Archive - 2015

Thonet & Vander Debuts Grub Retro Speaker System

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Miami – September 15, 2015Thonet & Vander, the German audio company that specializes in merging technology and design for state of the art sound, announces the U.S. availability of Grub™,their ‘70s-inspired speaker system with matching unparalleled, modern sound. This 2.1 system combines unique sound technologies with an affordable price of $129.99, making it the perfect addition to your home entertainment system.

Available on Amazon and Newegg, Grub™ features an internal amplifier with a power output of 48W RMS, 20W in the 5.25” subwoofer and 14W in each satellite, for virtual surround sound. All three are made completely of HDAA wood, a high density wooden fiber which delivers excellent acoustics and performance. With a “retro style, modern vibes” slogan, Grub™ stands out for its rounded lines and its clear nod to the ‘70s-inspired audio systems, preserving its minimalistic style as a trademark of the German Thonet & Vander brand.

Our efforts and hard work are focused on providing excellent products, with an artistic and technological quality that exceeds expectations in sound and price,” states Lou Leonardo, Thonet & Vander’s representative in the U.S.

Loyal to the German Bauhaus School design principles the brand was built on, this sound system’s composition is set apart from the rest of the speakers in the 2.1 line. The 3-way speaker, consisting of a subwoofer that reproduces bass, and a mid-range driver and tweeter for reproducing trebles, provides high-resolution audio that has been developed to offer an optimal response. The result is crystal clear sound at high volumes, with little to no distortion.

Like other systems in the Thonet & Vander profile, Grub™ features patented technologies from the R&D Department that work together to improve sound performance for the best audio output. Howl Bass™ technology extends low frequencies to deliver a more natural, deep bass with surrounding sound. Basses are well-defined in a compact size, offering room filling sound in a small package. For the trebles, the Wider FX™ technology produces a broad and extended surround sound by maintaining frequency response outside its central axis.

Grub™ features an antimagnetic shield to block out external interferences for uninterrupted sound and a bass reflex located at the back of the speaker, using the unique design to its advantage. Volume, bass, treble and balance controls are all found on the front of the system.  Grub™ also features RCA and 3.5mm mini plug inputs as well as a headphone output. Grub™ is an ideal, versatile sound system, perfect for listening to music, enjoying your favorite movies and shows or playing video games with powerful sound.

Grub Specifications

  • Power Output: 48W (20W + 14W x 2)
  • Frequency Response: 50Hz-20kHz
  • Acoustic box size: 7.2 x 12.7 x 10.6 in.
  • Satellite size: 7.2 x 5.3 x 4.1 in.
  • Driver: Subwoofer 5.25 in.; Polyisoprene.
  • Mid-range: 2.5 in; Cane lignin
  • Tweeter: 0,5 in. ; Polyethylene micro sheets

About Thonet & Vander

Thonet & Vander is devoted to developing, manufacturing and marketing state of the art audio devices in compliance with German production standards. Each one of our products reflects our vast experience in blending art with sound technology. Since our foundation, we have sought to create electronic devices capable of inciting emotions through “state.of.the.art.sound.”

Wargaming.net to Host Rise of Continents WoT Blitz Tournament

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September 15, 2015 – Wargaming is proud to announce Rise of Continents, the first global World of Tanks Blitz tournament commencing September 28. The worldwide event in sponsorship with Sennheiser pits Europe, the CIS, Asia and North America against each other in a four week fury of mobile melees. Throughout the tournament, tankers who demonstrate remarkable gameplay will be awarded a variety of prizes including Sennheiser headsets. To participate, players simply have to launch World of Tanks Blitz and begin battling.

Rise of Continents is divided into four week-long stages. During each stage, clusters will command tank armies on their mobile devices to fulfill a number of objectives, including most tanks destroyed and most victories, which will earn their region points. At the end of each week, these points will be tallied and the counter will be reset for the next stage. When all stages have been completed, the total scores for the previous weeks will be compiled and an overall winner will be declared.

Participating in Rise of Continents will give tankers the opportunity to demonstrate the greatness of their cluster while earning awesome physical and in-game prizes. Wargaming has partnered with Sennheiser to give away 240 pairs of headsets during the event and will also offer in-game Gold and Premium Account. These prizes will be awarded at the end of each week and at the end of the overall tournament to the top tankers fighting to prove their continent is the best.

