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Jam City Acquires World War Doh Developer Brainz Team

LOS ANGELES, MARCH 14, 2018  — Jam City, a global leader in mobile entertainment, providing social gaming experiences for millions of players around the world, today announced that it has acquired the assets of Brainz, a Bogota, Colombia based mobile game developer, including the upcoming action strategy game, World War Doh. Brainz’s world-class creative team has joined Jam City and will continue to carry out the development of World War Doh.

The highly anticipated World War Doh title was awarded Apple’s “Best of 2017” in the Tech and Innovation category in Latin America, as well as the “Best In Show: Audience Choice” award at the 2017 Casual Connect USA conference. Jam City will launch World War Doh worldwide in late 2018. Terms of the acquisition were not disclosed.

World War Doh is a fast-paced strategy game in which players lead the Commander and his (not entirely willing) band of allies in real-time combat while deploying troop and spell combinations into the battlefield. The game combines humorous and engaging gameplay with high production value, memorable characters and unique social features. The acquisition marks Jam City’s continued expansion into real-time strategy game development and provides a strong platform for continued innovation in mobile entertainment.

“This is a once in a lifetime opportunity for Jam City to acquire a highly anticipated, award-winning mobile game before its worldwide launch,” said Chris DeWolfe, co-founder and CEO of Jam City. “World War Doh is an entirely new type of game for Jam City, and we’ve been blown away by how creative, entertaining and just plain fun it is. We look forward to welcoming the incredibly talented World War Doh team to Jam City and bringing the experience to gamers worldwide later this year.”

“We instantly hit it off with the Jam City team, which has been extremely supportive and truly shares our vision for World War Doh,” said Alejandro Gonzalez, General Manager of the Bogota studio. “World War Doh has been a labor of love for our team and we could not be more excited for the game to become part of Jam City’s top-ranked portfolio of hit entertainment properties. This deal proves that it is possible for Latin American talent to become part of global companies like Jam City – the future is bright!”

Earthfall – Console Announcement Trailer

March 14, 2018 – When the alien menace arrived, they brought with them hordes of horrors from another world with one goal – to wipe humanity off the face of the Earth. Now, after countless battles against four-man teams of human defenders, the invaders will be making their arrival in Earthfall’s full launch on PC, Xbox One and PlayStation®4 this spring. Coming this spring from developer Holospark, Earthfall challenges four players to team up online and fight against an invading otherworldly menace. Get your friends together and join the battle, equipping yourselves with a mix of modern and futuristic weaponry, portable barricades, mobile turrets, and maybe even turn the aliens’ technology against them!

“When we launched Earthfall on Early Access, we received a great response from players,” said Russell Williams, CEO of Holospark. “Now it’s time to bring Earthfall to completion, along with making it available to Xbox One and PS4 players. We think players on all three platforms are going to be stunned by the game’s amazing 4K visuals, and will find themselves unable to tear themselves away from the cooperative sci-fi-themed gameplay.”

Earthfall, from Seattle-area developer Holospark, is a cooperative shooter for up to four players. Using team-based tactics to fortify holdouts and complete objectives, players must work together to survive. Aliens have invaded, and it’s up to players to fight back with a modern arsenal of weaponry combined with the ability to fortify locations and create choke-points with man-portable barricades and heavy turrets.

Earthfall features a complete story-mode, wherein players will uncover the reason for the invasion, and more.

Features of Earthfall Include:

  • Cooperative Survival For up to Four Players – Team up with friends to survive the alien infestation. Robust multiplayer support and A.I. teammates stand ready to ensure a full team at any time regardless of available players
  • Build Your Defenses – Strategically deploy barricades to block the enemy hordes and install turrets anywhere to create perfect alien killing zones
  • Multiple Campaigns – Each campaign tells a story across several missions, allowing players to dive in and experience diverse settings and mission types across the Pacific Northwest
  • Close Encounters of the Brutal Kind – Deadly aliens come in all shapes and sizes, from massive drones armies attacking in waves to towering behemoths spitting plasma, every experience is different, each time you play
  • Battle Unpredictable Enemies – Earthfall features a dynamic spawn system providing a constant set of new challenges lurking behind every corner
  • An Unfolding Story – Every campaign reveals new content and secrets behind the world of Earthfall and the cataclysmic alien invasion

My Memory of Us Trailer and Launch Details

March 14, 2018 — Publisher IMGN.PRO and developer Juggler Games, bring a story to PC, PlayStation®4 and Xbox One gamers in Q3 2018. Not just any old story, but a story about real people in real events from a history that we’d sooner forget than remember; but remembering these events is the only way to pay homage to heroes and victims of the Nazi occupation of Europe.

