Author - Jerry Paxton

Cult of the Dead Expansion for Dark Announced with Screens

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November 11th, 2013, Ridgewood, NJ – Eric Bane is back and this time he is taking no prisoners as he embarks on a deadly new mission in ‘Cult of the Dead’: the first DARK DLC for Windows PC. ‘The Cult of the Dead’ will be available to download via digital distribution on December 5th for $4.99/€4.99/£3.99. ‘Cult of the Dead’ will also be available on the Xbox 360® video game and entertainment system from Microsoft shortly after.

After escaping the M17 vampire hunters, Eric Bane’s life is not getting any easier. He learns of the mysterious ‘Book of the Dead’ which grants its owner the power to control death and its creatures. This not only presents an immediate threat to all things living and dead, but also the chance for Eric to learn much about his kind.

In his quest for the book, Eric must face off against a new enemy, the Necromancers, as well as a regrouped M17 who want their revenge!

Features of the ‘Cult of the Dead’
  • Includes a brand new mission which challenges you to find the mysterious ‘Book of the Dead’
  • Test your stealth and vampiric skills with five new maps in challenge mode
  • New opponent: the deadly sniper
  • New Boss: the Cultist

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Happy Veterans Day 2013

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We at GamingShogun.com just wanted to say Happy Veterans Day to all of the active, reserve, and former members of our armed forces. We can’t way enough how much we appreciate your service. Additionally, to our US Marine Corps readers – happy belated birthday!

New Screenshots from Final Fantasy X/X-2 HD Remaster

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Square Enix has released some screenshots from their upcoming Final Fantasy X/S-2 HD Remaster.

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Rocksmith 2014 Review (PC)

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Ubisoft was awesome enough to send me over a code to review their new guitar game, Rocksmith 2014, on the PC platform. Being that I have been teaching myself to play guitar for the last year or so, I jumped at the chance to evaluate it. First thing to realize is that this is not really a game. Sure, it loosely follows the Guitar Hero formula, but Rocksmith 2014 is much more geared at teaching people to actually play the guitar instead of hit multicolored buttons on a fake fret board.

You don’t actually play Rocksmith 2014 through Steam. Steam actually loads up Ubisoft’s Uplay software suite first, which in turn loads the game. Ubisoft has been pushing Uplay for a while as EA has done with Origin and Valve with Steam. Personally, I don’t mind it, but it would be nice not to have multiple digital portal software like Uplay and Steam open at the same time. I am a bit of a performance Nazi when it comes to stuff like that – but, I digress.

Installing your guitar is as simply as plugging the RS14 cable into your electric guitar and then into your computer’s USB port. Once Windows recognizes and installs the driver for the cable, the game will pick it up right away. I had some issue when first trying to use my Epiphone Dot Studio acoustic-electric with the game but found out that it was actually caused by a bad cable – not Rocksmith 2014.

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Rocksmith 2014 has added additional skills mini-games to its “Guitarcade” mix, with games that have you controlling space ships, racing cars, and shooting armies of the undead by playing chords and notes. It makes for a very entertaining way to bone up on playing particular chords as well just learning them in general.

The overall presentation of the game’s user experience has been accelerated light years beyond what was in the original Rocksmith, with tons of ways to move about from the various options and modes available to the player. In addition, the game is very good at showing in-window video to prepare you for a specific task – such as tuning your guitar for a particular song. The whole thing simply feels effortless, and makes it easy to keep your guitar steadied with your non-mouse holding hand while you navigate.

Something that those of you with the previous Rocksmith should know is that the 2014 version doesn’t automatically add your old songs to the new game. The option does exist, but you will have to pay $10 dollars to do so. I don’t really mind this either, but I can understand that some would – especially with Rocksmith 2014’s $60 dollar price point.

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The “Session” mode has been making some serious waves and with good reason. Activating this mode in the game allows you to pick four backup instruments – essentially virtual bandmates, as well as tweaking the scale and tempo they play in. Then, those four virtual musicians will adapt to your play as your freestyle! The only drawback to this mode is that there is no recording option so that you can put down your own tracks.

Another really nice feature of Rocksmith 2014 is that the developers have licensed emulation of real world amplifiers into the game. While those of you that are already experienced guitarists might enjoy playing on an amp you don’t own or simply always wanted to play on – for more novice guitarists like myself, it simply means that when I strum the strings, it sounds very realistic coming through my headset which I use to play the game.

