Author - Jerry Paxton

2013 QuakeCon Dates Announced

toplogo-2013

Bethesda Softworks and id Software have revealed the dates for the 2013 Quake Con. Once again, the event will be held in Dallas, TX, and run from August 1st through August 4th, 2013. Checkout the info below for hotel information and more.

Official Press Notice

WHAT:

QuakeCon® will bring thousands of gamers from around the world together for the ultimate video game festival and party. QuakeCon 2013 is open to the public and attendance is FREE thanks to the support of id® Software and Bethesda Softworks®, the QuakeCon volunteer staff, and the 2013 event sponsors and exhibitors.

WHEN:

QuakeCon will take place August 1 – 4, 2013.

WHERE:

The Hilton Anatole Hotel in Dallas, Texas.

You can make reservations at the hotel by calling 1-800-Hiltons or 1-800-445-8667 or by going online to https://resweb.passkey.com/Resweb.do?mode=welcome_gi_new&groupID=19193436. Special room rate of $159 per night when you reference QuakeCon 2013!

WHY:

For the 18th straight year, QuakeCon will host North America’s largest BYOC (Bring-Your-Own-Computer) LAN party, with thousands of gamers connecting their systems to play on a world-class network.

QuakeCon offers a variety of activities for anyone who chooses not to bring their own computer. Bethesda Softworks will be showing some of their upcoming game titles to the public for the first time and will offer attendees the chance to go hands on with some of their anticipated games. Plus the world’s leading technology companies will be on site demonstrating their latest hardware and software developments. QuakeCon also features daily festivities including contests, entertainment, panel discussions, announcements, parties and more!

Once again QuakeCon will welcome a wide variety of companies to the 45,000 square foot exhibit hall to showcase the industry’s top games, hardware and services. For information on becoming a QuakeCon exhibitor or sponsor, please emailsponsor@quakecon.org.

For more information visit www.quakecon.org.

AMD and Square Enix Tout TressFX System in Tomb Raider

TR_Dry_01_TressFX

LOS ANGELES (Feb. 26, 2013) – Since the dawn of the 3D era, realistic hair has been one of the most complex and challenging materials to accurately reproduce in real-time. Convincingly recreating a head of lively hair involves drawing tens of thousands of tiny and individual semi-transparent strands, each of which casts complex shadows and requires anti-aliasing. Even more challenging is that these calculations must be updated dozens of times per second to synchronize with the motion of a character.

When AMD Gaming Evolved and Crystal Dynamics agreed to co-develop a technology to address this massive challenge, they wanted to leverage the sensational compute capabilities of the Graphics Core Next architecture to revitalize the hair of an iconic game character: Lara Croft®. Well-known for her daring personality and signature ponytail, reimagining Lara Croft (and her haircut) for the 2013 release of TOMB RAIDER® wasn’t just an opportunity to modernize the character, it was an opportunity to advance PC gaming realism.

Through painstaking collaboration between software developers at AMD and Crystal Dynamics, TOMB RAIDER proudly features the world’s first real-time hair lighting and physics system in a playable PC game: TressFX Hair.

“AMD Graphics and Crystal Dynamics have partnered to revitalize one of video gaming’s most iconic characters, Lara Croft of the TOMB RAIDER franchise,” said Matt Skynner, corporate vice president and general manager, AMD Graphics. “Developers at AMD and Crystal Dynamics collaborated tirelessly to leverage the power of AMD Radeon™  to develop the world’s first real-time hair physics system in a PC game. TressFX Hair combines advanced lighting, per-strand physics, and collision detection to bring  unprecedented realism to this final frontier of image quality in PC gaming.”

Using DirectCompute to unlock the massively-parallel processing capabilities of the Graphics Core Next architecture, TressFX Hair enables the stunning image quality previously restricted to pre-rendered images.  Building on AMD’s previous work on Order Independent Transparency (OIT), this method makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage.

DirectCompute is additionally utilized to perform the real-time physics simulation for TressFX Hair. This physics system treats each strand of hair as a chain with dozens of links, permitting for forces like gravity, wind and movement of the head to move and curl Lara’s hair in a realistic fashion. Further, collision detection is performed to ensure that strands do not pass through one another, or other solid surfaces such as Lara’s head, clothing and body. Finally, hair styles are simulated by gradually pulling the strands back towards their original shape after they have moved in response to an external force.

