Archive - 2017

Elgato’s 4K60 PRO Gets A Release Date

SAN FRANCISCO – November 3, 2017  – Elgato Gaming today announced that the 4K60 Pro, a first-of-its-kind capture card capable of flawlessly capturing 4K footage at 60 frames per second, will be available on November 21, 2017. Originally teased at Gamescom 2017, the 4K60 Pro will be the first consumer-ready 4K capture card to hit the market. The 4K60 Pro is ideal for capturing Ultra HD footage from a PS4 Pro, Xbox One X, PC, or any other unencrypted HDMI source. Pre-Orders for the 4K60 Pro are available on Elgato and Amazon for an MSRP of $399.95.

“4K content is here to stay and demand is booming. Content creators shouldn’t be limited by the constraints of their capture hardware,” said Julian Fest, General Manager of Elgato Gaming. “The 4K60 Pro gives creators the tools they need to stay ahead of the curve and give their audiences nothing less than the best.”

Robust hardware, coupled with Elgato’s custom-built software, provide a dedicated framework for maximum performance. This allows content creators to record with ease and export to their preferred editing application, crafting their final product on their own terms. Elgato’s Instant Gameview powers creators’ workflow with real-time precision and ultra low-latency — even when pushing an incredible number of pixels.

4K60 Highlights:

  • Ultra quality: capture your gameplay in immaculate 4K resolution at 60 FPS
  • Instant Gameview: power your workflow with superior low latency technology
  • Dedicated software: record with ease and export to your favorite editing app

Technical Specifications

  • Interface: PCIe x4
  • Input: PlayStation 4 Pro, Xbox One X, unencrypted HDMI
  • Output: HDMI (lag-free pass-through)
  • Supported Resolutions: Up to 2160p60
  • Dimensions & Weight: 178 x 121 x 21 mm, 270 g / 7 x 4.7 x 0.83 in, 9.5 oz

System Requirements

  • Windows 10 (64-bit) 6th generation
  • Intel Core i7 CPU (i7-6xxx) / AMD Ryzen 7 (or better)
  • NVIDIA GeForce GTX 10xx / AMD Radeon RX Vega (or better)
  • PCIe x4/x8/x16 slot

Elgato Gaming is the leading provider of hardware and software for content creators. The company leverages decades of experience in creating innovative television recording technology from its parent company, Elgato. The result is an extensive portfolio of cutting-edge solutions designed for the ever-changing landscape of video entertainment. Elgato Gaming empowers all creators to produce high-quality, professional content by developing widely-accessible products that are both affordable and easy to use. The brand has established itself as a leader in game capture, with four powerful game capture cards and accompanying software that enables creators to easily record, upload, and livestream professional content.

TPcast Partners with VRstudios for Location Based Wireless VR Experiences

BELLEVUE, WA. – November 1st, 2017 – VRstudios, the leading provider of award-winning VR solutions for Location-Based Entertainment (LBE), announced today, a partnership with TPCAST Technologies headquartered in Beijing. VRstudios will become the first commercial distribution partner of TPCAST in the United States, and will be deploying TPCAST’s wireless technology in a new VRcade® product line to be announced soon. VRstudios currently has deployed 50 systems of its next generation VRcade products in 14 countries around the globe. The partnership with TPCAST will provide VRstudios with technology that will be utilized for a new product concept that will complement the company’s existing VRcade Zone™ and VRcade Arena™ systems.

“VRstudios was the first company in the world to provide totally wireless, full-motion capability to virtual reality,” said Kevin Vitale, VRstudios’ CEO. “By partnering with TPCAST we can provide an even more comprehensive product line of high performance attractions to address the requirements of LBE facilities around the globe. This exemplifies the benefits of our Attraction Management Platform™ that has been designed to allow easy integration of the best emerging technologies in the VR industry.”

