Ijji.com has announced that their free-to-play online first-person shooter, Alliance of Valiant Arms (or AVA), has gone live and is available for play at this time. Featuring a variety of weapons and other equipment to purchase as well as nine different multiplayer game modes, AVA promises intense shooter action, for free!
Author - Jerry Paxton
EA Sports has announced that its upcoming arcade footballer, Madden NFL Arcade, will hit the Xbox LIVE Arcade and PSN for 1200 Microsoft Points (or $14.99) later this month. PSN gamers can expect the game on November 24th while Xbox LIVE Arcade gamers can expect it a day later on November 25th.
*UPDATE (11/13/09) – Looks like the Las Vegas Convention Center has withdrawn the event listing on their website. According to several sources, the convention center had listed it as a place holder, intending to entice Blizzard Entertainment to hold the event there on those dates. Go back to your lives, citizens!
(Ed. Note) Originally, when I heard scuttlebutt on this today I was outraged, angry at whichever Blizzard employee I thought leaked the news to the web. I thought this fell under the purview of my strict rule on not posting illegally-leaked info. As it turns out, there was no leak and my rule does not apply – so, I report this public knowledge to you, dear readers…
It seems that the Las Vegas Convention Center website publicly lists BlizzCon 2010 as taking place on July 30th and 31st and accommodating 30,000 attendees. Blizzard Entertainment does not comment on unannounced information but we will keep you informed as details unfold.
Electronic Arts has announced that its full soundtrack for racer Need for Speed SHIFT is now available to stream via the game’s Myspace page. The full soundtrack listing can be found here and includes gems such as Prodigy’s Running With Wolves and Hollywood Holt’s Can’t Stop.
Looks like Infinity Ward and Activision has hit the nail on the proverbial head with their newly-released Call of Duty: Modern Warfare 2 (be sure to checkout our review of the game if you have not yet done so). The game sold over 7 million units in its first day alone! Now, this is the worldwide sales figure but, even so, it is a remarkable achievement and looks to become the fastest and most-selling game in history… that is, until Call of Duty: Modern Warfare 3 comes out…
Via VGChartz
SteelSeries, long-known for their high-end gaming peripherals, recently launched their latest gaming headset – the Siberia V2. The original Siberia headset has been around in some form or another since 2001, so it was high-time for an upgrade or two.
Siberia V2 Technical Specifications:
– 50mm speakers
– Impedance: 32 Ohm
– Frequency: 10-28,000 Hz
– SPL@1kHz: 112dB
– Cable: 1m + 2m extension
– Jacks: 2* 3.5mm
– Retractable microphone: 50-16,000 Hz, unidirectional
DESIGN/QUALITY
The Siberia V2 features either a white or black plastic frame utilizing an over-the-head suspension system. Putting them on takes a bit of getting used to, as you need to raise the inner suspension band instead of just placing them on your head. The benefit to this suspension design is that it feels a lot more comfortable than standard headsets as the suspension band is far less weighty on the head. The weight of the Siberia V2 rests on your ears. It also features twin 50mm drivers which are 25% larger than the ones found on the original headset. The increased range of these drivers (10-28,000 Hz compared to the originals 18-28,000 Hz) means that you can hear more of the intended original sound source. The soft leather earcups are very comfortable and do not bend your ears or put unnecessary pressure on them whatsoever. The microphone is retractable in the V2 (unlike the V1’s external lapel microphone), featuring good sensitivity and clarity.
Something I really missed on the Siberia V2 is the braided cables which can be found on SteelSeries’ 4H and 5H gaming headsets. The braided chord eliminates twisting and knotting while also giving it much more strength than plastic insulation alone. This is a feature that SteelSeries is remiss in not including with an otherwise well made headset – especially one meant to be worn for long periods of time in tournaments.
INSTALLATION
Installing the Siberia V2 is as simple as can be. Just plug the headset into your PC’s mic and headset jacks and you are in business. There is no special software or anything to install. There is a variant of the Siberia V2 which comes with a USB sound card providing virtual 7.1 channel surround sound. With that version, I would not be surprised to find a driver disc. Not so in this case, however.
USAGE
I used the Siberia V2 for many hours of gaming, from action-packed RPGs like Dragon Age: Origins to frenetic wargames such as Call of Duty: Modern Warfare 2 and Operation Flashpoint Dragon Rising. In each of these gaming experiences I did not find one issue with the audio – they each sounded great and the stereo separation was well-pronounced, allowing me good distinction as to where bullets were being flung at me from.
In Operation Flashpoint Dragon Rising, I even participated in the cooperative campaign, allowing me to thoroughly test the pull-out, retractable microphone. Unlike the original Siberia’s lapel microphone, this one will stay where you bend it thanks to a snake-like cable leading out of the ear cup. Gamers will find both the headset volume and microphone mute controls on a small controller inline with the headset cable. The microphone pickup was very sensitive and my partners in crime always heard me loud and clear (keep the loudmouth jokes to yourselves, people!).
