Archive - 2012

The War Z Foundation Release on Steam

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LOS ANGELES – December 17, 2012 – After a brief Beta period that introduced a host of new features, Hammerpoint Interactive is launching the Foundation Release of its zombie survival MMO The War Z on the Steam platform. The popular, online game boasts a current community of more than 600,000 registered players, with more than 150,000 playing daily. The Foundation Release introduces a bevy of core gameplay features and, moving forward, Hammerpoint will continue to develop new content and features for the game.

The War Z is an online, multiplayer, survival-simulation game set in an open world infested with zombies.  Players are thrust into this post-apocalyptic world five-years after a viral outbreak that ravaged the human population and left, in its wake, a nightmare of epic proportion.  Hordes of undead zombies roam the cities, and the few remaining human beings have devolved into a lawless, nomadic society where the sole objective is to survive at any cost.  Players must use skill and cunning in order to acquire food, weapons and other supplies necessary for survival.  While navigating the vast landscape, they will discover cities teeming with the undead as well as other players that may or may not be friendly.

“The Steam platform gives us the ability to reach a huge audience of PC gamers and working with their team has been great,” said Sergey Titov, executive producer for The War Z. “Now that we’ve reached the Foundation Release milestone we will continue to work, as promised, to add features and content that will satisfy our community and keep them playing.”

Players can visit http://www.thewarz.com for more information.  They can also have a chance to win gear and game access by “liking” on Facebook (http://facebook.com/warzmmo) and “following” on Twitter (http://twitter.com/the_war_z).

Resident Evil 6 PC Launch Date, Specs

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Capcom has announced that the PC version of its Resident Evil 6 will be available as a digital download in North America from Friday March 22, 2013, with European PC gamers able to purchase both the digital version and a disc based version from the same date. Additionally, Capcom has released the minimum and recommended specs for the game.

Minimum specs 

·         OS: Windows Vista®/XP, Windows 7, Windows 8
·         Processor: Intel® CoreTM2 Duo 2.4 Ghz or better, AMD AthlonTM X2 2.8 Ghz or better
·         Memory: 2 GB RAM
·         Hard Disk Space: 16 GB free hard drive space
·         Video Card: NVIDIA® GeForce® 8800GTS or better
·         DirectX®: 9.0c or greater
·         Sound: Standard audio device
Recommended specs
·         OS: Windows Vista®/XP, Windows 7, Windows 8
·         Processor: Intel® CoreTM 2 Quad 2.7 Ghz or better, AMD PhenomTM II X4 3 Ghz or better
·         Memory: 4 GB RAM
·         Hard Disk Space: 16 GB free hard drive space
·         Video Card: NVIDIA® GeForce® GTX 560 or better
·         DirectX®: 9.0c or greater
·         Sound: Standard audio device

Logitech G710+ Mechanical Gaming Keyboard Review (Peripherals)

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We have always been fans of mechanical keyboards. Featuring mechanical switches, they are often times of substantially better build quality than their membrane keyboard counterparts. Not only that, but they often have a much better “feel” when using them. Logitech has been a presence in the gaming keyboard market for a long time – with highlights being their then-revolutionary G15 keyboard. Now, they have ventured into the mechanical keyboard market with their G710+ mechanical gaming keyboard.

The Logitech G710+ mechanical gaming keyboard is designed with subtlety in mind. Dark grays and blacks abound on this mechanical keyboard, aside from the orange “G-key” outlining. G-keys are the programmable buttons on the keyboard. In this case, the G710+ has six of them with three profiles for each. After doing the math, this means that users have eighteen different functions for the G710+ G-key array.

Featuring Cherry MX Brown key switches, the keys have a tactile “bump” but little to no “clicking” noise. This makes it perfect for gamers needing the feel and performance of a mechanical key while also requiring low volume. Aside from the mechanical switch type, the G710+ features an impressive 26-key rollover, which means you will most likely NEVER overload it with key presses. The keyboard also has something that many keyboard makers these days are forgetting to include: a USB pass-through port. While not designed with a braided cable as per the norm with heavier duty keyboards, the Logitech G710+ cable is a very thick rubber – far more durable than most rubber keyboard cables.

