Check out the brand-new, exciting, mid-season sneak peek at Lucasfilm’s “Star Wars: The Bad Batch,” streaming now exclusively on Disney+.
“Star Wars: The Bad Batch” follows the elite and experimental clones of the Bad Batch (first introduced in “The Clone Wars”) as they find their way in a rapidly changing galaxy in the immediate aftermath of the Clone War.
“Star Wars: The Bad Batch” is executive produced by Dave Filoni (“The Mandalorian,” “Star Wars: The Clone Wars”), Athena Portillo (“Star Wars: The Clone Wars,” “Star Wars Rebels”), Brad Rau (“Star Wars Rebels,” “Star Wars Resistance”) and Jennifer Corbett (“Star Wars Resistance,” “NCIS”) with Carrie Beck (“The Mandalorian,” “Star Wars Rebels”) as co-executive producer and Josh Rimes as producer (“Star Wars Resistance”). Rau is also serving as supervising director with Corbett as head writer.
Visit StarWars.com for more information about the series.
In 2018, David Gordon Green’s Halloween, starring icon Jamie Lee Curtis, killed at the box office, earning more than $250 million worldwide, becoming the highest-grossing chapter in the four-decade franchise and setting a new record for the biggest opening weekend in history for a horror film starring a woman.
And the Halloween night when Michael Myers returned isn’t over yet.
Minutes after Laurie Strode (Curtis), her daughter Karen (Judy Greer) and granddaughter Allyson (Andi Matichak) left masked monster Michael Myers caged and burning in Laurie’s basement, Laurie is rushed to the hospital with life-threatening injuries, believing she finally killed her lifelong tormentor.
But when Michael manages to free himself from Laurie’s trap, his ritual bloodbath resumes. As Laurie fights her pain and prepares to defend herself against him, she inspires all of Haddonfield to rise up against their unstoppable monster.
The Strode women join a group of other survivors of Michael’s first rampage who decide to take matters into their own hands, forming a vigilante mob that sets out to hunt Michael down, once and for all.
Evil dies tonight.
Universal Pictures, Miramax, Blumhouse Productions and Trancas International Films present Halloween Kills, co-starring Will Patton as Officer Frank Hawkins, Thomas Mann (Kong: Skull Island) and Anthony Michael Hall (The Dark Knight).
From the returning filmmaking team responsible for the 2018 global phenomenon, Halloween Kills is written by Scott Teems (SundanceTV’s Rectify) and Danny McBride and David Gordon Green based on characters created by John Carpenter and Debra Hill. The film is directed by David Gordon Green and produced by Malek Akkad, Jason Blum and Bill Block. The executive producers are John Carpenter, Jamie Lee Curtis, Danny McBride, David Gordon Green and Ryan Freimann.
Genre: Horror Cast: Jamie Lee Curtis, Judy Greer, Andi Matichak, Will Patton, Thomas Mann and Anthony Michael Hall Directed by: David Gordon Green Written By: Scott Teems & Danny McBride & David Gordon Green, based on characters created by John Carpenter and Debra Hill Producers: Malek Akkad, Jason Blum, Bill Block Executive Producers: John Carpenter, Jamie Lee Curtis, Danny McBride, David Gordon Green, Ryan Freimann
CI Games is excited to announce that the much-anticipated PS5 version of its FPS hit, Sniper Ghost Warrior Contracts 2, will release on August 24th 2021. This follows the title’s successful launch earlier this month on June 4th, when it arrived on PS4, Xbox One, Xbox X/S and PC. Fans have fully embraced the latest addition to the best-selling first person sniping franchise, with digital sales exceeding the series’ previous iteration by 170% (during the first ten days).
The PS5 edition will see the fan-celebrated title further enhanced, with players benefitting from Dualsense adaptive triggers that give each weapon its own distinct feeling, improved SSD loading times, upgraded textures and visuals, and the ability to play in either performance mode (60fps, 2K) or visual mode (30fps, 4k).
Snipers can look forward to returning to the wilds of Kuamar very shortly, as CI Games will provide SGW Contract 2’s first major DLC release free of charge to the entire player base across all versions, including PS5, PS4, Xbox X/S, Xbox One and PC. Featuring a brand new and extensive region, complete with additional objectives and contracts, stay tuned for more news on this soon.
