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Final Fantasy Crystal Chronicles Remastered Edition Release Date Trailer

LOS ANGELES (May 28, 2020) – SQUARE ENIX® today announced that FINAL FANTASY® CRYSTAL CHRONICLES® Remastered Edition, the anticipated refresh of the beloved action-RPG adventure, will be available on August 27, 2020 for the Nintendo Switch™ system, the PlayStation®4 computer entertainment system and iOS and Android mobile devices*, allowing adventurers to team up with cross-platform play.

Alongside updates to the visuals and audio, FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition features a number of enhancements to make the experience more enchanting than ever. Character voiceovers, online multiplayer** with cross-play functionality, new items, and challenging new dungeons and bosses await as players explore a stunning fantasy world and make new memories, calling upon magic and might as they bond with fantastic characters and team up with friends to take down fearsome foes through fun action-RPG gameplay.

Additionally, FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition introduces a brand-new ‘Mimic’ feature which will allow players to take the form of various characters they meet on their journey. By collecting stamps and visiting Moogle Houses, or completing difficult dungeons, players will acquire unique crystals which will allow them to change their appearance to that of their favorite FINAL FANTASY CRYSTAL CHRONICLES characters and continue their adventure in style.

FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition is rated T (Teen) and will be available on the Nintendo Switch™ system, PlayStation®4 system, the App Store® and Google Play™ Store on August 27, 2020*. For more information visit https://sqex.link/tig.

OUTRIDERS Gameplay Trailer Released

LONDON, UK (May 28th, 2020) – SQUARE ENIX® debuted new gameplay footage from OUTRIDERS™, the highly anticipated upcoming RPG-Shooter from People Can Fly, the developers of Gears of War: Judgment and BULLETSTORM, and Square Enix External Studios, the minds behind SLEEPING DOGS® and JUST CAUSE®.

Seen through the lens of drop-in co-op, the First City gameplay reveals never-before-seen Pyromancer powers, brand-new, hyper-evolved creatures, information on the OUTRIDERS World Tier system, a look at an immersive new environment and more.

Set in an all-new, dark sci-fi world, OUTRIDERS is a true genre hybrid that combines the depth and story of an RPG and the intensity of third-person shooter combat with awe-inspiring powers. Deep character progression and itemization allow for a wide variety of creative class builds, and evolve People Can Fly’s trademark over-the-top, skill-based gameplay to create a brutal RPG-shooter experience.

“We are making the game we always wanted to play. The team at PCF are all gamers and we love shooters. Shooters are in our DNA and we have been making them for decades. At the same time, we also love RPG’s,” said Bartek Kmita, Creative Director of OUTRIDERS at People Can Fly. “We always wanted to play a deep RPG, with an epic story and the flexibility to create lots of interesting character builds, but we also wanted a skill-based, challenging and intense real-time combat system in our RPG. When the opportunity to create it ourselves came along, it was like a dream come true.”

The OUTRIDERS First City gameplay video is just one of the segments in the OUTRIDERS Broadcast, a new monthly show that will dive deep into the various features of the dark and desperate world of OUTRIDERS. Discover all-new gameplay, environments, character class deep dives, and updates from the team.

Watch the Full OUTRIDERS Broadcast #1 – Built for the Core here:

OUTRIDERS will release on PlayStation 5®, PlayStation 4®, Xbox Series X, the Xbox One family of devices, and PC in Holiday 2020.

Desperados III Kate O’Hara Character Trailer and Demo News

Vienna, Austria/ Munich, Germany, May 28th 2020: She’s got the look and she’s absolutely hitting like a hammer: Kate O’Hara grew up as a Colorado farm girl, dreaming of fame and glamour on the stage in the big city. But she had to learn to get along in the rough wild west, where most men are not natural gentlemen and very often only understand the clear message of a joyfully kick in their … well, crown jewels. This way, Kate can knock down enemies when she gets close enough – and she’s got many ways to get in melee range. Naturally, she loves to disguise herself with different outfits and of course uses her overwhelming charm to distract opponents. And if these clever tricks fail, she relies on a girl’s best friend: Her Derringer.

