Author - Jerry Paxton

Attack on Titan 3 – Gameplay Reveal Trailer

Today, KOEI TECMO America and developer Omega Force announced that Attack on Titan 3, the latest instalment in the Attack on Titan action game series, will be released worldwide this winter for the PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC Windows via Steam®. To celebrate, new trailer has also been unveiled alongside new details about the gameplay.

The opening animation for the game* will be produced by MAPPA, the animation studio that worked on Attack on Titan: The Final Season, with action scene animator, storyboard artist, and key animator Arifumi Imai returning as director. Stay tuned for more information and future reveals!

Attack on Titan 3 is the riveting culmination of Omega Force’s action game series, depicting the story of Attack on Titan from its survey corps beginnings to its dramatic conclusion. In this title, fans will dive into the action by taking on the role of a member of the Scout Regiment to relive the historical events that shaped the world alongside the iconic cast of Attack of Titan. Each Scout Regiment member brings distinct skills to the fray. Assemble a squad of fan-favorites and unleash their signature abilities to turn the tide of battle.

As in previous titles, fans will be equipped with omni-directional mobility gear that allows them to take to the skies, delivering a one-of-a-kind combat experience thanks to the enhanced gameplay. The Titans will be more terrifying and dangerous than ever before, with new attacks and behaviours that will force players to fight relentlessly for their survival. Newcomers will also be able to enjoy this final evolution of human-versus-Titan combat thanks to the new Casual Mode.

Attack on Titan 3 also features Exterior Scouting Missions that will allow players to freely explore the world outside the walls by constructing supply bases, taking down dangerous Titans and expanding humanity’s domain. Survival demands ruthless resource management. Keep a tight grip on ODM fuel and blades to stay in motion, while fighting to keep squad morale high. Every expedition forces a deadly choice: push forward into Titan territory at the risk of permanent injury and death, or retreat to survive another day.

Attack on Titan 3 is currently in development and is scheduled to release this winter on PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC Windows via Steam®. The game will include Japanese voices with texts in English, French, Italian, German and Spanish.

For more information on Attack on Titan 3, be sure to visit the official site, Attack on Titan Game Series Official X, subscribe to the official KOEI TECMO America YouTube channel, like us on Facebook, and follow us on X, Instagram, and Discord.

X-MEN ‘97 Season 2 Now Streaming Exclusively on Disney+

Season 2 of Marvel Animation’s “X-Men ‘97” is now streaming exclusively on Disney+. The Emmy®-nominated first season is one of the most-watched Disney+ Original animated series (based on hours streamed globally) and was a hit with fans and critics alike. Season 2 currently has a 100% Tomatometer score on Rotten Tomatoes, as of today.

“X-Men ‘97” Season 2 continues with the heroic mutant team of X-Men, divided and thrown across different eras in time as they struggle to navigate their return home. Meanwhile, back in the 1990s, suspicious foes and new strains of mutant intolerance are on the rise in the wake of the X-Men’s absence. The second season of the original animated series features 9 episodes, and the voice cast includes Ross Marquand as Professor X, Matthew Waterson as Magneto, Ray Chase as Cyclops, Jennifer Hale as Jean Grey, Alison Sealy-Smith as Storm, Cal Dodd as Wolverine, Lenore Zann as Rogue, George Buza as Beast, Michael Johnston as Young Nathan Summers, Gates McFadden as Mother Askani, John de Lancie as Rama-Tut, and Michael Dorn as Baal.

The series is executive produced by Brad Winderbaum, Kevin Feige, Louis D’Esposito, Dana Vasquez-Eberhardt, Julia Lewald, Eric Lewald, Larry Houston, and Beau DeMayo. The supervising producer is Jake Castorena. Episodes are written by JB Ballard, Beau DeMayo, Bailey Moore, Antony Sellitti, Brian Ford Sullivan, and Mariah Wilson. The episodic directors are Emmett Yonemura and Chase Conley.

Seafarer The Ship Sim Career Update Available Now

The update for Seafarer: The Ship Sim, released today, changes fundamental systems of the game. In addition, new story missions bring the story to a close.

