Archive - 2017

Secret World Legends Mystery ARG Announced

Oslo, Norway – 19th June, 2017 – One week to go! On Monday June 26th Funcom is launching ‘Secret World Legends‘, its Free-to-Play reboot of its conspiracy themed massively multiplayer online game ‘The Secret World’. With fully revamped combat mechanics, a redesigned progression system, visual upgrades, and with a greater focus on the player’s journey through the world and its massive storyline, ‘Secret World Legends’ offers a better and more accessible entry into the world myths and legends.

With only one week to go, Funcom is counting down to release by kicking off a mystery ARG (Alternate Reality Game) titled ‘ Kiss of the Revenant’. Focusing on the solving of intricate puzzles and mysteries, in this ARG an unsettling storyteller invites players to take a second look at a tragic love story on the Savage Coast. Players will be challenged to decipher and perform a ritual that crafts an exclusive set of weapons for use in ‘Secret World Legends‘. The ARG is free and accessible to anyone on www.kissoftherevenant.com.

“This is a fantastic throwback to the early days of ‘The Secret World’ when we ran massive ARGs with thousands of players involved,” says Game Director Romain Amiel. “We wanted to give fans an opportunity to experience that excitement again, and it is really the perfect way to get into the spirit of the Secret World universe as enter the final days before launch.”

‘Kiss of the Revenant’ has now started and will run up to launch of the game on June 26th.

For this event, Funcom worked with the gaming studio Alice & Smith. The companies have a track record of teaming up together to make innovative, compelling alternate reality games and puzzle events, including crossovers between ‘ The Secret World’ and Alice & Smith’s own property, ‘The Black Watchmen’. As part of this event, a special edition of ‘Secret World Legends’ will also be available soon on Steam in an ARG bundle including various exclusive in-game items and a copy of ‘The Black Watchmen’.

For more information about ‘ Secret World Legends‘, please visit www.secretworldlegends.com.

Seth Rollins Announced as WWE 2K18 Cover Athlete

New York, NY – June 19, 2017 – Be like no one. These four simple words likely generate several reactions, but for WWE Superstar Seth Rollins™, they are a master class in describing his unmatched work ethic, disruptive mindset and definitive WWE career.

Since joining WWE in 2010, Rollins has done things on his own terms. Like many claim but never accomplish, he was destined to be different, blaze his own trail and take no prisoners along the way, even if it meant disrespecting history. The first move on Rollins’ chess board: become the inaugural NXT® Champion in 2012 and put everyone on high alert. The second move: make his WWE main roster debut at Survivor Series® later that year, align with WWE Superstars Roman Reigns™ and Dean Ambrose™ to form The Shield™ and rally against authority. As the pieces continued moving, the accolades followed: two-time WWE Champion, United States Champion, WWE Tag Team Champion and “Mr. Money in the Bank®,” to name a few. And now, “The Kingslayer” stands tall after a definitive checkmate: defeating Triple H® on WWE’s grandest stage at WrestleMania® 33.

For every calculated action and result, there is no question Rollins will prevail by any means necessary, and in doing so, embody everything it means to be like no one.

In celebration of his in-ring accomplishments and bold individuality, 2K today announced Seth Rollins as the cover Superstar for WWE® 2K18, the forthcoming release in the flagship WWE video game franchise. In addition, Rollins will personify WWE 2K18’s worldwide marketing campaign – BE LIKE NO ONE – which invites players to explore Rollins’ identity, as well as those of several other WWE Superstars, while learning more about the game. WWE 2K18 is currently scheduled for worldwide release on October 17, 2017 for the PlayStation®4 computer entertainment system and Xbox One.

“As the WWE 2K18 cover Superstar and franchise ambassador, it is my incredible honor and mission to ensure this game will truly BE LIKE NO ONE – a calling card perfect for everything I stand for – as it sets forth on its own unique path,” said Seth Rollins. “Following in the footsteps of other WWE 2K cover Superstars – Dwayne “The Rock®” Johnson, John Cena®, Stone Cold Steve Austin® and Brock Lesnar® – I now carry the torch and proudly represent a new generation of WWE Superstars. I am the future, and the future can’t be stopped.”

“Each year, the WWE 2K franchise emerges with a unique identity, impeccable authenticity, an incredible roster and the freedom for players to customize and control the virtual WWE world through its extensive offerings,” said Chris Snyder, Vice President of Marketing at 2K. “In determining who truly epitomizes BE LIKE NO ONE and represents WWE 2K18 to the fullest extent, there was one obvious answer: Seth ‘Freakin’ Rollins.”

