Archive - 2016

Anarchy Online Turns 15

Oslo, Norway – June 27th, 2016Funcom is excited to announce that ‘Anarchy Online’, the first Sci-Fi MMORPG and one of the longest-running titles in the genre, celebrates its 15th anniversary today!

As part of the celebration, Funcom invites everyone who has ever played ‘Anarchy Online’ to join in the festivities between June 23rd and July 11th(regardless of current Membership status).  New Membership offers, with brand new armor pieces, login rewards and the Desert Rider event are also part of the grand 15th anniversary celebration!

Included with the anniversary is an all new Game Update which changes the Player vs Player attack windows on Notum Tower fields, where players battle for dominance over the planet Rubi-Ka. The update also introduces a new Research Line for end-game players, with powerful skill increases, and adds new Veteran Shop rewards with bonus Veteran Points for existing members.

“I wish to thank everyone who has been part of this extraordinary journey,” said ‘Anarchy Online’ Lead Designer Henry Senger.  “Anarchy Online’s incredible community has always been the heart and soul of the game, and I also wish to thank everyone who will continue the adventure with us, so we may go on for another 15 years!”

Released in 2001, ‘Anarchy Online’ shaped the face of the MMORPG genre with its Science-Fiction setting and innovative features, including dynamic missions, item levels, and instancing.  A Beta version of a new ‘Anarchy Online’ rendering engine was released last year, and thousands upon thousands of players continue to explore the world of Rubi-ka today.

For more information about ‘Anarchy Online’ or to play for free, please visit the official website at http://www.anarchy-online.com/.

Stellaris Gets New Update

STOCKHOLM — June 28, 2016 — Paradox Interactive, a publisher and developer that’s always working on its personal space, today released the new “Asimov” update for Stellaris, the sci-fi grand strategy game from Paradox Development Studio. Available now for players on Windows, Mac, and Linux PCs, the update comes with changes to the game’s border systems, new systems for diplomatic relations, new graphical enhancements to battle, and a whole lot more.

The Asimov update changes several in-game systems, including diplomacy, warfare, and empire expansion. The changes include:

  • Access through empires’ borders now open until closed by diplomatic actions.
  • Colonizing planets and building outposts now costs influence.
  • Embassies replaced by building long-term relationships with other empires via trustworthy actions.
  • Diplomacy interface includes additional actions and options – and diplomatic incidents.
  • New possible goals for warfare.
  • Battles are clearer and have improved appearances.
  • New ways to view maps with a variety of data shown.
  • New nomadic fleets and varied population factions.

For more information about Stellaris, visit http://www.stellarisgame.com/
Stellaris is available for purchase here: https://www.paradoxplaza.com/stellaris

Deadlight: Director’s Cut Review

Over the last couple of years not only have the indie games had a very nice resurgence but they have done so with beautifully stylized gameplay.  Limbo was a great example of this and one that many people not even into video games heard about with its gloomy black and gray atmosphere and child protagonist who suffered the fate of many hells.  Other great examples were Contrast with its vintage carnival feeling and Valiant Hearts with its pencil drawn appearance and heart wrenching story line. This is indeed a great time for indie games to show style and shine.  Which brings us to another great example of this trend: Deadlight: Director’s Cut on the Xbox One.

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Hands On:

Deadlight popped up on my radar the moment it was announced because for the last 20 years whenever I have a game with a clan or guild I always name it the Deadlighters and also the first reference to “deadlights” I had ever read was in Stephen King’s “It”, a favorite read of mine.  Then when I saw how the game looked I was constantly watching for updates and waiting impatiently for the release date.  I love stylized games and this is the perfect time to have that love flourish with episodic games like the Tell Tale titles “The Walking Dead” and “Fables” and even some big names like Dishonoured, Bioshock Infinite and the Borderlands games.  Deadlight: Director’s Cut reminds me a lot of Limbo with a little Borderlands feel for the background since the background has colors to their settings whenever there is light but the foreground is almost exclusively shades of black.

This isn’t just done for atmosphere though, it plays key into the game itself.  The zombies instead of going with a name like walkers or deadheads or zombi are called shadows because when they attack in dark places all they are are moving shadows, at their most in a well lit environment they are shadows with a little grey silhouette where the light strikes them.  This makes it so that sometimes the choice isn’t whether or not to fight or run but trying to figure out where they are and how many since once they pile up in a group they are just a black and grey mass.  Those of you who just think they will crank up the contrast and brightness to make them out better should know that they considered this and all you do is just make all the shadows look washed out and grey, no help it just spoils the mood a bit.