“We are excited to partner with VRstudios, the leader in delivering immersive VR attractions to the commercial LBE market, and enable them to expand the LBE industry and create a pivotal change in the future of wireless, full-motion, arena-scale VR,” said Udi Yuhjtman, TPCAST’s North America GM. “TPCAST is committed to the VR market by supporting untethered high-end systems providing a fully immersive experience with enhanced video and audio quality.”

VRstudios is very pleased to be adding TPCAST into the “VRstudios Partner Showcase” program along with several major technology and game industry companies to be announced in the coming months. TPCAST is the first company to introduce a commercial Wireless Adapter for Virtual Reality, which preserves video quality and application performance. Launched on November 11th, 2016, TPCAST created the world’s first commercial wireless VR adapter for HTC VIVE. In October 2017, TPCAST announced that it is working on a wireless adapter for the Oculus Rift headset.

VRstudios recently announced its Attraction Management Platform (AMP), the VRcade Arena™, an 8-player, free roaming, warehouse-scale system, and Terminal 17™, a high action multi-player arena game, as the latest additions to its product line. AMP as well as a half-sized VRcade Arena will be demonstrated for the first time publicly at the International Association of Amusement Parks and Attractions (IAAPA) Expo in Orlando, Florida, November 14-17.

About VRstudios:
VRstudios is the VR industry’s premier global provider of Location-Based Entertainment (LBE) solutions. VRstudios makes it easy for owners and operators of theme parks, family entertainment centers, cinemas and casinos to offer innovative virtual reality attractions to their guests. VRstudios’ Attraction Management Platform (AMP) enables quick installation and efficient operation of VR attractions. VRstudios launched in 2014 as the first company to offer out-of-home fully immersive VR with free-roaming, wireless and untethered, multi-player capabilities.

About TPCAST:
Creator of the first commercial wireless virtual reality solution, TPCAST’s vision is to unleash the VR world by making all VR/AR/MR head-mounted displays (HMDs) wireless. The company’s patented technologies enable highly efficient bi-directional communications between the PC and a VR HMD with near-zero latency. TPCAST’s mission is to work with the VR Industry including HMD manufacturers, game developers, content providers, silicon manufacturers, and key VR technology providers to deliver the best wireless VR experience to consumers and enterprises.

Razer Unveils New Naga and Tartarus Peripherals at BlizzCon 2017

ANAHEIM, Calif. (BLIZZCON 2017) – Razer™, the leading global lifestyle brand for gamers, today announced the Razer Naga Trinity gaming mouse and Razer Tartarus V2 gaming keypad. The customizable mouse and keypad can adapt to a wide range of games and playstyles, particularly Multiplayer Online Battle Arena (MOBA) and Massive Multiplayer Online (MMO) games.

The Razer Naga Trinity, the ninth iteration of the best-selling Razer Naga family, is a modular mouse featuring three interchangeable side plates. Users can opt for the iconic original 12-button thumb grid of the Razer Naga Chroma designed for MMO games like “World of Warcraft™”, or the seven-button thumb wheel of the Razer Naga Hex V2 for MOBA and hack-and-slash titles like “Heroes of the Storm™” and “Diablo III™.” A new two-button configuration completes the trifecta, sporting a minimalistic feel that is perfect for general use.

When using the 12-button configuration, gamers will have up to 19 programmable keys for customization.

The Razer Naga Trinity also comes equipped with an improved sensor over its predecessors, featuring a 5G, true 16,000 dots-per-inch (DPI) optical sensor with 450 IPS for faster and more accurate mouse movements.

For even greater game control at your fingertips, gamers can also own the Razer Tartarus V2. The new ergonomic gaming keypad has 32 fully programmable keys (seven more keys than its predecessor) and features Razer’s Mecha-Membrane key technology that offers both a soft, cushioned touch and a crisp, tactile click with each keystroke.

Users can further expand commands with the eight-way directional thumbpad and three-way scroll wheel, enabling full reign of movement and endless spell combinations. Existing commands may be doubled using Razer’s Hypershift mode, which opens a secondary set of commands for macros, windows shortcuts, and everything else that can be layered on top of your current settings. Multiple personalized gaming profiles can be created and saved in the cloud via Razer Synapse 3 (Beta) Cloud Storage.

