Archive - 2015

Cougar Announces 700M eSports Gaming Mouse

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October 1st, 2015, Taipei, Taiwan – COUGAR, leading brand in the gaming peripherals sector, is proud to announce today the launch of a new addition to the 700M Gaming Mouse series: COUGAR 700M eSports. Based on last year’s revolutionary design that made 700M one of the most desired gaming mice of the market, the 700M eSports version comes to offer a new choice for gamers. This new mouse includes most of 700M´s features and adds a radically different look, with a new coating that sets it apart from the vast majority of the market both in appearance and in tactile feel.

This new product comes in two different colors, White and Red, which stand apart from the mainstream looks of ordinary mice. Adorned with motives inspired by competitive events, this new mouse is a limited edition. With a high end 8200 DPI Laser sensor and 8 buttons, 700M eSports is today one of the best choices a gamer can get his hands on. For those who want something truly different, now is the time to set oneself above the crowd!

Learn more about COUGAR at www.cougargaming.com

Survival Horror Game Syndrome Announcement Trailer

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September 30, 2015 – You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed.

Watch the trailer now on YouTube:

With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, defending yourself is difficult and not always possible. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities.

To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action.

Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly.

Main Features

  • Claustrophobic horror―Countless threats, both physical and psychological, await inside the ship.
  • Fight or flee―Use weapons and ammo wisely, as they are in limited supply.
  • Eerie exploration―there’s plenty to discover if you take a moment to search your surroundings.
  • Nothing is what it seems―It’s up to you to find out what’s really going on aboard the ship.
  • Reactive enemies―Cause a stir or make some noise and they’ll pick up on your location.
  • Oculus Rift support―Experience total immersion with Syndrome in VR.

Camel 101 is pleased to partner with Bigmoon Entertainment on Syndrome, out Q2 2016 for Windows PC, Xbox One, PS4, Mac, and Linux.

Find out more about Syndrome at http://syndromegame.com/ and help Greenlight it on Steam here.

AOC Unveils Full HD USB Monitor

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Fremont, Calif. – September 30, 2015 AOC, a worldwide leader in monitor display technology, today announces the AOC 16” HD Pro USB Monitor (E1659FWUX-PRO), with Full-HD powered by Display Link Technology. The HD Pro USB Monitor is the first of AOC’s USB-powered portable monitors to have Full-HD resolution. Its 300cd/m2 brightness makes it the brightest in its class. The widescreen monitor receives both power and signal via a single USB cable for plug-and-play connection. This means it does not require a power cord or VGA cable, so you have one less cord to worry about. It is ultra-lightweight and slim for maximum portability, making it perfect for displaying visuals such as business presentations or adding a second monitor to your desktop for increased productivity. The Mac and PC Compatible HD Pro USB Monitor is the perfect solution for the frequent traveler who needs to pack multiple displays, as it easily fits into a suitcase and comes with a carrying case. The monitor also comes with a foldable stand that goes from landscape to portrait view mode with auto-pivot. It is available for today on Amazon.com for $199.

USB 3.0 technology achieves high transfer rates with its total of six wires to deliver high quality images. Designed with a piano-black glossy finish, this USB monitor has a 15.6 inch diagonally viewable image. The E1659FWUX-PRO USB Monitor offers a 500:1 contrast ratio, 11ms response time, and a 1920 x 1080 Full HD resolution @60Hz.

The HD Pro USB Monitor with its foldable flexi-stand is ideal for viewing in landscape or portrait mode. Landscape mode is ideal for presentations and Excel sheets, while the Portrait mode conveniently gives you an easy vertical view of your instant messaging programs, infographics, or search results. This monitor has a unique auto-pivot feature that automatically adjusts the image according to the display’s orientation, so you will never have to change settings as you switch between landscape and portrait mode. The AOC HD Pro USB Monitor is also VESA 75 x 75 mm compliant, allowing you to easily mount the USB monitor to any wall. Multiple USB monitors can also be simultaneously connected to a single laptop or desktop computer to function as a multi-monitor PC or Mac, thanks to the built-in Display Link USB graphics.