A new trailer presents the content of the Career Update:

astragon Development also presents the new features in detail in the latest episode of the Dev Diary:

Major Changes Toward a Sandbox Experience

With the Career Update, the game takes one of its biggest steps since the start of development. The world is set to become even more interactive, giving players greater freedom to shape their own life on the high seas. Progression becomes more natural, and the game world reacts more strongly to players’ decisions. Players can now manage their own business, take advantage of trading opportunities, and use their ships independently of classic missions.

The new reputation system fully replaces the previous level and EXP model. From now on, players earn reputation at every port, allowing them to unlock new ships, ports, and opportunities.

Even More Content for Greater Immersion

In addition, the three new story missions in Seafarer: The Ship Sim round out the story surrounding Teddy. Players will experience dramatic moments as well as missions on the high seas.

Fenris Creations Opens Carbon Engine to the World

Fenris Creations today announced that Carbon, the next-generation cross-platform game engine framework behind EVE Online and EVE Frontier, has fully completed its transition to being completely open source. Built and evolved over more than two decades, Carbon was created to support entire universes: persistent online worlds where tens of millions of players have travelled, fought, built, traded, and shaped their own stories across the vastness of space.

Carbon powers EVE Online’s single-shard universe, its player-driven economy, and some of the largest battles in video game history, including EVE Online’s Guinness World Record-setting multiplayer PvP battle with 8,825 players. Every line of code, every pixel, and every system shaped by Carbon has been developed to push the boundaries of living virtual worlds.

The open-source release now spans more than two dozen Carbon modules, covering major parts of the platform used by Fenris Creations to build and operate its games. This includes Destiny, Carbon’s physics simulation and pathfinding technology, which helped facilitate EVE Online’s record-breaking battles, and Trinity, Carbon’s graphics module, which sits at the heart of its large-scale sci-fi aesthetics. Other Carbon components support core engine functionality, networking, UI, audio, resource management, scripting, scheduling, and the tools required to create scalable online experiences.

“Carbon was built for a very specific purpose: to support living virtual worlds that can endure for decades,” said Ben Hunter, Senior Development Director for Core Technology at Fenris Creations. “It has carried EVE Online through more than 20 years of continuous operation, from everyday player activity to some of the largest battles in videogame history. Open sourcing Carbon is about making that foundation visible, understandable, and useful to others. It is a commitment to transparency, longevity, and the belief that the next generation of persistent worlds will be stronger when more people can study, challenge, and build on the technology beneath them.”

Unlike many game engines created for broad commercial licensing, Carbon was developed inside a live game studio to meet the needs of EVE Online and Fenris Creations’ wider portfolio. It was built for speed, scale, performance, and long-term operation, supporting large-scale player activity, community-built tools, technical evolution, and the realities of maintaining a living universe for more than 23 years.

For Fenris Creations, fully open-sourcing Carbon is the next step in a long history of collaboration with players and developers. EVE Online’s community has built around the game for decades through third-party tools, public APIs, economic analysis, corporation infrastructure, alliance logistics, and player-created services. Opening Carbon brings that philosophy closer to the foundation layer, giving developers, researchers, players, and builders access to technology they can use, contribute to, and build upon.

Carbon will continue to support Fenris Creations’ own projects, including EVE Online and EVE Frontier. For EVE Frontier, Fenris Creations’ in-development hardcore space survival MMO, open technology supports a broader vision of a moddable, player-shaped virtual world where builders can create systems, tools, and experiences that persist within the Frontier.

The Carbon repositories are available now through the Carbon GitHub. Learn more about Carbon, EVE Online and EVE Frontier.

Outbound Fishing Update Is OUT NOW

Square Glade Games & Silver Lining Interactive are thrilled to announce that the first major content update for Outbound, the cozy camper-van exploration adventure, is officially OUT NOW across all platforms, including Steam, Epic Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch & Nintendo Switch 2.

