Author - Jerry Paxton

SteelSeries Unveils TrueMove3+ Gaming Mouse Dual Sensor System

LAS VEGAS (CES) – January 10, 2017 – Today, SteelSeries announces a new innovation in gaming sensor technology with the Rival 600 gaming mouse and TrueMove3+ dual sensor system. Unveiled at CES 2018, the TrueMove3+ dual sensor system features the SteelSeries TrueMove3 as its primary sensor, but also features a second optical sensor that exclusively tracks lift-off distance. The Rival 600 is a gaming mouse designed for competitive gamers who want the most accurate sensor available and unlimited physical and technical customization options. This technology removes all possibility of jitter and cursor disparity on liftoff movements and offers the lowest lift-off distance in the market.

“This is a breakthrough in gaming mouse sensor technology,” said SteelSeries CEO, Ehtisham Rabbani. “We took a massive leap forward in sensor innovation with Pixart with the TrueMove3 sensor in the Rival 310 and Sensei 310. Now we’re taking that innovation even further by combining the true 1-to-1 tracking of the TrueMove3 with a second optical sensor for precision. It’s the only dual optical sensor system in the world that can offer this level of precision and accuracy of movement.”

The TrueMove3+ Sensor: Two Sensors – Next Level Precision

The Rival 600 is the most precise and customizable mouse that gives gamers unmatched precision and increased accuracy. The TrueMove3+ combines the first true 1-to-1 tracking sensor with a second Pixart sensor exclusively tracking the liftoff distance.

The TrueMove3 is a 12,000 CPI, 350 IPS optical sensor that SteelSeries built with sensor industry leader, PixArt. Its ultra-low-latency, rapid-response tracking delivers the most natural and accurate mouse movement. Unlike other mouse sensors bogged down with inefficient jitter reduction and tracking latency, TrueMove 3’s 1-to-1 tracking from 100 to 12,000 CPI delivers true esports performance. The TrueMove3 was first introduced with the Rival 310 and Sensei 310 gaming mice. The custom-engineered TrueMove3 SROM dramatically reduces response time and greatly increases accuracy.

The second sensor allows gamers to adjust their lift-off distance like never before. Gamers can customize when the sensor stops and starts tracking when the mouse is lifted off its mat. This eliminates extra movement when gamers pick up and put down their mouse. The second sensor also features linear optical detection for true depth perception for the world’s most precise lift-off detection down to 0.5mm.

Rival 600

The Rival 600 is the newest member of the Rival family. In addition to the next-level sensor system, the Rival 600 also features customizable weight and balance options for up to 256 different combinations. Unlike most other weighted mice that feature weights that stack in one location of the mouse, the Rival 600’s weights are placed in the sides. This allows gamers to adjust the weight throughout the body of the mouse, so they can balance the mouse’s center of gravity to their grip and gameplay style. The Rival 600 weighs just 96g without weights and comes with eight included 4g weights.

To achieve its surprisingly light weight of just 96g, every material for the Rival 600 was carefully crafted for functionality, weight reduction and extreme durability. The left/right clicks feature a revolutionary reinforced trigger system that delivers the best clicks in gaming. SteelSeries’ exclusive 60-million click mechanical switches ensure every type of press is executed with precision.

Like the rest of the Rival line, the Rival 600 is an ergonomic right-handed mouse. Whether gamers use a claw grip or palm grip, the shape will provide perfect comfort for long and intense gaming sessions. It also features pure silicone grips and an ultra-durable soft touch finish. Inside it has a powerful 32-bit ARM processor that allows gamers to save CPI settings, button remappings and macros and lighting effects on-board for software-free use at LAN events and tournaments.

The Rival 600 is also compatible with SteelSeries Engine Software, which unlocks an impressive arsenal of Engine Apps that make customization of the 8-zone RGB lighting easy and intuitive. The Discord and GameSense Engine Apps allow for chat notifications, in-game events, and more.

The Rival 600, exclusively featuring the SteelSeries TrueMove3+ Dual Sensor System, is available now online at SteelSeries.com and Amazon for $79.99. For more information about SteelSeries’ Rival 600 or SteelSeries complete selection of gaming accessories, visit http://steelseries.com/rival600.

Razer Unveils Battery-Free Wireless HyperFlux Charging Mouse and Mat

LAS VEGAS (CES 2018) – Razer™, the leading global lifestyle brand for gamers, today announced its new Razer HyperFlux Wireless Power Technology – allowing for seamless uninterrupted power transfer from a HyperFlux-enabled mouse mat to its companion mouse.

