Author - Jerry Paxton

Shadow Walk Interview with Mark Waid

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We got the chance to talk with Mark Waid, comics industry veteran and co-creator of the upcoming Shadow Walk graphic novel from Legendary Comics.

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Q) You’re listed as the lead writer of Shadow Walk, but the story was created by yourself, Max Brooks, and Thomas Tull. What was that creative process like – who added what to the overall story concept?

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MW) Where it all started was that Thomas [Tull] had an original idea and a few scenes in mind – a few concepts which is what is if this mythical valley of shadows actually existed. He and Max Brooks had knocked it around at dinner at some point but and they decided on possibly turning the idea into a graphic novel. Bob Shrek contacted me and it wasn’t much more than a few, key scenes at that point. So, we all sat down at Tull’s office and started on it. At no point was I writing some sort of surprise move treatment  – they were very clear that this was to be a good, solid, stand-alone graphic novel. There was a possibility of turning it into something else down the road but they wanted to keep the integrity of the form. After that, it was simply a case of sitting in Tull’s office and throwing stuff around. Max Brooks took point and created this backstory of the valley and the mythos surrounding it. He is a really smart guy – he created a whole bible for us. I started writing the story, scene-by-scene. I have been in the industry for 25 years now and this was the longest story I have written yet.

Q) You have worked on a huge number of successful comic book franchises. How does your experience with Shadow Walk compared?

MW) It’s kind of exhilarating because you are not beholden to 60 years of continuity and you won’t be besieged by fans at a comic convention for your characters not acting as they think they should. Beyond that, without the years of canon and history to draw on, it helped me hone the characters and make them more layered.

Q) Obviously, the man is hugely talented, but what was it exactly about Shane Davis’ style that made him the man for the job of illustrating Shadow Walk?

MW) Thomas picked him and he knew, rightfully so, that Shane could draw both the sci-fi/military/technical side of things – give it this contemporary, hard edge, and he could also draw the monsters and horror stuff. For such a meek, mild-mannered guy, his eye is very chilling and through his own influences that he brought to the table, he was able to reinterpret some of the menacing creatures in a way that we might not have been able to. He has his own take on things and every page was some dark, disturbing thing that sprung from his imagination.

Q) Shadow Walk is due out on November 27th, 2013. How does it feel to be so close to launch and are you still currently working in that universe?

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MW) Nothing concretely yet, but let’s just get this one out there and see what the reception is first. I don’t think anyone in their right mind, including me, would say no to doing more with it. I am proud of the fact that it stands on its own as a graphic novel.

Q) You have a lot of history in the world of comic books. What characters, heroes or villains, do you identify with and why?

MW) That’s a good question! One the heroes side I would identify with Superman, but that’s only because he is my favorite character. Truthfully, I think I am far more of a Penguin than a Superman or Batman.

Q) Obviously, the Marvel comic book universe has become a huge cash cow with its transition to film and television. Some say the company is ‘selling out’ or ‘dumbing down’ their IPs for a general movie going audience. Do you see comic book films and television as a good thing for the comic books industry?

MW) I’m all for it. I honestly don’t think it’s selling out or dumbing down anything. I think it’s just exposing the material to a broader audience. Working hip deep in this stuff for the last few years at Marvel – in all the meetings we have had, no one has ever wanted to dumb anything down. They just want us to tell our stories. If you look at the difference between the Marvel movies and the DC Universe ones – Batman accepted. The Warner Bros. guys seem to approach their comic movies like they are embarrassed by them. Marvel produces and makes their movies by people who grew up reading the stuff and embrace their material more. I think it translates better that way.

Q) Who would win in a fight: Iron Man or Batman?

MW) Batman wins every fight because he cheats! Batman cheats dude. I have no trouble believing that Bruce Wayne can whip up some computer virus that would disable Iron Man from within. All it takes is one bat-a-rang with a special nano bot microchip strike in it and Iron Man is down for the count.

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We wanted to thank both Mark Waid and the rest of the folks at Legendary for making this interview possible. Be sure to look for Shadow Walk when it launches on November 27th!

Shadow Walk Preview Panels

Deep Silver Announces Special Saints Row IV Holiday

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November 25th, 2013 — The Saints have traveled to the North Pole and back and have come marching in with a wealth of presents to bring plenty of holiday cheer.

1. Naughty or Nice? – Announcing the Volition Nice List
Some of Saints Row IV’s developers have been very naughty this year. For the full story behind each developer’s terrible deeds, check out the official website http://www.savechristmas.saintsrow.com/index.html, and get some inspiration on how the devs should redeem themselves!

