Archive - 2013

Japan Unveiled in World of Tanks Update 8.10

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November 26, 2013 — Wargaming, the leading free-to-play MMO developer and publisher, today announced the first details for Update 8.10 for its massively popular free-to-play MMO action World of Tanks. The upcoming update will add two branches of Japanese tanks into the game.

“Our goal with World of Tanks has always been to maintain the gameplay depth through regular updates,” said Mike Zhivets, producer on World of Tanks. “8.10 will bring a massive addition of new tanks, and we can’t wait for both our current and new players to get their hands on them.”

The new national tech tree will launch with 14 armored machines, including 4 light tanks, topped with the Type 5 Ke-Ho, and 9 medium machines, headed by the top-tier STB-1, along with the Type 3 Chi-Nu Kai premium medium tank.

Fans of visual enhancements can look forward to a major overhaul in the game’s lighting system. Built to offer a more immersive experience, the revamped lighting and shadow system will also add a greater degree of realism to the game.

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Armorz Announces iPad Mini Retina Protector

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Brea, Calif- November 25, 2013- Armorz, a leading manufacturer of mobile technology accessories, unveils the Stealth Extreme R for the Apple iPad Air and iPad Mini Retina, the world’s first Corning Gorilla 0.4 glass tempered screen protector that is available now. Comprised of revolutionary Corning Gorilla glass, the new Stealth Extreme R is only 0.4mm thick and boasts unbeatable, shatterproof protection, as well as tapered edges for an appealing look and extreme durability.

Armorz’s world-class engineers carefully designed the Stealth Extreme R with 9H hardness-rated processed glass to absorb shock and safeguard your device from heavy-duty scratches and abrasions. Additionally, Armorz has developed a product that does not ignore aesthetics for protection. The Stealth’s tapered (rounded) edges provide a sleek, enhanced profile on your tablet, while still reinforcing critical points of impact and bolstering durability.

While the entire surface of the Stealth Extreme R is transparent, the underside is covered with strong silicon adhesive for easy installation without bubbling or lifting. In addition, this oleophobic coating prevents fingerprints and smudges, making it very easy to clean and maintain.

“As the mobile accessories industry continues to evolve, quality screen protection is a key component when consumers utilize their crucial mobile devices,” says Morgan Clancy, Chief Marketing Officer of Armorz. “Our innovative Stealth Extreme R made of revolutionary Corning Gorilla glass offers users superior screen protection without sacrificing its exciting style features.”

Availability

The Stealth Extreme R Tempered Glass Screen Protector retails for iPad Air- $89.95 and iPad Mini Retina-$69.95 and is available now at www.armorz.com and Amazon.com.

Shadow Walk Interview with Mark Waid

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We got the chance to talk with Mark Waid, comics industry veteran and co-creator of the upcoming Shadow Walk graphic novel from Legendary Comics.

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Q) You’re listed as the lead writer of Shadow Walk, but the story was created by yourself, Max Brooks, and Thomas Tull. What was that creative process like – who added what to the overall story concept?

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MW) Where it all started was that Thomas [Tull] had an original idea and a few scenes in mind – a few concepts which is what is if this mythical valley of shadows actually existed. He and Max Brooks had knocked it around at dinner at some point but and they decided on possibly turning the idea into a graphic novel. Bob Shrek contacted me and it wasn’t much more than a few, key scenes at that point. So, we all sat down at Tull’s office and started on it. At no point was I writing some sort of surprise move treatment  – they were very clear that this was to be a good, solid, stand-alone graphic novel. There was a possibility of turning it into something else down the road but they wanted to keep the integrity of the form. After that, it was simply a case of sitting in Tull’s office and throwing stuff around. Max Brooks took point and created this backstory of the valley and the mythos surrounding it. He is a really smart guy – he created a whole bible for us. I started writing the story, scene-by-scene. I have been in the industry for 25 years now and this was the longest story I have written yet.

Q) You have worked on a huge number of successful comic book franchises. How does your experience with Shadow Walk compared?

MW) It’s kind of exhilarating because you are not beholden to 60 years of continuity and you won’t be besieged by fans at a comic convention for your characters not acting as they think they should. Beyond that, without the years of canon and history to draw on, it helped me hone the characters and make them more layered.