Unlike other attempts to create wireless power for a mouse, the new Razer HyperFlux technology allows the mouse mat to create a magnetic field that efficiently transfers power directly to its companion mouse instead of charging a heavy battery. The technology is the world’s first to provide power directly to the mouse and eliminates the need for a battery. The result is an ultra-lightweight wireless gaming mouse with a weight that’s traditionally only achieved by wired mice.

The Razer Mamba HyperFlux and the Razer Firefly HyperFlux are Razer’s first products to be equipped with this revolutionary technology.

“While other companies have attempted to do wireless charging for mice, they have been unable to achieve true wireless power as their mice still need a battery to be charged. HyperFlux Wireless Power Technology is a game changer in the world of wireless gaming,” says Min-Liang Tan, Razer co-founder and CEO. “Gamers are no longer held at the mercy of a battery or cable. Instead, there will be true wireless freedom with a cordless gaming mouse that’s the same weight as a wired mouse.”

The Razer Mamba HyperFlux is also equipped with Razer’s proprietary Adaptive Frequency Technology (AFT) for superior signal strength. This ensures industry-leading wireless signal stability between the mouse and computer by adaptively scanning and switching to the strongest signal within the 2.4 GHz frequency band. Combined with a 16,000 dots-per-inch (DPI) 5G optical sensor, the Razer Mamba HyperFlux is a top-tier wireless gaming mouse with swift and precise movements, that never needs charging.

The Razer Firefly HyperFlux is the latest evolution in Razer’s award-winning RGB mouse mat line. It features a dual-sided hard and cloth surface that allows for flexible playstyles. Gamers can opt to use the hard side for speedy mouse actions or the cloth side for control and precision aiming. When connected, the mat supplies indefinite power to the mouse, allowing for smooth, unceasing gameplay.

Powered by Razer ChromaTM lighting technology, both devices have access to 16.8 million color options and are capable of unique customizable lighting profiles and in-game effects.

The Razer HyperFlux wireless hardware combo is available on RazerStore.com and select retailers in Q1 2018.

For more information about the Razer Mamba HyperFlux and the Razer FireFly HyperFlux, please visit http://www.razerzone.com/gaming-mice/razer-mamba-hyperflux

Price:

$249.99 / € 279.99

Availability:

Razerzone.com – Q1, 2018

Worldwide – Q1, 2018

Product features: 

Razer Mamba HyperFlux

  • Razer HyperFlux Wireless Power Technology
  • Razer Adaptive Frequency Technology
  • Mouse cable for use in wired mode without power mat
  • Razer 5G optical sensor with true 16,000 DPI
  • Up to 450 in. per sec. (IPS) / 50 G acceleration
  • Nine independently programmable Hyperesponse buttons
  • RazerTM Mechanical Mouse Switches
  • Gaming-grade tactile scroll wheel
  • Ergonomic right-handed design with enhanced rubber side grips
  • Razer ChromaTM lighting with 16.8 million customizable color options
  • 1000 Hz Ultrapolling
  • Razer Synapse 3 (Beta) enabled
  • Approximate size: 124.7 mm / 4.90 in. (Length) X 70.1 mm / 2.75 in (Width) X 43.2 mm / 1.70in. (Height)
  • Approximate weight (excluding cable): 96 g / 0.211 lbs.
  • Cable length: 2.1 m / 6.89 ft. (for use of mouse in wired mode when away from Razer HyperFlux enabled wireless power mat)

Razer Firefly HyperFlux

  • Razer HyperFlux Wireless Power Technology
  • Dual hard and cloth mat surfaces
  • Optimized surface coating for highly responsive tracking
  • Razer ChromaTM lighting with 16.8 million customizable color options
  • Non-slip rubber base
  • Razer Synapse 3 (Beta) enabled
  • Approximate size: 355 mm / 13.97 in. (Length) X 282.5 mm / 11.12 in. (Width) X 12.9 mm / 0.50 in. (Height)
  • Approximate weight (excluding cable): 643 g / 1.41 lbs.
  • Approximate weight (including cable): 685 g / 1.51 lbs.
  • Cable length: 2.1 m / 6.89 ft.

