The in-Early Access demolition derby title, Next Car Game, has released a new update as well as four new screenshots. The update includes a new game mode as well as a new vehicle to smash as well as numerous bug fixes and gameplay enhancements.
Author - Jerry Paxton
Just an update for those of you looking for work in the Jackson, NJ area – Six Flags Great Adventure is hosting a gigantic job fair tomorrow. The theme park is looking for about 4,000 new hires at a large variety of positions in their park. The details are all below – good luck to those attending!
WHAT:
Six Flags Great Adventure, New Jersey’s largest seasonal employer and the largest employer in Ocean County, is hiring 4,000 employees including 200 interns for the 2014 season, which will feature the debut of the world’s tallest drop tower, Zumanjaro: Drop of Doom. The park will host a job fair tomorrow, Feb. 22, from 10 am to 4 pm. Before attending, new applicants must visit www.sixflagsjobs.com to complete an online application.
Six Flags offers a wide variety of positions and paid internships and provides team members many benefits including flexible hours, advancement opportunities, reward and recognition programs, scholarships, free park admission, incentives from area businesses and much more. According to the popular Warner Bros. game show “Let’s Ask America,” available on Scripps Television Stations, U.S. residents polled chose Six Flags as the most fun place to work.
Six Flags is looking for enthusiastic candidates of all ages and backgrounds, and has positions available in retail, games, park services, ride operations, food service, admissions, guest relations/VIP services, market research, loss prevention, security, landscaping, safari guides, lifeguards, entertainment performers and show technical support, accounting, cash control, human resources, graphic design and public relations.
The Six Flags Employment Center is currently open Mondays to Fridays from 1 to 6 pm, and Saturdays from 9 am to 5 pm. Walk-in applicants who have completed their online application and rehires are welcome.
The 2014 season kicks off April 12 and runs on a varied schedule through Nov. 2. More information is available at www.sixflags.com
WHEN/WHERE:
Job Fair: Saturday, February 22 – 10 am to 4 pm
Six Flags Great Adventure’s Employment Center, 1 Six Flags Blvd., Jackson, NJ 08527
Enter via Employment Entrance approximately one mile west of main park entrance.
NEW YORK – February 20, 2014 – Pyle Audio, manufacturers of outdoor recreational gear and home, car and pro audio equipment, unveils the Gator Sound Bluetooth speaker. Portable, lightweight and waterproof, the Gator Sound speaker system is the perfect solution in the shower or tub, with no worries about moisture or submersion. The ultra-light Bluetooth Gator Sound speaker allows users to connect and stream music, as well as take phone calls. Its built-in lithium battery and USB charging cable create both indoor and outdoor functionality, allowing users to enjoy hours of music in any environment, wet or dry. Available at www.PyleAudio.com for $49.99.
With its easy-push controls, the engineered IPX-6 waterproof (up to 3.3ft) Gator Sound speaker provides crystal clear audio and echo cancellation for your phone calls. It features a wide range of low, mid, and high sound restoration amid streaming music, sacrificing nothing in sound quality, while catering to the most adventurous listener’s need for convenience and durability. Just hang the Gator Sound speaker system from its preinstalled plastic hook on your showerhead or place it on any surface. Once fully charged, the Gator provides up to 25 hours of play time.
“We’re always looking for opportunities to incorporate Bluetooth capabilities into our new product lines,” said Abe Brach, Product Specialist at Pyle Audio. “However, it’s not just about simply creating a wireless speaker. We also take into consideration ease of use as demonstrated by the Gator Sound’s amazing durability and functionality.”
Gator Sound Features Include:
• Features ultra-lightweight, waterproof and portable design for an all element performance
• Hands-free calling with built-in microphone
• Push control connection to virtually any Bluetooth enabled device (Smartphone, Tablet, PC, MP3 player, etc.)