To discover more about Rise of Continents, visit the official portal:

Warhammer 40,000: Regicide – A Review (PC)

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My next two game reviews are both Games Workshop properties, which makes me a very happy game reviewer. Today, I will be taking a closer look at Warhammer 40,000: Regicide, Games Workshop’s version of Battle Chess. That being said, to simply write that Regicide is Warhammer 40k Chess would be to over simplify the game. Yes, the base idea is Chess, but the good people at Hammerfall Publishing have made this game so much more then just that.

Story

The campaign for Warhammer 40,000: Regicide takes place on the Imperial world of Hethgar Prime. The introductory cut scene shows the plea for help from Hethgar Prime, that finally reaches the Blood Angel Chapter of Space Marines. The Blood Angels arrive on Hethgar Prime too late to save its inhabitants from the savage alien threat of the Orks, but the Blood Angels are never too late to deliver the Emperor’s vengeance.

The campaign story telling is very typical of Warhammer games. The theme is generally one of vengeance and intolerance towards the enemy, in this case it is the Goff clan of the Orks. The story is told before each stage of the campaign, and is told through text boxes that are fully voice acted. In these narrative sections, the objective of the stage will be set, as well as any secondary objectives that can be completed. Each objective will be unique to each stage of the campaign, and fits with the story being told. The map will also be set up uniquely between each stage, and the pieces available will be determined by what stage you are on.

The story of Regicide is typical Warhammer 40K, which is just fine with me. The Blood Angels have arrived on Hethgar Prime to eliminate every Ork on the planet, both to avenge the fallen Imperialists and to spread the word of the Emperor. This is the heart of Warhammer 40K. Fans of the IP will pick up on the story immediately, and know what roles each person plays throughout the campaign. Players new to the world of Warhammer 40K will have a decent introduction to the game universe as a whole, without having to learn the thousands of years of narrative that has been built into this property.

Warhammer 40,000 Regicide Screenshot

Game Play

Warhammer 40,000: Regicide has two game modes that can be played outside of the campaign, Regicide and Classic. The campaign uses the Regicide game mode, but with set formations for the board depending on the campaign stage and objectives.

Regicide mode is broken up into two phases, movement phase and attack phase. Pieces will move in the movement phase exactly as they would in the classic Chess game; bishops move diagonally, rooks in straight lines, queens moves in any direction, etc. If you move into a space with an opponent’s piece, then you automatically kill that piece and capture that spot. This does not count against your points to use in the attack phase, this is considered part of your movement. It’s the attack phase that really makes Regicide feel unique as a Chess game, and adds another level of tactics that Chess just does not have.

The attack phase gives you a set amount of points to use to either attack, bolster your defense, or use the special abilities of your pieces. When attacking other pieces, you can either assault them using your close combat weapon, or shoot them using your ranged weapon. You select your choice of attack, and the game will give you a percentage chance of the attack being successful. You can also Go To Ground to add to your defense, or use a special ability. Special abilities will depend on what piece you are attacking with. The Librarian, which is the queen for the Space Marines, will have the typical ranged and close combat attacks as well as a life drain attack that heals the Librarian. The Weirdboy, the queen for the Orks, has a different set of special abilities even though it fulfills essentially the same role as the Librarian.

This attack phase completely changes the tactics used during a Chess game. You have to weigh your movement against the ranged capabilities of the enemy. Sure, I can move my bishop right across the board, but during the Ork attack phase, they will just start blasting him before I have a chance to move him again. In a normal Chess game, you would be absolutely safe placing a piece directly to the side of a pawn, but in Regicide that pawn will be able to assault you and cause some hefty damage.

Classic mode is just that, a game of classic Chess using the Warhammer 40,000 theme. This mode plays exactly like the old Battle Chess game that I loved so dearly in the olden days of PC gaming. There is no attack phase, so all combat is done as you take pieces. There is no ranged attacks, nor percentage chances of an attack missing. If you can take the piece in Chess, then the piece will be killed here. This is Warhammer Chess, so either you will like this mode or not. I have played Chess my whole life, and love having this mode to play. Regicide mode is where the action is, this mode is a great addition to an already solid game.

Regicide will also utilize a single unified account. This means you can play Regicide on your PC, switch over to your phone or tablet, and play against friends regardless of what system they are playing on. You can also change the skins of either side to be another Ork Clan or Space Marine Chapter. Some are available right away, while others will need to be purchased with in game currency. The latest patch just added the Snakebite Clan and the Raven Guard Chapter to Regicide. Other clans and chapters available include the Evils Sunz, Ultramarines, Space Wolves, and White Scars.