Graphics cards featuring the Graphics Core Next architecture, like the AMD Radeon™ HD 7000 Series, are particularly well-equipped to handle these types of tasks, with their combination of fast on-chip shared memory and massive processing throughput on the order of trillions of operations per second. This perfect concert between software and architecture is further enhanced by TOMB RAIDER’s many code optimizations that make AMD Radeon™ graphics the best solution to experience the beginning of Lara Croft’s extraordinary story.

Sceptre Unveils SB301523 Sound Bar 2.1

Slide2

City of Industry, CA – February 26, 2013 – Sceptre, superior manufacturers of world class LED and LCD HDTVs and PC displays, unveils the SB301523 Speaker Sound Bar 2.1 with built-in subwoofer, the all-in-one sound solution for budget-conscious users seeking a dynamic home audio experience without sacrificing space and design.

The SB301523 Sound Bar 2.1 produces heart pumping surround sound through dual 20 Watt speakers and a built-in 40 Watt subwoofer. In addition, integrated technologies such as High Efficiency Amplifier, SRS WOW audio and sculpted bass response deliver a more natural audio with a wider sound field and raised sound image.

The perfect replacement for expensive and bulky home theater systems, Sceptre’s newest Speaker Sound Bar 2.1 eliminates wires and the need for a separate subwoofer; and is compact enough to fit on any shelf or in front of any HDTV. Elegant enough to become a centerpiece, it features a touch sensor control panel to easily adjust volume, preset modes or sound sources and an LED screen that displays all settings.

“Sceptre’s new Sound Bar 2.1 with built-in subwoofer gives users the ability to enjoy high quality sound without the hassle of purchasing and installing expensive entertainment systems,” said Sceptre’s Vice President of Operations, Cathy Chou. “This all-in-one unit provides a much richer sound than traditional 2.0 sound bars, giving users movie theater quality surround sound with deep bass and crisp high notes.”

The SB301523 Sound Bar 2.1 can be easily wall-mounted using two screws and comes with an infrared remote control compatible with multiple Sceptre TVs, eliminating the need of having multiple remote controls. In addition, it includes 4 preset sound modes individually tuned to deliver the best sound quality to enjoy music, movies, news, and video games.

“Our latest Sound Bar reinforces our commitment to providing quality home entertainment solutions with the perfect balance of performance and affordability,” added Chou.

Ideal for HDTVs 40-inches or smaller, the Sceptre Speaker Sound Bar 2.1 with built-in subwoofer is currently available for $159.99 at Amazon, Tiger Direct, Sears, K-Mart and NewEgg.

A Look at New and Upcoming FORGE Game Updates

FORGE battle on Forest Ambush

CARSLBAD, CA (Feb. 26, 2013) — Dark Vale Games, an independent video game developer based in Southern California, has released a major update to the Company’s popular multiplayer PC game FORGE, this week, adding several core features as well as addressing some of the feedback received from game reviewers and the game’s fervent player community.

The FORGE 1.04 update, which released this week improves on the new player experience and streamlines the process for finding and joining matches and friends. Players may now learn and improve their skills versus A.I. bots in the Training Zone and enjoy server browser and lobby systems to find their way into games. In addition, the Ability Focus System has been updated with 30 new abilities providing more depth and strategy to the fast-paced combat.

Dark Vale Games has committed itself to greatly expanding the functionality and playability of FORGE with an aggressive schedule of new features and improvements. The company has provided a sneak peek at a host of new features coming soon to FORGE that will begin appearing in the studio’s 1.05 and 1.06 updates, currently planned for release in March and April.

Among the more exciting upcoming features for FORGE are: two entirely new classes — The Ravager, a powerful and highly mobile melee character who can travel quickly with the use of a grappling hook. And, the Tinker, who can control combat, other players and the surrounding area with a wide variety of unique gadgets; an entirely new armor system allowing players to completely customize their characters piece by piece as well as new “Divine” armor sets for high level players; two new multiplayer maps – The Den of Fenric and Arenas; more than 60 new class abilities that can be unlocked via the Ability Focus System; and, a host of UI improvements as well as a completely overhauled tutorial, which will provide a more directed and rewarding experience for new players of FORGE.

For a complete list of previous and upcoming gameplay updates for FORGE, please visit http://www.playforgewar.com/category/development-diary/.

