(Burbank, CA May 18, 2016) Today Warner Bros. Studio Tour Hollywood and DC Entertainment revealed the newest star attraction on the Warner Bros. lot in DC Universe: The Exhibit, featuring the greatest Super Heroes and Super-Villains with comic book fans Gene Simmons (KISS) and Jordan Clarkson (Los Angeles Lakers). As part of the newest addition to the Tour, which opens to the public on May 24, 2016, guests will be able to explore authentic props and costumes from the highly anticipated summer film “Suicide Squad” two months prior to the film’s debut in theaters. Highlights of the interactive experience include the original Belle Reve prison cell set once occupied by Harley Quinn (portrayed on-screen by Margot Robbie) in “Suicide Squad,” as well as the Bat lab in the Batcave from Ben Affleck’s first outing as Batman in “Batman v Superman: Dawn of Justice,” which has garnered more than $870 million to date at the worldwide box office. The exhibit also pays homage to the origins of DC Comics, including all seven Super Heroes of the Justice League, exclusively at Warner Bros. Studio Tour Hollywood.
This new DC-inspired addition follows last summer’s grand opening of the interactive Stage 48: Script to Screen, which anchors the three-hour Studio Tour. At the Tour, guests explore the real sets and soundstages where some of the greatest names in entertainment have made history.
“Since 1934, DC Comics has built a legacy of creating the world’s greatest Super Heroes and Super-Villains,” said Warner Bros. Studio Tour Hollywood’s Executive Director, Danny Kahn. “DC Universe: The Exhibit gives you the chance to explore the world of these characters from their first comic book appearance to our latest feature film.”
Inside DC Universe: The Exhibit, Studio Tour guests will be treated to an exclusive sneak peek at David Ayer’s upcoming “Suicide Squad” as they explore authentic props and costumes from the film on a rotating basis. Assets from characters Deadshot, Harley Quinn, Joker, Boomerang, Enchantress, Katana, Diablo, Slipknot, Rick Flag and Killer Croc will interchange throughout the summer in advance of the film’s August 5 release.
The exhibit also showcases this year’s blockbuster “Batman v Superman: Dawn of Justice” through an interactive experience, paying homage to the original Super Hero, Superman, and nocturnal crime fighter, Batman. Guests will have the opportunity to get up close to kryptonite, Superman’s sole weakness, and see striking Superman, Batman and Wonder Woman costumes, as well as the costumes of Lois, Clark, Alfred, and Bruce Wayne, original Batcave set pieces, and much more.
LOS ANGELES (May 2, 2016) – An exclusive limited black-and-white edition BATMAN V SUPERMAN: DAWN OF JUSTICE figurine was unveiled today as the latest addition to Square Enix’s PLAY ARTS®-KAI- line of collectible action figures. Fans who wish to secure the San Diego Comic-Con® (SDCC®) 2016 exclusive figure before this year’s show can pre-order the figurine at the Online Store today. The long-requested BATMAN paint variant figure has been created and designed in collaboration with Warner Bros Consumer Products on behalf of DC Entertainment.
Evoking BATMAN’s film noir roots, the realistically gray-scale rendered BATMAN V SUPERMAN: DAWN OF JUSTICE PLAY ARTS -KAI- figurine finely details the rugged texture of BATMAN’s body and suit, highlighting the modernity of the character’s design in BATMAN V SUPERMAN: DAWN OF JUSTICE.
The San Diego Comic-Con 2016 exclusive BATMAN V SUPERMAN: DAWN OF JUSTICE figurine is available for pre-order at the Square Enix® Online Store (bit.ly/1XX905q) now, and will be available for purchase at San Diego Comic-Con (SDCC) 2016 at the Square Enix booth.
Here is the all-new trailer for the upcoming Batman v Superman: Dawn of Justice. If you don’t like spoilers, do not watch as it shows some seriously spoilery-stuff at the end of it. Batman v Superman: Dawn of Justice is due out in theaters March 25, 2016.