Q) Obviously, the man is hugely talented, but what was it exactly about Shane Davis’ style that made him the man for the job of illustrating Shadow Walk?

MW) Thomas picked him and he knew, rightfully so, that Shane could draw both the sci-fi/military/technical side of things – give it this contemporary, hard edge, and he could also draw the monsters and horror stuff. For such a meek, mild-mannered guy, his eye is very chilling and through his own influences that he brought to the table, he was able to reinterpret some of the menacing creatures in a way that we might not have been able to. He has his own take on things and every page was some dark, disturbing thing that sprung from his imagination.

Q) Shadow Walk is due out on November 27th, 2013. How does it feel to be so close to launch and are you still currently working in that universe?

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MW) Nothing concretely yet, but let’s just get this one out there and see what the reception is first. I don’t think anyone in their right mind, including me, would say no to doing more with it. I am proud of the fact that it stands on its own as a graphic novel.

Q) You have a lot of history in the world of comic books. What characters, heroes or villains, do you identify with and why?

MW) That’s a good question! One the heroes side I would identify with Superman, but that’s only because he is my favorite character. Truthfully, I think I am far more of a Penguin than a Superman or Batman.

Q) Obviously, the Marvel comic book universe has become a huge cash cow with its transition to film and television. Some say the company is ‘selling out’ or ‘dumbing down’ their IPs for a general movie going audience. Do you see comic book films and television as a good thing for the comic books industry?

MW) I’m all for it. I honestly don’t think it’s selling out or dumbing down anything. I think it’s just exposing the material to a broader audience. Working hip deep in this stuff for the last few years at Marvel – in all the meetings we have had, no one has ever wanted to dumb anything down. They just want us to tell our stories. If you look at the difference between the Marvel movies and the DC Universe ones – Batman accepted. The Warner Bros. guys seem to approach their comic movies like they are embarrassed by them. Marvel produces and makes their movies by people who grew up reading the stuff and embrace their material more. I think it translates better that way.

Q) Who would win in a fight: Iron Man or Batman?

MW) Batman wins every fight because he cheats! Batman cheats dude. I have no trouble believing that Bruce Wayne can whip up some computer virus that would disable Iron Man from within. All it takes is one bat-a-rang with a special nano bot microchip strike in it and Iron Man is down for the count.

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We wanted to thank both Mark Waid and the rest of the folks at Legendary for making this interview possible. Be sure to look for Shadow Walk when it launches on November 27th!

Shadow Walk Preview Panels

Deep Silver Announces Special Saints Row IV Holiday

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November 25th, 2013 — The Saints have traveled to the North Pole and back and have come marching in with a wealth of presents to bring plenty of holiday cheer.

1. Naughty or Nice? – Announcing the Volition Nice List
Some of Saints Row IV’s developers have been very naughty this year. For the full story behind each developer’s terrible deeds, check out the official website http://www.savechristmas.saintsrow.com/index.html, and get some inspiration on how the devs should redeem themselves!

What should they do to get back on Santa’s Nice List? Participants can submit ideas that will help the devs win back Santa’s favor. The developers will be filmed as they reenact these ideas the way only Volition can!
The submission deadline is November 29, 2013.

2. The Saints Row Sing-A-Long Christmas Carol Contest
Participants in the Sing-A-Long contest can submit a video of themselves (and their friends!) singing special Saints Row lyrics to Saints Row Jingle Bells. The best entries will be immortalized in a one-of-a-kind Saints Row video message, and all winners will receive a special seasonal gift from Deep Silver and Volition!

Chances of being canonized as a living Saint can be improved if the participants dress up as a Saints Row character for their video. The submission deadline is December 5, 2013. Instructions on how to submit a video are available at the official website http://www.savechristmas.saintsrow.com.

3. “How the Saints Save Christmas” DLC
Rejoice, December 11 is a day unlike any other, because it is the day Deep Silver and Volition will release the festive “How the Saints Save Christmas” DLC.

Santa is trapped inside the simulation, but the Scrooge-like boss of the Third Street Saints can’t muster enough festive spirit to save him. Can the Saints help the boss discover the true meaning of the season in time? A holiday classic for the whole family.