“Customization is what sets our peripherals apart from the competition,” says Min-Liang Tan, Razer co-founder and CEO. “This mouse and keypad adapts to you: your game and your playstyle. From ‘World of Warcraft’ to ‘Heroes of the Storm,’ these peripherals put the controls in your hands the way you want it.”

The Razer Naga Trinity and Razer Tartarus V2 are also Powered by Razer Chroma™, with up to 16.8 million color options. Button remapping, surface calibration and Razer Chroma lighting effects are all configured and controlled via Razer Synapse 3 (Beta). Many popular games allow for Razer Chroma lighting integration, as well as tutorials, in-game actions and other interactive developer effects.

The mouse and keypad are available on RazerStore.com in Q4 2017.

For more information on the Razer Naga Trinity, visit https://www.razerzone.com/gaming-mice/razer-naga-trinity

For more information on the Tartarus V2, visit http://www.razerzone.com/gaming-kaypad/razer-tartarus-v2

Razer Unveils D.Va peripheral Line for Overwatch

ANAHEIM, Calif. (BLIZZCON 2017) – Razer™, the leading global lifestyle brand for gamers, today announced the officially licensed D.Va peripheral suite for Overwatch™, the record-breaking, team-based game by Blizzard Entertainment, developer and publisher of some of the world’s most epic games.

The gamer-inspired set of peripherals emulate the in-game persona of former professional StarCraft II player Hana Song (aka “D.Va”). The line includes D.Va’s iconic MEKA headset brought to life as a brand new Razer analog on-ear headset with integrated mic; a tournament-grade D.Va Razer Abyssus Elite gaming mouse; and an esports-preferred D.Va Razer Goliathus Medium Speed mouse mat.

“Since launching over a year ago, Overwatch has become a worldwide phenomenon and so has the love and affection for Blizzard’s beloved character, D.Va,” says Min-Liang Tan, Razer co-founder and CEO. “She’s a gamer through and through and plays to win. When the idea to have a character-specific suite of products came up, the decision was ‘easy mode.’”

The D.Va Razer MEKA gaming headset features an omnidirectional mic and in-line controls for seamless communication with teammates. It is compatible with PC, Mac, Xbox One™, Playstation® and mobile devices.

The Abyssus – Razer’s original best-selling competitive “StarCraft” mouse – is reimagined with tournament-ready accuracy, sensitivity and responsiveness. The new gaming mouse features a true 7,200 dots-per-inch (DPI) optical sensor, 220 inches per second (IPS) tracking and up to 30 G acceleration. Gamers may access an array of dynamic Razer Chroma™ lighting effects on the mouse through Razer Synapse 3 (beta).

The D.Va Razer Goliathus mouse mat complements D.Va’s new Abyssus, optimized for all types of sensitivity settings and sensors types on any mouse.

The D.Va Razer Abyssus Elite gaming mouse and D.Va Razer Goliathus mouse mat are available today at www.razerzone.com. The D.Va Razer MEKA Gaming headset will release later this year. Interested parties may visit https://www.razerzone.com/licensed-and-team-peripherals/overwatch-dva for more information about officially licensed D.Va peripherals from Razer.

ABOUT OVERWATCH:

Overwatch is a team-based, multiplayer shooter featuring a cast of 21 dynamic heroes. Taking place on a near-future Earth, Overwatch gives players the ability to bend time, defy physics, and unleash over-the-top powers and weapons. Teams compete in six-on-six, objective-based maps set across the world; players will vie for control of an ancient temple in Egypt, escort an EMP device through King’s Row in London, battle for control of Lijiang Tower in China, and more—all while swapping between playable characters on the fly.

Final Open Alpha Weekend for Deep Rock Galactic Announced

November 2nd, 2017 Stockholm, Sweden: Coffee Stain Publishing and Ghost Ship Games are offering budding intergalactic miners the chance to join the final Open Alpha Weekend of Deep Rock Galactic, taking place from November 9th to 12th.  Deep Rock Galactic first began recruiting brave space mining dwarves when it enterd Closed Alpha on Steam in December 2016 and since then tens of thousands of the finest recruits across the galaxy have taken part in testing and you can be the next bearded badass if you sign up before midnight on November 6th.