In addition, today 2K announced details surrounding WWE 2K18 premium product offerings and their scheduled release dates:

About the WWE 2K18 Deluxe Edition

Players who purchase the WWE 2K18 Deluxe Edition, available in both physical and digital varieties at participating retailers, will receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 13, 2017 for PS4™ system and Xbox One. The WWE 2K18 Deluxe Edition includes the following items:

  • Copy of WWE 2K18 video game with Deluxe Edition packaging;
  • Access to Season Pass content (details announced this fall);
  • Access to WWE 2K18 pre-order bonus digital content (details announced this summer);
  • Additional WWE 2K18 Collector’s Edition digital content (details announced this summer).

About the WWE 2K18 Collector’s Edition

Players who purchase the WWE 2K18 Collector’s Edition at participating retailers will also receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 13, 2017 for PS4™ system and Xbox One. Details of the WWE 2K18 Collector’s Edition, as well as the ability to pre-order this version of the game, will be available later this summer.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K18 is not yet rated by the ESRB. WWE 2K18 is scheduled for worldwide release on October 17, 2017 for the PS4™ system and Xbox One. For more information on WWE 2K18 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K18 and #BLN1 or subscribe on YouTube.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

Portal Knights Review

I always love getting a first-look at a game when it is still nice and fresh and people haven’t piled on their opinions yet.  I can’t get to them all the time, I was supposed to review Minecraft when it first came along if I remember right but I definitely had a full plate.  I have only played Minecraft on occasion and that was mainly in short doses, so looking at tons of blocks to be mined didn’t seem that bad to me.  I had a farmhouse that appeared to need repairing. Okay, I can do that. I had chosen to be a Ranger out of the three classes, the other two being Warrior and Mage, so at first I was shooting arrows at stuff.  Then I saw my bow took damage and from the shooting I had done and so I emptied my weapon slot and started punching things.  When enemies showed up I switched back to my bow and started hitting those mobs in the face.  Much like many RPGs, slimes are your first enemy and throughout the game a go-to for collecting crafting ingredients.

The home world being filled with slimes and the occasional bird was worrisome to me… I was enjoying myself but if these were all I fought the whole time it would start to get tiresome.  Luckily it isn’t called Portal Knights for nothing.  I collected the pieces to a portal, assembled them and off I went onto another island.  There were dungeons, creepy creatures that only came out at night, ones that camouflaged until you were on top of them, skeletons, other creepy-crawlies I don’t want to spoil for you.  Just remember what Jake says in The Gunslinger if you find a place to boring “there are other worlds than these.”

The fact that there are only three classes might seem a bit limiting to some players but I bet more classes are on their way and in the meantime you can do some incredible personalization. There are 29 hair styles, 14 beard styles, 20 eye styles, 28 eye colors, and 21 mouths. You can have five different characters so that you can try all the different classes without deleting any to try the next.

If you haven’t played Minecraft or played a FPS or third person MMORPG, the mix of the three genres might take a bit of getting used to. However, this mix is also what makes the game continually interesting and fun.  An example was I needed copper and there was a copper deposit at my feet, so I started mining. Once the copper deposit was taken you were reminded that this is a series of flying islands connected by portals, if you mine your way through it there is nowhere but down to your death.  If you are the kinda person who might find this annoying rather than entertaining, maybe this isn’t the game for you.  The first time you see some enemies is by surprise while you are doing something else.  There is supposed to be some concerns of protecting your lands according to a wise man but I haven’t had a problem with that yet.  I did get the opportunity to loot big chests in dungeons after killing bosses and do quests requested by NPCs.

I don’t have any friends who have the game and didn’t have much luck looking online for someone to kill about with.  I already have plans on moving my home because though I enjoy a farm and castle just feels, I don’t know, safer?

Dig, Dig, Dig, With A Shovel And A Pick:

Portal Knights feels like a sandbox full of blocks for you to start building things in and at the same time a starter/alpha zone for a 3rd person or 1st person shooter.  I had a couple of crashes which I let go to the early stage of the game and they also didn’t deter me from playing the game.  I look forward to updates and to see what will lie beyond future portals.


Portal Knights Review Score

[mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star” color=”#1e73be” type=”fa”][mks_icon icon=”fa-star-0″ color=”#1e73be” type=”fa”] (4 out of 5 Stars)


 

Shadow Warrior 2 Review

“You got the touch, you got the power!” – Stan Bush, “The Touch” 1986

If the above quote doesn’t immediately fill you with 80’s Machismo, go watch the trailer for the Shadow Warrior 2 on YouTube or something, I will wait.