Owners of the Saints Row IV Season Pass can download this DLC for free. It is also available separately for $6.99.

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EVE Fanfest 2014 Tickets On Sale Now

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November 25, 2013 – Reykjavik, Iceland: CCP Games, the world’s leading independent developer of massively multiplayer online (MMO) games, today announced that tickets are now on sale for EVE Fanfest 2014, the annual gathering of more than 2,000 players and developers celebrating the EVE Universe. FromMay 1-3, 2014, CCP, along with its fans, will look boldly toward the future with this massive event held at the Harpa Conference Center in Reykjavik, Iceland.

At EVE Fanfest, gamers from all over the globe mingle with EVE Online®, DUST 514® and EVE: Valkyrie™developers to explore the upcoming features of those games and meet up with their online allies and adversaries. The three-day event crescendos with the massive “Party at the Top of the World” where attendeeswill cut loose at an epic bash that will not be forgotten.

Activities at EVE Fanfest 2014 include:

  • EVE Online, DUST 514 and EVE: Valkyriepresentations and reveals
  • Live tournaments
  • Player/developer roundtable discussions
  • Exclusive charity dinner with CEO, Hilmar Veigar Pétursson and other CCP staff
  • The infamous Developer Pub Crawl
  • The climactic “Party at the Top of the World”
  • Blue Lagoon Hangover Party

In addition to the above, more activities will be announced in the coming months.

Standard admission tickets are $175.00 (€115.00), but a limited number of “early bird” tickets can be purchased $150.00(€110.00) while supplies last. Players can also use PLEX to pay for their EVE Fanfest tickets and other event related activities. Once again, EVE Fanfest partners Icelandair and Center Hotelswill be offering special rates on a variety of airfare and lodging packages for those making the trek to the event.

EVE Fanfest is our chance to bring our community together in Reykjavik, the birthplace of the EVE Universe, and further forge our connection with the greatest gamers in the world. Every year we look forward to the revelry in the scenic setting of Iceland and to making announcements, connecting with our community and last but not least, celebrating like true Vikings!” said Hilmar Pétursson, CEO of CCP Games.“EVE Fanfest is an experience like no other and is not to be missed.”

Tickets and more information about Fanfest are now available at http://fanfest.eveonline.com.

LEGO The Hobbit Announced

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Burbank, Calif. – November 25, 2013 – Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced LEGO® The Hobbit™, the latest addition to the popular LEGO videogame series thatbrings to life the enthralling and legendary  stories from Oscar®-winning filmmaker Peter Jackson’s The Hobbit Trilogy.  The game will be available in 2014 for the Xbox One all-in-one games and entertainment system and Xbox 360 games and entertainment systems from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems and PlayStation®Vita handheld entertainment system., the Wii U™ system from Nintendo, the Nintendo 3DS™ hand-held system, as well as Windows PC and Mac.

LEGO The Hobbit will be based on the first two films of The Hobbit Trilogy, The Hobbit: An Unexpected Journey and the upcoming The Hobbit: Desolation of Smaug, a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), opening worldwide beginning December 13, 2013.  Following the storyline of the first two films, LEGO The Hobbit will take players on quests throughout Middle-earth, joining Bilbo Baggins, Gandalf the Grey, and Thorin Oakenshield and Company in their exciting adventures toward the Dwarven Kingdom of Erebor.

“We are thrilled to depict the characters and environments of Peter Jackson’s Middle-earth in LEGO form with the LEGO The Hobbit videogame,” said Tom Stone, Managing Director, TT Games. “Our family-friendly take on these thrilling adventures will have kids and parents playing and laughing together as they build and explore in LEGO Middle-earth.”

In LEGO The Hobbit, kids and families will be able to take on the form of their favorite Hobbit characters, including Bilbo, Gandalf, and all of the Dwarves: Thorin, Fíli, Kíli, Óin, Glóin, Dwalin, Balin Bifur, Bofur, Bombur, Dori, Nori and Ori.  Each has his own special – and quite hilarious – ability: For instance, Bombur can be used as a trampoline that enables his companions “belly-bounce” out of danger!

