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LEGO Marvel Super Heroes 2 Announced

Burbank, Calif. – May 15, 2017 – Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment today announced LEGO® Marvel Super Heroes 2, an all-new, original adventure and sequel to the smash hit, LEGO® Marvel Super Heroes. Bringing together iconic Marvel Super Heroes and Super Villains from different eras and realities, along with signature LEGO humor, the latest epic adventure from TT Games transports players into a cosmic battle across a myriad of Marvel locations ripped from time and space into the incredible open hub world of Chronopolis. LEGO® Marvel Super Heroes 2 will be available starting November 14, 2017 for PlayStation®4, Xbox One®, and PC. The game will be released for Nintendo Switch™ this holiday.

“With a completely original branching storyline, LEGO® Marvel Super Heroes 2 introduces amazing new gameplay features, including the ability for characters to manipulate time and a four-player competitive Super Hero battling mode,” said Tom Stone, Managing Director, TT Games. “With a huge array of brand new characters from the Marvel Universe, including old favorites in new guises, this game is sure to thrill both LEGO and Marvel fans, as well as newcomers to the series.”

“The LEGO Group is delighted to continue the stories of the legendary Marvel characters in a new LEGO adventure,” said Sean McEvoy, VP Digital Games, The LEGO Group. “Fans young and old will love playing through this all-new cosmic saga spanning the Marvel Universe as seen through the LEGO lens.”

“As we look to bring amazing games to Marvel fans of all ages, we’ve teamed up yet again with our incredible partners at LEGO, Warner Bros. Interactive Entertainment and TT Games,” said Jay Ong, SVP, Games & Innovation, Marvel Entertainment. “LEGO® Marvel Super Heroes 2 brings characters from across Marvel’s history into an original story told in a way that only LEGO games can, offering hours of epic gameplay.”

Players will go head-to-head with the time-traveling Kang the Conqueror in an epic battle across Chronopolis, from Ancient Egypt and The Old West to Sakaar and New York City in 2099. Along the way, gamers will be able to take control of a host of iconic characters, from Cowboy Captain America from the past to Spider-Man 2099 from the future along with Thor, Hulk, the Guardians of the Galaxy, Black Panther, Captain Marvel, Doctor Strange, Green Goblin, and dozens of other Marvel Super Heroes and Super Villains.

Packed with entertaining LEGO humor for fans of all ages, LEGO® Marvel Super Heroes 2 features a four player multiplayer mode, allowing friends and family to play competitively or cooperatively as a team.

Follow LEGO® Marvel Super Heroes 2 at:
Facebook: https://www.facebook.com/LEGOMarvelVideoGame
Twitter: https://twitter.com/LEGOMarvelGame
Instagram: https://www.instagram.com/LEGOMarvelGame
YouTube: https://www.youtube.com/user/LEGOMarvelVideoGame

NASCAR Heat 2 Announced

CHARLOTTE, N.C. May 15, 2017 – 704Games, NASCAR Team Properties’ exclusive console simulation-style video game licensee, announced today that NASCAR Heat 2, a new NASCAR racing game, will be available in North America on Sept. 12, 2017 for the PlayStation®4 computer entertainment system, Xbox One and Windows PC.

NASCAR Heat 2 builds on the core experience of its predecessor, NASCAR Heat Evolution, with advancements from returning developer Monster Games. These improvements include enhanced online multiplayer, a deeper career mode, track updates, additional drivers and other features in line with the 2017 NASCAR-sanctioned national series formats.

“We’re excited to continue our relationship with Monster Games for NASCAR Heat 2,” said Paul Brooks, CEO of 704Games. “This new game will have a very different look and an enhanced overall experience that reflects the insights of actual NASCAR drivers. Over the coming months, we’ll announce additional new features that we believe will really excite our fans.”

“NASCAR Heat 2 improves on the strong racing foundation established in NASCAR Heat Evolution,” said Richard Garcia, President of Monster Games. “We added a slew of new features designed to take NASCAR games back to their roots, while delivering an authentic racing experience for fans.”

704Games is again working with Toyota, an Official NASCAR Partner, for a new cover athlete competition. From now until Friday, May 19, fans can vote at www.NASCARHeat.com/CoverRace for the two Toyota drivers they want to see go head-to-head to be the face of NASCAR Heat 2. The first of these finalists to finish Stage 2 at the Monster Energy All-Star Race™ on May 20 will become the cover athlete forNASCAR Heat 2. This is the second year 704Games and Toyota have partnered to offer additional racing content to elevate the in-game experience.

“The inaugural Monster Energy All-Star Race is going to be one of the most entertaining weekends of the year,” Brooks concluded. “Being featured on the cover of a video game is an honor for any athlete. Teaming up with a forward-thinking partner like Toyota for the NASCAR Heat 2 Toyota Cover Race is a thrilling addition to up the stakes of the weekend and increase fan involvement.”

