Archive - 2018

Yet Another Zombie Defense HD Announcement Trailer

July 23rd, Cracow, Poland – Zombies… Zombies everywhere… And they’re not here to discuss the civil rights of the undead over a cup of tea. Oh, no sir. They’re here to rip apart, to bite, to gobble, and to feast on your brain. So, you have two choices: 1) Give up and die, or 2) Don’t give up and die. The difference between the two? Leaderboards! It’s all about the leaderboards. The game is already available on Steam (https://store.steampowered.com/app/674750/Yet_Another_Zombie_Defense_HD) and the Xbox Marketplace (https://www.microsoft.com/en-US/p/yet-another-zombie-defense-hd/c0988kfjn8bl), and in a few months will also be available on the Nintendo Switch.

MAIN FEATURES:

  • Local and online co-op for up to four players – slaying monsters alone is fun, but doing it with your friends? It’s up to four times better!
  • Mount your favorite firearms on automated turrets and set traps – it’s a well-known fact that zombies aren’t smart, so they won’t be expecting it.
  • Guns, guns, guns… and more guns! Choose from a variety of weapons – shotguns, rocket launchers, flamethrowers, and many more.
  • Pick your favorite game mode:
  • – Defense.
    – Endless.
    – Deathmatch.
  • Compete with others and dominate the leaderboard.
  • Zooombieees! Who doesn’t love to smash their rotten little faces?
  • Oh, and did we mention guns yet? No, really, there’s literally tons of them!

More information about Yet Another Zombie Defense HD can be found on the official site: http://www.awesomegamesstudio.com.

The C64 Mini Release Date and Pre-Orders

Ontario, Canada – July 23, 2018 – Retro Games Ltd. and Solutions 2 GO announced today that the THEC64® Mini is coming to North American retail stores on October 9, 2018. THEC64® Mini, a 50% replica of the of the world’s bestselling home computer that launched in 1982, comes pre-loaded with 64 classic games and THEC64® Joystick. Originally designed with fans of the original machine in mind, THEC64® Mini is also attractive to kids and families thanks to its simple plug and play action. Aspiring gamers of yesteryear can revisit the past and program their own games – just add a keyboard, and THEC64® Mini becomes a fully functional home computer complete with C64 BASIC.

THEC64® Mini is available now for pre-order now at retailers across North America.

“We are delighted to be able to bring back some of the most loved retro games ever, on one of the most successful formats of all time”, said Paul Andrews, Retro Games’ Managing Director. “The North American release of THEC64® mini is a reimagining of the classic C64 computer and one of a series of products we have on the way.”

Check out the new trailer HERE:

THEC64® Mini includes the following:

  • Pre-loaded with all the Retro Faves: THEC64® Mini comes with 64 classic titles already installed, including: California Games, Winter Games, Impossible Mission II, Boulder Dash, Jumpman, Pitstop II, Speedball II: Brutal Deluxe, Street Sports Baseball, Summer Games II, Temple of Apshai Trilogy, Uridium and more.
    USB Ports: The unit comes equipped with two USB ports – perfect for adding an extra joystick for multiplayer games or plugging in a keyboard to create your own programming masterpieces.
  • Customized Visuals: The unit features high definition output at 720p and 60Hz via HDMI, 4:3 ratio, US/Europe display mode options, and a CRT filter for that classic look.
  • Back to the Basics: Plug in a USB keyboard and use as a fully functional home computer with C64 BASIC.
  • Don’t Forget to Save: For the first time, THEC64® Mini allows you to easily save your progress in games.
  • Always Optimized: THEC64® Mini supports software updates via USB flash drive so players have continued access to improved and enhanced programming.

No need for a time machine to hop back to 1982 – with THEC64® Mini, relive the past with the latest home computer that hit the scene over thirty years ago. Out went the silent black and white experience and in came 64KB of RAM, color graphics, and synthesizer sound. Roll forward 36 years and kick nostalgia into overdrive with the release of THEC64® MINI. A tiny but perfectly formed officially licensed 50% scale replica of this much loved machine. Featuring high-definition output via HDMI, a classic style joystick and 64 built-in games including Boulder Dash, Summer Games II, Impossible Mission II, and many more.