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Aesthetics

Warhammer 40,000: Regicide bleeds Warhammer 40K. The maps of the stages, the design of the pieces, and the cut scenes all feel like they belong to the world of Warhammer 40k. This is a world of total war, where nothing but the complete annihilation of the enemy matters. The death scenes are suitably gory, the environments are suitable desolate, and the characters all look like veterans of a never-ending war. This game looks good, and is designed very well. Regicide has to be right when it comes to design, since it does have over twenty years of Warhammer 40K to live up to.

The sound and voice acting in Warhammer 40,000: Regicide is also great. The actors nail their parts in accordance to what Orks and Space Marines are supposed to sound like. The sounds of bolter fire and chainswords starting up also fit exactly what I was expecting. Like any other long standing franchise, the sounds and accents have been well documented over many games and movies so the developer just had to match those sounds to be right on the money. Regicide feels like a Warhammer game, and absolutely sounds like one too.

Final Thoughts

At its very core, Warhammer 40,000: Regicide is a Warhammer 40K Chess game – but,  if you skip this game based solely on that, you are making a mistake. Yes, Classic mode is Chess, pure and simple. However, Warhammer 40,000: Regicide mode is much more a turn-based strategy game then it is a classic Chess game. You must plan your movements in accordance to where the enemy is due to the enemy’s ability to open fire on their turn. The addition of the attack phase adds an entire extra layer of tactical planning that Chess simply does not have. Regicide is a great game that will keep you entertained for hours, either through single player or multiplayer. I highly recommend this game to anyone looking for a Chess-like experience that can be played across multiple platforms. Warhammer 40K: Regicide is available now through Steam for $14.99.

[easyreview title=”Warhammer 40,000: Regicide Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Razer DeathStalker Chroma Keyboard Review

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Razer has recently been known for their line of BlackWidow mechanical gaming keyboards. However, the membrane keyboards are not down for the count just yet, as is evident by the new Razer DeathStalker Chroma gaming keyboard. Featuring slim, chiclet style keys and 16.8 million customizable color options, it brings style and performance at a reasonable price point.

The DeathStalker Chroma looks very similar to the other keyboards in the DeathStalker line – save for the LCD display in the DeathStalker Ultimate edition. The keyboard has a very flat profile with a built-in wrist rest and a black color scheme that contrasts nicely with its impressive lighting options.

Fully-compatible with Razer’s Synapse 2.0 cloud based control panel, the DeathStalker Chroma has three different zones to separately set the backlighting for. The first zone is the QWERTY key layout, the second zone is made up of the arrow and paging keys, and the final section is made up of the numeric keypad. With Synapse 2.0, you can set these zones individually or assign some keyboard-wide presets which show off pretty patterns across all color zones – my favorite of these being the “Wave” pattern which is eye catching to say the least.

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In-game performance is great, and the membrane-based keys didn’t present any kind of detriment to my gameplay sessions. I played quite a bit of Metal Gear Solid V: The Phantom Pain with this keyboard and had a great time doing so. The 10-key rollover capabilities of the keyboard mean that you can press 10 keys down at the same time and it wont get confused. Also, the fixed wrist rest has a great texture that stayed comfortable throughout the night and I had no issues with any of the keys not responding to presses not directly in the center of the key – an issue which more primitive membrane keyboards sometimes have.

Also in the mix is Razer’s 1000Hz Ultrapolling rate which means your PC and keyboard stay in touch VERY often as to reduce any latency (at this point, keyboard latency is practically a non-issue thanks to features like this), a dedicated game mode where the Windows key won’t get in the way of your gaming, and on-the-fly macro programming. One issue that I would watch for in the future is that the plastic of the keyboard area might attract oils and become stained in the future with use – I would recommend carefully wiping it down after heavy usage.

As mentioned, the Razer DeathStalker Chroma has a lot of the features that have made past and present Razer products great but, what I like most about this keyboard is its form factor. It is so flat and thin and the keys are so crisply cut that it reminds me less of a gaming keyboard and more of a futuristic keypad that could be seen in a starship.

razer-deathstalker-chroma-side

 

Also worth noting is that these membrane-based keyboards are very comfortable to type letters on in your word processor. Some people do not like the click response of mechanical keys and these still have just enough crisp to give the user feedback but also plenty of squish. Also, the keys are extremely quiet to type on, making it great for situations where you may wake someone up by your typing. I was in this predicament for years before my wife and I moved into a bigger place. The mechanical keyboard I had would literally wake her from a sound sleep. If I had this keyboard at the time, maybe I’d still be married…. Just kidding – we are still married. I kid, I kid!

