Author - Ripper71

Wolfenstein: The New Order Review (PC/Steam)

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There was the very real possibility that Allied Forces might have lost World War II. The Axis made crucial mistakes and the Allies made great strategic moves and in the technological race of the time the Allies prevailed. What would have happened though if the German’s with Hitler’s obsession with technology had managed to get our secrets and beat us to the bomb? That is the dark and dramatic tale behind Wolfenstein: The New Order where the world lives under the flag of the Nazi Germany.

 

Description:
Europe, 1946. World War II rages across Europe. Where once the Allies pressed advantage, the Nazi forces have turned the tide in dramatic fashion behind the technologically advanced war machine of General Wilhelm Strasse — Deathshead. When a final Allied assault on Deathshead’s compound fails, the Allies’ greatest hope falls with it.

Europe, 1960. The war is over. And the Nazis are triumphant victors. Using unrelenting force and brutal intimidation, the Nazis have brought even the most powerful nations to their knees. The Nazi regime now rules the globe with an iron fist.

You are Captain B.J. Blazkowicz, the American War Hero. After emerging into this world of darkness, you must launch an impossible counter-offensive against the monstrous Nazi regime. Only you dare stand up against an unstoppable army of Nazi robots and hulking Super Soldiers. Only you can stop Deathshead. Only you can rewrite history.

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Hands On:
I have always loved the Wolfenstein franchise right back to the early 1980s before it was even a FPS. Once it became a first person shooter I really became addicted and played Wolfenstein 3D and it’s sequels for hours and hours and hours on end. Whenever a new one came out I would clear my schedule and play away.

This time the game happened to come out when I always play war games around Memorial Day Weekend AND told an alternate world history which as someone who is a History Channel junkie I can tell you kicks the game up a notch. The game is designed so that if you just care about the FPS aspect you can easily skip this alternate world tale which is primarily told through newspaper clippings found throughout the game. If you really want to get the full effect of the game and the story though you should really dive into every scrap it gives you for a chilling view of what could have been.

Gameplay is first person shooter which is what we have come to expect from the series with occasional cutscenes. The game feels like you are an Inglourious Basterd tearing through the Nazi ranks with glee until suddenly things aren’t going too well for you. That is when you find yourself having to replace your weapons (for the first time but not the last) and get a load of what the goose stepping buggers have been up to. It doesn’t take long before you are back to your old ways of killing stormtroopers and all the techno marvels they have come up with to take human lives.

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The storyline plays out great, the gameplay is as hard as you want it from easy to downright crazy and even when you hit a hard spot you want to keep tackling it to see what the game will throw at you next. The graphics look great, the voice acting sounds like the characters are right out of a movie and the game is completely submersive. It is one of the best single player FPS campaigns I have played in recent years and with how many I play that is an extremely bold statement.

The only thing that I found a bummer was the lack of multiplayer action. It’s true that some games of late seem to make multiplayer modes simple add-ons or find that the players will sometimes skip the single player campaign completely. In some cases, games are developed so that there is no true single player – just themed multiplayer events (such as Titanfall). Over time, the multiplayer aspects of the Wolfenstein games have become some of my favorite multiplayer experiences. Let’s face it, you just can’t get enough Nazi killing and this series perfected it. There are always players willing to go to the darkside to give you some challenging Nazis and with this game’s two time periods you could have maps that are just real WWII weapons and maps with the alternate future ones. It’s always better to not have a multiplayer than to have bad multiplayer but in this game it really felt like a missed opportunity.

Last Call:
Wolfenstein: The New Order is a new order of fun for first person shooters. The gameplay is great, the storyline is highly imaginative, the graphics are next level and the weapons kick major ass. You want to push through and beat down the Nazi regime – if the game had multiplayer it would be darn near perfect.

[easyreview title=”Wolfenstein: The New Order Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

IK Multimedia iKlip 2 Review(iPad/iPad Air)

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IK Multimedia came up with the iKlip holder to fill an increasing niche that the iPad could fill but there were no great solutions for: attaching to a microphone stand. Once on a microphone stand the iPad could be used for karaoke, sheet music display, set list, mixer, remixer, instrument instructor, tuning system, the possibilities are only limited by the imagination but had been mostly aimed at the music industry and as a teleprompter for public speaking.

I don’t do either of those much anymore, I can’t hold a beat or sing a note and my public speaking days are pretty far in the past. I could have seen applications for the iPad 2 in news directing but those days are past me now it seems too. I spend a good deal of my time now in bed due to genetically inherited medical conditions and a life rough on the body. As a result I have developed a new appreciation for things that make it easier to still play games, do reviews and keep in touch with the world. It was with these in mind that I approached the iKlip 2.