Razer Unveils Project Linda Laptop Smartphone Hybrid Concept

LAS VEGAS (CES 2018) – Razer™, the leading lifestyle brand for gamers, today revealed “Project Linda,” a 13.3-inch laptop design powered by the Android-based Razer Phone. The smartphone and laptop hybrid concept harkens a new era for mobile personal computing, blending the familiar Android environment with the ease-of-use of a laptop.

As one of the few companies in the world to straddle user interfaces, laptops and smartphones, Project Linda is a groundbreaking concept that blurs the lines between the smartphone and the laptop.

Razer’s Project Linda laptop seamlessly docks the Razer Phone inside its chassis where a touchpad would normally reside, and connects with the press of a button. The phone’s Qualcomm® Snapdragon™ 835 mobile platform and 8 GB of RAM deliver responsive performance, instantly transforming Project Linda into an Android laptop. The Razer Phone 5.7-inch display can be used as a touchpad, or as a second screen for access to apps, tools, and more.

“Android power users and laptop enthusiasts share a need for performance in a mobile form factor, which we provide with our award-winning Razer Phone and Razer laptops,” says Razer co-founder and CEO Min-Liang Tan. “Project Linda combines the best of both worlds, bringing a larger screen and physical keyboard to the Android environment, enhancing the experience for gaming and productivity.”

A full-size, built-in keyboard adds to the capabilities of Project Linda, providing enhanced productivity and differentiated gaming experiences. Users benefit from a responsive and comfortable typing experience, customized for the Android environment with dedicated keys for navigation, search and app selection. The Razer Chroma™ backlighting is ideal for low-light situations and can also be personalized with millions of color options. A user may complete the laptop input experience by using the docked phone as a touchpad, or a mouse may be connected for precision control in games and apps.

Designed for mobility, the unibody CNC aluminum chassis of Razer Project Linda is just 0.59-inch (15 mm) thin and weighs under three pounds (1.25 kg) including the docked phone. Its 13.3-inch Quad HD touchscreen extends the 120 Hz experience available on the Razer Phone to a larger display, providing fluid motion and vibrant visuals. The concept also features a 53.6 Wh internal battery that can rapidly charge the docked phone to full capacity over three times while away from AC power. Inside the laptop is 200 GB of storage, allowing for offline backups and additional local media and app storage. Connectivity afforded via Project Linda includes a built in 3.5-millimeter audio jack, a USB-A port, a USB-C charging port, 720p webcam, and a dual-array microphone, giving a range of options for communication and external devices.

Project Linda bridges the gap between handheld entertainment and laptop convenience. The Razer Phone’s performance, display, and dual front-firing speakers combine seamlessly with Project Linda’s larger screen, keyboard, and battery to provide the ultimate mobile hybrid setup for gaming, creativity, and productivity.

Razer won official “Best of CES” awards an unprecedented seven years in a row, including innovations such as the Razer Switchblade (2012), the Razer Edge tablet (2013), Project Christine (2015), and the Razer Blade Stealth and Core (2016). More than 4,000 companies compete for accolades at CES, the world’s most prestigious tech tradeshow.

For more information on Razer’s Project Linda concept and to register for announcements, visit razerzone.com/projectlinda.

HTC Announces Vive Pro, Wireless Adapter, and More at CES2018

January 8, 2018 – Today in Las Vegas, HTC VIVE™, the leader in room-scale Virtual Reality (VR) announced new hardware upgrades that deliver premium VR experiences to consumers and enterprises with the introduction of Vive Pro and Vive Wireless Adaptor. In addition, the company debuted new improvements in how VR users discover, experience and acquire VR content through a radical redesign of Viveport VR and Vive Video. These advancements deliver on VR users’ desire for higher resolution, improved audio, greater comfort, wireless freedom and immersive content discovery.

Vive Pro

Vive Pro is a new HMD upgrade from Vive, built for VR enthusiasts and enterprise users who want the best display and audio for their VR experiences. Vive Pro includes dual-OLED displays for a crisp picture resolution of 2880 x 1600 combined, a 78% increase in resolution over the current Vive HMD.

This premium resolution enhances immersion for VR enthusiasts, and the improved clarity means text, graphics and overall experience all come into sharper view. Vive Pro also features integrated, high-performance headphones with a built-in amplifier to offer a heightened sense of presence and an overall richer sound. Vive Pro’s new headstrap was built with enhanced ergonomics and comfort, including a sizing dial for a more balanced headset that decreases weight on the front of the headset. Additional improvements include dual microphones with active noise cancellation and dual front-facing cameras designed to empower developer creativity.