Overall, Rocksmith 2014 is an excellent tool for helping people in their journey to play the guitar. While not the ONLY aid you should rely on in your quest, Rocksmith 2014 provides ample tutorials and skill games as well as a great lineup of tracks to help you out. Rocksmith 2014 retails for $59.99 and is available now on Steam and Uplay for the Windows PC platform.

[easyreview title=”Rocksmith 2014 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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G&G GR14 EBR HBA-L Airsoft Rifle Review

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The M14 battle rifle has been a workhorse since it began its service in 1959. Revered for its stopping power and accuracy – not to mention rugged construction, many a soldier would have gladly given up their M16s during the Vietnam War to use the M14 once again. This battle rifle has continued through more contemporary variations and is still in use today. G&G has brought one of the more modern varieties of the rifle, the M14 EBR (Enhanced Battle Rifle) to the airsoft world with their GR14 EBR.

The G&G GR14 EBR is available in two lengths: “short” and “long”. We checked out the long version, which measures about 47 inches in length! Additionally, the long version weighed in at about 11 pounds – and it must be mentioned that both the length and weight of this airsoft gun mirror the actual, real steel firearm! Featuring mostly black and silver coloring, the G&G GR14 EBR looks really aggressive and so much like the real steel version that I am glad they put the orange flash hider on it for safety reasons. Remember, folks, it is illegal to brandish airsoft guns in public in many counties now – so it is up to all of us to follow these laws as best as we can so that local governments don’t penalize us further (also, following these laws will help avoid tragic accidents in confrontations with law enforcement).

“Heavy duty construction” doesn’t begin to describe the build quality of this airsoft rifle. I have seen Tokyo Marui versions of the M14 and would put this G&G rifle body in a “Pepsi Challenge” with them any day of the week. I applaud G&G for making such a well-built airsoft rifle. The six position stock and adjustable cheek pad are also well made and work very well in fitting the gun to your body. Like the real steel M14 EBR, G&G’s take on the weapon puts the safety right inside the trigger guard to allow easy operation. The fire selector switch is on the right side of the rifle’s body and is a bit tricky to use just because you have to push it down before you can move it – just takes a bit of familiarization. The GR14’s bolt catch is functional and, when pulled back, allows access to the airsoft rifle’s hop up unit.

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Using the GR14 EBR takes some getting used to, mainly because of its bulk. You should start working out. Now. Being that it can fire in both semi and fully-automatic modes, the airsoft gun could be used by an assaulter. However, with its size and mass it is probably best utilized by your team’s DMR or sniper. Thankfully, G&G has included some sling mount areas to the airsoft rifle so using a two point sling will help you shoulder some of that weight. Additionally, I highly recommend the addition of a decent bipod and optic for effectively using this airsoft gun on the field.

Unfortunately, we did have an issue inserting magazines into the airsoft rifle. We were expecting to hear a definitive “click” or insertion but it takes a bit of wiggling the magazine around to get it to lock in fully. Ejecting the magazine wasn’t a problem, though, and the magazine ejection lever works like a charm.

Overall, the G&G GR14 EBR is an exceptional airsoft battle rifle that would fit a sniper or DMR role with no problems whatsoever. We are happy to award it a solid 5 out of 5 stars for its rugged construction and keen attention to detail when compared to the real steel firearm.

[easyreview title=”G&G GR14 EBR Airsoft Rifle Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Star Wars: Episode VII Gets Official Release Date

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November 9, 2013 — With pre-production in full-swing, a confirmed release date of December 18, 2015, has been set for Lucasfilm’s highly anticipated Star Wars: Episode VII.

“We’re very excited to share the official 2015 release date for Star Wars: Episode VII, where it will not only anchor the popular holiday filmgoing season but also ensure our extraordinary filmmaking team has the time needed to deliver a sensational picture,” said Alan Horn, chairman of The Walt Disney Studios.

Star Wars: Episode VII will be directed by J.J. Abrams (Super 8, Mission: Impossible III, Star Trek) and is being scripted by Abrams and Lawrence Kasdan (Raiders of the Lost Ark, The Empire Strikes Back, Return of the Jedi). Lucasfilm president Kathleen Kennedy, J.J. Abrams, and Bryan Burk are producing, with Tommy Harper (Mission: Impossible – Ghost Protocol, Jack Ryan, Star Trek Into Darkness) and Jason McGatlin (Tintin, War of the Worlds) serving as executive producers. John Williams is returning to score Star Wars: Episode VII.