E1659FWUX-PRO SPECIFICATIONS
Pixel Pitch 0.252 (H) mm x 0.252 (v) mm
Display Area 344.2 mm x 193.5 mm
Brightness 300 cd/m2 (typ)
Contrast Ratio 500:1 (static)
Response Time 11ms (GtG)
Viewing Angle Horizontal: 90 Degrees (CR>10)

Vertical: 65 Degrees (CR>10)

Scanning Frequency Horizontal: 48KHz

Vertical: 60 Hz

Optimal Resolution
Recommended
1920×1080@60hz

1920×1080@60Hz

Supported Resolutions 640×480@60Hz for extended mode

800×600@60Hz for extended mode

1024×768@60Hz for extended mode

1366×768@60Hz for extended mode

Color Depth 262K
Connectors 1 x Micro USB 3.0
User Control None
Adjustability Tilt: 15° ~ 30°, Auto Pivot
Power Source PC USB 5V

To request more information on AOC displays, contact PR representative Jen Mangham at (305) 374-4404 x191 or jenmangham@maxborgesagency.com.

About AOC

AOC is the world’s largest manufacturer of LCD/LED monitors and HDTVs. With more than 60 years of design and manufacturing experience, AOC has earned a reputation for selling user-friendly, technologically advanced monitors, TVs and multi-functional displays. Every aspect of AOC’s global business focuses on the development of products that fit seamlessly into consumers’ digital lifestyle. For more information, please visit us.aoc.com. Connect with AOC on Facebook at Facebook.com/AOCAmericas and on Twitter at Twitter.com/aocusa.

ScreamFest LA Premiere of A Tricky Treat

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(Hollywood, CA) – September 30th, 2015 – A Tricky Treat, a short horror comedy directed by acclaimed Canadian filmmaker PatriciaChica, has been honored with four awards at the Macabre Faire Film Festival showcase in New York.

–       Best Short Film:

Producers: Patricia Chica, Grace Santos, Byron A. Martin

Executive Producer: Tara Kurtz

Co-Executive Producers: Morris Umali, Adonai Interiano

–       Best Director: Patricia Chica

–       Best Editor: Patricia Chica

–       Best Special FX: Danny McCarthy (Special FX supervisor and the team of 800 lb Guerilla in San Diego), Henry Lipatov and Anton Golovchenko, VFX supervisors and the team of Fame Cube Production in the Ukraine)

“I’m extremely honored to share A Tricky Treat’s success with my team who helped bring it to life…or in this case…a macabre end! These awards represent four great reasons to support women directors coming up in genre filmmaking!”,exclaims director Patricia Chica.

Moreover, America’s largest and longest running horror film festival, Screamfest, will be hosting the Los Angeles premiere of A Tricky Treat at the TLC Chinese Theatre on Wednesday October 21st at 7pm. The film will screen before the feature film, The Hallow (The Woods). Director Patricia Chica, the cast, and crew will be present.

You can get your tickets here: http://screamfestla.com/tickets/tricky-treat

A Tricky Treat comes fresh off its World Premiere to an enthusiastic and packed house at Montreal’s prestigious Fantasia International Film Festival, where it competed as an Official Selection. It then had its American Premiere at DragonCon in Atlanta where it was a finalist for Best Horror Comedy.

Watch the behind-the-scenes video of the World Premiere presentation:

https://www.youtube.com/watch?v=kXUI_k0m_Xg

A Tricky Treat continues its festival run with screenings to come at these events:

SASKATOON FANTASTIC FILM FESTIVAL

(Sept 31-Oct 3 – Saskatoon, SK, Canada)

MILE HIGH HORROR FILM FESTIVAL

(Oct 1-4 – Denver, CO, USA)

CINETORO FILM FESTIVAL

(Oct 6-12 – Roldanillo, Colombia)

CENTRO CULTURAL PEDRO LOPEZ ELIAS

(Oct 7, Tepoztlan, Mexico City, Mexico)

OAXACA FILMFEST

(Oct 9-17 – Oaxaca, Mexico)

