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The Elder Scrolls: Legends Return to Clockwork City Launch Trailer

November 30, 2017 – We are pleased to announce The Elder Scrolls: Legends – Return to Clockwork City is available now.

Inspired by classic adventure tales, Return to Clockwork City is the latest story expansion for The Elder Scrolls: Legends. Set hundreds of years after Sotha Sil’s demise, embark on an epic journey to the fabled Clockwork City filled with danger, wonder, and riches beyond imagination. The road won’t be easy. Nightmarish abominations, traps, and betrayals all stand between treasure hunters and their fabled loot, as the fate of the lost city hangs in the balance.

Featuring:

  • More than 50 new collectible cards
  • 35 exciting story missions spread across 3 acts with all-new challenging scenarios
  • New mechanic:‘Assemble’ – When players play an Assemble creature, they will choose one of two bonuses. That bonus will be bestowed upon both that creature and every Factotum in the player’s hand and deck.
  • New mechanic:‘Treasure Hunt’ – While in play, these creatures will watch each card the player draws to see if it’s the treasure they’re looking for. Once the player draws everything the hunters want, a reward awaits.
  • Fabricants’– All-new creature born of both flesh and metal that reward players for playing with neutral cards like the Dwemer constructs. These five creatures (one per attribute) offer some serious power, and create some exciting new deckbuilding possibilities.

Watch the brand-new trailer for The Elder Scrolls: Legends – Return to Clockwork City here

Return to Clockwork City is available to download now on PC, iOS, and Android devices. All three acts plus alternate Laaneth card art are available for the bundled price of $19.99. Individual acts are available for $7.99 or 1,000 gold.

Combat Air Patrol 2 Development Updates

November 29, 2017 — We wanted to drop you a round-up of what’s been happening with CAP2 development over the last few months.  As you can see from the summary below, update pace is gaining momentum.  This is due to continue as we bring you a run of smaller updates, focused on all aspects of aircraft AI.

We are excited about December as we finally start to bring the missions to life!

Current work is focused on all aspects of aircraft AI.  This will improve things such as:

  • Dogfights

  • AI aircraft mission integration (taxiing, AI flight member roles)

  • AI airbase traffic

  • AI aircraft weapon deployment (AA & AG)

  • AI awareness of aircraft state (fuel, weapon state, radar, RWR)

  • A2A refueling.

This means for example, in a training mission you might see a tanker takeoff while your flight taxis to the runway. You takeoff, form up and hit training area targets line astern, refuel and return to base. Another example, for the Mach Loop you may be in a flight of four aircraft transiting the loop where you may be lead or following the flight leader.

Live now

We’ve dropped four patches over the past couple of months and the current version (v810.7) is now live across all branches (including VR).

Here’s Ed’s posts from the Steam community hub  detailing what these these four patches included:

V810.4

  • Terrain editor – We’ve completed a lot of background work on the terrain editor which means we can now rapidly improve areas of interest from the base imagery and OSM data. We intend to make the editor available in the future for people to customise and share terrains, together with a mission editor.

  • Training missions – We’ve used the improved editor to begin building the Yuma training missions. You may discover the newly populated target ranges.

  • Mission planner Improvements – We’ve fixed some of the issues with the mission planner and it also now shows elevation as well as coast line. You will see that the map now includes most of the UK and the Yuma Map extends up to the Grand Canyon. In the future we will also extend the satellite imagery and OSM data – either through DLC or a future update.

  • Easter Egg – Many players have now found this in the UK map, well done!

  • Richer environment – As you can see from the screenshot below of the Harrier leaving Khasab we have added thousands more buildings and lots of additional vegetation. You may be aware (and have contributed – thank you!) that this is done by adding more OpenStreetMap data. It’s been done as an aside and hasn’t impacted general development. Abu Musa and Kaneohe Bay are also now more significantly built up. We’ve also added a host of custom objects including power lines, lighthouses, water tanks, ATC towers, rigs etc.

  • ​Fuel Tanks – As you can also see from the screen above, the Harrier now has external fuel tanks, including associated fuel flow logic and displays, you’ll be able to mod them soon.

  • Terrain Lighting – We’ve added lighting to roads, runways, taxiways and buildings, illuminating villages and cities which really adds to immersion. In case you missed it here’s the promo from a few weeks ago showcasing this. You will also see that we’ve improved vegetation, adding different trees and increasing their density.

  • Cockpit illumination – As you can see from these before and after shots, the Harrier cockpit now has night illumination. It’s easy to see dials/gauges around sunset. You can separately adjust the lighting intensity for self illuminated instruments and the cockpit floodlights. The full day/night cycle will come in a subsequent update. We’ve got a sky shader to complete which bounces a lot of rays through the atmosphere and produces great sunsets and sky throughout the 24hr cycle.

v810.5

Mostly a bug fix build, notable changes include:

  • Controls: Control and shift on mapped control keys are now saved.