The iKlip 2’s construction breaks down to a sturdy iPad holder attached to a swivel ball which is attached to a C-clamp. This design serves perfectly and solidly to clamp it to a mic or camera stand and could totally be used to cover an event as a iPad camera stand or it’s intended purposes. I found when laid up in bed it attaches nicely to a camera stand to hold the iPad close at a good level for my eyes so that I can type on a bluetooth keyboard or use it for FaceTime or other video conferencing uses placing the camera at an optimal level.

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The nice thing about the C-clamp and swivel ball is that you don’t have to limit yourself to a mic/camera stand. It attaches nicely to a night stand, to a bed tray, to a wheelchair, the visor of a car, the clamp makes it so that once again the uses are limited only to the imagination and the swivel ball makes sure that whatever you attach you will still have an excellent viewing angle of the screen.

Even now I am typing briefly on a desktop, my body already beginning to rebel against the sitting up position, but I have my iPad clamped to the side of the desk using the iKlip 2 so I can monitor Twitter and Facebook on it without having to switch to different windows on my desktop monitor and can concentrate on getting the story written.

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Last Call:
The IK Multimedia iKlip 2 does a great job at what it is marketed for, teleprompter and music, but it’s uses far exceed these areas. The design is extremely effective at making the iPad available to limited mobility individuals and can make the iPad more user friendly during travel. It even makes it so that the iPad can work as a second computer screen. The iKlip 2 will be with me on the road as well as in bed to keep me connected to the world.

[easyreview title=”IK Multimedia iKlip 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Star Wars Pinball: Heroes Within Review (Xbox 360)

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Just in time for May The Fourth Be With You and Revenge Of The Fifth Pinball Fx 2 has released a new set of Star Wars tables truly aimed at the franchise’s core fans with Star Wars Pinball: Heroes Within.

Hands On:
Pinball Fx 2 has mastered the physics of pinball like no other video game title out there and will probably only be outdone by themselves. The only time a flipper feels weak is when it is supposed to, the only time a bumper is sloppy is when that is the table’s setting. Skill shots feel as much in your control as if you were pulling a real plunger, simply put the bigger surprise on one of these tables is if they didn’t work perfectly.

The graphics on older core tables from the first Pinball Fx game have had updates and new tables like these Star Wars ones set benchmarks for all future tables to follow just as the Marvel ones had before. The tables are rendered beautifully and realistic where they are supposed to be realistic and where the Star Wars characters or bonus games play beyond real world physics they are done so well as to compliment the tables rather than distract from them. You don’t mind seeing Han Solo at the Millennium Falcon controls on one side or Chewbacca in the engineering back on the other because they flow so well with the table.

So the graphics and the physics are spot on which brings it down to gameplay or in this case table design. There are three basic types of tables and this set of Star Wars ones run the full gambit. Short tables play faster with more frantic flipper action, long boards tend to involve more skills shots and bumper action. Middle is a mix bag and can be even designed to play more like a short or a long.

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First is Han Solo, a nice medium bordering on large table that gives you some room to play. The bonuses are outstanding, especially ones involving the Millennium Falcon that sits waiting for battle at the top of the table. Han Solo spouts lines through the entire play, many of which are either directly lifted from the movie or inspired by them. The voice acting is pretty good, a couple lines definitely sound like an impersonator but it is still a lot of fun to hear him call you a “fuzzball”. This table definitely has a feel and theming of the original trilogy.

The Next table up is Droids which at first I thought might be inspired by the animated series as some of the other Star Wars table sets has one or two tables dedicated to it. Instead it feels more like a deleted scene lifted from A New Hope. The droids are onboard the Jawa Sandcrawler crossing the desert and are trying to get the aid of other droids to escape to freedom. Jawas are watching closely though, ready to zap them at a moment’s disobedience. It’s fun to be able to get so much of a storyline out of simply playing a pinball table and paying attention to what lights up and what the bonuses are. It also can be extremely addictive as you get the Droids closer and closer to a way out.

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Next is A New Hope and this table tries to tell as much of the movie’s story as possible while knocking a metal ball around on bumpers using flippers. Visually the theming is spot on but also the animated graphics and bonuses all try to interpret part of the story. For a true and loyal fan of the original trilogy this is probably the best of all the 10 Star Wars pinball tables. The voice work is terrific, all the characters you want to see from the movie make an appearance and all on a pinball table! This is truly a work of art.

The final table is Masters Of The Force: Holocron. This is a table which bridges all the movies showing your favorite force wielding warriors of both the light and dark side which is going to appeal to every play of Star Wars The Old Republic who expected to be more when they started wielding their sword of light. The slightly odd take on the iconic characters is their relationship to holocrons. Unless you are a deeper fan of the universe than the average film fan you probably have no clue what a holocron is. Some of the books have entire storylines dedicated to these buggers and you know a true Star Wars geek when they build their own replica. To try to simplify the definition as much as possible they are mini organic computers with AI gatekeepers. In the Star Wars universe holocrons (short for holographic chronicles) were used by the Sith to store vital information about the dark arts of the Force since let’s face it if there is one master and one apprentice and the master gets killed there goes the knowledge of the Force. It was later adopted by the Jedi as well.