Deep Rock Galactic is a co-op shooter which takes up to 4 players through perilous procedurally generated caves in search of valuable and rare minerals. Heading to Steam Early Access and Game Preview on the Xbox/Windows 10 Store in 2018, players impatient to grapple with hordes of dwarf hungry monsters should act now. To ensure player safety in the Open Alpha, Deep Rock Galactic has limited access to a smaller set of the caves of Hoxxes IV to First Dive, Lost Overhang and Infested Chasms, but for the most daring of dwarves there is a brand new mission type that needs testing. In ‘Motherlode’ players are invited to join their bearded brethren in gathering unique and invaluable resources in an extremely perilous Glyphid breeding ground.

You can find more details about the Open Alpha here or watch the official Open Alpha recruitment video here:

To join the Deep Rock Galactic Open Alpha testing initiative on Steam, sign up at deeprockgalactic.com before midnight on November 6th (11:59 PM – CEST)

The Steam Open Alpha test will run on Steam from November 9th (1:00 PM – CEST) to November 12th (10:00 PM – CEST)

Cuphead (Xbox One) Review

I was a Silly Symphonies kid. My entire childhood was spent going to my grandmother’s house on Saturday mornings for breakfast. I remember the smell of bacon and eggs wafting out of her kitchen, the crinkle of the the plastic covering her couch, and the wood grain of the television set used more as decorative furniture than entertainment. It was on this TV that my cousins and I would watch well-worn VHS copies of Walt Disney’s Silly Symphonies while the adults were in the other room.

Cuphead is kind of like revisiting those memories, only to have those memories take you out back into an alley, beat you up, and steal your lunch money. Not only is Cuphead a bully, however, it is also one of the most beautiful and rewarding games to grace the Xbox One.

Much has been made of Cuphead’s production since its jaw dropping debut at E3 2014. The game has captivated audiences since long before it was in a playable form. Cuphead has been in development for the better part of seven years and the work definitely shows. The game boasts a retro 1930s style courtesy of an absolute labor of love by StudioMDHR who, in fact, devoted themselves to hand animating everything you see on your screen. After a seemingly never-ending albeit understandable wait, the game is finally in our hands and available to play.

Cuphead is a side scrolling boss-rush platformer. Think Contra but cuter and a hell of a lot more grueling. The game tells the story of brothers, Cuphead and Mugman, hopelessly addicted to gambling and wagering their souls. Losing to the Devil himself, the duo offers to work off their debt and are christened as Hell’s bounty hunters. This is the game’s license to send you after boss after boss, each one more creative than the last. From a living, breathing candy castle to a pair of boxing frogs who combine into a slot machine, the thing that kept me going more than anything else was a desire to see who I would fight next.

Cuphead has a clean gameplay loop at its core. There is a simple hub world that functions as little more than a map to move around and choose levels. Most levels are a boss fight, a single room affair where you do battle with a creature that usually will occupy the better part of the screen in fights that typically last around two minutes. Between boss fights there are short platforming levels (called “Run n’ Gun”) where you can hunt down tokens that can be traded in for new weapons and power-ups. Clear all the bosses on the map and you’re free to move to the next.

Fighting bosses is a simple yet challenging affair. Bosses attack and you shoot back in ever growing bullet hell scenarios. Mixed in with the bosses’ attacks are pink projectiles that you can parry away and fill a super meter. You’ll most likely die (a lot) as you learn to recognize attack patterns and tells, made crystal clear by the quality of the animation, and after time you’ll begin to recognize these fights as rhythm based puzzles. It’s a tough yet fair setup and I never blamed the game if I died because I could usually look back and see where I took a misstep or wasn’t paying attention to the way the boss was behaving. If there is any complaint to levy against the game, however, its that mid-fight there is no way to tell how close you are to beating any given boss. There are no health bars, only a timeline after you die showing how close you got.

