28th of May, 2020, Warsaw — Wanderlust: Bangkok Prelude is now available on Steam. This free prologue introduces the players into the innovative travel-at-home formula of the acclaimed Wanderlust series of adventure games.
In Wanderlust: Bangkok Prelude, you can explore the streets of Bangkok in a narrative-focused adventure game. Written by the creators of The Witcher PC game and real-life globetrotters, this prologue to Wanderlust: Travel Stories is available free via Steam.
“Wanderlust is a grounded yet inspiring interactive experience, perfect for the time of travel limitations. With this free prelude, we want to give everyone a chance to taste travel in a digital form,” says Piotr Gnyp, Head of BizDev at Walkabout Games.
The Wanderlust series consists of Wanderlust: Travel Stories and Wanderlust: Transsiberian. Both games have been critically acclaimed. The first entry is an anthology of 4 long and 5 short adventures inspired by real travels. The second is a standalone chapter taking the players to the heart of the Russian wilderness.
From the Makers of The Witcher
The creators of Wanderlust are Artur Ganszyniec and Jacek Brzeziński, Lead Writer and Lead Designer of The Witcher and The Witcher 2: Assassins of Kings, who had also worked on the Dead Island series, Dying Light and Hitman.
Wanderlust: Travel Stories has won the Baltic Sea Game Award in Best Game Narrative, Digital Dragons’ Best Mobile Indie Game and Community Vote, was in the Official Selection of IndieCade Europe, and was nominated to Polityka’s Passports, one of the most prestigious cultural awards in Poland.
PARIS — May 27, 2020 — Blackbird Interactive and Focus Home Interactive’s new sandbox spaceship salvaging game Hardspace: Shipbreaker is coming to PC via Steam Early Access on June 16 — but you can learn everything you’ll need to know about cutting up derelict vessels in orbit right now with Hardspace’s new gameplay overview trailer!
To be a successful salvager and pay off your debt to the Lynx Corporation, you’ll need to learn the ins and outs of every tool at your disposal, including a high-tech scanner and laser-powered grapple and cutter tools. You’ll also need to figure out how each unique vessel works — these ships can be massive, with tons of delicate, physics-based components that can blow up in your face (along with your profits) if not handled properly, so plan your strategy carefully.
Getting a high score means securing the very heart of each ship: the reactor. If you can cash in on these valuable pieces of hardware, you’ll come away with new upgrades and more challenging assignments — just be sure you don’t let it melt down.
Hardspace: Shipbreaker is also in development for PlayStation®4 and Xbox One. Players can wishlist it now on Steam.
May 27, 2020 – The wildly reactive world of Wasteland 3 has been further detailed in a video overview from developer inXile entertainment. This glimpse into the game’s grim vision of Colorado and its powerful inhabitants gives a great sense of just how much control players will have over their journey.
Will you recruit slightly unhinged party members? How prone are you to killing your problems, consequences be damned? And how are you going to deal with oil kingpins who pray to President Raegan? In Wasteland 3, it’s your call all around.
26 May, 2020 – Dublin, Ireland | Today, Frogwares, the team behind the Sherlock Holmes adventures and The Sinking City, announces their next game – Sherlock Holmes Chapter One.
Sherlock Holmes Chapter One is a third-person, open-world story-driven detective thriller
and acts as a prequel in the world-renowned detective’s personal story. A creative re-imagining of what events could have led to Sherlock becoming the iconic sleuth many know today.
Reimagining An Icon: Story and Setting
“This time around we wanted to be more creative with the story we told and found an idea that hasn’t really been touched on by other adaptations – Sherlock’s “first big case” as a young 21 year old adult. He is Sherlock at his core, but at this point he’s more raw talent than refined genius. Reckless and impatient and a tad brazen, but unknowingly already on the path to greatness.” says Antonina Melnykova, Lead Narrative Designer
“Same with the location. We wanted to try something different to the all too familiar murky Victorian era London. While still set in the 19th century, we’re now exploring an isolated, sun-scorched Mediterranean inspired island where class divides and corruption are the foundations of this society. This is where our Sherlock spent his childhood. And now as a young adult, he is forced to return here and uncover the hazy truth behind the death of his mother – a loss that shattered his childhood many years ago and forced his move to London. And like always, Sherlock is not alone in his adventures. Before he befriended John Watson, Sherlock had a different best friend, Jonathan, and their relationship will be the central part of our game.”