TELLURIDE HORROR SHOW

(Oct 16-18 – Telluride, CO, USA)

SCREAMFEST

(Oct 21st, 7pm, Chinese Theatre, Hollywood, CA, USA)

VORTEX SCI-FI, FANTASY & HORROR FILM FEST

(Oct 19-25, Providence, RI, USA)

LUND FANTASTIC INT’L FILM FESTIVAL

(Oct 22-31 – Lund, Sweden)

SCREAM QUEEN FILMFEST TOKYO

(Oct 24-31 – Tokyo, Japan)

MORBIDO FILM FESTIVAL

(Oct 28-Nov 1 – Puebla, Mexico)

EL CID HORROR SHORT FILM NIGHT

(Oct 28, Silver Lake, CA, USA)

RIP HORROR FILM FESTIVAL

(Oct 30-31 – Hollywood, CA, USA)

CENTRAL AMERICAN INT’L FILM FESTIVAL

(Nov 13-15 – Los Angeles, CA, USA)

…and many more… check our Facebook page for all the updates.

https://www.facebook.com/ATrickyTreat?fref=ts

The film was penned by award-winning writer Kamal John Iskander, executive produced by Tara Kurtz, produced by Patricia ChicaGrace SantosByron A. Martin, and co-executive produced by Adonai Interiano and Morris Umali.

Starring Leonard Waldner (the victim), Steve Brewster (father), Andrea Fletcher (mother), Keira McCarthy (daughter), and newcomer Marco Reilly (son). Key crew members include Imad Rhayem (DP), Gabrielle Giraud (Production Designer), Danny McCarthy (Special FX supervisor), Henry Lipatov and Anton Golovchenko (Visual FX supervisors), Valentina Badaracco (makeup), and RedLab Digital (post-production studio).

HITMAN Release Details Revealed

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COPENHAGEN, September 29th, 2015 – Io-Interactive today outlines the full release details for HITMAN.

“We’ve had a lot of feedback since we announced HITMAN that has helped us shape these next steps,” said Hannes Seifert, studio head at Io-Interactive. “It’s important that we listen to fans and that we’re open with what we’re doing. So today we’re sharing details on our release plan and we’re announcing something the community has asked for: a new price to enter the game at launch.”

HITMAN will begin on March 11, 2016.

Players can buy HITMAN for USD $59.99, which includes all of the content, access to all live events and guaranteed access to the HITMAN Beta.

Also announced today, the new Intro Pack will be available to pre-order from this November priced at $34.99 and will include all launch content available on March 11, 2016 only, including Live Events and Contracts for those locations.

Players will have an option to Upgrade their Intro Pack to include the remaining HITMAN content for $29.99.

Full Release Details

Initial launch content on March 11, 2016 will include:
·         Three huge sandbox locations: Paris, Sapienza and Marrakesh
·         Six campaign missions with 40 unique ways to take out your main targets
·         Contracts mode[4] for all locations with around 800 potential targets

Post launch content will include:
·         One new sandbox location per month in April, May and June
·         Thailand in April, USA in May and Japan in June
·         Each location will come with additional missions, signature kills and more Contracts targets
·         New locations will open up new weapons, tools and disguises for all locations
·         Contracts mode for all locations

Live content* begins on 11 March, 2016 and will include:
·      Weekly live events – including targets which will appear one-time-only for limited time only
·      Weekly Io-Interactive developer team created Contracts
·      Monthly promoted best community created Contracts
·      New items such as weapons and disguises

About HITMAN
Players perform contract hits on powerful, high-profile targets in exotic locations around the world in HITMAN, a creative stealth action game. HITMAN will be available for digital download from March 11, 2016 for the PlayStation®4 computer entertainment system, Xbox One and Windows PC. A disc version of the game will also be available later in 2016.

Related Links
Official Website: hitman.com
Official Facebook Page: facebook.com/hitman
Follow @Hitman on Twitter: twitter.com/hitman
Visit the subreddit: reddit.com/r/hitman

Fallout 4 S.P.E.C.I.A.L. Charisma PSA Video

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September 30, 2015 – At Vault-Tec, we’re working around the clock to help prepare you for the possibility of total atomic annihilation with our educational series on the seven defining attributes that make you S.P.E.C.I.A.L.