Join the THEC64® Mini community by following us on Twitter or Facebook or checkout the official website for more information.

Summer of 84 Exclusive Comic-Con Clip

July 23, 2018 – On behalf of Gunpowder & Sky, we are pleased to share with you the first exclusive clip premiere of RKSS’ (Turbo Kid) upcoming film SUMMER OF 84 which will be released in theaters on August 10th and on VOD and Digital HD on August 24th.

RKSS, which stands for Roadkill Superstar consist of François Simard, Anouk Whissell, Yoann-Karl Whissell.

Anouk Whissell participated in Comic-Con’s The Bold Voice of Contemporary Horror panel on Saturday, July 21st. The trio then premiered the exclusive clip during the panel.

Delusion: Lies Within VR Preview

Recently, I got the chance to check out the first part of the upcoming Delusion: Lies Within cinematic VR series from Jon Braver. Braver is the creator of Delusion, an annual interactive theatrical horror event in Los Angeles during the Halloween season. The premise of this first season is that two people are on the trail to track down novelist Elena Fitzgerald, who’s dark fantasy novels had captured the hearts and minds of a legion of fans – that is, until she went missing and her final book in the series was never published. These two searchers end up biting off way more than they can chew when they discover a lot of twisted darkness and must attempt to escape with their very lives.

Delusion: Lies Within VR is a joint effort between Delusion and Skybound Entertainment. Skybound, in case you don’t know, is the publisher of Kirkman’s The Walking Dead comic series as well as the publisher of several mobile games (not to mention a multitude of other comic properties). With these two working together on the project, I was expecting good things, so I started up the preview build I was given access to and began the journey into Delusion: Lies Within VR.

The experience has a very minimal menu system as of now, and it didn’t take too long to start up the series preview. There are options to both download as well as stream the VR video, but I could only stream it in the version I had access to. With that, I began to question how good the video would look as, usually, VR/360 video looks pretty grainy and pixelated over streaming connections. Thankfully, Delusion: Lies Within VR broke with this tradition and provided me with very good video quality – extremely impressive. I am unsure as to what video codec they are using for this project but it is great at compressing video while keeping its quality. Delusion: Lies Within VR is well-acted, well-shot, and features terrific sets and set decoration, and brings plenty of creepy moments and some scares to boot. While it’s not expressly stated in the preview build I looked at, I would HIGHLY recommend that you enjoy Delusion: Lies Within VR from a seated, swivel chair if possible. The camera moves independently of viewer perspective and does make a few cuts when entering new locations, so it could make you feel wobbly if standing.

We got the chance to ask Jon Braver a few questions about this new endeavor, and you can read the Q&A here:


GS – Hi Jon, please explain the motivation and process behind the creation of the Delusion VR experience.

JB – At first, I was pretty skeptical about VR. I reviewed some content and felt pretty disillusioned by it. But then I started to think how cool it would be to merge theater and film in a way never accomplished before. Really thrust the audience into the movie and make them a sort of ghost within the manor, following the story in a truly unique way. As well, when I do the live shows, I feel guests end up missing a lot of what I’m trying to give them as there is so much going around them. With VR the viewer can have intimacy with the characters, the score, sound design, and special creature fx. They can revisit the series whenever they wish and capture every little detail. And there is a ton of detail thanks to my killer production designer Kevin Williams.

We set out to create the most cinematic VR series to date and during the process my skepticism turned to wonder. This really was live theater in the VR space. Crazy cool how it all played out! The process to translate the live show into VR, from a creative standpoint, was pretty fun. In terms of storytelling, I was able to achieve much more having more time to focus on story and not on the logistics of running a live theater production. I turned what was the audience in the play into two new characters, Daniel and Virginia, each with their own intriguing backstory. The characters overall were more flushed out as we had more time and money to spend on development. As far as camera, we were able to do some wicked things like floating over a table, flying through the forest, all really cool shots that give it that cinematic look we were going for.

In short, I’ve watched this piece so many times and it never gets old. I’m terribly proud of this time. We’ve really created something never before seen in VR.

GS – Were there any challenges or unexpected positives that you encountered during its production as opposed to producing your live theatre events?