Free Demo available!
You can’t wait to try Desperados III for yourself? Well, here is your chance: A free (PC) demo with one level from our story-driven, hardcore tactical stealth game is now available on GOG.com. Check it out and see, if Desperados III will be your favourite game of this summer, when it releases on June 16th 2020.

Get the demo here: https://www.gog.com/game/desperados_iii_demo

Developer Diaries
The series of developer diaries continues, and this time Mimimi Games is discussing innovation in episode number five. Every Wednesday, a new developer diary will be available on THQ Nordic’s YouTube Channel. Here are all episodes so far:

Episode one: https://youtu.be/iWPETCElNQU
Episode two:https://youtu.be/iCFX1XbqRQM
Episode three: https://youtu.be/yyCvxz_lcRY
Episode four: https://youtu.be/aXyi0Zjm56M
Episode five: https://youtu.be/U3ezFpTaP4Y

Desperados III is available for pre-order now at an SRP of € 49.99 / $ 49.99 / £ 44.99 (PC) and € 59.99 / $ 59.99 / £ 54.99 (Consoles) For the early adopters: The Digital Deluxe Edition is available for pre-order for the price of the Standard Edition for a limited time! Make sure to shoot first, and ask questions later.

The physical side of things always gets some love from everyone here at THQ Nordic and has been up and running for quite some time. The Collector’s Edition is available for pre-order now and comes in hot at an SRP of € 109.99 / $ 109.99 / £ 99.99 (PC) and € 119.99 / $ 119.99 / £ 109.99 (PlayStation®4 and Xbox One™).

Check out our entire vendor’s tray over at the pre-order website: https://desperadosgame.com/#order-here

Those Who Remain Launch Trailer

Watford, UK – MAY 28, 2020 – Stay in the light…! Award-winning publisher, Wired Productions, in partnership with independent studio, Camel 101, today announced that their first-person psychological-thriller, Those Who Remain, is now digitally available worldwide for the PlayStation®4 computer entertainment system and the Xbox One family of devices, including the Xbox One X, via the Xbox Game Store, and Steam® for Windows PC.

The Standard Edition is now available for purchase at a launch SRP of £15.99 / €19.99 / $19.99, with a retail-exclusive Deluxe Edition set to launch globally on July 10th.

“Those Who Remain has been made with love by the passionate and talented brothers, Ricardo and Bruno, and the care and attention they have invested into this game is evident throughout,” said Leo Zullo, Managing Director, Wired Productions. “Fans of psychological thrillers will enjoy the suspenseful and tense gameplay throughout the story, and I’m thrilled that we can share this supernatural experience with players around the world.”

See what horrors lie in the town of Dormont in Those Who Remain by checking out the tense new launch trailer:

“It has been a long journey for Those Who Remain, starting from a very simple concept: using the fear of the dark to create and build on a new and eerie form of reality,” said Ricardo Cesteiro, Founding Studio Member and Lead Writer from developer Camel 101. “We hope players will enjoy writing their own story as they make their own choices while trying to survive what stares back from the shadows.”

Arkane Studios Celebrates 20 Years

May 28, 2020 – Since opening its doors in Lyon, France 20 years ago and eventually expanding with another office in Austin, Texas, Arkane Studios has been responsible for some of gaming’s most innovative and celebrated adventures. In that time, players have trekked the dank and treacherous dungeons of Arx Fatalis, the cold, foggy streets of Dishonored’s Dunwall, the sun-soaked vistas of Karnaca in Dishonored 2, and the unnerving space station halls of Prey’s Talos I.

Arkane’s games have been some of the most critically acclaimed titles of the last decade. Dishonored won 2012’s Game of the Year at The Game Awards, Dishonored 2 earned more than 100 ‘Best Of 2016’ awards and nominations, and Prey collected more than a hundred year end awards and nominations.

Over the next three weeks, Bethesda will celebrate Arkane’s 20th anniversary with giveaways, videos, AMAs, looks behind the scenes, and more. Tune into Twitch.tv/Bethesda to join in on the streams featuring Arkane developers and special guests. Find those times here.