Additionally, the G710+ features dual-zone backlighting, where users can set the WASD keys to be of a different color or brightness than the rest of the keys on the keyboard. While I have never been one to make use of that particular feature on gaming keyboards, I know several gamers who do and would be glad it is included on this model. The downloadable Logitech software control panel is very user friendly and allows for quick modification of the keyboard’s lighting and G-key profiles.

Using the Logitech G710+ is almost effortless while gaming. I tested this keyboard with multiple, long gaming sessions – ranging from Call of Duty: Black Ops II to The Elder Scrolls V: Skyrim and even typing up documents in Word. The G710+ was simply a joy to use, no matter the application. The only part about the G710+ that I would change is its included, and detachable, wrist rest. Unlike the keyboard itself, the wrist rest is a very cheap plastic and somewhat uncomfortable to use over long periods. For my sessions, I replaced the included wrist rest with a gel-filled one I got from a local electronics store.

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Pros

  • Durable mechanical keys with a nice tactile feel.
  • Low noise factor.
  • Excellent anti-ghosting capabilities.

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Cons

  • Detachable wrist rest feels cheap in comparison to the keyboard’s construction.

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Overall, the Logitech G710+ mechanical gaming keyboard features plenty of gaming chops to hold up to the rigors of long game sessions while also being extremely comfortable for use in simply typing a letter (or a review – which I am doing on the G710+ right now). While the price point of $149 dollars may scare some off – if you are looking for a solid mechanical keyboard, this would be a good investment for you user experience.

You can purchase the Logitech G710+ over at its official product page.

iRig MIC Cast Review (Tech)

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One of the coolest tech items I have had the pleasure of using recently is the IK Multimedia iRig MIC Cast microphone. Measuring 1.18 ” wide by 1.85″ tall, the microphone is extremely portable and unobtrusive when plugged into your smartphone. The iRig MIC Cast features two gain settings (low and high) as well as a 3.5 mm headphone monitor jack on one side. The microphone is mostly black with the exception of the silver grill and the white “iRig MIC Cast” stamp on its face. Installing the iRig MIC Cast was very simply on our iPhone 5 – we just plugged it into the headphone/microphone port of the phone and started recording with the default video recorder. We didn’t have to do anything special on the phone to get it working whatsoever.

Official Features:

  • Features a stereo mini-jack headphone output enabling real-time monitoring of what is being recorded using headphones or speakers.
  • Offers a mini-switch that provides two different sensitivity settings to record close-up or distant sources.
  • Includes an adjustable desktop stand for convenient iPhone/iPod touch positioning during recording.
  • Has a bumper-friendly mini-jack connector that fits the majority of iPhone/iPod touch cases.
  • Has an ultra-compact profile that can be carried anywhere with ease.
  • Like other IK Multimedia microphones, it includes 2 free apps: iRig Recorder, an easy-to-use voice recording/editing app, and VocaLive, a multi-effects processing app for singers.
  • Works with all regular phone calls and any Voice-Over-IP app.
  • Is compatible with iPhone/iPod touch/iPad.

Here are our in-house audio tests with low background noise and an intimate conversation-level volume speaker at the various iRig MIC Cast settings (including just the iPhone 5’s internal microphone for comparison). Please note, the speaker is about two feet away from the microphone in these tests.

Of course, the ultimate example of the iRig MIC Cast’s capabilities is in real-world usage. For us, it was that moment at the recent Spike TV Video Game Awards when our primary microphone ceased functioning and we had to use the MIC Cast on a very busy red carpet. Here is our interview with Blizzard Entertainment’s Jay Wilson. Keep in mind, this was shot about two feet away from his face on a busy red carpet with people shouting everywhere:

Overall, the iRig MIC Cast is an amazing little microphone for an exceptionally-reasonable $39.99. Whether you are recording an interview, podcast, music track, or even just recording meetings, the iRig MIC Cast will meet the challenge. Checkout IK Multimedia’s official iRig MIC Cast product page for availability information and more.