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You can have a beautiful looking game but if the gameplay sucks it doesn’t matter.  It is a side scrolling platform game but unlike most of them in that genre it isn’t a fighter.  Fighting is the quickest way to get yourself killed.  Run, jump and roll are really you keys to survival.  Sure you get an axe at one point and even a gun and shotgun a couple times (the game finds ways to take these away when it chooses) but unless you are fighting a lone shadow or attacking from a point of advantage such as above and out of reach odds are they will kill you.  Their damage seems to compound by the number of them you are fighting so that if you are fighting one and button mashing B with all your might you may only lose one or two of your health bubbles but if another one comes along you will be dead in seconds.  Gunshots to the legs will drop them and slow them as they have to get back up but headshots are the way you need to go.  There are a couple of spots where you get a secure location with a bullet stash nearby so that you can fire away and release some frustration but mostly you are dodging shadows and finding creative ways to use the environment against them and to keep yourself safe.

For the most part the save spots are pretty well located so that if you go through a series of difficult jumps and dodges you get rewarded with a save so that you can worry about the thing around the next corner.  There are different ways to make it through sections which is nice, when you die and go back to a spawn you might find yourself considering another approach.  For puzzling purposes you can’t swim, which I would probably find far less annoying if it were not for the fact that your character is a park ranger from a small town in Canada that came down following a recording that Seattle had a safe zone.  By the way if there is one thing that I have learned from apocalyptic stories never trust a government recording, feel free to check it out but do so with great care.

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Another thing about the game is it is set in Seattle in 1986, which means you see a dark silhouette of the Space Needle jetting up towards the grey sky when you are outside and it is before the time that you could just give your wife and daughter a call on their cell phones and ask where they are now.  There are multiple ways this could have been handled such as power outage or government communication blockages but just setting it in 1986 seemed a nice and elegant solution.  In general the storyline is full of elegance and on this Deadlight Director’s Cut the alternate ending makes you really think about what you just played through and makes you consider playing through the game again, maybe this time on Nightmare Mode which means no save points (yikes!).

Besides Nightmare Mode Deadlight: Director’s Cut also boasts a Survival Arena mode in which you see how long you can survive and your score is posted on a leaderboard online so you can see who are the best shadow boxers out there!  It also has beautiful 1080p graphics and improved controls so if you played it before and felt it was sluggish jumping or had poor response in some other way they have been working to get the bugs out and have come up with a nice smooth play.

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Last Light:

Deadlight: Director’s Cut is a beautiful game with solid side scrolling gameplay and fun but challenging puzzles.  The storyline will make you think about what you would do in an apocalypse and if you pay attention to the clues in the story and the hidden items you might just figure out the alternate ending which is almost as dark as the shadows themselves…

[easyreview title=”Deadlight: Director’s Cut Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Senran Kagura Shinovi Versus

Japanese culture has always been unique in its development and tastes but some of the most well known ways are those that gamers experience.  In particular would be the fighting games which have developed so much respect over the years that they are often only partially dubbed and instead are subtitled in sections where the beauty of the language can be appreciated.  This is also found in Japanese animation which is known for it’s uniqueness and sometimes naughty or risque nature which then bleeds over to the video games which are often based of the animated or printed works.  So one form of expression effects the other and keeps circling until sometimes it hits a spot where folks stop and say “wait a minute… that isn’t very PC” like in the occasion of Senran Kagura Sinovi Versus.

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Hands On… err Game On:

You may have heard of this game, well seen it in writing, hearing it is kind of hard to understand to most folks in the U.S. but you may have in the right group of friends.  It is the immediate sequel to Senran Kagura Burst which, once again, in the right circles you may know as the tales about warring shinobi hidden in girls’ academies across Japan as well as mercenary strike teams all composed of “buxom ninja girls”.  They do battle not so much to save their lives but rather to stay clothed as each section of health dropped takes a piece of clothing with it.  You don’t go down to visual full naughty bits but a couple of band-aids over the tips of jiggling top section and what I would guess to be a micro-panty covering the front lower section or a light flash might be considered a bit exposing and less than PC.  All “in HD and silky smooth 60fps on Windows”.  There are different outfits from undergarments to powerup special garments to be unlocked and used over 20 different characters giving lots sexy fun to be had.