“There’s a clear need in the VR market for a premium VR experience with high resolution display, integrated audio and the best components available today in a headset,” said Daniel O’Brien, GM U.S., VIVE. “Vive Pro offers an immediate upgrade for both VR enthusiasts and enterprises that want to utilize the best VR experience.”

More details on Vive Pro availability and price will be made available soon.

Vive Wireless Adapter

Also unveiled today, the Vive Wireless Adaptor will be the first to market with a truly wireless VR headset integration for both Vive and Vive Pro.

The Vive Wireless Adaptor features Intel’s WiGig technology and offers a premium VR wireless experience that operates in the interference-free 60Ghz band, which means lower latency and better performance. The Vive Wireless Adaptor will ship in Q3 to customers worldwide.

“Wireless VR has been on nearly every VR user’s wishlist since the technology was unveiled,” said Frank Soqui, General Manager Virtual Reality Group at Intel Corporation. “By collaborating with HTC to commercialize Intel’s WiGig technology, we will guarantee that wireless VR meets the most discerning quality bar for home users and business VR customers.”

Viveport VR

In the largest upgrade to the Viveport customer experience since launch, Viveport VR redefines how users, discover, experience and acquire VR content. Instead of a traditional 2D catalog, Viveport VR content is delivered in fully immersive interactive previews. Viveport is embracing a VR first approach by including VR enabled “VR Previews,” which are interactive glimpses of content that give customers a room-scale preview of an experience and the opportunity to interact with content before purchasing or subscribing.

“Viveport is moving to a VR first experience model, and with the all-new Viveport VR, we are changing the way consumers discover, experience and acquire VR content,” said Rikard Steiber, president, Viveport. “Until now, there has not been a shopping and browsing experience that takes advantage of the full functionality of VR. Available in early access today, Viveport VR increases interaction with content and offers developers a preview that showcases the quality of their titles and experiences.”

Earlier this year, Viveport launched the world’s first VR subscription service to provide a whole new way to access the best VR experiences for a great price. With more than 1,000 titles available on Viveport today, and more than 325 available for subscription, Vive is changing the way users browse and discover content through Viveport VR.

Vive Video Includes Vimeo

Today HTC Creative Labs also rolled out an upgrade to its native VR video player, Vive Video. Vive Video solves the discovery and acquisition problem for VR video content by delivering a large catalog of high quality streaming video directly to VR headsets. In addition to new features and UI upgrades, Vive Video has integrated content from Vimeo, the world’s largest ad-free open video platform home to millions of creators worldwide.

In the new Vive Video experience, a curated selection of Vimeo content will be made available to browse and view in a highly optimized native VR experiences within Vive Video-compatible headsets.

“Whether we’re building our own tools in-house or partnering with other innovative platforms, Vimeo is committed to the future of storytelling and finding new ways to support our creators,” said Christophe Gillet, GM of Vimeo’s Creator Platform. “Not only does the integration with Vive Video showcase some of Vimeo’s highest quality, human-curated content within the VR experience, but it also gives those creators an exciting new way to expose their work and engage with audiences.”

Vive Video has consistently been one of the most-downloaded and highest-rated apps on the SteamVR platform, enabling users to view 180 and 360-degree video content. Vive Video is available today for both Vive and Google Daydream platforms, and will arrive on Vive Wave in the near future.

John Winkler Named New President of Six Flags Great Adventure and Hurricane Harbor

JACKSON, N.J. ─ January 8, 2018 ─ John Winkler has been named park president of Six Flags Great Adventure and Hurricane Harbor. He succeeds Neal Thurman who has taken over as park president of Six Flags Magic Mountain and Hurricane Harbor outside Los Angeles, Calif. The announcement is a homecoming for Winkler as he spent seven years at Six Flags Great Adventure beginning in 2001 as director of in-park revenue and later co-general manager.

“John’s vision and leadership coupled with his in-depth knowledge of the property and its veteran management team make him perfectly suited to take Six Flags Great Adventure to the next level,” said Six Flags Senior Vice President of U.S. Park Operations Tom Iven.

Winkler most recently served as park president of Six Flags New England in Agawam, Mass. for six years. “I am thrilled to rejoin this world-class park, the largest in our portfolio, and the second largest in the world,” Winkler said. “Being at Great Adventure is a homecoming, and I am eager to work toward a bright future with this experienced and passionate team.”