[ezcol_1half]Pros

  • Futuristic, thin form factor
  • Crisp chiclet style keys
  • 10-key rollover
  • Chroma lighting system

[/ezcol_1half] [ezcol_1half_end]Cons

  • The plastic of the key area might attract oils in the future

[/ezcol_1half_end]

Overall, the Razer DeathStalker Chroma is an excellent membrane-based gaming keyboard that features some serious style. Additionally, should you like Mac style keyboard while using your PC, the Razer DeathStalker Chroma has a very similar feel that you will probably be able to get on board with. The Razer DeathStalker Chroma retails for $99 dollars and is available now on Razer’s official website as well as other online retailers.

[easyreview title=”Razer DeathStalker Chroma Keyboard Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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PS4 Grand Ages: Medieval Delayed Slightly

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Ridgewood, NJ – September 14, 2015 – Kalypso Media has today confirmed a new release date for the console version of its upcoming grand strategy title Grand Ages: Medieval. The PlayStation®4 version is now scheduled for release on October 13th for North America and October 9th for Europe/Export territories. The Limited Special Edition retail boxed version and digital release of the PC edition remains the same – September 25th.

Kalypso Media would like apologize for this revised release date which was caused by manufacturing issues beyond its control.

About Grand Ages: Medieval

It is the year 1050 AD. At the beginning of the High Middle Ages development in Europe has seen an unprecedented level of progress as a rapidly growing population spreads across the length and breadth of the continent. New frontiers are being explored, settlements founded and vast trading routes established. As the head of one of these small settlements, it falls upon you to lead your people towards greatness. Explore a vast world, gather resources, encounter other societies and use your trading expertise to expand and make your fortune. Found new cities, progress your nation with inventive technology and protect your trade routes against barbarian attacks until you are powerful enough to begin your conquest over Europe and forge a bold new empire.

Grand Ages: Medieval is a real-time strategy game from Gaming Minds. Lead your people and advance through the decades by utilizing construction, research, expansion and conquest in an area extending from Scandinavia and North Africa; to Portugal, the Caucasus and the Middle East. Rise from the humble role of a simple mayor governing a small settlement to rule over all of Europe. Experience an exciting campaign with elaborately designed cut-scenes, play by your own rules in free play or test your skills in multiplayer against up to 8 players!

Features of Grand Ages: Medieval

  • Explore a gigantic game world of over 20 million square kilometers, plot strategically where to found important cities and defend your kingdom against foreign powers
  • Raise an army and fight your opponents with knights, archers and cavalry
  • Produce and trade 20 different goods to meet the demands of your citizens and soldiers: such as coal, fruits and pottery
  • Research and utilize 50 major technological advancement of the Middle Ages: including the three-field crop rotation, the low warp loom or the longbow
  • Face devastating natural disasters like storms, fires, volcanoes, droughts, earthquakes… or even the Black Death
  • Challenging Multiplayer Mode for up to 8 players via online (both formats)

For more information on Grand Ages: Medieval please visit the official website at www.grandages.com or www.kalypsomedia.com

Creative Labs T4 Wireless 2.1 Speaker System Review

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Creative Labs T4 wireless speaker system is an extension of their very popular T3 2.1 channel speaker system, but with great wireless capabilities. Featuring Creative Labs’ usual black, classy exterior, the subwoofer and satellite speakers are a fit in just about any office, living room, or game room.

In terms of wireless connectivity, the Creative Labs T4 features both Bluetooth 3.0 and NFC technologies. This covers just about every wirelessly-enabled audio output device on the market. We used our trusty iPhone 6 for playing various albums throughout the time we have been able to look at this system and I was consistently pleased with its output. The “SlaM” subwoofer is, as usual, capable of room-filling bass. The problem is that the bass knob on the back of the unit tends to be a bit touchy. If you are not careful, you can get some distortion in your music playback. Also, we were unable to test the NFC capabilities of the speaker system as none of us use anything that supports it. I can say that connecting to the speakers via Bluetooth is simple and you won’t have any troubles if you have connected to a Bluetooth device before.

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The speaker system is also compatible with aptX audio technology. I first got the chance to check out aptX at CES a couple years ago with a set of high-end headphones. The aptX technology is pretty darn good at calibrating sound based on the user’s preferences. Just remember that your phone or wireless audio source has to also support aptX to take advantage of it.

For movie watching, the Creative Labs T4 was terrific. I hooked up my projector to the wired input on the T4’s audio control module and went to town with flicks like Days of Thunder, Point Break, and Pitch Perfect 2. The bass-filled action of NASCAR automobiles screaming around a track was jaw dropping. Equally inspired, yet on the other end of the spectrum, was the treble-filled acapella group in Pitch Perfect 2. The high-end sound was crystal clear and the low-end stuff was booming. This is a great speaker system for your home entertainment needs – especially if you are trying to run a movie projector setup in a smaller space. If I had this speaker system in college, I wouldn’t have had to rely on crappy on-board projector speakers for hearing my movies!

