Author - boothby

Starbreeze Sells Dead By Daylight to Behaviour Interactive for $16M

STOCKHOLM 21 March 2018 – Starbreeze has today decided to sell the publishing rights to the game Dead by Daylight to the developer, Behaviour Interactive Inc (Behaviour). Starbreeze will receive an initial payment of USD 4 million, followed by an additional USD 12 million paid in stages as royalties of 65 percent of game revenues. The deal will accelerate cash flows to Starbreeze from the game, which will strengthen Starbreeze earnings and free up capital for new projects. Starbreeze strategy to widen the game portfolio with additional publishing titles has not changed.

The publishing rights to the game will not be transferred to Behaviour until Starbreeze has been paid the entire consideration of USD 16 million. Until then, Starbreeze will retain control over the games payment streams and remain the official publisher of the game. Per 1st of January 2018, Behaviour however assumes the obligations of Starbreeze in connection with the game under the Publishing Agreement, including all development and marketing costs. Behaviour has the option to remit final payment of the remaining balance due at any time and thereby take over the rights at an earlier date.

“The publishing title Dead by Daylight has been a stellar deal for Starbreeze. We initially invested USD 2 million in developing the game, which has sold more than 3 million copies since release and generated approximately SEK 345 million in net sales. We are now concluding the partnership with Behaviour in a favourable manner and Dead by Daylight has become an even better deal for Starbreeze,” says Starbreeze CEO Bo Andersson Klint. “In addition to securing and accelerating our revenues from the game, we will incur no costs related to further development and marketing. Through this deal, we expect the profits from the game to exceed our projection for the remaining lifespan for the title.”

“Our strategy to widen the game portfolio with additional publishing titles has not changed. We received an attractive offer from Behaviour that we have assessed as better for us in both the long and short terms. We aim to be ‘The Good Publisher’ and are happy to be a part of giving external development partners the opportunity to own their own future. It has been a joy working with Behaviour and we wish them continued success,” says Mikael Nermark, COO and Executive Vice President at Starbreeze.

According to the original publishing agreement, Starbreeze and Behaviour split net revenues from the game 50/50 after development and marketing costs. Revenues from Dead by Daylight amounted to SEK 202 million in 2017, which was split 50/50 with Behaviour. During the same period, Starbreeze incurred costs attributable to the game of SEK 34 million, resulting in a surplus to Starbreeze for the game of SEK 66 million in 2017. The effect of the deal on Starbreeze revenues and profit will be determined by how the sales of the game develop.

Dead by Daylight was initially released for PC in 2016 and the console version was released in 2017. Ten downloadable content (DLC) bundles have since been released. If the game follows the usual trend curve, sales revenues will decline in future years.

Upon expiration of the publishing agreement, Starbreeze will no longer have any rights connected to the game apart from rights to further compensation if the game is launched in China before 2020.

“We are incredibly proud of everything we have accomplished on Dead by Daylight, building a strong IP that has sold over 3 million copies. Our community is the backbone of our success and we are totally committed to continue investing and growing the game. We would like to thank the team at Starbreeze for their collaboration and efforts to jointly make Dead by Daylight a success,” says Rémi Racine, CEO and Executive Producer, Behaviour Interactive.

Star Trek Online Getting DS9 Themed Expansion

REDWOOD CITY, Calif. – March 21, 2018 – Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced Star Trek Online’s fourth major expansion,Victory is Life, will launch on PC June 2018, and on consoles at a later date. The free-to-play MMORPG lets player navigate through the depths of space as a Captain of their very own starship, while exploring episodic content from Star Trek’s most popular television series and films. The game’s newest expansion, Victory is Life, pays homage to the classic TV series, Star Trek: Deep Space Nine, which recently celebrated its 25th anniversary. Captains will discover a new Jem’Hadar playable faction and experience six new episodes, featuring Deep Space Nine crew members voiced by the original actors, including Quark (Armin Shimerman), Odo (René Auberjonois), Kira Nerys (Nana Visitor), Martok (J.G. Hertzler) and several other familiar faces.

“We couldn’t think of a better way of celebrating Deep Space Nine, than resurrecting the characters so many fans adored and reuniting this special cast in Star Trek Online,” said Stephen Ricossa, executive producer for Star Trek Online. “Our new expansion pays tribute to the television series that boldly explored important social issues and left a lasting impact on an entire generation of Star Trek fans.”