SxSW’s Gamer’s Voice Award nominee, My Memory of Us, is a puzzle-based, side-scrolling game of hope and heroism in the face of absolute terror. It begins in The City – a place inspired by the pre-Second World War Warsaw, where a young boy and girl from two different worlds come together to be kids, free to play and enjoy life.  War breaks out, the Evil King plunders the city, and his robot-soldiers separate citizens. Some are marked for being different, forced to move from their homes and live in a place sealed off from the rest of the city by a huge wall. Times of terror, pain, and exclusion in a world where people were forced to live in two artificially detached worlds. The young boy and girl’s friendship is the bond that may allow them to stay together, even though fate wants to tear them apart.

My Memory of Uis a game dedicated to those before us, including our own family members, that were separated during WWII, but fought to overcome unimaginable horrors armed with their love and belief that one day they would be together again, in this world, or the next,” said Mikołaj Pawłowski, CEO, Juggler Games. “What makes our game stand out is that the story is told from the perspective of two innocent friends who complete each other. Each possessing their own unique abilities – she can run fast, he can sneak – but only when they work together can they overcome adversities.”

Game Features:

  • A moving story about friendship and love in dangerous times
  • Beautiful, sketch-like graphics inspired by naïve art
  • Pair mechanics: take control of two separate? characters with different skills and abilities, or control them as a pair
  • A grotesque tale mixed with bittersweet humor
  • The events shown in the game are based on actual stories from war
  • A dialogue system built around the language of symbolic pictures
  • Various logical puzzles in 2.5D
  • A story that offers deeper meaning, set in historical realities
  • SYSTEM REQUIREMENTS: Windows 10

Ghost Recon Wildlands New Assignment DLC Releases Tomorrow for Free

SAN FRANCISCO – March 13, 2018 – Today, Ubisoft announced that New Assignment, the new major free update for Tom Clancy’s Ghost Recon® Wildlands, will be available on next-gen platforms and Windows PC tomorrow, March 14th.

New Assignment continues to expand the Ghost War experience by adding three new classes and wraps up the total of six additional classes planned to be introduced within the span of the Ghost War roadmap. Available in all PvP modes, the new classes introduced in New Assignment are:

  • The Trapper: an expert shooter equipped with a semi-automatic sniper rifle with the ability to mark downed enemies and deploy remote KO-gas traps to stun and damage enemies.
  • The Guerilla: a support-class specialized in diversion tactics and equipped with a smoke-grenade launcher drone.
  • The Stalker: a sharpshooter specialized in silently dispatching her enemies thanks to her special abilities.

With 18 diverse classes to choose from, players will have more tactical options and ways to approach situations on the Ghost War battlefield than ever.

New Assignment will also introduce two new maps, “Refinery” and “Cliffside,” available for the Extraction mode exclusively, as well as a series of quality of life and gameplay updates addressing player feedback for both PvP and PvE modes. A new map-voting tool will notably allow players to vote for one of three possible Ghost War maps, each from a different game mode, at the start of every new PvP Quickplay and Ranked match.

The new maps and gameplay updates will be available free and simultaneously to all players. Season Pass and Ghost War Pass owners will immediately unlock the three new classes with an exclusive seven-day early access, while other players will be able to unlock classes with Prestige credits earned through progression or to purchase them via the in-game store. These classes round off the PvP content included in the Season Pass and Ghost War Pass offers.

For more information about the contents of New Assignment, please visit: http://ghostrecon.com/newassignment

Launched on March 7, 2017, Tom Clancy’s Ghost Recon Wildlands received substantial post-launch support during its first year with the release of two expansions, a regularly updated tactical 4v4 PvP experience, as well as several updates for the PvE campaign including special missions and limited-time challenges. Following the release of New Assignment, Ghost War Updates 5 and 6 will merge into a single update planned for early April.

“We want to thank players for their continuous support and feedback during its first year,” said Nouredine Abboud, Senior Producer. “We have much more to come and cannot wait to share more information with you!”

Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Wildlands is a military shooter entirely playable in up to four-player co-op or single-player from beginning to end. Players have total freedom to accomplish their missions how they want and watch as the world reacts to their actions. Players can choose to move quietly in the night, go in hot at dawn or work together to execute a sync shot that takes out enemies in one fell swoop. Each choice has a consequence, and players must improvise or adapt their plans to ensure the completion and success of each mission. Tom Clancy’s Ghost Recon Wildlands Ghost War allows players to live the ultimate co-op experience in 4v4 modes. Featuring a growing roster of classes, maps and modes, Ghost War focuses on teamwork, strategy and tense tactical engagements.

For more information about Tom Clancy’s Ghost Recon Wildlands, please visit ghostrecon.com, follow us on twitter.com/ghostrecon or facebook.com/ghostrecon and join the conversation by using #GhostRecon.

For the latest about Tom Clancy’s Ghost Recon Wildlands and other Ubisoft games, please visit news.ubisoft.com.

*In collaboration with Ubisoft Annecy, Bucharest, Montpellier, Milan, Belgrade and Reflections studios.

Shadows: Awakening Gameplay Trailer

Ridgewood, NJ, March 13, 2018 – The time has come to look deep into the darkness, as Kalypso Media is excited to reveal the best look yet at upcoming RPG Shadows: Awakening with an all-new gameplay trailer. The new video shows a selection of the different playable characters that await when players take control of the Devourer later in 2018 – each offering a wealth of deadly abilities that can be combined across realms to devastating effect with the game’s unique party system.

Alongside the new trailer, Kalypso are also inviting members of the press to meet with Peter Nagy, Head of Development at Games Farm to preview the latest build of Shadows: Awakening in person at GDC 2018.

Turtle Beach Becomes Official Audio Partner of Gfinity Elite Series Season 3 and 4

San Diego, CA – March 13, 2018 – In its ongoing commitment to esports, leading gaming headset and audio accessory brand Turtle Beach today announced a new partnership with Gfinity plc (AIM: GFIN) – a leading international esports entertainment group. The partnership sees Turtle Beach become the official audio partner of the Gfinity Elite Series for Season Three and Season Four.

Starting with the open-to-all Challenger Series, the Gfinity Elite Series provides opportunities for gamers to be drafted to the ranks of top pro teams, who then compete weekly over the season to become Elite Series Champions. The competition will take place live in the Gfinity Esports Arena in London.

At the arena, the 10 pro teams will be using Turtle Beach’s unparalleled Elite Pro Tournament Gaming Headset and Tactical Audio Controller, which are tailor-made for esports athletes. The Elite Pro delivers best-in-class audio performance for game sound and team chat, plus innovative comfort-driven technologies to ensure players stay comfortable and cool under pressure.

The Gfinity Elite Series Season Three started on Friday, March 9, 2018 with EA SPORTS’ FIFA 18 joining existing favourites Street Fighter V and Rocket League. The regular season is played over five weeks, culminating in a three-week final as teams compete for their share of a £250,000 prize pool.

“We aim to support esports at every level, from grass roots to pro players, and this is a core value shared by Gfinity and the Elite Series – making this partnership a perfect match,” said Julian Woods, Managing Director Turtle Beach EU. “Using the best equipment is crucial to finding success in esports, and we’re extremely happy Gfinity sees our Elite Pro as the path to delivering the best possible audio experience for the Elite Series competitors.”

“We are delighted to announce Turtle Beach as a commercial partner for Gfinity Elite Series in 2018,” said Neville Upton, Chief Executive of Gfinity. “The Elite Pro is the preferred choice for pro gamers, offering exceptional comfort and crisper sound that will take this year’s series to another level in performance.”

For more information about the Gfinity Challenger season, which is free and open to everyone, please visit https://challenger.gfinityesports.com/. For additional details on the entire EA SPORTS FIFA 18 Global Series, please visit www.FUTChampions.com.

For the latest information on Turtle Beach gaming headsets and audio accessories, visit www.turtlebeach.com, and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.

SteelSeries Launches Arctis Pro Headset Line

CHICAGO – March 13, 2018 – While the gaming graphics card and displays market continues to grow and push consumer expectations forward with beautifully immersive visuals, audio reproduction in speaker and headset solutions have fallen behind the curve. Today, SteelSeries introduces a breakthrough in gaming audio and an industry first with the introduction of the Arctis Pro Line.