One issue we ran into was adjusting the volume knob on the control module. It seemed a bit strangely sensitive when adjusting the volume. Sometimes small movements would create larger changes in volume than other times. Judging by some of the feedback we have seen, this is just one of those idiosyncrasies in the system and by no means a damning issue or problem. It just means you have to fiddle with it a bit more. If you use the remote control, things are a lot smoother.

I also hooked the speaker system to my computer for some PC gaming via the “audio in” ports on the back of the subwoofer unit. The 2.1 channel audio was great and I enjoyed many hours of Elite Dangerous as well as Metal Gear Solid V using these speakers. Just to clear up any confusion, it should be noted that the satellite speakers are not wireless – they are still attached to the subwoofer unit via cable.

Overall, the Creative Labs T4 wireless 2.1 channel speaker system is a great purchase for around $290 dollars. The speaker system is available both online and in stores and we’d like to thank Creative Labs for letting us check one of these systems out for our review.

Creative Labs T4 Wireless 2.1 Speakers on Creative Labs Website

[easyreview title=”Creative Labs T4 Wireless 2.1 Speaker System Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Nevada Test and Training Range Map for DCS World Pre-Order

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DUXFORD, UK, September 11th, 2015 – NEVADA Test and Training Range Map for DCS World now available for pre-purchase!

Pre-purchase from: http://www.digitalcombatsimulator.com/en/shop/modules/

The Nevada Test and Training Range (NTTR) has the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defense systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB, McCarran International Airport and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.

Teaser:

Key Features of NEVADA Test and Training Range Map for DCS World:

  • 366,000 sq. kilometres that covers portions of Nevada, Utah, Arizona and California.
  • Highly detailed modelling of Nellis Air Force Base, Creech Air Force Base, McCarran International Airport, and the Area 51 facility.
  • Hoover Dam and Lake Meade.
  • All VOR and VORTAC radio navigation beacons.
  • High resolution mesh and textures around the detailed airbases.
  • The entire NTTR airspace as well indication of all sub-ranges.
  • Las Vegas, Pahrump, Mesquite, Moapa, Indian Springs, Boulder City and other cities and towns in and nearby the NTTR. This also includes all major roads, railways, and power lines.

For those that pre-purchase prior to October 1st, 2015, you will receive a 20% discount and two free Red Flag campaigns (one for the F-15C and one for the A-10C). For those that pre-purchase between October 1st and the Open Alpha release in late November, you will receive a 20% discount and one free Red Flag campaign. Both of these options also include a 20% bonus savings on future purchases at full price.

Note: Customers that purchased DCS: A-10C Warthog while it was in beta (prior to February 21st, 2011) will be provided this map for free!

About DCS World

Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft.  DCS World includes a vast mission area of the Caucasus region that encompasses much of Georgia – the location of the 2008 conflict. Further maps will be available in 2015. Additionally, DCS World includes:

  • Powerful mission and campaign editors
  • Multiplayer
  • Massive inventory of air, land and sea combat units and weapons
  • Advanced AI
  • Fast mission generator
  • Dynamic weather and seasons
  • Training missions
  • Mission replay system
  • Pilot logbook

This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true “sandbox” simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic gameplay and more casual play styles to suit the player.

Download DCS World for free from: www.dcs-world.com

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe’s largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our website: http://www.fighter-collection.com/

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Beretta ARX 160 Elite Carbine Airsoft AEG by Umarex Review

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The release of the Beretta ARX 160 AEG by Umarex and Elite Force was very polarizing, with airsofters either loving or hating its unique, exotic design. To Umarex’s credit, they have replicated the actual ARX 160 with extreme accuracy and even crafted some of the real steel features (that would not normally be on an airsoft gun) into airsoft form. We got to spend some time with the ARX 160 “Elite” carbine AEG version of the airsoft rifle and have completely fallen in love with this unique design from the land of art, history, and Ferraris (not to mention some seriously good eats)!

The real steel Beretta ARX 160 was initially part of Italy’s future soldier program to upgrade the service rifle their troops wield. The ARX 160 was built, from the ground up, for user comfort, modularity, and maneuverability – all excellent qualities to have when you are fighting in Italy’s Apennine Mountains. In 2008, Beretta released a consumer version of the ARX 160, so now the gun-buying public at large has the opportunity to own one.

