Author - Jerry Paxton

Tropico 5 Gets Official Release Date

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Ridgewood, NJ – April 2nd, 2014 – Start a bright new future for you and your family by moving to the beautiful land of opportunity known as Tropico. On May 23rd, El Presidente has declared that Tropico 5 will be available globally on PC so make sure you’ve packed your sunglasses and swim shorts. The Xbox 360® and Mac versions will be releasing this summer with a version for the PlayStation®4 platform following in autumn. Kalypso is also working on an extensive Steam OS (Linux) version which will release with the respective new hardware.

Our brand new website also launches today: which provides potential visitors with all the information they need to know about the fantastic standard of living on our island paradise. View gorgeous pictures, impressive videos and inspiring speeches from our benevolent leader El Presidente. Imagine a place where the people never go hungry, all work has a decent wage and the weather is forever bright and sunny – just make sure you always vote El Presidente. Check out the official website for Tropico 5 here: www.tropico5.com.

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QuakeCon Third Round of Online Pre-Registration Opens Today

BYOC Select A Seat

April 2, 2014 — We’re pleased to announce that QuakeCon 2014 online pre-registration for the BYOC Select-a-Seat package will open for attendees today, April 2nd at 7pm CT/8pm ET at: registration.quakecon.org. The BYOC Select-a-Seat package includes:

BYOC Select-a-Seat

Includes Guaranteed Reserved Seating

$50 (Limit of 1,250 packages available)

  • Select and Reserve a guaranteed seat of your choice in the BYOC area
  • Official QuakeCon 2014 BYOC T-Shirt
  • Official QuakeCon 2014 Lanyard

Additionally, pre-registration for the ‘Swag Pack Presented by Logitech® G’ as well general admission attendee online pre-registration are set to become available for purchase in the coming weeks on the QuakeCon pre-registration site. The full description for the limited ‘Swag Pack Presented by Logitech® G’ package, and the dates it will be available for purchase are below.

DESCRIPTION & AVAILABILITY

Wednesday, April 16th at 7pm CT/8pm ET

Swag Pack Presented by Logitech® G

Full of Limited Edition Items

$120 (Limited number of packages available)

  • Official QuakeCon 2014 T-Shirt
  • TWO Special Limited Edition T-Shirts
  • Poster and Exclusive Drawstring Backpack for The Evil WithinTM
  • QuakeCon 2014 Branded Logitech G430 Surround Sound Gaming Headset
  • The Elder Scrolls® Online Branded Mousepad
  • 1-year ‘Pro’ Subscription to QUAKE LIVE®

While general attendance remains free, attendees wishing to participate in the QuakeCon 2014 BYOC, must pre-purchase one of the ‘BYOC Select-a-Seat’ packages through our online registration site to guarantee a seat. Once the packages sell out, we’ll be giving people the opportunity to win BYOC seats via social media giveaways, contests, and via our event partners leading up to the show. As all seats will be accounted for prior to the show, this year we won’t have seats available on-site or on a first-come-first serve basis. Be sure to keep an eye on our QuakeCon twitter account (twitter.com/QuakeCon) and QuakeCon Facebook page (www.facebook.com/quakecon) for all the details on how to win!

Batman: Arkham Origins Blackgate – Deluxe Edition Released

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BURBANK, Calif. – April 1, 2014 – Warner Bros. Interactive Entertainment and DC Entertainment today are releasing Batman™: Arkham Origins Blackgate – Deluxe Edition for digital download on the PlayStation®3 computer entertainment system (Americas), Xbox 360 games and entertainment system from Microsoft, Wii U™ system (Americas) and PC.  Developed by Armature Studio, Batman: Arkham Origins Blackgate – Deluxe Edition enhances the core pillars of the previously released handheld version of the game with high-definition visuals, an all-new map system, new enemy encounters, difficulty levels, and batsuits. Fans can begin downloading the game today on the PlayStation®Network (Americas), Xbox Live Games Store, Nintendo eShop (Americas) and STEAM for $19.99.  The game is scheduled for release in Europe and other international territories beginning April 2 on the PS3™, and later in April on the Wii U.

Previously only available for PlayStation®Vita handheld entertainment system and Nintendo 3DS™ handheld system, and created as a companion game to Batman: Arkham OriginsBatman: Arkham Origins Blackgate – Deluxe Edition features enhanced high-definition 2.5-D graphics and, 5.1 surround sound. Players will be able to guide their way through Blackgate prison with the new navigational system created for this version of the game. In addition, they can suit up with the exclusive Zero Year Batsuit skin which players can unlock by registering for a Warner Bros. ID (WBID) account.