Players can also celebrate with other fans by joining the new Arkane Outsiders fan community. By joining the Outsiders and signing up to receive email updates before May 31st at 10am EST, players will receive a free digital copy of Arkane Studio’s first game, Arx Fatalis, through the Bethesda.net launcher. Players will also receive a digital copy of the exclusive “Art of Arkane” digital artbook when joining.

We’ve created a video to celebrate Arkane’s incredible work over the last 20 years.

Wanderlust: Bangkok Prelude Now on Steam

28th of May, 2020, Warsaw — Wanderlust: Bangkok Prelude is now available on Steam. This free prologue introduces the players into the innovative travel-at-home formula of the acclaimed Wanderlust series of adventure games.

In Wanderlust: Bangkok Prelude, you can explore the streets of Bangkok in a narrative-focused adventure game. Written by the creators of The Witcher PC game and real-life globetrotters, this prologue to Wanderlust: Travel Stories is available free via Steam.

“Wanderlust is a grounded yet inspiring interactive experience, perfect for the time of travel limitations. With this free prelude, we want to give everyone a chance to taste travel in a digital form,” says Piotr Gnyp, Head of BizDev at Walkabout Games.

The Wanderlust series consists of Wanderlust: Travel Stories and Wanderlust: Transsiberian. Both games have been critically acclaimed. The first entry is an anthology of 4 long and 5 short adventures inspired by real travels. The second is a standalone chapter taking the players to the heart of the Russian wilderness.

From the Makers of The Witcher

The creators of Wanderlust are Artur Ganszyniec and Jacek Brzeziński, Lead Writer and Lead Designer of The Witcher and The Witcher 2: Assassins of Kings, who had also worked on the Dead Island series, Dying Light and Hitman.

Wanderlust: Travel Stories has won the Baltic Sea Game Award in Best Game Narrative, Digital Dragons’ Best Mobile Indie Game and Community Vote, was in the Official Selection of IndieCade Europe, and was nominated to Polityka’s Passports, one of the most prestigious cultural awards in Poland.

Hardspace: Shipbreaker Gameplay Trailer

PARIS — May 27, 2020 — Blackbird Interactive and Focus Home Interactive’s new sandbox spaceship salvaging game Hardspace: Shipbreaker is coming to PC via Steam Early Access on June 16 — but you can learn everything you’ll need to know about cutting up derelict vessels in orbit right now with Hardspace’s new gameplay overview trailer!

To be a successful salvager and pay off your debt to the Lynx Corporation, you’ll need to learn the ins and outs of every tool at your disposal, including a high-tech scanner and laser-powered grapple and cutter tools. You’ll also need to figure out how each unique vessel works — these ships can be massive, with tons of delicate, physics-based components that can blow up in your face (along with your profits) if not handled properly, so plan your strategy carefully.

Getting a high score means securing the very heart of each ship: the reactor. If you can cash in on these valuable pieces of hardware, you’ll come away with new upgrades and more challenging assignments — just be sure you don’t let it melt down.

Hardspace: Shipbreaker is also in development for PlayStation®4 and Xbox One. Players can wishlist it now on Steam.

Wasteland 3 Dev Diary #2 – The World, Story, and Characters

May 27, 2020 – The wildly reactive world of Wasteland 3 has been further detailed in a video overview from developer inXile entertainment. This glimpse into the game’s grim vision of Colorado and its powerful inhabitants gives a great sense of just how much control players will have over their journey.

Will you recruit slightly unhinged party members? How prone are you to killing your problems, consequences be damned? And how are you going to deal with oil kingpins who pray to President Raegan? In Wasteland 3, it’s your call all around.

Sherlock Holmes Chapter One Announcement Trailer

26 May, 2020 – Dublin, Ireland | Today, Frogwares, the team behind the Sherlock Holmes adventures and The Sinking City, announces their next game – Sherlock Holmes Chapter One.

Sherlock Holmes Chapter One is a third-person, open-world story-driven detective thriller

and acts as a prequel in the world-renowned detective’s personal story. A creative re-imagining of what events could have led to Sherlock becoming the iconic sleuth many know today.