FORGE will be featured in the Midweek Madness Sale on Valve’s Steam service Tuesday, February 26 through Thursday, February 28 for $6.80 — a 66% discount off its normal retail price — http://store.steampowered.com/app/223390/.

Genius Unveils GX Gaming Series KMH 100

Genius_KMH_100_sm

February 26, 2013, Chino, California – Genius today announces the ideal toolset for professional gamers –KMH 100 – is now available in the US and Canada. This 3 in 1 GX Gaming Series combo brings together some of the elite products of the GX Gaming Series: Maurus Black gaming mouse, Imperator gaming keyboard and Lychas gaming headset.

Maurus Black Gaming Mouse

Featuring numerous customizable features, Maurus gaming mouse gives gamers a personalized experience. The Scorpion UI (User Interface) lets you set up and save to 21 macros, giving you a competitive edge in the heat of battle. Maurus’ buttons, with default settings of left, right, middle with scroll, next page, and last page, are programmable giving gamers even more customizable control. Additionally, the over-clocking SG Core i engine lets gamers adjust the dpi to four different levels (450/900/1800/3500) directly from the mouse.

Maurus gaming mouse not only gives you personalized control when hunting down your foes, but also provides a smooth, stable connection with a comfortable design. The non-slick rubber coating ensures a firm grip when moving the mouse violently back and forth.

Imperator Gaming Keyboard

With 6 programmable keys under 3 game profiles, Imperator gaming keyboard allows gamers to assign up to 18 macros. The included UI makes it easy to manage and customize your macros. Once programmed, gamers can cast spells or execute specialized commands in a single keystroke.

When not gaming, users can take advantage of the seven easy access media keys including instant mute for simple control of movies, videos, and audio. Imperator gaming keyboard has an optimal 3.8mm key travel distance resulting in perfect elasticity. During long gaming sessions, the palm rest support helps gamers stay comfortable.

Lychas Gaming Headset

Ideal for LAN parties and competitions because of its individual ear cup volume control, Lychas gaming headset is easy to carry around with its the swivel ear cups and foldable design. When both of the ear cups’ volume is turned up, this GX Gaming headset not only provides clear and accurate audio for a tactical advantage in any combat situation, but the large 50mm drivers also prevent distraction from background noises.

The in-line control box lets gamers easily tweak the master volume and mute the microphone in-game. Mounted on the left ear piece, the omni-directional microphone can be simply rotated out of view when not in use. And the adjustable headband fits comfortably on any gamer.

The KMH 100, 3 in 1 GX Gaming Series Combo, is now available in the US and Canada for the suggested retail price of $129.99.

System Requirements

  • Windows 7/Vista/XP
  • Available USB port
  • At least 100MB of hard disk space

Package Contents:

  • Maurus Black gaming mouse
  • Maurus Scorpion UI driver
  • Imperator wired gaming keyboard with 6 foot cable
  • Imperator CD driver
  • Lychas gaming headset
  • Multi-language quick installation packs

Matrix Alien Pulse Rifle AEG Review (Airsoft)

m41arevlogo

The film Aliens has long captured the hearts and minds of sci-fi/action film buffs for its masterful combination of the two genres. It works on so many levels, from the art design to the direction and acting talent. If you ask any geek worth their salt what some of their favorite things were about the movie, the M41-A Pulse Rifle would be on that list. The pulse rifle is the United States Colonial Marines’ primary assault rifle in the film. Featuring a wicked style, under-barrel grenade launcher, and distinctive sound, it became synonymous with the film and as been paid homage to many times over in other films, books, and video games.

Many geeks have quested to get a pulse rifle of their own – from $800 dollar replicas, equally-expensive airsoft electric gun conversion kits, and even casting dummy models out of resin. Seeing the potential for profit, Matrix has brought a replica of the M41-A Pulse Rifle into the airsoft world as a whole unit – not a conversion kit. The Matrix Alien Pulse Rifle features the same wicked looks and style as the weapon did in Aliens, but at a reasonable, $285 dollar price point – a fraction of the cost of replica-props that are not even functional.