Eager PS5 players needn’t wait to fulfil their sniping aspirations, however, as all PS4 editions (both digital and physical) arrive with a free digital upgrade to the PS5 version, ready to download upon its release on August 24th 2021.
We’re thrilled with the response from fans so far, and can’t wait for PS5 players to experience Sniper Ghost Warrior Contracts 2. With adaptive trigger functionality, enhanced textures and visuals, and faster SSD loading times, there’s a lot to look forward to as we move closer to the PS5 launch.” – Tobias Heussner, EP, CI Games
With Sniper Ghost Warrior Contracts 2, CI Games set a new bar for its best-selling first-person sniper franchise, with 1000m+ extreme-range sniping (a record for the series), expansive sandbox-style maps, realistic gadgets and weapons, upgraded visuals, and an enhanced game engine, resulting in the best virtual Sniper experience, yet.
Pre-orders for PS5 physical editions are available from select retailers at $39.99 / €39,99 / £34,99 / AUD69.95, while the digital edition will be available at launch. Sniper Ghost Warrior Contracts 2 is available now on PS4, Xbox Series X/S, Xbox One and PC.
For more information about Sniper Ghost Warrior Contracts 2, head to www.SniperGhostWarriorContracts2.com, follow the team on Facebook, or join the conversation on Twitter.
SQUARE ENIX® announced that a new update for Marvel’s Avengers has gone live that includes a major new threat players must confront: Scientist Supreme Monica Rappaccini’s Cosmic Cube.
During the events of Marvel’s Avengers Operation: Hawkeye – Future Imperfect, the Avengers uncovered the threat of a nefarious new weapons project being undertaken by AIM and Scientist Supreme Monica Rappaccini: The Cosmic Cube. First appearing in Tales of Suspense #79 in July 1966, this incredibly powerful item is capable of controlling matter and energy in the universe on an unknown scale. And now, it lies in the hands of the mad genius mastermind of Advanced Idea Mechanics.
The time has come for players to wrest control of the Cosmic Cube from Monica in a new Villain Sector mission available today: “Beating the Odds.” But the weapon’s immense power has made her an even greater threat, requiring the Avengers to use their wits and heroic powers to defeat her solo or in teams of up to four players.
In addition to the new Villain Sector, the limited-time Cosmic Threat Event will begin June 24 and run until July 8. During the Cosmic Threat Event, players must scour the globe searching for Cosmic energy trails caused by Monica’s superweapon: the Cosmic Cube. Players who engage in special Cosmic Threat Event missions and complete Cosmic Damage challenges will earn a unique animated nameplate, gear, and other valuable rewards as they close in on and challenge AIM’s efforts to use the Cosmic Cube.
This new Cosmic Cube content continues the storyline from February’s Marvel’s Avengers Operation: Hawkeye – Future Imperfect and sets the stage for upcoming releases, including Marvel’s Avengers Expansion: Black Panther – War for Wakanda, which launches in August.
Today, Critical Role revealed a first look at the character art for The Legend of Vox Machina, the upcoming Amazon Original animated series from Critical Role and Titmouse. The reveal was made via the latest installment of Critical Role’s behind-the-scenes digital series, The Legend of The Legend of Vox Machina. It was also announced that Phil Bourassa (Young Justice, Batman: Bad Blood, Justice League) is the lead character designer.
The Amazon Original series The Legend of Vox Machina follows a group of second-rate adventurers on a quest to save the realm from terrifying monsters and dark magical forces. Throughout the first season, our characters will face undead giants, overthrow a sinister necromancer, and confront a powerful curse that has taken root inside their own group. Through it all, they learn how to function as a team, and discover they’re much more than that: they’re family.
The Legend of Vox Machina stars the Critical Role cast of Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O’Brien, Matthew Mercer, Marisha Ray, Sam Riegel, and Travis Willingham, who are reprising their roles; they also serve as executive producers, alongside Brandon Auman (Star Wars: Resistance) and Chris Prynoski (Metalocalypse), with Sung Jin Ahn (Niko and the Sword of Light) joining as supervising director. The Emmy award-winning animation production company, Titmouse is the animation partner.
In 2019, Critical Role launched The Legend of Vox Machina as a Kickstarter campaign for a 22-minute animated special produced by Emmy Award winning studio Titmouse, reaching their original funding goal within minutes. The campaign continued to gain traction thanks to Critical Role’s passionate fanbase, becoming the most-funded TV, film or animated project in Kickstarter history and raising over $11.3M. The fan support led to an increase of 24 episodes across two seasons, with Amazon Prime Video serving as the exclusive streaming home for the animated series.