Winkler’s career with Six Flags spans more than three decades. He began as a front-line team member at Six Flags Astroworld in 1983, and rose to the position of manager of games and retail. In 1998, Winkler joined Six Flags Great America outside Chicago, Ill. as games manager, and advanced to director and co-general manager during his seven years at Six Flags Great Adventure. From 2009 to 2011, Winker served as park president of Six Flags America outside Washington, D.C. prior to joining Six Flags New England.

Winkler studied aerospace engineering and biochemistry, and holds a degree in biochemistry and biophysical science from the University of Houston. Winker comes to Six Flags Great Adventure and Hurricane Harbor with a focus on team member development and a passion for incorporating technology into delivering outstanding guest service.

MERGE Unveils 6DoF Blaster at CES 2018

Las Vegas, NV – January 7, 2017  |  MERGE, the leader in mobile virtual and augmented reality for kids and creators of the award-winning MERGE Cube and MERGE Goggles, unveils today its MERGE 6DoF Blaster, a new breakthrough product that seamlessly blends the digital space with the real world without a VR headset. MERGE knocks down barriers for diving into VR by removing the need for a headset and allowing users to explore handheld virtual reality by docking their smartphone into the Blaster.

The MERGE 6DoF (6 Degrees of Freedom) Blaster uses sophisticated positional tracking technology that allows users to maneuver around virtual worlds by moving, ducking and jumping in the real world.

“What we’ve created is an intuitive and accessible virtual reality product and platform for the mass market. We can deliver a high-end, positionally tracked VR experience and put it in a form factor that’s easy to use,” says MERGE Founder Franklin Lyons. “MERGE 6DoF Blaster is a breakthrough product that will make virtual reality more practical for users and great for developers to build innovative gaming experiences.”

MERGE will open the MERGE 6DoF Blaster SDK to developers everywhere to build handheld VR/AR experiences. The Blaster features four physical action buttons, giving developers a rich toolset for building complex, interactive applications. Dev kits are expected to be available sometime in early 2018.

MERGE is also releasing the MERGE 6DoF Blaster manufacturing specs so manufacturers can create their own Blaster-compatible products. Products that meet the criteria will work with the MERGE ecosystem and be supported by content from developers and game studios around the world.

“Our blaster uses technology that makes all previous VR/AR blasters obsolete, so companies interested in creating their own will want to make them MERGE-compatible,” said MERGE VP of Creative Jeremy Kenisky. “This is great opportunity for manufacturers, because their customers will have access to a wide range of content, and it’s great for developers because their software will reach a larger audience.” Kenisky continued, “This arrangement works well for consumers, too, because it solves all compatibility issues. Any MERGE-compatible blaster they buy will work with all the content available.”

The MERGE 6DoF Blaster is expected to hit retail shelves this summer.

The company will also unveil MERGE Mini – a small, lightweight, marshmallow-soft VR/AR headset designed for kids ages 10 and up – at CES 2018. MERGE took all of the best features of their original award-winning Goggles to create Mini, which is designed to fit smaller hands and faces while still being comfortable for everyone. Compatible with most recent iOS and Android smartphones, MERGE Mini is the perfect introduction to virtual and augmented reality, and will retail for less than $30 (Summer 2018).

MERGE will also spotlight the recently launched MERGE Miniverse (www.MINIVERSE.io), a guide to virtual and augmented worlds. With hundreds of curated apps and experiences to choose from, Miniverse is the best place for users to experience the future of games, 360º video, educational apps, holographic toys and more. Each experience on Miniverse is tested by MERGE’s team of experts for quality, age rating, and motion intensity.

The company will have two booths at CES – LVCC South Hall 1, Booth 21523 and The Sands at The Venetian, Booth 43274.

Mutant Football League Console Release Date

MORTON GROVE, Ill. – Jan. 5, 2017 – After receiving heaps of threatening letters, angry late-night phone calls, and one unmarked box of manure (wrapped in holiday paper, natch), indie game developer Digital Dreams Entertainment has finally relented and will release Mutant Football League™ for PlayStation 4 and Xbox One owners on January 19th, 2018.
The bloody-fun, next-gen spiritual successor to the 1993 Sega Genesis classic Mutant League Football will invade the Xbox Live and PlayStation Network, and spark new debates about soft balls, shotgun hits, and proper decapitation protocol.