With clean animation and a thrilling jazz soundtrack, Cuphead is an easy recommendation for anybody in love with the Silly Symphonies/Max Fleischer era of cartoons. Challenging and rewarding gameplay is the icing on the cake. Cuphead took a long time to release and the work clearly shows. There was more than once where I had to remind myself that I was playing a video game, not simply watching one of my grandmother’s old VHS tapes. I’ve loved and hated my time with Cuphead in all the best ways and I’m excited to go back and revisit its bosses, if only to admire the animation StudioMDHR obviously poured their hearts, souls, and love into.


Cuphead Review Score

[mks_icon icon=”fa-star” color=”#81d742″ type=”fa”][mks_icon icon=”fa-star” color=”#81d742″ type=”fa”][mks_icon icon=”fa-star” color=”#81d742″ type=”fa”][mks_icon icon=”fa-star” color=”#81d742″ type=”fa”][mks_icon icon=”fa-star” color=”#81d742″ type=”fa”] (5 out of 5 Stars)


 

Outcast – Second Contact – Dev Diary 2

Lesquin (FRANCE), November 2, 2017 – Bigben and the studio Appeal are giving players the chance to learn more about the design of Outcast – Second Contact through a series interviews with the game’s creators.

Watch the second entry in the Developers’ Diary here:

In this second video, Yves Grolet (Game Director and co-founder of Appeal) and Franck Sauer (Artistic Director and co-founder of Appeal) explain why they decided to do the remake, 18 years after the original. They also talk about all of the improvements made to the original game that players will be able to see in Outcast – Second Contact.

About Outcast – Second Contact

Outcast – Second Contact is a complete remake on of the cult classic game Outcast for PlayStation®4, Xbox One and PC. The first 3D open world in the history of video games and a true pioneer of the modern action-adventure genre, the original game won over 100 awards, including adventure game of the year.

The story of Outcast – Second Contact

Take on the role of Cutter Slade, an elite soldier with a strong character, sent to an alien planet as Earth’s last chance. Explore an awesome world that merges science and magic, explore exotic native cities, take on formidable enemies and try to uncover the secrets of an advanced civilisation. Make the right choices in a living world that has its own ecosystem, because the fate of two universes depends on your success.

Outcast – Second Contact will be available November 14th on PlayStation®4, Xbox One and PC.

War Thunder Celebrates 5th Anniversary

Thursday, November 2nd, 2017 — Gaijin Entertainment’s popular vehicle combat MMO War Thunder is celebrating its five-year anniversary with a massive game update with free exclusive premium vehicles, gifts for active players, discounts on in-game content and more. Update 1.73 “Vive la France” introduces France as the game’s seventh nation, an early spearhead of Italian tanks and naval forces, new air and land vehicles for the other residing nations, and new gameplay features.

Update 1.73 “Vive la France” adds the seventh separate in-game nation, France, with more than 30 aircraft from early parasol aircraft to post-war jets. The French Air Force will be the first military branch represented in game, with other vehicles types to follow. Distinctive examples of French aviation found in War Thunder are the pre-war Arsenal VG.33 fighter, a plywood construction that reached an impressive 800 km/h dive speed, and the SO.4505 IIA Vautour, a multi-purpose jet that could perform tasks of both fighters and bombers, which serves as a prime example of post-war French jet design philosophy.

War Thunder now also features the first Italian tanks and ships. In advance of the launch of the Italian ground forces, early adopters can now head into battle with Premium vehicles such as the Italian P40 «Leoncello» and US-built M26 «Ariete», with the latter supplied to Italy after it switched sides during World War II. Participants of the Naval Forces Pre-Beta test also had the opportunity to try the Italian torpedo boats as well as the Soldati-class destroyer, among other vessels, on a new Naval forces location inspired by the North Seas. Additional vehicles for the other War Thunder nations include a new reinforcement for Rank VI, the armored fighting vehicle Begleitpanzer 57, and the production version of the Japanese heavy Ho-Ri tank.