Thrustmaster is thrilled to unveil the T-GT II, its first racing wheel officially licensed for PlayStation®5 console. This new wheel is an even more advanced version of Thrustmaster’s T-GT (launched exactly four years earlier), providing Gran Turismo™ Sport gamers on PlayStation®4 console and PlayStation®5 console with the most breathtakingly realistic racing simulation experience currently available.
This new edition of the T-GT has been refined and perfected thanks to over 23,000 hours of intense work.
The challenge was to improve the racing wheel’s design to allow gamers to experience a level of precision and durability never seen before. This has resulted in the introduction of the groundbreaking T-DCC (Drift Curve Calculation) and T-RTF (Real Time Force feedback) systems, as well as the inclusion of new internal AEC-Q-certified components.
Drift management is a must in the quest for sim racing excellence — whether in competitions specifically dedicated to the art of drifting, or in rally and GT-style racing. Successfully managing one’s drifting is hugely important for all drivers who need to carefully control their car’s skidding in turns.
T-GT II employs a unique technology allowing for real-time drift curve calculation (T-DCC), thereby maintaining the responsiveness of both the wheel and the car in the game under all circumstances. This built-in T-DCC feature allows drivers to focus their attention on making very precise movements, to always stay one step ahead while at the wheel.
The Real Time Force Feedback (T-RTF) system reduces force feedback calculation times, allowing for instant responsiveness.
Force feedback effects are managed in real time by a built-in processor. This means the effects do not depend on the game itself to avoid any hiccups in responsiveness — and the best part is that this holds true for all games, both on PlayStation®5 console and PC. In this way, Thrustmaster’s proprietary T-RTF technology allows users to enjoy gameplay without any dead zones or latency.
In order to ensure the maximum levels of durability and quality over time, T-GT II features a brand-new electronic design with AEC-Q-certified printed circuit boards, from the real-world automotive industry.
T-GT II is to meet the needs of the world’s most competitive expert racers who use their racing simulation gear as real work tools — throughout extremely long training sessions, and incredibly intense competitions.
As the first Thrustmaster racing wheel officially licensed for PS5 console, T-GT II also ushers in a significant step forward in terms of its pedal set — thanks to integration of super high-quality components from the European automotive industry, combined with the use of a new, even more precise brake pedal spring with improved durability.
Thrustmaster brings its A-game to PlayStation®5 console
Featuring Thrustmaster’s renowned T-40VE brushless motor
Imagethat provides highly-precise force feedback and consistent torque throughout races, the T-GT II also includes the much-loved T-DFB* (Depth FeedBack) force feedback system that was pioneered by its predecessor. This advanced depth-perception feature on the force feedback axis, guarantees the precision of data between 30 Hz and 100 Hz, and avoids information loss associated with standard Force Feedback systems.
Like its predecessor, T-GT II includes all the other now-legendary technologies and features popularized by the T-GT that have paved the way for its success since 2017:
T-LIN system that ensures the force felt by the user is 100% proportional to the force determined in the game.
T-F.O.C. technology that allows the motor to respond dynamically and swiftly to requests for increased torque, while reducing drops in power.
T-MCE super-efficient cooling system that maintains linearity and dynamics with the powerful T-40VE motor.
T-TURBO power supply that delivers constant power, and massive peak power of 400 watts.
The Official GT wheel wrapped in real leather, featuring two mini-joysticks and four on-the-fly, selectors natively recognized in Gran Turismo™ Sport, differential braking adjustment, traction control, fuel mapping; and torque management.
The T-GT II Pack (servo base + wheel) edition will be available at suggested retail prices of £599.99 / $699.99 / €649.99 worldwide, in Q4 2021.**
The T-GT II servo base (on its own) will be available at suggested retail prices of £449.99 / $549.99 / €499.99 worldwide, in Q4 2021.**
Cold Iron Studios and 20th Century Games, today revealed that Aliens: Fireteam Elite, the new cooperative third-person survival shooter set within the Alien universe, will release on August 24, 2021 for Xbox Series X/S, Xbox One, PlayStation®5, PlayStation®4 and Steam™. Pre-orders are now available across all platforms, with two editions available for purchase.