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On this table you are running around collecting holocrons much to approval of Yoda when you pick up a Jedi one and much to the delight of the Emperor when you get a Sith one. This table represents a struggle for the Force laden soul of the player as they bump and flip their way to their destiny. It is a neat concept and one that players of recent games such as the Force Unleashed are familiar with but might leave some casual players a bit in the dark, hopefully much like in our household someone with Star Wars books and games (and a few plastic lightsabers) is around to clue the player in.

Last Call:
If you like pinball at all this game is worth playing, if you are a fan of the original trilogy then Star Wars Pinball: Heroes Within is a must play. It made me wish I could afford to buy all the Pinball Fx 2 titles, particularly the other six Star Wars tables. I hear one is dedicated just to old school Darth Vader… mmm dark side, they have cookies.

[easyreview title=”Star Wars Pinball: Heroes Within Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

HauntX Haunter’s Retreat And Trade Show (Halloween/Review)

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Being a person who could devour as many “haunt” events as you can throw at me, I have become accustom to having travel great distances often by car to get my fix of the creepy crawlies throughout the year. So imagine my great surprise when I heard that the HauntX Haunter’s Retreat and Trade Show was coming to the town I currently haunt – good old Reno, NV! HauntX is not a new name to those in the business but it recently came under new management and they decided to spend this year in one of the West’s most haunted territories, especially since Reno is just a crow’s flight from Virginia City and its very dark history.

First thing folks need to realize is a haunter’s trade show is different from a haunt convention. There aren’t rooms filled with the cast of Planet of The Apes waiting to sign autographs or panels with the cast of The Monster Squad – this is an event where home haunters, experts on makeup and electronics, and professional grade special effects companies get together and talk serious shop all day and unwind all night. You get to learn tips on Disney grade animatronics or watch a winner from Faceoff (Nicole Chilelli) perform makeup work using the highest quality makeup all in an effort to up your haunting game.

The weekend started on Thursday with some heavily advanced classes followed by a haunt tour of Virginia City. A limited number of people were bused up and guided to the creepiest places in an already creepy town where EMPS were recorded and the night was full of spirited fun with spirits flowing when everyone returned to the host hotel Circus Circus.

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Friday morning started off a bit quiet with weather issues slowing arrivals down and attendees recovering from the night before (hey it is a retreat after all!). As winds died down and everyone started rising from bed things started to get going with sessions during the day on how to take purchased plain skeletons and make them look freshly dug up, how to program animatronics, even sliding stunts and safety from GamingShogun.com friend, Ron “Wilson” Rivera. I took my first lesson in soldering and want to send a special thanks to Mike Warren of Indstructables and Haunt Hackers for their amazing patience with me. All the classes were taught by legends in their field, many of which have multiple decades of experience. These are the folks that can make your haunt an event that receives hundreds of guests a night.

Speaking of night time fun, each evening featured a different activity. Friday night, the organizers of Reno’s annual vampire crawl worked with HauntX to throw the event on this weekend so that Reno could show some ghoulish hospitality. Luckily most of the vampires didn’t sparkle (just a few). Saturday was the HauntX Masquerade Ball where costumes were encouraged but not required and the DJ mixed tunes with greatest hits of creepy flicks. Personally I was delighted to see a Dr. Horrible cosplayer and a couple of Pirates Of Emerson folks decked out in their seafaring garb. When the weekend was all said and done and the props, makeup and electronics were all stored away there was a pizza party and viewing of Killer Klowns From Outer Space.

As a haunt reviewer I have a greater appreciation of some of the techniques employed and how haunts can better utilize them. Now I can not only review whether or not scares or illusions are effective I can tell if a fog machine would benefit from a chiller or whether or not a haunt is due for a new or higher quality spray system. It was a fun and exhausting weekend and I am already looking forward to next year. I promise to practice my soldering before it rolls around again!

HauntX Image Gallery

The Amazing Spider-Man 2 Review (PC)

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Our friendly neighborhood Spider-Man has been around in movies, television and video games for decades and he always has his young, sarcastic wit and super-human abilities. Still, when it comes to video game titles based off movies there is a stupendous fail rate. The recent exhumation of all the buried E.T. Atari cartridges in the desert is the supreme example of this. If you tell someone you are about to play a super hero game they smile, then when you tell them it is the tie-in to the latest movie they cringe! That brings up the question, can the world’s favorite web-slinger survive the curse?

Hands On:
Fret not, true believer, the makers of The Amazing Spider-Man 2 approached the game as one part comic, one part movie tie-in, and one part super hero game. To start with there are cutscenes and witty comments that feel like a comic book. The voices are mostly cartoony as is the dialogue to make sure this game played to the true fans of Peter Parker and his alter-ego. It is done so well I wouldn’t be surprised if the comic decided to add the storyline to its hallowed pages.