*Still humming the song* Ah are you back? Good, good, having you watch that really helps set the mood so much quicker than saying that Shadow Warrior 2 is an over the top splatter fest with tons of blood and weapons.  I guess it didn’t take that long but the key to the game is not to take it seriously, it isn’t serious, I mean at it’s beginning they throw a song from the ’80s animated Transformers film (yeah that was where you had heard it before).My first playing was actually by myself and before you start making jokes about no friends or “solo wang gameplay” the game play is first person then even if I played with my friends it is a first person experience.  So if you do find yourselves playing at one house and one system you might be playing hand off with the controller or just have them play on their rig and use headphones.  This is kinda a bummer to me since I think most people are comfortable enough and have large enough screens to accept quartering them for gameplay.  We’ve come a long ways and few people have itty bitty screens these days.

Now for the scary part of the review.  That above was my only complaint.  This game is amazing at everything it tries to do.  You get over 70 weapons and modifiers that drop and can be crafted to easily make a weapon into a whole new kind of flesh-rending beast.  On the subject of beasts, if you ever played the Diablo games and had characters of a different color meaning an immunity and better loot drop, Shadow Warrior 2 has the same game mechanic.  There is a storyline which is a bit simple, but that makes it easier to buy into the jokes being made because Shadow Warrior 2 doesn’t take itself seriously, ever.  They even have fun naming weapons, some of which I have no doubt were lost on younger players.  The “Hauer” shotgun would be a welcome weapon to any hobo, the energy blast from the “dec-ARD” pistol just can’t be replicated, teehee.  If the name isn’t fun to you I still imagine the damage it does, especially when you get a certain chainsaw in you mitts, will be!  I admit I wish they had picked a sexier weapon to name the “ripper” after me but what may have seem simple on that was more than made up for with the King Skeletor machine gun, it would cut any He-Man with it’s grey skull.  Then once you get that weapon you look through gems you can add on to the weapon and maybe you can increase the magazine size or crit damage.  Personally I kept forgetting gems because I was having so much fun with weapon combos and environmental attacks.

The environments are the results of Shadow Warrior which would be a reason to play the first but not necessary.  If you picked the game up as a promo for both games go ahead and play the first.  I never got around to it myself but I have eyes and can see that the world has become one big toxic turd and I stab, shoot or explode my way through it.  A bit of a hint but not too much is that besides the monsters there are parts of the environment that can hurt anyone near you when they take damage and explode.  This adds to the interest because you may wipe out a whole bunch of nasties with one will place round.

There are a couple of reasons for replay: your level cap is pretty high and you probably won’t hit it after one run through, heck maybe not after a couple. Another reason is you probably won’t get all 70 plus weapons on one run and you will probably not be able to modify the weapons the way you want or crafted.

Oh yeah I didn’t really go into that, they have a crafting system like Dead Island or Borderlands, or well any game that lets you take a couple crappy weapons and combine them to improve them.  So not only are you collecting the 70 plus weapons there are and using your favorites you need to keep an eye out for crappy ones that might make more mega hardware.

Back To Playing With Wang:

As I mentioned the only drawback is not having 4 player split screen, otherwise Shadow Warrior 2 is the best hack and slash, spray and pray, wacky and tacky game I have played in recent memory. Definitely worth picking up and playing!


Shadow Warrior 2 Rating:

 (5 out of 5 Swords)


Io-Interactive Becomes Independent and Takes Hitman with Them

It looks like the changes keep coming for Square Enix as Io-Interactive has left their umbrella, becoming an independent developer and taking the rights to the Hitman IP with them (after a buyout of course). Here is an official message from Io-Interactive CEO, Hakan Abrak:

In its 19 years of history, Io-Interactive has brought you original and exciting entertainment; from Mini Ninjas and Freedom Fighters to gaming’s most notorious criminals Kane & Lynch and of course our beloved Agent 47. With our latest game, we have not only transformed Hitman, but also moved our entire studio into the AAA digital era. Our live product has disrupted the video game business and has received recognition and praise from press, community and our fans.

There are many tales of hope, dreams, hardship and joy within these walls. We have never strived for the expected or predictable. Instead, we are always in pursuit for what feels original and real. Our passion and determination has never been greater and so that is why we have decided it is not the time to stop as we have many more exciting and original tales to tell.

Therefore I am proud to announce today that IOI is now officially an independent studio. We have successfully concluded our negotiations with Square Enix and have agreed to a management buyout. Crucially, we will keep all of the rights to the Hitman IP. 

This is a watershed moment for IOI. As of today, we have complete control over the direction for our studio and the Hitman IP – we’re about to forge our own future and it’s incredibly exciting. We are now open to opportunities with future collaborators and partners to help strengthen us as a studio and ensure that we can produce the best games possible for our community.