Aliens: Fireteam Elite will retail for $39.99, where players will fight through four unique campaigns as a fully customizable Colonial Marine against waves of terrifying Xenomorph and Weyland-Yutani Synthetic foes, choosing from an extensive variety of classes, weapons, gear and perks.
Aliens: Fireteam Elite (Deluxe Edition) is also available for $69.99. This edition includes the Endeavor Pass and the Endeavor Veteran Pack. The Endeavor Pass will contain four cosmetic DLC bundles — including class kit skins, weapon colors, head accessories and more — that will be released alongside free major gameplay updates! The Endeavor Veteran Pack will contain over 20 cosmetic items, including armor kit skins, emotes, weapon colors and decals. The Endeavor Pass and Endeavor Veteran Pack will also be available for purchase separately.
Pre-ordering either edition of the game also grants access to the Hardened Marine Pack, which includes a Bandana head accessory, Red Digital Camo weapon colors, 3 weapon decals, and a “Chestburster” joke emote.
Details about each edition and full pre-order information are available here.
Aliens: Fireteam Elite is rated M for Mature by the ESRB.
Additional information can be found on Facebook, Twitter, Discord, YouTube, or the official website at www.AliensFireteamElite.com.
War Mongrels, the grisly WWII real-time tactics game from publisher and developer Destructive Creations, launches pre-orders for a limited edition to be delivered in September, alongside its digital release on PC. PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One versions will follow. Thirteen minutes of new gameplay released today show a taste of the tough conversations War Mongrels hopes to inspire.
Destructive Creations plans to only produce 1,944 copies of the limited edition, and pre-orders open today at 1944.warmongrels.com. Prepare for hard-hitting WWII authenticity with an elaborate limited edition full of high-quality extras:
Huge, heavy ammo crate containing everything else
Personalized mug (choose a nickname or motto) with a coaster resembling barbed wire.
Concrete desk organizer built to look like a wrecked tank with a dedicated space for mobile phones and stationary like pens
Metal poster featuring War Mongrels’ vintage-inspired key art
Destructive Creations magnet crafted in the image of an atomic mushroom explosion
Dog tag imitating authentic German dog tags from WWII
War Mongrels T-Shirt
And of course, a game key! But expect a surprising, era-appropriate format…
The new gameplay video highlights a later section, some time after protagonist Manfred witnesses the horrific results of Hitler’s regime firsthand and abandons his post. Now a freedom fighter, he’s joined by Lead, a member of the “Silent Unseen,” a group of elite special-operations paratroopers of the exiled Polish army. Destructive Creations weaves inspiration from real-life characters and stories into the game, including Manfred himself. His story is loosely based on that of Manfred Zanker, who refused to “risk his life for a madman with a mustache“.
The pair infiltrate an SS internment camp to procure damning evidence of German War Crimes and rescue a member of the resistance. While skulking through the shadows, Lead and Manfred whisper in argument about Manfred’s ignorance. Lead dismantles Manfred’s desperate clings to Hitler’s propaganda, including the supposed execution of 50,000 Germans by the Polish. Listen in as Manfred tries to justify his past, until Lead and other teammates help open his eyes.
The two use every tool at their disposal: cigarette packs to distract guards, stealthy melee kills, and sniper rifles for loud but effective kills. War Mongrels displays information with an intuitive system designed to make stealth fast-paced and strategic. Vision cones and line-of-sight indicators provide a window into the Nazi’s tactics. Carefully consider routes and actions, then pause time with Planning Mode to queue up commands and then execute them all at once.
“While War Mongrels hopes to expose how terrible people have used history to paint themselves in a better light, we wanted to have some fun with the limited edition,” said Marcin Stanek, Business Development Manager at Destructive Creations. “We’ve enjoyed coming up with such premium packages, and we know our fans will love them.”
War Mongrels will be available on PC in September in both digital and limited edition formats. Players can pre-order the limited edition now for $ 249 USD/ 199 EUR (worldwide shipping included). PlayStation 5, PlayStation 4, Xbox Series X|S, and Xbox One versions will follow. War Mongrels will support English, French, Italian, German, Spanish, Turkish, Japanese, Korean, Polish, Portuguese (Brazil), Russian and Chinese (Simplified + Traditional) language subtitles at launch with an English voiceover. For more information, please visit the official War Mongrels website and follow Destructive Creations on Twitter, Facebook and YouTube.
