Author - Jerry Paxton

Our E3 2010 Impressions of DC Universe Online

At this year’s E3, I had the chance to spend some time playing DCUO. I walked in with hesitations, I’m not going to lie. I had many concerns before getting some hands on time. I was unsure about making a game in this universe, it seemed too limiting. So many giant boots are already filled up – I would say to capacity. I suppose Metropolis and Gotham are large enough that the big boys can’t be everywhere at once. I also had issues with the combat, especially when I heard it was going to the PS3. Is it going to become a button smasher? What about the end-game?

Find out about this and more, After the Break!
(cont.) I started my E3 journey, this year, with a demonstration of a hero smashing his way through a story to get to Harley Quinn. She seems to have kidnapped Robin, my first reaction was to let her keep him… but Batman asked for your help, can’t really say no to him. The hero was a gadget-based, sword-wielding, bad ass with a cape. He was thrown instantly into action jumping right into a group of thugs. The entire level was designed like a demented toyland with giant presents everywhere. The hero’s movement specialty was acrobatics, you can use this as a weapon, but the only thing I witnessed was jumping down on a group of guys to knock them down.

Some of the things that impressed me with this demonstration was the pace of the action, and the fluidity of the combat. You can quickly move from target to target and unleash a ton of special abilities that refresh before you know it. They have a, I believe, proprietary physics engine that is quite impressive for not being GPU-based and they take full advantage of it. One of the weapons this hero had was a freeze-like ray that turned the bad guys into a giant ball of ice. They would roll down stairs and you can even pick them up to throw them or slam them down on some poor sap nearby. One small thing was the way gear works when looted. If you come across something with great stats, but it doesn’t go with your outfit, you can ‘hide it’ leaving your previous piece of armor keeping the stats of the new loot.

SOE reps claim to be ready for the end-game. Players can get into PVP battles to help build up their notoriety and fame once they are at the max level. I played PVP on the PS3 and I had some fun once I got used to it. There will be plenty of raid-like encounters for those that enjoy PVE gaming. I will be curious to see more about this game, especially the stuff revolving around the story of your hero. I left the presentation wanting to see more, so I suppose this is a good thing. That said, my hesitations really haven’t gone away. I hope they can pull it off, this one has potential.

Impressions of Star Wars: Clone Wars Adventures from the 2010 E3 Expo

I had a chance to talk to the folks at Sony Online Entertainment about Star Wars: Clone Wars Adventures, an upcoming free-to-play MMO set in the Clone Wars time period of the Star Wars universe. Sony has learned a thing or two about free-to-play, micro-transaction based MMOs and it looks like they are gaining steam with this one.

Checkout my full impressions of this upcoming title, After the Break!
(cont.) The game is aimed at the same audience as the Star Wars: Clone Wars TV show – boys of around 10 to 12 years of age.  It’s made up of various mini-games, ranging from full screen 3D arcade games to even 2D casual games.  There is a port you start in where you can customize your avatar by purchasing some cool outfits or pets.  You can either explore to find each mini-game, or you can just skip right to whichever one you want.  This make it easy for anyone to hop into the game and play for a few minutes to a few hours trying to beat that last score.

GamingShogun.com

During the demonstration, I was shown the space battle from the beginning of Episode III.  It reminded me of the original Star Wars arcade game (only with full 3D graphics).  Imagine the art direction of the Clone Wars TV show, and you can imagine the graphics.  I was also shown one of many 2D games that were based on popular games we all know and love.  They even have a tower defense game that looked really cool.  One of the main game goals of that mini-game was to collect power-ups like thermal grenades, or even orbital bombardment.

GamingShogun.com

Each of the games takes place in some situation seen in the movies or TV show and was really polished for being a free-to-play title.  Parents, don’t worry, SOE has plenty of parental controls to make sure your kid doesn’t go nuts with your credit card or play the game at all hours of the day or night.  I look forward to sharing this game with my nephews to see what they think of it, maybe we can have them write up a review – put those little whippersnappers to work!

Final Fantasy XIV Benchmark Available Now

Square Enix is releasing a benchmark tool to test your system making sure you will be ready for their new MMO Final Fantasy XIV. The Final Fantasy XIV Official Benchmark uses actual scenes and characters from the game.

  • Characters: Users can choose from a selection of available characters to appear in the benchmark, representing five of the races appearing in FINAL FANTASY XIV. (Characters can also be selected randomly.)
  • Detailed High Definition Support: In addition to 1280×720 resolution, a high definition display of 1920×1080 is also supported. Enjoy the realm of Eorzea in exquisite clarity.
  • 5.1 Channel Surround Sound/Fully Voiced Dialogue: The benchmark software will run through an event featuring fully voiced dialogue in 5.1 channel surround sound.
  • Multilingual Support: Japanese, English, German and French are supported.

