Warner Bros. Games today released a new Mortal Kombat 1: Definitive Edition trailer showcasing character skins (outfits) for Johnny Cage, Kitana, Scorpion, Shao Kahn based on New Line Cinema’s highly anticipated next installment in the blockbuster video game franchise, Mortal Kombat II.
Fans can go head-to-head in the virtual Mortal Kombat Universe as they get ready for the release of the new Mortal Kombat II movie, in theaters and IMAX on May 8 from New Line Cinema and Warner Bros. Pictures.
Developed by award-winning NetherRealm Studios, the Mortal Kombat 1: Definitive Edition (available now) is the most extensive version of Mortal Kombat 1, which has now sold over eight million units worldwide, offering the main game packaged together with the Mortal Kombat II film inspired outfits, previously released downloadable content (DLC), and more.
Additionally, customers who purchase an eligible Mortal Kombat II movie ticket will receive a promotional code* to obtain 750 Dragon Krystals (in-game currency) for use in the Mortal Kombat 1 game. For more information, visit the code redemption website.
Battlestar Galactica: Scattered Hopes, an innovative tactical video game featuring an original scenario inspired by the Battlestar Galactica franchise, is now available on Steam and GOG – complete with a 20% launch window discount from the $24.99 price until May 18. Watch today’s launch trailer to begin devising your Fleet’s survival in this tense, immersive and ever-changing roguelite-style test of leading under pressure, from publisher Dotemu (Absolum, MARVEL Cosmic Invasion) and developer Alt Shift (Crying Suns) in collaboration with Universal Products & Experiences. (https://store.steampowered.com/app/2535950/Battlestar_Galactica_Scattered_Hopes/)
A Thrilling, Story-driven Take on the Iconic Sci-Fi Franchise: In Battlestar Galactica: Scattered Hopes, the infamous sentient robot species known as the Cylons has decimated humanity’s haven and is closing in on your Fleet. Your only hope of surviving is to resist Cylon attacks until you can jump to the next sector of the galaxy, in a grand bid to ultimately reach the iconic carrier ship, the Battlestar Galactica.
Life-or-death Decision Making: You cannot win an all-out battle, and time between Cylon assaults is slim; learn and capitalize on your crew’s individual strengths as you find a way to succeed against all odds. Choose your priorities between battles, whether it’s searching for resources, resolving disputes among your in-Fleet factions, making repairs or upgrades, or searching for potential Cylon imposters among your ranks…
High-stakes Combat: Deploy fighters and direct them in hybrid real time and tactical battles to dispatch the Cylons, minimizing damage to your central ship while wielding its onboard defenses against your gravest threats.
Vast Replayability: No two runs in Battlestar Galactica: Scattered Hopes are ever the same. Each attempt brings new lessons as you adapt to defy your odds of survival, and tactical options broaden as you unlock additional squadrons, weapons and traits as well as meta upgrades to benefit future runs.
Battlestar Galactica: Scattered Hopes builds on Alt Shift’s celebrated narrative tactical release in the 1 million+ player game, Crying Suns, and evokes Battlestar Galactica’s striking universe through beautifully detailed artwork. To find the latest intel on Battlestar Galactica: Scattered Hopes, follow @Dotemu and @AltShift on X.
You find yourself in a 1v3 situation in Valorant. The spike is ticking and your palms are starting to get that familiar itch. That is usually the moment where you realize your gear either feels like a natural part of your body or a clunky piece of plastic standing between you and a win. Honestly, for the last few years, the Razer Viper line has been the “safe bet” for anyone who takes their aim seriously. But with the Razer Viper V4 Pro hitting the shelves, things have changed in ways I did not expect. It is faster, lighter, and somehow louder.
Let me explain.
Prop or Peripheral?
When I first pulled the black version of the Viper V4 Pro out of the box, I genuinely thought Razer had sent me a hollow shell for a store display. It weighs 49 grams. For context, that is about the same as a medium-sized egg. If you go for the white version, you are looking at 50 grams, which is still absurdly light. I have used plenty of lightweight mice, but this one feels different because it does not have those “honeycomb” holes that usually collect dust and dead skin. It is a solid shell, yet it feels like it might float away if I leave a window open.