The airsoft rifle comes in both black and dark earth variants and features a strong nylon fiber body measuring 690mm long when the stock is folded away and between 840mm and 910mm when the adjustable stock is deployed. The ARX 160 weighs about 6 lbs. In terms of design, the airsoft rifle accurately replicates the real steel version. It even features the attachment point for the GLX160 grenade launcher – a launch specifically created for the firearm. Weird thing is that there is no GLX160 launcher in airsoft form, yet! I am hopeful that Umarex will build one at some point soon. The airsoft rifle’s stock is adjustable and foldable, and even has a nifty system whereby power from the battery (which is stored inside the folding stock) is transferred to the AEG through the stock hinges. To my knowledge, this has only been seen in one other airsoft gun design (Ed. Note: And, in that case, not very well).

arx160-front

It chronographs at about 395FPS using .20g BBs and has a crisp electronic blow back feature that is one of the best I have seen. Usually, electronic blow back doesn’t work all that great – but, in this airsoft rifle, it is a lot of fun and adds to the shooting experience. Also, the trigger response is nice and snappy, which is always a plus when I am looking at an airsoft rifle. Finally, the airsoft rifle features multiple sling points accommodating just about any kind of sling setup you like – just beware the sling mounts are not QD, so you will need a wire loop adapter if that’s what you currently use. Coupled with its foldable stock and the ARX 160 Elite is very portable.

Two of the best features of this airsoft rifle have to be its extremely simple to use quick change barrel and spring systems. Just like the real rifle, you pull down on two toggles and the barrel assembly just slides right out of the muzzle end. Changing the spring is also simple, by folding the stock and removing a small plate. It’s features like this that an airsoft player will thank the manufacturer for time and time again. Right now, there exists only two ARX 160 barrel lengths – the 16 inch that comes standard with the ARX 160 Elite and a shorter, CQB length barrel which comes standard on the ARX 160 Sport version. I hope that they eventually put out a 20 inch barrel length (the real 20 inch barrel is being tested by Beretta) as I would love to make this a DMR platform.

The one issue I have with the Beretta ARX 160 Elite by Umarex is its iron sight system. The rear sight is next to useless for airsoft purposes. It features a rotating aperture and very small peep holes to aim with. While this is very realistic in terms of the rear sight on the actual firearm, it is something I wish they would have deviated from reality for with the airsoft version.

arx160-back

That being the case, the ARX 160 Elite has a long, monolithic top rail on which you can mount just about any optic you prefer. Also cool is that, because the stock is at a lower elevation than the top rail, you will have an easier time aiming with them when wearing face masks and trying to get a good cheek weld.

On the field, the ARX 160 is a dream to shoot. Its snappy trigger response and maneuverability are great for urban games while its velocity allows the use of heavier BBs in longer range engagements. I ran .28g BBs in this ARX 160 and was able to hit just about anything I wanted on the fields of SC Village in Southern California. I am scheduled to attend the next BB Wars event by AirsoftGI in Perris, CA and my rifle of choice is going to be the ARX 160 Elite, I liked it that much. Umarex and Elite Force have even replicated the unique magazine/bolt release of the ARX 160, which is located beneath the trigger guard.

Overall, I am giving the Beretta ARX 160 Elite carbine airsoft rifle by Umarex and Elite Force high marks for its faithful recreation of the real steel firearm. The Beretta ARX 160 Elite carbine airsoft rifle by Umarex retails for about $274.99 and is available now from most online airsoft retailers.

[easyreview title=”Beretta ARX 160 Elite Carbine Airsoft AEG by Umarex Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Mad Max Review (Xbox One)

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The vision dims. All that remains are memories. I remember a time of chaos, ruined dreams, this wasted land. But most of all, I remember the road warrior, the man we called Max. – Opening Narration, The Road Warrior

I’ve been a junkie for the Mad Max franchise since the first film came out, though it was the second one that really sank its rust-covered, blood-stained hooks into me. I managed to pick up an original Australian version of Mad Max on VHS (the American version had dubbed voices) back before eBay which was pretty tricky. I even wore a shirt with the Road Warrior opening narration and Max and Dog printed on it (trivia fact: the dog was really named “Dog” and was adopted by a crew member). In short I have been waiting for Mad Max: Fury Road for a very long time and I have been waiting for a good Mad Max game my whole life.

Description:
Become Mad Max, the lone warrior in a savage post-apocalyptic world where cars are the key to survival. In this action-packed, open world, third person action game, you must fight to stay alive in The Wasteland, using brutal on-ground and vehicular against vicious gangs of bandits. A reluctant hero with an instinct for survival, Max wants nothing more than to leave the madness behind and find solace in the storied “Plains of Silence.” Players are challenged with treacherous missions as they scavenge the dangerous landscape for supplies to build the ultimate combat vehicle.