The 5 Year Anniversary Celebrations kicked-off with the wheeled tank M8 Greyhound (USA) and I-29 fighter (USSR) being up for grabs as free exclusive anniversary vehicles through a set of in-game tasks. For competitive players, special anniversary tournaments offered the rare, super-heavy E-100 tank and an exclusive He 162A-1 Volksjäger jet fighter as ultimate prizes. Additionally, players that play the game between October 31st and November 6th can obtain exclusive decals and in-game boosters. Both the vehicles and rewards are dedicated to the anniversary and are only available during this period. Furthermore, all players can profit from extensive discounts of up to 50% in the War Thunder store.

More information on Update 1.73 “Vive la France” and the 5 Year Anniversary specials is available on the official War Thunder website here: http://www.warthunder.com/

Queen Mary Announces New Year’s Eve Party

LONG BEACH, Calif., (November 1, 2017) –Toast to 2018 aboard the majestic Queen Mary and ring in the New Year with a night of captivating live entertainment, delicious food, and spectacular drinks culminating with one of SoCal’s top New Year’s Eve fireworks display on Sunday, December 31, 2017.

New Year’s Eve revelers will voyage throughout the ship’s decks, ballrooms, and salons for one night of multiple celebrations with live music performances, multiple DJs, dueling pianos, and more! Dubbed Southern California’s top fireworks display, the 15-minute-long fireworks show paints the night sky with exhilarating colors in-sync to New Year Eve themed music off the stern of the ship.

Las Vegas style showgirls will kick-off the evening’s celebrations and a variety of​ ​live music will play throughout the night including top 40 hits from DJ​ ​Carisma on the Verandah Deck Gazebo and EDM favorites from DJ Cutt​ ​in the Queens Salon. Country music star, Daniel Bonte and the Bona Fide, will perform in the Royal Salon and dueling pianos will take over the Britannia Salon.

The Queen Mary’s New Year’s Eve extravaganza offers a celebration for everyone. Guests can choose to enjoy a more mellow night with delicious food, dazzling drinks, and live entertainment, or dance the night away in a country bar or club-like atmosphere. The annually sold-out event caters to nightlife lovers of all tastes.

New Year’s Eve on The Queen Mary runs from 8 p.m. to 1 a.m. Guests must be 21 years old to attend. Tickets are $119 per person. Reservations for dining at Queen Mary’s restaurants are required. Bottle service packages and private champagne suites are available. For more information, pricing, hotel packages and more, visit http://queenmary.com or call 877-342-0742.

Super Lucky’s Tale Launch Trailer

November 2, 2017 – We’re just a few short days away from the launch of Super Lucky’s Tale on the Xbox One family of devices and Windows 10 PC! To celebrate our excitement, the team at Playful Corp. has debuted a launch trailer that showcases our titular hero Lucky, alongside the nefarious Jinx and his mischievous children, collectively known as the Kitty Litter.

Early in the game, Jinx steals a mysterious artifact called the Book of Ages, inside of which are entire wondrous worlds and charming creatures who are no match for the Kitty Litter. It’ll be up to you and Lucky, a brave little fox with heroic aspirations, to thwart their wiles and save the day. You’ll run, jump, spin, and burrow your way to destiny across sandy desert vistas, carnival attractions, majestic castles in the sky and more, all of which shine in native 4K at 60 fps on the Xbox One X.

On Nov. 7, dive headlong into a world of adventure when Super Lucky’s Tale releases exclusively for the Xbox One family of devices and Windows 10 PC. Plus, as an Xbox Play Anywhere title, you can pick up where you left off on another Xbox One device or Windows 10 PC, sharing all saved progress, Gamerscore and Achievements across platforms.

Classic platforming gameplay, playful puzzles, colorful characters and action-packed challenges take center stage in a nostalgic tale the whole family will enjoy. It’s time to be a hero, so put on your cape, grab your controller and get ready to leap into Super Lucky’s Tale!