Victory is Life takes Star Trek Online Captains on a maiden journey to the Gamma Quadrant, where they will discover what is left of Deep Space Nine. The legendary space station was severely damaged by the Hur’q, a new enemy who recently made their presence known to the Alliance in the game’s last featured episode, “Scylla and Charibdis.” Players must now team up with Deep Space Nine’s devoted crew members to find a way to protect the galaxy from another devastating attack.

With the release of Star Trek Online’s new PC expansion, players will discover six new episodes, starring characters voiced by ten of the originalStar Trek: Deep Space Nine actors who brought the roles to life. This includes fan favorites such as Ferengi Entrepreneur Quark (Armin Shimerman), Changeling Chief of Security Odo (René Auberjonois), Commanding Starfleet Officer Kira Nerys (Nana Visitor), Klingon General Martok (J.G. Hertzler), as well as six other actors that will be revealed soon on Star Trek Online’s Facebook and Twitter pages.

For the first time ever, players will be able to experience Star Trek Onlinethrough the eyes of the Jem’Hadar, genetically engineered soldiers of the Dominion. This brand-new playable faction will start at level 60 with a variety of completed Reputations, Specialization Trees, Duty Officer tracks, and R&D progress. Victory is Life also introduces an increased level cap of 65, a new queue, added progression system and all-new Sector Battlezone, a new gameplay feature that takes players into a war between the stars to save the Gamma Quadrant. Additional features included with Victory is Lifewill be revealed at launch.

Star Trek Online is a free-to-play massively multiplayer online game where players can pioneer their own destiny as Captain of a Federation starship, become a Klingon Warrior and champion the Empire through the far reaches of the galaxy, or rebuild the Romulan legacy as the commander of a Romulan Republic Warbird. In Star Trek Online, players have the opportunity to visit iconic locations from the popular Star Trek universe, reach out to unexplored star systems and make contact with new alien species. Star Trek Online is currently available on PC, PlayStation®4 and Xbox One.

To download and play Star Trek Online today for free, visit www.playstartrekonline.com.

HTC Vive Focus Heading to International Markets Later this Year

March 21, 2018 – HTC Vive today announced that the Vive Focus will be coming to the global markets later this year. The Vive Focus is the first 6DOF stand-alone VR headset to be commercially available and is built upon Vive Wave, our open VR platform and toolset. Vive Focus developer kits are available to registered developers starting today. Those developers who bring content to Viveport in China for the Vive Focus or PC-based Vive, will receive 100% rev-share from title sales and Viveport subscription in China between April and September 2018. Check out the Vive blog for more information on the Vive Focus – http://bit.ly/GDCViveFocus

In addition, Viveport hosted its second annual Viveport Developer Awards (VDAs) at GDC 2018. The five winners announced at the event showcase the best entertainment, education, arts & culture, arcade, and enterprise experiences on Viveport today. You can find out more about the winners and their panel at GDC on our blog.

World of Tanks Launches Update 1.0

March 21, 2018 — The new World of Tanks Update 1.0 lands today in Europe and North America, unleashing Wargaming’s high-end Core graphics engine exclusive for PC players. The latest installment takes tank combat to new heights with improved visuals, 29 completely reworked battlefields, a new soundtrack, and the new Glacier map.

Update 1.0 is released in partnership with Intel Corporation to help ensure that World of Tanks remains up to date on the latest technological advances and uses them to enhance its gaming experiences.

“Update 1.0 improves the baseline technology for the game, introducing the in-house developed Wargaming Core graphics engine,” said Milos Jerabek, Development Director for World of Tanks PC. “Thanks to it, we’re now capable of elevating the entire game and can ensure World of Tanks is a fun and immersive experience for years to come.”

“Intel is committed to driving technical innovation in the PC gaming industry,” said Michelle Chuaprasert, Sr. Director of Developer Relations Programs and Initiatives at Intel Corporation. “The advancements being made by Wargaming in its next release of World of Tanks represent the next generation of PC gaming experiences.”

Celebrating the launch of Update 1.0, World of Tanks has announced the Grand Extravaganza—a two-week long marathon full of battling and rewards. Starting March 23 until April 6, players will get chances to earn multiple in-game bonuses, as well as prizes from Intel.

Together with greater visual fidelity, Update 1.0 adds a brand-new dynamic soundtrack. Each in-game location gets its own theme that resonates with its setting, creating a unique atmosphere for every battlefield. Published by Sony Music Entertainment, the World of Tanks official soundtrack will be available for listening and downloading for free at all major music platforms.

