IO Interactive, the award-winning developer and publisher behind the globally acclaimed HITMAN franchise, and Amazon MGM Studios today released the third episode of Beyond the Light, the developer diary series offering an inside look at the making of 007 First Light. In the third episode of Beyond the Light, IO Interactive explores the game’s narrative foundations and the team’s approach to reimagining James Bond’s origin for video games, bringing a youthful, hopeful perspective to the dangerous world of espionage. 007 First Light is set to release on May 27, 2026, on PS5, Xbox Series X|S, Nintendo Switch 2*, and PC, and is available for pre-order, including the Collector’s Edition and Legacy Edition. Additionally, players who pre-order 007 First Light will get upgraded to the 007 First Light – Deluxe Edition for free, granting 24-hour Early Access**, as well as exclusive in-game items and outfits.
In this episode, Main Writer Michael Vogt shares how the story for 007 First Light is crafted, starting with classic screenwriting fundamentals like structure, character arcs, and theme, then translating that outline into an interactive experience built in close collaboration with level design. He explains how a young Bond shapes the tone of the world of 007 First Light: it’s not cynical or jaded, but adventurous and inviting because this Bond is stepping into espionage for the first time, and eager to prove himself. The episode also dives into what defines Bond as a character and in 007 First Light: charisma, audacity, coolness under pressure, and resourcefulness that audiences expect, alongside traits that feel fresher for this reimagined origin story, such as idealism.
007 First Light is scheduled to launch on May 27, 2026, pre-order now and get a free deluxe upgrade. All details can be found at https://ioi.dk/007firstlightgame.
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EA and Full Circle announced that Nike SB is now available in skate., bringing the iconic brand to the streets of San Vansterdam. Nike SB in skate. is more than just product integration. We’re delivering so much more than that including a limited-time Nike SB Pop-Up event starting today until May 5, debuting the highly requested fan feature of skating at night with Grom at Night, a Nike SB park takeover, an extensive collection of Nike SB cosmetics and challenges inspired by popular Nike SB skate videos. These additions keep building on skate.’s focus on real skate culture, letting players roll in the same footwear and apparel that’s been part of skateboarding for decades.
The Nike SB Pop-Up features a limited-time event, Grom at Night, transforming the Isle of Grom into an after hours skateboard oasis. For the first time, all skaters will be able to shred under the moonlight at a Nike SB-branded skatepark located on the Isle of Grom, which was first introduced at the start of Season 3 on March 10th. Grom at Night will be available for all skaters today until May 5. Once the event ends, skaters will either need a 24-hour San Van Water Taxi pass purchased with Rip Chips or skate. Premium Pass to check out Grom at Night. Full details can be found here.
The Nike SB Pop-Up also introduces five all-new challenges named after historic Nike SB skate videos, custom tasks and exclusive cosmetics. Completing tasks and challenges will reward players with new cosmetics including Nike SB Dunk High shoes and Nike SB Logo Sock accessories.
Alongside cosmetic rewards, players can now deck their skaters out in a wide-variety of legendary Nike SB options available for in-game purchase including:
Dunk Low Pro
Zoom Blazer Mid
Baggy Jorts*
A hoodie*
Tshirts
And so much more
* indicates bundled item
“Nike SB has been an institution in skateboarding for more than 25 years,” said Deepa Sen, Senior Director of Global Brand Management, Electronic Arts. “Bringing Nike SB’s rich history into our game is another step toward making skate. feel as true to real skating as we can for players.”
skate. Season 3: Fluid Flashback is rolling until June 2 featuring a 70s-inspired makeover, new locations, tricks, customizations and more. Full details on Season 3 can be found here. The Nike SB Pop-Up will run from April 14 until May 5, while players can continue their skating adventures under the stars with Grom at Night until June 2.