The Fishing Update is a free expansion that introduces a robust, relaxing fishing ecosystem to the game. Players can now craft various tiers of fishing rods, hunt for dozens of unique fish species across diverse biomes, and change up the inside of their customizable mobile homes with more building options!

The Update arrives on the heels of a monumental month for the title. Outbound enjoyed an incredible multi-platform launch in May, welcoming over quarter of a million players into its vibrant, sustainable world within its first few weeks alone. The game has quickly captured the hearts of cozy gaming enthusiasts worldwide, climbing the charts with its relaxing blend of base-building, vehicle automation, and world exploration – all available for players to explore at their own pace.

The Fishing Update is available now as a free download for all Outbound players on PC and consoles.

ACE COMBAT 8: WINGS OF THEVE Strangereal Evolution Episode 3 Trailer

Bandai Namco has released ACE COMBAT 8: WINGS OF THEVE | Strangereal Evolution Episode 3, a trailer chronicling the epic narrative of the Strangereal universe. Spanning the timeline of stories from across the series, from ACE COMBAT all the way to ACE COMBAT 8: WINGS OF THEVE, the trailer looks back at the history that has shaped the world of Strangereal and sets the stage for its next chapter.

View the Strangereal Evolution Episode 3 trailer here:

ACE COMBAT 8: WINGS OF THEVE is coming to PlayStation®5, XBOX Series X|S, and PC via Steam® on October 2, 2026 and is now available for preorder. For more information, visit https://www.bandainamcoent.com/games/ace-combat-8.

The Crew Motorfest Launches Milestone 10th Season

Today, Ubisoft Ivory Tower launched Season 10 of The Crew Motorfest. An exciting milestone for the action driving game, Season 10 introduces a new three-month seasonal framework, providing a sharper, more curated player experience. This free update will be available on Ubisoft+, PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Steam Deck, and PC through the Ubisoft Store, Epic Games Store, and Steam. Also in Season 10, The Crew Motorfest expands its fan-favorite Trackforge, introduces a Late-Night Car Show, and a headlining Special Event across its breathtaking Hawaiian setting.

A first-of-its-kind playlist, The Motorfest Late Show premieres July 1. A talk show driven by car culture, players will embody the show’s official pilot, taking on challenges, trials, and side activities. The playlist will run across the three–month season, releasing four automotive-themed events each month, including “Dolce Velocità” – a tribute to Iconic Italian Brands. Players will have free access to all 12 main events, 25 challenges, 10+ feats, and three photo ops.

Trackforge, the UGC track editor introduced last season, gets an upgrade with the Street and Touge kit. Rooted in the Japanese car subculture of racing through tight, winding, mountainous roads, this new kit provides community creators the opportunity to design more diverse, culturally rich custom circuits, expanding the creative possibilities of the tool.

Season 10 also brings the Hawaii Grand Tour, the longest challenge ever organized by Motorfest. For two million bucks, players will enjoy a 1-hour sweeping driving experience across the game’s iconic Hawaiian open world in hopes of adding the Ferrari 250 GTO to their car collection. Motorfest fans will also get to experience a new narrative format with Stories. First introduced in The Crew 2, Stories ground racing challenges within character-driven storytelling. Season 10’s first chapter kicks off with Kai’s Garage.

A total of 18 new vehicles will also roll out across Season 10, including the arrival of the long-awaited French brand, Alpine:

ALPINE A110 R Ultime (2025)
ALPINE Alpenglow Hy6 Concept (2024)
DELAGE D12 (2026) Hypercar on July 1
FIAT 500 F (1968) Street Tier 1 on August 5
CHEVROLET Corvette C1

SEAR Announcement Trailer

Temerity Games today unveiled SEAR, a high-speed anti-gravity racing game where every level is built around the structure of a song. As the music evolves, the course transforms with it, turning each level into a music video players can race through.

“SEAR started with me playing a racing game while listening to my own music, and the thrill I got when music and gameplay lined up”, said Adam Nicolai, Founder and President of Temerity Games. “I wanted a game where those awesome moments were intentional, instead of happening by accident. A true racing game where the music tied its intensity to that racing game excitement, and left strict rhythm mechanics out of it.”