Shooting is scheduled to begin spring 2014 at Pinewood Studios.

Bobster Alpha Ballistics Goggles Review (Airsoft)

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Bobster’s Alpha Ballistics Goggles are their newest entry into their tactical/safety eyewear line. Featuring durable rubber frames and two interchangeable, poly-carbonate lenses, the Alpha Ballistics Goggles are an effective alternative to higher-cost goggles from companies like Revision Military and ESS. The Alpha Ballistics Goggles are very durable, meeting ANSI Z87.1-2003 +, MCEPS/ Military Ballistics Impact Standards, and CE EN166 standards for safety. Also, much like the higher-end Revision Desert Locust goggles, the padding between the goggles themselves and your face is very thin and would seem, at first glance, to be too firm to be comfortable. Thankfully, this is not the case and the Alpha Goggles are very comfortable to wear for long periods of time.

The Bobster Alpha Ballistic goggles come with an attached dust cover as well as two interchangeable lenses: A smoked and clear option. Each lens claims to have anti-fogging capabilities and, overall, I was pleased with their performance in that area. While not entirely fog-free, you should be okay applying some Cat Crap anti-fog and not letting your breath escape up into the goggles.

Overall Bobster’s Alpha Ballistics Goggles are an excellent purchase for about $90 dollars. You can find these goggles over at their official website.

[easyreview title=”ESS Profile TurboFan Ballistic Goggles Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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King Arms Metal VLTOR M4 VIS Carbine AEG Review (Airsoft)

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King Arms has always been known for solid build quality and performance in their airsoft guns. Recently, we were sent over one of their King Arms VLTOR M4 VIS carbine AEGs – a very aggressive-appearing M4 based on the real steel VLTOR VIS M4. In terms of overall style and look, the King Arms Vltor M4 VIS is very stylish, featuring an all metal VIS integrated receiver and rail platform as well as a multi-position, clubfoot style stock. Each of these rifles comes with a unique serial number and detailed laser markings engraved on the integrated receiver and rail platform. The M4 VIS features VLTOR trademarks as well as some cool laser engravings.

In case you are not sure what VLTOR’s VIS (Versatile Interface Structure) is, here is the official description from the real steel manufacturer’s website:

The VIS is a polylithic upper receiver assembly that ties the normally individual receiver and handguard into an aggregate single part. This combination overcomes many problems that are associated with the traditional “two piece” design, most notably being greatly improved structural strength and repeatable accuracy; while affording the user the benefits of a free-floating barrel and rock solid railed fore end.

In a nice surprise, we found that the box includes one vertical foregrip, two cheek weld adapters, and a barrel nut tool – not to mention the 300 round hi-cap magazine to boot. Once all put together, it is easy to imagine using this baby on the airsoft field. It’s length is adjustable, thanks to the stock, from 26.3″ inches to a maximum length of 29.5″ inches. Please take note, however, that this M4 variant airsoft gun is, even at 29.5″, pretty short compared to more standard-sized guns. If you are looking for a compact M4 AEG, though, this airsoft gun will definitely make you happy. This airsoft gun also utilizes a reinforced, 7mm bearing Ver. 2 gearbox.

Another outstanding feature of this VIS M4 is that the lower handguard is removable in the exact same way it is on the real steel version. What this means is that, once removed, the outer barrel is exposed making it possible to mount an M203 grenade launcher on it! The ingenious qualities of the VIS system cannot be understated and I applaud both VLTOR for creating it and King Arms for bringing it to airsoft.

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We clocked the King Arms Vltor M4 VIS shooting a little on the hot side at roughly 405 FPS out of the box. Usually, these guns have about a 1,000 round or so break-in period, after which time the FPS settles a bit. Once you put the gun through this, it should come in nicely at about 400FPS, keeping it within the “gray area” that many outdoor fields observe. It is important to note that in my chronographing of the gun, the BB velocity was VERY consistent. As you can see in the five shot series I performed above, the FPS was within 3 units of one another. I should note that the chronograph we used was an Evike.com Advanced Compact Airsoft Computer Chronograph II.