I have long-wanted to get into the game of airsoft, but lacked an “in”. When we got this AEG to review, I found it. But, I also had a big question on my mind: Sure, the pulse rifle looks great and would make a great display stand decoration, but how would it function in a real game against other players? Looking great is worth nothing if you can’t put rounds down range.

pulserifle

Un-boxing the Matrix Alien Pulse Rifle was an awesome experience. Seeing the pulse rifle in the box was like Indiana Jones finally laying his eyes on the golden idol in Raiders of the Lost Ark – the end of a journey to possess this weapon I had fantasized about blasting Xenomorphs with as a kid. Thankfully, Matrix provides some needed accessories with the pulse rifle.

Included Accessories

  • 8.4V smartstick battery
  • Instruction/Tear-down manual
  • Small pouch of BB’s
  • 190 round magazine
  • Barrel cleaning rod
  • Trickle-type battery charger

After getting the rifle out of the box, I gleefully examined it. The rifle is rather weighty, coming in at 8 lbs, but most of the weight seems to be located in the gearbox area so it has a nice balance. The pulse rifle’s included 8.4V battery fits into the under-barrel shotgun, but that compartment is roomy enough to accomodate a 9.4V battery too. Yes, I did mention “shotgun” when we all know it was a grenade launcher in the film. This is a small oversight on the part of Matrix but an excusable one as it is not functional anyway (although you can “rack” it). I would love to see a modder make the shotgun functional, but I digress…

The magazine is a short, 190 round Thompson magazine, which fits into the pulse rifle’s magazine area without too much fuss. The reason it is a Thompson magazine is that the Matrix Alien Pulse Rifle was built in a similar method to the one seen in the film. The rifle is based around a Thompson machine gun, but with a heavily modified body. Unfortunately, this means that finding magazines for the rifle will be difficult in a lot retailers so you will probably have to get some extras online. There is a plastic cosmetic plate that needs to be unhooked before access to the magazine compartment can be granted. In that compartment is also room for a 9 volt battery, which runs the rifle’s functional, LCD ammo counter. The ammo counter starts at 95, and will count down to 0 twice before you are out of round in the magazine.

aeg-mtx-pr-4

I brought the Matrix Alien Pulse Rifle out to Hollywood Sports Park, or “HSP”, in Bellflower, CA, for an airsoft event that Zombie Studios was hosting for some gaming journalists. I figured that not playing with pro-players would allow me some breathing room. Little did I know that at least half of the journalists on-site had played airsoft for a long time. So, it was going to be a hell of a fight. Before actually getting it on to the field, one of HSP’s field managers allowed me the use of a chronometer to get the performance stats on the rifle.

On the box, it was rated at 380 feet per second. In my tests, the pulse rifle pushed a constant 396 feet per second, 16 feet per second more than the advertised stats. This is an excellent metric as the park has a 400 feet per second maximum on the guns you can use there. Where the Matrix Pulse Rifle’s performance looked like it would lack was in its rate of fire, which clocked in at only 12.5 rounds per second. This is somewhat in line with other Thompson AEGs, but not up to the standard of most M4 and M16 AEGs. So, while it is very powerful, I was worried I would not be able to lay down enough fire for my team.

I loaded up my magazine, wound up the spring, and got the weapon ready. We played five games over a couple hour period and I could not be happier with the pulse rifle’s performance. The low rate of fire complimented my magazine’s ammo capacity as I did not eat up rounds very quickly, even in the full-auto mode of the weapon. Additionally, my pulse rifle sounded REALLY loud in comparison to the other guns on the field. It was very distinctive and its bass-laden thuds gave it additional personality, especially when considering its high feet per second. Using the Matrix Alien Pulse Rifle reminded me of a bolter from Warhammer 40K in a way. I was actually able to lay down some very effective suppressing fire. To be fully effective in this role, I would highly recommend getting a 400 round hi-cap magazine for it. The only issue with that is the magazine will be too long to fit in the magazine compartment. You will need to find some place to hold your cosmetic plate until you are ready to remove the magazine.

Maneuvering the pulse rifle is a bit of a challenge as, while well-balanced, it is a bit bulky, and its large body tends to hit things a lot in CQB and when shooting from cover. The rifle does not include mounting points for a sling, so I used a universal sling from Tsunami Airsoft in Orange, CA. It is interesting to apply a fictional weapon to a real-world situation. You can actually gleam a bit more about the marines fighting capabilities in the movie and why the xenomorphs were so easily able to outflank them. In the dark corridors of Hadley’s Hope, they had both advantages and disadvantages. In the situations where the enemy would charge them from one direction, the pulse rifle was able to make short work of them. Coming out of the ceiling or side duct work, the marines would have had difficulties in getting their weapons to bear – the biggest exceptions being the colonial marines flame units. But, I digress… Even though the Aliens fanboy in me just wants to talk more about the movie.