The flagship model, the Arctis Pro + GameDAC is gaming’s first certified Hi-Res Audio System, ensuring gamers hear high-fidelity, full-resolution audio in its purest form. The GameDAC’s ESS Sabre chip delivers sound quality beyond anything gamers on console or PC have ever experienced. The Arctis Pro Wireless is a high-fidelity, lossless dual-wireless system delivering the versatility of a wireless headset and audio quality that earns its Pro name. The complete line consists of three headsets: the Arctis Pro + GameDAC, Arctis Pro Wireless and Arctis Pro.

“Until now, innovation in gaming graphics and displays have outpaced progress in gaming audio solutions,” said SteelSeries CEO, Ehtisham Rabbani. “The Arctis Pro is designed for gamers who seek high fidelity audio and who want to hear everything the sound engineers created, the same way they seek high-res, immersive visuals.”

Arctis Pro + GameDAC

The Arctis Pro + GameDAC is gaming’s first certified Hi-Res Audio System that ensures high-fidelity 96kHz/24-bit with no need for down-sampling. Featuring the legendary ESS Sabre DAC and amp, the Arctis Pro + GameDAC allows gamers to experience the pure joy of high fidelity audio.

The Arctis Pro headsets feature premium speaker drivers with high-density neodymium magnets that reproduce Hi-Res audio out to 40,000 Hz, nearly double the capability of most standard headsets (22,000 Hz). With 121 decibels (dB) of dynamic range and -95dB Total Harmonic Distortion + Noise, the Arctis Pro + GameDAC performs as well as high-end audiophile equipment. For gamers, this means they hear the cleanest and purest audio possible.

The SteelSeries GameDAC is a dedicated high-fidelity USB DAC and amplifier specifically made for gaming. The GameDAC transforms any PS4 or PC into a high-performance audio source by bypassing the low fidelity, poor quality DACs found in typical console controllers, USB headsets and PC sound cards. Its dedicated headphone amplifier circuit delivers abundant power to the Arctis Pro headset for strong output levels with extremely low distortion. The power of the ESS Sabre chip inside makes bass sound tighter, individual sound effects more distinct. Additionally, new DTS Headphone:X 2.0 technology delivers 3D virtualization over headphones and includes proximity cues and support for channel-based, scene-based and object-based audio, specifically to enhance the gaming experience.

The GameDAC also features an OLED screen for easy access to settings and controls without the use of additional software. This means PlayStation 4 gamers can fully customize their EQ, toggle surround sound, configure their headset illumination as well as see their volume and ChatMix levels, without using a PC. PC gamers looking for an even deeper level of customization can use SteelSeries Engine software for total personalization.

The Arctis Pro line shares the aesthetics of the Red Dot Award-winning Arctis line, but with the addition of premium materials throughout. The Arctis Pro lineup has a refined gunmetal finish on the lightweight steel headband, aluminum alloy hangers and a soft-touch coating on the removeable speaker plates for a sophisticated tactile experience.

The Arctis Pro line delivers next-level comfort with a self-adjusting ski goggle headband, which perfectly contours to gamers’ heads, while the athletics-inspired Airweave ear cushions wrap their ears in cool, soft fabric for long-lasting comfort.

The retractable ClearCast microphone delivers studio-quality voice clarity and background noise cancellation. Competitive gamers rely on clear, noise-free communication and the bidirectional ClearCast mic delivers.

“Every choice in components and features was made to achieve the best sound in gaming, and with high fidelity audio, gamers will be able to experience every sound created by game publishers in its purest form,” said Brian Fallon, Product Category Manager for Headsets at SteelSeries. “The Arctis Pro + GameDAC is more than a few new features, it is the only complete audio system for gamers that can deliver true, high-resolution audio in a beautiful package with comfort, durability and customization.”

Arctis Pro Wireless

The Arctis Pro Wireless is a dual-wireless gaming audio system that uses a USB transmitter for wireless 2.4G lossless audio and Bluetooth for mobile audio. All headsets in the line use the same industry-leading 40,000 Hz capable high-fidelity speaker drivers and feature the same comfortable, award-winning design. However, unlike the Arctis Pro + GameDAC, the Arctis Pro Wireless features the swappable dual-battery system first introduced by SteelSeries with the Siberia 800 and Siberia 840. Each battery has at least 10 hours of power for a combined 20 hours of gaming.