505 Games Talks Underworld Ascendant and Bloodstained at SXSW

March 21, 2018 – This past weekend, independent publisher 505 Games brought industry legends Koji Igarashi (Castlevania), Warren Spector (Ultima Underworld, Deus Ex, System Shock) and Paul Neurath (Ultima Underworld, System Shock 2, Thief) to SXSW Gaming in Austin, TX for a weekend of reveals, sneak peeks and first-hand updates from their exciting new projects.

Underworld Ascendant

On Friday, March 16, video game masterminds Warren Spector and Paul Neurath joined PC Gamer Editor-in-Chief Evan Lahti for an exclusive discussion exploring OtherSide Entertainment’s upcoming player-authored immersive sim RPG Underworld Ascendant. Taking players back into The Stygian Abyss, Underworld Ascendant is designed to maximize and reward player choice in a breathtaking fantasy realm, rife with danger and full of intrigue. During the discussion, Warren and Paul unveiled new art for the game, alongside character reveals and exclusive game screenshots highlighting the robust fantasy realm coming to Steam for PC in 2018.

OtherSide Entertainment and 505 Games are excited to also release a new developer diary video, The Vision of an Immersive Sim, highlighting the creative and passionate team behind Underworld Ascendant. Featuring interviews from writer/director Joe Fielder, studio director Warren Spector and founder Paul Neurath, the behind-the-scenes video offers insight into the creative inspiration behind the robust fantasy realm that is The Stygian Abyss.

Bloodstained: Ritual of the Night

On Saturday, March 17, legendary game designer Koji Igarashi ‘IGA’ (Castlevania: Symphony of the Night) joined Marvel Comic’s Rise of Black Panther and iO9 senior writer Evan Narcisse for an exclusive discussion surrounding Bloodstained: Ritual of the Night. On this panel, IGA shared insight into his experiences developing and creating one of the most buzzed-about fan-funded games of all time, and discussed his return to the ‘Metroidvania’ genre of games he helped shape, define and re-imagine throughout his robust career.

snakebyte Unveils New Line of Power Solutions for Xbox One and PS4

San Diego, CA – March 21st 2018 – snakebyte® group, leading innovators of consumer electronics hardware, brings a new range of advanced charging solutions and battery packs for Xbox and PlayStation® gamers. Utilizing next-generation designs and high-capacity battery technology, the new range of accessories is shipping now, and provide gamers with the extended power they need for ever more complex gaming experiences.

Included in the range are the following products:

  • PS4 Twin:Charge 4:

Designed to match the design and finish of the PS4 Pro, the Twin:Charge 4 follows the height and shape of the console, blending in seamlessly with the host hardware, while it efficiently charges up to two DualShock®4 controllers. Unlike most other charging solutions available for PS4, the Twin:Charge 4 charges via the data port on the front of the controller, reliving unnecessary stress of the fragile Micro USB ports, and allowing for far easier and quicker docking. Integrated LED lighting allows for easy visual identification of charging status.

  • Xbox One Twin:Charge X:

Designed in Germany for superior quality, the Twin:Charge X includes a charging dock for two official Xbox controllers, alongside two high quality battery packs, negating the need to use standard batteries ever again for your playing sessions. Unlike the majority of battery solutions for Xbox consoles, the Twin:Charge X features high-capacity 800 mAh battery packs, providing up to twice as much power as competitor products. Built in power conductors on the battery packs allow for simple charging, activated the very moment the controller comes into contact with the dock, and negating the need to put undue pressure on the integrated Micro USB ports. Once again, integrated LED lighting informs the gamer as to the charging status of each controller, while the dock itself (available in black or white configurations), perfectly matches the design of the hardware.

  • Xbox One Battery:Kit

Quick, simple and ingenious, the Xbox One Battery:Kit effortlessly snaps into place, replacing batteries and the battery cover of up to two official Xbox controllers. Available in black or white configurations to match controller design, the Battery:Kit features twin, powerful 700 mAh high-capacity batteries, providing up to eight hours of gaming between charges, far more than found on most competitor products. Integrated Micro USB port and charging cable included, allows for simple charging via any of the USB ports featured on the console. Integrated LED lighting gives quick and simple indication of charge status for each battery pack.