[easyreview title=”iRig MIC Cast Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained

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The Book of Unwritten Tales: The Critter Chronicles – Review (PC)

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King Art Games has brought us the prequel to last years point and click adventure game, The Book of Unwritten Tales, aptly named The Book of Unwritten Tales: The Critter Chronicles.  This prequel focuses primarily on how Nate and the Critter meet up and begin adventuring together.  Significantly shorter then the original game, The Critter Chronicles still packs in a lot of humor and solid point and click adventure game play that will make fans of the original game glad they came back for seconds.  Having reviewed over thirteen point and click adventure games within the last two years, I am getting a feeling for what makes these games good, great or just plain awful.  The Critter Chronicles fits solidly into the great category for this genre, and actually makes me want to hunt down a copy of the original game to check out.

Story:

The Critter Chronicles picks up right in the middle of a chase scene as Nate is embarking on his new life of adventure, with a floating airship that he won in a poker game.  Of course, the last owner is a little less then reluctant to let Nate get away without a fight, and has hired an Orc mercenary to hunt him down.  The result of this chase is that Nate crash lands on a floating iceberg and is captured by a yeti.  On this same iceberg, is a group of space faring aliens that are stranded on this planet, trying to make repairs.  These repairs keep going wrong thanks to the ineptitude of our Critter, that isn’t all that bright.  Critter is told to go away and leave the others to complete the repairs to their ship, and in his wanderings, meets Nate and saves him from the Yeti.  So begins Nate and Critter’s adventures that leads up to The Book of Unwritten Tales.

The world that The Critter Chronicles inhabits is a very interesting world, filled with great characters and environments.  The Critter Chronicles takes place in a fantasy land of orcs, elves, steampunk technology, and magic.  This world allowed the writers to blend in space aliens with a wizard and make it all work out in the end.  The character Nate, who is the main focus of the first chapter, is a perfect introduction for the player to understand the world that the game takes place in.  Nate believes himself to be an adventurer, but isn’t very good at it.  He had to cheat to win the airship he pilots in the beginning, and loves to narrate his own life as it happens.  The Critter, who is the focus in chapter two, is a little less interesting for me, mainly because he has to emote most of his thoughts and behaviors due to not speaking English.  This works well enough, but worked so much better in games like Magicka.

Point and click adventure games live and die by the story and the worlds that the writers create, and The Critter Chronicles does a fantastic job in getting the player into the game.  The story has a great sense of humor to it and the plot, while short, has a nice pacing.  One never gets bored because of the story line.

Game Play:

The Critter Chronicles plays exactly like a traditional point and click adventure game, nothing new or different here I’m afraid.  You move the individual you are playing as, and inspect your environments to discover clues and objects that you can use to move past the puzzle that is blocking your story from progressing.  The Critter Chronicles has two difficulty settings, Normal and Hard, with the main difference between the two is the amount of puzzles one must solve.  The puzzles in The Critter Chronicles do a good job in being hard enough to make you think without being too hard so that you want to toss your PC out of the nearest window.  Some puzzles do need to be interacted with in order to solve them, not just finding how the pieces fit together.  The lock picking puzzle in chapter one requires the player to wiggle a paper clip into a lock and to set all the tumblers so the lock will open.  Puzzles like this are a nice change of pace, but only occur every so often in Normal.

The player has an inventory at the bottom of the screen, that only appears when you drag your mouse to that area.  Items can be used on the environment, or might need to be combined first with other items.  The game will tell you by the user interface whether or not a certain item can be interacted with, and will even give you hints if you drag an item from your inventory over the screen.  This will help those of us that are not puzzle gurus from getting too stuck for too long.

The game play for The Critter Chronicles is neither broken nor innovative.  It does the job needed by the developers to tell the story and does it without getting in the way of the story.  Since point and click adventures games are mostly about the story and character development anyway, then this game play works out just fine for The Critter Chronicles and does the job admirably.

Aesthetics:

The visuals and art design of The Critter Chronicles works very well with the story.  While the technical specs of The Critter Chronicles won’t push your PC to it’s limits, the art design is fantastic and interesting to look at.  The environments are brightly colored, even when you land on the iceberg, and filled with items and people to interact with that gives the world a much more real feeling.  Everything from a figurehead that is sentient in the captain’s cabin to a woman who is obsessed with saving the penguins from humanity, there are interesting conversations to be had everywhere.