Here is the thing about the weight, though. Razer managed to trim it down while actually making the internal structure feel tougher. There is no creaking when I squeeze it, which was a bit of a gamble on previous models. They used a 55nm process for the sensor and refined the PCB to save every milligram possible. You might wonder if a few grams really matter? Well, if you are doing 180-degree flick shots for six hours a day, your wrist will definitely tell you the answer is yes.
The Sound Effects
Now, we have to talk about the elephant in the room: the noise. These Gen-4 optical switches are loud. They have this hollow, tinny “ping” to them that sounds like a cheap plastic toy. It is a bit of a weird contrast because you are paying $160 for a premium piece of tech, and it sounds like… well, like that. However, the actual feel of the Gen-4 optical switch click is the best Razer has ever done. It is snappy, there is zero mushiness, and the response time is a ridiculous 0.2ms. It is one of those trade-offs that only a true sweat would appreciate. You get a sound that drives your roommates crazy, but you get a click that never double-clicks and fires the millisecond you think about it. Is it worth the headache? For me, yeah. The tactile feedback is just too good to pass up!
Is 50K DPI Worth It?
The marketing for this mouse highly touts the new Focus Pro 50K sensor. Let’s be real: nobody is playing at 50,000 DPI. If you even breathed on the mouse at that sensitivity, your cursor would travel to a different dimension. However, the real magic is not the peak sensitivity number; it is the overall tracking integrity.
Razer added something called “Frame Sync” which basically times the sensor’s data captures with your PC’s polling intervals. It sounds like high-level physics, but what it actually means is that the movement on your screen feels “glued” to your hand. There is no jitter, no micro-stutters, and the sensor is perfectly centered between your fingers. It sounds like a small detail, but when the sensor is shifted too far forward or back, it messes with your muscle memory. Having it right in the middle makes everything feel more intuitive.
The 8KHz Polling Debacle
If you are a tech nerd, you probably know about the polling rate drama. The Viper V4 Pro supports true 8,000Hz wireless polling right out of the box. That is 8,000 reports per second to your computer. On a 360Hz or 540Hz monitor, you can actually feel the smoothness. It is like the difference between a 60Hz and 144Hz screen. Just keep an eye on your battery. At 1,000Hz, this thing lasts for 180 hours, which is incredible. You could go weeks without a charge. But once you crank it up to 8,000Hz? You are looking at 45 hours. You will be plugging it in every few days. Luckily, the new “hemisphere” dongle has a little LED that tells you when it is dying, so you won’t get caught off guard mid-match.
Software Updated
Razer Synapse is usually heavy, slow, and wants you to make an account just to change your DPI. But with the V4 Pro, they pushed the Synapse Web app. It is a Chromium-based tool that runs in your browser. You plug the mouse in, go to the site, change your settings, and save them to the onboard memory.
No installation. No background processes eating your RAM. No “proactive” pop-ups asking you to join a newsletter. It is a massive shift in how they handle things, and honestly, it is the best thing they have done for the user experience in a long time. It even works on Mac, which is a nice touch for the three people out there trying to play Counter-Strike 2 on a MacBook.
This is an absolute WIN.
Taking on the Superstrike
The big rival here is the Logitech G Pro X2 Superstrike. Logitech has that fancy “HITS” system with haptic clicks, but the Viper V4 Pro feels like the more complete package. The Superstrike is heavier (around 60g) and still uses a mechanical scroll wheel that a lot of people have issues with over time.
The Viper V4 Pro uses an optical scroll wheel encoder. Razer claims it is over three times more reliable. In my testing, the steps are very defined. You aren’t going to accidentally swap to your knife when you meant to pull out a flashbang. It feels deliberate. The Superstrike might have “faster” clicks in some very specific tactical scenarios, but the Viper V4 Pro feels better to use across every genre.
Is It Your New Mouse?
At the end of the day, the Razer Viper V4 Pro is a tool for people who care about the margins. It is expensive, the clicks sound like the percussion section in a band, and the coating is a bit smoother (and slipperier) than the V3 Pro. If you have super dry hands, you might find yourself reaching for the included grip tape pretty quickly (btw, more gaming mouse makers need to include grip tape).
