Archive - 2013

State of Decay Review (Xbox 360)

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A feral zombie had been sighted near my base camp. A series of choices open up in front of me; Take a car or head out on foot? Machete or shotgun? Stock up on painkillers or travel light in case I find prize loot? Every option must be carefully weighed, lest I find myself unprepared should my car attract a horde or my weapon break at the least opportune moment. This is the balancing act that State of Decay walks masterfully.

State of Decay, premiere effort of newcomers Undead Labs, offers a different gaming take on the zombie apocalypse. Yes, we’ve had zombie games come before. Left 4 Dead got our adrenaline pumping with its run and gun blood fest. Dead Rising gave us a playground of insanity in which to wear cheerleader outfits and wield electrified chainsaws. The Walking Dead wrought tears as we risked it all to protect Clementine in one of 2012’s best gaming story lines. None of these, however brilliant they are in their own light, has come close to evoking the terror of barely surviving to see the next day of undead hell in the way that State of Decay presents.

Before I go any further, let me make this perfectly clear: BUY. THIS. GAME.

State of Decay packs more ambition than any game I can think of in recent memory and by and large it pulls it off. If there’s one secret to State of Decay, it’s this: State of Decay is an RPG. Microsoft Studios certainly has been burying the lead there, with a trailer that sets it up as more of GTA: Zombies. Make no mistake, there is definitely a right way and a wrong way to play this game. Choosing your favorite gun and setting out on the open road to be a one man slaying machine? Enjoy not having any fun at all. State of Decay is about the choices that come with the risk and reward inherent in every single decision you make, and boldly going forward as a one man army is about the worst decision you can make in this game.

Everything in this game has its pros and cons, the likes of which lead to a very interesting emergent storytelling. The loud stopping power of a gunshot versus getting in close with a silent melee weapon or risking the noise of driving a car versus the vulnerable stealth of moving on foot, everything is a careful choice to be made. Sure, Fallout and your Mass Effect present a series of options leading to a choose-your-own-adventure style of storytelling, but the Mass Effect and Fallout games have never made me consider things like packing for my trip. If I have to travel across the map to an unexplored area I might do things like pack extra health, bring a gun, or choose a quieter car. The last thing I want to do is try to find supplies if I get overwhelmed, have a weapon break on me, or attract a horde of zombies with the loud rumble of a truck, especially being miles away from any safe zones.

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These choices are important due to the overwhelming fear of death in this game. Dead Rising and Left 4 Dead never really left me feeling threatened by the undead and The Walking Dead didn’t kill anybody unless they had to die for the story to progress. State of Decay features permanent death for your characters. That means that if Marcus, my heavy weapon expert with the cardio of a marathon runner, goes down in the middle of a fight, there are no reloads, no extra lives, no do-overs unless I start the game over again. Marcus is dead, along with all of his skills and experience. The game will instantly save and drop you behind the controls of another survivor in your group. Now, hopefully this survivor won’t be woefully under-powered as the game does encourage the development of everyone in your party. While you only control one survivor at a time, that survivor will eventually fatigue, forcing you to choose the danger of continuing in their shoes or letting somebody else take over for a while.

[quote_left]…overwhelming fear of death…[/quote_left]

Danger lies around every corner in this game. Almost every building, save for some smaller shacks and trailers that cannot accommodate the camera, can be entered. There is always something to explore and loot, and that being said, can be a potential death trap. Scouting a building before entering and having an escape route pre-planned takes importance above all and no matter what you do, never ever call a scout out to loot a building far away from home as they travel on foot and can fall victim to a horde without you there to protect them.

While there is much to be excited for, there are some shortcomings. The game suffers from frequent screen tearing and clipping issues. Zombies get stuck in fences, or worse, occasionally teleport through doors. The frame-rate is capable of dropping during heavy action and there is a noticeable amount of draw distance fog and pop in textures; I once crashed my car directly into a firetruck that hadn’t visually rendered in time for me to avoid it. That being said, this is a $20 downloadable title, a measly 1.6 GB in size, and Undead Labs submitted title update 1.1 within days of the game’s release.