Football fans and gamers will experience deep strategic 7-on-7 gameplay, bone-crunching and tooth-shattering hits, plus a roster of comical ghouls delivering tongue-through-cheek humor. Oh, and-of course-blood. Lots of blood.

Mutant Football League features legendary voice-over actor Tim Kitzrow; best known for his work in one of the great classic sports games of all time, NBA Jam, with such memorable sound bites as “He’s on fire!” and “Boomshakalaka!” A few MFL refs were bribed to guarantee the commentary of Mutant Football League on PS4 and Xbox One remained as foul-mouthed as the original smash hit PC version. It’s like Conker’s Bad Fur Day for sports fans! However, don’t worry… there is an option to turn off the expletives in case small children or Republican senators are in the room.

Mutant Football League for Xbox One and PlayStation 4 launches on January 19th, 2018.

DC in D.C. Event Announced for MLK Holiday Weekend

BURBANK, Calif. (January 4, 2018) — DC fans in the Washington, D.C. area are in for a treat when DC’s greatest Super Heroes arrive for DC in D.C. on Martin Luther King, Jr. holiday weekend. In addition to panel discussions, screenings and more, Warner Bros. Television Group (WBTVG) and DC Entertainment are sponsoring a limited-time DC in D.C. Pop-Up Shop that will be open Friday, January 12–Sunday, January 14, 2018, in front of the Newseum.

Newseum, located in the heart of Pennsylvania Avenue midway between the Capitol and the White House, will be the center of DC in D.C.’s Friday’s screening and Saturday’s panel sessions. It will also be the location of the exclusive, limited-time DC Pop-Up Shop. Featuring the world’s greatest graphic novels, the fully heated store will be situated directly in front of the Newseum building at 555 Pennsylvania Avenue NW, Washington, D.C.

A fully transportable, high-tech container space that measures 40 feet by 10 feet, the DC Pop-Up Shop will not only support a DC merchandise shop, charging stations and a free Jitters coffee bar, but will also feature interactive displays covering the history of DC — from its earliest origins to the television powerhouses that those Super Heroes represent today. And even though it’s cold outside, the Pop-Up Shop is fully heated. Features of the DC Pop-Up Shop include the following:

  • Graphic Novels for Sale: Available for purchase at the Pop-Up Shop will be the Top 50 Greatest DC graphic novels of all-time. Among the many titles will be fan-favorites and cult classics such as The Death of Superman, V for Vendetta, Watchmen, The Killing Joke, Crisis on Infinite Earths and more. Also available will be a collection of books for young readers (ages 10 and above), including Teen Titans and DC Super Hero Girls.
  • Giant Comic Panels: On both sides of the shop will be a series of two dozen 7-by-4-foot flip panels featuring Titan-sized reproductions of some of the most iconic comic-book covers in history. Not only a fantastic photo opportunity, but fans will have the ability to flip their way through the history of DC and how comics are made. There’s even a behind-the-scenes look at the production process with the “How to Build a Hero” station. Imagine standing face-to-face with Batman, Superman, Wonder Woman and more as they look out from life-sized comic books! Both educational in their scope, they also provide a wealth of social media interaction with Instagrammable moments from the history of comics.
  • Talent Appearances & Signings: Visiting talent from both WBTV and DC Entertainment will stop by to meet fans and sign autographs. The casts from WBTV’s Gotham and Black Lightning are currently slated to attend, alongside noted DC writers and artists including Jim Lee (Batman: Hush), Tom King (Batman, Mister Miracle) and Geoff Johns (Rebirth, Doomsday Clock).
  • Jitters Coffee: Free coffee! Any fan of WBTV’s The Flash (Tuesdays at 8/7c on The CW) will be familiar with CC Jitters, the go-to coffee house of the extended Arrow-verse. Washington, D.C.’s DC fans will be thrilled to learn that Jitters will be open as part of the Pop-Up Shop and serving free coffee for three days (January 12–14).  Warm up with a cup in the fully-heated retail space.
  • DC Super Hero Costumes: On display, the actual costumes worn by Barry Allen aka The Flash (series star Grant Gustin) and Kara Danvers aka Supergirl (series star Melissa Benoist) in their respective WBTV series (The Flash airing Tuesdays at 8/7c and Supergirl on Mondays at 8/7c on The CW).
  • Black Lightning Charging Station: Tying into the Saturday night world premiere of WBTV’s Black Lightning (Tuesdays at 9/8c on The CW)the Pop-Up Shop will also feature a Black Lightning charging station for visitors to “Power Up” their devices on the go.
  • LED Megascreen: On the back side of the Pop-Up Shop, facing the Capitol Building, an enormous 15-by-9-foot LED screen will be running living art (motion graphics) of iconic comics and high-impact, super-powered video clips and trailers featuring DC Super Heroes from comics and television.
  • Custom T-Shirts: Also available for purchase onsite will be a selection of nine exclusive DC in D.C. themed T-shirts featuring DC’s greatest Super Heroes and imagery of DC’s greatest books. Artwork will include Superman meets JFK, Superman meets Reagan, Action Comics #1, Detective Comics No. 27, Supergirl, Wonder Woman, Black Lightning, Freedom Fighters and more.
  • Funko Figurines: DC fans will be able to purchase a curated selection of DC Funko Pop! Figures, including fan favorites from the worlds of Arrow, The Flash, Supergirl, Wonder Woman, DC’s Legends of Tomorrow, Batman, Superman and more DC heroes.
  • Hours & Location: The DC in D.C. Pop-Up Shop will be open FridaySunday, January 12–14, from 10:00 a.m.–8:00 p.m. and can be found in front of the Newseum at 555 Pennsylvania Ave. NW, Washington, D.C.

