Lesquin (FRANCE), November 2, 2017 – Bigben and the studio Appeal are giving players the chance to learn more about the design of Outcast – Second Contact through a series interviews with the game’s creators.
Watch the second entry in the Developers’ Diary here:
In this second video, Yves Grolet (Game Director and co-founder of Appeal) and Franck Sauer (Artistic Director and co-founder of Appeal) explain why they decided to do the remake, 18 years after the original. They also talk about all of the improvements made to the original game that players will be able to see in Outcast – Second Contact.
About Outcast – Second Contact
Outcast – Second Contact is a complete remake on of the cult classic game Outcast for PlayStation®4, Xbox One and PC. The first 3D open world in the history of video games and a true pioneer of the modern action-adventure genre, the original game won over 100 awards, including adventure game of the year.
The story of Outcast – Second Contact
Take on the role of Cutter Slade, an elite soldier with a strong character, sent to an alien planet as Earth’s last chance. Explore an awesome world that merges science and magic, explore exotic native cities, take on formidable enemies and try to uncover the secrets of an advanced civilisation. Make the right choices in a living world that has its own ecosystem, because the fate of two universes depends on your success.
Outcast – Second Contact will be available November 14th on PlayStation®4, Xbox One and PC.