Moving into the music-listening arena, the headset also performed admirably as I rocked out to my favorite tunes. The increased bass response from the 50mm drivers is noticeable and a welcome feature on a headset. Let it also be known that the Siberia V2 can be used on your Xbox 360 game console using the SteelSeries Xbox Connector, further enhancing the headset’s usage.
CONCLUSION
SteelSeries has developed a very good gaming or easy listening headset in their Siberia V2. It provides the sound quality that gamers prefer while also not killing your head after long periods of use. Aside from the lack of a braided chord, the Siberia V2 would make for an excellent choice in a LAN or tournament environment. The Siberia V2 retails for $89.99 and is available now.
In a recent conference call, NCsoft West CEO Jaeho Lee said that Guild Wars 2 would be ready for testing sometime next year with an actual game launch in 2011. In case you don’t recall, Guild Wars was one of the first free-to-play (after the initial game purchase) MMOs on the market in North America. Guild Wars 2 will utilize an improved version of the Guild Wars game engine as well as larger-scale PvP battles.
Via GameSpot
STORY
One thing that set Modern Warfare apart from most shooters was its cinematic, intense storyline replete with enough twists and turns that even Jack Bauer would have a hard time keeping up. In Modern Warfare 2, the story continues those twists and turns but expands the scope of the action even more. Without spoiling too much, it is safe to say that the world is a much different place at game’s end than at the game’s beginning.
Set five years after Modern Warfare’s story leaves off, Modern Warfare 2 picks up by putting you into the boots of a US Army Ranger selected to go undercover into a Russian terrorist organization. You see, after the events of Modern Warfare, Russia has fallen into the hands of ultra-nationalists who enjoy thoughts of empire and world domination. Unfortunately these various factors form a powder keg just waiting to go off. And, boy, do they ever!
The game’s story is intricate, intense, and engrossing.
GRAPHICS
Modern Warfare 2 looks incredible. Unlike the grand vistas of Armed Assault 2 or Operation Flashpoint Dragon Rising, Modern Warfare 2 is a lot more intimate and, even when you are in outdoor environments, they never get so big that they overwhelm. The beauty of this intimate quality is that they can really crank up the visuals in a way those other games cannot. Now, that’s not to say that there is not the occasional grand set-piece or two, but overall it is a very in-your-face kind of experience. Characters are well-detailed and there is no shortage of environmental effects such as weather, explosions, fallout… Heh…
AUDIO
The main theme for the game was written by the legendary Hans Zimmer. If you are wondering why Hans Zimmer is so amazing, I have to ask if you have seen any of the following films:
– Crimson Tide
– Pirates of the Caribbean
– The Last Samurai
Now, if you have seen these films (or the other hundred or so he has worked on) – despite anything else you will say about them, you will undoubtedly remember their incredible scores. Yup, Zimmer did ’em. He is a master who lends a great title theme to Modern Warfare 2 and is, again, a sign of Activison and Infinity Ward pulling out all the stops in this game’s development. The voice actors in the game also do incredible jobs of pulling off very believable performances. Getting that cinematic feel was vital to engrossing the gamer and these performances lend a lot to that.
GAMEPLAY
The gameplay is very similar in nature to the first Modern Warfare title. You will run from point to point, killing enemy troops – eventually getting to an objective. As with the original, however, it is those ‘oh shit’ moments that really bring Modern Warfare 2 over-the-top and have me, personally, yelling at my computer monitor several times throughout the experience. This time around, you will get to pilot snowmobiles and a few other interesting modes of transportation. The single-player experience comes in short, at roughly six hours. Thankfully those are some very hairy hours, as few of them as there are. Infinity Ward has made the game with a very specific story that they wanted to tell and were not going to be strapped into having a certain playtime goal ‘just because’. Plus, if you need more Modern Warfare 2 action, you can take part in some multiplayer matches.
BUGS
The PC version did have a bizarre movement issue that should be addressed. First, I noticed that my character would get stuck on what should be extremely traversable objects scattered about the battlefield. Sometimes little boulders which your character should be able to jump over would actually seem to glue you down. I could not jump at all when stuck like this and had to turn around and walk in the other direction away from the object to ‘unstick’ myself. Other than this I did not find any problem playing the game on my platform of choice, being an old school PC gamer from way back. Also, playing it on the PC allowed me to up those previously-mentioned amazing visuals!
OVERALL
Call of Duty: Modern Warfare 2 is a roller-coaster ride of a game and deserves every award it will undoubtedly win this year. It captures, and intensifies, the thrills of the first game and brings an intriguing storyline to life. You need to play this game right away – don’t let anyone spoil the experience for you.
