole play.  He growls periodically to show his annoyance at you being in his field but mostly what you hear is the beautiful music from the movies and the hilarious voice over from the the “Dino DNA” safety video in the first film. When you lose your ball, the table goes dark and you have a moment as your score is tallied of just experiencing a couple lights at the bottom of the table while the T-Rex growls ominously up in the dark plants.

The second table in this DLC pack is based on Jurassic World and you hear ominous music as a new breed of dinosaur is created. At this point it pulls out to show a short fast table with triceratops lined up along another side. The main image on the table is Chris Pratt on his motorcycle that looks airbrushed and really nicely done.  This is a very animated table with tense music the whole time, you aggravate the triceratops and they mess with you back. The Indominus Rex is constantly trying to get you as you race by and there are some fun tree trunks, one of which you can see through as you shoot it.  Great exciting board.  Each time you shoot you also go through the massive Jurassic Park gates.

The third table starts out with a helicopter flying in with a search light shining on an embattled T-Rex and Stegosaurus.  This reminds me so much of the Primeval World at Disneyland..  The environment is really nice with lots of plants and a waterfall leading past a neglected lab that is being reclaimed by nature.  One of the shots is to hit the Stegosaurus tail who then knocks the ball through one of the lab windows. If you keep an eye on the windows you will see a raptor pop up in different ones so timing your tail strike just right will knock out a raptor.  It feels pretty dark satisfying to take one down.  There is a voice over the whole game and it is meant to push you to do better I am sure but it is instead amazingly obnoxious saying things like “can you please not lose the ball?”and “Is that the best you can do?”. After a while you wish he would crash his chopper into the T-Rex’s mouth.

The Pinball FX3: Jurassic World tables are fun, fast, and really animated.  The artwork done on the tables is gorgeous and the sound is crisp while the bumpers are solid. Like all pinball FX tables it supports hot seat and odds are the only thing that is going to stop your play is your sore wrists.

Ubisoft Unveils GDC 2018 Lineup

PARIS – March 16, 2018 – At the Games Developers Conference (GDC) 2018, starting Monday, March 19 through Friday, March 23, Ubisoft will look to inspire attendees with a diverse program of presentations and speakers. The sessions will highlight Ubisoft teams’ latest technical innovations, approach to long-term brand management, lessons learned from AAA and Live game development, and much more.

Ubisoft will have a dedicated lounge, located in the Moscone Center, West Hall, 2nd floor, where GDC attendees can see presentations from Ubisoft speakers, get their hands on Far Cry 5 ahead of its release, and meet with recruiters. The Ubisoft Lounge will be open from Monday to Friday from 9:30 a.m. to 6:00 p.m. (except for Friday, March 23 where it will close at 4:00 p.m.).

The talks for the GDC Main track will feature speakers like Jean Guesdon (Assassin’s Creed®), Nouredine Abboud (Tom Clancy’s Ghost Recon® Wildlands), Leroy Athanassoff (Tom Clancy’s Rainbow Six® Siege), Damien Kieken (For Honor®), Matthew Rose (Starlink Battle for Atlas™), Fredrik Brönjemark (Tom Clancy’s The Division®), Etienne Carrier (Far Cry® 5), Marco Renso (Mario + Rabbids® Kingdom Battle),  and many more. These speakers and more will discuss the process and techniques to create games some of Ubisoft’s most popular games.

Women in Gaming Rally

Ubisoft is proud to collaborate with Xbox on the 18th Annual Women in Gaming Rally. Diverse teams strengthen creativity and innovation across teams, and women play an important role in that. Ubisoft focuses on promoting an inclusive work environment that encourages understanding and respect between the diverse groups of people who make up our company, and is committed to work with the industry to increase the representation of women in game development. The Women in Gaming Rally is on Tuesday, March 20 from 12 p.m. to 9 p.m. at the Contemporary Jewish Museum and will include Ubisoft’s Stephanie Perotti (VP of Online Games), Liz England (Game Designer, Ubisoft Toronto), Jolie Menzel (Lead Narrative Designer, Ubisoft San Francisco) and Jean Raymond (Digital Sales Director, Ubisoft San Francisco) on panels and networking activities.

Sponsored panel

This year, Ubisoft is sponsoring “Accessibility in Games: Where we are and where to next,” panel taking place Wednesday, March 21, at the Moscone Center, West Hall, Room 2000. The panel will feature Cherry Thompson (accessibility advocate and streamer), Tara Voelker (Gaming & Disability Community Lead, Xbox) Jason Canam (Director, Household Games) and David Tisserand (User Research Process Manager, Ubisoft). Ian Hamilton, an accessibility expert and advocate will moderate the panel which will explore the changes in the industry, the challenges encountered by developers today and discuss directions where the accessibility topic can go in the future.