What should they do to get back on Santa’s Nice List? Participants can submit ideas that will help the devs win back Santa’s favor. The developers will be filmed as they reenact these ideas the way only Volition can!
The submission deadline is November 29, 2013.

2. The Saints Row Sing-A-Long Christmas Carol Contest
Participants in the Sing-A-Long contest can submit a video of themselves (and their friends!) singing special Saints Row lyrics to Saints Row Jingle Bells. The best entries will be immortalized in a one-of-a-kind Saints Row video message, and all winners will receive a special seasonal gift from Deep Silver and Volition!

Chances of being canonized as a living Saint can be improved if the participants dress up as a Saints Row character for their video. The submission deadline is December 5, 2013. Instructions on how to submit a video are available at the official website http://www.savechristmas.saintsrow.com.

3. “How the Saints Save Christmas” DLC
Rejoice, December 11 is a day unlike any other, because it is the day Deep Silver and Volition will release the festive “How the Saints Save Christmas” DLC.

Santa is trapped inside the simulation, but the Scrooge-like boss of the Third Street Saints can’t muster enough festive spirit to save him. Can the Saints help the boss discover the true meaning of the season in time? A holiday classic for the whole family.

Owners of the Saints Row IV Season Pass can download this DLC for free. It is also available separately for $6.99.

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EVE Fanfest 2014 Tickets On Sale Now

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November 25, 2013 – Reykjavik, Iceland: CCP Games, the world’s leading independent developer of massively multiplayer online (MMO) games, today announced that tickets are now on sale for EVE Fanfest 2014, the annual gathering of more than 2,000 players and developers celebrating the EVE Universe. FromMay 1-3, 2014, CCP, along with its fans, will look boldly toward the future with this massive event held at the Harpa Conference Center in Reykjavik, Iceland.

At EVE Fanfest, gamers from all over the globe mingle with EVE Online®, DUST 514® and EVE: Valkyrie™developers to explore the upcoming features of those games and meet up with their online allies and adversaries. The three-day event crescendos with the massive “Party at the Top of the World” where attendeeswill cut loose at an epic bash that will not be forgotten.

Activities at EVE Fanfest 2014 include:

  • EVE Online, DUST 514 and EVE: Valkyriepresentations and reveals
  • Live tournaments
  • Player/developer roundtable discussions
  • Exclusive charity dinner with CEO, Hilmar Veigar Pétursson and other CCP staff
  • The infamous Developer Pub Crawl
  • The climactic “Party at the Top of the World”
  • Blue Lagoon Hangover Party

In addition to the above, more activities will be announced in the coming months.

Standard admission tickets are $175.00 (€115.00), but a limited number of “early bird” tickets can be purchased $150.00(€110.00) while supplies last. Players can also use PLEX to pay for their EVE Fanfest tickets and other event related activities. Once again, EVE Fanfest partners Icelandair and Center Hotelswill be offering special rates on a variety of airfare and lodging packages for those making the trek to the event.

EVE Fanfest is our chance to bring our community together in Reykjavik, the birthplace of the EVE Universe, and further forge our connection with the greatest gamers in the world. Every year we look forward to the revelry in the scenic setting of Iceland and to making announcements, connecting with our community and last but not least, celebrating like true Vikings!” said Hilmar Pétursson, CEO of CCP Games.“EVE Fanfest is an experience like no other and is not to be missed.”

Tickets and more information about Fanfest are now available at http://fanfest.eveonline.com.

LEGO The Hobbit Announced

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Burbank, Calif. – November 25, 2013 – Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced LEGO® The Hobbit™, the latest addition to the popular LEGO videogame series thatbrings to life the enthralling and legendary  stories from Oscar®-winning filmmaker Peter Jackson’s The Hobbit Trilogy.  The game will be available in 2014 for the Xbox One all-in-one games and entertainment system and Xbox 360 games and entertainment systems from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems and PlayStation®Vita handheld entertainment system., the Wii U™ system from Nintendo, the Nintendo 3DS™ hand-held system, as well as Windows PC and Mac.

LEGO The Hobbit will be based on the first two films of The Hobbit Trilogy, The Hobbit: An Unexpected Journey and the upcoming The Hobbit: Desolation of Smaug, a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), opening worldwide beginning December 13, 2013.  Following the storyline of the first two films, LEGO The Hobbit will take players on quests throughout Middle-earth, joining Bilbo Baggins, Gandalf the Grey, and Thorin Oakenshield and Company in their exciting adventures toward the Dwarven Kingdom of Erebor.

“We are thrilled to depict the characters and environments of Peter Jackson’s Middle-earth in LEGO form with the LEGO The Hobbit videogame,” said Tom Stone, Managing Director, TT Games. “Our family-friendly take on these thrilling adventures will have kids and parents playing and laughing together as they build and explore in LEGO Middle-earth.”