  • Xbox One Battery:Kit Pro

For those serious about gaming, the Battery:Kit Pro ups the ante, offering a high-capacity battery, holding a massive 1500 mAh charge for up to 12 hours of play! Once again available in black or white configurations, the Battery:Kit Pro boasts the same features and high quality engineering as the regular Battery:Kit, providing years of battery free gaming.

Nick Repenning, CEO for snakebyte USA commented, “The current generation of consoles continues to break new grounds with software and applications which demand ever greater time commitments, seeing us using our hardware for longer periods of time. It’s imperative that battery technology keeps up with this increased pressure, and our new range of high-capacity power accessories have been meticulously designed to provide gamers with the power and reliability they deserve.”

For more information, follow snakebyte on Facebook, and Twitter.

Insta360 Announces New Stabilization Tech for Insta360 ONE Camera

Los Angeles, March 20 – Innovative camera maker Insta360 today announced a major update for its popular Insta360 ONE, adding a groundbreaking stabilization technology and smart editing features that put the camera at the forefront of a new type of photography – using 360-degree camera technology to improve the way we create traditional, “flat” video and photos.

“360-degree cameras free people to live in the moment, without the distraction of recording an experience from behind a screen. And this benefit applies whether your goal is to share an immersive 360-degree video, or just post a few clips to Instagram,” said JK Liu, Insta360 Founder and CEO. “The updated Insta360 ONE makes it easy to grab the best parts of a 360 video, and put them together into a pro-quality edit that’s ready to share anywhere.”

The new features are part of the latest version of the Insta360 ONE app, available here later this week

Go with the flow.

The first step to creating compelling content from a 360-degree video is to be sure that the original video is as smooth and stable as possible. That’s why the updated Insta360 ONE introduces all-new FlowState stabilization, a proprietary stabilization technology that captures hypnotically smooth video.

Comparisons show that a ONE using FlowState stabilization produces smoother video than a leading smartphone mounted on a gimbal. Meanwhile, the fact that FlowState is native to the ONE, with no accessories required, vastly expands its range of use – allowing users to directly mount the ONE on vehicles, selfie sticks and drones, while still ensuring a stable result.

A camera crew in your hand.

The updated Insta360 ONE also introduces new tools to quickly and simply edit together the best parts of 360 videos, and to take full advantage of the new creative possibilities they open up.

When editing a 360 video in the Insta360 ONE app, users will have three choices of how to re-capture the key moments. New Pivot Points allow users to set points of interest throughout a video, giving an outline of the story they’d like to tell. Once set, the app automatically connects the points using ultra-smooth camera movements. It’s a fast, simple way to create professional-quality edits that would otherwise take hours on a desktop running specialized post-production software – not to mention multiple cameras covering different angles of a scene to begin with.

The newly improved SmartTrack lets a user select a key object or feature within the scene, then automatically holds it in center-frame throughout the video. The extra space for cropping offered by the 360° field of view, combined with proprietary FlowState stabilization, creates strikingly smooth tracking shots, all with a single tap.

ViewFinder mode gives total manual control. A user can maneuver their phone exactly as they would if they were recording an experience in real-time with their smartphone camera – turning from side to side, and adjusting zoom on the fly. Whatever they capture in their “re-shoot” will be saved as a new video. The possibilities are literally infinite.

Hyper. Simple.

The ONE’s upgraded stabilization also makes creating stunning hyperlapses (that is, a time-lapse where the camera itself is moving from one place to another) easier than ever.

Rather than painstakingly shooting every frame of a hyperlapse with a DSLR, or using a stabilizing accessory, ONE users can simply run and gun. FlowState stabilization will take care of creating a video that’s stable enough to be hyper-lapsed, and the app will take care of the rest.

Even better, creators will have a 360 video as the raw material for their hyperlapse, allowing them to freely guide the viewer’s perspective in any direction as the camera moves through time and space.

The app Insta360 ONE users can take advantage of all of today’s updates by downloading the latest app here when it goes online later this week and following prompts to install the latest firmware.

The Insta360 ONE is available at Insta360.com, and at Apple.com and Apple Stores in select countries.

Assassin’s Creed Rogue Remastered Launch Trailer

SAN FRANCISCO  March 20, 2018  Today, Ubisoft announced that Assassin’s Creed® Rogue Remastered is available now for PlayStation®4 Pro and Playstation®4 computer entertainment systems, and across the Xbox One family of devices, including Xbox One X. Assassin’s Creed Rogue Remastered is available for the suggested retail price of $29.99.