  • Controls: OEM keys are labelled correctly.

  • Controls: Added default mappings for keyboard, gamepad, joystick.

  • HARM: firing crash fixed.

  • HARM Mission: mission starts.

  • Terrain LOD: settings bug fixed. You can select Low, Medium, High, Ultra.

  • Flight model: fix for a drag calculation.

  • Time Of Day controls: added to adjust current time and environment lighting.

V810.6

  • Added fixes for fullscreen monitor selection. When in fullscreen mode, changing the selected output monitor is immediate. Also the monitor label has an index added to distinguish between identically named monitors (generic pnp display…)

  • While working on default controls I realised none of the controller manufacturers seem to use the correct USB usage codes for controller buttons or axes/sliders which have a specific function. There are codes defined for controls such as throttle, chaff, flaps, trim etc. It’d be great if they used them where relevant as auto mapping a controller would be pretty simple. Anyway, I’m adding default settings for common controllers which will be included in coming updates. I’ve also begun work on the axis response curves UI.

  • The TOD/lighting controls are pretty cool. Give them a try, you’ll probably find yourself constantly tweaking the light levels. Once the updated day/night sky shader is complete you’ll be able to adjust the full 24hr cycle, plus advancing mission time will be added.

  • The terrain LOD settings fix/update improves the appearance of distant lights popping into view and fixes an issue where extra scenery was being drawn.

v810.7

  • The debug keys for time shifting and cloud regeneration are available in Controls->Misc

  • You can accelerate time from 4x to /32 (decelerating 32x was useful for testing things like gear animations)

  • A crash on starting Hawaii free flight is fixed.

  • You can now add your own cockpit photo. There’s a directory ‘Mods – Examples’ in the game folder which details how to add your photo.

Should you buy CAP2 now?

If you don’t yet own CAP2 obviously we’d love for you to join the crew.  We encourage you to read the store page details carefully first, particularly with reference to what features are currently enabled so that you have the correct expectation from the current build.

Reviews

If you are enjoying CAP2 we would appreciate a quick Steam review as it greatly increases visibility within the store.

SpellForce 3 Orc Faction Trailer

MUNICH, Germany / VIENNA, Austria  Nov. 29, 2017 – At the heart of existence, there is conflict. The wolves hunt the deer, the deer run from the wolves; if there were no deer, the wolves would starve, and if there were no wolves, the deer would breed with no constraint, until there’s nothing left for them to eat.

The orcs of SpellForce 3 live for the fight. They believe that strength only comes from conflict, and that peace is a sign of weakness. It is no wonder, then, that the orcs count on brutal tactics on the battlefield. They come with fierce fighters, fearsome wolf-raiders, devastating magic and giant trolls to smash any resistance without mercy.

SpellForce 3 returns to the roots of the SpellForce saga. Taking place before the acclaimed SpellForce: The Order of Dawn, players will unravel a deep and epic story in the SpellForce universe with over 30 hours of single-player campaign, also playable in co-op. Additional multiplayer modes offer competitive battles for up to six players. Create your own heroes, develop your skillset and build your army to fight in legendary battles with gameplay that expertly blends the RTS and top-down RPG genres together.

SpellForce 3 is launching on Dec. 7, 2017, on Windows PC and will be available with English and German voice over plus full text localization in French, Spanish, Italian, Polish, Russian and simplified Chinese. For more information, please visit the official website, like the game on Facebook or follow THQ Nordic on Twitter.

About SpellForce 3

  • RTS/RPG mix: Unique gameplay that combines the genres of real-time strategy and top-down roleplaying games.
  • Create and customize: Create your group of heroes and choose a number of different combos with a range of skill structures.
  • Boost and command your army: Prepare your troops and fight the greatest of all battles. You can also exploit numerous strategic aspects (e.g., terrain, troop formations, visibility, exploration, etc.) that would make Sun Tzu proud!
  • Epic storyline: Unravel a deep and complex plot that eventually leads up to the events that trigger the convocation ritual, which will change the whole world.
  • Extensive universe and lots of loot: Explore the world of Eo, discover intrigue and secrets, and collect a whole load of loot for your hero.
  • Complex single-player campaign: Over 30 hours of gameplay time, and even more if you’re able to discover everything Grimlore Games has incorporated into the game world.
  • Strong multiplayer component with various modes: Play in versus battles with up to six players or master the single-player campaign with a friend in co-op mode.