The download is available now on the official website

Thrustmaster HOTAS Warthog E3 Preview Event

When Thrustmaster asked if we would like to attend the Electronic Entertainment Expo preview event for their upcoming HOTAS Warthog flight control system, we gladly accepted. They sent a limo over to pick us up from the convention center which then took us all to the California Science Center in Los Angeles in Los Angeles. We were greeted by the Thrustmaster press team at the bottom of the stairs in the theater. When entering the presentation area, we were treated to three different simulator setups on a small stage – one was standard PC/monitor desk setup. The other two were actual simulator cockpits from Scsimulations.com.

Checkout the full rundown on the event and the HOTAS Warthog, After the Break!
(cont.) Laid out in the simulators was the incredibly realistic-looking HOTAS Warthog. In case you are wondering, HOTAS stands for Hands On Throttle And Stick – meaning that while flying your virtual aircraft, you should never have to removed your hands from the flight controls. The new HOTAS Warthog is due out in just a few months and promises to provide some serious realism to the home flight simulation experience. The stick was modeled after the genuine A-10C flight control stick. In fact, they had an actual stick from the real aircraft their for comparison purposes. This is in thanks to some really great news for the company – that the HOTAS Warthog has been officially-licensed by the United States Air Force! This means that Thrustmaster had access to the aforementioned real flight controls for data-gathering purposes. However, it should be known that certain accommodations had to be made for the HOTAS Warthog…

For instance, according to Gilles Raulet, the Development Director of Gaming Products at Guillemot (Thrustmaster’s parent company), the real A-10C stick’s trigger has a required squeeze pressure of 22 Newtons. This was apparently too strong for most gamers, so Raulet claimed that Thrustmaster has reduced the required pressure slightly. However, with its all-metal construction, the HOTAS Warthog flight stick still requires higher-than-average pressure to work the various buttons and switches. One of the most impressive things about the stick is new sensor. In the company’s previous HOTAS system, the Cougar, they utilized an older sensor system made up of potentiometers. In the new Warthog, this older system has been replaced by a H.E.A.R.T (HallEffect AccuRate Technology) sensor. This new sensor uses magnetic fields to detect accurate stick location. In fact, the new sensor is so accurate that it has a resolution of 65,536 x 65,536 different locations! It is also possible, though it would be costly, for Thrustmaster to create different flight stick handle designs which could be swapped for the default one on the HOTAS Warthog. For instance, the HOTAS Cougar stick is actually already able to be swapped with the default stick. This opens up the possibility of numerous upgrades without paying for another full HOTAS system. Want an F-15E stick instead? Maybe an F-14D? It is certainly possible – should the F-14D control systems ever move off the ‘classified’ list, that is…

The throttle quadrant features a split-design to accommodate the A-10C’s twin-engine design. Not only that, but several of the switches and rockers found in the real cockpit’s throttle quadrant can also be found on Thrustmaster’s quadrant! The only thing missing from the HOTAS Warthog is a set of rudder pedals – although I must mention that the throttle can be configured to provide yaw control instead. One of the throttle’s best features is the small (almost mobile device-sized) trackball which will change the in-game slew position of the radar cursor or map in game’s like Digital Combat Simulations’ upcoming A-10C simulator title. One new feature not seen on previous Thrustmaster throttle quadrants is a unique push and pull system that requires pilots to move their throttles across specially-raised detentes for idle and afterburner settings.

During the evening, we were not only treated to a presentation on the creation of the HOTAS Warthog, but also demonstrations of formation flying by the ‘Virtual Thunderbirds’ – an online flight sim team which replicates actual Thunderbirds’ stunt shows in DCS’ Lock On – Flaming Cliffs 2. According to several members of the virtual flight team, they primarily use the HOTAS Cougar flight system, although some had apparently already been testing out the HOTAS Warthog for Thrustmaster (lucky ducks!).

I got a chance to try out the HOTAS Warthog for a few minutes in an early build of Digital Combat Simulations upcoming Warthog simulation, DCS: A-10C Warthog. Game producer Matt Wagner was demoing the game for the attendees, showing off the interface between the sim and the HOTAS setup. The dual-throttle was very smooth, as opposed to the recently-released Saitek X-65F’s throttle quadrant, and engaging Thrustmaster’s new pull and push afterburner and idle detentes was easily done. Flying over the coast and then turning back onto the mainland for some nap-of-the-earth flying, the HOTAS Warthog’s flight-stick performed admirably. It has a weighty feeling to it without having the awful pull of potentiometers which can often lead to inaccuracy while laying out fire on-target. We only had  a few minutes with the setup, but it left us craving more.

We are very excited at what could be one of the best flight sim peripherals ever devised.

Soundtrack for Age of Conan Expansion

Funcom has announced it is releasing the soundtrack for its upcoming expansion to their Age of Conan MMO. Soundtrack CD includes an exclusive in-game item, game trial client and more. The soundtrack includes all music from the expansion, composed, orchestrated and produced by the award-winning composer Knut Avenstroup Haugen.