Reimagining An Icon: Story and Setting

“This time around we wanted to be more creative with the story we told and found an idea that hasn’t really been touched on by other adaptations – Sherlock’s “first big case” as a young 21 year old adult. He is Sherlock at his core, but at this point he’s more raw talent than refined genius. Reckless and impatient and a tad brazen, but unknowingly already on the path to greatness.” says Antonina Melnykova, Lead Narrative Designer

“Same with the location. We wanted to try something different to the all too familiar murky Victorian era London. While still set in the 19th century, we’re now exploring an isolated, sun-scorched Mediterranean inspired island where class divides and corruption are the foundations of this society. This is where our Sherlock spent his childhood. And now as a young adult, he is forced to return here and uncover the hazy truth behind the death of his mother – a loss that shattered his childhood many years ago and forced his move to London. And like always, Sherlock is not alone in his adventures. Before he befriended John Watson, Sherlock had a different best friend, Jonathan, and their relationship will be the central part of our game.”

“While we’re getting more creative with the backstory of Sherlock, fans of the series and character can rest assured we’re sticking close to the source material to keep it cohesive. Most people have a firm view of who Sherlock is. Our story isn’t about changing that, but rather exploring how he could have come to be this way, exploring ideas right down to how he acquired his penchant for the violin, his distinct hat and even his addiction to drugs.”

A New Take on Investigation and Combat

On top of a fresh story and setting, the game is built around what the team are calling their “Global Investigation System”. Heavily updated from the approach taken in The Sinking City of “no hand holding” gameplay, this new system is intended to go even further and give players much more freedom in solving cases in a way that feels like genuine detective work.

“The Global Investigation system is mainly about having players rely more on their intuition and case solving skills. Clues in Chapter One are acquired and analysed through a massive array of skills, tricks, tools and methods at Sherlock’s disposal. Since there are so many combinations, players will need to really think things through like a detective since brute forcing clues together until the game reacts isn’t going to be very effective.” says Yaroslav Martyniuk, Lead Feature Designer

Sherlock Holmes Chapter One also features a combat system and utilizes Sherlock’s legendary observation skills rather than brute force combat.

“We looked closely at the fan and press feedback we got from The Sinking City and previous Sherlock games. This feedback defines the features in Chapter One: investigation, story, combat, exploration etc. For example, the combat system in Chapter One has been built completely from scratch, and many other mechanics are undergoing changes / improvements to make the game pace better overall.”

Planned Release and Platforms

Sherlock Holmes Chapter One will be a complete game, developed and self-published entirely by Frogwares in Unreal Engine 4. The game is currently set to release sometime in 2021 and will be available on PC, PS4, Xbox One and next-gen consoles.

Silent Hill Comes to Dead by Daylight

Montréal, Canada – May 26, 2020 – Behaviour Interactive and Konami are proud to announce today the release of the newest Chapter of the iconic asymmetrical 4v1 game Dead by Daylight: Silent Hill. The emblematic video game franchise joins the Entity’s Realm and further pushes the boundaries of horror, featuring a new Silent Hill-inspired map, a terrifying monster and a mysterious survivor.

Midwich Elementary School is the scene of unspeakable horrors. Any sense of the innocence that once marked these halls is gone. In its place: stained walls, rusted chains, hanging cadavers and a sense that things have gone horribly wrong.

Pyramid Head, known as The Executioner, is a sadistic and merciless killer fixated on dispensing punishment through pain. Never without his hulking great blade in tow, Pyramid Head has stepped into the fog to fulfill his nefarious duty.

Cheryl Mason, previously known as Heather, is the Chapter’s newest survivor. Having freed herself from the religious cult that had pursued her since birth, she now must fight an eternal battle in the Entity’s realm.

“We are so thrilled to welcome Silent Hill as Chapter 16 of Dead by Daylight. Silent Hill is such an iconic video game licence and to add it to our legendary roster of horror is truly an honor,” notes Mathieu Côté, Game Director on Dead by Daylight and Product Evangelist for Behaviour Interactive. “We hope players will have as much fun discovering this Chapter as we had in making it.”

Dead by Daylight boasts more than 20 million players globally across all platforms. On any given day, one million players step into the fog, whether on PC, consoles, or mobile. Since its release in 2016, the multiplayer game has become a place where all horrors live, having welcomed legends from TV, movies and video games. The team regularly releases new content in the form of chapters, Archives tomes and frequent quality of life updates.