About DC in D.C.

Taking place during the MLK holiday weekend, DC in D.C., sponsored by Warner Bros. Television and DC Entertainment, brings together stars and producers from Warner Bros. Television’s DCTV series, as well as DC comic book writers and artists, who will join invited guests from politics, government service, entertainment, business, academia and more. The event will explore the intersection of comic books, culture, entertainment and enlightenment through panel discussions that aim to illuminate the story of America and current issues through the lens of comics and Super Heroes. DC in D.C. will also feature the world premiere of WBTV’s upcoming DC series Black Lightning.

For additional info on the DC in D.C. event, please follow us on Twitter at @warnerbrostv and @DCComics, or visit www.dcindc2018.com. #DCinDC2018

Mad Catz Returns Under New Management

Kowloon, Hong Kong – January 4th 2018, – Mad Catz Global Limited, the legendary brand, leading innovation in gaming hardware for almost three decades, announced today a surprise return to the international gaming scene.

Less than a year after the much-loved brand disappeared from the gaming landscape, Mad Catz is back: under new management, with new ideas, new attitude and most importantly, an entire range of new, high-quality gaming products!

Known for their award-winning range of R.A.T. gaming mice, arcade FightSticks, gaming headsets and much more besides, the new Mad Catz will focus first on quality, committed to producing innovative gaming products, designed and engineered in-house to stand out amongst the competition and deliver superlative performance for gamers of all abilities.

At CES 2018, Mad Catz will be previewing the first products in the new range, a line of all-new PC gaming hardware including new R.A.T. mice, S.T.R.I.K.E. keyboards, F.R.E.Q. gaming headsets and G.L.I.D.E. gaming surfaces.

Key products in the new range include the R.A.T.AIR™ an-all new version of the iconic, fully-adjustable gaming mouse, now with a state-of-the-art wireless power system. The R.A.T.AIR requires no unreliable battery pack to operate, instead drawing power via the wireless activation gaming surface, included in pack. For gamers preferring to use their own gaming surface, the R.A.T.AIR also includes a robust USB cable in pack, instantly converting the R.A.T. to a wired mouse.

The S.T.R.I.K.E.4 gaming keyboard features a fully mechanical key bed, aluminum frame and RGB lighting, and the F.R.E.Q.4 gaming headset, utilizes high-quality 40mm neodymium drivers and a metal plated frame. Further details of new products in the range are expected to be announced shortly.

“We couldn’t be more excited than to begin 2018 by announcing the return of Mad Catz to the global gaming arena. Mad Catz has been a permanent fixture in gaming for almost three decades and we firmly believe it’s best days lie ahead,” said Selena Chang, Director of Sales and Operations for Mad Catz Global Limited. “Through listening to gamers worldwide, we plan to once again forge a path of innovation in the gaming hardware community, and we’re already working on delivering products which we believe will enhance gamers’ abilities and do justice to the Mad Catz name. We can’t wait to unveil a little more at CES 2018 and in the months to come.’

Mad Catz Global Limited will be demonstrating new products in the range through invitation only at CES 2018, taking place in Las Vegas, Nevada from January 9th through 12th, 2018.