But if you want the absolute ceiling of what a gaming mouse can do right now, this is it. It is the most responsive, consistent, and lightweight symmetrical mouse on the market. It is not for the casual office worker or the person who just wants a pretty RGB setup. It is for the person who wants to know that when they miss a shot, it was their fault, not the hardware’s.
So, should you buy it? If you are still rocking a 100g brick from five years ago, this will feel like alien technology. If you have a Viper V3 Pro, the upgrade is more about the battery and the sensor refinement. But for everyone else? It is a great time to be a gamer, even if your wallet (and your ears) might disagree.
Tripwire Presents, the publishing division of Tripwire Interactive, and independent Turkish developer BEF Games today announced the launch of the free ‘From the Streets’ update for their open world action-simulation and management game, The Boss Gangster: Criminal Empire on PC via Steam Early Access. The ‘From the Streets’ update introduces a living criminal ecosystem, moving the game away from its previous nightclub-focused structure towards a fully open sandbox experience. The publisher revealed a new trailer showcasing significant changes and expansions of core gameplay systems alongside a free playable demo and limited time 20% discount running May 8 – 15.
The new update awakens Night City’s criminal underworld with combat and vehicle changes, advanced policing, new side hustles, and the expansion of large-scale drug production systems.
The‘From the Streets’ content update includes:
Progression Changes: Players now choose how they begin their criminal empire with four starting scenarios: From Nothing, Thief, Dealer, and Club Owner.
Advanced Police and Wanted System: Police actively patrol and detect crimes in real time with responses scaling to the severity of the crime. Arrested players can earn freedom by paying a fine, waiting out the sentence, or doing community service. Killing a police officer triggers increased patrol presence and a shoot on sight wanted state that decays with successful evasion over time.
Warehouse and Worker Expansions: A fully fleshed out warehouse system allows for management of large-scale drug production. Upgrade warehouses to unlock more rooms and stations, but keep work environments clean to avoid sick employees.
New Side Hustles: Earn extra cash as a taxi driver and discover jobs in the daily newspaper. Manage club entry as a doorman or run a hot dog cart while secretly dealing to certain customers.
Combat and Equipment Durability: Players can now carry a pistol, rifle and melee weapon at the same time. Weapons will lose durability with use but can be repaired at crafting tables.
Vehicle Changes: Steal vehicles and use them in combat and illegal street races. Customize and repair any damages to avoid permanently losing vehicles in fiery explosions.
UI Changes and Audio Enhancements: The minimap system has been refined and now has the ability to track rival faction members. The update also adds 22 new songs for a total of 34 original tracks along with three new in-game radio stations for deeper audio immersion.
TomorrowHead Studio today launches WILL: Follow The Light, its Unreal Engine 5 narrative-driven adventure. Players are invited into a beautifully rendered world where light is more than illumination – it’s guidance, memory, and meaning.
Available today on PC, PlayStation 5 and Xbox Series X|S, WILL: Follow The Light blends atmospheric exploration, environmental storytelling, and player-driven choices into a deeply personal experience.
WILL: Follow The Light is a story-driven, first-person adventure puzzle game about a perilous personal journey through the harsh northern latitudes. Players step into the role of Will, a lighthouse keeper on a remote island whose quiet routine is shattered when an unexpected radio message reveals that a disaster has struck his hometown and his only son is missing. Determined to find him, Will sets out aboard his sailing yacht, “Molly,” becoming a solitary traveller navigating a fragmented landscape shaped by forgotten moments and unresolved truths. As he journeys forward, players must follow beams of light that reveal pathways, uncover hidden stories, and ultimately shape Will’s destiny.
“At its core, WILL: Follow The Light is about the human instinct to seek meaning, even in darkness,” said Roman Novikov, Founder and Game Director at TomorrowHead Studio. “Today, as the game launches, we’re excited for players to finally step into that journey for themselves, where every step forward feels intentional, and every light carries emotional weight.”
Key Features:
A stunning northern wilderness – Breathtaking northern landscapes on land and sea, brought to life in Unreal Engine 5.
Deep exploration and traversal systems – Realistic sailing and dog sledding mechanics allow players to explore a vast world.
A story of fathers and sons – A compelling narrative adventure in a mysterious setting, with puzzles, secrets, and revelations in every chapter.