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Now there are people who the above would be all it would take for them to say game over, give me a different title.  The pros and cons about are valid and not what I’m here to debate.  I’m a game reviewer, I am giving you all the information you will need to decide if a game is for you or perhaps a family member.  There is no true nudity but it comes close and the girls are mostly the school girl archetype that get stripped down.

With that handled let’s get into gameplay.  As you fight you level and with each level you can unlock more attacks and combos as well as purchasing more clothing styles.  Clothing styles that are unlocked are cosmetic but make the game more interesting.  The weapons that can be unlocked and purchased however do add to gameplay so it is good to keep an eye out for those.

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It is 3D brawler gameplay with mid-air combos and some silly, fun special attacks that I won’t spoil here.  There are 20+ fighters all have their own weapons, attack styles, combos and special attack.  The game was originally released on the PS Vita so now this version has the advantage of all the DLC that came down on that platform included in it.  Clothing comes off as a damage indicator much like in other games which would have had a large cut that would be bleeding.  In a sense this game gives you an option to gratuitous blood and violence by having sexuality instead, though our society is generally known to be more tolerable of violence over sexuality as we witness on television.  I forgot the clothing was even coming off and was concentrating on health meters for when to use a special health boost or when a special attack was ready.  Bystanders watching you play the game probably get the most from the clothing flying off.

The game has four different story narratives for the four different groups making it interesting to approach from each view and know why they are willing to go into a battle where the costs are the loser has their school burned to the ground.  One of them is rather disturbing, made to be funny no doubt but would be a crime in our country and I can understand why they wanted to fight.  This game uses its storylines to point out that even good can be a shade of gray.

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Beside the single player campaign there is also 4-person multiplayer online in classic Death Match, Strip Battle to unclothe your opponents, and Understorm, a race to grab the most falling undergarments from the sky.  The first two are pretty obvious and standard but the Understorm was pretty funny, I found myself laughing pretty good during that one.  It was nice to have one where you are almost doing an odd Easter egg hunt.

There is only one real complaint I have about the game but some people will find it a pretty decent one.  The game is a direct port and very obviously so.  All tips and instructions are given for a controller and trying to train let alone fight on the keyboard is miserable.  So I grabbed my Xbox 360 controller and plugged it in and the game played fantastically.  Some hardcore PC fans just hate to use a controller and for them you can remap the controls to suit your needs.  I found plugging in a controller to be a far easier and just as satisfying game play.

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Last Peek:

Senran Kagura Shinovi Versus is a great game with solid brawling, fun combos, and all around nice action.  It has plenty of playtime from plenty of point of views as well as online gameplay to keep it always fresh.  It is also not a “PC” game and is loaded with gratuitous jiggling, near nudity, and lots and lots of panties which may upset some players.  For those that don’t mind a bit of naughty bust out your controller and give it a play.

[easyreview title=”Senran Kagura Shinovi Versus Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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The Walking Dead Attraction Walker Boot Camp

June 24, 2016 – As we near the July 4th opening of “The Walking Dead” attraction at Universal Studios Hollywood, we’re excited to share another behind-the-scenes video featuring Greg Nicotero, executive producer and director of AMC’s hit-show “The Walking Dead.”

Universal Studios Hollywood recruited Executive Producer and Director of AMC’s “The Walking Dead” and actors who portray Walkers on the hit television series to lead “Walker Boot Camp” as the theme park continues its preparation for the July 4th opening of its all-new permanent daytime attraction, inspired by AMC’s “The Walking Dead.”

Nicotero and “real” walkers lead the “Walker Boot Camp” as they put a cast of actors through the rigors of how to be a walker– move like a walker, stalk prey like a walker, walk like a walker and remain in character like a walker.  Every walker nuance was exposed from proper body posture to the juxtaposition of predator versus prey.

“The Walking Dead” attraction will be a real-life interpretation of AMC’s award-winning television series.  To elevate its authenticity, Universal Studios Hollywood is partnering with “The Walking Dead’s” creative team, including visionary executive producer and director, Greg Nicotero and his special effects company, KNB Efx. Nicotero’s team, responsible for masterfully creating the show’s realistic decaying walkers, will construct prosthetics, utilize original molds and painstakingly apply paint and detailing to the attraction walkers.