[quote_right]Danger lies around every corner…[/quote_right]

State of Decay is one of the most ambitious titles I have ever played. There are some graphical issues and the story and voice work leave a little to be desired. But absolutely none of this gets in the way of the immersion and fun you’ll find once you start playing. I should have had this review done days ago but I couldn’t, in good faith, leave my survivors to their own devices. I want these people to live to see another day and I can’t wait to get home each night to jump back into the fight with them as I sneak around town finding those rare stashes of medicine so I don’t have to euthanize any more friends who have succumbed to the Black Fever.

[easyreview title=”State of Decay Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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The Night of the Rabbit – A Review (PC)

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Last year, I had the pleasure of playing some of Daedalic Entertainment’s point and click adventures like A New Beginning and Harvey’s New Eyes. This year, Daedalic Entertainment has released a point and click adventure game that puts the other two to shame, with The Night of the Rabbit. Set in a whimsical world, The Night of the Rabbit is classic point and click game play with a fantastic and wondrous world to play in. While some of the puzzles will cause your blood pressure to rise, The Night of the Rabbit will give any fan of point and click adventure games hours of great story and interesting characters.

Story

In The Night of the Rabbit, you play as young Jeremiah Hazelnut, whose sole dream is to become a great magician one day. Jeremiah is spending his last days of summer vacation, trying to scrounge up an adventure before he has to go back to school. His adventure truly begins when a large rabbit named Marquis de Hotto appears before Jeremiah and offers to make the young boy his apprentice.

As Jeremiah’s adventure begins in earnest, he discovers the world that he lives in is slowly coming under the control of another magician, The Great Zaroff. Marquis de Hotto and Jeremiah begin to fight back and try to stop The Great Zaroff and his evil schemes.

The story for Night of the Rabbit is imaginative, whimsical, and works so well with the hand drawn aesthetic. I fell in love with the characters almost immediately, and was drawn into the story by the amazing dialogue, that really helps bring the story to life. The story in the beginning feels right out of Wind in the Willows, until the darker undertones start to appear. As Jeremiah progresses through his world, more questions than answers appear. It is rare for the story to match the visual and voice acting aesthetics so well as it does in The Night of the Rabbit.

Gameplay

The Night of the Rabbit is a standard point and click adventure game, with puzzles that range from easily solvable to rage inducing. Daedalic Entertainment has perfected the point and click game play mechanic that Sierra Online made famous all those years ago. Based solely on this mechanic, The Night of the Rabbit is a fantastic game that plays extremely well, but the game doesn’t stop there.

Daedalic Entertainment added a few other gameplay elements to the traditional point and click, such as spells, collectibles, a day/night cycle, and even a card game. These additions to the gameplay help make The Night of the Rabbit a much deeper game in terms of mechanics then past point and click games. The day/night cycle is particularly interesting, since certain people will only be in place during certain points of the day. This can cause some of the puzzle answers to be frustrating to solve, if you happen to be in the right place at the wrong time of day.

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All of these mechanics feels right and fits within the story telling aesthetic for the game. The Night of the Rabbit had to have a spell casting mechanic, since Jeremiah is a budding apprentice, and this one feels right. The downfall that prevents this game from being absolutely perfect is some of the maddening puzzles that can be found in The Night of the Rabbit. The game refuses to hold your hand , unlike other point and click adventure games. While there is a hint system, it can be more frustrating than enlightening, depending on your ability to solve puzzles. Other than that small gripe, the gameplay for The Night of the Rabbit is almost perfect.

Aesthetics

This is where The Night of the Rabbit really wraps itself around my heart. The visuals are hand drawn and are reminiscent of classic Winnie the Pooh or any of the other classic children’s books that I have read over the years. Working hand in hand with the story, the visuals draws the player deeper and deeper into this whimsical world of talking rabbits and magic. This game is the type of game that helped shape how I see videogames in terms of graphics and visual presentation. The graphics themselves are simple in terms of technology and in no way look realistic. However, I loved the look of this game far more than I did for technological powerhouses like Crysis 3.

The sound for The Night of the Rabbit works its magic also. While the music does a decent job, it is neither terrible nor memorable, the voice acting is absolutely perfect. The actors add just the right amount of emotion and inflection without going overboard or being dead. For me, the British accent adds more to the feel of the game, and makes it feel much more like Alice in Wonderland. The aesthetics really makes this game a special one, and one that I had no problems spending hours playing.