• Built-in rechargeable lithium battery and USB charging cable
• Enhanced bass production delivers accurate lows, mids, and highs
• Integrated plastic hook for hanging on your shower head
• Available in blue, white or black
The Gator Sound from Pyle Audio is available in black for $49.99 at www.PyleAudio.com.
Activision has released a new trailer showing off the item customizations now possible in Call of Duty: Ghosts, thanks to a content update.
- Personalization Packs: Fight in style with the Ducky, Space Cats, Inferno and Circuit Personalization Packs.
- Special Characters: Intimidate your enemies as one of the Ghosts. Choose from Keegan, Merrick, Hesh and Elias.
- Captain Price Legend Pack: Become one of the most legendary Call of Duty heroes of all time with the Capt. Price Special Character and themed Personalization Pack.
- Extra Slots Pack: Increase the number of Create-a-Soldier loadout slots from 6 to 10 for each character.
Trailer
Looks like Irrational Games founder, Ken Levine, is leaving the BioShock universe in the hands of 2K Games and closing down his Irrational Games development house. Instead, he will be starting a smaller company focused on “narrative-driven” games… (ed. note: I am still not understanding why he just doesn’t start this smaller company and keep Irrational Games making tons of money on the side and his loyal employees employed?)
When Jon Chey, Rob Fermier and I founded Irrational Games seventeen years ago, our mission was to make visually unique worlds and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.
Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?
Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.
I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.
Besides financial support, the staff will have access to the studio for a period of time to say their goodbyes and put together their portfolios. Other Take-Two studios will be on hand to discuss opportunities within the company, and we’ll be hosting a recruiting day where we’ll be giving 3rd party studios and publishers a chance to hold interviews with departing Irrational staff.*
What’s next?
In time we will announce a new endeavor with a new goal: To make narrative-driven games for the core gamer that are highly replayable. To foster the most direct relationship with our fans possible, we will focus exclusively on content delivered digitally.
When I first contemplated what I wanted to do, it became very clear to me that we were going to need a long period of design. Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls. After all, they’re the ones who believed in and supported BioShock in the first place.
Thanks to Irrational and 2K’s passion in developing the games, and the fans who believe in it, BioShock has generated retail revenues of over a half billion dollars and secured an iconic place in gaming. I’m handing the reins of our creation, theBioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.
We will do our best to update an FAQ in this space as questions come in.
-Ken Levine
LOS ANGELES- February 20, 2014– Feenix, the premiere boutique peripheral firm for luxury gaming instruments, is excited to debut the Aria; a sleek headset that introduces gamers to audiophile level sound quality. Gamers can now experience their favorite titles the way sound engineers intended; in mesmerizing detail.
“For years gamers have been misled as to what they should be looking for in a gaming headset. Their choices have had nothing but poor sound quality, gimmicky features, and unnaturally over pronounced bass;” said Feenix creative director, Ashkon Shayani. “The Aria focuses on providing high grade audio and reproducing sounds perfectly in studio monitor fashion. The result is the ability to hear sounds you never knew existed.”
The Aria’s 50mm full range neodymium magnet drivers deliver studio monitor sound performance. Each driver is individually sound checked prior to assembly to ensure the best possible quality. The Headset’s acoustic chamber is constructed entirely of Japanese pine wood for a warm and rich sound.

The Aria’s independent cardioid clip microphone allows for unidirectional voice recording that is unmatched by any traditional headset. The studio-grade recording capability allows the Aria to be utilized as an every day headphone rather than solely as a gaming headset.
100% memory foam and protein leather ear cushions completely surround the ear for unrivaled comfort and breathability during prolonged use. The Aria is currently available for pre-order at FeenixCollection.com for $349.
Every Feenix customer receives their own personally assigned account manager that provides lifetime support. Feenix limits its production volume to less than 1000 units per month to ensure that each item undergoes a thorough hand check before being shipped out. All Feenix products are sold exclusively through www.feenixcollection.com to maintain the company’s service and quality control standards.