Additional information on NASCAR Heat 2 will be available throughout the summer on the game’s official website: www.NASCARHeat.com. Fans can also follow NASCAR Heat 2 on Instagram and Facebook for the latest updates.

ROCCAT’s Leadr Available Now

Hamburg, May 15th 2017 – During CES 2017, ROCCAT introduced its new almighty wireless mouse, the ROCCAT Leadr. Today, ROCCAT announces its availability across all the relevant
channels at the retail price of $139.99 USD. Setting new standards for wireless gaming mice, the ROCCAT Leadr heaves expectations onto a higher level, true to its motto “No compromises”.
The Leadr comes packed with the new Pixart 3361 Optical Sensor which has been tailored to ROCCAT’s high standards of quality. The Owl-Eye offers the most natural feel ever experienced
with gaming mice. No other device on the market translates with similar accuracy the responsiveness of the Owl-Eye sensor. All inputs convert directly onto the screen with unrelenting
precision offering up to 12000 DPIs.

The ROCCAT Leadr is the first wireless gaming mouse that feels like a cable mouse. Its 1.000Hz polling rate offers a constant, non-lag signal transmission. Avoiding all compromises, the Leadr can also be the perfect wired mouse with the same performance census.

The ROCCAT Leadr also offers a zero lag click response. Every click is registered instantly and no delay in game can be perceived. Highly ambitious gamers with very low reaction times ill not notice any input lag.

With a battery life of 20 hours the ROCCAT Leadr is perfect for extensive gaming sessions. It can be charged either on its intelligent docking station, or in use thank to its top-up-cable. ROCCAT guarantees that the ROCCAT Leadr wireless mouse will only enhance a true gamer’s performance.

The Surge Gets an Official Launch Trailer

The Surge celebrates release next week with action-packed Launch Trailer. There’s just one weekend left before hardcore action-RPG The Surge releases for PlayStation 4, Xbox One and PC on May 16! Battle through a world gone mad as Warren, on his first day of work at CREO – a megacorporation that has been hit by a devastating catastrophe. Today, prepare for The Surge’s brutal combat and dystopian setting with the action-packed Launch Trailer.

Balancing risk and reward is key during The Surge’s combat, as the unique loot system gives you greater control over what you claim from defeated enemies. In visceral combat individually target specific body parts, damaging them with a combination of vertical and horizontal attacks before slicing the part off entirely. What you dismember directly determines what piece of equipment you loot! When approaching an enemy, you face a difficult decision: do you target an unarmored body part for a shorter fight, or risk a lengthier, damaging battle for a chance at slicing off a shiny new piece of equipment?

To get the best loot you’ll need to take on the most difficult enemies, so positioning and speed are vital. Use your exo-enhanced dodges, blocks, ducks and jumps to avoid attacks while managing stamina, ensuring you’re always in the right place to strike the limb you want, or ready to avoid a potentially damning blow. The rules of combat apply to both you and your enemy: get hit in an unarmored limb, and you’ll go down faster. Take advantage of the enemy’s weaknesses while balancing your own, and you’ll walk away with their strengths!

Prepare for The Surge next week, releasing May 16, on PlayStation 4, PlayStation 4 Pro, Xbox One and PC – preorder today and receive three exclusive in-game bonuses. Visit the official website for more info.

Surviving Mars Announced with Trailer

STOCKHOLM — May 12, 2017 – Paradox Interactive, a publisher of games that probe new themes every day, today revealed Surviving Mars, a new management strategy game coming to Xbox One, Playstation 4, and Windows, Mac, and Linux PCs. Surviving Mars is developed by Haemimont Games, an independent developer best known for titles such as Victor Vran and several games in the Tropico series. The new game challenges players to plan and build a functioning colony on Mars, balancing inhabitants’ basic survival needs with sanity and quality of life, all while dealing with the hostile environment of the red planet.

See what awaits in the game’s debut trailer, which is remarkably not set to the tune of “Life on Mars”:

“We feel that strategy and management games are at their best when they let the player experience the unique story being told by their decisions, and Surviving Mars is going to have that in a big way,” said Gabriel Dobrev, CEO of Haemimont Games. “Your colonists aren’t just working to improve production, they’re struggling to survive, and their conflicts and concerns are intense. Surviving Mars lets you understand what your colonists are dealing with on an individual level, and coming up with creative plans for those needs will be a new challenge for our fans.”

In Surviving Mars, players will lead a colonization effort on the surface of Mars, from the very first rovers and supply drops to the construction of suitable habitats for brave settlers from Earth. Every colonist will be vital to the mission as the colony struggles to gain a foothold where the environment is hostile and resources are scarce. With each success, however, players will gain the ability to expand further, and even establish a thriving society – and lead a new generation that has never known the Earth.