Created by Ubisoft Sofia, Assassin’s Creed Rogue follows the adventures of Shay Patrick Cormac, a member of the Assassin’s Creed Brotherhood who undergoes a dark and slow transformation from an Assassin to Assassin Hunter. From the perspective of a Templar, players will set off on an extraordinary journey through beautiful New York City, the Wild River Valley and far away to the icy cold waters of the North Atlantic on a quest to bring down the Assassins for good.

Assassin Creed Rogue Remastered has upscaled resolution to 4K on Xbox One X and PS4 Pro, and 1080p on Xbox One and PS4, and includes improved environment rendering and visual effects and textures, offering an even more beautiful and immersive gaming experience for players alike to experience Shay’s adventures in 18th-century North America. This remaster includes downloadable content from the original game: two bonus missions (The Armor of Sir Gunn Quest and The Siege of Fort de Sable), as well as the Master Templar and Explorer packs, which contain weapons, customization items and special outfits, including Bayek’s legacy outfit from Assassin’s Creed® Origins.

For more information on Assassin’s Creed, visit assassinscreed.com. For the latest on all of Ubisoft’s games, visit Ubisoft News https://news.ubisoft.com/.

Titan Quest Console Launch Trailer

Vienna, AUSTRIA, March 20th, 2018: For almost 12 years, console players could only watch a large crowd of PC gamers playing one of the finest ARPGs ever made. But the wait is over, Titan Quest is now available on PlayStation®4 computer entertainment system and across the Xbox One family of devices including Xbox One X.

The version for Nintendo Switch™ is in development and will be released (insert drumroll) when it is done. We are also working hard on the couch-coop mode, which will be ready soon™.

Order the Titan Quest Standard or Collector’s Edition here: https://www.titanquestgame.com/#order-here

Atari Announces Atari VCS Game System

NEW YORK, NY (MARCH 19, 2018) – Atari® — One of the world’s most iconic consumer brands and interactive entertainment producers, today proudly announces that “Atari VCS” is the official name of its new retro-inspired gaming and entertainment platform, previously known by its working title “Ataribox.” The company also marks this important milestone by sharing the Atari VCS, Classic Joystick and Modern Controller prototypes with press at this week’s Game Developers Conference in San Francisco, with the objective to reveal the exclusive pre-order date for the Atari VCS during the month of April 2018.

Inspired by the iconic silhouette of the original Atari 2600 Video Computer System, the new Atari VCS has already generated considerable excitement within the gaming community. Its skillful blend of modern lines and reverential details, combined with contemporary content technology and new innovation, has evoked positive reactions from Atari fans both new and old. The Atari VCS will of course serve up lots of classic content, but it is so much more than a “retro-box.” It is a completely new Atari connected device designed for today’s living room.

The new Atari VCS logo, like the new hardware itself, combines past and present, and is inspired by Atari’s rich history of progressive graphic design. Countless highly-memorable game logos, illustrations, ads and packages were generated by Atari’s legendary in-house Industrial Design and Graphics department during the 1970’s and 80’s.

Industrial design and graphics are essential parts of the brand’s DNA and part of what makes every Atari game an adventure for the player. Today’s Atari design, engineering, software and marketing teams all endeavor to bring similar levels of care and attention to the new VCS. Atari intends its new video computer system to change the way you interact with your TV, just as the original Atari 2600 Video Computer System first did more than 40 years ago.

“Every person at Atari and every partner involved with the new platform is just as fanatical about the brand and its heritage as our biggest fans are,” explained Michael Arzt, Atari COO of Connected Devices. “With the Atari VCS name, we know how important it is to get everything completely right and that’s why we briefly paused an imminent launch late last year. It was a difficult decision with the countdown underway, but we weren’t willing to go forward with even one thing out of alignment. We hope that Atari’s fans appreciate our extreme attention to detail and are as excited about the Atari VCS as we are.”

In addition to unveiling the official name and logo, Atari will be shifting all branding and communications channels to reflect the Atari VCS name. Fans and followers can sign up for email alerts at www.Ataribox.com and follow us on FacebookTwitter and Instagram.

The Atari VCS, Classic Joystick and Modern Controller prototypes will be shown in-person at pre-scheduled press appointments during GDC 2018 on March 21 and 22, 2018.