Players will visit key locations from the films, including Bag End, Bilbo’s Hobbit-hole in Hobbiton, trek through the treacherous High Pass over The Misty Mountains, and explore the depths of Goblin-town, Mirkwood and Rivendell. Along the way, players will solve countless puzzles, partake in Treasure Quests and battle with Orcs, Trolls and fouler things.  They will also be able to mine for gems, discover loot from enemies, and craft powerful magical items or build immense new LEGO structures.

LEGO The Hobbit is currently being developed by TT Games and expands on the play themes introduced in the brand new LEGO® The Hobbit toy collection.  For more information, please visit: http://thehobbit.LEGO.com.

D-Link Gaming Router AC1300 (DGL-5500) Review

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Initially, D-Link’s DGL-5500 Gaming Router met with some bad press due to a variety of soft/firmware issues. D-Link, not resting on its laurels, got busy and has been rolling out firmware updates ever since. After this most recent firmware update, we decided it was time to take a look at the product and find out if it really helped out our video gaming with smarter management of network traffic.

Packaging

D-Link’s DGL-5500 Gaming Router comes packages in an eye-catching red and black box with plenty of interesting specs listed out for potential buyers. Inside the box, you will find Wireless AC1300 Dual Band Gigabit Gaming Router (DGL-5500), Ethernet Cable, Power Adapter, and a Quick Install Guide.

Design

One of the coolest aspects about D-Link’s new gaming router is its look. D-Link has done a complete 180 from how routers are usually designed and come up with a router that looks like it could be the warp core of a starship! Its black, cylindrical body with green, vibrant lighting on the front exudes class and cool-factor. It is something that would sit equally as nice on your bookshelf or on your desktop. On the backside of the gaming router, you will find the AC adapter port, four Gigabit Ethernet ports, and a

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Setup/Installation

Getting your D-Link DGL-5500 all setup is a fairly simple process, thanks to a quick install guide included with the package. The quick setup wizard is also very user-friendly and D-Link should be commended on creating such an easy process for users to follow.

Performance/Usage

D-Link’s StreamBoost technology is a very cool feature in which the gaming router “shapes” the network traffic by application/device priority, giving more bandwidth to more important tasks than others. This whole router is really built around this technology – so much so that you miss out on useful information regarding device usage if you don’t use it. If you are not planning to utilize the StreamBoost tech, I would not advise you to pick this router up – there are cheaper solutions out there sans StreamBoost. One of the coolest features to the D-Link StreamBoost feature is giving priority to certain devices and apps over others.

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If you have ever been playing a shooter online from your PC when your wife, girlfriend, significant other, etc decides to watch a movie on Netflix from the living room Xbox 360, then you might be familiar with the lag spikes that will start showing up in your game. With the StreamBoost technology, you can give the Xbox 360 a certain priority level, so that it will always have less bandwidth available to it than your PC. Unfair? Maybe, but your online shooter stats are way more important than allowing them to watch “The Notebook” again (ed. note: Our apologies if you actually liked The Notebook). It should also be noted that the presentation of the devices and apps on your network is really cool and very artistic (check out that image above)!

Conclusion

At the end of the day, the D-Link AC1300 DGL-5500 Gaming Router delivers on its promises. The past issues associated with the router seem to have been squashed with the latest firmware releases and the device is simply router gold. It has definitely improved the traffic priority of devices on my home network and is worth every penny of its price point. Just be sure to get those firmware updates! The D-Link AC1300 Gaming Router retails for $189.99 and is available now at online as well as brick & mortar retailers.

[easyreview title=”D-Link Gaming Router AC1300 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Contrast Review (Steam/PC)

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Contrast: (noun) the relative difference between light and dark areas of a print or negative. (source: Dictionary.com)

We don’t normally start reviews here at GamingShogun.com with a definition, but in this case it really makes a difference to know what this title means. This is so because the game is really a work of art and its first message is in its title.  As the game starts up a hauntingly beautiful cabaret song starts playing and if you wait through the credits and look at the introduction screen it plays all the way through and repeats. The song has longing and loss intertwined in it in a way that haunts which is really the tone of the game and action as this stylized wonder plays with fantastic shadows and solemn light.