The sound also works well for the game, but I ran into several sound glitches that, though were not game breakers, were extremely annoying.  Sounds like the engine’s whine, would play louder and continue into the next scene, where the engine isn’t supposed to be heard.  A simple shut down and restart solved this problem, but it occurred three times throughout my play through of chapter one.  Other then that, the voice overs for The Critter Chronicles were fantastic and really helped to flesh out the characters in the world at large.  The only one I found not on par with the rest, was the voice over for the Critter, but it’s easily overlooked.

Final Thoughts:

The Critter Chronicles is a short prequel to last year’s The Book of Unwritten Tales, and easily fits in one of the best point and click adventure games I’ve played within the last two years which is considerable.  The Critter Chronicles puts together a nice blend of great storytelling, interesting characters, vivid environments, and solid game play that will make fans of these types of games smile and have a good time.  The Critter Chronicles isn’t perfect, it is shorter then the original game and does have some sound bugs, but is close enough that I would highly recommend it to anyone looking for a point and click adventure game with a great story line.  The Book of Unwritten Tales: The Critter Chronicles is available now from King Art Games.

Logitech Extreme 3D Pro Joystick Review (PC)

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Back in my earlier days of PC gaming, one of my best friends and I would fly flight simulators and try to rescue POWs or take out SAM sites while having a couple drinks and falling behind on our class reports.  To make this as much fun as possible, my buddy had a sweet flight stick that cost him a small fortune.  We switched off between gunner and pilot, pilot always on the keyboard riding the speed and finger poised on the chaff, gunner moving the target around on the screen and pulling the trigger for the guns or pushing the other button on the stick to fire the missiles.  Two buttons total on it.  How far we have come and how low the price did go, with today’s market you can get an excellent quality, completely-programmable joystick with lots of buttons and even a thrust knob for under $3o.  One of the finest examples of this is the Logitech Extreme 3D Pro, a flight stick at an entry level price.

Official Features:

  • Advanced Controls: You’ll experience superior response and control with 12 conveniently-placed action buttons, eight-way rubberized hat switch, twist handle, and rapid-fire trigger.
  • Twist Handle Rudder: A twist of the wrist lets you turn on a dime or zero in on your target with deadly accurate direction control.
  • Logitech Gaming Software: Advanced button customization, multiple controller configurations, and printable gaming profiles let you get serious about your game.

System Requirements:

  • Windows 98, Windows 2000, Windows® Me, Windows XP, Windows Vista, Windows 7
  • Pentium (or compatible) processor
  • 64 MB RAM
  • 20 MB available hard disk space
  • CD-ROM drive
  • USB port

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Hands On:

Let’s face it, a flight stick can be as affordable as can be but won’t be any more than a paperweight if it isn’t comfortable and user friendly.  While there are some hardcore flight sims that I play, most are a balance between ground and aerial combat and so I often find myself going back and forth between the keyboard and the flight stick.  There are enough buttons on the Logitech Extreme 3D Pro to make it so that you could program most of your game actions into it for ground foot combat as well but I found myself most comfortable using it strictly for vehicle ground or air combat, mostly air.  I could move around in tanks and armored carriers pretty well with it but turning a turret while driving seemed easier with the keyboard and mouse.  What I generally found myself doing was running on foot with the keyboard and mouse, approaching an aircraft and once entering it shifting my hands over to the joystick.  I used it both on my desk and in my lap and found it comfortable both ways, though I think I personally preferred it on the desk in case I needed to exit the vehicle quickly it was easier to shift my hands.  Being nicely weighted, it rested comfortably and solidly wherever I put it without sliding around.

Long flights are not a worry because the flight stick features a very ergonomic grip. Your hand rests comfortably on the grip’s platform allowing your hands to naturally hit the trigger and secondary thumb button.  I assigned chaff to the buttons next to the mini stick on the top of the handle and in the case of ground vehicles I also assigned the other vehicle positions here.  This left 6 buttons on the base next to the throttle knob which on more advanced simulators gave a great location for extra views or group commands.  The throttle knob is located at the base of the stick in the back and was where I rested my left hand a majority of the time unless the game didn’t require much throttle riding at which point I would adjust the throttle and place my left hand back as WASD in case I needed to bail out and pop my chute.  Rudder control was just a slight twist of the wrist one way or the other giving quick and satisfying response.  What surprised me was how quickly this became natural, moving my right hand only a majority of the game to go from controlling the mouse to controlling the stick.  I think the ergonomic design helped this.