Testing puzzles and challenges – Players will solve puzzles rooted in real life, chart their path using an authentic weather station, and traverse snowy trails by dog sled.
A cinematic adventure – Experience Will’s story through narration and environmental storytelling.
Original soundtrack – An atmospheric blend of experimental textures and unique instruments.
indie.io and solo developer Michael Janisch are thrilled to announce that Hauntsville, the Western horror survival experience that first launched on Steam, is coming to PlayStation 5 May 13, 2026.
Blending atmospheric survival gameplay with supernatural horror inspired by North American folklore, Hauntsville drops players into a cursed vision of the American frontier where ghost towns, deadly creatures, and isolation stalk every shadow. Whether braving the wilderness alone or riding out with friends in online co-op, players must build, hunt, craft, and survive in a brutal world where the unknown waits beyond the campfire light.
What sets Hauntsville apart from other survival games is its Western horror theme and multiplayer functionality. Players can team up with up to three friends to tackle the challenges of the Cursed West together. The game also features an open world filled with creatures inspired by North American folklore, creating a unique and immersive survival experience.
Key features include:
Western Horror Setting: Immerse yourself in the atmospheric world of the Cursed West, where danger lurks around every corner.
Survival Gameplay: Build a homestead, hunt for food, and craft weapons to defend against monsters.
Multiplayer Adventure: Team up with friends in online co-op mode for a shared survival experience.
Open World Exploration: Explore a ghost town and the surrounding wilderness filled with secrets and threats.
Historical Context: Experience the pivotal period of the American West, battling against an array of supernatural foes.
Players begin their journey in Hauntsville with nothing but the clothes on their backs and must quickly adapt to their new environment. The satisfaction of building a functioning homestead and surviving the night drives the progression loop, ensuring long-term engagement and replayability.
Hauntsville is currently available on Steam and arrives on PlayStation 5 on May 13, 2026. Players can prepare to saddle up and face the horrors of the Cursed West from the comfort of their couch for the very first time.
tinyBuild and solo developer Casey Donnellan are happy to announce that KILL IT WITH FIRE! 2, the co-op game where you can team up with friends to squash extra-dimensional spiders, is out now on Nintendo Switch today for $9.74 after a 35% launch discount available until May 26! Travel across the multiverse loaded up with all the firepower you can carry to cleanse these abominable arachnids wherever they may hide.
In KILL IT WITH FIRE! 2, you’ll embark on a crusade against an unrelenting spider horde infesting the multiverse. Blast through the campaign, journeying between seven unique worlds, from the Wild West to cyberspace and even Spider Hell itself, to clean up these creepy, eight-legged evildoers alone or with up to three friends.
Wield an arsenal of 45 wild weapons, from common household items like newspapers and frying pans to more sophisticated weaponry like dual pistols, a laser sword, a rocket launcher, or the extremely large and aptly named BFG.
KILL IT WITH FIRE! 2 also features a chaotic, eight-player PvP mode called Spider Hunt where you and your friends can play as both spiders and humans in a fight for survival!
KILL IT WITH FIRE! 2 is available today on Nintendo Switch, as well as PC, PlayStation 5 and Xbox Series X|S. For more KILL IT WITH FIRE! 2, visit the game’s website, and follow along with the latest updates on X and Discord.
If you thought Leon was done, think again! Resident Evil™ Requiem, the fastest-selling Resident Evil game in franchise history, released the action-packed “LEON MUST DIE FOREVER” as a free minigame, playable starting today across PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, Steam, Epic Games Store, and GeForce NOW!
“LEON MUST DIE FOREVER” is an extra game mode that is unlocked after players complete the main story and comes packed with the nonstop combat action that players know and love from legendary agent Leon S. Kennedy. Fight your way through areas you’ve visited previously throughout the game and defeat the final boss, all with stronger enemy variants, five increasingly difficulty ranks, and a race against the clock! Fill your enhancement gauge by defeating enemies in order to unlock Leon’s “enhancer abilities” exclusive to this game mode.
The order and progression of each area, plus options for Leon’s “enhancer abilities,” differ among each run, adding to increased replayability.