“We’ve wanted to work with Haemimont Games for years, and it looks like the stars have finally aligned,” said Fredrik Wester, CEO of Paradox Interactive. “Expanding our management-strategy catalog has been something we’ve wanted to do for some time, after the successful launch of Cities: Skylines and building the player community around that genre. Finding a developer who shares our core design tenets is always gratifying, but with Haemimont and Surviving Mars we’re going to be giving our players a new experience that’s uniquely their own, and I’m looking forward to hearing the tales of triumph and catastrophe from our community.”

To take the first small step towards landing on Mars, players can sign up now for upcoming news and community activities around Surviving Mars. Eager settlers can find details here: http://www.survivingmars.com/

Paradox to Publish Harebrained Schemes BATTLETECH

STOCKHOLM – May 12, 2017 Paradox Interactive today announced a partnership with Harebrained Schemes, the studio behind the Shadowrun Returns series, to publish BATTLETECH, the first turn-based tactical ‘Mech PC game in over 20 years. Set in the MechWarrior universe, the game is being led by Jordan Weisman, creator of BattleTech and MechWarrior, Mitch Gitelman, Producer of the MechCommander series, and Mike McCain, Creative Director of the Shadowrun series. BATTLETECH was successfully Kickstarted in November 2016, and now Paradox is providing a full loadout of publishing support in BATTLETECH’s march to launch.

MechWarriors and Mercenaries alike can see the first trailer for BATTLETECH here:

“We couldn’t miss the chance to work with Harebrained Schemes given how big of fans we are of their work on the Shadowrun Returns series. The opportunity to reintroduce our strategy-minded players to the tactical roots of the BattleTech universe makes this partnership even sweeter,” said Johan Sjöberg, Chief Product Officer of Paradox Interactive. “We are as excited about BATTLETECH as the early backers are, and we can’t wait to do our part to bring the game to market.”

“We at HBS have enormous respect for the long history of quality strategy games that Paradox has published and we are proud to have BATTLETECH become part of that history,” said Jordan Weisman, CEO of Harebrained Schemes. “We are confident in our ability to create a game worthy of the MechWarrior franchise’s legacy and are really excited to have Paradox’s expertise as a publisher to help us present BATTLETECH to the widest possible audience.”

Thanks to the generous support of the Kickstarter community, BATTLETECH will be the first turn-based tactical BattleTech game on PC in more than 20 years. Set in the year 3025, the universe is trapped in a cycle of perpetual war, fought by militarized noble houses utilizing huge, mechanized combat vehicles called BattleMechs. Players will take command of their own Mercenary outfit, struggling to stay afloat as they find themselves drawn into a bloody interstellar civil war. BATTLETECH features explosive tactical `Mech combat, deep Mercenary management gameplay, a rewarding story campaign, and addictive PvP multiplayer. The game is scheduled to launch in 2017.

Harebrained Schemes was cofounded in 2011 by Jordan Weisman and Mitch Gitelman, and received widespread critical acclaim for Shadowrun Returns, their recreation of classic cyberpunk RPG, Shadowrun. Paradox Interactive was founded in 1999, and is known for its development of grand strategy titles such as Europa Universalis, Crusader Kings, and Hearts of Iron. As a publishing partner, Paradox most notably worked with Obsidian for the launches of Pillars of Eternity, Pillars of Eternity’s DLC content, and Tyranny.

Total War: WARHAMMER 2 Lizardmen Trailer and E3 Demo News

May 10, 2017 – Roaring out of the dense jungles of Lustria, these ancient, cold-blooded warriors are the servants of the Old Ones, enactors of the Great Plan and the true protectors of the world.

Along with the High Elves, Dark Elves, and one race yet to be announced, the Lizardmen are one of the four playable races in Total War: WARHAMMER II, and will be playable on the show floor at this year’s E3 in the first hands-on build of the game.

Brought low in millennia past by the daemonic incursions of The Great Cataclysm, their grand civilisation now lies in ruin. But a handful of Slann Mage priests still live, and with them hope – that their people may rise anew. Tireless in their quest to restore order to the world, the Lizardmen field a glittering diversity of scaled warriors, from the humble, nimble Skink, to the titanic Carnasaur: apex-predator of the Lustrian jungles.

View the new in-engine cinematic trailer right here.

For more information, visit www.totalwar.com

Medusa’s Labyrinth Release Date

Skövde, Sweden – May 10, 2017 Get ready for a whole new level of horror in ancient Greece, as Guru Games is unleashing its popular horror title Medusa’s Labyrinth, on VR for Oculus Touch and HTC Vive on May 25th. Immerse yourself in a beautiful yet terrifying environment where you must use your few, precious resources to survive in a place that even the gods have forsaken!