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Last Call:

I’m not sure why it took me so long to getting around to getting a joystick for my computer, especially when such a solid and comfortable one as the Logitech Extreme 3D Pro could be had for under $30.  There are a lot of games I have played with the mouse making my life far more difficult than it needed to be, probably due to memories of early flight sims and prohibitive prices.  If you play any PC game where you fly for even the slightest amount of time do yourself a favor and go out and pick up one of these beauties.

Air Buccaneers Review (PC)

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There seems to be a brand new genre brewing in the game community that centers around airship to airship combat.  Ludocraft, a game design team from the University of Oulu in Finland, has brought us our second game of this type in Air Buccaneers.  Similar to Guns of Icarus, Air Buccaneers centers around traditional first person shoot game types, such as team death match or conquest, but involves the use of air ships to wage war.  Air Buccaneers is set in an alternative past, where Vikings and Buccaneers fought over land and resources using these airships that are basically just cannons and a steering wheel on a plank strapped to a hot air balloon.  This game play made for some interesting gaming moments, as well as some very frustrating ones, so let’s see how Air Buccaneers fared with our review.

Story:

The basic premise of Air Buccaneers is that a group of Buccaneers are invading Viking lands for resources and material wealth.  The Vikings are rising up to defend their homeland against these invaders, and join battle in the skies amidst floating islands and cannon platforms.  The story is told through short excerpts during loading screens or short little paragraphs in your character modification screen.  Besides these little story morsels, there isn’t really anything else to the story of Air Buccaneers, so if you came here for a good story, you will be vastly disappointed.

Characters in Air Buccaneers are all exactly the same looking guy, with only modifications that you earn during your leveling process.  There is no character personalities that shine through, just the same guy copied over and over again, with different items attached to the model based on what you have unlocked so far.  I understand the reasoning behind this due to the ability to change classes many times during game play, which I will get into more in the next section, but using different models would make the experience that much better.  All I could keep thinking about during game play in regards to the characters, how great it would have been to have character similar to Team Fortress 2 in this game.

Game Play:

With a severe lack of story line or interesting characters to play as, Air Buccaneers has to rely on solid game play that is fun and challenging.  I really like what Ludocraft has going on here with Air Buccaneers, even if it could a little more polish.  You select a side, either Viking or Buccaneer, then set off to defeat the enemy through airship to airship combat.  When the game begins, you jump into a small glider, that will take you to the nearest airship that needs a crew member.  There, you take over one of four jobs, which you can change on the fly.  The four classes are; Captain, Gunner, Defender or Guerrilla.  The Captain essentially steers the airship and gets the crew into position, the Gunner fires one of four cannons on the airship, the Defender helps keep boarders off the airship and fixes the airship when needed, and the Guerrilla boards enemy ships with grenades when the ship is close enough.  Switching between these four classes is as easy as interacting with an item, or just by scrolling through your tools you spawn with.  Similar to Battlefield 1942, this allows you to play multiple roles in one life and never get board with your loadout.

I played my games mostly as a Gunner, and that was a blast, literally.  As a Gunner, you have three different types of loads that you can choose for your cannons; cannonballs, rockets, or flames.  Using these loads will depend on how much damage you are looking to do, and at what range your enemy is at.  When you fire the cannon, you use your movement keys to align your cannon with the enemy, then press fire.  The fuse will be lit, then when the powder is ignited, the cannon fires.  This takes about five seconds to happen, which means you must keep your cannon tracked on the enemy during this time, and that is hard to do!  Determining range is rather difficult too, since there are no crosshairs, either on the user interface or on the cannon to aim.  You just have to use your previous shot as reference, but since both you and your enemy are constantly moving, that is not easy to do. All of this, though, is done well.  The game doesn’t track kills by players, because it is so difficult to aim properly, but you do earn points per hit, per kill, or performing jobs well.