There’s an old saying: Be yourself, unless you can be Batman, then be Batman. The Arkham series of Batman video games have only gotten better as it has progressed, with both and gameplay and storylines being simply outstanding. Then came delays on Batman: Arkham Knight and concerns being voiced about the state of the game. Unfortunately, once it was released, the PC version was so bad that if Warner Bros. Interactive Entertainment had the chance they would bury all the copies in the desert hole vacated by all those E.T. the Extraterrestrial Atari game cartridges. The port is so bad that refunds were issued and, let’s face it, that is not done easily on digital distribution platforms. At the same time, everyone was stating how good the PlayStation 4 version of the game was and that it is a perfect chapter in the Arkham series. So… what about the Xbox One version? In the shuffle, most folks didn’t seem to know much of anything at all about it. Well, we here at Gamingshogun.com have the goods on the Xbox One version in our review of Batman: Arkham Knight!
Our friends at IGN did a very comprehensive graphics comparison between Batman: Arkham Knight on both the PlayStation 4 and Xbox One platforms. I could try all day to describe the differences, but here is a nice little video clip they put together to show the differences (Do our work for us, IGN!).
Having watched it many times now, I can tell there are slight differences between the two but they are ever so slight. With the minor exceptions regarding some lighting effects, there isn’t much difference. So, no matter what was your game console of choice, you can pick the game up without fear as you will have a gorgeous game to play.
With that out of the way, we can get down to the nuts and bolts of the game and whether it is a waste of your money on any system besides the PC. If you liked the other games in the series, you should like this one. All the game mechanics synonymous with the series, such as the “detective mode” and launching off of buildings to glide through the streets are still in play, most with slight enhancements. Just as in previous games, the buttons multitask so hitting a series of them might be necessary to perform a task but the combos are kept simple so that you aren’t fumbling with them while trying to figure out the next place to grapple or the direction you need to move for a combo attack. If you played the other games as I did, the combos and controls felt like second natur. If you haven’t played the other games, they are still fairly easy to pick up with the controller layout reference being just a couple button pushes away. Also, there are hints that pop up on the screen while playing and during loading screens as friendly reminders.
The biggest change in gameplay is, without a doubt, the addition of the Batmobile – which, technically, is more than just a Batmobile as it also changes into the Bat Tank. Please note that is not the official name for it but that is what the street thugs call it and when it comes on-scene, they go running like crazy. The Bat Tank does bring up an interesting point with Batman in that he doesn’t kill the street criminals but he uses a cannon to destroy drones. Not to worry though as the Bat Tank automatically tells when it is firing on people or drones and if there is a person involved it uses non-lethal rounds like a souped-up police bean bag gun. Some of the wrecks it causes with manned vehicles could be argued to be hard for a person to survive without being maimed or worse but the game gives these situations the benefit of the doubt and, in many crashes you cause, you will see the passengers and drivers crawling out of the wreck and making a run for it.
There was a lot of concern going into this game that the Batmobile might make the game too easy to play, especially with its tank mode. The developers definitely kept this in mind and the game has parts where you can’t physically use the Batmobile as well as parts where you have to do so. That being the case, there are chances to do combo fights with the Batmobile like it was another person and though those moments feel a bit overpowered. However, those moments feel really fun and satisfying and is entirely to your discretion to use them or not.
You earn points through gameplay and mission completions which can upgrade not just your skills but your Batmobile’s skills as well with Lucious and Alfred sending Batman additional upgrades as the game calls for it. Feel free to save up some points in case you find a challenge mission particularly hard and want to feed some points into skills that help it but mostly the points feed into your favorite playstyle. Love launching off the buildings and gliding long distances? There’s a skill for that! Prefer traveling by Batmobile? Then you can concentrate your points on that – just remember there are times when the Batmobile isn’t available for mission, so try not to put ALL your points into it!
There are a ton of side missions and the game really plays up the sandbox style where you can concentrate on the main mission or spend hours just running around breaking up mobs. You can easily get days, if not weeks, of playtime out of this game and most of the side missions feel like they serve a purpose more than just helping you level and get skill points.