The game is setup in a sandbox style so you have missions which directly relate and tie to the movie’s plot but at the same time there are tons of side missions and challenges to do. These side missions fit in with all the best sandbox games these days. Playing the main storyline will feel like playing out the movie as film tie-ins should but the sandbox freedom makes it so that it doesn’t seem like just a retelling of the movie on rails which is where a lot of film games go wrong.

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Spider-Man gets to use his most recent film suit but he can also use his originals such as his coat with a red ski mask and the one that was his first actual Spider-Man costume that got shredded up. He can also unlock new suits, each with strong points and weaknesses, as well as the ability to be leveled up. So, for example, one of his suits add a lot to stealth ability for when he has to sneak past an enemy. Another suit is all about power and critical hits. Doing side missions, challenges, and objectives will increase the suit’s level and unlock your abilities, giving you a better chance at completing the main quest line.

Spider-Man has the spider sense, part of which will let him know if an enemy has sighted him and plans to attack and another part that shows you where enemies are nearby. It also shows you which way they are facing and how aware they are of you being there. At this point for gamers who like to run the gambit of super hero games things should really have begun to sound familiar. These are all things that the Batman: Arkham game series have perfected and implemented a while ago. The Dark Knight has even developed a way of using the bat claw that makes you feel like you are swinging from a web and the exact same technique is used in The Amazing Spider-Man 2. This “enemy sense” and radar have been used in other games like Assassin’s Creed and Dark. It really brings up the concept that if it works well and fits the play model, why not use it? So what if it is the same technique in all the games as long as it is successful. Plus, it makes the game’s learning curve a lot faster which helps make your gameplay smoother.

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Spider-Man has some of his own unique moves, and web-swinging throughout the city has to be one of the most fun. It takes a little getting used to, especially if you want to get a particular place the temptation can be to use the webshot (bat claw) technique and shoot from perch to perch or scale building after building (a technique perfected in Saint’s Row The Fourth). It is really easy to overshoot your turns or miss a web when trying to make one. Once you get the hang of it though you will find the thrill that Spidey always exhibits when he is doing it.

Your web-shooter soon becomes your best friend in fighting since you come to a gun fight in your tights. There are a lot of different techniques you unlock and some are fun to do just for the heck of it and some are the only way to beat mini-bosses. I won’t give too much of this away, discovering these powers and their best uses is one of the greatest parts of the game and had me walking around pretending to shoot fake webs between game times. As a kid my best friend had web-shooters that shot silly string… I was jealous of it then and I am even more jealous of it now.

I have to mention that I love Stan Lee cameos in all things Marvel and this is probably one of the best ones of all time. Excelsior!

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Last Call:
I’ve learned we no longer have to fear the movie tie-in games because developers have gotten the point that they can create their own games with all their favorite gameplay styles and techniques and still work in the story. It has been said that “Life is what happens between the panels” and that is so true in a well done video game based on a comic or a movie. Tell the story but make the character breath by his action outside the storyline. The Amazing Spider-Man 2 is a great game, a blast to play, and worthy of the franchise’s name.

[easyreview title=”The Amazing Spider-Man 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Elder Scrolls Online Imperial Digital Edition Review (PC)

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Zohar Scourmont lowers himself to a crouch, his boots digging into the wet sand as he approaches the blind side of the guards. His attack must be perfect and swift if he wishes to survive the battle and rescue the hostage tied up in the tent. By the looks of it, one of the guards is a spell-caster, decked out in dark gray robes. The other an archer, with a strong looking bow strung across his back. Zohar slides silently into position behind a rock with plans of launching across it… right as three adventurers run past him firing balls of magic, swinging massive blades of steel and firing arrows with true aim. As they run pass the corpses they jump up and down and run full force into the next set of guards. With a sigh, Zohar walks behind them and waits his turn at the tent to save the hostage while the merry band of adventurers open every box and chest in sight then go running off again, jumping a lot.

This is what happens in the opening weeks of a new MMOrole-playingG and The Elder Scrolls Online isn’t any different. When a game officially launches, there is always a mad rush as if the game will disappear overnight with servers finding themselves overwhelmed and being pushed to the crashing point. No matter how hard a company tries to make an online experience with the depth of a solo player experience, it is always going to come up short. If the game is lucky and has legs, it might be able to overcome this adversity and get back to its roots but luck plays so much a part of it that most of them find themselves with LFG and LTS spam on the chat channel, no role-playing whatsoever and players with names l

ike “Deeznutz”. MMOs often face the ultimate test: Can they survive as a subscription-based game or will they have to fall into a F2P model?

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Description:
It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom. Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky.

So began the grand scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape. In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest. Valenwood and Elsweyr have forged an alliance of their own with Summerset, while Black Marsh, Morrowind, and Skyrim have formed a third, uneasy pact.

