Author - Jerry Paxton

Lynch of Kane and Lynch 2 Just Left Us A Voicemail

So, I got back to my lair tonight after a good graduation dinner for my lil’ sis and saw I had a voicemail on my iPhone. The voicemail, I discovered, was from Kane and Lynch 2: Dog Days’ Lynch himself. In the message, he stated he needed my help (assuming I was Kane) with a job in Shanghai and ending the message with warm sentiments of how it would be ‘nice’ to see ‘me’ again…. Oh how I love the Electronic Entertainment Expo marketing stuff – Let the games begin!

You can listen to the voicemail message below (wmplayer 11 compatible):


We called the number back but received a robotic ‘Lynch is in Shanghai right now’ message. The message did say we should try our call again later, so we will!

Review of the Eclipse Touch Mouse

Eclipse is an arm Mad Catz, they focus on personal use peripherals that lean more toward what I would like to call the executive home user. Their pieces are beautiful to look at and their ideas cater to those that enjoy easy to use and innovative mice and keyboards. Their collection all seem to celebrate being a computer peripheral – things you wouldn’t hide in between the couch and the wall when company is over. The Eclipse line would be displayed proudly on the coffee table, the controls for a top-end Home Theater PC (HTPC). Today I will be talking about their Touch Mouse, a sleek and stylish item that looks like it would unlock the Batmobile more than simply move a cursor about the screen.
Looking at the low-profile mouse with its brushed aluminum buttons, you can just imagine it fitting in with your receivers and Blu-Ray players. A simple AA battery powers it, and I’m told a single battery will last 4-6 months with normal usage. Of course a rechargeable lithium-ion battery would be preferred, but they had that wonderful cylinder there, why not just fill it with a replaceable battery instead? The mouse talks to your computer via Bluetooth® and is good to a range of about 30 feet. This also means if you don’t have Bluetooth® built into your system, there is an additional $20-25 extra expense to get a USB key. The sensor is a 1600dpi laser, which for what it was designed for is more than enough. Of course the spec that stands out is the 4-way touch scroll pad as the middle button. You can use this to go up and down, left and right to scroll through anything smoothly. Press the touch pad down and it acts just like any other middle button on your mouse. Hold it down and move it in forward, back, left or right and you will get different behaviors that make up for the mouse’s size and lack of thumb buttons. You can move left to go back in your browser, right to go forward. Down will refresh your page, while up will open a new browser window. Very nifty idea, that.

For use in an HTPC, sitting on your coffee table, I believe the mouse does a splendid job. For every day use at home or at the business, I’m not so sure. I can only assume Eclipse designed the mouse for a minumum of usage, form over function. Your average HTPC user is playing music or watching movies for long periods of time, not necessarily using the mouse like you would in another environment. As you can see from the images, ergonomics is right out. It’s such a low profile mouse, that most people will have a difficult time palming it. I personally am a ‘claw’ mouse user, which means I hold the mouse with my thumb and pinky. I move it with small, quick strokes. Holding it this way yields poor results in comfort, but also cursor movement. The position of the laser (or optical sensor) of a mouse, very few people pay attention to. If you look at yours, most likely it’s almost dead in the center. This is the accomodate the many different styles of mouse movement. Someone that moves the mouse across the pad will have no issues with the Eclipse Touch Mouse. Someone like me that rotates the mouse around its center will get varied cursor movement if the sensor is not exactly centered. The Eclipse Touch Mouse’s laser is all the way at the front to allow for the killer design. If I rotate the mouse certain ways that a normal mouse would respond to, sometimes this mouse’s cursor barely moves a pixel.
The touch sensor is a great idea, and when it’s working perfectly it’s hard to find fault in it. Web pages fly down and back again with a minimal of effort. The glassy surface feels inviting, even tempting. There are a few quirks unfortunately. You can adjust the sensitivity of the scroll speed. At the lower speeds it feels as though the pages stutter and barely move. At the higher speeds, it’s difficult to control. The unfortunate part was we couldn’t find that Goldilocks setting of just right.
I was curious to see how the mouse performed over Bluetooth® knowing that it could be jumpy at times. Although I did notice some light jumpiness and I had difficulty controlling precise cursor movement, I would more quickly attribute those difficulties to my mouse grip than anything. The one thing that I think I can attribute to Bluetooth® issues was the random button press drops. The test system is a full on hot-rod gaming rig, definitely not something that would have issues keeping up with the clock cycles of a mouse. At random times, though, I would click… nothing… click again… nothing… leave it and then boom it would click. At one point in testing I lost the middle button because it was stuck on scroll lock. I had to turn the mouse off and reconnect it for it to reset. I will be the first to say this is very probably a firmware or driver issue, but it happened enough times that I have to mention it.