The 17th Door Haunt Experience Returns for 2016

June 24, 2016 – The Market Place in Tustin is normally the epitome of Orange County suburban shopping, but for 4 weeks this year, the center will once again become home to one of the scariest, most intense, most interactive haunted houses around. It will once again occupy the 15,000+ square foot space right next to Party City, between Best Buy and Home Depot.

The 26,000 guests who attended last Halloween season will be thrilled to learn that the creators have 12+ new rooms and a mini escape room in store for them this year! 2016’s haunt will be larger & longer (over 34 minutes!), more interactive with more monsters and more scares… More of what you LOVE and more of what you HATE!!

“The storyline will continue where last year’s left off with Paula’s attempted suicide and asylum residency. Same main character, still mostly taking place at Gluttire University. We will be diving deeper into Paula’s character by visiting her childhood and exposing where her problems first originated. Her childhood will be a major part of the storyline this year. We plan to focus on developing the story this year and we have some good ideas about how we intend to do that.”

AUDITIONS:

This is your chance! The 17th Door will be hiring more actors/monsters this year.

  • Saturday, 7/23 10:00am – 2:00pm
  • Sunday, 7/24 3:00pm – 7:00pm
  • Location: 2856 El Camino Real, Tustin, CA 92782
  • Visit www.facebook.com/the17thdoor for more information!

The Incredible Adventures of Van Helsing II Xbox One Release Date

Budapest, Hungary – June 24, 2016NeocoreGames announced today that The Incredible Adventures of Van Helsing II will be available on Xbox One, the all-in-one games and entertainment system from Microsoft, Friday, July 1.

Following the success of The Incredible Adventures of Van Helsing on Xbox One, NeocoreGames is excited to bring the second chapter of the beloved trilogy to Microsoft’s console on July 1. The Incredible Adventures of Van Helsing IInot only continues the epic tale of the world’s most famous monster-hunter, but is an improvement on the first chapter in every way. Apart from adding new skills to the overhauled classes and expanding the dark world of Borgovia, The Incredible Adventures of Van Helsing II features brand new gameplay mechanics making the hunt even more complex and entertaining.

“We were very happy to see that so many of the Xbox One players enjoyed Van Helsing and we’re excited to bring them the next chapter of our award-winning trilogy. We really hope that they will have just as much fun playing it, as we had creating it,” said, Zoltán Pozsonyi, Producer, NeocoreGames.

The Incredible Adventures of Van Helsing II is a sequel to NeocoreGames’ action-RPG set in a gothic-steampunk world filled with monsters, weird science, humor and pop-cultural references and will be available for $14.99 on July 1. In addition to the base game come two DLC packs: Che Domovoy Minipet DLC and Expurgator Set DLC, that will be available for $0.99 each. The Che Domovoy will come with a rare minipet, gear and perk, while the Expurgator Set DLC will grant you a full wardrobe of unique and powerful set items.

Master of Orion Early Access Phase 5 Released

June 23, 2016 — Master of Orion introduces a host of refinements in the latest stage of Early Access that deploys today, June 24. Changes include enhanced AI, overhauled Game balancing, and User Experience (UX) improvements, and all these elements will continue to evolve as the game takes shape.

The main focus in the latest stage of Early Access has been perfecting game balance, injecting a real sense of pace, rhythm and flow as players build their empire across a volatile galaxy. These changes will make player decisions more meaningful, imbue them with interesting twists, and create a lasting imprint on the pages of galactic history.

At the core of these changes players will find a revamped trait system, and rebalanced planetary resource and population growth mechanics inspired by Master of Orion II(including by popular demand creative and un-creative traits) making each decision more impactful and each race more distinct.

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Commanders will also discover that planets are now more differentiated: biomes have a greater effect on colony growth, there are now multiple paths of planetary development each and everyone requiring careful planning from players in order to exploit their colonies to the max.

To add a wider range of ways to explore your surroundings, the new galaxy cluster type has been added.

If you were waiting to start your journey across the galaxy, now is your time to strike because the Master of Orion Collector’s Edition is taking part in the Steam and GoG.com summer sales, offering a discount of 30% for only two weeks.