Set three months after Batman: Arkham Origins, Batman is summoned to restore peace and order within the walls of Blackgate Prison. Players will explore the depths of the island penitentiary as Batman investigates and realizes that there is more to the henchman uprising than initially meets the eye.

Batman: Arkham Origins Blackgate – Deluxe Edition is based on DC Comics’ core Batman license and rated “T” for Teen by the ESRB.  Fans can visit www.batmanarkhamorigins.com for more information about the game.

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World of Tanks: The Crayfish Browser Game Launched

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April 1, 2014 — Wargaming today announced the release of the survival tank slasher World of Tanks: The Crayfish. Developed by Wargaming Seattle, the title is now available globally through all Internet browsers.

“This is my next big thing,” said Chris Taylor, General Manager and Creative Director at Wargaming Seattle. “We can’t wait for everyone to finally get their hands on it.”

The release version of World of Tanks: The Crayfish features four original battle arenas and 10 levels of dynamic PvE tank combat. Players are tasked with killing hordes of crayfish that rage across three classes: Small, Medium, and Large.

“I’ve been asked recently why an international company with over 3,000 employees is so slow in presenting new titles and what Chris Taylor and his team are working on in Seattle,” said Wargaming CEO Victor Kislyi. “Well, here’s our latest project, and it answers both.”

Next up for the game is the two-player co-op mode that will put a fun twist on the core gameplay. Designed similar to platoons in World of Tanks, it will allow tankers to join forces with friends and develop elaborate tactics together.

Join World of Tanks: The Crayfish:

Arma 3 Karts Announced

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Prague, Czech Republic, Tuesday April 1st 2014 – Bohemia Interactive, the award-winning creators of the critically acclaimed Arma series and the standalone version of DayZ, are proud to announce Arma 3™ Karts – the first official premium DLC for Arma 3™.

Bring the battle to the race track in the adrenaline-fueled Karts DLC pack for Arma 3™. Featuring the most skill-based discipline in motorsport, Arma 3™ Karts lets you experience the intense thrill of open-wheel racing, while you burn rubber on some of the most iconic licensed circuits on Altis. Feel every bump in the asphalt, tune your driving skills to perfection, and slide into pole position. Be fast, be relentless, pedal to the metal. This is where rivalries are born; this is where the world’s greatest go head-to-head. This is Arma 3™ Karts.

  • GO KARTS
    Get behind the wheel of the fastest kart ever built – modeled with an uncompromising attention to detail. Choose from seven stock liveries, or sign one out of the four exclusive sponsorship deals.
  • GO RACING
    Shave milliseconds off your personal record in five high-octane Time Trial challenges. Duke it out against other drivers online and achieve victory in the ultimate multiplayer race event on Altis.
  • KARTING PARADISE
    Welcome to Altis – a 270 km² Mediterranean playground full of kart racing spectacle. Here, wheels and alarm pistols are your weapons, and helmets your best defense.
  • SPLENDID™ HANDLING
    Configured specifically for Arma 3™ Karts, Bohemia Interactive’s SplendID™ Handling technology powers the most authentic, raw, and visceral driving experience in racing game history.
  • THIS IS ARMA 3™ KARTS
    Live life in the fast lane as you return to the roots of racing. Get into next gear to earn you place in the grid. With stunning visuals, an unparalleled handling system, and genre-defining content, this is kart racing simulation at its finest.

“Since we’re already in the zombie business with DayZ, we felt the next logical expansion would be to take on karting”, said Jay Crowe, Creative Director on Arma 3. “Our sandbox could not be called complete without karts, and thus we set ourselves the goal to recreate this pure form of racing. Welcome to Arma 3’s World of Karts: drive / overtake / win.”

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World of Tanks Announces New Game Mode

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March 31, 2014 — Wargaming today revealed details of Update 1.04 for World of Tanks. Launching the series of massive updates, planned for 2014, 1.04 will enrich World of Tanks gameplay with a brand new 7 vs. 7 combat mode within Random Battles—Labyrinth. The only vehicle available in the upcoming mode will be the German self-propelled gun Karl-Gerät that will be added with Update 1.04 as well.

Tankers will also get an original battle arena, developed specially for Labyrinth, as well as a new medal, awarded for exceptional performance in the new mode.