The Eclipse Touch Mouse is excellent at what I hope it was designed for: looking beautiful on a coffee table and being used for the average HTPC. I could not recommend this for normal business or home use, it’s just not comfortable. The location of the laser makes precise movement difficult. The touch pad is great when it works, but it’s very, well touchy. I did experience some issues, and I’m not sure if they can be attributed to Bluetooth® or drivers or what. All in all, if you love how it looks, you’ll love how it looks even more in person – other than that, you might want to find a mouse that has a little bit more function and less form.

Checkout the New Controllers for Guitar Hero: Warriors of Rock

Activision has released a new trailer for their upcoming Guitar Hero: Warriors of Rock, which shows off the two new guitar controllers which will be included in the game. The new controllers rank VERY high on the Metal-Meter. This entry in the Guitar Hero series is all about high-shredding metalness, featuring over 90 tracks out of the box, including tracks form Black Sabbath, KISS, and Muse.

Introducing the GamingShogun E3 2010 Interactive LIVE Feed


Greetings, dear readers, we just wanted to tell you about our secret project which we have been putting together for the last month – an interactive, LIVE video feed from the show floor of the 2010 Electronic Entertainment Expo. Beginning Tuesday, June 15th at 2:00 pm PT, we will have a reporter walking about the show floor with an HD camera. Now, showtimes will vary each day, but you can find them listed on our official E3 page so you will know when to tune-in.

We will stream this feed to the site for you to enjoy but, more importantly, we will have someone in the feed chat room taking requests as to what you want to see. Forget this ‘mainstream TV telling you what to see at E3’. You want our reporter to checkout the latest happenings from Activision? Chat it and the moderator will route that request to the exhausted stalwart reporter on the floor. You want him to run up to ‘Developer X’ and whine about their last game offering? He’ll do it (maybe)!

Also, during this LIVE feed, we will be having intermittent breaks where we have giveaways for prizes sent to us by the fine folks at Shuttle PCs, Funcom, Cryptic Studios, and CCP Games! So, join us, this is going to be fun…

The Witcher 2 Gets First Dev Diary

CD Projekt RED has released the first developer diary for their upcoming action-RPG title, The Witcher 2: Assassins of Kings. In it, numerous developers talk avout the game’s story and how it promises to be ‘epic’, with a large focus on regaining Geralt’s memory. Also mentioned was that the story is non-linear and allows for a lot of customization in exactly how it plays out. Right now, the game is expected only out on PC, however, rumor has it that we may see it announced for consoles as well at the upcoming Electronic Entertainment Expo in Los Angeles.

Dead Space 2 Gets Official Box Art

Electronic Arts and Visceral Games have released the official box art for their upcoming Dead Space 2. Dead Space 2 continues the story of sole-survivor, Isaac Clarke, who barely escaped the USG Ishimura after it was invaded by an organism which transformed the station’s inhabitants into Necromorphs. It is due out next year on the Xbox 360, PS3, and Windows PC platforms.

Check After the Break for a larger image of the box art!

Spiderman: Shattered Dimensions Goes to 2099 for Third Dimension

The third dimension in the multi-dimensional Spiderman: Shattered Dimensions has been revealed. In Shattered Dimensions, players will fight as Spiderman in his many different incarnations, from a noir-style black and white dimension all the way to 2099, as these screenshots show. Each incarnation of Spiderman will feature different abilities and the mixing and matching should make for an interesting experience, to say the least. Spiderman: Shattered Dimensions is due out this September.

Via AGB

Checkout the rest of the screenshots, After the Break!

Shogun 2: Total War Revealed, Debut Trailer Released

What could have been just a passing rumor has turned out to be true as IGN has released a preview of SEGA and The Creative Assembly’s upcoming Shogun 2: Total War. Thought to be set for announcement at the Electronic Entertainment Expo in just a week and a half’s time, looks like the NDA was lifted early, possibly in light of the announcement leak. The GamingShogun crew has a special, behind-closed doors appointments set with SEGA, at which time we will bring you more info on this as well as the rest of their E3 showings.

Shogun 2: Total War Debut Trailer

Review of Alpha Protocol (PC)

A great spy story is something that game developers have not really been able to do, especially in Western markets. Now, I am not writing of spy stories a la Splinter Cell or 24: The Video Game – games such as those are too serious for the genre of spy story I am looking for. In my spy dreams, I am not Matt Damon playing Jason Bourne – I am Sean Connery as James Bond – Brash, suave, and not afraid to kick evil mastermind ass after bedding the ‘crush of the week’. Despite being somewhat ‘thin’, Alpha Protocol’s story and protagonist were exactly what I was looking for…

Alpha Protocol is based on a skill point system. There are skills in each weapon category (pistols, shotguns, assault rifles, and machine guns), including melee fighting, as well as useful skills like ‘Stealth’. As your character gains levels, you will outfit him as you see fit, hopefully making him a more efficient spy in the manner you wish to play it. However, at the start of the game you are pretty much skill-less. You wake up in what appears to be some sort of medical facility and fight your way out to find it was an initiation of sorts by a top secret US spy organization known as Alpha Protocol.