The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact. Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.

Where do your loyalties lie?

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Hands On:
It sounds like an Elder Scrolls game for certain and I was excited to make my mark in this new story. The graphics are fantastic, the music fitting and it all creates an atmosphere that feels very much like the lands you have traveled before in previous TES titles. There has been time and love put into this game and it shows in the enemies you face and the choices you have of who you will be and what alliance you pledge you life to. The extra bit of money to get the Imperial Edition is well worth it with a vanity pet and a mount easily making it worth the price yet alone. The ability to play the Imperial class, which can craft its armor into its own style, is an even bigger bonus. Pretty much every aspect of the game that is controllable has been considered and made into an Elder Scrolls adventure. The problem lies in the uncontrollable aspects, those being the player’s perception and individual approach to the game.

When EverQuest was huge and Neverwinter Nights was in its prime, there was roleplaying galore and players, in some cases, were even forced to roleplay or gain fines. When the juggernaut that is World of Warcraft took over the scene, MMO role-playing began to slip away. Yes there are role-playing servers but their populations are usually small and the role-playing can be a mixed bag with so many players wanting to be King. Since role-playing online slipped, games that are based on famous IPs such as The Lord of The Rings Online, Star Wars Knights of The Old Republic, and many others tried subscriptions systems but found that players weren’t as interested in role-playing world anymore or at least they didn’t want to pay for them… As a result they adopted Free To Play model that manage to support the game and keep it running through micro-transactions. Players cared less about the legend of the armor and more about its gearscore.

This seems to be the approach a lot of players are taking towards Elder Scrolls Online, which is worrisome. There are only a finite number of players willing to pay subscriptions and only into a finite number of games. In previous, single-player Elder Scrolls games, you paid one price and then bought some expansions and add-ons if you wanted. You bought your game, you fought your fights and you adventured your way into legend. Now you have everybody racing for the same enemies and same treasure chests while paying to play, it makes the game feel like an overcrowded WoW server.

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There are great considerations the developers took when creating The Elder Scrolls Online. It looks terrific, there are plenty of races to play. You pick a class, but there is a lot of wiggle room on how you do things and your skill selection. As a Templar, I have decided to put my shield and sword away to fire a frost staff at an enemy because of their strong melee abilities or numbers. As a result, age-old MMO class rules for groups don’t necessarily need to apply. There are three alliances to choose from and though the experience with each of them is the same to start off, they will take their own stands over time. The game can also be played in the first person, making it very immersive. The “non-grouped group” is a stroke of genius, making it so that a group of players can work together to take down some foes and everyone who fights gets credit even if they aren’t in a group. There are certain events that involve actually needed to be formed groups but the world in general lets you band together without grouping.

Last Call:
The Elder Scrolls Online did just about everything right, yet it still doesn’t feel like an Elder Scrolls game. However, much of that is the fault of the players who are approaching it like World of Warcraft. This is a pretty big worry since players are only willing to pay to play so many games and if it feels too much like another game they play they might pick something else instead. The developers of The Elder Scrolls Online have made a great game, the only question is whether or not it stays subscription or becomes F2P with micro-transactions in the future.

[easyreview title=”Elder Scrolls Online Imperial Digital Edition Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Roccat Kone Pure Core Gaming Mouse Review (PC)

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We here at GamingShogun.com can be a little rough on our gaming mice – not only in the way of passionate writing but, also, from passionate gameplay that, on occasion, borders on insanity. We not only have to play a game we have to review it with, but also break it down into its parts and push its limits. Furious clicking results as does a need for a solid, dependable mouse that can hold its tracking and register every move and handle a frustrated squeeze as well as a delicate touch. We need to know that if there is some kind of movement or response problem, it is the game and not the equipment.

Features:

  •  Easy-Shift[+] technology, which lets you set two functions for each mouse button and the scroll wheel giving you the power to pack a massive amount of quickly-accessible control into a clean, uncluttered space.
  •  ROCCAT Driver software lets you easily program and fine tune a multitude of settings and gives you sound feedback with most changes so you can game exactly how you like.
  •  Comfort is essential when you?re gaming to its perfectly-weighted design allowing for smooth, cozy and rock-steady gliding the Pure features a soft-touch, ultra-comfort surface that lets you game long without the slightest irritation.
  •  FULLY-ADJUSTBALE 8200DPI PRO-AIM (R3) SENSOR with 41 true DPI setting ranging from 200 to 8200
  •  ROCCAT CLICK MASTER switch tech powered by Omron
  •  16.8 MILLION-COLOR LIGHTING SYSTEM for customizable colors + effects, 7 MOUSE BUTTONS + SOLID 2D WHEEL for a full complement of command options, SOFT-TOUCH SURFACE for extended gaming in total comfort
  •  EASY-SHIFT[+] BUTTON DUPLICATOR with Easy-Aim + Easy-Wheel functions, 32-BIT TURBO CORE V2 PROCESSOR for lightning-fast computing speed
  •  TRACKING and DISTANCE CONTROL UNIT for less pick-up flight and more precise gaming, 576KB ON-BOARD MEMORY for storing a wealth of macros and settings

