Author - Jerry Paxton

John Carmack Joins Oculus Rift as CTO

Carmack_Headshot_PRIRVINE, CALIFORNIA (August 7, 2013) – Oculus VR, Inc., developer of the highly anticipated Oculus Rift, today announced that legendary programmer John Carmack has joined the Oculus team as Chief Technology Officer (CTO) and will lead development from their new office in Dallas, TX. An industry visionary and renowned technical genius, Carmack will lend his unique engineering expertise to the development of the Oculus VR platform.

“The dream of VR has been simmering in the background for decades, but now, the people and technologies are finally aligning to allow it to reach the potential we imagined.” said John Carmack, CTO of Oculus and cofounder of id Software. “I’m extremely excited to make a mark in what I truly believe will be a transformative technology.”

“To build the best virtual reality experience, we’re putting together a team of the brightest minds, and John Carmack is at the top of the list. It’s a true honor,” said Brendan Iribe, cofounder and CEO, Oculus. “A pioneer of 2D, 3D, and now VR, John continues to define the future of computer graphics and gaming. We share John’s commitment to providing the world with open platforms that inspire innovation and creation.”

An advocate of open source software, Carmack is a world renowned luminary who has altered the landscape of multiple industries. From programming several of the most groundbreaking video games, to trailblazing 3D engine licensing, Carmack’s work has been leveraged in industry defining franchises such as WolfensteinDoomQuakeHalfLifeCall of Duty® and Medal of Honor. He has pioneered adoption of many of the techniques used in real time computer graphics today, including light mapping, megatexturing, raycasting, and binary space partitioning. Carmack was inducted into the Academy of Interactive Arts and Sciences’ Hall of Fame in 2001, awarded two Emmy® awards for his work in graphics technology in 2006 and 2007, and received a Lifetime Achievement Award from the GDC in 2010.

“I am thrilled to work with John on building the Metaverse.” said Palmer Luckey, founder, Oculus.

“John’s early experiments with the Rift put Oculus on the map and helped create an amazing amount of momentum around virtual reality. His technical genius and passion for solving hard problems makes him the ideal CTO.”

The Oculus Rift is a virtual reality headset that allows users to step into the game. It provides an immersive, stereoscopic 3D experience with a huge field of view—110 degrees diagonally—and overcomes latency challenges. Development kits for the Oculus Rift, which game developers can use to create Oculus ready applications and interactive content, began shipping in March 2013. No date has been announced yet for the consumer version. To stay updated on Oculus’ progress, please visit www.oculusvr.com.

Oculus is currently recruiting the world-class engineers to help develop the Oculus virtual reality platform.  Please check the Oculus career page for information regarding open positions in Irvine, CA and Dallas, TX:http://www.oculusvr.com/careers/.

“ZOMBA” Title Dead Island: Epidemic Announced

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Larkspur, Calif. – August 7, 2013 — Deep Silver today announced Dead Island: Epidemic, a new ZOMBA (Zombie Online Multiplayer Battle Arena) game set in the ever-expanding Dead Island universe. Dead Island: Epidemic will pit three teams of players against each other in a desperate fight for survival. Dead Island: Epidemic is a Free-to-Play PC title that will feature all the trademark elements that are part of a Dead Island experience.

More details will be announced during the upcoming gamescom 2013 in Cologne and stay tuned for more on the Dead Island universe as a whole.

Sign up on www.deadislandepidemic.com to get the latest news about Dead Island: Epidemic.

For more information, visit one of the following official Dead Island sites:

Official Website: www.deadislandepidemic.com
Facebook: www.facebook.com/deadislandgame
Youtube: www.youtube.com/deadislandgame
Twitter: twitter.com/deadislandgame

Precinct Cancels Kickstarter, Goes to Open-Funding System

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Jim Walls upcoming Precinct, a spiritual successor to the Police Quest game series, has canceled its Kickstarter program as its funding goals were not going to be met within the 30 day time limit. Do not fret, however, as the game is moving to a Star Citizen-style open-ended, open-funding system on their very own website. The new funding system allows for several tiers of contributions – each with their own bonuses, etc. Precinct was originally intended to launch in June of 2014. Due to the structure of Precinct’s new, tiered funding system, the developer cannot commit to a timeline for development – save for the two months it says it will need to build a prototype.

Robert Lindsley, president of Jim Walls Reloaded (the developer), said “…all backers will get access to all builds (including the full game) upon completion, regardless of how much they’ve pledged.”

This includes those people who have contributed as little as $1 dollar towards its development. So, checkout the game’s funding website for info on how to contribute – we already did!

Precinct Game Funding Website

Additionally, we have submitted several questions to the Precinct dev team for answering and will post the interview when they respond.

Korg: Duo Monotron Giveaway – Expired

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Korg has been nice enough to send us one of their Korg: Duo Monotrons to use in a giveaway for you lucky readers. This giveaway will run from now until August 23, 2013 @ 11:59pm PT. One randomly-chosen winner will get a single Korg: Duo Monotron. This giveaway is open to all residents of the contiguous United States and Canada.

There are multiple ways to enter – two of which are mandatory. Checkout the giveaway link at our Facebook page for entry instructions!