Armor Games Announces The Adventure Pals for Spring 2018

IRVINE, Calif. – Nov. 29, 2017 – Armor Games Studios has announced it will launch developer Massive Monster’s original action-packed co-op platformer The Adventure Pals in spring 2018 on the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™, Windows PC and Mac.

Armor Games Studios and Massive Monster have also stated that The Adventure Pals will be playable to the public for the first time on console at PlayStation Experience 2017 in Anaheim, California, from Dec. 9-10 at booth #98.

The Adventure Pals is a side-scrolling action-adventure platformer about friendship and exploration, featuring RPG elements and two-player local drop-in/drop-out co-op. Leap, slash and blast your way through increasingly madcap levels filled with dangerous traps, weird enemies, ridiculous bosses and glorious treasure. Visit friendly towns, unlock fun costumes and fill your scrapbook with secret stickers on a journey with a bizarre but lovable cast and colorfully animated storytelling.

Hop on the back of your giraffe, Sparkles, and discover 105 levels across five whimsical worlds filled with unique quests and characters, including zombie pirate cats, post-apocalyptic dinosaurs and hot dogs that poop explosive mines. Help a whale regain confidence, take a side in the battle between toast and dinosaur, travel to a legendary sunken city, decide the fate of a pirate election and more, all while leveling up to gain new and more powerful abilities!

For more information, please visit https://theadventurepals.com, and follow the game on Twitter @SAPgiraffe.

Wargaming.net League Announces 2017 Final Battle

November 28, 2017 — The Wargaming.net League’s 2017 Final Battle World of Tanks tournament will soon see its front-runners battling for their share of a $300,000 prize pool at this year’s WG Fest. A total of 12 teams will step into the eSports ring to compete in the crowning event of WGL Extended Season 2017, consisting of all the winners from regional tournaments.

Three teams from the EU—Kazna Kru, DiNG, and Oops—will take on three from the CIS—Tornado Energy, Rush, and Unique—with two teams from NA—Elevate, Top Tier Gaming—two from APAC—YaTo RSGaming, Seven Pirates—and two from China—YiNuo Gaming and Steel Man.

The Final Battle will run in two phases. The five days of playoffs (December 13–17) will narrow down the list of teams. The decisive match will be held at WG Fest (December 23). Both playoffs and the final rounds will be held at Moscow’s Expocenter.

Prize pool distribution:

  • 1st place—150,000 USD per team
  • 2nd place—75,000 USD per team
  • 3rd place—27,500 USD per team
  • 4th place—27,500 USD per team
  • 5th to 8th place—5,000 USD per team

Visit the official website for the latest information: http://en.wgleague.net/

Civilization VI: Rise and Fall Expansion Announcement Trailer

New York, NY – November 28, 2017– 2K and Firaxis Games announced today that Sid Meier’s Civilization® VI: Rise and Fall, the expansion pack for the critically acclaimed and award-winning strategy title, will be available for Windows PC on February 8, 2018.

Civilization VI: Rise and Fall brings new choices, strategies, and challenges for players as they guide a civilization through the ages. The expansion introduces new Great Ages, a new city loyalty system, and Governors while expanding existing Diplomacy and Government systems; and adds nine new leaders and eight new civilizations, a variety of new units, districts, wonders, buildings, and more. Players can now lead their empire into a Golden Age of prosperity or emerge triumphantly from a Dark Age into a memorable Heroic Age.

“Sid Meier’s Civilization is 2K’s longest running franchise and we’re thrilled to reveal this exciting and dynamic expansion for fans to experience Civilization VI in all new ways,” said Matt Gorman, VP of Marketing at 2K. “The Civilization VI: Rise and Fall expansion comes after a year of content and updates to Civilization VI, and marks the perfect time for both veterans and newcomers to take one more turn at building their empire.”

“With the new Great Ages system in Sid Meier’s Civilization VI: Rise and Fall, players can experience the ebb and flow of building empires amidst the challenges of history, either to lasting greatness or the dust of antiquity,” added Anton Strenger, Lead Designer at Firaxis Games. “With this expansion’s new features, players will be both challenged and rewarded in ways never seen before in the 26 years of the Civilization franchise.”

Key features for Sid Meier’s Civilization VI: Rise and Fall include:

  • GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
  • LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
  • GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
  • ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
  • EMERGENCIES:  When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
  • TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
  • NEW LEADERS AND CIVS:  Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
  • NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
  • IMPROVED GAMEPLAY SYSTEMS:  The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.

Developed by Firaxis Games, Sid Meier’s Civilization® VI is rated E10+ for Everyone 10 and up by the ESRB, and is available now on Windows PC. Sid Meier’s Civilization® VI: Rise and Fall will be available on February 8, 2018 for Windows PC.