Gamers can use both the 2.4G and Bluetooth connections simultaneously for maximum flexibility, including gaming while using Discord chat or listening to music. The Arctis Pro Wireless headset connects to the wireless transmitter base station via SteelSeries’ 2.4G connection. This provides lossless and ultra-low latency wireless audio with up to 40 feet of range. Auto-channel hopping technology ensures the headset will always find clean RF space for interference-free performance.

Like the GameDAC, the Arctis Pro Wireless’ wireless transmitter features an OLED screen for quick settings adjustments without the need for additional software. However, for those who want even more options, SteelSeries Engine software on PC delivers deeper customization.

The Arctis Pro line is available now globally at SteelSeries.com.

The Arctis Pro + GameDAC is available for $249.99 / €279.99 and the Arctis Pro Wireless is available for $329.99 / €349.99. For more information about the complete line of SteelSeries’ Arctis Pro headsets and the Arctis Pro accessory packs, visit http://steelseries.com/arctispro.

Star Trek: Discovery Announces WonderCon Panel

LOS ANGELES – March 13, 2018 – CBS Television Studios and CBS All Access invite Star Trek fans from around the world to join the team of “STAR TREK: DISCOVERY” at Wonder-Con on Saturday, March 24th from 3:00-4:00 PM in Room North 200A.

STAR TREK: DISCOVERY PANEL DESCRIPTION, MARCH 24, 2018

Over 50 years ago, the world was first introduced to what would quickly become a cultural phenomenon. It was a television series that inspired developments in science and technology, broke social barriers and transported viewers around the globe to new adventures and uncharted frontiers. Now, STAR TREK: DISCOVERY follows in the footsteps of those that came before as it seeks to tackle social issues, inspire the next generation of dreamers and doers and reflect on Roddenberry’s vision of a hope for tomorrow.

Join us in a conversation with those who boldly helped recreate the world of Trek in the modern day: Scheduled panelists include: Gretchen J. Berg & Aaron Harberts (Executive Producers & Showrunners); Tamara Deverell (Production Designer); Gersha Phillips (Costume Designer); Mario Moreira (Props Master); Glenn Hetrick & James MacKinnon (Prosthetics & Special FX Makeup); Jeff Russo (Composer); and Jason Zimmerman (VFX Supervisor).

Pillars of Eternity II: Deadfire Pushed Back

March 13, 2018 – We know you’re as excited as we are about the upcoming launch of Pillars of Eternity II: Deadfire. As you have probably guessed, Deadfire is a huge game — significantly larger than the original Pillars of Eternity. Obsidian has been working harder than Abydon himself to make every inch of it awesome, as well as incorporating all the great feedback we have been getting from everyone playing the Backer Beta.

With this in mind, we are taking just a few extra weeks to polish and put those finishing touches on the game.

Our new launch date will be Tuesday, May 8th, 2018.  To tide you over until then, you can look forward to plenty of Deadfire-related news and content coming in the weeks and months ahead.

See you all soon in the Deadfire!

Vermintide 2 Sells Over 500K in Less Than A Week

STOCKHOLM, SWEDEN – 12 March, 2018. Independent developer Fatshark today announced that Warhammer: Vermintide 2 has surpassed 500,000 units sold just days after being released on PC.

“We are proud and happy that gamers worldwide have taken Warhammer: Vermintide 2 to their hearts.” says Martin Wahlund, CEO Fatshark. “500,000 games sold was a milestone that we had, but not less than a week after release.”

In numbers: 500,000+ units sold, 204 million minutes watched on Twitch, 50 billion enemies less, and 100% proud developers.

More heroes welcome! If you haven’t gotten your co-op on yet, pick up your copy now.
http://store.steampowered.com/app/552500/Warhammer_Vermintide_2/

Vermintide 2 is a visually stunning and ground breaking melee action game pushing the boundaries of the first person co-op genre. Set during the apocalyptic End Times of the Warhammer world – the game introduces the dark, bloody and twisted Chaos as an enemy faction. Other new features include 15 hero careers, new environments, talent trees and the proprietary Heroic Deeds System.