Author - Jerry Paxton

Activision Blizzard and Tencent Join The ESA

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Washington, DC – July 8, 2013 – The Entertainment Software Association (ESA) announced today that Activision Blizzard, Inc. and Tencent have joined the trade association. They increase ESA’s membership to 37 companies, and bolster its representation of diverse businesses that drive advancements across all game platforms in the evolving marketplace.[quote_box author=”Michael D. Gallagher” profession=”President and CEO of ESA”]“These highly innovative companies offer compelling and influential video games and game content to millions of players across the globe.. Activision Blizzard and Tencent have established worldwide reputations as producers of world-class interactive entertainment. We are eager to work with both companies as they continue to grow their global interactive and entertainment services.”[/quote_box]

Activision Blizzard is an international online, PC, console, handheld, and mobile game developer and publisher with leading market positions across every major category of the interactive entertainment software industry. In addition to offering exclusive content for game consoles and computer games, the company is one of the largest third-party video game publishers in the world; titles include Activision Publishing’s popular Call of Duty andSkylanders franchises and Blizzard Entertainment’s World of WarcraftStarCraft and Diablo franchises. Founded in 1979, Activision was the first independent developer and distributor of video games for game consoles. Activision Blizzard maintains operations in 17 countries, including the United States.

[quote_box author=”Chris Walther” profession=”Activision Blizzard”]“We are excited to join ESA…[the] ESA has a long track-record of supporting its members and the video game industry, and we look forward to sharing our unique perspective and experience with them.”[/quote_box]

Tencent uses technology to enrich the lives of Internet users. Hundreds of millions of people communicate, share experiences, consume information, seek entertainment, and shop online daily through its integrated platforms. It serves the largest online game community in China with a diverse online games portfolio including the QQ Game Platform, advanced casual games and massively multiplayer online games. In addition to online games, its services include QQ, Weixin and WeChat for communications; Qzone for social networking; internet service portal QQ.com; and the eCommerce open platform. Founded in 1998, Tencent has steadily grown to become one of the leading providers of comprehensive Internet services.

[quote_box author=”Gordon Bellamy” profession=”Tencent”]“ESA supports and cultivates collaboration among member companies…We are excited to join an association that promotes the development of the U.S. game industry as we are exploring more opportunities in this market.”[/quote_box]

ESA offers services to interactive entertainment software publishers, including conducting business and consumer research, providing legal and policy analysis and advocacy on First Amendment, intellectual property and technology/e-commerce issues, managing a global anti-piracy program, owning and operating E3, and representing video game industry interests in federal and state government relations. For more information, please visitwww.theESA.com or follow us on Twitter: @RichatESA.

Guns and Robots Global Balance Update Details

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Sofia, Bulgaria – July 8, 2013 – Masthead Studios, a leading independent game developer, today announced several major updates and re-balance in their free-to-play online shooter Guns and Robots.

The updates change the matchmaking system and employ global re-balance of the durability, energy consumption, speed and damage of the parts. This global re-balance tweaks and improves weapons and  gives players more fast-paced battles.

Major Updates in Matchmaking

There is an improved and modified matchmaking system. Players of a similar skill level are matched together for more balanced team setup. This  gives players opportunity to explore and engage over the arenas on an equal footing. This also gives more freedom to improve and employ different game-play style for each player and many new options to choose from.

Global Re-balance

The re-balance gives different look and sensitivity of the overall battle mechanics. Many of the components are changed. Thus, there is a clear boundary between the three major classes of the parts—light, medium and heavy.  Some content changes are coming as well.

Guns and Robots mini game

Guns and Robots mini game presents players with opportunity to enjoy a game within the game while waiting in the queue. Players are able to heat up their engines before the match has begun with shooting at space visitors.

Detailed information about the updates can be found at www.play-gar.com!

Guns and Robots is a free-to-play online shooter in which players assemble funny looking, yet deadly robots. The game blends fun, inventive character design and deep customization features.  Players are provided with exciting situations during variety of maps. Enter the playground of destruction today!