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Hands On:
I remember when 576KB of memory was respectable so, yes, you could say I have been in the game a while. I have been using a keyboard and mouse combo while many schools were still teaching people how to type on typewriters. This has given me a unique perspective of seeing the evolution of computers and gaming in general. One of the most interesting product evolutions being that of the mouse. It used to be a roller ball contraption with a couple buttons that you had to take apart and clean out periodically. Now it has built-in memory, programmable buttons, adjustable angles, and can hold macros. The ROCCAT Kone Pure is a prime example of this with a body built to be tough enough to satisfy just about any gamer’s needs. The Kone Pure Core has seven buttons on it, and one of them can be held down and used much like the shift key on your keyboard, giving all the buttons a second use. The cool thing is that all the info you program is stored in the mouse itself in the 576KB of internal memory and executed with a 32-bit V2 processor. You can also program this mouse to how you like it then if you are going somewhere that you will be using a different computer. All of your information and settings are saved in the mouse, so you just plug it into the next system and all your macros are there and ready to go.

This mouse is particularly good for MMORPGs such as World of Warcraft. Battles can often be complicated requiring different attacks for groups as opposed to individuals, the weak points of the enemy or whether or not you want to use area of effect spells or damage over time. All these different considerations can be built as macros on the mouse and with the shift technology there will probably be buttons to spare.

During my testing of the Kone Pure Core, I had not one single problem with its tracking. In fact, I was laid up in bed during part of the time using a flimsy mouse pad and was still able to perform space battles in Star Trek Online and boss battles in WoW. I surfed the web, wrote emails and the mouse performed flawlessly through it all. The buttons and programming really were handy since it made it so that I could leave the laptop on a stand next to me without touching the keyboard and comfortably use the mouse for all my needs. When on a solid surface I was able to make those subtle moves to take out the top of a turret on an enemy tank in World Of Tanks and snipe through scopes on a multitude of FPS.

Just in case all that isn’t enough to get you interested, the mouse also comes with software that tracks how many clicks you make with which buttons as well as having achievements and leveling!

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Last Call:
The ROCCAT Kone Pure Core Performance Gaming Mouse is what it says, their core gaming mouse model. It has the memory, toughness and responsiveness to make it a go-to mouse. It’s also very affordable compared to other mice on the market with comparable features and during testing gave no problems at all. The lighted ROCCAT logo is a very nice touch as well and can be adjusted to any computer or room lighting scheme. When I switch it out it will be for a new mouse review and I might go back to it which is pretty good testimony alone.

[easyreview title=”ROCCAT Kone Pure Core Performance Gaming Mouse Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Kingston HyperX Cloud Headset Review (PC)

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Most people know the name Kingston if they use anything with electronic memory, mostly for their product’s reliance and quality. Now that Kingston has thrown its hat into the gaming/mobile headset arena customers are going to expect that same level of excellence. So the question is: does the Kingston HyperX Cloud Headset live up to the name?

Hands On:

First off kudos for understanding that some gamers like nice packaging, it’s an extra detail that draws gamers to metal boxes and swag, so putting the headset in a beautiful case that easily rivals Turtle Beach in presentation is a great start. The second is design colors, a few popular brands of general use headsets have gone with flashy colors but professional and aspiring professional gamers tend to go for a much more understated look so the black with accenting red threads and a simple but stylish red emblem on the ear cups is something that will look professional while gaming and while listening to tunes when hitting the streets.

Nice looking design and packaging won’t get you far if the headset isn’t comfortable for full gaming sessions or long flights. Not only is there an ample amount of stitched-in fabric in the bridge of the headset the full cup ear pieces have interchangeable cup pads so you can use leather of foam depending on which you feel more comfortable with or if you are in a particularly long and tense gaming session you might switch out cups to give the others time to dry out. They have are nice and light weight with a removable boom mic and they all fit in a nice little included nylon bag.

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This brings us to the sound and mic quality which is of course the ultimate deciding factor (though the previous points could easily be deal breakers when buying a headset). The HyperX Cloud uses separate mic and sound plugs which when going mobile can be adapted to a single plug for a mobile device. Most PCs however still use separate plugs for these functions, so it takes just a matter of minutes to get all set up and ready to talk and listen. Because it isn’t a USB system it didn’t require special drivers I literally plugged the headset in and started using them. The 53mm drivers and pure Hi-Fi sound where obvious in the crystal clear delivery of lasers, cannon shots, explosion, warning alarms, beeps as well as music from classical to house. Any sound I through at the headsets came through perfectly and the quality of the boom mic made recording videos or talking in team chats all completely clean. One of my favorite tests for a mic is talking quickly to Siri texting and see how many words she translates properly and the mistake rate between the phone mic and the boom mic was amazing, with the headset there were usually only grammatical mistakes if that whereas since I am cursed with dry mouth using the phone speaker had me correcting every third word.