Additional information available at: www.madcatz.com

COMET TV Unveils The Craft and More for January 2018

COMET TV has released its lineup of programming and specials for January 2018! On this month’s lineup is The Craft, Labyrinth, Bubba Ho-Tep, and a whole lot more! See it all after the following sizzle trailer.


The Craft (1996)

Teen movies might want you to believe that high school was all about keggers and beautiful cheerleaders, but we prefer The Craft’s version of events. Featuring a quartet of angsty teens who turn to witchcraft in the face of personal high school horrors, The Craft casts a spell that leaves you wishing you had an occult stor on your local main street.

  • Friday, January 12 at 8P/7C
  • Saturday, January 13 at 8P/7C
  • Sunday, January 21 at 6P/5C
  • Monday, January 22 at 8P/7C

FILMS ON COMET IN JANUARY

Labyrinth (1986)

January will mark the second anniversary of the day we lost pop culture legend David Bowie, so this month’s COMET is honoring his memory in the best way we coul think of ….  by screening one of the most iconic roles of his career. Back in 1986, Bowie stole the show as the Goblin King in Jim Henson’s Labyrinth, from the music to the costumes, this was Bowie at his best.

  • Friday, January 19 at 8P/7C
  • Saturday, January 20 at 8P/7C
  • Saturday, January 27 at 5:30P/6:30C
  • Tuesday, January 30 at 6P/7C

Bubba Ho-Tep (2002)

Could there be a better way to shake off the post-holiday blues than with the adventures of Elvis in all his hip shaking and breaking glory? Of course not, which is exactly why you should be tuning in to watch Bubba Ho-Tep on COMET this January.

  • Friday, January 26 at 8P/7C
  • Saturday, January 27 at 8P/7C
  • Sunday, January 28 at 2P/1C

Edgar Allan Poe DOUBLE FEATURES

Need to warm up on the cold Winter Wednesdays? Look no further than COMET’s brand new 2-hour block of Edgar Allan Poe programming. Each Wednesday evening at 6P/5C, catch the Tomahawk Man’s most beloved creations, including The Raven and Tales of Terror.

Airing Wednesday Nights at 6P/5C throughout January, check schedule at CometTV.com

Premature Burial (1962)

Wednesday, January 10 at 6P/5C

Tales of Terror (1962)

Wednesday, January 10 at 8P/7C

The Raven (1963)

Wednesday, January 17 at 6P/5C

The Haunted Place (1963)

Wednesday, January 17 at 8P/7C

Masque of the Red Death (1964)

Wednesday, January 24 at 6P/5C

The Tomb of Ligeia (1965)

Wednesday, January 24 at 8P/7C

The Oblong Box (1969)

Wednesday, January 31 at 6P/5C

Murders in the Rue Morgue (1971)

Wednesday, January 31 at 8P/7C

January Theme Weeks

Airing weekdays at 4P/3C throughout January, check schedule at CometTV.com

Killer Creature Movies (1/1 – 1/5)

Outer Space Movies (1/8 – 1/12)

Rubber-Suit Monster Movies (1/15 – 1/19)

Dystopian Movies (1/22 – 1/26)

January Friday Night Movies

Friday Primetime Movie 8P/7C

Saturday Encore Presentation 8P/7C

The Dark Half (1993)

Friday, January 5 at 8P/7C

The Craft (1996)

Friday, January 12 at 8P/7C

Labyrinth (1986)

Friday, January 19 at 8P/7C

Bubba Ho-Tep (2002)

Friday, January 26 at 8P/7C

SERIES ON COMET IN January 2018

Andromeda

Classic Space Opera is coming to COMET! Based on materials from sci-fi legend Gene Roddenberry, Andromeda stars all action hero Kevin Sorbo as the Captain of the Andromeda Ascendant, a highly advanced ship whose crew is charged with restoring power and stability to the Systems Commonwealth. But, to succeed the Andromeda crew must battle one of sci-fi’s weirdest looking bad guys….the sinister Magog!

  • Weekdays at 2P/1C and 10P/9C

Stargate: Atlantis

If you thought gate-hopping action was fun in the Milky Way, just wait until you see what it’s like in the Pegasus Galaxy. Stargate: Atlantis sees a team of international scientists unlocking the secrets of a legendary ancient city, discovering a whole new stargate network in a whole new galaxy, and bringing them face to face with the Wraith, a powerful enemy who are best summed up with the term ‘Evil Space Vampires’!

  • Weekdays at 3P/2C and 11P/10C