EVE Online Designer Joins Novaquark for Dual Universe

PARIS, FRANCE – March 16, 2018 – Novaquark, the company creating the seamless virtual online civilization ‘Dual Universe’, has acquired the talent of Hrafnkell Oskarsson, one of the original designers of EVE Online. Together, Novaquark and Oskarsson will be working on Dual Universe, the giant multi-planetary sandbox universe where potentially millions of people will be able to invent new stories for themselves, create new political systems, economies, cities, and empires.

Traditional approaches in gaming and entertainment are based around companies spending substantial amounts of money to create content, and sell it. Most of the time, players have little influence on the value of the platform, as they passively consume the content, and then move on to another game. Novaquark aims to reverse this logic with its one-of-a-kind technology providing users with a stage to collectively create the content and share it together, at an unprecedented scale. The value of Novaquark comes entirely from its users and the material they generate, giving the power back to them instead of a centralized system.

At the heart of Dual Universe is a truly innovative proprietary technology, that was developed to lay the foundations of the game: the CSSC (continuous single-shard cluster) manages one single universe with potentially millions of people interacting in it at the same time, with no loading screen. Coupled with this is an innovative voxel engine enabling players to physically modify the world and foster a persistent, continuous form of reality where meaningful contributions can accumulate. Novaquark offers users:

Seamless co-existence: Millions of people exist together at the same time within a continuous “no-loading screen” virtual space, with the actions of one affecting the rest. Empires will form and die, and alliances and betrayals will shape the destiny of the world.Modifiable and evolving environment: Rather than a world that is static and scripted, Novaquark provides one that is constantly changing and progressing based on actions taken by users.

Platform for content creation: Players can use harvested materials to build anything from spaceships to cities to political and territorial systems, at any scale they want. There can be war, drama, action, conflict, all put into one giant universe for people to take control of, and that never stops. Space to enact a common inner desire for new beginnings: Dual Universe works around the old dream of humanity for people to have a second chance at creating a new life for themselves, in a way even bigger than life itself.

EVE Online, the game that Oskarsson originally designed (together with Reynir Harðarson), is one of the most acclaimed online multiplayer virtual games, well known for its emergent gameplay and impressive large-scale player-driven stories. While very different from EVE Online, Dual Universe shares a cultural heritage with it, and the experience of Oskarsson will be invaluable to help build this next generation of a persistent emergent universe. Together they will allow users to leave their mark, make a difference, contribute content and have social interactions, all to bring a sense of meaning back to gaming.

“Competitors in the MMO genre tend to rely on simplified models to connect a few hundreds, sometimes a few thousands of players together in the same arena or instance, which are often not persistent and not interconnected,” says Founder and CEO Jean-Christophe Baillie. “The experienced content is made by the company, and the players “consume” it. We have a new proprietary technology to change that and let millions of people together inside the same persistent, never stopping, virtual universe, where they are free to modify the world and create their own stories as they see fit.”

Shadow of the Tomb Raider Teaser Trailer

LOS ANGELES, CA (March 15, 2018) Square Enix® today announced Shadow of the Tomb Raider™ will be available in six months for the Xbox One family of devices including Xbox One X, PlayStation®4 computer entertainment system and Windows PC/Steam®. All platforms will launch simultaneously on September 14, 2018.

Shadow of the Tomb Raider will be unveiled on April 27, 2018. Fans around the world can visit www.TombRaider.com for a chance to play the game and meet the developers at one of three exclusive reveal events.

The Unofficial Beyond Skyrim: Bruma Score Released

SEATTLE – March 16, 2018 – Materia Collective is pleased to present the Beyond Skyrim: Bruma (Original Game Soundtrack) by composer Daniel Ran. Beyond Skyrim: Bruma is an unofficial Skyrim expansion that revisits established themes from the award-winning soundtrack by Jeremy Soule while also incorporating influences from the Far East over the course of 60 tracks. Listeners can expect beautiful orchestral atmospheres that feel right at home in the world of Tamriel. Beyond Skyrim: Bruma (Original Game Soundtrack) is available now wherever digital music is sold:

“Jeremy Soule has been an influence of mine starting with The Elder Scrolls III: Morrowind,” notes composer Daniel Ran. “I’ve also been inspired by the works of Japanese composers including Nobuo Uematsu, Yasunori Shiono and Masashi Hamauzu. For Beyond Skyrim: Bruma, I feel I was able to examine just why Soule’s music was so influential and merged both the Western and Far Eastern influences into a sound that reflects me. It’s my most important work to date, and I’m excited to continue composing for Beyond Skyrim: Cyrodiil.”

In Beyond Skyrim: Bruma, players will travel beyond the borders of Skyrim and explore Bruma, the northernmost county in Cyrodiil where they can delve into Ayleid ruins, meddle in local affairs or explore the wilds.

Learn more about Beyond Skyrim: Bruma (Original Game Soundtrack):
https://www.materiacollective.com/music/beyond-skyrim-bruma-original-game-soundtrack