Last Thoughts:
Kingston’s HyperX Cloud headset is a welcome edition to the gaming headset market and maintains the high quality expected from the Kingston name. These will be one of my go-to headphones, especially when I want to look professional while listening to professional grade audio. I look forward to them becoming a household name in headsets like they already are in the RAM markets.

[easyreview title=”Kingston HyperX Cloud Headphones Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
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Strike Suit Zero Director’s Cut Review (Xbox One)

strike-suit-zeroThis was a particularly exciting review since it is our first review of an Xbox One title to review on GamingShogun.com!  The other particularly exciting reason the review was fun to do was though it has the sexy graphics that next gen can bring it has an old school arcade style  that dates back to… well some of the first arcades.  Strike Suit Zero is a challenging throwback without a throwback feel or a high price tag.

Description:
In the year 2299, an interstellar war rages on. In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.

Discover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.

Engage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before.

This Is Space Combat Reborn.

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Features:

  •  Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.
  •  The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode)
  •  Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.
  •  Multiple endings: your choices in game directly affect the state of Earth at the end of the game.
  •  Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be. Discover the color and vibrancy of the Strike Suit universe across 13 unique locations.
  •  Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.)
  •  Music from award-winning composer Paul Ruskay (Homeworld) including a collaboration with Japanese singer/songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino)

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Hands On:
Oh the games I wish I owned an Oculus Rift for… Strike Suit Zero Director’s Cut can be played both inside a cockpit view or out of cockpit mode in a third person view. If I had the latest-gen Oculus Rift or a flight stick for the Xbox One, I would totally go crazy with cockpit mode and this would be a different game experience. Instead, I found myself using the third person mode quite a bit and it was a very familiar, but still very fun experience.

In the main campaign you play a flight jockey who gets a new toy. There is a lot more to the story than that, but the story doesn’t draw you in that much and you mostly feel like different bosses are fighting over where to point you to kill. That’s fine, there is lots to kill and crazy space battles result.

When in ship mode, your fighter feels like a space ship or airplane and flying around can easily disorient you without a horizon until you get used to it. As a result, there are large boundaries, resembling nets, to your flight area that keep you from going off into the vastness of space a la Darth Vader at the end of Star Wars. These are handy at the beginning but, as you get more comfortable flying (or if you already play a lot of arcade flight games) you can find these boundaries as a challenge instead as you try to clear gun range to refresh your shields for another strike. These also make if feel a lot like an airplane flight sim with a deck, max height and area of combat. You dog fight with smaller ships and perform strafing runs on larger ones.

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It’s when you go into robot mode that Strike Suit Zero Director’s Cut starts to have a different feel and, in many ways, an older arcade feel at that. It reminded me a lot of SEGA’s Space Harrier from 1985 – but without the ground. You move around the screen as a robot shooting at enemy ships an moving around the screen to avoid incoming fire. There is nothing wrong with Strike Suit Zero Director’s Cut reminding me of such a classic game, as they have done things to perfect its play – adding limited missiles and the ability to switch back and forth to fighter form. As a result you spend your time going back and forth between the two ship modes, strategically picking the times when moving around the screen and shooting is preferable to flying around a map dogfighting and strafing.

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Last Call:
Playing Strike Suit Zero Director’s Cut is like playing a mix between two styles of games using the style that works best for each enemy. No matter the mode you play in, it is all arcade action and makes for challenging hand-eye coordination fun. There is some strategy to gameplay but the story only plays into it for the different endings. I see replayability in trying to get through the game a second and third time staying in fighter mode or robot mode the entire time. That or if you get frustrated about missing time marks or high scores on levels. No matter how you play it, Strike Suit Zero Director’s Cut  is a very fun experience and it is only a scant $15 dollars.

[easyreview title=”Strike Suit Zero Director’s Cut Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

The Incredible Adventures Of Van Helsing II Preview (PC)

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I was a big fan of the first Incredible Adventures Of Van Helsing. It had a Diablo feel to it but with enough of its own take on the random dungeon crawler to feel like a fresh play. There were a couple titles that came out around the same time but Van Helsing was definitely a standout with its fun interactions with Katarina, loads of Easter eggs and enough pop references to keep you smiling if not chuckling all through the game. It took gameplay serious but let the script be campy – which might not be for everyone but definitely hit home with me. So the question begs… does the second hold up to the standards set by the first?