In today’s chapter we focus on Charisma to help you better understand how to negotiate your way out of danger with unsavory characters and earn the trust of your fellow Wasteland inhabitants. You can share this video and help ensure the survival of your fellow citizens with the below YouTube link and embed.

For more survival tips from Vault-Tec, stay tuned next week to learn how your Intelligence is key to unlocking opportunity and adapting to your new world aboveground.

Remember, the rebuilding of this great nation of ours may fall to you so study these materials carefully to ensure you survive and thrive in a life aboveground.

Set to release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC, Fallout 4 is the next generation of open-world gaming where every second is a fight for survival, and every choice is yours.

Fallout 4 has been rated M for Mature by the ESRB. For more information about the game visit: www.Fallout4.com.

Deathgasm Movie Review

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One thing I learned from movies over the years is that music can unite the world. This, of course, was courtesy of Bill and Ted’s Excellent Adventure. I learned from the Evil Dead saga and Cabin In The Woods that if you don’t understand what the strange words mean, whatever you do, do not read them aloud. From the movie Deathgasm I learned that music can tear the world apart, especially if it is based off words you shouldn’t be reading out loud with a heavy metal riff.

Premise:
Two teenage boys unwittingly summon an ancient evil entity known as The Blind One by delving into black magic while trying to escape their mundane lives.

Review:
That premise is basically the whole movie in a nutshell without any spoilers – thankfully. I type thankfully because, let’s face it, it is hard to review a movie without giving away spoilers. The movie is about two teenage boys who are bored in their own separate lives and bond over heavy metal records. Brodie (Power Rangers RPM’s Milo Cawthorne) by is considered a loser who hangs out with guys who play D&D during lunch and try to make music videos in KISS style makeup. Zakk (played by newcomer James Blake) is a lone wolf that everyone is afraid might be a Satan-worshiping psycho. When the two realize they have the same taste in metal it is time to start a band.

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Without giving too much away, they wind up singing the wrong thing and all hell breaks loose, literally, in the form of a figure called the Blind One. There is much, much more to the movie than this, mixing in some solid camp-factor reminiscent of Dead Alive (aka Brain Dead), directing that at times seems homage to Evil Dead, and a love story that is just enough there to be entertaining without becoming annoying and taking away from the overall plot.

While on the subject of the film’s love story, we have to give special mention to the character of Medina (Kimberley Crossman of Power Rangers Samurai), the school princess turned ass kicking metal head who threatens to steal the movie from the guys on more than one occasion. We absolutely loved her character and think her moments of show-stealing were terrific. It’s always good to see a female character in a horror movie that stands and fights instead of screams in flight. The helpless characters are reserved for the side stories and comic and gore relief, the main cast all have a bad ass streak even if it is hidden a bit far down inside.

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The key to whether or not you will like this movie boils down to whether or not you like campy horror and can at least tolerate heavy metal music. I like heavy metal, so it took a while for me to notice just how much it was used in the film’s score. It’s actually not that overpowering and it worked very well in weaving the film together along its musical canvas.

What’s even more impressive is that Deathgasm is writer/director Jason Lei Howden’s first feature film in these capacities! Before this project, he worked at WETA for six year’s as a VFX compositor. Howden shows a masterful handling of balancing the various aspects of this film where any misstep would have thrown the entire thing out of whack. As it stands now, Deathgasm looks like the film of a tenured director. The film is a campy concert of metal and gore that shows you can never judge a person’s “metal” by their cover.

Deathgasm will be available on October 2, 2015 on VoD from Dark Sky Films.