“While we’re getting more creative with the backstory of Sherlock, fans of the series and character can rest assured we’re sticking close to the source material to keep it cohesive. Most people have a firm view of who Sherlock is. Our story isn’t about changing that, but rather exploring how he could have come to be this way, exploring ideas right down to how he acquired his penchant for the violin, his distinct hat and even his addiction to drugs.”
A New Take on Investigation and Combat
On top of a fresh story and setting, the game is built around what the team are calling their “Global Investigation System”. Heavily updated from the approach taken in The Sinking City of “no hand holding” gameplay, this new system is intended to go even further and give players much more freedom in solving cases in a way that feels like genuine detective work.
“The Global Investigation system is mainly about having players rely more on their intuition and case solving skills. Clues in Chapter One are acquired and analysed through a massive array of skills, tricks, tools and methods at Sherlock’s disposal. Since there are so many combinations, players will need to really think things through like a detective since brute forcing clues together until the game reacts isn’t going to be very effective.” says Yaroslav Martyniuk, Lead Feature Designer
Sherlock Holmes Chapter One also features a combat system and utilizes Sherlock’s legendary observation skills rather than brute force combat.
“We looked closely at the fan and press feedback we got from The Sinking City and previous Sherlock games. This feedback defines the features in Chapter One: investigation, story, combat, exploration etc. For example, the combat system in Chapter One has been built completely from scratch, and many other mechanics are undergoing changes / improvements to make the game pace better overall.”
Planned Release and Platforms
Sherlock Holmes Chapter One will be a complete game, developed and self-published entirely by Frogwares in Unreal Engine 4. The game is currently set to release sometime in 2021 and will be available on PC, PS4, Xbox One and next-gen consoles.
Montréal, Canada – May 26, 2020 – Behaviour Interactive and Konami are proud to announce today the release of the newest Chapter of the iconic asymmetrical 4v1 game Dead by Daylight: Silent Hill. The emblematic video game franchise joins the Entity’s Realm and further pushes the boundaries of horror, featuring a new Silent Hill-inspired map, a terrifying monster and a mysterious survivor.
Midwich Elementary School is the scene of unspeakable horrors. Any sense of the innocence that once marked these halls is gone. In its place: stained walls, rusted chains, hanging cadavers and a sense that things have gone horribly wrong.
Pyramid Head, known as The Executioner, is a sadistic and merciless killer fixated on dispensing punishment through pain. Never without his hulking great blade in tow, Pyramid Head has stepped into the fog to fulfill his nefarious duty.
Cheryl Mason, previously known as Heather, is the Chapter’s newest survivor. Having freed herself from the religious cult that had pursued her since birth, she now must fight an eternal battle in the Entity’s realm.
“We are so thrilled to welcome Silent Hill as Chapter 16 of Dead by Daylight. Silent Hill is such an iconic video game licence and to add it to our legendary roster of horror is truly an honor,” notes Mathieu Côté, Game Director on Dead by Daylight and Product Evangelist for Behaviour Interactive. “We hope players will have as much fun discovering this Chapter as we had in making it.”
Dead by Daylight boasts more than 20 million players globally across all platforms. On any given day, one million players step into the fog, whether on PC, consoles, or mobile. Since its release in 2016, the multiplayer game has become a place where all horrors live, having welcomed legends from TV, movies and video games. The team regularly releases new content in the form of chapters, Archives tomes and frequent quality of life updates.
May 26, 2020 – Ominous and foreboding, the town of Innsmouth has long been known for its sinister mishappenings. For many, it’s the proverbial end of the road; for you, it’s just the beginning of a daunting journey.
Put on your detective cap and prepare for a perilous investigative adventure as publisher Assemble Entertainment announced today a June 23, 2020, release date for their visual novel The Innsmouth Case. The game, which has you traveling to the sinister seaside town to solve a missing persons case, will be available on Steam (PC), the iOS App Store, and the Google Play store for Android. The mystifying and humorous visual novel based in Lovecraft’s haunting (literally) town of Innsmouth is nearly upon us!
Additionally, Assemble today released a new teaser trailer, along with a set of new in-game screenshots for both PC and mobile platforms. In the new video, viewers get a taste of all the town has to offer in a witty “Visit Innsmouth” tourism promotion-style commercial.
Amsterdam, May 26, 2020 – International publisher MY.GAMES is thrilled to announce Warface: Breakout, a new premium tactical first-person shooter, to launch today on Xbox One and PlayStation 4. The Standard Edition of the game is now available to purchase digitally for 19.99 USD.