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Hands On The Wheel:
First off let me say this is not the first Mad Max game, one came out on the Nintendo at the height of The Road Warrior’s popularity and it had some similar aspects to this game in the sense you were constantly searching for ammo and gas while fighting on the road and in strongholds. That being said the game was ridiculously hard, crushing many kid’s dreams of being Max and so should be resigned to a footnote save for retrogamers who have a high level for self punishment or a Game Genie (Ed. Note: I loved my Game Genie!).

The only reason I mentioned the above game is that, as a Mad Max fan, I went in a little worried about this game. There were questions on how it tied into the films as none of the films’ stars were contracted to it. Rumor had it that the melee system was boring and you didn’t get the Interceptor! In the Mad Max franchise the black on black Interceptor was basically his co-star. Add to that the fact that the first Mad Max game was a disaster and you have a pretty decent list of worries leading me to hope it at least as good as what I consider to be its spiritual counterpart: id Software’s Rage.

Pretty much all my fears were for nothing as Mad Max is a well put together, solid addition to the canon. From a third-person perspective, you run around doing jobs in the dangerous Wasteland to upgrade Max’s car, gear, and even his spiritual essence. His sidekick, a hunchback named “Chumbucket”, is a master mechanic who believes building better cars is a religious experience and that every car has a soul. His masterpieces are called “Archangels” and his calls Max “The Saint”.

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The storyline is pretty straight forward: Max is, as usual, trying to keep to himself when things go awry and he winds up doing good and helping a lot of people. His reactions to old photos of other people’s lives and his interactions with a strange spiritual guide let us in on how Max’s mind is working, maybe even more than he himself knows. The spirit guide also helps Max learn to make water and gas last longer, food be more filling, extra scrap bonuses appearing on occasion and other such survival techniques in the Wasteland.

Scrap. Scrap is the currency of the Wasteland and a constant source of scrounging. You use it to improve your car and gear, add new fighting abilities and improve your strongholds so that they have more abilities to help you when you check into them. Basically, Scrap makes the post-apocalyptic world keep moving in the Wasteland. As such, everybody wants it and it is somewhat scarce and can take a while to get enough of to do the projects you want. People who like to farm things in games will THRIVE in Mad Max while people who hate grinding will grumble and complain. Hopefully, they will still do it because the game is that much fun. There are ways to occasionally get a large jackpot of scrap that might help you fund a couple of the early projects with one find and later in the game they make getting a supply of scrap easier and picking up scrap a breeze but the projects also start requiring a lot more scrap too. It feels worth it though as your vehicle (I love the “Ripper” car, of course) becomes more powerful, your melee does more damage and the NPCs talk about what a legend you are becoming.

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This is probably a good point to address one of the contentions of some players: the melee combat system. While your car gets newer and ever-improving gadgets to survive in the Wasteland, when it comes to fighting, it is almost always with your fists. You get a shotgun and after a while a couple of shivs to use in finishing moves but the shotgun is a bit awkward and shells are always limited. This means mostly punching with the X button with occasional parrying, rolling dodges and finishing moves. Mostly you just hit X which a lot of folks felt wasn’t very satisfying. If an enemy comes at you with a weapon you can disarm them and if there is enough of a break in the fight you can pick the weapon up and use if for a couple seconds but they break fast and at the end of a fight if it isn’t broken you can’t take it in the car with you. I found myself several times saying to the television screen “come on, like he can’t toss that club onto the seat next to him!” as he drops the weapon to enter the vehicle. I don’t mind hitting X a lot while fighting, didn’t bother me at all, but not being able to take the weapon along was frustrating and sometimes the fist fights felt a little clumsy. Also you have a sniper gun in the car but you can’t take it out of the car and carry it on foot, to me that just didn’t make sense.

Because quite often the enemy swarms you at strongholds in superior numbers and attack all at once, I found myself getting really creative with my car – more specifically, with the grappling hook. The grappling hook is one of the most fun parts of the game, I purposely have gone out of my way on occasions just to use it. Chumbucket the hunchback mechanic rides in the back of your car and fires the harpoon while you drive so if you see an enemy running at your car you can shoot them with the harpoon, retract it and watch their bodies go sailing through the sky. I got so I would circle a camp or stronghold, tear down gates with the harpoon then just keep circling shooting everyone I can with the harpoon and launching them through the air while I giggle. When the grappling hook gets upgraded it can be used to tear parts off of cars as well so I had a car that is basically a suicide bomb on wheels barreling down on my Ripper, I ripped off the front wheel and watched it slide to a stop in the dirt feet from me. When the driver got out he took the grapple hook ride to Cloud City. So much fun! You get so that you look for anything and everything to hit with that hook. You get some other great weapons but the grappling hook has unlimited use which makes it your best friend in a limited resourced land.