World of Warships Review (PC)

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The free-to-play ecosystem I have been most impressed with is the one created by Wargaming.net. They move their flagship game World of Tanks onto different platforms with continuous success, in no small part due to the fact that you can truly have a good free-to-play experience without having to spend money. If you do decide to spend money on the game, you can get outstanding tanks that feel worth the money but don’t grant too unfair of an advantage. I personally got to play the “Ripper” tank for the first time recently and fell in love with it. As this review is going to print they are even expanding WoT to the PlayStation 4 increasing the way players can enjoy it by one more platform. Their second game, World of Warplanes is a little more difficult to master and so has been a bit slower at growing as a result but I expect it to soon be available in more locations, maybe simplified a bit. It may however wind up being surpassed quickly by World of Warships which has just recently hit the market but is already showing a popularity comparable to World of Tanks.

Hands On:
Two reasons I think World of Tanks has done so much better than World of Warplanes is due to its simple horizontal playing field and a variety of choices in play style available to players. In World of Tanks, players drive around and shoot at each other, they don’t have to worry about tanks coming out of the sun or crashing into a cliff and exploding. They have to worry about driving in and out of cover and shooting the other guy. No worries of their engine stalling out in a climb, no concerns on whether or not they are going to go into the deck while trying to loop behind an enemy. World of Warships is very similar to World of Tanks with regards to cover and shooting. You can jump in and as long as you don’t go crazy torpedoing your own team you can fight as you get used to the controls which are similar to World of Tanks.

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In World Of Tanks you have the option of playing artillery which gives you an entirely different view of the playing field as you look down on the map and try to adjust fire to hit your enemies. This is nice if you want to mix it up from the standard play style from the game and almost gives more of a strategy game feel to battle. In World Of Warships the same idea applies when you play the carrier, you decide where to move your ship and set autopilot then you launch your planes and decide where to send scouts, fighters and bombers to be most effective, when to send them back to the ship and when to move your ship. Just like World Of Tanks artillery you can find yourself in face to face combat but only if things have gone particularly wrong. Otherwise it is entirely from the map down view.

Of course, if it were identical to World of Tanks there would be no reason for World of Warships to exist, so it is in the differences that this game can be most interesting. Players used to WoT will start their vehicle at full speed, stop exactly where they want then go back and forth behind cover. In World of Warships the ships move like real ships, they take time to stop, they are more sluggish in changing directions and if you aren’t playing attention and you are going full speed at some cliffs it’s going to hurt your ship and take some time to recover. Each type of ship also has aspects they make its play style different from the other ships classes, far more dramatically than in World of Tanks. In WoT a light tank is fast but less armored, medium is a mix between the two and heavy is slow with heavy armor. As mentioned before, artillery has a completely different play style.

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In World of Warships the lightest ship is much like the light tank, more agile, less armor but that is where the similarities end. Once you get past the starter ships, the lightly armored Destroyer class has smoke screens to obscure visibility, the ability to boost engine speed, and torpedoes which are extremely powerful but fire and forget. This means that friendly fire becomes a huge concern. I honestly have been sunk more often by teammate torpedoes than enemy ones simply because you want to make sure none of your allies are anywhere near the direction you decide to send “fish in the water”. Torpedoes are the great equalizer of the game, like putting a huge rocket on a light tank but they cross the map so if you miss your enemy they keep going past it until they hit something. Like your teammate maybe.

Next comes the Cruiser class, probably the most versatile of the classes it can have anti-aircraft guns like the Battleship, torpedoes like the Destroyers, and even an aircraft launcher like the Carrier. It lives up to its name though as it cruises right along, not very fast, not very armored. A good Cruiser with a good player behind it can truly be a game changer but in unexperienced hands it can be a quickly sunk ship or in worse case a teammate torpedo hazard. With practice they can work in great tandem with the Destroyer and Battleship, especially if there are no Carriers in the fight.

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The Battleship class is a popular one, especially with players of sea battle games. They are a great deal like an old war galleon in the sense that they make a smaller target from straight on but they can do a broadside volley that can sink a smaller class ship in one shot. Much like those old time ships they are heavily armored but broadside shots to them can do massive damage, a couple of torpedoes can end it’s run. The Battleship is handy to have in a fight against a carrier since they tend to have a lot of AA guns and the larger the target the more cannons they can bring to bear on it but like the Carrier Class it doesn’t maneuver great or go very fast. One of it’s strongest points is that battleships can repair a little a few times during battle and anyone who has had a spare repair left to use in World Of Tanks when the hit points get low knows how that can be a match winner.