Deus Ex: The Fall Release Date

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Montréal (July 8, 2013) – Square Enix and Eidos-Montréal are happy to announce that Deus Ex: The Fall, the winner of seven “Best Mobile/iOS Game” awards at E3 2013*, will be coming to iOS devices this Thursday, July 11.

Deus Ex: The Fall will be available for $6.99 at the App Store on iPhone, iPad and iPod touch.

Developed by Square Enix’s Mobile division in Europe, in collaboration with the original Deus Ex: Human Revolution® team at Eidos-Montréal and N-Fusion, Deus Ex: The Fall is a full story driven action-RPG and the first Deus Ex in the series to be developed for and released on mobile and tablet devices.

Deus Ex: The Fall will be compatible with iPad 2 and above, iPhone 4S and above, and iPod Touch 5 and above.

For more information, log onto www.DeusEx.com/TheFall or visit the Facebook pagewww.facebook.com/DeusEx and YouTube channel www.youtube.com/DeusExOfficial.

Starr Long Re-Teams with Richard Garriott

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AUSTIN, Texas, July 5, 2013 — The last time Starr Long and Richard Garriott teamed up to create a fantasy role playing game (RPG) was 1997. That game, Ultima Online, quickly became the first commercially successful massively multiplayer online role playing game (MMORPG) and many credit the duo with reinventing the RPG with that ground breaking product. Now Richard Garriott and Starr Long are preparing for yet another collaboration to reinvent the genre, this time on Portalarium’s™ Shroud of the Avatar™ PC based game. Starr was announced today as the project’s executive producer.

The announcement was made during RTX 2013, currently taking place at the Austin Convention Center. Garriott is a guest speaker at this year’s event. He is showing a demo of Shroud of the Avatar during a special presentation at 4:30 pm CDT, Saturday, July 6, in room 19 of the convention center. The entire presentation will be live streamed on RTX Live.  Additionally, Garriott will be formally introducing Starr during his talk.

Starr is a 20-year veteran of the gaming industry. He started his career at Austin’s legendary Origin Systems studio where he worked directly with Garriott to produce and create Ultima Online, which continues its position today as the longest running massively multiplayer online game ever. In 2010, Ultima Online was inducted into the Online Game Developers Conference Hall of Fame, becoming the first MMO to be so honored. Starr later helped co-found Destination Games with Richard and Robert Garriott (the company was soon acquired by NCsoft) and as producer he again collaborated with Richard Garriott on the futuristic MMO game, Tabula Rasa. In 2008 Beckett’s Massive Online Gamer magazine named Starr Long as one of the Top 20 Most Influential People in the massively multiplayer online industry.

Starr’s move to Portalarium comes after spending the last four years as executive producer at The Walt Disney Company where he oversaw the Disney Interactive studio responsible for Pirates of the Caribbean OnlinePixie Hollow and Toontown. While there he was the executive producer of the Disney Parent App on Facebook, eight learning mini games in Club Penguin (including Pufflescape, the second most popular mini-game in that virtual world),Club Penguin mobile, five Disney Connected Learning games on iOS (ranked in the top 5 educational games) and the Disney Connected Learning platform.

“I am thrilled to be moving back to Austin to partner with Richard on his next fantasy role playing game,” said Starr. “Richard’s ideas for remaking the genre are well aligned with where the industry is today in terms of technology and design. It is really exciting to know that we are creating Shroud of the Avatar with the idea of bringing back the concepts and principles that Richard used successfully in making his Ultima series. With all of that said, what I most look forward to is working directly with the community to make the product they want, which is the real power of crowd funding.”

“If people enjoyed the leadership that was in place when we were creating Ultima Online, they’ll be very happy with the team we’ve put in place for Shroud of the Avatar,” said Garriott. “Starr Long is a longtime colleague of mine, and he is absolutely one of the visionaries in this space and his track record shows it. I know he’s ready to roll up his sleeves and jump right in to help us make the next epic RPG. This news sends a clear signal to our fans that the game they’ve been waiting 15 years to play is that much closer to reality.”