JB – The technical aspects were a bit more challenging in that actors had to really know where all the stitch lines of the many cameras were during each scene. Can’t hang around on a line or you’ll cost us many 1000’s of dollars in post! Speaking of post, there really is no post-production protocol for VR yet. We had to learn our way through and connect with various partners excited to explore this new space. I’d say the only major drawback for me personally was not being able to get all the shots I wanted (inserts, etc.). We have to balance this new medium and how it affects the viewer (i.e. camera movement can unsettle the stomach) with making sure the story is told in the best way possible.

Honestly, the unexpected positive for me turned out to be the turn from skeptic to optimist!

GS – Where was Delusion VR shot?

JB – We shot the majority of the interiors in the same manor as the live play from 2014 as well as one scene (the alchemist chapter) in the house we used in 2011 & 2012. So cool to be back there. The exteriors I was hoping to shoot in Alabama or South Carolina as this is where the story took place but we did end up finding a creepy old manor in the woods of Topanga Canyon, CA. But don’t tell anyone we shot there 😉 All shot in the American South…. HA!

GS – What is the endgame with Delusion VR and are you looking to create completely new and standalone haunted VR experiences in the future?

JB – The endgame is unclear as this is an evolving process. We are still in the early stages of VR so we need to see how this medium is accepted (or not). If VR takes off as we hope then there will be more experiences for us to create in the overall Delusion Universe of stories such as Season Two of this Lies Within series and perhaps some shorter, spin off stories as well… perhaps with volumetric capture and more interactivity. Also, I want to make sure I’m clear when I say we’re not planning to take every play and conform it to VR. Some of these stories need to exist in a Feature Film, TV series, comic book, radio drama… but as far as VR, we evolve with the industry so ask me again in 6 months to a year and I may have a different answer 😉


We’d like to thank both Delusion and Skybound for allowing us a look at this new project and can’t wait to see what’s next for it.

Delusion: Lies Within will be showing at the Fantasia Film Festival from July 19-July 21, and at Midsummer Scream from July 28 to July 29. The company will be announcing their commercial plans for Delusion: Lies Within VR “soon”!

Alita: Battle Angel Official Trailer and Q&A

July 23, 2018 – Today, 20th Century Fox hosted a worldwide live Q&A with ALITA: BATTLE ANGEL’s producer James Cameron, director Robert Rodriguez, producer Jon Landau, the star Rosa Salazar and fans across the movie’s official social and YouTube channels.

During this live Q&A at Lightstorm Entertainment, the studio that brought you TITANIC and AVATAR, the film’s new trailer and a additional image for ALITA: BATTLE ANGEL were released! The movie also stars Christoph Waltz, Jennifer Connelly, Mahershala Ali, Ed Skrein, Jackie Earle Haley and Keean Johnson. This trailer debut and live chat were shared across Facebook, Twitter, Instagram, and YouTube in 30+ markets worldwide, localized in multiple languages in real time: English, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.

Watch the new trailer HERE:

In case you missed it, watch the live Q&A HERE:

https://www.facebook.com/AlitaMovie/videos/1948383061858664/

ALITA: BATTLE ANGEL will arrive in theaters everywhere on December 21, 2018 in 3D & IMAX!

USA Networks The Purge SDCC Trailer and Activation

July 22, 2018 – USA Network in partnership with indie studio Blumhouse Productions and Universal Cable Productions brought THE PURGE to San Diego Comic-Con in a big way! Beginning on Thursday, July 19, USA Network opened the doors of America’s first “Purge City” store, an immersive experience in the heart of San Diego’s Gaslamp District, to the public. Today Jason Blum, founder of Blumhouse Productions and producer of “The Purge” film franchise and the all-new series, and James DeMonaco, franchise creator and executive producer of “The Purge” films and THE PURGE series, stopped by the one-stop shop “Purge City” to stock up on Purge night essentials and see the activation brought to life.

Later that day, Blum and DeMonaco joined the cast and creators of the blockbuster film franchise and upcoming television series for a special panel that gave an exclusive inside look into how THE PURGE is expanding its universe – highlighting the hit new feature film “The First Purge,” which is currently in theaters, as well as the upcoming television series, which will debut on USA Network on Tuesday, September 4 at 10/9c.