Today, the trio of developers who make up New Mexico-based Dark Machine Games, alongside indie horror publisher DreadXP, have announced a major anniversary update for their critically-acclaimed horror speed-climbing roguelike White Knuckle, arriving on Friday, April 17th! After a full calendar year of great escapes and breathtaking speed runs, the team is ready to enhance and upgrade the pure adrenaline-pumping experience that White Knuckle offers, headlined by the addition of Trinkets and Bindings: unique equipment obtained from clearing objectives that players can select at the outset of every Run. Trinkets provide buffs to player Stats & Abilities, while Bindings grant additional Trinket slots & increase score multipliers—at the cost of a severe debuff.
In addition to Trinkets & Bindings, the anniversary update also introduces a newly revamped metaprogression in the form of Facility Credits, which can be used to purchase Facility Upgrades. Formerly known as the gamemode bank, Roaches banked during Runs are now stored as Facility Credits. Beginning each Run, players will receive an allotment of starting roaches pulled from your Facility Credit pool, and can also obtain more Facility Credits using the Roach ATM with a floppy disk.
Roaches and Facility Credits can be used to purchase Facility Upgrades in Interlude safe rooms. These upgrades are divided into Sector & Global upgrades, allowing players to access new stations in each safe area, as well as activate permanent buffs & cosmetics. Select Sector upgrades include the Recycling Station, which recycles items into roaches at 50% of their value, the Extra Vendor (which brings an additional vendor to the sector’s safe area), and Vendor Upgrades, which replaces a vendor in safe areas with one that provides higher tier items. Some of the Global Upgrades include the Starter Loan (which allows for additional roach withdrawals at a run’s start), the Biomod Oversupply that allows you to reroll perks at no cost once per station, and the Permanent Inventory unlock Pouch Trinket.
In addition to the above, the major Anniversary Update for White Knuckle also adds in a variety of fresh content, including a New Challenge Map, new Score Calculation mechanics, and a new Competitive Mode for all speedrunners and other obsessives, which limits perks to a smaller pool that are speedrun viable and sets all facility unlocks to true, removing metaprogression components.
White Knuckle traps the player in the crumbling depths of SUB-STRUCTURE 1 as a lone climber fighting to ascend a nightmarish underground compound. You must navigate collapsing walls, leap over deadly gaps, and dodge brutal traps, all while evading the monstrous presence lurking and creeping from down below. Precision, speed, and smart resource management are essential. Tools can aid your climb, but overpacking will slow you down, and accessing your gear mid-ascent means having to let go of a hand. One wrong move, just one fumbled grab, and it’s a long, long way down…
THQ Nordic and DigixArt Studios today released the demo experience for plasticpunk narrative adventure Tides of Tomorrow on PlayStation® 5. Now console gamers worldwide can get a taste of Online Story-Link, DigixArt’s ground-breaking technology that allows players to feel the consequences of previous players‘ in-game decisions. Tides of Tomorrow is scheduled for release on April 22nd, Global Earth Day .
SOEDESCO® and developer Kyodai have released a brand-new story trailer for Truck Driver: The American Dream, offering a deeper look into the narrative that sets the game apart from other trucking experiences.
While many trucking games focus purely on cargo and contracts, Truck Driver: The American Dream goes beyond the wheel—telling a personal story of legacy, ambition, and finding your place on the open road. The new Story Trailer follows Nathan’s emotional journey as he follows the footsteps of his late father, a respected truck driver whose legacy casts a long shadow.
A playable demo is available on Steam, allowing players to experience the opening chapter of this trucking adventure, enhanced with a range of upgrades and features.
Years after the death of his father, Nathan decides to turn his life around by stepping into the driver’s seat. Players will build relationships, earn respect within the community, and slowly carve out their own identity in the trucking world.
Even the toughest heroes sometimes need a little help from their friends. And if no friend is around, why not summon a loyal companion to aid you on your adventures?
With Titan Quest II’s next update just around the corner (coming soon™), it’s time to take a closer look at the new summons. In the new trailer, players can see the summons in action on the battlefield: a Core Dweller from Earth Mastery, an Automaton from Forge, the Wisps from Storm, and the Warbanner from Warfare.