In Codemasters Operation Flashpoint Dragon Rising you play as part of a fictional US incursion into the Russian Federation island of Skira. Unfortunately for the Russians, the Chinese are making a push to ‘reclaim’ the island and the United States is not going to let that happen. The campaign’s opening missions all showcase Force Recon and other special operations to set the stage for the large invasion to come. Many of the later missions break from the intimate nature of the first few to show the larger battle unfolding.
To start with, you will be put in charge of a four-man US Marine fire team. This usually consists, aside from yourself in the lead role, of a grenadier, support gunner, and rifleman. Each mission starts with a briefing screen showing various items of interest on the large map of the island. You can also choose to view the blue forces available during the missions. In this screen, I was hoping to be able to customize my team’s loadout before embarking on the mission. Unfortunately, Codemasters does not allow this – I am assuming for the sake of realism. Even if they would not let us choose any weapon we like, which I can understand, and just narrowed it down to armaments in the same category as the default ones – this would have been enough to make me happy. After understanding your mission’s primary and secondary objectives, its time to deploy – Hoorah!
While Codemasters has called the game’s campaign ‘dynamic’, this is really not the case. A truly dynamic campaign is one that evolves dependent upon not only the player’s actions but also those of other forces in the AO (Area of Operations). In Dragon Rising, the missions rollout exactly the same no matter the outcome and are success-dependent. This means that if you fail one mission you cannot move onto the next one.
The game features three difficulty settings, none of which affect enemies or mission objectives in the least. Instead, these settings directly control how much help the user-interface provides you as well as the option to have your fallen fire team members re-spawn once an objective is reached. This most difficult setting even takes away your on-screen compass as well as any waypoints – it’s up to you to navigate the mission yourself. This freedom of choice is nice, I just wish they would have gone further with it – allowing, say, to have no on-screen compass or waypoints but choose to get my fallen teammates back at checkpoints, but I digress.
In the game you will find a large variety of weapon systems from all sides of the conflict. Each feels very realistic and features accurate reload animations and average reload times. Something that struck me rather quickly once the lead started flying was the usage of weapons in the game. Firefights often take place at long distances, sometimes a even a few hundred meters away! While this is probably nothing surprising to any real-life US Marines perusing this review, for the average gamer you will undoubtedly find this a new experience. Most shooter games, even ones priding themselves on realism, bring gun battles up close for the sake of your vision and accessibility. Plus, its hard to see all the cool polygons of a character that is a couple hundred meters away. To its credit, Dragon Rising keeps the ranges real and you will strain your eyes constantly attempting to pick out exactly where that enemy solider is firing at you from. Just remember, if you here a whistling noise zoom past you – get down!
One role I love to fulfill in co-op play, yes you can play the whole campaign with three of your friends (awesome, btw), is that of the support gunner. In most military shooters the support gun is not used for its intended purpose, which is to suppress enemy positions during an assault or withdrawal. Enemies just keep on firing as the large machine gun flings lead in their direction. Dragon Rising is an exception to this horrid rule as enemies have great sense of imminent danger and the second they hear the SAW unloading at them, they dive for cover. This allows players to actually use suppressing fire to a tactical effect.
On the flipside, the vehicle and aircraft experience tends to be simplistic, utilizing WASD keys as much as possible for throttle and steering. I would have preferred a slightly more sim-like quality to this part of the game, allowing for the use of flight yokes and joysticks. It would be more in keeping with the realistic depiction of the rest of the game.
Visually, Dragon Rising is a stunning experience with tons and tons of sprawling foliage, hills, beaches, and more. Thankfully, all of this eye candy does not stop at the environments as the characters and vehicles are also well-detailed and realistic. Explosion effects in the game have had a lot of attention placed on them due to the realistic way Codemasters is portraying them. Unlike many titles where, say, artillery shells create gigantic balls of fire that rival a would-be nuclear blast, Dragon Rising shows those effects realistically, with large plums of smoke and earth being tossed into the air. On higher graphics settings the smoke will hang out for quite some time and can even be utilized for concealment if it is close enough to the ground.
Audio is extremely important in military games and in this latest Operation Flashpoint, it is no different. Weapon sounds are realistically showcased as is the sound of bullets whizzing past you at various distances. I, for one, would have loved to be on the sound team for this game – going out and test firing all the various weapons. Now, that’s my idea of a good time!
Operation Flashpoint Dragon Rising is a very fun and intense military simulation – especially on the fire team level. On the easiest setting it’s very accessible to new players and when the difficulty is cranked up, the game will provide a real challenge to veteran shooter/war game players as they navigate themselves around from one objective to another. Hopefully, we can expect to see a slew of new campaigns and other downloadables released for the title as well as third-party mod community influence on the PC side of things.
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