Description:
Contrast is a charming 2D/3D puzzle platformer where you can shift from a fantastic 3D world to a mysterious shadowy universe in 2D in the blink of an eye. In Contrast, you will explore a dreamlike, vaudevillian world of the 1920s. In this universe, where the boundaries between showmanship, magic, intrigue and deception are blurred, you play as Dawn, the imaginary friend of a young girl named Didi. A child’s imaginary friend is always very special, and Dawn is no exception – she has the power to shift from the 3D dreamscape into a parallel 2D shadow world. As you spend time with Didi, you will cast light on a shadowy story, exploring an adult world as seen through the eyes of this little girl. You will need to manipulate light sources to distort, enlarge or stretch the 2D shadowscape, and combine that with your shadow-shifting powers to help solve the many puzzles surrounding Didi’s troubled family.

Contrast is a game with an enchanting atmosphere and a rich, jazzy soundtrack performed by the cool, seductive Laura Ellis, and a talented group of Montreal-based jazz musicians. Use Dawn’s special abilities to unlock the mysteries of this world and save Didi from the secrets that threaten to overwhelm her and her dysfunctional family.

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Features:

  • Shift between the physical 3D world and the 2D shadow world, at any lit wall surface
  • Create unique shadow landscapes by manipulating light sources and real world objects, and use this ability to solve mind-bending puzzles
  • Experience a new story and world, exploring adult themes through a child’s eyes
  • Immerse yourself in a lush vaudevillian world of cabaret singers, circus performers, and magic

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Hands On:
I had read previews of Contrast and had planned to scrape a bit of money together and pick it up when I got a chance, especially after seeing the first trailer.  The stylized world had drawn me in with the tiniest of tastes and the idea of the gameplay had such a unique feel.  Going in, I had high hopes for the game, which can sometimes prove hazardous for reviewing but it this case it exceeded them quickly.  You play Dawn, Didi’s imaginary friend, though Dawn seems more flesh and blood than most of the cast making you wonder quickly what reality is.  This isn’t a spoiler, all this is learned in the first couple minutes of play and sets a tone in a world that seems forever dark just waiting for a light to break through and send shadows dancing.  The soundtrack is exceptional, perfectly suited to the game setting the mood and immersiveness.  The stylized art of the visuals and the play with contrast engage you quickly and the story – well, you really want to help the doe-eyed Didi make things right in her world.

Gameplay is standard third person perspective for the 3D world and a side-scrolling for the 2D/3D mix of shadows.  Controls are easy and standard for third person perspective (WASD, mouse) and translate well between 3D and 2D play.  Anywhere there is a shadow, the shadows can be entered which makes gameplay and puzzle solving that much more dynamic a free flowing.  The gameplay is linear, but with enough wiggle room to complete multiple section missions in the order in which you choose and with enough freedom to hunt for hidden collectibles in each section.

The key to this game is just to dive in, toying with shadows and puzzles as you go. If you do that, you will find this is a game that will stick with you long after you have played it.

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Last Call:
Contrast is an amazing game, both in its play dynamics and how its story is told with such stylized beauty.  When I first heard the name, I thought maybe it should have been called “Shadow Play” or something like that but once I started playing it I realized Contrast was a perfect name and brought the proper levity to the game it deserves.  If you like beautiful looking games with unique and interesting gameplay do yourself a favor and pick up Contrast.

[easyreview title=”Contrast Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Hello Hero Review (iOS)

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I always love a game on the go – one to play while I am waiting for a doctor’s appointment, standing in line, or just winding down in bed. A game I can jump in and out of easily and play on my iPhone or iPad is always handy but, let’s face it, due to the limited controls available the game shouldn’t be too heavily priced.  So, when a phone freebie comes along like Hello Hero I am always willing to give it a try and find out if it is truly free or pay to play like so many others.

Description:
In Hello Hero, the epic, fast-paced, social Role Playing Game, assemble the ultimate team of unlikely heroes ranging from the traditional (a knight in shining armor) to the inexplicable (a guitar-wielding cactus that heals with the soothing sounds of his music) to earn rewards, compete with friends and battle with bosses to defeat the diabolical force and save the galaxy!

An evil and powerful entity threatens to destroy the entire galaxy. It is up to you to leave your home planet and travel to fantastic new worlds – building strength and choosing an army of weird and wonderful allies.