In LEGO The Hobbit, kids and families will be able to take on the form of their favorite Hobbit characters, including Bilbo, Gandalf, and all of the Dwarves: Thorin, Fíli, Kíli, Óin, Glóin, Dwalin, Balin Bifur, Bofur, Bombur, Dori, Nori and Ori.  Each has his own special – and quite hilarious – ability: For instance, Bombur can be used as a trampoline that enables his companions “belly-bounce” out of danger!

Players will visit key locations from the films, including Bag End, Bilbo’s Hobbit-hole in Hobbiton, trek through the treacherous High Pass over The Misty Mountains, and explore the depths of Goblin-town, Mirkwood and Rivendell. Along the way, players will solve countless puzzles, partake in Treasure Quests and battle with Orcs, Trolls and fouler things.  They will also be able to mine for gems, discover loot from enemies, and craft powerful magical items or build immense new LEGO structures.

LEGO The Hobbit is currently being developed by TT Games and expands on the play themes introduced in the brand new LEGO® The Hobbit toy collection.  For more information, please visit: http://thehobbit.LEGO.com.

D-Link Gaming Router AC1300 (DGL-5500) Review

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Initially, D-Link’s DGL-5500 Gaming Router met with some bad press due to a variety of soft/firmware issues. D-Link, not resting on its laurels, got busy and has been rolling out firmware updates ever since. After this most recent firmware update, we decided it was time to take a look at the product and find out if it really helped out our video gaming with smarter management of network traffic.

Packaging

D-Link’s DGL-5500 Gaming Router comes packages in an eye-catching red and black box with plenty of interesting specs listed out for potential buyers. Inside the box, you will find Wireless AC1300 Dual Band Gigabit Gaming Router (DGL-5500), Ethernet Cable, Power Adapter, and a Quick Install Guide.

Design

One of the coolest aspects about D-Link’s new gaming router is its look. D-Link has done a complete 180 from how routers are usually designed and come up with a router that looks like it could be the warp core of a starship! Its black, cylindrical body with green, vibrant lighting on the front exudes class and cool-factor. It is something that would sit equally as nice on your bookshelf or on your desktop. On the backside of the gaming router, you will find the AC adapter port, four Gigabit Ethernet ports, and a

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Setup/Installation

Getting your D-Link DGL-5500 all setup is a fairly simple process, thanks to a quick install guide included with the package. The quick setup wizard is also very user-friendly and D-Link should be commended on creating such an easy process for users to follow.

Performance/Usage

D-Link’s StreamBoost technology is a very cool feature in which the gaming router “shapes” the network traffic by application/device priority, giving more bandwidth to more important tasks than others. This whole router is really built around this technology – so much so that you miss out on useful information regarding device usage if you don’t use it. If you are not planning to utilize the StreamBoost tech, I would not advise you to pick this router up – there are cheaper solutions out there sans StreamBoost. One of the coolest features to the D-Link StreamBoost feature is giving priority to certain devices and apps over others.

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If you have ever been playing a shooter online from your PC when your wife, girlfriend, significant other, etc decides to watch a movie on Netflix from the living room Xbox 360, then you might be familiar with the lag spikes that will start showing up in your game. With the StreamBoost technology, you can give the Xbox 360 a certain priority level, so that it will always have less bandwidth available to it than your PC. Unfair? Maybe, but your online shooter stats are way more important than allowing them to watch “The Notebook” again (ed. note: Our apologies if you actually liked The Notebook). It should also be noted that the presentation of the devices and apps on your network is really cool and very artistic (check out that image above)!

Conclusion

At the end of the day, the D-Link AC1300 DGL-5500 Gaming Router delivers on its promises. The past issues associated with the router seem to have been squashed with the latest firmware releases and the device is simply router gold. It has definitely improved the traffic priority of devices on my home network and is worth every penny of its price point. Just be sure to get those firmware updates! The D-Link AC1300 Gaming Router retails for $189.99 and is available now at online as well as brick & mortar retailers.

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First Galactic Civilizations III Screenshots Released

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Here are the first screenshots from Stardock’s upcoming, and highly-anticipated, Galactic Civilizations III!

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Raven’s Cry Screenshots and Release Date

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Karlsruhe, 22 November 2013 – In a joint announcement withReality Pump, the TopWare Interactive AG has announced that the RPG adventure “Raven’s Cry” will be released on 7th May 2014. The screenshots released today depict a Caribbean that’s far removed from the postcards – giving you an insight into the brutal life of a man who leaves only scorched earth in his wake.