One the more massive updates has arrived in World of Tanks. Update 1.13 sees major reworking of core mechanics, impacting the ammo types of HE shells and SPG (self-propelled gun) countermeasures, as well as other changes and additions, such as a brand-new mode, the eagerly anticipated Season 5 of Battle Pass and interface improvements.
The biggest change that players will notice is the new capabilities they now have to evade attacks from the shell launching artillery tanks. SPGs have changed a great deal since their inception in World of Tanks, and it became clear more artillery countermeasures were needed to level the playing field. With the latest update, tankers will now have 3 new tactical features to help evade attacks from above: Sound Detection is a new Commander-only perk which will warn those in the danger zone that an artillery shell is incoming through a special indicator, brighter shell tracers will allow players to better gauge from where an SPG has fired and the field of fire markers will let tankers know where an SPG recently fired (this marker will appear on the minimap for 10 seconds).
SPGs are also affected. Artillery now has three available shell types to the battle, each with varied trajectory and velocity, granting a greater variety of tactical opportunities to “arty” players. Additionally, the SPG ammo interface has been updated and the Intuition perk has been reworked, meaning quicker changes of shells for all vehicle types.
Update 1.13 also sees the introduction of the reworked HE (high-explosive) shell mechanics on the main server. Now, HE shells will deal damage at the point of impact, meaning that damage will be calculated at the point of contact with the armor, unlike before which was based on a shell-burst sphere. Those playing heavily armored vehicles will certainly appreciate this change, as HE shells will inflict less damage to their frontal armor from now on. Additionally, they will also now be able to penetrate screens, tracks and the wheels of wheeled vehicles as well as insignificant and/or destructible objects, like fences, for example.
And there’s still more coming with Update 1.13. A brand-new game mode, Recon Mission, will allow tankers to test maps that are in the later stages of development, a collection of Premium vehicles and Clan Wars reward tanks are being rebalanced (as well as the Minsk map), Season 5 of Battle Pass is ready to challenge players, and a selection of interface improvements have been introduced.
In a new trailer released today, Capcom revealed a more in-depth look at the core gameplay and new gameplay mechanics featured in The Great Ace Attorney™ Chronicles. The trailer showcased classic Ace Attorney courtroom and investigation sequences while delving into two new gameplay experiences: “Summation Examination” and “Dance of Deduction.” The Great Ace Attorney Chronicles will summon players to the courtroom when it releases in North America and Europe on July 27. The game will be available for MSRP $39.99 on Nintendo Switch™, PlayStation®4 and Steam.
In the latest trailer, fans are given a front-seat look at the vibrant world, captivating characters and thrilling gameplay that await them in The Great Ace Attorney Chronicles. Players will assume the role of an aspiring Japanese attorney named Ryunosuke Naruhodo, an ancestor of the courtroom legend himself, Phoenix Wright. With the help of his legal aid Susato Mikatoba and London’s great detective Herlock Sholmes, Ryunosuke will solve the mysteries behind 10 high-stakes cases set in the late 19th century during Japan’s Meiji Period and England’s Victorian Era.
The series’ core gameplay involving Investigations and Courtroom Battles returns. During Investigations, players will visit the scene of the crime to gather evidence, converse with witnesses and search for clues. In a new addition to the series, Ryunosuke will team up with Sholmes to engage in a show-stopping “Dance of Deduction.” In these new sequences, players are tasked with correcting Sholmes’s outlandish conclusions to uncover the true facts of the case.
The fate of the accused rests in Ryunosuke’s hands during Courtroom Battles. In the courtroom, players must present evidence, question key witnesses and make their case to secure a “Not Guilty” verdict. New to the series is “Summation Examination,” in which players must point out the inconsistencies between jurors’ statements in order to move the case forward.
Today, Capcom also released the first video in its “Case Preview” series on Twitter and other social media platforms. Fans can expect new case previews every week leading up to the game’s launch, with each video highlighting a different case in The Great Ace Attorney Chronicles.
The Great Ace Attorney Chronicles is available to pre-order today on Nintendo Switch, PlayStation 4 and Steam. Players who purchase the game by Sept. 1, 2021 at 9:59 AM PDT will receive the “From the Vaults” Early Purchase Bonus – a collection of 54 art and music pieces that contains some never-before-released content.