I would like to say a big and sincere thank you to all of our players, community, friends in the media and everyone else connected to the studio for the messages of support that we have received in the last few weeks. I would also like to thank Square Enix; it has been a great family to be a part of and we are proud of what we have achieved together in the last eight years. IOI started as an independent studio and we will now return to those roots with an extremely passionate and talented team.

We are counting on the continued support of all our players; simply by having fun with everything we’ve released so far for HITMAN – and we want to encourage more of you to try our game. We have more details to come on our plans for that next week.

Thank you.

Hakan,
Io-Independent

Dungeons 3 Gets E3 2017 Gameplay Trailer

Ridgewood NJ, June 16, 2017 – Kalypso Media and Realmforge Studios have unleashed something wicked at E3 2017 as a new gameplay trailer for Dungeons 3, their acclaimed dungeons sim management game launches today. Scheduled for a Fall 2017 release, Dungeons 3 will deliver its trademark humor and devilishly sinister game mechanics on PC, Mac, Linux, PlayStation®4 and for the first time in the games’ history, Xbox One, and promises to be the biggest and best entry into the Dungeons series to date.

In Dungeons 3, the Dungeon Lord has successfully united the forces of evil and established the roots of his dark empire, leading him to the next step in his diabolical quest: expansion! Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!

The team are busy demoing a brand new build of Dungeons 3 on their booth at E3 2017, but for those not able to make it over to California, Kalypso has today released a new gameplay trailer showcasing some of the thrilling new dungeon mechanics, huge overworld maps and despicable creatures players can expect to see when the game launches.

About Dungeons 3

Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!

Features:

  • The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.
  • Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.
  • Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand-new co-op mode for two players, more rooms, and more unique abilities.
  • Speak no evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.

Skybound Entertainment Teams with Skydance Interactive for The Walking Dead VR Games

June 14, 2017 (Los Angeles, CA) – Skybound Entertainment, the creator-focused multiplatform entertainment company founded by The Walking Dead creator Robert Kirkman and David Alpert, has partnered with Skydance Interactive, a division of Skydance Media, to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies.

In a multi-year strategy, the two companies are collaborating to produce an unparalleled gaming experience that will offer millions of fans and gamers the opportunity to engage, interact, and immerse into the post-apocalyptic world of The Walking Dead and its characters in virtual reality. The first game will feature an entirely new setting and cast of characters, which players will experience through an innovative contextual interaction system – a first-of-its-kind for The Walking Dead in VR.

“Skydance’s ability to build worlds and tell compelling stories matches with our goal to bring The Walking Dead fans new narratives and ways to engage with the world Robert Kirkman created, while staying true to his original vision,” said Skybound Entertainment CEO David Alpert and Skybound Entertainment Managing Partner Jon Goldman in a joint statement. “Skydance Interactive is the ideal partner for the team Dan Murray has created for Skybound Interactive.”

“The Walking Dead is an iconic phenomenon and it is absolutely thrilling to work with Skybound to bring its incredibly diverse cast of characters, settings, and storylines together into a complete VR game package,” said Skydance Media Chief Executive Officer David Ellison and President and Chief Operating Officer Jesse Sisgold in a joint statement. “Our goal at Skydance Interactive is to honor the visceral world that Kirkman has created while giving The Walking Dead’s fans something to really sink their teeth into with robust games that take the franchise to a completely new level.”

The Walking Dead has expanded from an Eisner award winning comic book series to captivate audiences around the world as the #1 show on television, a blockbuster game franchise, licensing business, and ongoing publishing success.

Skydance Interactive, a division of Skydance Media that launched in April of 2016, recently announced that its first original VR title, Archangel, will be available across all VR console platforms starting in July of 2017. Skybound Entertainment recently released its first original VR game, Giant Cop: Justice Above All with partner Other Ocean.

Pathfinder Adventures PC Launch Trailer

IRVINE, CALIFORNIA – Jun. 16, 2017 – Obsidian Entertainment, masters in narrative storytelling in RPGs, and Asmodee Digital, leaders in digital board game entertainment, are launching Pathfinder Adventures, the digital version of the award-winning card-based RPG today on PC and Mac today with two separate editions.

Watch the Pathfinder Adventures launch trailer here

The Base Edition of Rise of the Runelords will emulate the base deck of the physical game while bringing along all six of the Adventure Decks, 11 of the iconic Pathfinder characters plus additional uncommon and rare cards. The special Obsidian Edition will come with everything in the base addition as well as special promotional ally cards including Edér and Pallegina from the hit Pillars of Eternity franchise, epic and legendary cards and items, extra gold, runes, and charms, the alt characters equipment sets for all 11 characters, and access to the Rise of the Goblins when it becomes available!