SEAR is designed to be approachable without sacrificing depth, with extensive accessibility and customization options supporting a wide range of skill levels, play styles, and needs.

Vibe Mode offers a relaxed experience with simplified mechanics, while Strive Mode focuses on precision, mastery, and competitive play. Asynchronous multiplayer via global leaderboards and player ghosts encourage players to refine their routes and continually challenge their best runs across every song, with true online multiplayer planned for the 1.0 release.

SEAR will launch on PC via Steam Early Access in 2027. Players can wishlist SEAR on Steam and join the official Discord server to stay up to date.

House of the Dragon Soars into Game of Thrones: Dragonfire

The Dance of Dragons begins – and Warner Bros. Games and HBO® are extending the war for Westeros beyond the screen with new in-game content in Game of Thrones: Dragonfire, launching alongside Season 3 of the Emmy® Award-winning series “House of the Dragon.” Each week, players can dive deeper into the Targaryen Civil War through limited-time events, story-driven scenes and exclusive rewards inspired by the latest episode, with new content arriving every Monday. To further enhance the experience, players can also take part in a special Watch-Along Event that rewards them for following each episode and completing the season.

In celebration of the season 3 premiere and the game’s recent worldwide launch, Game of Thrones: Dragonfire has also released a new video featuring Steve Toussaint, actor behind Lord Corlys Velaryon on “House of the Dragon,” as he builds his own dragon army in the “Dragon Draft.”

Drawing inspiration from events portrayed in “House of the Dragon,” Game of Thrones: Dragonfire expands the story of Season 3 to explore new perspectives of the conflict surrounding the Targaryen succession. In Week 1, players experienced the Battle of the Gullet hunting Triarchy raiders across the realm while unlocking narrative scenes around the One-Eyed King, Aemond Targaryen. Sheepsteeler and Vermax also arrived as the newest dragons in the Hatchery, as limited-time dragons, available through July 5. Week 2 now has players conquering tiles in Rhaenyra Targaryen’s name to restore her rule over Westeros after she returns to King’s Landing. In new events, players are tasked with hunting black goats as visions bleed into the waking world, while also unlocking new narratives centered on Daemon Targaryen as he counsels Rhaenyra for the war still to come. New content will continue to roll out as the season unfolds.

Ground Branch Release Date Trailer

MicroProse is proud to announce that GROUND BRANCH, the tactical realism first-person shooter developed in collaboration with BlackFoot Studios, will officially leave Early Access and launch Version 1.0 on July 16, 2026, on Steam.

Created by a team led by one of the original developers behind the classic Rainbow Six and Ghost Recon games, GROUND BRANCH has spent years building a reputation among tactical shooter enthusiasts for its uncompromising approach to realism, deliberate gameplay, and player freedom.

Version 1.0 marks the game’s most significant milestone yet, delivering the strongest foundation GROUND BRANCH has ever had while introducing substantial improvements across AI, environments, animations, inventory systems, player interaction, and overall immersion.

A New Chapter Begins

GROUND BRANCH Version 1.0 introduces the return of Operations, the game’s campaign framework, alongside an all-new Prologue set in the mountains of Northwest Pakistan.

The Prologue features two narrative-driven missions that serve as an introduction to the events that will unfold throughout the wider campaign. Featuring full briefings, voice-over narration, and persistent progression, it represents the first step in a much larger journey for the game.

Version 1.0 also brings:

  • The new Outpost environment, an old mountain fort overlooking the Afghan border.
  • Significant enemy AI improvements, making opponents smarter, more reactive, and more dangerous.
  • The new Extraction mission type, featuring hostage rescue scenarios and advanced captor behaviors.
  • A completely overhauled player locomotion system with new motion capture animations.
  • A new door interaction and breaching system, expanding close-quarters combat possibilities.
  • Expanded customization options with new gear, weapons, attachments, and character appearance choices.
  • Numerous visualaudio, inventory, and quality-of-life improvements throughout the experience.