Description:
Put on your wide-brimmed hat, grab your weapons and embark on an incredible adventure in the gothic-noir world of Borgovia, where mad science threatens the fragile peace between monster and mortal. Be Van Helsing, monster-hunter extraordinaire and save the day with your charming and beautiful companion, Lady Katarina (who happens to be a ghost, by the way). Explore the savage wilderness in the mountains and the soot-stained brick districts of a grim metropolis twisted by weird science, and don’t forget: you might never know who the real monsters are!

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Features:

  •  Enter a memorable gothic-noir universe filled with monsters, magic and weird science.
  •  Play through a refreshingly unique story, spiced up with wry humor and snappy dialogue.
  •  Fight fierce battles against supernatural foes with diverse skills and abilities.
  •  Use the special abilities and tailor the skills of your remarkable follower.
  •  Customize your character through a detailed level-up system where you decide which skills and abilities you’ll need for the hunt.
  •  Modify your skills on the spot with a unique power-up system.
  •  Learn the secrets of mystical alchemy and forge powerful items.
  •  Build and develop your hideout and place traps to defend it from waves of terrible monsters.
  •  Become the greatest monster slayer of all time while playing a cooperative multiplayer monster hunt up to four players.

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Hands On:
First off it is important to note this is a closed beta and a fairly early build at that. If you pre-order the game you get instant access to this beta but it is only about an hour long right now and most of the loot isn’t named yet. You will pick up an axe that has no image and is named “vh2axe” as a working title. There is a very good chance the stats on all the items will get completely reworked as well so don’t put so much stock in looting up, try to take in the experience.

At time of press, normal difficulty levels aren’t available (1-30) only veteran (31-60) but after character creation you will be geared up with a nice class appropriate set of rare gear that outshines most of what drops so you will be able to jump right into the ass kicking. There are six classes to start with with the ability to import a character from the first game (if you leveled it high enough and finished the game) but for the beta you are probably better off just going with a new character since it will be finely geared. There will also be a chance to create a custom class somewhere down the road. Currently the classes are Blade (primarily melee and recommended for newcomers), gunslinger (ranged combat with sniping), spellkeeper (elemental caster), adeptus (power caster and crowd control), bombardier (steampunk AoE damage), and contraptionist (steampunk necromancer). The classes and their armor really reinforce the gothic steampunk feel of the game, particularly the contraptionist who makes mechanized spiders (not skinned yet) and turrets.

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Just like in the first game Katatrina can be set and armored up to compliment your class so make sure if you are range dependent you set her to melee or visa-versa. Like amazons in Diablo she has many but not all gear slots so think of her needs as well as your own when gearing and make sure she has plenty of potions. Particularly nice things about Katarina are you won’t be trading her in and if you decide you need her to perform a different role whether it be melee/range or defensive, assist, etc in battle you can set all that at any time. She even has her own inventory and you can order what she picks up off the field such as gold, commons, or magoc items and when her inventory is full or you need money you can send her shopkeeping and she will go sell it all to the vendor. It takes the tedium of running back to the shopkeeper in the middle of a dungeon simply because your bags filled up. You can even expect a playfully, snarky comment as she does it.

The beasties are brand new even in the closed beta, where you get to see magical monsters fighting side by side with steampunk nightmares. There is a pretty wide variety though sometimes it is hard to tell during the beta because you will have massive hordes of them all piled on top of each other trying to get at you. in those cases you do whatever aoe and crowd control your class allows for and just watch for critical hits to thin the herd so you can get a better look at them. In a beta, especially one with press and pre-order invites, it is usually more about showing off mechanics and variety so if you find yourself in the beta and not sure if you like the massive hordes or level builds don’t give up on it, they are simply trying to showcase elements of the game.

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Characters are highly customizable through skill trees as well using points earned leveling. The category sheets are are basically melee, ranged, tricks and auras and each one has an unlockable general trait with upgrades and refinements available. So for example your gunslinger might have explosive shot which can be leveled to 10 but it also has refinement bubbles around it such as hex round or shrapnel that you can put a point into to add that damage to your explosive shot when you use it. Auras are passive effects that can be activated so that using mana might give you health or increased range and damage. WoW players who have rolled hunters have a pretty good idea about what this is like. In these ways when combined with random equipment drops it is very easy to have two characters of the same class with completely different builds and play styles.

When it comes to single player play there is storyline and scenario, scenario is specialized maps with harder enemies and higher loot drops. There are level requirements but it is a great way to gear up. There will be multiplayer modes that include games you can start or join but those aren’t currently available in closed beta. Hopefully this will be set up very similar to Diablo.

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First Round:
I played the closed beta a few times to get a feel for the game and so far I like what they are showing us even if it is less than an hour of play. The classes look nice, the graphics look great and the play is great with funny touches added to the quests. The Incredible Adventures Of Van Helsing 2 is a game to watch for to get a Diablo style dungeon crawler with it’s own feel and it’s own $14.99 price tag.
(note: the graphic below is a nice comparison but is somewhat dated with six character classes available in the new Van Helsing title)

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