Learn more on the new combat mode from the latest episode of ASAP.

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Call of Duty: Ghosts Devastation DLC Gameplay Trailer

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Activision has released a new gameplay trailer from the upcoming Devastation DLC pack for its popular Call of Duty: Ghosts, which is due out on April 3rd, 2014.

Trailer

About Devastation

Devastation brings four small to medium-sized Multiplayer maps: Ruins, Behemoth, Collision, and Unearthed — which is a re-imagined version of Dome, the fan-favorite map from Call of Duty®: Modern Warfare® 3.

Devastation also includes the “Ripper,” a brand new tactical 2-in-1 weapon with the unique ability to switch from SMG to AR and back on the fly, in the middle of combat.

The Extinction saga picks up with Episode 2: Mayday. Following the events of Nightfall, players board an abandoned research vessel, in search of answers. Players will face two new alien foes – Seeders, and the 100ft tall “Kraken.” This exciting new chapter comes packed with new weapon mods and paths to explore.

Devastation arrives first, exclusively on Xbox Live on April 3rd, with other platforms to follow.

SanDisk Extreme II SSD Review (Hardware)

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SanDisk’s line of Extreme II SSDs promise to provide users with lightning fast transfer rates, quiet operation, and low power usage. While many SSD manufacturers promise such feats, sometimes they come up a little short. Thankfully, SanDisk has indeed created an exceptional SSD perfect for use in your PC gaming rig.

Official Specifications

  • Available capacities: 120 GB, 240 GB and 480 GB**
  • Dimensions: 2.75 x 3.96 x 0.28 in. (69.85mm x 100.5mm x 7.0 mm)
  • Operating temperature: 32ºF to 158ºF (0ºC to 70 ºC)
  • Storage temperature: -67ºF to 185ºF (-55ºC to 85ºC)
  • Interface: SATA Revision 3.0 (6 Gbit/s)
  • Shock: Resistant up to 1500 G @ 0.5 m/sec
  • Vibration (Operating/Non-operating) : 5 gRMS, 10-2000 HZ / 4.9 gRMS, 7-800 HZ
  • Power Consumption (active): 0.22w
  • Support: Five-year limited warranty in the US; five-year warranty elsewhere

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The design of SanDisk’s Extreme II SSD is fairly standard for a solid state disk – measuring 2.75 inches by 3.96 inches and only being about a quarter of an inch thick. When I think back to my first hard drive as a kid – how expensive they were and how physically large (yet small in capacity), it is really impressive to see how storage has evolved over the years. Available in 120GB, 240GB and 480GB versions, you should be able to find one capacity that works for your needs. I was partly hoping we might see larger size drives but I think it’s still a bit more cost prohibitive than consumers prefer.

Installing the SanDisk Extreme II SSD is just like installing any other drive, solid state or platter-based. The drive fits easily into most PC chassis – especially those with 2.5″ drive bays. If you have larger drive bays, you can always pick up a cheap adapter that will allow the SSD to fit into it.

Our testing of the SanDisk Extreme II SSD was done on a custom-built gaming PC featuring an Intel i7 3770 running at 3.5GHz with 16GB of RAM running Windows 7 Ultimate 64-bit. In addition, we tested a SanDisk Extreme SSD II in the 240GB capacity. For our first test, we ran the drive through three iterations of Crystal Disk Mark Default settings benchmark. Here are the results:

Test Results (Crystal Disk Mark – Random/Default)

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Thankfully, the SanDisk Extreme II SSD performs amazingly, as its numbers show, making it just as good or slightly better than its competition. Numbers like this sometimes can be deceiving, however, so I thought it would be a great idea to install some games on it to see how it did. In actual, real-world performance, I was exceptionally pleased with the transfer and read rates of the SanDisk Extreme II SSD – especially after installing my favorite flight simulator, DCS: A-10C Warthog, on it. That game in particular requires a lot of reading from the disk drive as there is a ton of scenery and terrain geometry that is not cached into RAM. The difference was night and day just how much more fluid the play experience was. No longer did I encounter a moment of stutter every ten minutes as the game read from my platter-based HDD – the SSD fixed that without breaking a sweat. If you want to go a bit more traditional with your SSD, you could always install your boot OS to the drive, making start-up times a lot quicker than non-SSD computers.

Overall, the SanDisk Extreme II solid state disk drive is an easy to setup, high rate of return investment into your PC’s day to day performance – both in and out of game. The SanDisk Extreme II SSD retails for a very affordable $150 dollars over at Newegg and is available now. In fact, the prices of these drives are so good right now, you would be hard-pressed not to pick up the 480GB drive!