Last but not least let’s talk about the storyline without giving too much away. The game draws upon the entirety of the Batman universe, picking and choosing how to use the best moments with the best characters and watching some of my favorite comic book moments play out in moving scenes with exceptional voice acting. I consider myself a Batman fan but by no means an expert yet I still recognized key moments in his lore play out throughout the game in a seamless manner. It was surprising how well they could be stitched up into one encompassing tale, even using pseudo flashbacks that Batman knew about but had not witnessed.
I forgot to mention all the different skins for Batman, the Batmobile, and pretty much every character that helps you in the game. So many skins to get!
There is so much to Batman: Arkham Knight that I will still be working on the side missions for some time to come. I am already planning on picking up the Season Pass because I can’t wait to see and play more of the story. It feels weird to say this but I feel grateful to be able to play such a diverse and amazing game and even with the port failure of the PC version, I would gladly and quickly pre-order another installment on a next-gen console if they decided to make one, I simply don’t want it to end!
JACKSON, NJ — July 7, 2015 — Six Flags Great Adventure, the world’s largest theme park, unveils a second thrilling roller coaster experience for 2015 by flipping one of its most innovative and adrenaline-charged coasters backwards for a limited time.
BATMAN™: The Ride becomes even more intense as it undergoes a gravity-defying role reversal through Labor Day weekend. Guests can dare to take on an all-new experience on the world-famous suspended, looping coaster as its chair lift-style train is flipped 180 degrees. The excitement is magnified since guests cannot see the twists and turns that await them on 2,700 feet of track.
The journey begins with a nearly 11-story climb to the top of the lift hill. Next, riders soar beneath the track through five daunting inversions including a giant vertical loop, zero-gravity roll and corkscrew turns at speeds up to 50 miles per hour….backwards.
This ratchets the intensity way up,” said John Fitzgerald, Six Flags Great Adventure president. “We’re calling all thrill seekers to come out during this limited window and put their inner ‘super hero’ to the test.”
Since opening in 1993, BATMAN™: The Ride has given more than 27 million thrilling rides and reigns as one of the most popular roller coasters in the world.
“New Jersey’s 2015 tourism season is bigger and better than ever thanks to experiences like this here at the world’s largest theme park,” said New Jersey Acting Governor Kim Guadagno. “Already one of the park’s leading roller coasters, the reversed ride will give visitors another exciting reason to come back to Six Flags Great Adventure again and again.”
JACKSON, NJ — June 25, 2015 — Six Flags Great Adventure, the world’s largest theme park, unveils a second thrilling roller coaster experience for 2015 as it flips one of its most innovative and adrenaline-charged coasters backwards for a limited time.
BATMAN™: The Ride becomes even more intense as it undergoes a gravity-defying role reversal from July 4th weekend to Labor Day weekend. Guests can dare to take on an all-new experience on the world-famous suspended, looping coaster when its chair lift-style train is flipped 180 degrees on the track.
BATMAN™: The Ride Backwards Fast Facts:
Soar backwards, chair-lift style (beneath the track)
Five gut-wrenching inversions guests never see coming
2,700 feet of twisted track
Since opening in 1993, BATMAN™: The Ride has given more than 27 million thrilling rides and reigns as one of the most popular roller coasters in the world.
“The ride’s intensity is ratcheted way up,” said John Fitzgerald, Six Flags Great Adventure president. “Thrill seekers will not want to miss this limited-time opportunity to put their inner ‘super hero’ to the test.”
Burbank, Calif. – June 23, 2015 – “This is how it happened, this is how the Batman died.” Warner Bros. Interactive Entertainment and DC Entertainment today announced Batman™: Arkham Knight, the epic conclusion to Rocksteady Studios’ award-winning, best-selling Batman: Arkham trilogy, is available now for the PlayStation®4 computer entertainment system, Xbox One and Windows PC.
Batman: Arkham Knight raises the stakes for The Dark Knight like never before as he faces the ultimate threat against Gotham City. The intense, atmospheric foundation of Batman™: Arkham Asylum, which escalated in the devastating conspiracy against the inmates in Batman™: Arkham City, culminates in the ultimate showdown in Gotham City in which players can explore a completely open and free-roaming game world. For the first time in the series, players will able to experience the ultimate and complete Batman experience with the newly introduced Batmobile that has been uniquely designed to be fully drivable throughout the open game world and capable of transformation from high speed Pursuit Mode to military grade Battle Mode.