“We were thrilled with the response Medusa’s Labyrinth received from players and critics last year when it launched on PC, and it seems like a natural progression to release it on VR for that  fully immersive, terrifying experience”, said Daniel Strom, CEO of Guru Games.

Set in ancient Greece, Medusa’s Labyrinth brings horror to one of the most recognizable and epic chapters of history as you immerse yourself in stories written more than two thousand years ago – stories still with us today. Using stealthy prowess and a few precious resources, you must maneuver through claustrophobic caverns, encountering horrific monsters along the way in order to survive the labyrinth and discover its sinister secrets. Medusa’s Labyrinth has been downloaded more than 250,000 on Steam and will be available on Oculus Touch and HTC Vive on May 25th for $9.99.

Landing page:http://gurugames.se/medusa-vr/
Steam page: http://store.steampowered.com/app/624560/Medusas_Labyrinth_VR/
Pricepoint: $9.99

Absolver Gets New Combat Trailer

PARIS – Independent developer Sloclap and low blow specialists Devolver Digital pulled no punches today as the company released a brand new trailer showcasing the details and nuance of combat in the upcoming online melee action game and announced that Absolver is set to kick your face in on PlayStation 4 and PC August 29th  [absolver.com].

Absolver puts players behind the mask of a Prospect, who has taken a sacred vow and chosen to join the Absolvers, an elite corps of combatants fighting to maintain stability in the world. Prospects will choose a combat style, each with their own special abilities, and assemble their own custom Combat Deck to create a personal fighting system in intense, real-time combat. Choose to wander the land alone, with friends, or find a mentor to spar and learn from to become a more polished warrior.

Absolver’s new trailer dives deep into these details, giving players a good look at each unique fighting method and the abilities they serve.  At the beginning of your journey, players choose one of three combat styles, but others exist in the world of Adal waiting to be discovered. Each of the three initial combat styles come with special abilities and improves special character attributes depending on player style:

  • Kahlt Method – Absorb hits without being stunned or pushed back, and regain lost health with every successful counter attack.
  • Forsaken – Balanced and powerful, prospects can parry enemy attacks and briefly stun opponents.
  • Windfall – Greater dexterity and will, prospects can avoid enemy attacks leaving them open to a powerful counter attack.

The trailer also outlines the Combat Deck. The Combat Deck is the inventory of attacks that players can use while fighting. Your deck is made up of four stances, and in each stance different attacks are available. Players can choose attacks and stances to create their own unique fighting style; it’s fully customizable and you can change your stance on the fly to keep your opponents on their toes.

In combat, players are also able to unlock new attacks, or you can take on a mentor and learn their ways – relationships are as important as they allow you to acquire more skill and knowledge.

Find your combat style when Absolver launches on August 29th.

For more information on Absolver visit absolver.com and follow @Absolver on Twitter.

SEGA Announces Vanquish for PC

LONDON – May 10th, 2017 – SEGA Europe Ltd. is thrilled to announce that PlatinumGames’ revolutionary sci-fi action shooter VANQUISH™ will launch for PC, on Steam, on Thursday May 25th, 2017, having undergone SEGA’s renowned best practice conversion treatment. See the new video here:

Pre-order VANQUISH on Steam to receive the Digital Deluxe Edition which includes a 5 track soundtrack sampler, character and enemy avatars, art book and exclusive wallpapers. Fans who already own Bayonetta on Steam or purchase it before May 25th 2017, will automatically get 25% off when they pre-order VANQUISH. However, players only have until the 25th of May, 2017, to secure the Digital Deluxe Edition via pre-ordering before it reverts to the Standard Edition.

Directed by Shinji Mikami, the creator of the Resident Evil™ series, VANQUISH is a sci-fi shooter of epic proportion. Take control of DARPA operative Sam Gideon, who has been assigned a mission to battle legions of future-tech enemies using a vast arsenal of weapons. VANQUISH boasts fluid and frenetic combat, spectacular melee moves, and intense speed, wrapped in a gripping story. VANQUISH is the latest best practice conversion from SEGA, and features a host of PC optimized options, including an unlocked framerate, 4k resolution support, extensive graphics options and full keyboard and mouse support.

“It was great to see the positive response from our community to the Bayonetta PC launch last month, and we are pleased that we are in a position to be able to announce VANQUISH, another of our highly requested back catalogue titles,” said John Clark, Senior Vice President of Commercial Publishing for SEGA Europe. “There’s more to come from SEGA in this space, so stay tuned for further announcements.”

Adding to the growing list of best practice conversions from SEGA’s back catalogue, VANQUISH joins Bayonetta, Typing of the Dead™, Valkyria Chronicles™ and the SEGA Mega Drive™ Collection.