That leaves the Carrier which I touched on a bit before in the sense that it is a different map view style and a much more strategy feel to the game. You move your ship and planes around the map trying to keep your ship from being approached or detected while using your fighters to protect your bombers and destroy their bombers and using your bombers to try to sink the enemy’s ships. With a little bit of practice and map awareness a Carrier can effectively control where battles take place and where damage is most effected. For example I will send my fighters out to fly over an island in the area I think the carrier is most likely located so I can intercept any launches then I will decide which ships in which locations are best torpedo targets so that I’m unlikely to hit my fellow teammates but most likely going to sink a ship or lower it’s hit points enough for teammates to take care of it. You only get a certain number of planes and though you can decide how many of each class you want to take I tend to leave it to standard stock and concentrate on strategy rather than throwing them at the enemy without thought. Once you are out of planes the carrier can fight back a bit but for the most part it is toast so conservation is key.

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Last thing before the wrap up is that the graphics in this game are absolutely amazing. For a free-to-play battle game with large numbers of players and different ship classes and designs this game has AAA quality visuals and sounds. The ocean looks and behaves like a real ocean, from the waves to the splash downs. The ships show visual damage with fire, structural breakdown and general scarring that looks as real as you could hope for. The cliffs look real and though individual trees look a little cartoon-like the forests look lush and real.

Last Volley:
World of Warships is like World of Tanks in all the right ways while being very much its own game and feeling like an evolution of the Wargaming.net family. I expect World of Warships to be as popular if not more so than World of Tanks and I would not be surprised to see it on other platforms such as consoles in the very near future. You will probably see me playing in the Carrier a lot because I have truly fallen in love with that class but if I am in a smaller boat firing torpedoes I will do my best not to hit you with one of my fish, unless of course you are the enemy.

BattleTech Creator Brings Franchise to Kickstarter

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KIRKLAND, WA (September 29, 2015) – Today, indie game studio Harebrained Schemes launched a Kickstarter crowdfunding campaign to co-fund development of its highly-anticipated BATTLETECH game for PC.

Jordan Weisman, studio co-founder and creator of the popular BattleTech and MechWarrior franchises, will be leading development of the title alongside Mike McCain, Creative Director of the studio’s much-lauded Shadowrun series.

BATTLETECH will be a turn-based game of tactical ‘Mech combat for PC, Mac, and Linux. On Kickstarter, Harebrained Schemes is asking backers to join them in co-funding the development of the game using a similar approach to what they did with the Shadowrun: Hong Kong Kickstarter earlier this year.

Harebrained has divided the feature-set for BATTLETECH into four distinct funding stages on Kickstarter, with the first of those stages self-funded by the studio. A detailed description of each BATTLETECH co-funding stage (including an expanded single-player campaign and PVP multiplayer) can be found on the game’s Kickstarter page – along with an exciting variety of physical and digital rewards that are sure to appeal to longtime BattleTech fans.

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“Returning to classic BattleTech, particularly the 3025 Succession Wars Era, feels like coming home,” said Weisman. “I’m really happy to join with Kickstarter Backers to create an authentic BattleTech PC game with detailed tactical turn-based ‘Mech combat and a chance to experience an epic game setting that’s endured for over 30 years.”

“This is a passion project for us,” said Mitch Gitelman, co-founder and Studio Manager of Harebrained Schemes and producer of the classic MechCommander series. “Ever since we formed the studio, the team has been itching for a chance to make a BattleTech game and they can’t wait to bring BattleTech’s incredible setting to life. It’s a universe filled with intrigue, cutthroat politics, and fascinating characters. That’s right up our alley.”

A Shared Universe

BattleTech is a dynamic science fiction setting that spans centuries. It is also a shared universe that has evolved over 30 years, in tabletop miniatures games and sourcebooks, along with a series of over two hundred novels, comics, and dozens of computer games.