Moderated by Ryan Turek, VP of Feature Film Development at Blumhouse Productions and co-host of Shock Waves Podcast, Blum and DeMonaco were joined on-stage by premiere episode director Anthony Hemingway (“Unsolved: The Murders of Tupac and the Notorious B.I.G.”); “The First Purge” star Lex Scott Davis (“SuperFly”); film franchise, THE PURGE series producer Brad Fuller (“A Quiet Place,” “The Texas Chainsaw Massacre”), series showrunner Tom Kelly, and series stars Gabriel Chavarria, Amanda Warren and Fiona Dourif.

Stan Against Evil Season 3 Teaser

July 21, 2018 – A new season of Evil returns this Halloween! In an all-new Season 3 sneak peek of IFC’s horror-comedy Stan Against Evil, unveiled today at Comic-Con International: San Diego, catch a first look at the unusual new demons, moody teen vampires, zombie corpses and possessed puppets inhabiting the cursed New England town of Willard’s Mill.

Watch and share a sneak-peek of Season 3 here:

IFC’s original horror-comedy series Stan Against Evil stars John C. McGinley as Stan Miller, the curmudgeonly retired police sheriff of Willard’s Mill, and Janet Varney as Evie Barrett, the current sheriff determined to wipe out the demons that plague their town of Willard’s Mill. Deborah Baker Jr. and Nate Mooney return to co-star as Denise Miller, Stan’s absent-minded, do-good daughter, and Deputy Leon Drinkwater, Evie’s right-hand man, respectively. Season 3 premieres Wednesday, October 31 at 10PM on IFC with eight all-new episodes.

The new season picks up immediately after the events of the Season 2 finale, with Stan and Evie back in Willard’s Mill dealing with the consequences of Stan traveling through time to save his dead wife Claire. In doing so, he inadvertently opened a portal between the Land of the Living and the Land of the Dead…allowing evil forces to truly take over the town and even some of its inhabitants. Although always the skeptic at first, Stan must work with Evie to once more save the town – even if it means making a literal deal with the devil. New and returning guest stars this season include Scott Adsit, Maria Bamford, David Koechner, Christopher Mintz-Plasse and Eddie Pepitone.

Stan Against Evil is created, written and executive produced by Dana Gould, with Tom Lassally also serving as executive producer. RadicalMedia produces the series with Frank Scherma and Justin Wilkes executive producing. Star John C. McGinley also serves as a producer. Stan Against Evil Seasons 1 and 2 are available to watch on iTunes, Amazon, GooglePlay and Xbox.

Season 1 is available to stream on Hulu and will be joined by Season 2 on August 17.

Fantastic Beasts: The Crimes of Grindelwald – Official Comic-Con Trailer

July 21, 2018 – Warner Bros. Pictures’ “Fantastic Beasts: The Crimes of Grindelwald” is the second of five all new adventures in J.K. Rowling’s Wizarding World™.

At the end of the first film, the powerful Dark wizard Gellert Grindelwald (Johnny Depp) was captured by MACUSA (Magical Congress of the United States of America), with the help of Newt Scamander (Eddie Redmayne). But, making good on his threat, Grindelwald escaped custody and has set about gathering followers, most unsuspecting of his true agenda: to raise pure-blood wizards up to rule over all non-magical beings.

In an effort to thwart Grindelwald’s plans, Albus Dumbledore (Jude Law) enlists his former student Newt Scamander, who agrees to help, unaware of the dangers that lie ahead. Lines are drawn as love and loyalty are tested, even among the truest friends and family, in an increasingly divided wizarding world.

The film features an ensemble cast led by Eddie Redmayne, Katherine Waterston, Dan Fogler, Alison Sudol, Ezra Miller, with Jude Law and Johnny Depp. The cast also includes, Zoë Kravitz, Callum Turner, Claudia Kim, William Nadylam, Kevin Guthrie, Carmen Ejogo, and Poppy Corby-Tuech.

“Fantastic Beasts: The Crimes of Grindelwald” is directed by David Yates, from a screenplay by J.K. Rowling. The film is produced by David Heyman, J.K. Rowling, Steve Kloves and Lionel Wigram.

Slated for release on November 16, 2018, the film will be distributed worldwide in 2D and 3D in select theatres and IMAX by Warner Bros. Pictures, a Warner Bros. Entertainment Company.