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The Wasteland may be short on resources, but it is definitely a beautiful, intricate landscape with actual times of day and dangerous weather patterns. There is a distinct nautical feel to the Wasteland for a storyline reason I’ll let you discover on your own but as a result rusting hulks litter the landscape and look amazing but sunset and eerie by moonlight. Their is so much detail to everything that I found myself taking screenshots on my Xbox One just so I could show people what it looked like when they come to visit. The detail in burning wrecks, maggoty corpses and even just the storms are so beautiful. Even when you are getting battered by debris from a dust storm of struck and set ablaze by a lightning storm it is a sight to see, hopefully from the cover of shelter. Even the different tribes of the Wasteland have different looks and outfits that distinguish themselves and show attention to detail.

The overall look and feel of the game is harder to place but in a good way. This is because it is not directly associated with any one of the franchise’s movies. It seems to take a little from the looks and feel of all the movies especially in the tribes and vehicle designs. A good example would be some cars look slightly altered like the first Mad Max movie, Some are a little more raggedy like The Road Warrior then there are some loaded with spikes like in Fury Road. Max himself starts off looking like the first movie but with unlockable head features he can look like the end of Road Warrior, or even all Raggedy Man like in Mad Max: Beyond Thunderdome. He looks most like Mel Gibson and sounds a bit like him, but just different enough to be his own version.

Last Scraps:
Mad Max is a great game and a terrific addition to the canon. As a true fan I know I will do every mission, find every scrap at a camp and leave the Wasteland as deep into his character as possible. I still have a lot of road ahead but I have a full tank, a full canteen and enough scrap to see another dawn.

[easyreview title=”Mad Max Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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TacLace Review (Airsoft)

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Some might think that tying the laces of your boots is an activity that has reached the pinnacle of methodology. If you thought that, you are wrong. Two US Marines crafted the TacLace system while deployed in Afghanistan, an area of the world that requires some seriously rugged footwear. They also needed a way to get their boots on and secure as quickly as possible as seconds matter – especially in their profession.

The TacLace is a cinch system made up of an elastic band, some Velcro, a push lock, and some eyelets. The exact instructions can be found on the TacLace website but, in short, you feed the ends of your laces through the TacLace band and tie them off. Then, you control the level of slack in your laces by stretching or relaxing the elastic band and relocking the lace in place with the push lock. After locked into where you need them, you wrap the TacLace around your boot and secure it by way of Velcro. In short: It’s a brilliant idea.

Here is a comparison of traditional lace tying vs the TacLace:

The TacLace makes the tying process so much easier and a whole lot quicker, I am curious as to why the military hasn’t just worked out a contract with TacLace to make it standard issue equipment. The biggest factor in terms of successfully installing the TacLace for use is in the length of your laces. You need fairly long laces to make sure there is enough slack to adjust. Thankfully, each set of TacLaces comes with 84″ inch long laces, so the company really has thought of everything.

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Personally, I have worn boots for years in both civilian and, sometimes, industrial environments. More recently, I picked up airsoft when starting this column for GamingShogun.com and I found tactical boots are a must have. Often times, airsoft games are played in adverse conditions with plenty of things that can hurt you and your feet. After using the TacLace system for a couple months now, I would not ever wear tactical boots without them. You can even use them on side zipper boots which, while no longer military approved, are still popular in the first responder and security sectors. After two months of use on and off the airsoft field, my coyote tan TacLaces are a little bit discolored from the stretching of the elastic – they have turned a slightly lighter shade than before. But, structurally, they are in great condition and have no reason to believe they won’t last a long while to come.

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Once on, the TacLace does not easily come loose and the way they wrap around the top of your boot will also help to keep the boot opening closed up. Nothing worse than getting a bunch of sand or rocks in your boots!

Overall, TacLace makes the process of tying your boot laces faster and much more efficient than previously thought possible. Whether you are in a profession where every second matters or just a person looking to more efficiently don your footwear in an action sports scenario, you will love TacLaces. Plus, each set of TacLaces is just $14.99 so it won’t break your bank to pick a couple up. They are available in black, coyote tan, and olive drab color schemes.

TacLace Official Website

[easyreview title=”TacLace Review Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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