From your first conversation in the game with a mysterious voice on a PDA, the game’s conversation choice system comes into play. Throughout your various interactions with other characters of the Alpha Protocol universe, you will be presented with a radial menu asking how you wish to respond in the upcoming line of dialogue. Your options range from ‘Suave’ to ‘Aggressive’ to ‘Professional’ and each label does an adequate job of describing your upcoming response. There were a few times, however, a label did not mean what I thought it did and my character said something I did not want him too. In that respect, it’s a lot like real life and all the times we stick our proverbial feet into our own mouths.

As you go on your first assignment, it is clear that nothing you have been told about the situation is what it seems. From the climax of this first operation you basically act as a rogue agent, working to uncover the truth while evading both your enemies as well as your own government. From this point, you can either take on allies from unlikely sources or arrest and/or kill many of them. Be warned, however, that in the spy game one hand usually washes the other and those contacts you are friendly to could be instrumental in the conclusion of the game’s storyline.

During missions, gameplay is handled in an over-the-shoulder, third-person perspective that you have definitely seen in other games. Gunplay is handled well, but the skill-based system means that even if you are a good shot in terms of actual mouse-usage, which I am, you may not hit what your reticule is on. I wish they would have gone a little more Mass Effect 2 on this end than Mass Effect. However, if an Alpha Protocol 2 is made, maybe they will. You have access to various weapon types, from pistols to assault rifles, as well as neat gadgets like remote mines and shock traps. This part of the gameplay is quite neat as these traps can be attached to walls. Attach a trap to a wall, run for cover, then use the sound generator to lure enemies to your location. Before you know it, your trap will be sprung and enemies will be lying on the ground, incapacitated (or burnt to a crisp if you used an incendiary trap).

In addition, every weapon has multiple ammo types to use. The pistol, for instance, as the standard rounds, tranquilizer rounds, and steel core ammunition. Also available via the game’s marketplace are new weapons and armor as well as upgrades for each. In a cool tie-back to the story, the selection of items changes depending on your relationship with various arms dealers as well as your physical location at the time.

Visually, Alpha Protocol ranges from average to above-average. It never blew me away with eye-popping graphics, but the game consistently provided me with enough visual flare to continue playing. Alpha Protocol’s audio work is above-average, with a multitude of environmental effects. The voice work in the game tends to be believable, if not slightly wooden at times, but they did a good job overall. Enemy soldiers do tend to have diarrhea of the mouth

You will also get the option, every so often, to select a handler for your missions. A handler, for the spy game-initiates, is a person who sits on the other side of a small LCD screen on a PDA and walks you through your mission tasking. Each handler will give you a different bonus to your abilities should they like you enough.

This brings up the relationship system between various characters and Michael Thorton. These conversation choices will either raise or lower value of your relationship with the other characters. Say something they like – you get a +1, otherwise, a -1 or 0 point change in relationship. This actually works rather well as the entire course of a conversation can change if the other person likes or dislikes you. Don’t think you need everyone to like you, either. Get an enemy mad enough at you and they might make a mistake, giving you a prime opportunity to take action.

The dialogue in Alpha Protocol is not all that novel, nor is its delivery. However, it is by no means ‘bad’ and makes for quite an enjoyable experience on the PC platform. I have heard console gamers say that they have run across a number of technical glitches. Thankfully, I came across no such demons in the PC build of the game.

At a slightly later point in the game, the world opens up and you are given the choice of three very different locations to visit and investigate. The game adapts wonderfully, no matter what sequence you explore them. SEGA and Obsidian have done a fine job in that respect.

Where Alpha Protocol falls short is in its unpolished feeling. The gameplay just never feels like it works 100% as planned. That may sound a bit esoteric in terms of description, but it is a hard thing to quantify. Even the level design is often mundane and linear, with the exception of a nicely-put together rail yard sequence where you have several options on how to play through it. There is a simple cover system, but it does not work smoothly enough to be reliable all the time. Sometimes my character would be right up against a wall and the space bar, which activates the system, would not work. I would have to run away from the wall a ways, then back to it and the cover system option would be available.

In effect, Alpha Protocol feels like you are playing out an episode of the USA Network’s television series, Burn Notice (ed. note: Can we get more Psych, USA Network? Come on!). There is even a handler who refers to you as ‘Mikey’ in the same style as the character Sam does on that show. Alpha Protocol is a popcorn spy-flick, and whether you choose to go as an ex-soldier, ex-field agent, or even mercenary skill-build you will have a great time playing it through should you look at it as such. There are just enough plot twists to keep things interesting and the interweaving aspects of the game make you want to replay it with different choices to see how things turn out. Those players looking to be Daniel Craig as James Bond, Matt Damon as Jason Bourne, or even Kiefer Sutherland as Jack Bauer will be disappointed.

My hope for Alpha Protocol is that SEGA keeps the campy spy storylines and creates a series of downloadable ‘episodes’ that we can continue to play and enjoy after we finish the main campaign.