Jump in your scout craft, keep sending us feedback, and continue to join WG Labs in the quest to “Conquer the Stars”.

The Master of Orion Collector’s Edition grants immediate access to the game in Early Access and is available at:

Ratchet & Clank Animated Feature Release Date Change

Universal City, California, June 23, 2016 – The iconic best-selling PlayStation 2 video game comes to life when two unlikely heroes join forces to save their galaxy in Ratchet & Clank, an all-new animated adventure. With its arrival on Digital HD on August 2, 2016, and Blu-ray™, DVD and On Demand on August 16, 2016 from Universal Pictures Home Entertainment, fans of the video game, as well as newcomers to its irreverent, action-packed universe, can blast off with Ratchet and Clank on an out-of-this-world journey where they learn the true meaning of friendship, determination, and heroism.

Based on the celebrated video game franchise, Ratchet & Clank follows two accidental heroes who join forces to save the universe. Ratchet is a “lombax” with big dreams of joining the elite fighting team, the Galactic Rangers. Clank is a spunky robot who discovers that the evil alien Chairman Drek has a weapon that can destroy whole planets in a moment’s notice. The two misfits must use their wits to help the Rangers save the day in this thrilling and funny adventure featuring the voices of Paul Giamatti (The Amazing Spider-Man 2), John Goodman (Monsters, Inc.), Bella Thorne (Alexander and the Terrible, Horrible, No Good, Very Bad Day), Rosario Dawson (The Lego Batman Movie), and Sylvester Stallone (Creed). The stellar voice cast is rounded out by the game’s original performers including James Arnold Taylor, David Kaye, Jim Ward, and Armin Shimerman, reprising their respective video game roles of Ratchet, Clank, Captain Qwark, and Dr. Nefarious.

DIGITAL HD, BLU-RAYTM and DVD BONUS FEATURES:

  • Ratchet & Clank: A Hero’s Journey: Cast and Crew discuss what a hero means to them and how Ratchet and Clank both measure up. Featuring interviews with director Kevin Munroe and stars James Arnold Taylor and Bella Thorne.
  • Ratchet & Clank: Leveling Up: Cast and Crew talk about adapting a video game to film and the legacy of Ratchet & Clank. Featuring interviews with director
  • Kevin Munroe and stars James Arnold Taylor and Bella Thorne.
  • The Blu-ray™ Combo Pack includes a Blu-ray™, DVD and Digital HD with UltraViolet™

Star Wars: The Old Republic Announces Dark vs Light In-Game Event

June 23, 2016 – The battle between the dark side and light side of the Force grows stronger in Star Wars: The Old Republic. Today, BioWare and Lucasfilm reveal details of a new in-game event where players take on exciting challenges in the fight for control of the galaxy. The summer-long event begins June 28 and is open to Star Wars: The Old Republic players* interested in earning legendary rewards and changing the fate of the galaxy:

  • Start a new character, choose a side and join the battle!
  • Earn epic new rewards including the formidable Victor’s Titan Turret Tank, Victorious Pioneer’s Armor Set which gives +50% XP Boost and Force-Bound
  • Dark vs. Light Packs stocked with dark and light side themed items
  • Your choices make the dark or light side grow stronger and determines which Companion reward is unlocked for players who complete the Eternal Level either the merciless Darth Hexid Companion (dark side) or the valiant Master Ranos Companion (light side)

The outcome of everyone’s dark and light side decisions will determine the state of the galaxy as the future of Star Wars: The Old Republic evolves this Autumn. So be sure to check here to see which side is dominating and stay tuned for more details!

There’s never been a better time to jump in and play Star Wars: The Old Republic. From heroic missions that force you, as the Outlander, to make life and death decisions in the latest Knights of the Fallen Empire story expansion, to intense Force battles across the galaxy, now is the time to experience the deep storyline and exciting gameplay that puts you at the center of your own personal Star Wars story.

Choose your path to Legendary now.

Check out the amazing rewards you can earn with your heroic efforts: www.swtor.com/blog .

Join the Dark vs. Light Event: www.swtor.com/dark-vs-light .

Play Knights of the Fallen Empire: www.swtor.com/fallen-empire .

*Some in-game challenges require a paid subscription to access