For more information on Sid Meier’s Civilization® VI, visit www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and Instagram and subscribe on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Seven: The Days Long Gone Combat Trailer

November 28, 2017 – Today, Fool’s Theory & IMGN.PRO released the third in series of game mechanic trailers for their Thief-inspired 3D isometric cRPG, SEVEN: THE DAYS LONG GONE, which launches on Steam on December 1, 2017.  The first game mechanic trailer was for the first-ever climbing system for an iso-RPG. The second dealt with stealth and sneaking. The new game mechanic trailer is for when stealth and sneaking do not work, and you must fight your way out of a situation: COMBAT!!!!

In SEVEN: THE DAYS LONG GONE you play as Teriel, a master thief. As a master thief, players must sneak (video) around, leveraging environment and lighting, smoke screens, traps, using parkour skills and the first ever climbing system (video) to avoid detection. But sometimes, even the most carefully laid plans fail. What happens when Teriel cannot talk his way out of a tight spot? Then he must let the steal do the talking. Teriel can use one handed, two-handed, dual wielded, range, and energy weapons as well as some devious contraptions crafted by his own hands. Combined with his amazing ability to move and his lethal super natural powers, Teriel can be a deadly force to reckon with.

ABOUT SEVEN: THE DAYS LONG GONE

Launching December 1, 2017 on Steam, SEVEN: THE DAYS LONG GONE Standard Edition is 29.99 EUR/29.99 USD/27.99 GBP and the Digital Collector’s Edition for 39.99 EUR/39.99 USD/37.99 GB, which comes with a digital artbook, soundtrack, map, and guidebook.

You play as Teriel, a master thief possessed, in the most symbiotic ways possible, by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak help, unearth the island’s dark secrets and soon learn that the fate of the entire Vetrall Empire rests in balance. The post-apocalyptic world is filled with mysterious technology and Dark Age superstition, diverse communities that react to every action, and a rich ecosystem of creatures to interact with, from animals to people to monsters.  Freely explore the vast yet unforgiving open world, whether following the main story line or heading off on a side quest.

MAIN FEATURES

  • 3D Isometric RPG
  • Rich, interwoven storyline
  • Combat: multiple styles allow for players to be creative in how they tackle obstacles
  • Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
  • AI Reactions: NPCs are responsive to actions
  • Open world perfect for exploration
  • Brand new climbing system
  • Stunning environments
  • Play Your Way – Stealth or brute force, freedom of choice

More information about the game can be found on the official website, and on the Facebook and Twitter profiles

Prison Architect’s Escape Mode Trailer

TEESSIDE, UK – NOVEMBER 27, 2017 – Publisher Double Eleven, in partnership with developer Introversion Software, have today announced Prison Architect’s Escape Mode, coming as a brand-new DLC for Xbox One and PS4. The Escape Mode DLC follows the earlier All Day and a Night and Psych Ward expansions.

The award-winning game’s upcoming Escape Mode content will be available to purchase in 2018, with more details to follow in the new year.

The Double Eleven version of the Escape Mode DLC will be based on the well-loved mode for the PC version of the game from Introversion, where players can take on the role of an inmate and attempt to escape the prisons built by themselves and others. The DLC will expand on those mechanics for the Prison Architect console community, as well as adding new content.

Players can keep up to date with Escape Mode progress by following Double Eleven on Twitter (@DoubleElevenLimited). Those already signed up to Double Eleven’s DoubleID program will be the first to know, so make sure to sign up if you don’t want to miss the news.

You can view the Escape Mode DLC teaser here:

Ode Launch Trailer

SAN FRANCISCO — November 27, 2017 — Today, Ubisoft® announced a new experiential game for PC players worldwide with Ode, an enchanting visual and musical journey through beautiful landscapes.

Unlike traditional games, Ode has no guide, tutorial or hints allowing players to explore the sensory worlds around them at their own pace, direction and curiosity. The player’s only goal is to spread joy!

The player travels through four distinct musical gardens as Joy, collecting fallen stars. The more stars the player collects the greater the intensity of sound and visuals is experienced.

The gardens are filled with musical plants that emit specific notes to help players to build a musical background in each level. Soft challenges unlock layers to create a unique composition based on the player play style.

Ode was created with the simple goal of bringing a joyful and pleasing experience to players. This light-hearted and delightful game is unique to Ubisoft Reflections, the studio that created Grow Home™, Grow Up, and recently, Atomega™.

Ode is available now for $4.99 or €4.99 on Uplay PC worldwide.

For the latest news about Ode and other Ubisoft’s games, please visit ubiblog.com.

For more information about Ode, please visit odegame.com.