Check out the video on YouTube:
Gear collectors can look forward to reforged Epics, a brand-new Talisman item type for mages (and even non-spellcasters), plus plenty of under-the-hood upgrades to make every drop matter again.
Read more details about each mastery’s summon and the refreshed Epics in the latest dev blog on Steam: https://thqn.net/4bNQN7I
The Last Gas Station, the cozy gas station sim developed by Alawar, will officially be open for business on April 28th on Steam! After an impressive showing during February Steam Next Fest, players will now be able to experience this laidback mystery in its entirety. After all, this gas station isn’t going to run itself — the previous owner is nowhere to be found, so it’s all up to you!.
In a world dominated by electric vehicles, The Last Gas Station is one of the last roadside havens for those who still cling to gas vehicles. After the previous manager went missing under mysterious circumstances, it’s now your job to transform a crumbling gas station (and other nearby stores) into a thriving business! Just try not to meet the same fate as the previous manager, don’t go outside at night!
Following SNF, the dev team has been hard at work adding new features, including the ability to restore other nearby shops, new minigames, exciting areas to explore, and so much more to uncover.
Boutique publisher SNEG has joined forces with Games Workshop and its developer & publisher partners to unveil their new label in classic video game preservation with Warhammer Classics. Now available on Steam in an accessible, future-proofed form, this massive undertaking restores more than 20 seminal and cult-favorite Warhammer video games, bringing them back to PC.
Warhammer has been a cornerstone of PC gaming since the 1990s, spanning genres from real-time strategy and turn-based tactics to fantasy sports, digital board games, and first-person shooters. With Warhammer Classics, these defining chapters of its legacy are brought back for modern audiences, with 7 games making their Steam debut and 12 returning to the digital storefront.
The initiative invites nostalgic fans to revisit formative experiences, while opening the door for a new generation to discover the games that helped shape Warhammer’s enduring presence in PC gaming.
To celebrate the launch, all titles are available with limited-time discounts and curated bundles for one week only.
Each debut and returning title has been updated for compatibility with modern systems, ensuring smooth performance on today’s hardware while maintaining the original gameplay experience that made them beloved by fans.
Classic titles making their Steam debut include Warhammer: Shadow of the Horned Rat, Final Liberation: Warhammer Epic 40,000, Warhammer 40,000: Chaos Gate, Warhammer 40,000: Rites of War, Warhammer: Dark Omen, Warhammer 40,000: Fire Warrior, and Warhammer: Mark of Chaos – Gold Edition.
Games returning to Steam include Space Hulk, Space Hulk: Ascension, Warhammer 40,000: Armageddon, Warhammer 40,000: Sanctus Reach, Talisman: Horus Heresy, Talisman: Origins, Man O’ War: Corsair – Warhammer Naval Battles, Warhammer Quest, Warhammer Quest 2: The End Times, Legacy of Dorn: Herald of Oblivion, Chainsaw Warrior, Chainsaw Warrior: Lords of Night.
“Warhammer Classics is more than a collection of re-releases. It’s a clear statement of intent: that Warhammer’s foundational games matter, and that they are worth preserving, celebrated, and reintroduced to a global PC audience,” said Oleg Klapovskiy, Director at SNEG. “With so many titles lost to time and outdated hardware, Warhammer Classics was created to safeguard this legacy for future generations. Warhammer has a long history on PC, and we’re committed to ensuring the platform remains central to its long-term stewardship, giving these games renewed life for years to come.”