Final Thoughts

The Night of the Rabbit by Daedalic Entertainment is a stunning point and click adventure game that really is one of the best games I have played in that genre. While the puzzles can be extremely challenging, the aesthetics of the visuals and sound, coupled with the great story and well delivered dialogue, makes this game a must play for anyone that is a fan of point and click adventure games. It seems that I have been playing quite a few of Daedalic Entertainment’s games within the last year, and I can easily say that The Night of the Rabbit is a solid contender to the point and click crown that is currently worn by Sam and Max. The Night of the Rabbit is currently available on Steam.

[easyreview title=”The Night of the Rabbit Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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EVR E3 2013 Hands-On Impressions

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Playing DCS: A-10C Warthog on my home cockpit setup, I am always interested in getting a more immersive sim experience. Going back as far as I can recall, the biggest issue in getting the ultimate in flight sim realism is the padlock view. What this view usually does in a flight sim is virtually turn the pilot’s “head” to face the target while you allowing you to independently maneuver your aircraft into a beneficial position to engage it. In real life, fighter pilots are constantly jerking their heads back and forth to keep eyes-on a bandit in a dogfight. Because it is a simulation and you can’t feel the effects of maneuvering on your body, the padlock view is hard to master.

When I heard that the Oculus Rift VR headset had been adopted by some developers at CCP Games in Iceland, I was ecstatic. No – not because they had modified their immensely-popular MMO, EVE Online, to use it but because they created a Wing Commander-style space combat game called “EVR” for it! Right now it is just an early prototype – a side project some of the devs undertook. But, the potential…. Imagine actually turning your head to keep eyes-on a bandit. At last week’s E3 Expo in Los Angeles, I finally had that dream realized – and it was glorious!

Two of the longest and busiest meeting rooms over near the West Hall were being used by CCP Games and Oculus VR. It is clear that gamers and developers who have used the system see its promise. So, I was very excited to get to try them out. After trying out the SD and HD goggles in the Oculus meeting room, I stepped into the CCP Games meeting room and eagerly-awaited a turn with EVR. Five other reporters and I were given a basic pre-flight briefing. The idea was that we were participating in a 3v3 engagement starting in a “neutral” position (i.e. starting nose to nose with one another from our space carrier vessels).

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The basic game controls were straight-forward and intuitive with the exception of the weapon systems. In most aircraft, missiles are used as longer ranged ordnance. In EVR, missiles are used up close and are locked on to bandits by turning one’s head and staring at them while holding the left trigger down. This forces players into getting used to turning their heads and is an intentional move on the part of CCP Games. They also mentioned that the right and left bumper buttons were not used very often and control the space fighter’s yaw (couldn’t wait to try those out). Lastly, the developer giving us the briefing instructed us how to don our Oculus Rift headset and adjust it to our faces (a simply fidgeting with it to find the “sweet spot”).

We all reported to our designated seats and adorned our VR headsets. After getting it squared away and secure on my face, I began to look around my virtual cockpit. The immersion factor was incredible. I could look down and see my pilot’s knees, legs, and feet. I could look at the other fighters preparing to launch to my left and right. I could really get a sense of scale of the carrier ship my fighter craft was in. The one thing the headset did not translate into movement was leaning forward and backwards, but I can see how that could be added later on. A dev plopped a headset on my ears and an Xbox 360 controller in my hands. The illusion was complete. We rocketed forth from our launch tubes and entered the void, squaring off with the opposing flight in the distance. I surveyed my surroundings and immediately zeroed in on a nearby space station at my 3 o’clock low. Assuming most of the bandits would head straight for our carrier, I would bracket around and use the station as a cover between myself and any missiles they may fire.

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What I was surprised with was just how instantly I got the hang of looking in multiple directions and also independently moving in others. I am unsure whether it was my years of flight simulation or just how intuitive the motion tracking is of the Oculus Rift. What I do know is that I was turning and burning, weaving in and around the station and just having a ball. I am sure that, to outsiders, I appeared to be “spazzing out” – but, to be combat effective in a dogfight, you need to watch your enemies carefully, folks!

After the sortie was completed, I pulled the Oculus Rift from my head and returned, disappointingly, to the “real world”. I have nothing but good things to say about my experience with EVR and cannot wait to see how this project evolves. The possibilities are truly endless.