Breakout brings the classic, competitive FPS experience to consoles with enhanced controls optimized for gamepads. The game features intense multiplayer battles with gunplay-focused combat and an arms store system that allows players to customize their loadout at the start of each round using credits earned throughout the match.
A standalone spin-off within the Warface franchise, Breakout is developed by Allods Team, an internal studio of MY.GAMES. The studio has ported the original Warface to PlayStation 4, Xbox One and Nintendo Switch.
“We’ve been constantly developing the Warface franchise by expanding the original game and bringing it to new platforms, including the recent launch on Nintendo Switch. With Breakout, our goal was to introduce console players to this classic, grounded FPS experience with a heavy focus on gunplay and resource management – the kind of experience which was first defined by the legendary Counter-Strike on PC, – said Ivan Pabiarzhyn, Warface franchise lead, MY.GAMES. – The team has put a lot of heart into creating an exciting, simple-yet-challenging shooter where there is only you, your gun, and your teammates on a mission to plant or defuse the bomb.”
Set in a world of tomorrow, Breakout launches with 5 different maps, over 30 weapons with unique recoil patterns and gunplay styles and a wide range of in-game customization options. Breakout features the classic ‘Search and Destroy’ game mode in which two rival teams have to either plant or defuse a bomb. The teams (Wardens and Reapers) of up to 5 players earn credits by defeating opponents and completing mission objectives. Those credits can then be spent on new weapons and tactical equipment at the beginning of each round. The rules are simple, but every match is a unique, heart-pounding battle of tactical wits.
May 26th, 2020 — Award-winning Indie games publisher, Headup is delighted to announce that Rigid Force Redux, a horizontal shoot ‘em up with modern 3D-Graphics, is coming to Nintendo Switch and Xbox One very soon.
Developed by com8com1, a studio led by Marcel Rebenstorf, who previously worked at Ubisoft Blue Byte on titles such as the ANNO series and Might and Magic Heroes Online, Rigid Force Redux breathes new life into the classic side-scrolling shooter genre with its lovingly hand-crafted 3D models, stunning environments, detailed effects, and an electrifying Synthwave soundtrack.
Rigid Force Redux is the vastly improved console version of Rigid Force Alpha, self-published by com8com1 on Steam in August 2018. Completely redeveloped in the Unity engine, Rigid Force Redux combines the acclaimed original gameplay with numerous improvements such as ultra-smooth 60 FPS for fluid gameplay, vastly improved difficulty balancing and overhauled visuals, effects and user interfaces.
Get on board the spacecraft, Rigid Force Alpha, and navigate through various atmospheric levels and face an onslaught of enemies, from low-level cannon fodder to sprawling bosses. Collect numerous weapons including an upgradeable missile system and ‘Force Shards’, adjustable supplemental units that let the players shoot in multiple directions and block incoming enemy fire. Capture Energy Orbs dropped by foes to boost Rigid Force Alpha’s power supply and unleash devastating blasts to wipe out enemies at critical times.
For more information, tune into Guerrilla Collective’s online session with Headup at https://www.guerrillacollective.com/ and follow them on Twitter for more details
May 22, 2020 – Today, Disney+ and Walt Disney Animation Studios launched the new, 10-episode animated short-form series and soundscape experience, “Zenimation.”
Unplug, relax, and refresh your senses for a moment of mindfulness with Walt Disney Animation Studios’ “Zenimation” – an animated soundscape experience. Whether it’s baby Moana being called by the ocean, Anna and Kristoff walking through an icy forest, or Baymax and Hiro Hamada flying over San Fransokyo, these iconic scenes become an aural experience like no other with the sounds of ocean waves, an icy forest and soaring flight. “Zenimation” pays tribute to both the visual and sound artists who have created Walt Disney Animation Studios’ legacy of films. Created and edited by David Bess. From Walt Disney Animation Studios.
Rurey, France –May 22, 2020 – Independent games developer Jonathan Brassaud releases his pixel art metroidvania Inexistence Rebirth Steam today.
Inexistence Rebirth is an exploration-focused, side-scroller action RPG inspired by the classics of the 16-bit era. Help Hald save his sister Hania from the claws of Claos and bring balance back to the world.
Originally released in 2016 as Inexistence, the brand new Inexistence Rebirth is more powerful, faster and larger. Graphics and level designs have been redesigned, and new game modes and side quests have been added.
Features
Many varied places, in a pixel art style worthy of the great hits of the SNES era
RPG Elements enabling customize the stats and equipment of heroes, and get new abilities as you go