IMG_4840

 

[wpcol_1half id=”” class=”” style=””]

Pros

  • 396 feet per second equals a lot of power
  • Cool design ripped straight from the film Aliens
  • Ammo counter provides decent estimate of remaining rounds
  • Sight system shockingly-accurate
  • Hop up very easy to adjust
  • It sounds louder than the average AEG

[/wpcol_1half] [wpcol_1half_end id=”” class=”” style=””]

Cons

  • Slow, 12.5 rounds per second fire rate
  • Bulky, making it difficult to use in CQB
  • Cosmetic plate makes reloading more challenging
  • Under-barrel weapon is non-functioning

[/wpcol_1half_end]

Overall, the Matrix Alien Pulse Rifle is a terrific piece of kit and a very inexpensive way for fans of the movie Aliens to own a a part of sci-fi folklore. Additionally, it is an excellent airsoft electric gun for field use – just make sure you pack some extra magazines and check those corners carefully as the pulse rifle is a bit hard to use in CQB. You can find out more on the Matrix Alien Pulse Rifle at Evike’s official product page.

[easyreview title=”Matrix Alien Pulse Rifle Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained

Omerta – City of Gangsters Giveaway (PC) – Expired

omerta-giveaway

Kalypso Media has sent over a very swanky download code for their new mafia strategy title, Omerta – City of Gangsters, which we gave our “Seal of Excellence”. This giveaway will end on Friday, March 15th, 2013 @ 11:59pm Pacific. There will be one randomly-chosen winner who must respond to their win within three business days. Otherwise, a new winner will be chosen. The download code is redeemable on the Steam digital platform for Windows PCs.

How to Enter?

This giveaway is a Facebook one – simply LIKE our Facebook profile and then leave a comment on it telling us why you should win this game code. Please start your comment with the word ‘Omerta – ‘ so we know what you are commenting for! Wink

*Note – entrants must stay “liked” to our profile at least until he or she, if selected, take possession of the code.

March of the Eagles Giveaway (PC) – Expired

eagles_war

Update: Congratulations to @ercankazaz and @makahli for each winning a Steam code for Paradox Interactive’s March of the Eagles! I will be sending you DMs via Twitter, so look sharp!

We would like to thank the good people at Paradox Interactive for sending over two Steam codes of their new strategy title, March of the Eagles, so that we may give them to two random winners. The contest will end on Friday, March 8th, 2013 @ 11:59pm Pacific. You can checkout more on March of the Eagles over at the official website. More importantly, I would imagine, is how you enter this giveaway?

How to Enter:

This will be a Twitter-based contest. To enter, simply FOLLOW our Twitter account and tweet the following message:

I just entered the @GamingShogun March of the Eagles PC game code giveaway — http://goo.gl/FgL3R

*This contest is open to anyone with a Steam account able to redeem the code. Each winner will receive one code for redemption. There will be two randomly-drawn winners. Winners will be announced on this post and on Twitter. If a winner does not respond within two business days, a new winner will be chosen.

Tomb Raider PC Requirements Revealed

tomb_raider_new_screenshot_023

LOS ANGELES (Feb. 22, 2013) – Square Enix, Inc., the publishers of SQUARE ENIX® interactive entertainment products in the Americas, today announced that TOMB RAIDER®developer, Crystal Dynamics, has released the system requirements for the PC version of the eagerly anticipated game; scheduled for release on March 5, 2013 in line with Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.

The PC version of TOMB RAIDER has been developed in tandem between Crystal Dynamics and long-time partner Nixxes; a collaboration that has spanned over a dozen PC titles and dates back fifteen years.

Jurjen Katsman, director of Nixxes stated, “The team at Crystal intended to make the game of their careers and we are extremely proud of the part we have played in the project’s development.”

TOMB RAIDER for PCs has been extensively optimized to heighten the gameplay experience; with the goal of taking advantage of the PC platform. Enhanced features include: full integration with Steamworks, increased detail tessellation, improved SSAO and post-filter effects, and very high resolution textures, shadows and cloths.