American Horror Story Roanoke Maze Announced for Halloween Horror Nights

Universal City, CA, June 15, 2017 – Universal Studios Hollywood announces the return of FX’s critically-acclaimed, Emmy® and Golden Globe® Award-winning television series “American Horror Story,” bringing Ryan Murphy’s demented “Roanoke” installment to life at this year’s “Halloween Horror Nights” event, beginning Friday, September 15, 2017.

“American Horror Story: Roanoke” will unearth the twisted legacy of The Lost Colony of Roanoke, transporting guests to the haunted backwoods of North Carolina where they will experience the terror that has tormented the town for centuries. The all-new disturbing maze, reimagined in acute and disturbing details, will unmask a cast of deranged killers, from the cannibalistic Polk family who subsist by feeding upon innocent victims to The Butcher who thrives on human sacrifices. Trapped in a vicious circle of evil and murder, guests will find themselves in a life or death battle to outrun the nightmare of Roanoke before the vindictive spirts and demented killers soak the earth with the blood of their victims.

“The macabre mind of Ryan Murphy brings a treasure-trove of limitless possibilities to ‘Halloween Horror Nights,” said John Murdy, Creative Director at Universal Studios Hollywood and Executive Producer of “Halloween Horror Nights.” “Because of the multitude of terrifying layers that come to life within this latest installment of FX’s ‘America Horror Story,’ we are devoting our entire maze to uncovering every twisted detail to fully immerse our guest into the Roanoke storyline.”

Captivating – and shocking – viewers since its debut in 2011, “American Horror Story” has won 15 Emmys, three Golden Globes, four Critics’ Choice Awards and one People’s Choice Award. The latest installment of “American Horror Story” returns to FX Fall 2017.

“Halloween Horror Nights” at Universal Studios Hollywood brings together the sickest minds in horror to immerse guests in a living, breathing, three-dimensional world of terror. Featuring an all-new slate of unrivaled film production quality mazes, frightful scare zones and a fully re-imagined “Terror Tram” experience uniquely themed to today’s most definitive horror properties, “Halloween Horror Nights” will taunt, terrorize and torment guests with spine-chilling haunted attractions as part of Southern California’s most extreme Halloween experience.

Updates on “Halloween Horror Nights” at Universal Studios Hollywood are available online at HalloweenHorrorNights.com/Hollywood and on Facebook at: “Halloween Horror Nights – Hollywood,” Instagram and Twitter at @HorrorNights as Creative Director John Murdy reveals a running chronicle of exclusive information. Watch videos on Halloween Horror Nights YouTube and join the conversation using #UniversalHHN.

JUSTICE LEAGUE: Battle for Metropolis Opens Saturday at Six Flags Great Adventure

JACKSON, N.J. ─ June 16, 2017Six Flags Great Adventure, in partnership with Warner Bros. Consumer Products, on behalf of DC Entertainment, today announces the grand opening of  JUSTICE LEAGUE: Battle for Metropolis, which features the next generation of interactive thrills in an all-new 4D, action-packed ride, on June 17.

“Thrill seekers, families, comic fans and gamers alike will compete on the most innovative and interactive attraction the park has ever built,” said Six Flags Great Adventure President Neal Thurman.

In a high-stakes clash between good and evil, guests become members of the Justice League Reserve team and engage in a full-sensory journey to save the city of Metropolis as they battle alongside DC Super Heroes Batman, Superman, Wonder Woman, Green Lantern, The Flash, Supergirl and Cyborg against Super Villains Lex Luthor and The Joker.

JUSTICE LEAGUE: Battle for Metropolis features:

  • 4D ride experience with wind, fire, mist and fog effects, plus life-like animatronic characters;
  • Sleek, six-passenger, motion-platform cars that twist, tilt and spin while going through hairpin, 360-degree turns, all synched to the action on the screens;
  • Intense virtual loop and barrel roll, giving riders the head-over-heels feeling;
  • High definition, 3D animation that fully immerses riders into the city of Metropolis;
  • State-of-the-art, real-time gaming elements including 600 virtual and tangible targets, and
  • 20,000 square foot Hall of Justice to house this elaborate action ride.

JUSTICE LEAGUE: Battle for Metropolis previews to Season Pass holders through Friday, and opens to the general public on Saturday. For more information about the 2017 season at Six Flags Great Adventure, visithttps://www.sixflags.com/greatadventure.

An exclusive line of Justice League merchandise will be available at the JUSTICE LEAGUE: Battle for Metropolis retail store.