[easyreview title=”SanDisk Extreme II SSD Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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Diablo III: Reaper of Souls Review (PC)

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After a very extended break from Diablo III, and a feeling of lingering disappointment in the longevity of the title, I have returned to reintroduce demons and angels into my life. Given that I originally reviewed the title, it is only fitting that I give it another go for the release of Diablo III: Reaper of Souls expansion pack. First off, my original review was not very hard on the game, mostly due to the fact that the vast majority of its issues were presented at endgame, and revolved around the auction house. If I had gone back for a second review, post-leveling, I would have painted a much more bleak picture of the new world of Sanctuary – a world filled with poor uninspired items, abysmal drop rates to support the auction house, an unbalanced and untested final playmode, and more. Given all that, you can imagine my skepticism when this expansion was announced – many months after everyone I know had stopped playing the title.

You can find my original review here, for those interested in prefacing this review with some history:
http://gamingshogun.com/2012/05/30/diablo-iii-review-pc/

Now on to Reaper of Souls, and on to what is, in my humble opinion, an absolute near-perfect redemption of the title. Gone are the days of uninspired gameplay systems. Gone are the days of uninteresting loot drops with frequency designed around playing the auction house instead of bashing demons. Gone are the days of unbalanced classes, with limited effective skill loadouts and homogenized gameplay.

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Reaper of Souls is downright BADASS and boatloads of fun. There, I said it.

It is clear that the developers went back to the drawing board on this expansion, ripping the guts (along with both auction houses) right out of the game and making killing demons and collecting loot fun again. They even seemed to have smoothed out the engine in the process, eliminating the bouts of micro-stuttering and sluggishness, leaving smooth-as-glass gameplay remaining. There are a few exceptions to this, such as specific areas of act 3 and the new act 5 where fire and smoke effects cause a bit of performance loss on all systems. Outside of this though, the game feels far more slick and responsive than ever. The classes have been re-balanced thoroughly, and though there are bound to be things that are too strong or too weak still, many more build variations are viable in this new Sanctuary. The Paragon end-game leveling system is far better, allowing for a player to continue to level up and improve attributes across all characters on their account seemingly forever (no Paragon level cap, and levels are account-wide now).

The addition of more useful stats, and the removal or readjustment of bad ones, is also of note, as well as some additional monster affix abilities that deepen the type of elite packs you can encounter when exploring. Music in the new Act 5 is extremely satisfying, at many times subtle yet just creepy enough, and the atmosphere of the new zones is dark, foreboding, and ominous in a way that a good Castlevania title or a good Resident Evil title might grab you. The story picks up where the previous one left off, with a fallen angel named Malthael deciding that he would take matters of the eternal struggle between the angels and demons of Sanctuary into his own hands. Though very polished, the story is just to wet your appetite for Adventure Mode and Nephalem Rifts, the true new gameplay focus of this expansion. No longer are you confined to a single act within a game – you can travel the entirety of act 1-5 through any waypoints, and explore zones marked with quests to gain experience, gold, and loot caches (which spill out random items in glorious fashion). While doing this, you will collect items which can be used to active Nephalem Rifts, randomized zones of between 1 and 10 maps that can be of any tileset from the game, with any monster combinations from the game. TRUE RANDOMIZATION! Some of the maps I have encountered were literally littered every 10 feet with elite packs, leading to total mayhem.

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Blizzard has recently announced that they will be adding “Seasons” to the game (similar to ladders from Diablo II), as well as some form of scaling Nephalem Rifts with leader boards for progress potentially. This should be coming in the first major patch to the expansion, and shows a commitment to continue to grow it – despite it being a 40$ game with no continued monetization. This harkens back to the days of Warcraft 3, Diablo II, and the like, and makes me excited to continue to play this now GREAT title and see what Blizzard has in store for it. All-in-all, I cannot recommend a revisit to this title enough for ARPG fans out there. I know the original launch burned many of us. I know many will scoff and continue to put time into Path of Exile, Torchlight 2, and other titles in the genre – content to write this one off and remember all the bad things about its launch. Please, PLEASE, do your self a favor and give it another chance. It might just be the best 40 bucks you spend this year, or for some time to come.

Can’t write any more. Must play more Reaper of Souls…

[easyreview title=”Diablo III: Reaper of Souls Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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