“AMD graphics and Crystal Dynamics have partnered to capture the realism of one of video gaming’s most iconic characters, Lara Croft of the TOMB RAIDER franchise,” said Matt Skynner, corporate vice president and general manager, AMD Graphics. “By leveraging the power of AMD Radeon™ and Graphics Core Next, Lara and her environment have come to life like never before.”

Additionally, for PCs that are capable, the game will support AMD HD3D and AMD Eyefinity technologies, the latter of which allows up to six simultaneous displays off a single graphics card.

The game’s enhanced features on the PC version include:

General

  • Full integration with Steamworks to offer cloud storage for saves, multiplayer matchmaking, achievements, as well as automatic updates and new content.
  • Support for Steam Big Picture Mode.
  • Configurable mouse and keyboard support.
  • Gamepad support.

High-end graphics

  • Very high resolution textures with up to 16x the amount of data
  • Detail Tessellation to enhance the detail on many surfaces in the game
  • Higher quality shadows
  • High quality bokeh depth of field with near-blur
  • Tessellation algorithms used to smooth out geometry
  • Improved cloth, SSAO, quality wetness effects, and post-filter effects.
  • LOD quality is adjustable for better quality on higher-end machines.

Low-end graphics

  • Crystal care about TR fans being able to run on older systems, unlike many other games they still support Windows XP.
  • A lot of scalability options to suit a range of machines.

Darrell Gallagher, studio head of Crystal Dynamics commented: “With over a decade of experience working alongside AMD and Nixxes at Crystal Dynamics alone, we had rock solid partners on board to create a superb TOMB RAIDER experience for PC gamers around the world. At Crystal we approach each of our projects with the sole intention of creating the best possible consumer experience for that format, and we are proud to have worked alongside two great partners who hold the very same values.”

The full list of PC minimum and recommended system requirements is listed below:

Minimum system requirements for PC

  • Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)
  • DirectX 9 graphics card with 512Mb Video RAM:
    • AMD Radeon HD 2600 XT
  • nVidia 8600
  • Dual core CPU:
    • AMD Athlon64 X2 2.1 Ghz (4050+)
    • Intel Core2 Duo 1.86 Ghz (E6300)
  • 1GB Memory (2GB on Vista)

Recommended system requirements for PC

  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1GB Video RAM:
    • AMD Radeon HD 4870
    • nVidia GTX 480
  • Quad core CPU:
    • AMD Phenom II X2 565
    • Intel Core i5-750
  • 4GB Memory

 

Related Links
Official Homepage: www.TOMBRAIDER.com
Official Twitter: @TOMBRAIDER
Official Facebook page: http://facebook.com/TOMBRAIDER
Official Tumblr: http://officialTOMBRAIDERblog.tumblr.com/
Official YouTube Channel: http://youtube.com/TOMBRAIDER

Ecol Tactics Online Reveals Closed Beta Date

ecol_tactics_online_screenshot_06

Sunnyvale, Calif. (February 22, 2013)- Leading online game publisher GamesCampus (www.GamesCampus.com), today announced the official closed beta launch date for its first browser title, the tactical MMORPG, Ecol Tactics Online.  The turn-based browser strategy game, inspired by time-honored tactical role playing games, will enter closed beta on March 7th.  A select group of players can start getting their hands on the highly-anticipated keys beginning February 28th.  Players can sign up now for an account at http://EcolTactics.GamesCampus.com

“We are excited to get to the stage where our growing community can finally play the game-they have been waiting to find out when they could finally jump in and test it out,” said Elliott Coward, Project Lead for Ecol Tactics Online.  “Ecol Tactics takes the browser-based MMO to a whole new level with a breadth and depth players aren’t use to seeing in easy to jump into browser games. We’re confident our players will be very happy with the experience when they login March 7th.”

Selected players will get to experience a full tactical MMORPG event right in their browser without any downloads.  With a deep storyline and customization not usually found in most browser games, players will control their characters as they see fit; there’s no set class to get locked into.  Stuck on a quest?  No problem: just switch to a different class and try again, with absolutely no penalties. No more staring at spreadsheets or watching a stamina cool-down renew; it’s all about playing the game at your pace.

Players can find out where to scoop up a closed beta key on the official Facebook at https://www.facebook.com/ecoltacticsus or Twitter at @EcolTactics, along with daily hints and tips, with plenty of screen shots, videos and more.