Unfortunately, I did have some difficulty attaching and removing the vertical fore-grip from the underside rail of the M4 VIS AEG. The grip uses a strange dual push-rod system to release tension on the attachment point. The problem is that holding both of those points down while also sliding it onto the rail is very uncomfortable – removing it even more so. It’s just not a very friendly system and I would have rather seen them include a more traditional screw-on fore-grip. Also, the multi-position stock is somewhat wobbly when attached to the buffer tube, but not dangerously-so. It is actually a good replica of the VLTOR Modstock system that the real steel firearm uses.

Overall, the King Arms VLTOR M4 VIS Carbine is an airsoft gun of excellent quality and one I would have no issue taking into a long-term airsoft tournament with me. This King Arms AEG performs well and has more than enough power to handle whatever you throw at it. The airsoft gun retails for about $250 dollars over at sites like eHobbyAsia and TigerHK. I am pleased to award the King Arms VLTOR M4 VIS Carbine AEG a solid 5 out of 5 stars.

[easyreview title=”King Arms Metal VLTOR M4 VIS Carbine AEG Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]
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Battlefield 4 Single Player Review (PC)

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Electronic Arts has released their highly-anticipated Battlefield 4, and I just had to review it. I was not a HUGE fan of Battlefield 3’s campaign. That being said, Battlefield 4’s single player campaign is a much better affair to play through. Battlefield 4 puts China in center stage as the country stands on the brink of an all-out civil war. After a very intense opening scene, the game takes off and and brings the player to several locales around the globe, introducing (and killing) many interesting characters along the way. There is even one returning character from Battlefield 3 that makes a nice, albeit short, cameo.

I did not like that the player character has no actual voice and obviously, because of that choice on the part of the developers, never speaks. “Recker”, your character, is Tombstone squad’s squad leader but you never feel like it as you don’t give any orders or commands to your marines. The only decision you get to make as “squad leader” comes at the very end of the game and feels tacked-on. The game’s conclusion is also somewhat lackluster when compared to some of the campaign’s other big set pieces – I am assuming this will be expanded upon in some of the game’s future DLC packs. Also, the rivalry between one of your marines and an outside contractor goes on ad nauseum, with very insulting things being said on the part of the marine. Then, after one sentence of dialog later in the game – after establishing all this anger and distrust between the two, the marine does a complete 180 and accepts this character without question. It goes completely against this marine’s character in the story and simply doesn’t make any sense – especially given what this other character has done.

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Many gamers are complaining of buggy builds of the game and I, unfortunately, also had some issues. After dying, sometimes the game would just hang at the re-loading screen, forcing me to alt-tab out and kill the process manually. Also, I experienced some graphical glitching where light spots would look really odd and pixelated (this issue was rare).

Now, for the game’s many positive attributes. Visually, the Frostbite 3 engine running behind the scenes of Battlefield 4 looks beautiful and features a lot of open maps where you can soak up all the detail the game engine pushes out. I ran the game smoothly on Ultra settings and had little to no lag to speak of with my GTX-680 FTW+ 4GB graphics card. Just be sure not to click on the 32-bit executable by mistake if you are running a 64-bit gaming PC. I wasn’t paying enough attention when first starting the game up and found this out the hard way – Doh! Battlefield 4 does a great job in allowing you to have several options in how you complete missions than other shooters on the market right now. There are plenty of open areas where you are free to handle the OPFOR as you like, using stealth or a frontal assault. This is refreshing as there are stealth-based missions in many shooter titles where, if you get found out, the game fails you and re-loads from the previous checkpoint. This simply irritates me to no end. For the most part, Battlefield 4 lets you handle it if you get found out. If you can dispatch the enemies that located you, the music will eventually return to being more peaceful and the rest of them lose your trail.

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The game’s singe player storyline is also well-crafted, save for the few gripes I wrote about earlier. The story actually draws from the science fiction IP Battlestar Galactica quite a bit in concept and I actually wish they would have taken that a bit further. Not by adding space ships or anything – just the “lone, ragtag fleet against a larger force” idea. The story succeeds most when your CVBG (Carrier Battle Group) is cut-off and you are left to your own devices. There is the feeling of dread that something bad could happen at any moment – so much so that the Capt. Garrison, who is in charge of the CVBG, has even posted marines and other naval security forces to stand guard on the deck and catwalks with assault rifles to repel any surprise boarding parties.