Warhammer Classics contains the following titles under its banner (developer, publisher):
Warhammer: Shadow of the Horned Rat (SNEG, SNEG)
Final Liberation: Warhammer Epic 40,000 (SNEG, SNEG)
Warhammer 40,000: Chaos Gate (SNEG, SNEG)
Warhammer 40,000: Rites of War (SNEG, SNEG)
Warhammer: Dark Omen (SNEG, SNEG)
Warhammer 40,000: Fire Warrior (Chilled Mouse, SNEG)
Warhammer: Mark of Chaos – Gold Edition (SNEG, SNEG)
Warhammer Quest 2: The End Times (Perchang, Perchang)
Legacy of Dorn: Herald of Oblivion (Tin Man, Tin Man)
Warhammer Underworlds – Shadespire Edition (Tin Man, Tin Man)
Dawn of War – Anniversary Edition (Relic, Relic)
Dawn of War 2 – Anniversary Edition (Relic, Relic)
Chainsaw Warrior (Auroch Digital, Auroch Digital)
Chainsaw Warrior: Lords of Night (Auroch Digital, Auroch Digital)
Dark Future: Blood Red States (Auroch Digital, Auroch Digital)
Space Hulk : Tactics (Cyanide, Focus)
Battlefleet Gothic: Armada (Tindalos, Focus)
Blood Bowl: Chaos Edition (Nacon, Cyanide)
Blood Bowl 2: Legendary Edition (Nacon, Cyanide)
Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy.
Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings.
Independent developer 5PM Studio today announced that MEMORIAPOLIS – BANNERS & WONDERS launches April 28 on PC via Steam. Revealed alongside a new gameplay trailer, this isn’t a standard update but a complete overhaul of the game following a year of intensive development shaped by player feedback.
MEMORIAPOLIS built strong momentum during Early Access, earning great sales and a passionate player base. But when the full release did not meet all players expectations, 5PM Studio didn’t reach for a hotfix. Instead, the team made a bold call: step back, go dark, and come back only when the game was ready to deliver on its original promise.
The result is BANNERS & WONDERS, a reinvented experience already validated by an open beta that drew overwhelmingly positive reception.
In MEMORIAPOLIS, players build and grow a living city from Antiquity through the Industrial Revolution. Eras shift, roads sprawl organically, factions rise, and alliances form or fracture. Prosperity and betrayal go hand in hand as players write their city’s history across centuries.
With nearly 400,000 players already showing interest, BANNERS & WONDERS is not just a patch but a major update, built around three core pillars:
Wonders – A real Endgame: Each session now builds toward a definitive objective, constructing a Wonder in the Industrial Revolution, giving players a meaningful long-term goal and a powerful sense of payoff, as every decision shapes the city’s identity and leads to a final monument that stands as the ultimate expression of the player’s rule.
A Streamlined, More Accessible Experience: Core systems have been redesigned from the ground up based on direct player feedback. The friction is gone. What’s left is pure strategy, creativity, and meaningful decision-making, front and center, where it belongs.
Living Factions & Political Strategy: Factions have their own banner, personality, and political agenda. Players navigate alliances and negotiations at their own pace, adding depth and replayability without ever weighing down the experience. More freedom, more possibilities, more fun.
Albion Online, the free-to-play fantasy sandbox MMORPG developed by Sandbox Interactive has today launched its new Radiant Wilds update. The update brings a complete visual overhaul to the game which freshens up Albion’s open world whilst keeping the characteristic style, as well as bringing a number of performance improvements and new features.
With Radiant Wilds, each biome of Albion’s open world has been refreshed with improved lighting, textures, water graphics and biome-specific environmental effects to make the world feel more alive. In response to requests from the core community, extensive work has also happened behind the scenes to introduce technical and performance improvements, and going forward large-scale combat in particular will feel smoother and more stable. All of this comes with no increase to required system specs.
Players will also gain access to a brand new feature called The Armory which will provide suggested builds for different gameplay modes based on real data, making it easier for players to find the build best suited for any activity. The Arena, which currently offers a 5v5 mode, has also added a 1v1 mode for players looking to get accustomed to solo PvP in a non-lethal space.
Beginning on 17 April, Albion Online will also be hosting a creator event called The Crucible II. Full details are available on the website, and the event will see a stacked lineup of content creators ready to rally their community and lead a guild to victory. Guilds will earn points by taking part in in-game activities, and major prizes will be available for the champion and runners up.
Finally, on 21 April Albion Online will also take its first step into the console space when it launches on Xbox Series X|S with cross-platform play, meaning players will be in the same world and the same servers, fully adapted for Xbox.