COSMOS: Possible Worlds SDCC Trailer

(San Diego, CA / Washington D.C. – July 21, 2018) FOX and National Geographic today released a first look at the highly anticipated return of the Emmy Award-winning worldwide phenomenon COSMOS. Executive producer/writer/director Ann Druyan (who won an Emmy Award for writing the 2014 series and a Peabody Award for producing it) and executive producers Seth MacFarlane (FAMILY GUY, THE ORVILLE, “COSMOS: A SpaceTime Odyssey”), Brannon Braga (THE ORVILLE, “COSMOS: A SpaceTime Odyssey,” “Terra Nova”) and Jason Clark (THE ORVILLE, “COSMOS: A SpaceTime Odyssey”), along with series host Neil deGrasse Tyson, the famed pop-culture icon, astrophysicist and host of the Emmy Award-nominated “StarTalk,” were all on hand to share the sneak peek during their panel at San Diego Comic-Con 2018. COSMOS: POSSIBLE WORLDS is set to premiere on FOX and National Geographic in March 2019.  

Watch/share the sneak peek here:

Following a wildly successful run in 2014 as the most-watched series ever on National Geographic Channels internationally, and seen by more than 135 million people worldwide on National Geographic and FOX, the new season will once again premiere in the U.S. on both FOX and National Geographic and globally on National Geographic in 171 countries and 43 languages.

In the vastness of space and the immensity of time, the number of worlds to explore and stories to tell are virtually infinite. The first two seasons of the COSMOS television series transported a global audience to the farthest reaches and most deeply hidden recesses of the universe. In the course of those journeys, the series dramatized the lives of many of the forgotten searchers who contributed to the world’s understanding of who, when and where we are in the universe. COSMOS: POSSIBLE WORLDS will venture to previously uncharted territories. 

In conjunction with the launch of the new season, National Geographic will publish a companion book, COSMOS: POSSIBLE WORLDS, by Ann Druyan, the long-awaited follow-up to Carl Sagan’s international bestseller, COSMOS: A Personal Voyage. Sale date is February 19, 2019. 

COSMOS: POSSIBLE WORLDS is produced by Cosmos Studios, the Ithaca, NY-based company Ann Druyan co-founded in 2000, and Fuzzy Door Productions, Seth MacFarlane’s company. Druyan and Brannon Braga are the series’ writers. Druyan, MacFarlane, Braga and Jason Clark executive-produce. “Like” COSMOS: POSSIBLE WORLDS on Facebook at CosmosOnTV. Follow the series on Twitter @CosmosOnTV. See photos and videos on Instagram by following @CosmosOnTV.

IDW Announces New Go-Bots Comic Series

SAN DIEGO, CA (July 20, 2018) – IDW Publishing is proud to announce that Tom Scioli, the visionary creator that brought you Transformers vs. G.I. Joe, will unleash his imagination on the wonderful world of Go-Bots! Launching in October, Go-Bots will be the first story to feature classic toy and cartoon characters like Leader-1, Scooter, Turbo, and Cy-Kill’s Renegades in over three decades!

In the new five-issue series, the existence of Go-Bots on Earth has changed humans’ way of life. They chauffeur us around. They protect us from harm. They do the jobs that are too boring or dangerous for us. They fight our wars for us. They are friends for the lonely. The only thing they don’t do is dream for us… but that could change any day now. For a generation, Leader-1 and the Guardians have said that they were here to help us… but as they become more integrated into our society, the question must be asked: Are they here to replace us?

“This is a dream project – I’m writing, drawing, coloring, and hand-lettering this book. It’s a labor of love,” says Scioli. “When these characters were conceived of in the ’80s, the idea of robots with human personalities was science fiction. Now, it’s history. The world of living machines is here – we’re living it. The time is right for Go-Bots!”

“Avant-garde creator Tom Scioli has been pushing the comic book storytelling medium for nearly two decades now and his work on Go-Bots is yet another watershed moment in his career,” says IDW Associate Publisher David Hedgecock. “It is a testament to the strong collaboration between IDW Publishing and Hasbro, that projects like this can exist on licensed properties.”

For information on how to secure copies of the monthly Go-Bots comic book series, please contact your local comic shop or visit www.comicshoplocator.com to find a store near you.