Overall, Battlefield 4 is a fun shooter that delivers some super-awesome eye candy and intense action sequences. Just beware that that the game still has some bugs to work out and there are some annoying plot details to contend with on the single player side. I also wish that Electronic Arts would have played a bit more with the influences from Battlestar Galactica. The BSG inspired missions seem to go by almost too quickly and make up some of the most fun the game has to offer.

[easyreview title=”Battlefield 4 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Call of Duty: Ghosts Single Player Review (PC)

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Having just gotten off this crazy roller coaster ride called Call of Duty: Ghosts, I am happy to say that the franchise is back and better than ever. Call of Duty: Ghosts takes place in a world where the United States, once a superpower, now stands a mere shell of its former self thanks to a cyber attack on an orbital strike rod facility which caused it to destroy most of the Southwestern United States. A new power known as the “Federation” has risen to the spot of the world’s number one superpower. Being made up of the countries of South America, the Federation has advanced equipment and is preparing to invade what is left of the United States. The ones at the forefront of stopping the Federation is a hyper-elite squad of Tier 1 operators known simple as “Ghosts”.

Your character is Logan Walker, one of two brothers who, along with their Father, find themselves smack dab in the middle of all the chaos at the start of the game. The nice thing about Call of Duty: Ghosts is that you feel like you are an integral part of the story. Even though your character is part of a larger team, your actions matter. Other shooters strive to put you in the middle of a much larger war, which has its place as well. Ghosts, much like past Call of Duty games, puts YOU as the star in your very own Tom Clancy or Michael Bay film.

Visually, Call of Duty: Ghosts is very attractive, with crisp details abound. Strangely, the visuals don’t look as good as I would have hoped – looking very similar to Black Ops 2. Not that this is a bad thing – the game is really pretty, but I expected a bit more from the game which is set to run on “next-gen” consoles (especially as I have a PC more than capable of handling it). Like previous Call of Duty titles, the levels always feel a bit small or closed in – even when they are meant to be outdoors. Often times the maps set in what is supposed to be open areas use smoke and mirrors with animated backdrops that you can’t ever reach that are meant to give the illusion of open space. Call of Duty games have always been known for doing this and, while it may seem like some sort of cop-out, it allows them to really turn up the detail on the stuff you can reach.

The voice talent of the game deserves special mention, with the likes of Brandon Routh, Stephen Lang, and Kevin Gage bringing the more prominent characters to life. One of the most wasted characters in the game was that of “Riley”, the brothers’ war dog. I loved the idea of Riley being a part of the squad and, when he is on your team, he is a blast to see in action. That being said, I disliked being Riley immensely. Controlling the character felt very sluggish and more of a gimmick than anything else. Unfortunately, the character doesn’t get more time to simply be a part of the squad. In the expansion, I hope to see Riley as the first canine member of the “Ghosts”.

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Unfortunately, the game does have some issues which need mentioning. First is that the controls, in general, can be a bit sluggish – the worst examples being seen in the underwater and in-orbit sequences. Other annoying things are the slow and roadblocking qualities of your teammates and the too narrow field of view (which cannot be altered in the visual options menu).  Additionally, the vehicle levels tend to drone on a bit. Going further with the vehicles, tanks feel really strange to pilot, with them gliding around like they are hover-tanks or something. The helicopter is no better, with very arcade-like controls and no ability to raise or lower the aircraft’s collective. Another point of contention I had with the game was the motivation of the Federation for engaging the United States so aggressively. Without that, there would not be a game, but the story never goes into exactly why this hatred has built up to the point where they would launch what are essentially weapons of mass destruction down on America.

Other single player modes include Extinction, in which the player takes on hordes of alien creatures, and Squads in which you take your customized, AI squad up against another AI squad. While neither of these modes are perfect, I found them to be a lot of fun and a welcome addition to the single player package. It is nice to see Activision and Infinity Ward mixing it up a bit for the single player gamer like myself when so much of the attention given to Call of Duty has to do with its multiplayer.

Overall, Call of Duty: Ghosts takes the player on an adrenaline-fueled adventure that is well worth the price of admission. Despite the issues I had with the game’s controls, field of view, and some plot-holes, I am giving it a 4 out of 5 based on the sheer amount of fun I had taking the campaign on. There are a decent variety of missions, decreased reliance on quick-time events, and tons of bad guys to dispatch. Also Call of Duty: Ghosts succeeds greatly in making the player feel like an integral part of their own action movie. I would love to see a Ghosts sequel at some point.

[easyreview title=”Call of Duty: Ghosts Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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