When you look into the depths of a chasm for long enough, that chasm will surely look into your depths …

Gloomy yet paradise-like images describe a world full of betrayal, greed and brutality. Accompanied by sinister cutscenes, the thirst for revenge leads the main character into an open, free-roaming world. “Raven’s Cry” is the story of Christopher Raven’s personal vendetta – and never forgetting that bloody vendetta, he still has to find ways to supply himself and his crew with all the necessary resources and information. Following the cry of the raven, he oversteps every moral boundary, drawing a bloody trail through the Caribbean.

Tadeusz Zuber, Head of the Development Team: “The idea for Raven’s Cry gives us the opportunity to create our very own image of the Caribbean and piracy, far removed from all the family idylls. Christopher is tormented by his own demons and external threats – and our goal is to make these realistic enough to be actually ‘felt’ by the player. Christopher is a man trapped in the chains of his own demons – and the only way to break these chains, it seems, is the path of violence and revenge which he has chosen.”

RPG elements with hook

“Raven’s Cry” offers various RPG elements, so there will be a complex game skill system and modifications for all the ships in the game, which can be designed to influence the reputation of the individual sailor with the groups and enemies in the Caribbean. Christopher himself will continue to evolve in the course of the story, unlocking new abilities and weapons. His characteristic hook – as seen in the images – plays a vital role, especially in brutal close combat. Regardless of where Christopher’s path leads him to obtain information or money, he will never become a shimmering hero who coincidentally saves the world. For him there’s only one way out of his suffering and that is death … either his own life or the lives of his enemies. The people around him are either for or against him.

“It was important for us to drive Christopher’s sinister story on in a way that would enthrall players – but to give them more role-playing elements at the same time. He will constantly develop his character, his ships and his crew throughout the game and adapt it to his own personal style, which is somewhere between “Bad Ass and Bad Guy”, says Alexandra Constandache, CEO at TopWare.

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Two New Etherium Screenshots

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Tindalos Interactive and Focus Home Interactive have released two new screenshots from their upcoming RTS, Etherium!

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Plants vs. Zombies Garden Warfare Release Date

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REDWOOD CITY, Calif. – November 21, 2013 – Prepare your peashooters! PopCap Games, a division of Electronic Arts Inc. (NASDAQ: EA), today announced that Plants vs. Zombies™ Garden Warfare will be shipping for Xbox One all-in-one games and entertainment system from Microsoft, and Xbox 360 videogame and entertainment system on February 18, 2014 in North America and February 20, 2014 in Europe. Plants vs. Zombies Garden Warfare is an action-packed third-person multiplayer shooter that puts players in the shoes—or roots—of their favorite characters from the popular Plants vs. Zombies franchise.

“Gamers across the world have fallen in love with the Plants vs. Zombies characters and now they’ll get to see them in an entirely new light,” said Brian Lindley, Producer on Plants vs. Zombies Garden Warfare. “Plants vs. Zombies Garden Warfaregive the series’ fans and shooter players a fun, new experience that they’ll both enjoy as they blast, chomp and laugh their way through co-op and head-to-head online action.”

Powered by the advanced Frostbite 3 engine, Plants vs. Zombies Garden Warfare features stunning, three-dimensional worlds, blooming with vibrant colors and unique landscapes. The game has more than 10 maps and three distinct modes including two 12v12 competitive multiplayer modes called Garden & Graveyards and Team Vanquish, and a four-player co-operative mode called Garden Ops. In Garden & Graveyards, plants must defend their garden bases from zombies attempting to turn them into spooky graveyards. Players can also square off in Team Vanquish as they try to send the other team to the compost pile. For gamers that just want to have a fun time with their friends, they can work together in Garden Ops battling off waves of zombies on the attack.

On Xbox One, Plants vs. Zombies Garden Warfare includes two extra modes including local cooperative split screen and Boss Mode. With split screen, players can team up with a friend on the couch to fight against an endless horde of zombies. In Boss Mode, gamers can utilize their Kinect or a SmartGlass device in any of the other gameplay modes to support their teams. Players have a top-down view of the battlefield and can help out their teammates with intel, health drops, revive stations and explosive artillery strikes.

Plants vs. Zombies Garden Warfare is available for pre-order at major retailers nationwide and at http://www.origin.com for $39.99 for Xbox One and $29.99 for Xbox 360. A PC version will be available at a later date.

For more information on Plants vs. Zombies Garden Warfare please visit http://www.popcap.com/plants-vs-zombies-garden-warfare. To join the conversation on Plants vs Zombies Garden Warfare, please visit https://www.facebook.com/plantsversuszombies, follow us on Twitter® at https://twitter.com/PlantsvsZombies and #PvZ.