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Although Weisman created the BattleTech Universe, Harebrained Schemes is working closely with Catalyst Game Labs, the current publisher of the BattleTech tabletop board games and novels, to ensure an authentic BattleTech experience. Piranha Games, creators of MechWarrior Online, are also sharing their incredible roster of highly-detailed ‘Mech models with Harebrained Schemes for BATTLETECH, to create continuity across the BattleTech Universe.

A Kickstarter Success Story

In 2012, Harebrained Schemes funded the development of Shadowrun Returns and in 2013 became the first video game company to deliver a $1M+ Kickstarter-funded game to their Backers. More importantly, the game was critically acclaimed, appeared on many Best of 2013 lists and was awarded Game of the Year from Hardcore Gamer.

Their next title, Shadowrun: Dragonfall, was initially released as DLC and was given to Kickstarter Backers for free. Last September, the studio released Shadowrun: Dragonfall – Director’s Cut, a standalone upgrade that was free to all Dragonfall DLC owners. The Director’s Cut was one of the highest-rated PC Games of the year, appeared on many Best of 2014 lists, and was awarded Game of the Year from RPG Gamer.

Late in 2013, the studio brought Golem Arcana to Kickstarter, changing the way tabletop miniatures games are played with an innovative connection to the power of a smartphone or tablet. The game delivers the richness and tactical depth of other miniatures boardgames without the hassles because the free Golem Arcana app handles all the rules and record keeping, freeing up the players to concentrate on devising strategies and having fun. Golem Arcana was listed as one of Game Informer’s Best TableTop Games of 2014, and won an Origins Award for Best Miniatures Figure Rules by the Academy of Adventure Gaming Arts & Design.

In January 2015, Harebrained Schemes went back to Kickstarter to co-fund a third Shadowrun title set in Hong Kong. The Kickstarter campaign proved a smashing success and Shadowrun: Hong Kong was delivered on time in August 2015 to strong reviews and very positive backer reactions.

To learn more about Harebrained Schemes’ current BATTLETECH Kickstarter campaign, now underway until November 3rd, 2015 at 10am PDT, click here.

About Harebrained Schemes

Harebrained Schemes is an independent game studio led by Jordan Weisman, the creator of Shadowrun, Crimson Skies, BattleTech/MechWarrior, and many other acclaimed settings. Founded in 2011, the Seattle-based studio is centered on deep collaboration between seasoned veterans and fresh talent who share a passion for crafting game worlds and delighting their audience.

Titles include Crimson: Steam Pirates (iOS, Chrome, 2011), Strikefleet Omega (iOS, Android, 2012), Shadowrun Returns (Steam and mobile, 2013), Shadowrun: Dragonfall (Steam, 2014); Golem Arcana (Retail, 2014); Shadowrun Dragonfall – Directors Cut (Steam and mobile, 2014); and Shadowrun: Hong Kong (Steam, 2015). Their newest creation, Necropolis, is due out in early 2016.

Dying Light Dirt Buggy Announced

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September 29th, 2015 – Wroclaw, Poland – Today Techland announced plans to expand into the automotive industry. As a part of this process, a new automotive brand – SILAS® Motors – has been launched, with plans to specialize in automotive products based around driver safety.

Watch the SILAS buggy commercial here:

The first project under this new initiative is the SILAS® All-Terrain Dirt Buggy. The vehicle is being designed with a “Driver’s Survival First” attitude, in response to the growing number of threats on the road these days. Using proprietary protective technology, the vision is to arm drivers with the right tools to deal with the current and future dangers of the road.

The SILAS® dirt buggy will be available only in Dying Light: The Following when it launches.

About Techland
Techland is a leading Polish developer, publisher and distributor of PC and console games. Its proprietary Chrome Engine 6 technology is among the world’s most advanced game engines, with Xbox One, PlayStation 4, Xbox 360, PC and PlayStation 3 compatibility and full DirectX 11 support. With a staff of about 260 specialists in four offices in Wroclaw, Warsaw, Ostrow Wielkopolski and in Vancouver, Canada, Techland is committed to delivering top-quality titles for worldwide markets.