 

BandFuse: Rock Legends Love Bites E3 Video

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June 12, 2013 — Realta Entertainment has tapped into the excitement of E3 2013 today by unveiling the brand new BandFuse: Rock Legends video “Love Bites…(So Do I)” from the GRAMMY-award winning, hard rock band Halestorm. BandFuse: Rock Legends, coming later this year to Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system, is the music video game where legendary rockers transform players into real-world guitarists, bassists and vocalists.

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Seamlessly connecting real guitars, basses and microphones to game consoles, BandFuse empowers players to jam to a fully unlocked library of hit songs from rock to metal and punk to funk, featuring 55 massive genre-jumping songs from Slash, Maroon 5, Rush, The Strokes, Heart, Pearl Jam and more.

BandFuse: Rock Legends is rated “T” for Teen by the ESRB and will launch globally later this year on Xbox 360® video game and entertainment system from Microsoft and PlayStation 3® computer entertainment system.

To learn more about BandFuse: Rock Legends, please visit www.bandfuse.com, ‘Like’ it on Facebook, and follow the game on Twitter for all the latest updates and news.

New Blackguards Screenshots

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Hamburg & Los Angeles, June 12th 2013. On the second day of E3, Daedalic Entertainment offers new materials for their upcoming games. Today the developer has released new screenshots for Blackguards, the studio’s combat focused turn-based strategy RPG.

The life of Blackguards’ protagonist lies in ruins: He’s accused of murder and sentenced to death. Now an outlaw, he manages to flee his homeland with a bunch of fellow misfits and rogues.

In Ascania, a land of slave mongers and poisoners, they hope to regain their freedom and escape the long arm of the law. Instead, a much darker threat awaits: The Shadow of the evil God without a Name.

The screenshots give an impression of the combat system of the recent, darkest interpretation of the Dark Eye’s universe.

More than 190 individual battle maps, full of interactive objects and strategically challenging situations takes the player to exotic locations and confronts them with deadly encounters.

Blackguards can be played in hands-on-presentations during E3. Furthermore, Daedalic Entertainment is also presenting their upcoming games Goodbye Deponia, Memoria and 1954: Alcatraz in Los Angeles.

You can find Daedalic Entertainment at booth nr. 6509, Concourse Hall. The team is still available for short notice presentation-appointments. Just check on our booth or contact our PR team.

http://www.blackguards.de

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The Incredible Adventures of Van Helsing II Announced

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BUDAPEST, HUNGARY – June 12, 2013 – Esteemed indie developer NeocoreGames announced today The Incredible Adventures of Van Helsing II for PC, bringing players the follow-up to the popular gothic-noir steampunk action-RPG influenced by Bram Stoker’s Dracula. Returning fans will be able to import their characters from the first adventure, while new hunters will have the opportunity to create their own legendary monster-hunter.

“In the first game it all seemed so simple,” said Viktor Juhász, narrative designer at NeocoreGames, “defeat the mad scientist, free the land and ride into the sunset, but sometimes the fall of a villain only opens the way to more sinister foes.”

The incredible adventures continue, and Van Helsing, the famous monster-hunter returns to save the day again with the help of his charming, ghostly companion, Lady Katarina. The gothic metropolis of weird science is on the brink of destruction as chaos rules the streets and a new enemy plots revenge. It’s time to enter the dark side of Borgova and the forbidden wilderness, but beware: you are not the only one behind a mask.

The Incredible Adventures of Van Helsing, currently available worldwide for $14.99 via Steam on Windows® PC, is a one-of-a-kind action-RPG that pits players in fierce battles against familiar supernatural foes and enables players to partake in a tower-defense mini-game within Van Helsing’s upgradable lair to ward off evil that attempt to overrun the base by way of force.

For more on The Incredible Adventures of Van Helsing II, read the team’s DevBlog, ‘Like’ the game onFacebook, and follow it on Twitter.

Deadfall Adventures Release Date Announced

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Vienna, Austria (June 12th 2013) – Nordic Games hereby announces that the release date for Deadfall Adventures has now been confirmed as September 27thand will be available on the Xbox 360® video game and entertainment system from Microsoft and Windows PC.

The development team at The Farm 51 have been working around the clock to ensure that the game is packed full of unique gameplay. It will feature a single player campaign, multiplayer battle arenas and can now reveal it will also feature a survival cooperation mode for the most impactful, action adventure game. The first person shooter experience has been combined with puzzle solving exploration so that players can immerse themselves in the role of the adventurer Quatermain.