Marvel’s Agents of S.H.I.E.L.D. Screening at D23 Expo

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BURBANK, Calif. – August 6, 2013 – Guests at the D23 Expo will be among the first to see the highly anticipated one-hour drama Marvel’s Agents of S.H.I.E.L.D. on Sunday, August 11 at 3:00 p.m. in the D23 Expo Arena. Marvel’s Head of Television & Series executive producer Jeph Loeb will introduce the screening, taking place during the ultimate Disney fan event, August 9 – 11, at the Anaheim Convention Center.

The series begins where Marvel’s The Avengers left off. It’s just after the battle of New York, and now that the existence of Super Heroes and the incredible has become public knowledge, the world is trying to come to grips with this new reality. Agent Phil Coulson (Clark Gregg) is back in action and now has his eye on a mysterious group called The Rising Tide. In order to track this unseen, unknown enemy, he has assembled a small, highly select group of Agents from the worldwide law-enforcement organization known as S.H.I.E.L.D. (Strategic Homeland Intervention Enforcement and Logistics Division). The S.H.I.E.L.D. team has a mission: To investigate the new, the strange and the unknown around the globe, protecting the ordinary from the extraordinary.

Marvel’s Agents of S.H.I.E.L.D. premieres on ABC September 24 at 8:00 p.m., ET, but guests at the D23 Expo have the opportunity to see this dynamic show over a month before it debuts.

Arma 3 Main Campaign to be Released in 3 Episodes

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Prague, Czech Republic, Tuesday 6th August 2013 — Bohemia Interactive is planning to release Arma 3’s campaign in 3 free episodes after the game’s initial launch. Supplied as free DLC, the first episode, Survive, will be made available within one month, while the following episodes, Adapt and Win, are slated for release in the months thereafter. This means that, with the free campaign arriving later, the game will premiere with the large island terrains of Altis (270 km²) and Stratis (20 km²), 12 singleplayer showcase missions, 3 faction showcases, 9 multiplayer scenarios, a set of 10 firing drill challenges, over 20 vehicles, more than 40 weapons, 5 factions, the powerful scenario editor and modding support.

Following an eventful past year, and a splendid reception of the Arma 3 Alpha and Beta, the studio honestly admits to the difficulties it experienced with its parallel development. While the team was developing the full game, at the same time it was supporting the Alpha and Beta. However, since the game has made tremendous progress as a result, Bohemia Interactive felt confident to maintain its quality-over-quantity mind-set and take some additional time to perfect the campaign. By releasing the expansive platform and adding the free campaign in 3 separate DLC episodes shortly thereafter, players (as well as mod-makers) will be able to get their hands on the full game as soon as possible, and take on the complete military package in Arma 3’s massive sandbox.

Joris-Jan van ‘t Land, Project Lead on Arma 3, elaborates:
“This was not a decision we made lightly. As game creators, we love developing and playing through campaigns so, to those awaiting ours, we say: sorry for the delay. After talking a lot about a focus on quality over the last year, it simply did not feel right to compromise now. Rather than pushing back the entire game, we launch this year with an awesome package – a splendid kick off for the Arma 3 experience.”

To further explain the motivations behind the decision, Bohemia Interactive has published a new post in their developer’s blog.

War of the Vikings Announced

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NEW YORK — August 6, 2013 — Paradox Interactive, a publisher of games and a cultivator of epic facial hair, today announced War of the Vikings, an all-new multiplayer game built upon the technology that drives Paradox’s medieval squad combat title War of the Roses. Developed by Fatshark, War of the Vikings is a new standalone entry into the War franchise that will pull players into the brutal and bloody Viking Age, challenging them to design a personalized warrior and sack England as a mighty Norseman – or defend it as a brave Saxon. Featuring intense close-quarters combat, authentically inspired settings and weaponry, rich customization options, and large-scale 64-player battles, War of the Vikings will add a new unforgettable experience to Paradox’s close combat arsenal.

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“War of the Roses was a fantastic experience for us to launch, and as it’s evolved over time, eventually growing into its current Kingmaker edition, we’ve been inspired many times over by the possibilities of the close-combat genre,” said Gordon Van Dyke, Executive Producer for the War of the Roses franchise. “It’s clear to us that that there are many more experiences we can share with our players, and War of the Vikings is our next step in establishing Paradox and Fatshark as leaders in the art of online war.”

The intensity is greater and the beards are longer in War of the Vikings, where players must band together on the battlefields of 9th and 10th Century England and fight to conquer or defend Britannia. Environments, weapons, and visuals drawn from Viking Age history will immerse players in a bloody new conflict between the Vikings and the Saxons, with each warrior hand-designed by its player from a wide variety of customization options. Built on skill-driven gameplay and a deep combat system, War of the Vikings will bring close combat closer than ever.

Players can apply to join the Alpha for War of the Vikings by heading to http://signup.warofthevikings.com/

The Bureau: XCOM Declassified HungoverX Mini-Game

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August 6, 2013 — 2K Games has released a new mini-game for The Bureau: XCOM Declassified, titled HungoverX. Follow hung over “agent” Bill Carter after a long night of video-gaming, energy drink guzzling, and testing his own homemade liquor as he tries to survive the work day the next morning. Give orders to your “squad mates”/co-workers to help get Bill caffeinated, fed, and out of the office early without anyone noticing. There are multiple ways to play, and you’ll have to use your finest XCOM tactics to outwit your colleagues and the big boss upstairs.

To play the game, visit http://hungoverx.com.