Montréal (February 20, 2014) – Square Enix® and Eidos-Montréal™, the award winning studio behind the critically acclaimed Deus Ex: Human Revolution® today released a THIEF™ launch trailer to celebrate that Garrett, The Master Thief is almost ready to step from the shadows. THIEF is out next week, so take a sneaky peek at the launch trailer containing new sections of gameplay and glimpses at some key encounters that lie in wait for Garrett. THIEF launches on Tuesday, February 25 for Windows PC, PlayStation®3, PlayStation®4, Xbox 360 and Xbox One.
Related Links
Official Homepage: thiefgame.com
Official Facebook® Page: facebook.com/thief
Follow @Thief on Twitter®: twitter.com/thief
Trailer
SINGAPORE – Feb. 20, 2014 – Touch Dimensions, a multi-award winning developer of video games, announced today that Autumn Dynasty: Warlords will launch on iOS Thursday, February 27th for $6.99. Warlords is the sequel to the #1 top-paid real-time strategy game, Autumn Dynasty, and expands the series into new territory with empire management, diplomacy, espionage and all-out war. Rule the lands and strive to be the First Autumn Emperor in a beautiful painting that comes to life with every stroke of the brush! The original Autumn Dynasty will also be free until February 26th to celebrate the sequel’s upcoming launch.
Manage every aspect of your feudal empire: build epic cities, raise armies, recruit generals and take on dangerous quests. Fight your battles in real time, against a wide range of opposing forces, each with different military techniques and unit types. Engage in sabotage, espionage and alliances to conquer your foes and expand your lands. Autumn Dynasty Warlords is a true real-time strategy game that puts you in command at the beginning of the Autumn Dynasty’s history!
Autumn Dynasty Warlords features:
- RTS-4X gameplay: Explore, expand, exterminate and exploit
- Riveting missions: Experience them all with more than 100 hours of gameplay
- Non-linear campaign: Seemingly unrelated decisions will cause your empire to flourish… or falter
- Strategic flexibility: Employ different types of troops, decrees and select the best officer for leading them to victory
- Pick your battles: Defeat and conquer enemy provinces via various routes and methods
- Unique touch controls: Take full command of your armies with ease and stylish brush strokes
- In-game interactions: Dispatch your officers for diplomacy or espionage and use them to perform tasks that affect the entire world
- Ancient Asian paintings comprise the map, with different terrains for every location.
- Retina display optimized
- iCloud Compatible with Game Center achievements
Autumn Dynasty: Warlords launches on iOS Thursday, February 27th for $6.99.
Trailer
Prague, Czech Republic, Thursday 20th February 2014 — In support of last week’s Workbench update, Bohemia Interactive today launched a series of mod-making video tutorials for their new sim game Take On™ Mars. Titled ‘Mars Mod-Maker’s Manual (M4)’, the video series aims to help people get started with creating additional or new content for Take On Mars, using the game’s Workbench editing suite. The first chapter – Data Structure & Modifications – kicks off with an explanation of where Take On Mars looks for its data, and how it can be modified.
“The fact that Take On Mars itself started as a mod for Carrier Command: Gaea Mission explains a lot about the dedication of this team to modding and user content creation”, said Take On Mars’ Project Lead, Martin Melicharek. “While we’re still adding new content to the game ourselves, with a really cool announcement coming up next week, we’re looking forward to see how other people experiment with the tools used to develop Take On Mars. The Mars Mod-Maker’s Manual (M4) should form an excellent starting point.”
More chapters in the ‘Mars Mod-Making Manual’ series will be released over the course of the next few months – starting with the second chapter about addons, mods and total conversions.
More information about Take On Mars is available at mars.takeonthegame.com. To enlist as a Rover operator, people can purchase Take On Mars (Early Access) for 13.99 EUR/ 17.99 USD/ 11.99 GBP on Steam and Store.bistudio.com.