Shroud of the Avatar is a multiplayer fantasy RPG for the PC that is the spiritual successor to Richard Garriott’s previous works in the genre. It is expected to launch in Q4 2014. It is a crowd sourced game that has raised more than $2.3 million from backers to date. For more information on the game and to become a backer of the project, go to www.ShroudoftheAvatar.com.

Happy Fourth of July 2013

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Just wanted to send all of our readers in the United States of America a “Happy Fourth of July” holiday! Normal news programming will resume tomorrow morning. Thanks, everyone!

Mad Max Will Have an Australian Accent

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While at last month’s E3 Expo in Los Angeles, we were curious as to why the voice over actor for “Mad” Max in Avalanche’s upcoming Mad Max title didn’t have an Australian accent. Apparently, fan concern has been noted and he will indeed have one in the finished product. Here is the tweet from CCO Christofer Sundberg at Avalanche Studios:

Saints Row IV Independence Day Trailer

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Larkspur, Calif., July 3, 2013 – Earth has fallen into the hands of @EmperorZinyak and his evil alien empire. Its citizens have been imprisoned inside hellish simulations. Humanity’s only hope is the former head of the Third Street Saints — the President of the United States. Reclaim life, defend liberty, and pursue happiness at all costs with superpowers, a giant mech, a celebrity Vice President, a dubstep gun, and all the melodrama you can cram into an open world extravaganza.

Saints Row IV launches August 20th, 2013 across North and Latin America and August 23rd worldwide for Xbox 360, PlayStation 3 and PC.

For more information please visit:
Web: http://www.saintsrow.com
Facebook: 
http://www.facebook.com/saintsrow
Twitter: 
http://www.twitter.com/saintsrow
YouTube: 
http://www.youtube.com/saintsrow

Trailer

Air Conflicts: Vietnam

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July 03, 2013, Ridgewood, NJ – Today we are pleased to release a new collection of assets from Air Conflicts: Vietnam, the upcoming Vietnam-war era air-combat title. In the new asset pack, you’ll find not only new images from the arcade dogfighting title coming for console and PC, but also a brief “War Journal” of the game’s protagonist, Joe Thompson.

Screenshots

Vietnam. 1965. A long-simmering conflict escalates into a full-fledged war, and you are about to become a big part of it

Jump into the cockpit of some of the finest combat aircraft as young Joe Thompson, a newly minted U.S. Air Force pilot. He is brave, talented and ready to do his duty, but his experiences during this war will change him forever.

MWO Announces Launch Date, 1.1 Million Registered Pilots

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VANCOUVER – July 3, 2013 – MechWarrior Online developer Piranha Games announced today that the epic BattleTech-inspired online game has exceeded one million registered pilots in its Open Beta and publisher Infinite Game Publishing has pulled back the curtain to reveal some Mech-tastic statistics from the popular free-to-play online game – including the long-awaited 1.0 launch date: September 17th, 2013.

Since the launch of Open Beta, players have spent more than 9.6 million hours or 1100 years playing MechWarrior Online, resulting in the annihilation of more than 46,941,487 Mechs. These loyal fans have lovingly destroyed 3 billion tons of metal on the battlefield, which is 8,359 Empire State Buildings, resulting in devastating carnage across the Inner Sphere, MechWarrior-style. Stacked end to end, these destroyed Mechs would reach to the moon and back 1,221 times. The total cost of this damage is a staggering 18,316,519,465 C-bills.

As far as the economy of the Inner Sphere, the MechWarrior Online player base has earned a whopping 10.1 trillion C-Bills. By comparison, the U.S. GDP is 14.99 trillion USD. The Inner Sphere fires far more missiles than the U.S., however, as 12,623,214,618 missiles have been fired since Open Beta.

This month alone the amount of lasers fired by pilots is a “mere” 2,451,270,519, but who said that Mech power can’t be used for good? That’s enough raw energy to power 87 million homes for one month.

Join the cause in this AAA free-to-play online game here: www.mwomercs.com.