Alongside the release of “LEON MUST DIE FOREVER” comes several additional announcements:
Various bug fixes across platforms have been addressed
Added PC support for the DualSense® wireless controller’s adaptive triggers, haptic feedback, and motion sensor features
All-new “LEON MUST DIE FOREVER” merch including t-shirts, long-sleeve shirts, sweatshirt, and hoodies, is available now on Amazon!
And don’t forget that the first-ever Resident Evil amiibo figures release on July 30 featuring the main characters from Resident Evil Requiem, Grace Ashcroft and Leon S. Kennedy!
Resident Evil Requiem, the latest mainline entry in the iconic survival horror Resident Evil series, takes players on an incredible journey back to Raccoon City to experience exhilarating, death-defying action and spine-tingling survival horror as Grace Ashcroft and Leon S. Kennedy face their pasts and uncover the truth behind the Raccoon City Incident that changed the world forever.
Stay tuned for even more updates on Resident Evil Requiem later this year as we continue to celebrate the 30th anniversary of the Resident Evil franchise.
Daybreak Game Company, a worldwide leader in massively multiplayer online games and emergent gameplay and Cold Iron Studios, the San Jose-based game studio comprised of veteran action and shooter developers, in collaboration with 20th Century Games, today revealed Aliens: Fireteam Elite 2, the sequel to the hit cooperative third-person survival shooter set within the Alien universe. Aliens: Fireteam Elite 2 is scheduled for worldwide release this summer on PlayStation 5, Xbox Series X/S, Epic Games Store, and Steam™.
Aliens: Fireteam Elite 2 expands the fight to four-player co-op, dropping a fireteam of hardened colonial marines into the most dangerous corners of the Aliens universe. What begins as a rescue mission quickly spirals into a desperate fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Pathogen horrors and Weyland-Yutani combat synths add new layers of threat. Coordinate with your fireteam, leverage new and improved character classes, and adapt on the fly as encounters escalate from tense close-quarters combat to all-out horde warfare. With a brand-new fully customizable Specialist class that lets players build their own unique role, deeper squad mechanics, and a wide arsenal of weapons to mix and match across classes, AFE2 raises the bar for co-op Aliens experience.
“With Aliens: Fireteam Elite 2, we’re doubling down on the action and the terror, delivering an experience worthy of the Alien franchise,” said Chris Cross, Game Director on Aliens: Fireteam Elite 2. “We are all massive fans of the franchise, and we’re thrilled to have the opportunity to craft a sequel to Aliens: Fireteam Elite, a game that successfully brought to life the fantasy of colonial marines facing off against the iconic and terrifying xenomorphs. This sequel expands the action to four players, introduces new character classes including a fully customizable Specialist, and takes the fight to immersive new environments across the Aliens universe.”
“We’re celebrating the 40th Anniversary of Aliens in 2026, and Fireteam Elite 2 honors that world. With the help of Daybreak Game Company and Cold Iron Studios, we’re delivering the chaos of a Colonial Marine bug hunt with the terror and challenge of overcoming an overwhelming enemy,” says John Drake, GM of 20th Century Games and VP, Business Development. “We can’t wait for squads to get their hands on this world later this summer.”
Aliens: Fireteam Elite 2 offers deep customization, with players able to mix and match weapons, abilities, and classes to suit a wide range of playstyles and build the ultimate colonial marine loadout. With a range of intense combat scenarios and additional challenge modes, every mission delivers a challenging and intense gameplay experience, with new rewards and untold horrors around every corner.
Additional information can be found on Facebook, Instagram, X, Discord, YouTube, or the official website at www.aliensfireteamelite2.com
Following the recent launch of Tides of Tomorrow on PC, PlayStation 5, and Xbox Series X|S, DigixArt Studios (the creators of Road 96) and THQ Nordic are celebrating the journey with a brand-new Accolades Trailer, highlighting what critics had to say about the atmospheric narrative adventure.
Tides Of Tomorrow | Accolades Trailer
The Tides of Tomorrow Launch Trailer:
DigixArt Studios and THQ Nordic are proud of what the team has accomplished with Tides of Tomorrow and grateful for the positive reception the atmospheric narrative adventure has received from critics and players alike.
Shape your story and discover what awaits beyond the tide in Tides of Tomorrow now: