Author - Jerry Paxton

Broken Sea Announced

BUDAPEST – June 8, 2012 – Once, the mighty Empire dominated every inch of the world… or so the legends claim. Today, the Empire is nothing more than myth, until its legacy suddenly resurfaces in the form of an unexplained attack, and players must trace its path back across the frozen northlands in search of answers.  Independent developer NeocoreGames today announced an all-new IP entitled Broken Sea, a party-based tactical RPG for the PC. Telling a world-spanning tale of an arcane order, exploration, and adventure, players will follow the clues left behind by history to unearth the truth behind the mysterious events occurring throughout the realm.

Broken Sea takes place in a world of high magic, action-packed battles and grand storytelling. Beginning the game as a respected member of your order in an almost-forgotten monastery, players will seek out the colossal Dominion Ship—the last of its kind—and journey to the massive archipelago that once prospered under the rule of the Emperor Mages. Assembling their own party of heroes, players must face tactical battles and explore the unknown in order to survive, and restore their once-great order.

Broken Sea follows the classical traditions of RPG adventures,” said Zoltan Pozsonyi, producer  at Neocore Games. “Putting a party together in search of the truth is a tale anybody can get behind. Thanks to the epic story and the unique party-based tactics on offer, Broken Sea is poised to offer something really engaging and immersive to players.”

Screenshots

Arma 2: Army of the Czech Republic Announced

Prague, Czech Republic Monday June 7 2012 — Bohemia Interactive, the award-winning independent Czech development studio, proudly announces Arma 2: Army of the Czech Republic (A2: ACR), a brand new installment of the most authentic, diverse and open tactical military shooter series, Arma!
About Arma 2: Army of the Czech Republic

A2: ACRfeatures a variety of authentically modeled units and vehicles together with detailed environments, demonstrating the various roles and deployments of modern Czech Armed Forces across varying theaters of war.
Storyline:

The civil war in Bystrica is at its end. But it’s not the end of fear for the people. War criminals like Colonel Miyovic still terrorize the country with their militia looting and murdering civilians. Forces of the Czech Republic Army are sent to restore order.

After restoring partial order in Takistan; Allied forces were able to send in a small number of provisional reconstruction teams. Unfortunately local rebels are still planning operations to damage the reconstruction process. However, Czech forces are operating in the area and that should help change the status quo.

A2: ACR Key Features:

  • Czech Army – Bolster the Arma sandbox with a range of authentic Czech Army units and vehicles, including the L-159 Alca, Pandur II, and Dingo infantry mobility vehicle
  • Authentic Weapons – Pick from a range of new weapons, including those developed with Ceská Zbrojovka a.s.: CZ 805 BREN, CZ Scorpion EVO III and CZ 75 PHANTOM
  • Diverse Missions – Deploy across 15 new missions in the single player campaign, scenarios and procedural template gameplay modes
  • Verdant Environments – Explore the two new summer-season terrains: Bystrica and Bukovina

Bohemia Interactive´s CEO, Marek Spanel, added that: “We’re very happy for the opportunity to bring this fantastic DLC which focuses exclusively on our home army, the Army of the Czech Republic. We want to use this opportunity to pay tribute to all those brave Czech soldiers who are risking their lives in service around the world.”

Pre-orders are available from June 4th at Store.bistudio.com

A2: ACRis scheduled for release exclusively for PC on Q3 2012.

Screenshots

Lifeless Planet E3 2012 Trailer

Brighton/Los Angeles, June 07th, 2012 – What if a secretive Cold War project of the Space Race enabled mankind to travel much farther into space than we ever imagined? Lifeless Planet, the upcoming PC/Mac third-person action adventure from Stage 2 Studios and publisher Lace Mamba Global, sends players across the galaxy to explore a distant planet…only to discover signs of a previous human presence. Today, a newly-released trailer gives first insights into the game’s back-story and features gameplay footage from an early pre-Alpha build.

A volunteer astronaut journeys on a one-way mission to a life-bearing planet far outside our solar system. But after a rough landing, the promise of a new Earth soon fades with the discovery that the planet he was to explore is now barren and inhospitable. Alone in this wasteland, his fellow astronauts missing and his oxygen tank leaking, the astronaut’s situation turns desperate.

He begins to explore the desolate planet for his missing crew members, only to discover a deeper mystery: it seems he was not the first human to set foot on this planet! The astronaut struggles to understand what appears to be an abandoned Soviet colony. He wanders through a small town complete with streets, empty houses and farm buildings, eventually discovering a science laboratory and an extensive network of electric power lines with an uncertain purpose. Evidence left behind in documents and audio logs suggests the Soviets were somehow involved in the first-ever visit to another planet, and they kept this mission a secret after something went terribly wrong.

Soon the quest for answers becomes a fight for survival as the astronaut learns this land is not as lifeless as it first appeared. When a strange and deadly phenomenon threatens his very life, a mysterious young woman comes to his aid. Is she a hallucination? Is she really an ally? And is this all just an elaborate hoax, or did he actually uncover a Cold War secret…twenty light-years from Earth?

Building on an exciting story and stunning visuals, Lifeless Planet combines a mix of gameplay elements from adventure games and cinematic platformers. Players will experience the challenges and thrills of navigating the treacherous world in a space suit, jumping and jet-packing in low-gravity over epic landscapes as they follow the trail of the mysterious woman and seek clues to the Soviet history in this strange world.

Along the way, players will discover a mobile robotic arm that will help them solve unusual puzzles. Equipped with the robotic arm, players will be able to reach and interact with dangerous monolithic structures of an unknown origin. Were these objects built by the Soviets…or someone else?

Enhanced by a hauntingly beautiful soundtrack, Lifeless Planet will present a very ambient and atmospheric experience—making players feel like they are really exploring another planet. A planet that may make them question why they left Earth in the first place and will send them in search of answers to the mysteries that await!

Lifeless Planet began as a pure indie development, funded by an overwhelmingly successful Kickstarter crowd-funding campaign. Lace Mamba Global signed the publishing rights for this exciting project, and Lifeless Planet is scheduled to be released digitally and in retail in Q4 2012.

Trailer

Hands-On With Aliens: Colonial Marines (E3 2012)

On the last day of the 2012 Electronic Entertainment Expo, I had the chance to go hands-on with SEGA and Gearbox Software’s upcoming Aliens: Colonial Marines. The demo stations set up featured a marines vs xenomorph multiplayer mode, and I got a crash-course in just how deadly those H.R. Giger-created terrors can be. While waiting in line, I had the chance to speak to an unnamed, but VERY high-level member of the game’s development team. According to him, the game actually takes place 17 weeks after the events of Aliens. The player is part of the marine detachment on-board the USCM ship Sephora, sent to discover what happened to the marines who set down on LV_426 in Aliens.

This source claimed that there was to be at least one currently-unannounced DLC pack available on launch day but could not go into exactly what it would be about or contain. He also mentioned that there will be various nods and throwbacks to the various films. For instance, while on-board the Sulaco (the ship from Aliens, which has been mysteriously towed back to LV_426 after wrecking near Fury 161 in Alien 3), the player will get a look at some of the marines’ lockers – including that of Vasquez. The single-player campaign features jump in /jump out, four-player coop which the game will adjust to depending on the number of human players present. The number of xenomorphs as well as their avenues of attack become more intense and varied when more players are present.

He also told us that playing the single player campaign is a great way for players to build up their multiplayer characters as you gain experience to spend on upgrades that follow your multiplayer character around. This was done to make the game’s multiplayer modes friendly to the usually-single player gamer. Now they can play the campaign and have some decent equipment to take into the multiplayer experience.

Additionally, the Wii U version of the game will feature not only the first-person view on your monitor/screen but, also, a motion tracker on the Wii U gamepad as well as better visuals than the rest of its console brethren (due to its advanced hardware). PC gamers should be happy to know that Gearbox is working hard to make sure the PC version of the game takes full advantage of high-end video cards and gaming rigs.

The Game

We finally got into the game kiosk area and I sat down at one of the colonial marine game stations. The spawn UI was very straight-forward as was selecting my starting equipment. For my first spawn, I chose the standard-issue pulse rifle and pistol combo. The level was dark and moody with a couple of marines near my position all scrambling to see any incoming xenomorphs. It didn’t take long for them to come, seemingly out of nowhere, and rip us to shreds. Those things are just darn difficult to see in the dark until they were right on top of us. That’s when I found the button to pull up my character’s motion tracker. This device, using all the sound effects from Aliens, helped me locate incoming xenomorphs before the reached a dangerous distance. I was finally making some kills of my own and even got good at switching to my pistol after running empty in my pulse rifle’s magazine (it takes a bit longer to reload). I got a change to switch around to a couple of the other weapon load-outs and found each to be useful. There was a heavier assault weapon and a shotgun to choose from. There were no smartguns to be found, but I believe that was buried behind a “locked” loadout in my game. IN terms of gameplay, the controls were smooth and movement was not an issue. Switching to iron-sights was great and helped gain many kills over shooting from the hip. If this gameplay is any indication of the single player mode – gamers are in for a real treat when the game launches come February 12th of 2013.

The Booth

I need to address the awesome-factor of the displays at the Aliens: Colonial Marines booth area. Gamers flocked to take pictures in a sweet, full-size power loader and alien. However, the real star of the booth was the full-size Alien Queen on display near the press entrance to the demo stations. According to my source at Gearbox, this is one of three or so stunt Alien Queens used in Aliens and was found in a bunch of boxes in the Fox warehouse just a few weeks prior to the show. In fact, he claims there wasn’t anyone at Fox who knew how to put it together, so they had to get in contact with some of the original crew members from the film to do so! I was personally in-awe and honored to be in the presence of such an amazing creation of the late Stan Winston.

Prometheus Movie Review

After a long, long day at the 2012 Electronic Entertainment Expo, I made the choice to see the midnight showing of Ridley Scott’s Alien prequel, Prometheus. Two hours and change later, I walked out of the movie with my mouth agape and lots of questions in my head about what I just experienced. In short: Prometheus is a great science fiction film that, despite a few issues, delivers in spades. This is the non-spoiler zone, please see towards the end of this review for the spoiler-area.

Again, without spoiling anything, Prometheus basically is a story of human beings finding what they believe to be an invitation of sorts in the form of a star constellation found in various, ancient pictographs from numerous dead civilizations. The lynch pin in this find is shown as two scientists, played by Noomi Rapace and Logan Marshall-Green, discover another pictograph and put it all together. The story moves VERY quickly and we find ourselves nearing the end of the starship Prometheus’ journey to this star system. This is where we we meet one of the two most-interesting characters in the film: David, a synthetic person (see: Android), as he tends to the various shipboard functions while the crew is in hypersleep. While David is talked down to throughout the film by various other characters as to having no feelings, emotions, etc, we can’t help but think that the Weyland corporation has indeed conquered this feat as well based on his actions. His identifying with a particular film and character so much during this short sequence is very moving and telling of this. He identifies with this film so much, he colors and styles his hair like its main character. His reactions to jibes also hide a subtle emotional response. College students will be writing thesis pieces on the character of David for a while – there is just so much “meat” to his character. David is played by Michael Fassbender, who does a tremendous job in the role. While we have seen great actors such as Lance Henriksen and Ian Holm play similar androids in other Alien films, Fassbender is “different”. I could have watched him as this character for days – his nuances, etc. – just terrific.

After the Prometheus lands on the planet LV_223 (Alien took place on LV_426), that’s where the real action of the film begins. Suffice it to say that, before the film’s end, there are plenty of creatures, mayhem, backstabbing, and other visceral punches that sometimes seem to reach out of the screen and slap you in the face. Aside from Fassbender, Charlize Theron plays the film’s other most-interesting character (who is very underused), in company-woman Meredith Vickers. Her character has a very intriguing personal dynamic to the mission and the company, which I wish we got to see explored a bit more. Again – she was tragically underused and, without spoiling stuff, I can’t go into all of that for now.

The biggest issues I have with Prometheus is in the actions of the rest of the crew. We see in today’s space missions just how slow and methodical our brave astronauts, cosmonauts, etc are in carrying out their duties. NASA does not rush anything – far from it. There is a lot of “cowboying” around in Prometheus which just doesn’t make sense given that it is the most expensive undertaking in human history (according to Theron’s character in the film). I am assuming this was done for the sake of time as, if the audience were treated to weeks upon weeks of scans, surveys, etc before any human set foot inside whatever they find on this alien world, it would not make for good cinema. Either way, I noticed and it bothered me. Also, while Noomi Rapace does a fine job as Dr. Shaw, and is meant to be the heroine of the film, I kept wanting to know more about David and Vickers. Their characters and performances are simply too amazing for their own good.

Seeing the film in IMAX 3D on opening night, I was expecting at least some playing to the technology. The 3D gimmicks kill me – I simply hate them. Even Cameron could not resist that floating, glowing flock of small creature scene in Avatar. Thankfully, Scott never seems to play to the technology. I could have watched Prometheus with our without 3D and been completely happy either way. More importantly to my movie-viewing experience was seeing it in IMAX. This film is grand in scope and the larger frame helps bring this home even more.

Overall, Prometheus poses several philosophical questions: Why are we here? How did we get here? What or who is “God”? What would happen if we met “God”? Should we meet “God”? Why does “God” need a starship? (okay, so not that one) While it might not answer everything by the end, it does a decent job of setting us up for these answers in a possible sequel which, apparently, Scott is thinking about after the Blade Runner follow-up. Prometheus is an excellent science fiction film that explores the universe prior to the Alien films and also sets up a whole new adventure. See it now – do it! Spoiler zone follows below…..

 

 

The Connection to Alien Discussion — SPOILER ZONE!

So after speaking with several people and reading other reviews and forum posts regarding Prometheus, I came to the following conclusion: It seems as though most people are trying to connect the various creatures in the film to the Xenomorph we all know and love. After all, most of the creatures look like they could combine into a Xenomorph eventually. The cobra-worms have facehugger bladder looking sides and a vaginal mouth part – as well as constrict their prey. The squid beast has several of these traits as well – including the ability to lay embryos down the throat of its victim. Additionally, and most confusing in the grand scheme of figuring it all out, is the big reveal Xenomorph-like creature that erupts from the Space Jockey’s body. It is clearly NOT a Xenomorph as we know them – it has smooth skin, a pointed cranium, and its jaws shoot forward as a whole instead of having a second set internally. It actually reminded me a bit of Gena Davis in Beetlejuice when she pulls her face forward to scare the new residents of their house, but I digress…

Quite obvious, this IS the Xenomorph

Again, most seem to be trying to link this particular creature with somehow giving rise to the Alien in the original movie. The problem with this logic, however, is that earlier in the picture, Prometheus glances over a full-on Xenomorph mural on the wall of the ampule room – including an out-of-place green crystal underneath it (looking like it contains something ala the amber in Jurassic Park). It is my personal belief (not the belief of our site as a whole) that this is the origin of the black goo responsible for mutating things into these creatures. This goo is a derivative of the Xenomorph itself. Aside from this, we know that the derelict craft on LV_426 has been there (according to the crew of Alien) for quite a bit earlier than the events of Prometheus. The Xenomorph already exists in Prometheus. What we are seeing is the outcome of using its DNA to alter existing life forms. It is a somewhat similar to the Ripley experiments in the not-so-good Alien Resurrection. Additionally, the Space Jockeys seem to revere the Xenomorph, hence its crucified (or Vitruvian) pose on the wall – either in some religious fashion or as a “perfect organism” similar to how Weyland-Yutani views the creature in subsequent films (another parallel between Humans and the Space Jockeys). Ridley mentioned seeing “the DNA” of Alien in Prometheus. LITERALLY, we are, in the black goo!

E3 2012 Expo Photo Gallery

Here it is, folks, the GamingShogun.com E3 2012 expo floor photo gallery. We had a great time at the show this year and you can expect several more previews and articles about the show up here in the next day or so. Enjoy!

E3 2012

Razer Synapse Support for Older Hardware Revealed

LOS ANGELES (E3 2012) – Razer™, a high performance gaming hardware producer, today announced at the International Data Corporation’s (IDC) “Cloud and X-Platform Gaming” press conference that the company’s cloud-based service, Razer Synapse 2.0, in fewer than six months, has surpassed half a million1 user profile settings. Razer also announced that Razer Synapse 2.0 now supports the Razer DeathAdder gaming mouse, with other legacy products to follow, including the Razer BlackWidow mechanical gaming keyboard. With millions of Razer products in the hands of gamers today, Razer expects the number of user profile settings to continue to grow.

Razer Synapse 2.0 is a unified configurator that allows synchronization of settings on Razer gaming peripherals and devices through one unique user ID. Designed to improve user experience, Razer Synapse 2.0 eliminates the need to repeatedly reconfigure user settings, profiles and other gaming content, and provides gamers with access to customized options such as macros and key-binds through a single platform. Favorite configurations can be saved via Razer Synapse 2.0, enabling users to replicate and port their user profiles between gaming devices over the cloud, allowing the gamer to move his personalized settings freely between LAN centers, tournament sites and his favorite gaming rigs.

Razer plans to enable Synapse 2.0 for more legacy Razer peripherals and devices by year end.

Planned Upcoming Razer Synapse 2.0 Support:

  • Razer DeathAdder           Today
  • Razer BlackWidow           Q3‘2012
  • Razer Abyssus                   Q3‘2012
  • Razer Cyclosa                     Q3‘2012
  • Razer Naga Epic                Q3‘2012
  • Razer Mamba                    Q3‘2012
  • Razer Anansi                      Q4‘2012
  • Razer Imperator               Q4‘2012
  • Razer Nostromo               Q4‘2012

Sacrilegium Announced from TopWare Interactive

Karlsruhe, Germany, June 6, 2012 – Now the cat is out of the bag: The German Publisher TopWare Interactive announced at E3 in Los Angeles that “Sacrilegium” will be the next title from the company owned developer – Reality Pump Studios. The in-house development team that’s responsible for creating many successful franchises such as the “Two Worlds” titles, or the acclaimed “Earth” series, is looking to revive and renew the survival horror genre in terms of story and atmosphere, as well as in the gameplay and level design, as they look to set the new standards.

The story is about Alex, a 20-year Californian – smart, friendly and independent. She’s a college student that while fully aware of her breathtaking beauty, she never is looking to use it to her advantage. Keeping in shape with combat and self-defense training, she’s honed specific martial art skills that will come to her aid during her perilous journey through the province of “Sacrilegium”. Being the adventurous type, she jumps head first into a maelstrom of events, descending with her friends into a world beyond the known reality. The complex and multifaceted action drives the young heroine half around the globe, from the foggy banks of San Francisco to the remotest corners of Europe. She encounters a large array of dangerous and mysterious monstrosities along the way, including the enigmatic Moroi – a creature most resembling a vampire, but able to eat a vampire for breakfast. Alex must utilize all of her skills and survival instincts, employing her knowledge and heart to survive and to save her soul from certain corruption. Sacrificing her own mortality for the safety of her friends, Alex discovers more than she ever bargained for on the road to truth and salvation, with unforeseen and unnatural twists and secrets revealed, right up until the very end.

“Sacrilegium” is realized on the new GRACE 2 engine (Graphics Rendition And Creation Engine), which was also developed by Reality Pump Studios. The predecessor of this engine was already the basis for “Two Worlds 2” and it attributed largely to the success of the title. But Reality Pump did not rest on these laurels, but once again pushed the properties of the program forward. The first pictures of the results will be available very soon, with the exact features of this engine being presented at a later date. It’s no exaggeration to say that the results of the GRACE 2 Engine, will leave players awestruck.

“It pleased us”, said Miroslaw Dymek, CEO of Reality Pump Studios, “that we succeeded to develop the GRACE 2 engine in a way, that enables us to present models and landscapes that make photos look like charcoal drawings compared to the game. After all the years that we ‘ve dealt with the appearance of medieval stories, it was time to pool the experience acquired and integrate that into a modern action adventure. We’ve definitely achieved that with “Sacrilegium”.

For more information about the game please visit: http://www.sacrilegium.com

Dead Island Riptide Announced

This is more of a teaser announcement but, if it means more zombie-killing goodness, we are all over it! Can’t wait for more info on this later in Summer.

LARKSPUR, CA – JUNE 6, 2012 Deep Silver today announced the development of a new entry to the Dead Island™ franchise.

The next battle between life and death will be waged in Dead Island Riptide and is currently in full development by Techland for consoles & PCs. An extensive reveal of its’ thrilling new perils is planned for later this summer.

For more information, visit one of the following official Dead Island portals:
Official website: www.deadisland.com
Facebook: www.facebook.com/deadislandgame
Twitter: http://twitter.com/deadislandgame