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Features:

  • FREE TO PLAY!
  • Hundreds of Playable Heroes
  • Stunning 3D Graphics
  • Battle in Epic Game Modes (including Mission, Boss raids, Dungeon, PvP and Arena modes)
  • Journey through Stunning, Diverse Environments
  • Hundreds of Items to Upgrade and Customize your Characters
  • Challenge Friends

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Hands On:
Of course, its first listed feature is “FREE TO PLAY!” which, believe it or not, is often the biggest warning sign. Free to play often translates to “free to play, pay to win”, which has become a popular business model across all gaming platforms – especially if a game fails to survive in the subscription world (Star Trek Online, The Secret World, SWTOR, etc). So, I went in with a bit of weariness. The surprise was that this can really be a free to play game, all it requires is patience. If you are willing to invest the time and earn things slower in the game, you don’t need to spend a single dime out of your pocket. I am notorious for being a patient farmer in games and all I had to do was log in, play my energy levels down, upgrade what I could then log out and come back later. There are plenty out there that would be driven CRAZY by such a process, they want it all and they want it now. They still have to level, but they can buy bonus exp, bonus draws, bonus energy – if they want to pay they can level up quick. This was surprisingly not the norm while I was playing and the system isn’t design to allow these players to “gank” players who don’t pay to win so it is truly a free to play game with pay if impatient as the option.

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One of the coolest aspects of this game that is a huge selling feature is the variety of the playable heroes. In some games, you find yourself wishing you could play one of the enemies you fight. In this game, you often get that option! You might beat a seedling and win a seedling hero card.  Then you can check out it’s stats and decide if you want to use it. There are hundreds of heroes, many of which come from the pool of what you are fighting, all of which have their own strengths, weaknesses and abilities.  Needless to say, there are some heroes that have the same abilities as others but hundreds of abilities would probably be a headache to figure out the best team for anyways.  Adventuring or buying bonus packs are the two ways to get new heroes, there are a couple ways to buy bonus packs, the pay to play getting a bit of an edge on the hero’s quality.  By different heroes I mean they can be incredibly different from one that looks like a standard human hunter to a singing cactus or a shark with a shield and trident.  When you make a Red Velvet Cupcake part of your team you realize just how diverse they really are.

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When playing, you make a team of five heroes from your set of cards and you can trade them out whenever you want. You level them like in standard adventure games with some heroes in your group sharing cool-downs and you build the group however you want. Usually, you will want a healer and a tank but then how you set up the rest of your group is up to you, you can even have a tank that does both taunt and armor on itself. Weapons and armor are found along the way with varying stats most of which are very simple at first.

Once you feel you have a pretty strong group, you can choose to PVP, arena, dungeon or boss battle with the group. This earns you honor that can be used to try and get better heroes or equipment. Arena pits you against a random player’s team of around the same level as you. Players level slower than their team so a player might have a maxed out team and only be level 4 themselves with the general idea being the higher the player level the longer they have played and been able to put together a better team. This isn’t always the case but is a pretty solid model and arena can feel like random PVPs where you can get an idea of what other combinations of teams and heroes are out there to add to your wishlist. PVP is truly just players challenging players, often from meeting in the server’s chat room and doesn’t try to equalize battles at all. So, beware as there be sharks a plenty in that chat room. Dungeons get unlocked and are a lot like environmental battles only longer, becoming an endurance test of your built team. Boss events pop up periodically and then you just join in and try and do as much damage to the boss with your team as many times as you can as he smacks you down. In the beginning this can be daunting because of how little damage you do as the boss literally flicks you with a finger and kills you but as you level up yourself and your team, your damage and survival time increase.

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Last Call:
I spent quite a bit of time checking this game out to make sure it could truly be “free to play” and I can say without a doubt it can be and often is. If a player decides to pay to play they can get their money’s worth from the game as well saving time and patience. Hello Hero is a great iOS game with addictive qualities no matter how you play it.

[easyreview title=”Hello Hero Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

First Galactic Civilizations III Screenshots Released

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Here are the first screenshots from Stardock’s upcoming, and highly-anticipated, Galactic Civilizations III!

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