As you play these games, you earn experience points for doing your job well.  These points go into leveling up your character to unlock additional items to customize your character.  You also gain class experience while you do a particular job, and this experience unlocks the class Perk and Flaw trees in the character section of Air Buccaneers. The Perks and Flaws Trees flow in a very similar way to a traditional skill tree, with each branch requiring a set amount of experience to unlock that talent.  However, Air Buccaneers also put in Flaws that you must take if you select a Perk.  Perks can be a shorter fuse time on cannons or extra grenades for a boarder, but come at the cost of a Flaw, like Eye Patch with cuts your screen down by 25%.  Seriously, it will black out a quarter of your screen.  The downside of these Perks and Flaws is that it takes quite a bit of experience in these classes to unlock and enjoy.  If you happen to be running around, doing several jobs during a game, this unlock process will take even longer.

Air Buccaneers is fun to play and the game play is unique enough for me to keep coming back to it.  It will take time to get used to, but if you put that time in, you will see the fun to be had.  The biggest downside is that Air Buccaneers is an online multiplayer game only, that means no offline content nor single player game play.  Even worse, is that  I have only seen, at most, eleven servers to choose from with only two being populated, one in Australia and one in Ireland.  So, actually playing this game depends on if there are games happening, and what your connection speed is, because connecting to Australia can be tough with a weak connection speed.

Aesthetics:

The aesthetics of Air Buccaneers didn’t strike me like some of the other games out on the market.  The aesthetics just didn’t feel as polished as I would have liked, but are not bad in any sense of the term.  The worlds are vast and well designed, but due to the nature of the game, the only time you ever pay attention to the environment on the ground is as you are plummeting towards it.  I like the way Ludocraft does inject environment into the air battles, with floating islands and flotillas that double as cannon platforms or capture points.  One battleground even had a massive tornado that would cause the air ships to be sucked in and could be used for an extra speed burst.  The models of the characters are all the same, except for customization options which, at later levels, really add more of a contrast to the game.  The actual graphics were a little below par due to various glitches and bugs that I ran across, and, again, suffered from a lower budget compared to other games on the market.

Sound was bare bones, with the same voice actor for every character on a particular side.  You can issue voice commands through the UI to your team mates, which is a nice touch but it is the same voice over an over again.  Customization of your characters voice would have been a very nice touch, but would have required more actors.  Music is just background noise and quickly forgettable, and the sound effects do a great job in making the battles sound like battles.

Final Thoughts:

Air Buccaneers from Ludocraft is one of Steam’s Greenlight games that are available now.  Steam’s Greenlight project lets gamers vote on the games they want to see be made available to them through Steam, and Air Buccaneers is a nice addition.  While lacking a certain amount of polish that is seen in higher budget games, Air Buccaneers does what it does right.  Airship to Airship combat feels right and, though at a slower pace then most gamers are used to, offers up some challenging game play that will keep people trying new things.  I love how the game allows players to swap classes quickly and at a whim, though requiring class experience points to unlock the Perks and Flaws system does have a tendency to prevent players from doing that.  Air Buccaneers is available now through Steam Greenlight and is a very solid entry into the new airship genre that is popping up.

New Primal Carnage DLC Boasts New Dinos

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December 2, 2012 – Lukewarm Media the creators of Primal Carnage, now the worlds highest rated dinosaur themed video game, have released the first of many additional DLC Packs and Game Expansions with the “Experimental Dinosaur Skin Pack”, a DLC pack available now through the Steam network with the affordable price tag of $1.99. The Primal Carnage team wishes to bring as much flavor and variety to their fan base as possible in the coming months and promise that this skin pack is merely the first step along the road to achieving that goal.

“Our goal with Primal Carnage was to make the best dinosaur video game to date, and according to the reviews, we’ve done just that – but we are FAR from done” said Ashton Andersen, lead designer and founder of Lukewarm Media.

About the DLC – The “Experimental Dinosaur Skin Pack” introduces five new variants of the already existing playable dinosaur classes with a fresh new take on the already iconic beasts. Delving into the depths of the islands past we discover the long lost experimental dinosaurs, locked away as they were manipulated and altered for reasons still unknown.