“This is our most ambitious game to date and we’re working very closely alongside The Farm 51 to make sure that Deadfall Adventures provides players with seamless action and puzzle-solving experience,” said Reinhard Pollice at Nordic Games. “Holding back the game’s release until September is the right decision for us to ensure that the content included offers the greatest value for players, which it certainly will.”

“Adding the new survival cooperation mode adds even more content to the game which is always going to be a bonus for players,” said Wojciech Pazdur Development Director at Farm 51. “The new mode will be both challenging and engaging and players will be able to jump straight into the game toget the best of the action.”

In the long-forgotten temple complex, the thrill of the chase awakens the true adventurer in Quatermain, as he and Agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather’s stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten.

Developed using Unreal Engine 3, Deadfall Adventures is full of spectacular jaw-dropping moments, as player’s battle natural and not-so-natural enemies across stormy deserts of Egypt to the icy depths of the Arctic and all the way to the steaming jungles of Guatemala. Assuming the role of adventurer Quatermain, players will encounter fiendish puzzles, deadly traps and stunning set pieces, making this one of the greatest adventures ever told – let alone played.

Deadfall Adventures will be released on September 27th 2013 for Windows PC and Microsoft’s Xbox 360®.

Tom Clancy’s Ghost Recon Movie in the Works

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LOS ANGELES – June 11, 2013 – Today, Ubisoft Motion Pictures, the film and television division of Ubisoft, announced that they are collaborating with Warner Bros. Pictures and Michael Bay the award-winning director of blockbusters, including “Armageddon,” “Pearl Harbor” and “Transformers” on development of a feature film based on Tom Clancy’s™ Ghost Recon.

“Having one of Hollywood’s boldest feature film directors attached to bringing Ghost Recon to the big screen is a dream come true for us,” said Jean-Julien Baronnet, chief executive officer, Ubisoft Motion Pictures. “And with Warner Bros. unmatched track record of successfully producing, marketing and distributing big movies from the industry’s top talents, we think this project has huge potential.”

Tom Clancy’s Ghost Recon is one of Ubisoft’s best-selling video game franchises, with more than 24 million copies sold. The Ghosts are untraceable soldiers who are part of the Group for Specialized Tactics, a Special Mission Unit under the direct command of the Joint Special Operations Command, the elite of the modern US Special Forces. Recent additions to the franchise include blockbuster shooter Tom Clancy’s Ghost Recon Future Soldier®, and Tom Clancy’s Ghost Recon Online®, a free-to-play online game. Also, Ubisoft recently released a live action short film called Tom Clancy’s Ghost Recon Alpha® as a complementary experience to Tom Clancy’s Ghost Recon: Future Soldier™.

Take On Mars Announced

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Prague, Czech Republic June 11th 2013 – Bohemia Interactive prepares to go up, up, and away, into the stars, with Take On Mars, the new game in the Take On series.

Take On Mars places you in the seat of a Rover Operator, allowing you to control the various, fully simulated mobile Rovers and stationary Landers. With this scientific arsenal at your disposal, you will work your way through the numerous Science Missions in each location, unlocking the secrets of Mars’ distant past.

“Explore the scarred face of another world. Journey through rocky terrain and sandy wastes, pushing your vehicles to the max in this new installment to the Take On series.”

Featuring 3 main gameplay modes, explore the unforgiving Martian terrain:

• Space Program – Explore Mars from the perspective of a science-driven Space Agency. Develop new technologies, vehicles and instruments to tackle the tasks ahead.

• Scenarios – Head straight to the surface of Mars and complete individual missions centered around various Science Missions and objectives.

• Editor – Create scenarios with complex missions, or just play around with whatever you wish in this limitless, free-form mode.

The most notable features in Take On Mars include:

• Dynamic destruction system – Break off cameras, robotic arms, even individual struts and wheels, all affecting the way the vehicle handles.

• Economy – Send missions to Mars with the budget you have available, raised by completing missions and individual tasks.

• Realistic Terrain – Explore the surface of Mars in locations based on actual satellite data from locations such as Victoria Crater.

Last, but certainly not least, Take On Mars will be heavily aimed at modability, allowing users to create and share their own custom content, including scenarios, vehicles, and locations.

Everything in the game is modifiable.