“The Batman: Arkham series is one of Warner Bros.’ most popular and critically acclaimed video game franchises, and with Batman: Arkham Knight, we are giving players the game they have always asked for,” said David Haddad, Executive Vice President and General Manager, Warner Bros. Interactive Entertainment. “Batman: Arkham Knight is the culmination of Rocksteady Studios’ dedication to deliver both an amazing narrative tale and thrilling gameplay experience from beginning to end.”
“Rocksteady has been truly honored to bring to life the rich universe envisioned by DC Comics in the Batman: Arkham trilogy of games,” said Sefton Hill, Game Director at Rocksteady Studios. “With Batman: Arkham Knight being the conclusion to the series, we wanted to give players a story filled with unforgettable moments, ambitious new features such as the Batmobile and an epic open-world Gotham City that allow them to live the complete Batman experience.”
The fate of Gotham City hangs in the balance as Scarecrow is joined by the Arkham Knight, a completely new and original character in the Batman universe, as well as a roster of Super-Villains including Harley Quinn, The Penguin, Two-Face, Firefly and the Riddler. Joining The World’s Greatest Detective are his closest allies, Commissioner Gordon, Oracle, Alfred, Lucius Fox, Catwoman, Robin and Nightwing. Throughout the game, players will be introduced to enhancements to the signature features of the Batman: Arkham series, such as stealth, forensics, navigation, and FreeFlow Combat. In addition, the new Dual Play feature is available in specific areas of the game and allows players to seamlessly switch between The Dark Knight and his fellow heroes including Robin, Nightwing, and Catwoman.
Also available is the Batman: Arkham Knight Season Pass, which will deliver regular new content for six months post-launch: A new prequel story expansion, Batgirl: A Matter of Family; new story objectives featuring legendary Super-Villains invading Gotham City; missions that allow players to take on the role of Batman’s key allies; iconic Batmobiles from Batman’s 75-year history that can be driven on custom-built race tracks; legendary Batmobile skins; advanced challenge maps; and alternative character skins. The Batman: Arkham Knight Premium Edition includes the main game and the Season Pass. The Season Pass is priced at $39.99 MSRP.
Those playing on PlayStation®4 will also have access to exclusive content, including the Scarecrow Nightmare Missions Pack, Classic TV Series Batman and Batmobile Skins and the Justice League 3000 Batman Skin.
June 11, 2015 — Check out the video below for some hilarious celebrity reactions to the soon-to-be-released title, Batman: Arkham Knight. Warner Bros. Interactive Entertainment and Rocksteady Studios partnered with SNL’s Taran Killam to direct the video and host celeb gamers and fans of the franchise for their first hands-on with the title.
Celebs who got a chance to play the game were:
Neil Patrick Harris
Troy Baker (voice of Two-Face)
Kevin Conroy (voice of Batman)
Batman: Arkham Knight is the finale to the Arkham series where Batman face the ultimate threat against the city he has sworn to protect. The title will be available on June 23, 2015 exclusively for the PlayStation 4, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.
June 9, 2016 — Villainous and boring chairs around the world, consider this your first warning.Entertainment Earth is changing the rules of seat décor with their first-of-its-kind patent pending Chair Cape™!
No longer does sitting down have to be a mundane and dreary undertaking. At 24-inches long, this clever cape comes with a sturdy yet highly adjustable hook and loop belt that will fit most chairs.
Entertainment Earth has partnered with Warner Bros. Consumer Products and DC Entertainment to kick off this product line with an exclusive Batman Classic Chair Cape™. Available for the first time on July 8, 2015 at the Entertainment Earth booth 2343 at San Diego Comic-Con, fans will have the chance to be the Caped Crusader wherever they sit with this limited edition patent pending Chair Cape™! Limited to only 2,400 pieces, each box is individually numbered too!
Be it at the office, in your home, on the patio, a birthday party, a wedding, or even a comic-book convention, the patent pending Chair Cape™ by Entertainment Earth is ready to save the world one seat-back at a time.